Anyone else having problems launching Mac version?

245

Comments

  • edited February 2010
    thanks Kevin.
    it worked with me. i'm running 10.5.8
    and the game launched without crashing after repairing the permissions.

    i was excited when it happened that i forgot to copy the repair message :S and closed the Disk Utility window.

    hope it does work with you guys.
  • edited March 2010
    I ran software updates on my Macbook Pro to fix an issue with another software package. I installed a variety of updates including the 10.5.8 update, latest Java, latest Quicktime, etc. I wish I had written them all down or done them one at a time but I really wasn't thinking about Monkey Island at the time. In any case, I decided to try Monkey Island Episode 1 again over the weekend (after the updates) and it now works. I'm not sure which update fixed it. It HAS frozen up at least once during each game play requiring a hard restart of the Mac so I save often. Also, at occasionally Guybrush's hair goes crazy and parts of it seem to draw themselves almost down to the ground and then stay that way for the remainder of the play session. It gives my daughters a good "unintentional" laugh! I'll try to grab a screen shot the next time it happens.
  • WillWill Telltale Alumni
    edited March 2010
    Hmm, the thing with Guybrush's hair could be some corrupted data, which redownloading and reinstalling would fix. More likely though, I bet your Macbook is overheating a bit. Maybe elevating it or putting something cool under it would keep the hair from exploding (and likely stop it from crashing as well).
  • edited March 2010
    Verifying/Repairing the permissions did not work for me.
  • edited March 2010
    I had the first episode crash on me when I connected my bluetooth mouse while in game. The way TMI is setup, if it crashes you have to to do a hard reboot even if it doesn't take down the operating system because all the keys that would let you switch programs or use expose to get out of the game and kill the process do not work when the game is in its full screen mode.

    Other mac games, like World of Warcraft for example, allow you to switch applications while in game so you are not locked out of your computer if it freezes and you can switch between the game and a guide for example. Is there any chance that TMI could be changed to work that way? It would be great if the problem was fixed in the next update.
  • edited March 2010
    Repair Disk permissions didn't work for me. Game just quits unexpectedly after I launch it.

    Sorry for the impending wall of text, but this is what the error report said.
    [code]Process: Mac_Game [25801]
    Path: /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.0.20 (2.0.0.20)
    Code Type: X86 (Native)
    Parent Process: launchd [65]

    Interval Since Last Report: 2940 sec
    Crashes Since Last Report: 5
    Per-App Interval Since Last Report: 13 sec
    Per-App Crashes Since Last Report: 5

    Date/Time: 2010-03-02 23:37:00.984 +0000
    OS Version: Mac OS X 10.5.8 (9L30)
    Report Version: 6
    Anonymous UUID: 3277D133-9DEE-4871-9B26-6C885DE779B4

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000033a5dff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00028067 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00028100 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x0022bd34 LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x0022bd8f LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000cb23 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000da9a resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000dcd0 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e41e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000edab luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x000401dc ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b93d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f68d luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00039508 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b93d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f68d luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x0022cc15 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x0022eb30 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x002d4401 Launcher::Init() + 17
    24 ...lltalegames.MonkeyIsland101 0x002d4718 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x002d48e8 Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x001d09bf GameEngine::Initialize(char const*) + 1397
    27 ...lltalegames.MonkeyIsland101 0x001d0cd9 GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00099477 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x9150d7e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x9150d56e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x915d879a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x9135327d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x91357617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x91357a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x91357a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x91356045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x91355987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x913524ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x91292e7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x91292a29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x9134e603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x9134e05c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x913800e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x91260ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x91256fba loadNib + 264
    46 com.apple.AppKit 0x9125691c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x9125655f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x9125649d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x9125614c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a922 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x96ad646e __semwait_signal + 10
    1 libSystem.B.dylib 0x96b00dcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x95495b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x96b00155 _pthread_start + 321
    4 libSystem.B.dylib 0x96b00012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x19d2eff8 ebx: 0x19d2eff8 ecx: 0x1982f000 edx: 0x19d2eff8
    edi: 0x19d2f000 esi: 0x33a5dff4 ebp: 0xbfffe328 esp: 0xbfffe310
    ss: 0x0000001f efl: 0x00010202 eip: 0x00028067 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x33a5dff8

    Binary Images:
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    0x952ed000 - 0x952f6fff com.apple.speech.recognition.framework 3.7.24 (3.7.24) <d3180f9edbd9a5e6f283d6156aa3c602> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
    0x952f7000 - 0x952fbfff libGIF.dylib ??? (???) <3c7100e80b7f7ca8809cf9512c1a6004> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
    0x952fc000 - 0x952fffff com.apple.help 1.1 (36) <b507b08e484cb89033e9cf23062d77de> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
    0x95306000 - 0x9535fff7 libGLU.dylib ??? (???) <64d010e31d7596bd8f9edc6e027d1d0c> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
    0x95360000 - 0x95367ff7 libCGATS.A.dylib ??? (???) <fb7677501dd491ea5520291045153069> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
    0x95368000 - 0x95384ff3 libPng.dylib ??? (???) <271373dd41f56369a3dfca0ed2be579a> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
    0x95385000 - 0x95450fef com.apple.ColorSync 4.5.3 (4.5.3) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
    0x9546e000 - 0x9593ffbe libGLProgrammability.dylib ??? (???) <d5cb4e7997a873cd77523689e6749acd> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
    0x95940000 - 0x95940ff8 com.apple.Cocoa 6.5 (???) <e064f94d969ce25cb7de3cfb980c3249> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
    0x95941000 - 0x9596cfe7 libauto.dylib ??? (???) <4f3e58cb81da07a1662c1f647ce30225> /usr/lib/libauto.dylib
    0x959e8000 - 0x95a75ff7 com.apple.framework.IOKit 1.5.2 (???) <7a3cc24f78f93931731203854ae0d891> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    0x95a76000 - 0x95a76fff com.apple.Carbon 136 (136) <9961570a497d79f13b8ea159826af42d> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x95a77000 - 0x95b29ffb libcrypto.0.9.7.dylib ??? (???) <8ac6abef4b3bb125c8bf84634421bcee> /usr/lib/libcrypto.0.9.7.dylib
    0x95b2d000 - 0x95b2dff8 com.apple.ApplicationServices 34 (34) <8f910fa6
  • edited March 2010
    I'm running 10.5.8 on my new iMac, but I have the same problem as most have reported here, which is the first episode quits upon launch. My graphics card is NVIDIA GeForce 9400.
  • edited March 2010
    This seems to be a random problem as yesterday I played EP 2 and 3, and today they won't launch, or can only get to launch menu.
  • edited March 2010
    Just tried launching it again, and all of a sudden Ep 3 is working. The only thing I've done in last 5 minutes is log in and out of Telltale site and when launch menu comes up, right clicked and refreshed page. Don't know, still seems completely random. I also mounted the .DMG file and clicked on game from there. hope something here might help a little. BTW, I'm running imac 20" intel core duo 2.0 ghz 2 GB, and Radeon x1600.
  • WillWill Telltale Alumni
    edited March 2010
    Still looking into this guys. Thanks for your patience and understanding. As usual, if you decide you'd rather have your money back, we can cancel your order over at support@telltalegames.com
  • edited March 2010
    Don't know if this will help.. I tried launching Mac_Game in Contents from Terminal...
    /Volumes/Tales\ of\ Monkey\ Island\ -\ Chapter\ 3/MonkeyIsland103.app/Contents/MacOS/Mac_Game ; exit;
    2010-03-02 20:35:44.422 Mac_Game[245:10b] NSOpenGLView pixelFormat RendererID = 00021902
    Open: Unable to open "prefs_platform.prop".
    WARNING - Failed to load prefs_platform.prop, using default values
    <CFData 0x19816c60 [0xa045b1a0]>{length = 6, capacity = 6, bytes = 0x0016cb85d066}
    english
    Enabling language database "english.langdb" to match system language setting "english".
    english
    english
    <CFData 0x19817ac0 [0xa045b1a0]>{length = 6, capacity = 6, bytes = 0x0016cb85d066}
    Segmentation fault
    logout

    [Process completed]
  • WillWill Telltale Alumni
    edited March 2010
    Hmm, that very well could be helpful. I'll make sure Kevin sees it.
  • edited March 2010
    Ok. So..Randomly didn't work, now started working again. Could this have anything to do with Telltale Website from launch menu?
  • WillWill Telltale Alumni
    edited March 2010
    I don't know enough about the errors to say either way, but I've seen stranger things before.
  • SegSeg
    edited March 2010
    Segmentation fault

    This is totally not my fault...
  • edited March 2010
    Seg wrote: »
    This is totally not my fault...

    Rats...I've been looking for someone to blame for these for years!
  • edited March 2010
    I opened Console, and launched Episode 3. Got to the launch menu, after clicking on Launch Game, it crashed. Here is the report. Hope this might help as well.

    3/3/10 7:22:05 PM [0x0-0x73073].com.telltalegames.MonkeyIsland103[1124] ProcessScriptRequest:lua=local prefs = Load("prefs.prop");prefs["bTreasureHuntingEnabled"]=false;
    3/3/10 7:22:05 PM [0x0-0x73073].com.telltalegames.MonkeyIsland103[1124] ProcessScriptRequest:lua=local prefs = Load("prefs.prop");prefs["bTreasureHuntingEnabled"]=false;
    3/3/10 7:22:05 PM [0x0-0x73073].com.telltalegames.MonkeyIsland103[1124] ExecuteLualocal prefs = Load("prefs.prop");prefs["bTreasureHuntingEnabled"]=false;
    3/3/10 7:22:05 PM [0x0-0x73073].com.telltalegames.MonkeyIsland103[1124] Key "UNKNOWN" not found in property set
    3/3/10 7:22:05 PM [0x0-0x73073].com.telltalegames.MonkeyIsland103[1124] ExecuteJavaScriptluaResult();
    3/3/10 7:22:18 PM [0x0-0x73073].com.telltalegames.MonkeyIsland103[1124] ProcessScriptRequest:command=launch
    3/3/10 7:22:18 PM [0x0-0x73073].com.telltalegames.MonkeyIsland103[1124] english
    3/3/10 7:22:18 PM [0x0-0x73073].com.telltalegames.MonkeyIsland103[1124] ERROR: 0:3: 'uniform' : cannot initialize this type of qualifier
    3/3/10 7:22:18 PM [0x0-0x73073].com.telltalegames.MonkeyIsland103[1124] ERROR: 0:6: 'uniform' : cannot initialize this type of qualifier
    3/3/10 7:22:18 PM [0x0-0x73073].com.telltalegames.MonkeyIsland103[1124] ERROR: 0:6: 'uniform' : cannot initialize this type of qualifier
    3/3/10 7:22:18 PM [0x0-0x73073].com.telltalegames.MonkeyIsland103[1124] ERROR: 0:6: 'uniform' : cannot initialize this type of qualifier
    3/3/10 7:22:23 PM com.apple.launchd[79] ([0x0-0x73073].com.telltalegames.MonkeyIsland103[1124]) Exited abnormally: Segmentation fault
  • edited March 2010
    I can get TMI Episode 1 to run 99% with no problems. The only legitimate bug I encountered was while trying to
    get to the big Wind God Idol. After placing the flowers in the well, the windvane rapidly cuts between pointing north and south, while my correct exit direction was east.

    Additionally,
    firing the cannon during the finale resulted in no cannon sound effect.
    Which was actually kinda funny since Guybrush then makes a remark about deafening explosions or something like that.

    Finally, sometimes the camera locks on to a certain angle, even when you run to a different part of a stage that normally cues a camera change. Triggering an autosave and/or exiting to a different area fixes it, but I'm not sure why/how it occurs. Again, not a dealbreaker, but a still a bug.

    The only real problem I head was after exiting the game. The TellTale Game launcher fails to reinitialize with play game/quit button options; it just the window background with no options. I can force quit and/or manually close by hitting the window jewel buttons at the top, but it registers as a "unexpected quit." This doesnt happen all the time, however; I can replicate it maybe 50% of the time, more frequently when the game runs at a lower resolution than my computer's native one.

    I'm running OSX 10.6.2 on an iMac desktop
    3.06 Ghz Intel Core 2 Duo
    4 GB 1067 RAM
    More details if you need them.
  • edited March 2010
    Aww.

    TMI hanging on Macbook Pro 2.33G ATY,RadeonX1600 256mb graphics.

    This is annoying I get 1 or 2 minutes of TMI 101 and it hangs my Macbook completely. I too have a RadeonX1600 256mb graphics card.

    I bought the Macheist bundle for this and I'm a longterm Monkey Island fan. :(

    Please - anyone got any settings advice? Anything at all really...
  • edited March 2010
    Dizzley wrote: »
    Aww.

    TMI hanging on Macbook Pro 2.33G ATY,RadeonX1600 256mb graphics.

    This is annoying I get 1 or 2 minutes of TMI 101 and it hangs my Macbook completely. I too have a RadeonX1600 256mb graphics card.

    I bought the Macheist bundle for this and I'm a longterm Monkey Island fan. :(

    Please - anyone got any settings advice? Anything at all really...

    OK. The Demo seems to run through with settings at 800x600 Quality=1
    (Seriously guys?):p
  • WillWill Telltale Alumni
    edited March 2010
    People who are having trouble launching the game:

    One person has mentioned that creating a new user on their mac has allowed them to boot the episode. Could someone else attempt this?
  • WillWill Telltale Alumni
    edited March 2010
    Dizzley, it sounds like you might be overheating. You could try putting your mac on a cooling pad? At any rate it sounds like you've gotten it playable.
  • edited March 2010
    Crashes on my Mac upon startup. I have attached the CrashLog. Hopefully it helps finding a pattern.

    Machine:
    SnowLeopard 10.6.2 , Early 2006 iMac, (i.e. 32 Bit Machine), 256 MB X1600 Radeon, Admin user
  • edited March 2010
    So I've given up trying to figure it out, as I've tried just about everything. It just randomly works. Don't know, only thing left for me to wonder is if the games were compiled correctly?
  • edited March 2010
    I am not sure but perhaps this might be a problem with conflicting QT versions. When starting from commandline I get the following
    ./MonkeyIsland101.app/Contents/MacOS/Mac_Game 
    2010-03-07 15:40:56.372 Mac_Game[1700:903] NSOpenGLView pixelFormat RendererID = 01021902
    Open: Unable to open "prefs_platform.prop".
    WARNING - Failed to load prefs_platform.prop, using default values
    <CFData 0x328e580 [0xa0a6bee0]>{length = 6, capacity = 6, bytes = 0x0016cb8bf230}
    english
    Enabling language database "english.langdb" to match system language setting "english".
    english
    english
    <CFData 0x328f4d0 [0xa0a6bee0]>{length = 6, capacity = 6, bytes = 0x0016cb8bf230}
    <CFData 0x32e3b70 [0xa0a6bee0]>{length = 6, capacity = 6, bytes = 0x0016cb8bf230}
    objc[1700]: Class QMacSoundDelegate is implemented in both /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtGui.framework/Versions/4/QtGui and /Library/Frameworks/QtGui.framework/Versions/4/QtGui. One of the two will be used. Which one is undefined.
    objc[1700]: Class QNSMenu is implemented in both /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtGui.framework/Versions/4/QtGui and /Library/Frameworks/QtGui.framework/Versions/4/QtGui. One of the two will be used. Which one is undefined.
    objc[1700]: Class QNSStatusItem is implemented in both /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtGui.framework/Versions/4/QtGui and /Library/Frameworks/QtGui.framework/Versions/4/QtGui. One of the two will be used. Which one is undefined.
    objc[1700]: Class QNSImageView is implemented in both /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtGui.framework/Versions/4/QtGui and /Library/Frameworks/QtGui.framework/Versions/4/QtGui. One of the two will be used. Which one is undefined.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3132d70) is not the object's thread (0x328f560).
    Cannot move to target thread (0x328f560)
    
    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    Bus error
    
  • edited March 2010
    Ok, me again. I started with the dyld export mentioned in the output of my last post. Skimming the output seems to indicate that Dyld gets some QT related stuff form the Game package some from /Library/Frameworks and some from /Developer/Application

    Whether this is a problem I have no idea.

    [code]
    $ ./MonkeyIsland101.app/Contents/MacOS/Mac_Game > dyld.txt
    dyld: loaded: /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/Mac_Game
    dyld: loaded: /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
    dyld: loaded: /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
    dyld: loaded: /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    dyld: loaded: /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
    dyld: loaded: /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/libfmodex.dylib
    dyld: loaded: /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtCore.framework/Versions/4/QtCore
    dyld: loaded: /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtGui.framework/Versions/4/QtGui
    dyld: loaded: /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtWebKit.framework/Versions/4/QtWebKit
    dyld: loaded: /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    dyld: loaded: /usr/lib/libstdc++.6.dylib
    dyld: loaded: /usr/lib/libSystem.B.dylib
    dyld: loaded: /usr/lib/libobjc.A.dylib
    dyld: loaded: /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
    dyld: loaded: /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
    dyld: loaded: /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
    dyld: loaded: /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
    dyld: loaded: /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
    dyld: loaded: /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
    dyld: loaded: /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
    dyld: loaded: /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
    dyld: loaded: /System/Library/Frameworks/Security.framework/Versions/A/Security
    dyld: loaded: /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
    dyld: loaded: /usr/lib/libauto.dylib
    dyld: loaded: /usr/lib/libicucore.A.dylib
    dyld: loaded: /usr/lib/libxml2.2.dylib
    dyld: loaded: /usr/lib/libz.1.dylib
    dyld: loaded: /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
    dyld: loaded: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
    dyld: loaded: /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
    dyld: loaded: /usr/lib/liblangid.dylib
    dyld: loaded: /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
    dyld: loaded: /usr/lib/libbsm.0.dylib
    dyld: loaded: /usr/lib/system/libmathCommon.A.dylib
    dyld: loaded: /usr/lib/system/libkxld.dylib
    dyld: loaded: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
    dyld: loaded: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
    dyld: loaded: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
    dyld: loaded: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
    dyld: loaded: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
    dyld: loaded: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
    dyld: loaded: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
    dyld: loaded: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
    dyld: loaded: /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
    dyld: loaded: /usr/lib/libsqlite3.dylib
    dyld: loaded: /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
    dyld: loaded: /usr/lib/libxslt.1.dylib
    dyld: loaded: /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
    dyld: loaded: /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
    dyld: loaded: /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
    dyld: loaded: /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
    dyld: loaded: /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
    dyld: loaded: /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
    dyld: loaded: /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
    dyld: loaded: /usr/lib/libcrypto.0.9.8.dylib
    dyld: loaded: /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
    dyld: loaded: /usr/lib/libcups.2.dylib
    dyld: loaded: /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
    dyld: loaded: /usr/lib/libresolv.9.dylib
    dyld: loaded: /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
    dyld: loaded: /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
    dyld: loaded: /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls
    dyld: loaded: /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
    dyld: loaded: /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
    dyld: loaded: /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
    dyld: loaded: /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
    dyld: loaded: /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
    dyld: loaded: /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
    dyld: loaded: /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
    dyld: loaded: /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
    dyld: loaded: /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
    dyld: loaded: /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
    dyld: loaded: /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
    dyld: loaded: /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
    dyld: loaded: /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory
    dyld: loaded: /System/Library/PrivateFrameworks/PasswordServer.framework/Versions/A/PasswordServer
    dyld: loaded: /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService
    dyld: loaded: /usr/lib/libsasl2.2.dylib
    dyld: loaded: /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    dyld: loaded: /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
    dyld: loaded: /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
    dyld: loaded: /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
    dyld: loaded: /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
    dyld: loaded: /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
    dyld: loaded: /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
    dyld: loaded: /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
    dyld: loaded: /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
    dyld: loaded: /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/phonon.framework/Versions/4/phonon
    dyld: loaded: /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtDBus.framework/Versions/4/QtDBus
    dyld: loaded: /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtXml.framework/Versions/4/QtXml
    dyld: loaded: /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtNetwork.framework/Versions/4/QtNetwork
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
    dyld: loaded: /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    dyld: loaded: /System/Library/Extensions/ATIRadeonX1000GLDriver.bundle/Contents/MacOS/ATIRadeonX1000GLDriver
    dyld: loaded: /System/Library/Frameworks/OpenGL.framework/Resources//GLRendererFloat.bundle/GLRendererFloat
    2010-03-07 15:46:23.593 Mac_Game[1762:903] NSOpenGLView pixelFormat RendererID = 01021902
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
    Open: Unable to open "prefs_platform.prop".
    WARNING - Failed to load prefs_platform.prop, using default values
    <CFData 0x32a3750 [0xa0a6bee0]>{length = 6, capacity = 6, bytes = 0x0016cb8bf230}
    english
    Enabling language database "english.langdb" to match system language setting "english".
    english
    english
    <CFData 0x310d670 [0xa0a6bee0]>{length = 6, capacity = 6, bytes = 0x0016cb8bf230}
    dyld: loaded: /usr/lib/libiconv.2.dylib
    dyld: loaded: /System/Library/Frameworks/ApplicationServices.framework/Frameworks/ColorSync.framework/Versions/A/Resources/ColorSyncDeprecated.dylib
    <CFData 0x320f780 [0xa0a6bee0]>{length = 6, capacity = 6, bytes = 0x0016cb8bf230}
    dyld: loaded: /Developer/Applications/Qt/plugins/imageformats/libqgif.dylib
    dyld: loaded: /Library/Frameworks/QtGui.framework/Versions/4/QtGui
    dyld: loaded: /Library/Frameworks/QtCore.framework/Versions/4/QtCore
    objc[1762]: Class QMacSoundDelegate is implemented in both /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtGui.framework/Versions/4/QtGui and /Library/Frameworks/QtGui.framework/Versions/4/QtGui. One of the two will be used. Which one is undefined.
    objc[1762]: Class QNSMenu is implemented in both /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtGui.framework/Versions/4/QtGui and /Library/Frameworks/QtGui.framework/Versions/4/QtGui. One of the two will be used. Which one is undefined.
    objc[1762]: Class QNSStatusItem is implemented in both /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtGui.framework/Versions/4/QtGui and /Library/Frameworks/QtGui.framework/Versions/4/QtGui. One of the two will be used. Which one is undefined.
    objc[1762]: Class QNSImageView is implemented in both /Volumes/Qdownload/./MonkeyIsland101.app/Contents/MacOS/../Frameworks/QtGui.framework/Versions/4/QtGui and /Library/Frameworks/QtGui.framework/Versions/4/QtGui. One of the two will be used. Which one is undefined.
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    dyld: loaded: /Developer/Applications/Qt/plugins/imageformats/libqjpeg.dylib
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    dyld: loaded: /Developer/Applications/Qt/plugins/imageformats/libqmng.dylib
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    dyld: loaded: /Developer/Applications/Qt/plugins/imageformats/libqsvg.dylib
    dyld: loaded: /Library/Frameworks/QtSvg.framework/Versions/4/QtSvg
    dyld: loaded: /Library/Frameworks/QtXml.framework/Versions/4/QtXml
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    dyld: loaded: /Developer/Applications/Qt/plugins/imageformats/libqtiff.dylib
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x3164200) is not the object's thread (0x3109de0).
    Cannot move to target thread (0x3109de0)

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    dyld: loaded: /Developer/Applications/Qt/plugins/codecs/libqcncodecs.dylib
    QObject::moveToThread: Current thread (0x3164200) is not the object's
  • edited March 2010
    Dizzley wrote: »
    Aww.

    TMI hanging on Macbook Pro 2.33G ATY,RadeonX1600 256mb graphics.

    This is annoying I get 1 or 2 minutes of TMI 101 and it hangs my Macbook completely. I too have a RadeonX1600 256mb graphics card.

    I bought the Macheist bundle for this and I'm a longterm Monkey Island fan. :(

    Please - anyone got any settings advice? Anything at all really...
    This is exactly what happens to me, although my MBP is a slightly lower spec (2.16GHz Core 2 Duo, 128MB X1600). It works fine until a minute or so into the opening cut-scene and then the video freezes but music and dialogue continue, and when the dialogue runs out it just hangs with the music playing. Couldn't force quit or anything.
  • edited March 2010
    Will wrote: »
    Dizzley, it sounds like you might be overheating. You could try putting your mac on a cooling pad? At any rate it sounds like you've gotten it playable.


    Hey, nice advice and one other thing one could do about it, use smbFanControl and run the fans at higher rotation level, BUT, although this works perfectly alright for Bioshock at highest quality and 1920x1200 resolution, it doesn't work for for Tales of Monkey Island, even with lower quality settings and lower resolution... on a Mac Pro and ATI Radeon X1900 card...
    C'mon seriously, how bad is your game's code that it is more power hungry than the UT3 engine used to its limit (almost)...

    Despite all that, thanks a lot for trying and making the effort of porting your games over to Mac, I shall have a look again in the future...
  • edited March 2010
    When I try to launch episode 1, the icon bounces for a bit and crashes.
    1st gen Mac Pro
    10.5.8
    ATI Radeon HD 4870 512MB

    [code]Process: Mac_Game [39895]
    Path: /Applications/Games/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.2.21 (2.0.2.21)
    Code Type: X86 (Native)
    Parent Process: launchd [661]

    Interval Since Last Report: 685 sec
    Crashes Since Last Report: 2
    Per-App Interval Since Last Report: 5 sec
    Per-App Crashes Since Last Report: 2

    Date/Time: 2010-03-07 10:49:27.105 -0500
    OS Version: Mac OS X 10.5.8 (9L31a)
    Report Version: 6
    Anonymous UUID: FB34B9EC-07CC-45DE-8E66-26BEF239DD92

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000033a93ff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00027dc7 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00027e60 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x001e9a0c LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x001e9a67 LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000c883 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000d7fa resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000da30 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e17e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000eb0b luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x0003d6a6 ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00036a00 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x001ea5a7 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x001ec2c8 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x00273d49 Launcher::Init() + 221
    24 ...lltalegames.MonkeyIsland101 0x00274094 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x0027425a Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x00191e0e GameEngine::Initialize(char const*) + 1396
    27 ...lltalegames.MonkeyIsland101 0x0019217f GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00087be3 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x96d767e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x96d7656e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x96e4179a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x96bbc27d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x96bc0617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x96bc0a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x96bc0a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x96bbf045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x96bbe987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x96bbb4ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x96afbe7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x96afba29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x96bb7603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x96bb705c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x96be90e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x96ac9ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x96abffba loadNib + 264
    46 com.apple.AppKit 0x96abf91c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x96abf55f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x96abf49d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x96abf14c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a682 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x972cf286 mach_msg_trap + 10
    1 libSystem.B.dylib 0x972d6a7c mach_msg + 72
    2 com.apple.opengl 0x9031c5ed glcDebugListener + 349
    3 libSystem.B.dylib 0x97300155 _pthread_start + 321
    4 libSystem.B.dylib 0x97300012 thread_start + 34

    Thread 2:
    0 libSystem.B.dylib 0x972d646e __semwait_signal + 10
    1 libSystem.B.dylib 0x97300dcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x9322bb32 glvmDoWork + 162
    3 libSystem.B.dylib 0x97300155 _pthread_start + 321
    4 libSystem.B.dylib 0x97300012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x19d49ff8 ebx: 0x19d49ff8 ecx: 0x1984a000 edx: 0x19d49ff8
    edi: 0x19d4a000 esi: 0x33a93ff4 ebp: 0xbfffe2b8 esp: 0xbfffe2a0
    ss: 0x0000001f efl: 0x00010202 eip: 0x00027dc7 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x33a93ff8

    Binary Images:
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  • edited March 2010
    BrianK wrote: »
    When I try to launch episode 1, the icon bounces for a bit and crashes.
    1st gen Mac Pro
    10.5.8
    ATI Radeon HD 4870 512MB

    Have you tried repairing permissions? (In Utilities -> Disk Utility)
  • edited March 2010
    bradc wrote: »
    I've downloaded the first 4 chapters of TMI, but none of them run on my iMac. They bounce in the dock for a couple minutes, then stop and sit there, without the little dot underneath that indicates an app is running. When I click and hold on the icon, I have to force-quit.

    I'm on a 2GHz Intel Core Duo iMac with OS X 10.6.2. I ran the first couple chapters of the game in Boot Camp on the same computer, so I assume they should run fine on the Mac side too.

    Anyone else having issues like this?

    I am having the same problems. I have a support ticket. I hope that the support team can troubleshoot this soon. I do not understand why it would be included in the bundle if they were aware of the problems.

    I tried all the methods described in this forum. I will post any solution that the company gives me.

    Specs:
    Mac OS X v. 10.5.8
    2.4 GHz Intel Core 2 Duo
    4 GB 667 MHz DDR2 SDRAM
    GeForce 8600M GT
  • WillWill Telltale Alumni
    edited March 2010
    Will wrote: »
    People who are having trouble launching the game:

    One person has mentioned that creating a new user on their mac has allowed them to boot the episode. Could someone else attempt this?

    Posting this again, has anyone tried it?
  • edited March 2010
    I tried that, yes. No dice.
  • WillWill Telltale Alumni
    edited March 2010
    Hey all, are any of you having this problem currently living in the Bay Area? If so would you be willing to bring your computer by? We promise to love you forever.
  • edited March 2010
    If it's worth anything. I got episode 1 to work after logging out and then in again. I can't get episode 2 to start no matter what I try though.
  • edited March 2010
    When starting the game from inside the package, it opens up terminal and spits out this message over and over ... (btw: pretty much the same config as everyone else: 10.5.8, 2gig, x1600, etc )

    On Mac OS X, you might be loading two sets of Qt binaries into the same process. Check that all plugins are compiled against the right Qt binaries. Export DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded.
    QObject::moveToThread: Current thread (0x11a598f0) is not the object's thread (0x3132280).
    Cannot move to target thread (0x3132280)

    But regardless of all the error messages, it launches! Will see if it runs as well!

    hth

    Cheers
  • PsyPsy
    edited March 2010
    Jisi, what version of QT do you have installed locally?

    Edit: Or anyone who's getting both a crash and the "two sets of Qt binaries" error
  • edited March 2010
    Psy wrote: »
    Jisi, what version of QT do you have installed locally?

    Edit: Or anyone who's getting both a crash and the "two sets of Qt binaries" error

    I had 4.5, and seeing that TrollTech had an upgrade available, I tried upgrading to 4.6, but, to no avail I'm afraid ... Only this time, the error messages I had in my first attempt about "two sets ..." were gone. Are there people that actually run this app with no problems? What specs do they have, then?
  • SegSeg
    edited March 2010
    Which exact version of 4.5 did you have? 4.5.0, 4.5.1, 4.5.2, etc? The specific version would help greatly.
  • edited March 2010
    Got to read the note on the pole once...then froze...had no option other than to restart. Second time I didn't even get to the note on the pole. Running OS X 5.8 with a Radeon 9600 graphics card (not upgradeable--iMac).
This discussion has been closed.