Stuff to fix in Episode 3 (Possible Spoilers)
I haven't found the "Stuff to fix in Episode 3" thread so I created this.
That episode has a lot of small bugs like the others, but I want to tell about some big bug that forced me to restart the game. In the beginning when the DeLorean fell down already you still can choose the door. Marty is trying to open the door from inside like he was doing it on the billboard and then he gets stuck in the ground.
That episode has a lot of small bugs like the others, but I want to tell about some big bug that forced me to restart the game. In the beginning when the DeLorean fell down already you still can choose the door. Marty is trying to open the door from inside like he was doing it on the billboard and then he gets stuck in the ground.
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Hi docvega, try checking this thread over in the Game Support forum, could have the solution for you.
Here is a screenshot.
Is it a glitch or something else? a reference to something?
Btw, the pointer doesnt register her beingthere even though the can is hanging in mid air.
EDIT: Thanks mods for moving this post. I take it that this is clearly a glitch then.
Yeah, same thing happened to me.
- When Jennifer's hugging Marty. He still moves but goes through her arms while she stays quite still.
I agree on the last part, but the first part I honestly didn't see at all.
This happened when I
Same thing happened to me. I began to freak out since I was playing it from beginning to end without saving. I think that close up of Doc's face is forever burned into my mind.
Oh, and even though it would have extremely over-complicated the puzzle, I'd just like to point out that the battery compartment is located behind the passenger seat inside the car.
Sorry for nitpicking; but as a DeLorean owner, this kind of stuff sticks out like a sore thumb to me.
I had that too. I don't think I pressed anything; it just went away on its own after a while.
Great episode but three glitches to report - in game-play rather than graphics for a change:
- When viewing the monitors, the exit icon sometimes didn't work - no highlight on it. This was the second time looking at them, after I'd already set one to the blank screen, but before the Mom/flask scene. I had to load from the autosave. (Still had the problem then, but at least I could progress.)
- When doing this:
- Enter the alley after Einstein is first spotted.
- Grab the spray can, visible by Jennifer's box.
- Try to catch Einstein and fail.
- Talk to Jennifer. She takes back the spray can. (I'm not sure why this is included at all!)
- When re-entering the alley, the spray can is NOT visible by the box in the wide shot, but clicking on the box shows it again in close-up, and its taken.
[*]Similar to 1, its possible to get stuck in an infinite loop when playing with Biff's watch. Obviously getting the code right proceeds the game, but if not, there's no way out! The exit icon isn't functional - the mouse click actually goes to the item "Biff", which seems to be hiding under the arm close-up. So it seems to exit fine, only now Biff's hand mysteriously floats in front of him. (I have a screenshot if you'd like.) The two conversation options are presented again, but the exit link of the conversation screen goes back to Biff's watch! Is this intentional?[LIST=2]
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Never had any such issues with a TellTale game before - hope the QA standards aren't slipping! Other than these, great game.
I have the same issue too... I don't get any option to save what so ever... I had to play the whole game in one sitting...
also the speech audio randomly changed volume, most of the time it would be quiet when they start speaking and then jump up to normal volume.
I'd rather wait an extra month and have these episodes thoroughly beta tested than rushed buggy episodes
Surprisingly, I didn't have any technical issues for this episode; particularly if this 'floating can' one is a common one.
Happened to me to. I didn't do anything and finally the game continued. I guess the scene just held out for longer than it was supposed to.
That's true, but in the first movie Marty banged his head on the wheel (which started the car after it had not been working) and it beeped the horn. Maybe it doesn't fit with real Delorean logic, but it does fit with the movies. Maybe Doc rearranged some things?
Two wrongs don't make a left.
- During cutscenes a bit of the UI was slightly visible (like the bottom of a circle) in the top left (resolution is standard 1080p).
- The monitor selection doesn't seem work at all using an Xbox 360 controller (I had to revert to my mouse for that part).
Both are very minor things, though.
- If you click on Einstein while Biff is going for Marty in the SoupMo' basement, Biff will jump back to his starting position.
- The back of George's neck doesn't move with his head (noticeable when he lowers it).
Had both of these. The saving thing was particularly aggravating because I was more than halfway through the game before I noticed it, had to go, went to save and couldn't. Re-installing it fixed the problem but I had to play through the first half of the game all over again.
I also had the disappearing spraycan thing, the broken-monitor-still-working thing and a held-too-long closeup (but in my case it was Biff, sometime pretty late in the episode), other than that is was a glitch-free and thoroughly enjoyable experience.
I had this problem as well at first. Luckily I was only about 10 minutes into the game when I realized it. The reason for me was that I was using the game launcher from Episode 1. When I tried the Episode 3 launcher I was fine.
A few questions:
1) When you installed 103, did you have the desktop shortcut from a previous BttF episode on your desktop? If so, which one?
2) How are you starting the game? Are you using the desktop shortcut, the executable in the Program Files folder, the Games Explorer Link, etc?
3) At the end of the installation process, did you uncheck either of the "Create a desktop shortcut" or "Play now!" boxes?
Any other info you can provide would be useful as well. Thanks!
On our first play through of episode 3, we found the following:
* It's possible to pick up the spray can if you already have it by clicking on the ammo box
* I beat Leech at my first attempt, but was able to challenge him a second time where he gave dialogue that suggested he had previously defeated me.
There were also a couple of puzzles that didn't seem as obvious/have the same kind of cues/environmental hints (I play with the hint system off) as the rest of the game. I didn't consider them difficult, but they did seem out of place amongst the other puzzles in the game.
* It wasn't until I'd bumped the statue three times that I actually realised that it wasn't going back to the position it had been in previously (the third time, I clicked on it by accident whilst trying to click on Lorraine's bucket).
* There were no cues (that I found) suggesting that the spray paint was related to the Einstein puzzle.
Overall, the game was enjoyable. The series feels like it's maturing really well. I think I'll be sad when it's over.