The "It doesn't has to be so friggin' compressed" petion

edited August 2009 in Tales of Monkey Island
First of all: totally loved Narwhal! Truly one of the best chapters of Monkey Island history yet! :)

The thing that bugged me though, was the actual download size of the game, (ca 200 megs) which indicates a huge amount of data compression.
The department that gets hurt the most is definitely the sound quality. If you listen to the "S"es in the dialogue (particularly in Elaine's voice), you see what I mean.

What I don't understand is why the game has to be compressed to the utter limit.
Please let Telltale know, by this petition thread, that we care much more for the content, than the actual size of the game!

We do posess large-sized harddisks ya know!! ;)
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Comments

  • edited July 2009
    I agree... it seems like they're forcing it to be 188 megs, whereas I wouldn't mind downloading a 500 mb or 600 mb file if it means better sound quality and better textures and models here and there..
  • edited July 2009
    Pretender wrote: »
    I agree... it seems like they're forcing it to be 188 megs, whereas I wouldn't mind downloading a 500 mb or 600 mb file if it means better sound quality and better textures and models here and there..

    Mind paying more for Telltale's bandwidth too?
  • edited July 2009
    Aren't textures and models tied to graphics performance? One thing I really like about this game is the ability to actually play it. Compression would be bad if the game suffers, I haven't noticed the drops in sound quality though.
  • edited July 2009
    After waiting hours for the game to be finally released, I was quite pleased that I didn't have to wait more hours for it to download. I was also very pleased with the quality of the game, so I have no complaints here.
  • edited July 2009
    I agree on this, if you're downloading games via the internet then 188 odd MB is nothing i.e. you wouldn't be doing the aforementioned if you didn't have a decent connection [or a game-capable PC] anyway.

    500-700 MB is perfectly fine. Don't compress it in the remaining episodes please TTG! :)
  • edited July 2009
    Exactly, give us less compression!
    This isn't the Wii version after all, there are no size limits!

    At the very least fix it for the DVD version, pleeeeaaaase?
  • edited July 2009
    Don't forget that the DVD is going to have 5 episodes, plus extras. There is only so much they can pack on there...
  • edited July 2009
    Only if they release a hard copy in the stores, other than that I appreciate not having to wait an hour or so to download a game. I haven't experienced anything wrong with the compression at all and my computer is 7 years old and I run XP. Keep on keepin on Telltale.
  • edited July 2009
    Signed!
    Voice compression is the biggest problem here, it could really do with some higher res textures as well. I doubt anybody cares if an episode is 500-1000mb.
  • TeaTea
    edited July 2009
    500-700 MB is perfectly fine.

    Not until 2030ish it isn't.
  • edited July 2009
    No issues with current filesize/compression here.
  • edited July 2009
    Loved the game, don't want to joint a bitch train, but better bitrate audio would make the experience better. Filesize could be double for all I care.
  • edited July 2009
    Pretender wrote: »
    I agree... it seems like they're forcing it to be 188 megs, whereas I wouldn't mind downloading a 500 mb or 600 mb file if it means better sound quality and better textures and models here and there..

    You're crapping me, right? Well, if you want to pay extra money every month just to download one thing, more power to you. Meanwhile, those of us who have a bandwith limit will just be screwed. I say it's good AS IS.
  • edited July 2009
    I don't mind, it was nice to get it so quickly, it took about 5 minutes when I got it, I guess site traffic was low at the time!

    Impressively small, but if Telltale feels they have to cut something or damage something important to get it so small, just... leave it large. To me, the main thing is getting the game that should be made - Size, money and time are all just secondary objectives. (That said I still won't pay £100 for it ;) )
  • edited July 2009
    With all the people playing this on computers that make them have to bump the graphics down to 1, do you think they also have broadband?
  • edited July 2009
    Wow.

    People complain about anything they can find, can't they? I get that they'll need criticism on controls, or maybe puzzles being too easy/hard etc.. but the file size being too small? Geeze..

    I was more than happy with 188mb, very impressed actually. Thank you Telltale, it only took 15 minutes for me to download.. compared to what, me leaving the computer on over night. The game's perfectly fine, more than that infact when you consider the file size of it.
  • edited July 2009
    You know, in total, as in all five episodes, it should be roughly 1GB.
    That's plenty big enough for any other game, so why is it a problem here?
  • edited July 2009
    I don't get it, what kind of sound systems do you use and at what volume?

    i had absolutely no single moment where i thougt "Dear Lord, this Soundquality is so poor, i hope Telltale will use a higher bitrate in future games blabla". Not in Monkey Island nor in Sam & Max. No hissing "s", nothing. Everything's fine.

    btw. you're all LucasArts-Fans right? What's going on when you're playing Dott, MI3, Hit the Rouad or whatever? Are you getting ear cancer?

    @DarthBo: yes, this isn't the wii-version, it's already nearly 5 times bigger than the maximum allowed wii-ware filesize, so it's already definitely not the wii-version!
  • edited July 2009
    hammy797 wrote: »
    Don't forget that the DVD is going to have 5 episodes, plus extras. There is only so much they can pack on there...

    5x ~200mb? There's much more space than that on a DVD you know.
    But we'll see what happens. Storage definatly isn't an issue on PC's indeed.
  • edited July 2009
    My only real complaint is re-use of character models, the rest is perfect.
  • edited July 2009
    harlequ1n wrote: »
    My only real complaint is re-use of character models, the rest is perfect.

    Agreed. Didn't notice anything to do with sound or graphics. I thought they were both beautifully done, in fact.
    Now I wonder, if we'd all be arguing if the file was 500 or so MB. ;)
    Can't keep everyone happy I suppose.
  • edited July 2009
    harlequ1n wrote: »
    My only real complaint is re-use of character models, the rest is perfect.

    Wow. They reused one model for a pirate you don't even see in full size.

    What really bugged me is that they reused the unicorn model but not the "do you want to rub my unicorn"-dialogues
  • edited July 2009
    I loved every bit of it... cept it coulda been like an hour longer. or a puzzle longer.
  • edited July 2009
    Fausk wrote: »
    Mind paying more for Telltale's bandwidth too?
    Actually, I have my own: http://scummgames.net/LaunchOfTheScreamingNarwhal_Setup.exe download it off my site, I don't care one bit! (It works as the demo version if you haven't bought the game).

    Of course that won't help with future episodes... but it'll still help sell the game in the first place.
  • edited July 2009
    I think the game was perfect - no changes needed. I don't see how much more higher bitrates / graphics would add. e.g. I'm sure most of us can still play original SMI and love it just as much - it's not about the technical details that make the game great.
  • edited July 2009
    If you think 200MB is small, I'm told that they're going to have to squeeze it into 40BM for the Wii version...
  • edited July 2009
    For those of you who don't live in countries where bandwidth is a major problem, the size is fine as it is. In fact... with 1g cap a month (and even that costing me an arm and a leg) I desperately want the sizes to stay as small as possible.

    Less than 4% of the countries in the world have great internet.. for the rest of us in the world.. we appreciate what TellTale does to keep file sizes down!
  • edited July 2009
    Haven't detected any sound compression issues yet and I'm pretty fussy. Not very far into the game yet though admittedly.
  • edited July 2009
    Once I adjusted the quality settings, I had no problems with sound or music or whatever. The 188 MB were fine for me, though I wouldn't mind if it was a little larger. Only the download time would bother me, but it was okay, about 10 minutes. Once I downloaded a fan-made game that was 2 GB in size, that took like 4 hours to download! So, if you take into account that each Chapter is only one fifth of the whole game, up to 400 MB would be justifiable.

    Yeah, the character models were a little confusing at times, gave me some trouble telling the new characters apart.
  • edited July 2009
    You know there is such a thing as ZIP too:

    http://scummgames.net/LaunchOfTheScreamingNarwhal.zip
  • edited July 2009
    I'm putting my vote in for less audio compression though I have to say Monkey Island is a big improvement and I was pleasantly surprised with the general quality of the game considering the tiny file size.
  • edited July 2009
    Audio's improved over previous games, but still has a way to go. The compression is more noticeable in some voices over others. For instance, the French doctor's voice is flamboyant and should sound more dynamic, but the compression just flattens the heck out of it.

    Not a deal-breaker, but it definitely gives the game a bit of an unpolished feel.

    If bandwidth is an issue, why can't they distribute over bittorrent as well as hosting the files themselves? Some of us would gladly host torrents for the games or higher quality audio add-on packs (hint, hint).
  • edited July 2009
    I agree with the premise of this thread. However the audio quality seemed much better in this than previous TTG chapters.
  • edited July 2009
    There's no way for Telltale to avoid complaints. Compress it and audiophiles will complain. Make it better quality and people with poor internet connections / low bandwidth allowance will be irritated. Improve the graphics and there'll be annoyed people with lower spec machines who can't run it. Reduce the quality and those with more powerful machines will complain.

    It seems that nothing they do will satisfy everyone so they have to try and cover the options that most people will benefit from. Only a select few will even notice this much maligned 'poor' audio so it'll be on the lower end of their lists for improvement.
  • edited July 2009
    There's no way for Telltale to avoid complaints. Compress it and audiophiles will complain. Make it better quality and people with poor internet connections / low bandwidth allowance will be irritated. Improve the graphics and there'll be annoyed people with lower spec machines who can't run it. Reduce the quality and those with more powerful machines will complain.

    It seems that nothing they do will satisfy everyone so they have to try and cover the options that most people will benefit from. Only a select few will even notice this much maligned 'poor' audio so it'll be on the lower end of their lists for improvement.

    True. But the only way to be heard and to have your concerns addressed is to bring it up. Telltale listens to fan suggestions. I think so long as we keep things civil (as in, no complaints that the audio compression is ruining your life), I'm all for hearing from others on this issue.

    Seems to me that they could issue a high-quality audio add-on. Of course, this may be way more difficult than we realize. And by doing so, they're kind of admitting that there's something "wrong" with the standard audio.

    But what the heck, we're buying the games anyway. So apparently we're not too put-off by the audio. Frankly, if this vocal minority stopped buying their games entirely, I doubt they'd notice or care anyway.
  • edited July 2009
    salmonmax wrote: »
    True. But the only way to be heard and to have your concerns addressed is to bring it up. Telltale listens to fan suggestions. I think so long as we keep things civil (as in, no complaints that the audio compression is ruining your life), I'm all for hearing from others on this issue.

    Seems to me that they could issue a high-quality audio add-on. Of course, this may be way more difficult than we realize. And by doing so, they're kind of admitting that there's something "wrong" with the standard audio.

    But what the heck, we're buying the games anyway. So apparently we're not too put-off by the audio. Frankly, if this vocal minority stopped buying their games entirely, I doubt they'd notice or care anyway.

    Oh of course, I totally agree that voicing your opinion is important and I'm not suggesting anyone keeps their thoughts to themselves but as this topic has been covered at length for other games and Telltale still haven't changed it I suspect they either have other priorities or it just isn't a viable option.
  • edited July 2009
    Look, I've come to an opinion on this. Telltale should increase the quality and size of the download, and those with slow internet connections can buy the hard-copy instead. I think this would work for everyone.
  • edited July 2009
    Aractus wrote: »
    Look, I've come to an opinion on this. Telltale should increase the quality and size of the download, and those with slow internet connections can by the hard-copy instead. I think this would work for everyone.

    The hard-copy won't be available until 2010 so I don't really see that as a fair solution!

    I think, from the consumer's point of view, the only fair thing to do would be to have HQ sound as a separate optional download but that all depends on whether Telltale can even do that. They might have to charge extra for a such a large add-on too.
  • edited July 2009
    I mainly play telltale games with my laptop speakers in order not to notice the compression.
    But I know what you mean.
    My ears happened to bleed while playing some S&M (and it's not due to any whip or other tool whatsoever).

    Damn you hardcore fans, when you have something else to remember the oldies : ie poor sound quality, you still find a way too complain...

    To be (a tinny bit more) serious. You might try listening with crappy ipod earbuds, it might hurt less your ears :)
  • edited July 2009
    Thogreg wrote: »
    My ears happened to bleed while playing some S&M (and it's not due to any whip or other tool whatsoever).

    Yikes! This sounds like a serious medical issue. Perhaps you should see a doctor. I've heard good things about a Marquis De Singe... :)
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