I love how after reading that comment I looked into the comment section of the video to see this chat:
Batuhan Özer: Can you find kenn… morey's death song
GodsFriendChuck: It's reused from Pete's death in Season 2: https://www.youtube.com/watch?v=2zBbYmC2vJU
There are a lot of dialogues which don't have anything to do with what we actually meant to say, for example:
When you have these options… more at "Meeting Jesus" point:
He is playing us
Let's get moving
He can help us
If you choose "He can help us", Javier actually says: Eveyone, just calm down!
When you have these options at "Shoot Conrad or Betray Clem" point:
Lower the damn gun
Let's leave her here
She is one of US
If you choose "She is one of US", Javier actually says: She has a right to her secrets like you have a right to yours.
I'm seriously pissed off about this.
the guy behind the infamous boatmaster channel
Man... I miss that guy, he always had something to show off here... I wish he comes back...
Edit: Is it possible that this might be him?
For what it's worth, even the first episode of the game--A New Day-- had cut content, too. And the second episode. And the third, and the fourth, and the fifth. And 400 Days, too.
And so did S2
And Michonne
And basically every game they've made
That's how game development usually goes-- you work on shit, the shit doesn't work the way you wanted it to, so the shit gets cut. Like 90% of all cut content has an actual reason for getting cut-- it's not like they're just tossing out all the interesting stuff for what appears to be no reason. And those reasons can be quite broad-- maybe it's a buggy model, maybe a line of code that causes something to crash, maybe it took up too much space, maybe it caused some kind of memory leak and no one could be bothered trying to fix it, maybe it took too much power to process and render, maybe it killed performance, maybe it just didn't work once they started making the art assets for it, maybe they decided it didn't fit with the rest of the aesthetic, maybe it just didn't mesh with the rest of what they wrote/designed, maybe it was just a placeholder that no one got rid of, maybe it was a pet project of someone on the team that ended up being left in the game files... the possibilities are practically endless.
With that being said though, some of the stuff they cut probably was part of the other 10%. The 10% of stuff that gets cut without a good reason.
There are a lot of dialogues which don't have anything to do with what we actually meant to say, for example:
When you have these options… more at "Meeting Jesus" point:
He is playing us
Let's get moving
He can help us
If you choose "He can help us", Javier actually says: Eveyone, just calm down!
When you have these options at "Shoot Conrad or Betray Clem" point:
Lower the damn gun
Let's leave her here
She is one of US
If you choose "She is one of US", Javier actually says: She has a right to her secrets like you have a right to yours.
I'm seriously pissed off about this.
-goes to see more S3 soundtracks at this channel
-there are only five new soundtracks for two episodes
...work really cut out for 'em for these past 2 years, eh?
Hmm.. Did a reverse search and couldn't find it anywhere. Odd. I hope Vivec dodes this more though. It's cool seeing what could have been in the game. Has PTSD flashbacks of "RebeccaBloodyTowel" files. yeah, good times.
Yeah but @Megami_Kizukanai just typed above;
credits to vivec for the in-game image
... so I'm assuming that he's still active, just where? Here? Oh how I miss his work of art.
Hmm.. Did a reverse search and couldn't find it anywhere. Odd. I hope Vivec dodes this more though. It's cool seeing what could have been in the game. Has PTSD flashbacks of "RebeccaBloodyTowel" files. yeah, good times.
These episodes were horrendous for this. Thankfully I didn't actually get anything that was far out there, but I would've been mad if I did.
Mistranslations and misinterpretations have been a problem in games with any kind of dialogue trees that need an actual trim in their options because of size issues, but they were deliberately twisting and evading what was written on the screen this time around.
"How old are you? Thirteen?" I'm old enough. "Old enough to put a bullet in you."
"Look at him, judging me for something he doesn't understand." Tell him off "You know what David? Time to open your eyes. Kate's gonna leave your ass. She told me so."
There are a lot of dialogues which don't have anything to do with what we actually meant to say, for example:
When you have these options… more at "Meeting Jesus" point:
He is playing us
Let's get moving
He can help us
If you choose "He can help us", Javier actually says: Eveyone, just calm down!
When you have these options at "Shoot Conrad or Betray Clem" point:
Lower the damn gun
Let's leave her here
She is one of US
If you choose "She is one of US", Javier actually says: She has a right to her secrets like you have a right to yours.
I'm seriously pissed off about this.
That soundtrack was also used when Samantha tells Michonne about The Mobjack massacre in "In Too Deep," I believe.
Funny I associate it to that instead of Pete's death.
Hmm.. Did a reverse search and couldn't find it anywhere. Odd. I hope Vivec dodes this more though. It's cool seeing what could have been in the game. Has PTSD flashbacks of "RebeccaBloodyTowel" files. yeah, good times.
These episodes were horrendous for this. Thankfully I didn't actually get anything that was far out there, but I would've been mad if I did.… more
Mistranslations and misinterpretations have been a problem in games with any kind of dialogue trees that need an actual trim in their options because of size issues, but they were deliberately twisting and evading what was written on the screen this time around.
"How old are you? Thirteen?"
I'm old enough.
"Old enough to put a bullet in you."
"Look at him, judging me for something he doesn't understand."
Tell him off
"You know what David? Time to open your eyes. Kate's gonna leave your ass. She told me so."
???
God I hope they bring that Sandra flashback back in a later episode. It'd be fucking cool to see that moment in Clementine's life and how sh… moree dealt with the ZA as everything went to shit before Lee appeared.
Also that hood thing is cool. I wonder if they were going to have her wearing the hood so it allowed more camera shots hiding who she was [as in you see somebody with a hood up holding Javi at gunpoint, but you don't know it's Clem.]
OMG, I've never even heard that dialogue choice. Job also tweeted "Definitely not hanging out at Telltale HQ watching #TWD reactions on Twitch & YouTube. Definitely not experiencing any sick & twisted joy" after ANF released... yeah, you can say they love trolling us.
There's a new track that plays when you're walking through the tear gas, and a theme for the intro sequence itself.
Interestingly enough, the track during the tear gas scene appears to be an unused version/segment of the frozen lake track; the one when the walkers show up, and when Kenny chases after Arvo.
The action tracks in the game are split into different segments: Action01a, Action01b, you get the idea. Some of the new tracks are actually unused versions/segments of previous tracks, which is pretty neat.
This is the soundtrack that plays inside Prescott, uploaded by @GodsFriendChuck.
Speaking from my experience, this score is phenomenal at attributing the community of Prescott with a different type of ambiance than other settlements.
There are a lot of dialogues which don't have anything to do with what we actually meant to say, for example:
When you have these options… more at "Meeting Jesus" point:
He is playing us
Let's get moving
He can help us
If you choose "He can help us", Javier actually says: Eveyone, just calm down!
When you have these options at "Shoot Conrad or Betray Clem" point:
Lower the damn gun
Let's leave her here
She is one of US
If you choose "She is one of US", Javier actually says: She has a right to her secrets like you have a right to yours.
I'm seriously pissed off about this.
Why Episode 1?
When Clementine washed on shore after escaping those 3 guys she was supposed to go through a small forest and end up in a zoo... with an escaped tiger/lion/panther...
Comments
Glad to have that guy involved with this game's music, I would've never remembered when this/that soundtrack was used at certain point.
I actually picked both of those options in the game.
What is wrong with me today... this is the 3rd time I missed key words in sentences.
And Javier didn't say what you chose.
Just like the first major choice in TNF Episode 2. Ask PewDiePie, and jacksepticeye.
I think Telltale is messing with our heads.
No, Jewf isnt Vivec. This: https://telltale.com/profile/1261024/vivec is Vivec. Man, I loved that guy. Really hope he comes back one day.
For what it's worth, even the first episode of the game--A New Day-- had cut content, too. And the second episode. And the third, and the fourth, and the fifth. And 400 Days, too.
And so did S2
And Michonne
And basically every game they've made
That's how game development usually goes-- you work on shit, the shit doesn't work the way you wanted it to, so the shit gets cut. Like 90% of all cut content has an actual reason for getting cut-- it's not like they're just tossing out all the interesting stuff for what appears to be no reason. And those reasons can be quite broad-- maybe it's a buggy model, maybe a line of code that causes something to crash, maybe it took up too much space, maybe it caused some kind of memory leak and no one could be bothered trying to fix it, maybe it took too much power to process and render, maybe it killed performance, maybe it just didn't work once they started making the art assets for it, maybe they decided it didn't fit with the rest of the aesthetic, maybe it just didn't mesh with the rest of what they wrote/designed, maybe it was just a placeholder that no one got rid of, maybe it was a pet project of someone on the team that ended up being left in the game files... the possibilities are practically endless.
With that being said though, some of the stuff they cut probably was part of the other 10%. The 10% of stuff that gets cut without a good reason.
No they didn't spoil the Kenny return. They spoiled some other stuff though. I do think they did more good than harm. I mean, they made THIS possible:
Yeah but @Megami_Kizukanai just typed above;
... so I'm assuming that he's still active, just where? Here? Oh how I miss his work of art.
[Tell him off]
Don't forget the newly infamous [Tell him off] choice.
Glad I didn't choose that option
That soundtrack was also used when Samantha tells Michonne about The Mobjack massacre in "In Too Deep," I believe.
Funny I associate it to that instead of Pete's death.
Those videos were just uploaded today!
I imagine there are more to come. I remember other fresh scores.
Hmm.. Did a reverse search and couldn't find it anywhere. Odd. I hope Vivec dodes this more though. It's cool seeing what could have been in the game. Has PTSD flashbacks of "RebeccaBloodyTowel" files. yeah, good times.
Oh yeah me too, it seemed so out of character for everybody involved
Wheeps Oh I remember that one... might as well ask Megami where she found cap Clem image model that vivec posted tho.
also how did you did a reverse search?
The almighty 'stached Clem!
These episodes were horrendous for this. Thankfully I didn't actually get anything that was far out there, but I would've been mad if I did.
Mistranslations and misinterpretations have been a problem in games with any kind of dialogue trees that need an actual trim in their options because of size issues, but they were deliberately twisting and evading what was written on the screen this time around.
"How old are you? Thirteen?"
I'm old enough.
"Old enough to put a bullet in you."
"Look at him, judging me for something he doesn't understand."
Tell him off
"You know what David? Time to open your eyes. Kate's gonna leave your ass. She told me so."
???
It's funny cause Pete's actually on the Mobjack.
Perhaps @Megami_Kizukanai has spoken privately with "Vivec."
That's—interesting.
(?) Sleep took notice of that.
“The world does work in mysterious ways.”
You know, I actually picked that choice on purpose and I realized what Bigby was going to do, and that's because I was a huge asshole in that game.
Maybe Telltale loves trolling us?
Not even 'Maybe.' They really love trolling us.
There's a couple of animation files left in Episode 1, and a file that refers to Clementine's house.
There's a chance we'll get the S1 flashback again, since the files suggest that there's a S3 version of Clem's S1 model.
OMG, I've never even heard that dialogue choice. Job also tweeted "Definitely not hanging out at Telltale HQ watching #TWD reactions on Twitch & YouTube. Definitely not experiencing any sick & twisted joy" after ANF released... yeah, you can say they love trolling us.
Oh jeez, after seeing Kenny and Jane in season 3 Im sure Season 1 Clem is going to look like a tumbleweed.
There's a new track that plays when you're walking through the tear gas, and a theme for the intro sequence itself.
Interestingly enough, the track during the tear gas scene appears to be an unused version/segment of the frozen lake track; the one when the walkers show up, and when Kenny chases after Arvo.
The action tracks in the game are split into different segments: Action01a, Action01b, you get the idea. Some of the new tracks are actually unused versions/segments of previous tracks, which is pretty neat.
Prescott's soundtrack is honestly amazing.
Whoever wrote the dialogue options needs to be politely informed about their mistakes-- and by that I mean smacked with a pool noodle
I guess you could say someone needs to [Tell him off].
How random.
When you trust Jesus, he holds his hands as if he were ziptied
When you don't trust him and bind him. His hands are free with the zip tie on
Telltale needs to be TaleTold off. >.>
I'm guessing they somehow switched the animations the wrong way around.
Clementine can still appear in sight for a few seconds even if you shot Conrad.