Anyone else having problems launching Mac version?

135

Comments

  • edited March 2010
    Seg wrote: »
    Which exact version of 4.5 did you have? 4.5.0, 4.5.1, 4.5.2, etc? The specific version would help greatly.

    Sorry, that version is all gone, but it was the version that came with the 10.5.8 system from Apple, so everyone else with that system should be able to give you an answer to that.

    As a side note. I did install KDE a while ago, and in doing that, I did install Qt manually for that to work. I should not think that would affect anything else, but maybe it does? Also, when I tried the demo MI101, it worked, but I had problems getting it to quit in a clean way. Could that relate to anything? The very last thing I can think of is the fact that I have two monitors, which maybe could make the graphics card go crazy? Probably not, but nevertheless ...
  • edited March 2010
    Same thing happens for me.. Bounces in the dock then quits.
    I'm running a Mac Pro 10.5.8
  • edited March 2010
    Psy wrote: »
    Jisi, what version of QT do you have installed locally?

    Edit: Or anyone who's getting both a crash and the "two sets of Qt binaries" error
    Seg wrote: »
    Which exact version of 4.5 did you have? 4.5.0, 4.5.1, 4.5.2, etc? The specific version would help greatly.

    See attached Screenshot. Were would I find more "exact" version numbers if needed?
  • PsyPsy
    edited March 2010
    Settle some curiosity for me. I have no idea if this will work, but it can't hurt.

    If you navigate to:
    MonkeyIsland101.app/Contents/Resources

    and create a file:
    qt.conf

    with no contents, then run the game from the Terminal window, what happens?
  • edited March 2010
    ran the verify:
    Verify permissions for “Macbook Pro”
    	Reading permissions database.
    	Reading the permissions database can take several minutes.
    
    Permissions differ on "private/var/log/secure.log", should be -rw------- , they are -rw-r----- .
    Permissions differ on "System/Library/CoreServices/AirPort Base Station Agent.app/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/CodeResources", should be -rw-rw-r-- , they are lrwxr-xr-x .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/Resources/lanArrow.png", should be -rwxrwxr-x , they are -rw-rw-r-- .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/Resources/lanCheck.png", should be -rwxrwxr-x , they are -rw-rw-r-- .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/Resources/lanDisabled.png", should be -rwxrwxr-x , they are -rw-rw-r-- .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/Resources/wanArrow.png", should be -rwxrwxr-x , they are -rw-rw-r-- .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/Resources/wanCheck.png", should be -rwxrwxr-x , they are -rw-rw-r-- .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/Resources/wanDisabled.png", should be -rwxrwxr-x , they are -rw-rw-r-- .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/DVD.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/FRSettings.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/FRSources.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/Movies.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/Music.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/Photos.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/Podcasts.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/TV.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/PrivateFrameworks/BackRow.framework/Versions/A/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "Applications/iTunes.app/Contents/CodeResources", should be -rw-rw-r-- , they are lrwxr-xr-x .
    Permissions differ on "Applications/iTunes.app/Contents/Frameworks/InternetUtilities.bundle/Contents/CodeResources", should be -rw-rw-r-- , they are lrwxr-xr-x .
    Permissions differ on "Applications/iTunes.app/Contents/Resources/iTunesHelper.app/Contents/CodeResources", should be -rw-rw-r-- , they are lrwxr-xr-x .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/CodeResources", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/CodeResources", should be -rw-rw-r-- , they are lrwxr-xr-x .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/Info.plist", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/Info.plist", should be -rw-rw-r-- , they are -rw-r--r-- .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/MacOS/JavaPluginCocoa", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/MacOS/JavaPluginCocoa", should be -rwxrwxr-x , they are -rwxr-xr-x .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/MacOS", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/MacOS", should be drwxrwxr-x , they are drwxr-xr-x .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/Resources/Localizable.strings", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/Resources/Localizable.strings", should be -rw-rw-r-- , they are -rw-r--r-- .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/Resources", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/Resources", should be drwxrwxr-x , they are drwxr-xr-x .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/version.plist", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/version.plist", should be -rw-rw-r-- , they are -rw-r--r-- .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents", should be drwxrwxr-x , they are drwxr-xr-x .
    Permissions differ on "private/var/spool/cups/cache/rss", should be drwxr-xr-x , they are drwxrwxr-x .
    ACL found but not expected on "Applications/Utilities".
    ACL found but not expected on "Applications".
    
    Permissions verification complete
    
    Repairing permissions for “Macbook Pro”
    	Reading permissions database.
    	Reading the permissions database can take several minutes.
    
    Permissions differ on "private/var/log/secure.log", should be -rw------- , they are -rw-r----- .
    Permissions differ on "System/Library/CoreServices/AirPort Base Station Agent.app/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/CodeResources", should be -rw-rw-r-- , they are lrwxr-xr-x .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/Resources/lanArrow.png", should be -rwxrwxr-x , they are -rw-rw-r-- .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/Resources/lanCheck.png", should be -rwxrwxr-x , they are -rw-rw-r-- .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/Resources/lanDisabled.png", should be -rwxrwxr-x , they are -rw-rw-r-- .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/Resources/wanArrow.png", should be -rwxrwxr-x , they are -rw-rw-r-- .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/Resources/wanCheck.png", should be -rwxrwxr-x , they are -rw-rw-r-- .
    Permissions differ on "Applications/Utilities/AirPort Utility.app/Contents/Resources/wanDisabled.png", should be -rwxrwxr-x , they are -rw-rw-r-- .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/DVD.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/FRSettings.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/FRSources.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/Movies.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/Music.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/Photos.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/Podcasts.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/CoreServices/Front Row.app/Contents/PlugIns/TV.frappliance/Contents/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "System/Library/PrivateFrameworks/BackRow.framework/Versions/A/CodeResources", should be -rw-r--r-- , they are lrwxr-xr-x .
    Permissions differ on "Applications/iTunes.app/Contents/CodeResources", should be -rw-rw-r-- , they are lrwxr-xr-x .
    Permissions differ on "Applications/iTunes.app/Contents/Frameworks/InternetUtilities.bundle/Contents/CodeResources", should be -rw-rw-r-- , they are lrwxr-xr-x .
    Permissions differ on "Applications/iTunes.app/Contents/Resources/iTunesHelper.app/Contents/CodeResources", should be -rw-rw-r-- , they are lrwxr-xr-x .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/CodeResources", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/CodeResources", should be -rw-rw-r-- , they are lrwxr-xr-x .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/Info.plist", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/Info.plist", should be -rw-rw-r-- , they are -rw-r--r-- .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/MacOS/JavaPluginCocoa", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/MacOS/JavaPluginCocoa", should be -rwxrwxr-x , they are -rwxr-xr-x .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/MacOS", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/MacOS", should be drwxrwxr-x , they are drwxr-xr-x .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/Resources/Localizable.strings", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/Resources/Localizable.strings", should be -rw-rw-r-- , they are -rw-r--r-- .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/Resources", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/Resources", should be drwxrwxr-x , they are drwxr-xr-x .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/version.plist", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents/version.plist", should be -rw-rw-r-- , they are -rw-r--r-- .
    Group differs on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents", should be 80, group is 0.
    Permissions differ on "Library/Internet Plug-Ins/JavaPluginCocoa.bundle/Contents", should be drwxrwxr-x , they are drwxr-xr-x .
    Permissions differ on "private/var/spool/cups/cache/rss", should be drwxr-xr-x , they are drwxrwxr-x .
    ACL found but not expected on "Applications/Utilities".
    ACL found but not expected on "Applications".
    
    Permissions repair complete
    

    still does not work... here is my error:

    [code]
    Process: Mac_Game [160]
    Path: /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.2.21 (2.0.2.21)
    Code Type: X86 (Native)
    Parent Process: launchd [83]

    Interval Since Last Report: 4573 sec
    Crashes Since Last Report: 3
    Per-App Interval Since Last Report: 15 sec
    Per-App Crashes Since Last Report: 3

    Date/Time: 2010-03-09 14:18:51.752 -0500
    OS Version: Mac OS X 10.5.8 (9L31a)
    Report Version: 6
    Anonymous UUID: B7EEC68C-0F7D-43A9-B902-2A007E36AEE9

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x000000002447fff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00027dc7 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00027e60 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x001e9a0c LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x001e9a67 LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000c883 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000d7fa resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000da30 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e17e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000eb0b luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x0003d6a6 ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00036a00 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x001ea5a7 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x001ec2c8 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x00273d49 Launcher::Init() + 221
    24 ...lltalegames.MonkeyIsland101 0x00274094 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x0027425a Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x00191e0e GameEngine::Initialize(char const*) + 1396
    27 ...lltalegames.MonkeyIsland101 0x0019217f GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00087be3 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x96dcf7e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x96dcf56e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x96e9a79a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x96c1527d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x96c19617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x96c19a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x96c19a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x96c18045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x96c17987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x96c144ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x96b54e7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x96b54a29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x96c10603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x96c1005c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x96c420e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x96b22ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x96b18fba loadNib + 264
    46 com.apple.AppKit 0x96b1891c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x96b1855f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x96b1849d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x96b1814c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a682 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x9032546e __semwait_signal + 10
    1 libSystem.B.dylib 0x9034fdcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x92953b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x9034f155 _pthread_start + 321
    4 libSystem.B.dylib 0x9034f012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x1223fff8 ebx: 0x1223fff8 ecx: 0x11d40000 edx: 0x1223fff8
    edi: 0x12240000 esi: 0x2447fff4 ebp: 0xbfffe218 esp: 0xbfffe200
    ss: 0x0000001f efl: 0x00010202 eip: 0x00027dc7 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x2447fff8

    Binary Images:
    0x1000 - 0x425fe3 +com.telltalegames.MonkeyIsland101 2.0.2.21 (2.0.2.21) <4081884ff76efed229a2a37c2e4de3c7> /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    0xb0e000 - 0xbd0fe7 +libfmodex.dylib ??? (???) <281ee017a1f47c457aae039699541151> /Applications/MonkeyIsland101.app/Contents/Frameworks/libfmodex.dylib
    0xca4000 - 0xe79ff3 +QtCore ??? (???) <75b78dbe081a14cb5d76242da98f87d9> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtCore.framework/Versions/4/QtCore
    0xefc000 - 0x16fafe2 +QtGui ??? (???) <12bfc8c8c3421a0b9f190a97c7e2dd83> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtGui.framework/Versions/4/QtGui
    0x198c000 - 0x26ebff2 +QtWebKit ??? (???) <84e0cfe4c4d457717d114f77c2eba8c2> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtWebKit.framework/Versions/4/QtWebKit
    0x2e2c000 - 0x2e61fe7 +phonon ??? (???) <7bc3befcdf687504daf72a65cb183721> /Applications/MonkeyIsland101.app/Contents/Frameworks/phonon.framework/Versions/4/phonon
    0x2e82000 - 0x2ee2fe2 +QtDBus ??? (???) <a88d86304f877b75e2fd740574314a82> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtDBus.framework/Versions/4/QtDBus
    0x2f0b000 - 0x2f59fff +QtXml ??? (???) <0b27fb528d3ef9ff0ea2ba784b2aea0e> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtXml.framework/Versions/4/QtXml
    0x2f7a000 - 0x305bff2 +QtNetwork ??? (???) <40cf52e6b2387d7e65830427735d5175> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtNetwork.framework/Versions/4/QtNetwork
    0x36b6000 - 0x36d2ff7 GLRendererFloat ??? (???) <7badea5e2b8167c0e6391623bb46140a> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
    0xf073000 - 0xf1f8fe3 GLEngine ??? (???) <052e02d9a452a45d014ffbd2a84a4e7c> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    0xf226000 - 0xf58ffe8 com.apple.GeForce8xxxGLDriver 1.5.48 (5.4.8) <880ed3155078052260ade6e705c9ca64> /System/Library/Extensions/GeForce8xxxGLDriver.bundle/Contents/MacOS/GeForce8xxxGLDriver
    0x10a3e000 - 0x10c45fef com.apple.RawCamera.bundle 2.1.1 (508) <2598b38224411e6865888bcc9b96acc8> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
    0x8fe00000 - 0x8fe2db43 dyld 97.1 (???) <458eed38a009e5658a79579e7bc26603> /usr/lib/dyld
    0x9001b000 - 0x9005cfe7 libRIP.A.dylib ??? (???) <e9c5df8bd574b71e55ac60c910b929ce> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
    0x9005d000 - 0x902d9fe7 com.apple.Foundation 6.5.9 (677.26) <c68b3cff7864959becfc7fd1a384f925> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    0x902da000 - 0x90314fe7 com.apple.co
  • edited March 2010
    Psy wrote: »
    Settle some curiosity for me. I have no idea if this will work, but it can't hurt.

    If you navigate to:
    MonkeyIsland101.app/Contents/Resources

    and create a file:
    qt.conf

    with no contents, then run the game from the Terminal window, what happens?

    crashed for me...

    [code]
    Process: Mac_Game [323]
    Path: /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.2.21 (2.0.2.21)
    Code Type: X86 (Native)
    Parent Process: launchd [83]

    Interval Since Last Report: 1212 sec
    Crashes Since Last Report: 1
    Per-App Interval Since Last Report: 3 sec
    Per-App Crashes Since Last Report: 1

    Date/Time: 2010-03-09 14:39:08.806 -0500
    OS Version: Mac OS X 10.5.8 (9L31a)
    Report Version: 6
    Anonymous UUID: B7EEC68C-0F7D-43A9-B902-2A007E36AEE9

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x000000002448bff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00027dc7 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00027e60 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x001e9a0c LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x001e9a67 LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000c883 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000d7fa resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000da30 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e17e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000eb0b luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x0003d6a6 ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00036a00 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x001ea5a7 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x001ec2c8 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x00273d49 Launcher::Init() + 221
    24 ...lltalegames.MonkeyIsland101 0x00274094 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x0027425a Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x00191e0e GameEngine::Initialize(char const*) + 1396
    27 ...lltalegames.MonkeyIsland101 0x0019217f GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00087be3 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x96dcf7e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x96dcf56e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x96e9a79a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x96c1527d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x96c19617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x96c19a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x96c19a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x96c18045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x96c17987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x96c144ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x96b54e7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x96b54a29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x96c10603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x96c1005c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x96c420e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x96b22ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x96b18fba loadNib + 264
    46 com.apple.AppKit 0x96b1891c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x96b1855f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x96b1849d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x96b1814c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a682 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x9032546e __semwait_signal + 10
    1 libSystem.B.dylib 0x9034fdcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x92953b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x9034f155 _pthread_start + 321
    4 libSystem.B.dylib 0x9034f012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x12245ff8 ebx: 0x12245ff8 ecx: 0x11d46000 edx: 0x12245ff8
    edi: 0x12246000 esi: 0x2448bff4 ebp: 0xbfffdfe8 esp: 0xbfffdfd0
    ss: 0x0000001f efl: 0x00010202 eip: 0x00027dc7 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x2448bff8

    Binary Images:
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    0xb0e000 - 0xbd0fe7 +libfmodex.dylib ??? (???) <281ee017a1f47c457aae039699541151> /Applications/MonkeyIsland101.app/Contents/Frameworks/libfmodex.dylib
    0xca4000 - 0xe79ff3 +QtCore ??? (???) <75b78dbe081a14cb5d76242da98f87d9> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtCore.framework/Versions/4/QtCore
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    0x2e2c000 - 0x2e61fe7 +phonon ??? (???) <7bc3befcdf687504daf72a65cb183721> /Applications/MonkeyIsland101.app/Contents/Frameworks/phonon.framework/Versions/4/phonon
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    0x955f4000 - 0x95604ffc com.apple.LangAnalysis 1.6.5 (1.6.5) <d057feb38163121ffd871c564c692804> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
    0x95605000 - 0x95656ff7 com.apple.HIServices 1.7.1 (???) <ba7fd0ede540a0da08db027f87efbd60> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
    0x95657000 - 0x9565ffff com.apple.DiskArbitration 2.2.1 (2.2.1) <ba64dd6ada417b5e7be736957f380bca> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
  • edited March 2010
    Psy wrote: »
    Settle some curiosity for me. I have no idea if this will work, but it can't hurt.

    If you navigate to:
    MonkeyIsland101.app/Contents/Resources

    and create a file:
    qt.conf

    with no contents, then run the game from the Terminal window, what happens?

    Now this is weird. For the first time ever, the Splash screen launches, asking me to login. Haven't tried starting the game yet, or restarting the executable in case this was just a coincidence, but I'll post the output so far, in case I crash my Mac during the next few minutes :)

    pwd
    /Volumes/Qdownload/MonkeyIsland101.app/Contents/MacOS
    defiant:/Volumes/Qdownload/MonkeyIsland101.app/Contents/MacOS sebastianschildt$ ls ../Resources/
    English.lproj GameApp.icns  Pack          qt.conf
    defiant:/Volumes/Qdownload/MonkeyIsland101.app/Contents/MacOS sebastianschildt$ ./Mac_Game 
    2010-03-09 20:39:11.208 Mac_Game[1555:903] NSOpenGLView pixelFormat RendererID = 01021902
    Open: Unable to open "prefs_platform.prop".
    WARNING - Failed to load prefs_platform.prop, using default values
    <CFData 0x323a1b0 [0xa0a6bee0]>{length = 6, capacity = 6, bytes = 0x0016cb8bf230}
    english
    Enabling language database "english.langdb" to match system language setting "english".
    english
    english
    <CFData 0x323b2a0 [0xa0a6bee0]>{length = 6, capacity = 6, bytes = 0x0016cb8bf230}
    <CFData 0x329b9b0 [0xa0a6bee0]>{length = 6, capacity = 6, bytes = 0x0016cb8bf230}
    ProcessScriptRequest:command=is_online
    PING telltalegames.com (74.52.103.162): 56 data bytes
    64 bytes from 74.52.103.162: icmp_seq=0 ttl=54 time=199.377 ms
    
    --- telltalegames.com ping statistics ---
    1 packets transmitted, 1 packets received, 0.0% packet loss
    round-trip min/avg/max/stddev = 199.377/199.377/199.377/0.000 ms
    ExecuteJavaScriptonlineCheck(1)
    ProcessScriptRequest:lua=local a = "callback:propsRetrieved(ret)";
    local prefs = Load("prefs.prop");
    UpdateUsagePrefs();
    local function AddProperty(propName, jsName)
       if( PropertyExists(prefs,propName) ) then
           a = a .. "," .. jsName .. ":" .. prefs[propName];
       end;
    end;
    AddProperty("Usage Launch Count", "launches");
    AddProperty("Usage Shutdown Count", "shutdowns");
    AddProperty("Usage Session Execution Time", "sessiontime");
    AddProperty("Usage Total Execution Time", "totaltime");
    AddProperty("Demo Completed", "democomplete");
    AddProperty("System Language", "language");
    AddProperty("bGameCompleted", "bGameCompleted");
    AddProperty("bLaunchWebsiteOnExit", "bLaunchWebsiteOnExit");
    a = a .. ",login:" .. PlatformGlobalData_Get( "Launcher", "login");
    a = a .. ",installi
    a = a .. ",password:" .. PlatformGlobalData_Get( "Launcher", "password");
    a = a .. ",splash:";
    local file = FileFindFirst( "ttg_splash*.*" );
    while( file ~= nil ) do
       a = a .. file .. "+";
       file = FileFindNext( "ttg_splash*.*" );
    end;
    return a;
    
    ExecuteLualocal a = "callback:propsRetrieved(ret)";
    local prefs = Load("prefs.prop");
    UpdateUsagePrefs();
    local function AddProperty(propName, jsName)
       if( PropertyExists(prefs,propName) ) then
           a = a .. "," .. jsName .. ":" .. prefs[propName];
       end;
    end;
    AddProperty("Usage Launch Count", "launches");
    AddProperty("Usage Shutdown Count", "shutdowns");
    AddProperty("Usage Session Execution Time", "sessiontime");
    AddProperty("Usage Total Execution Time", "totaltime");
    AddProperty("Demo Completed", "democomplete");
    AddProperty("System Language", "language");
    AddProperty("bGameCompleted", "bGameCompleted");
    AddProperty("bLaunchWebsiteOnExit", "bLaunchWebsiteOnExit");
    a = a .. ",login:" .. PlatformGlobalData_Get( "Launcher", "login");
    a = a .. ",installid:" .. PlatformGlobalData_Get( "Launcher", "id");
    a = a .. ",password:" .. PlatformGlobalData_Get( "Launcher", "password");
    a = a .. ",splash:";
    local file = FileFindFirst( "ttg_splash*.*" );
    while( file ~= nil ) do
       a = a .. file .. "+";
       file = FileFindNext( "ttg_splash*.*"
    end;
    return a;
    
    ExecuteJavaScriptluaResult("callback:propsRetrieved(ret),launches:1,shutdowns:0,sessiontime:0,000000,totaltime:0,000000,language:english,bGameCompleted:false,bLaunchWebsiteOnExit:false,login:,installid:0016cb8bf230,password:0016cb8bf230,splash:");
    ProcessScriptRequest:lua=local a = "callback:regLogin(ret),";
    a = a .. "login:" .. PlatformGlobalData_Get( "Launcher", "login" ) .. ",";
    a = a .. "password:" .. PlatformGlobalData_Get( "Launcher", "password" );
    return a;
    
    ExecuteLualocal a = "callback:regLogin(ret),";
    a = a .. "login:" .. PlatformGlobalData_Get( "Launcher", "login" ) .. ",";
    a = a .. "password:" .. PlatformGlobalData_Get( "Launcher", "password" );
    return a;
    
    ExecuteJavaScriptluaResult("callback:regLogin(ret),login:,password:0016cb8bf230");
    ProcessScriptRequest:lua=local prefs = Load("prefs.prop");prefs["bTreasureHuntingEnabled"]=true;for i = 1,15 do PropertySet(prefs, "sMap"..i, "");PropertySet(prefs, "sMapCode"..i, ""); end;PropertySet(prefs, "sMap1","ui_item_mapTreasureB");Save(prefs);
    ExecuteLualocal prefs = Load("prefs.prop");prefs["bTreasureHuntingEnabled"]=true;for i = 1,15 do PropertySet(prefs, "sMap"..i, "");PropertySet(prefs, "sMapCode"..i, ""); end;PropertySet(prefs, "sMap1","ui_item_mapTreasureB");Save(prefs);
    QuickSave: Saved to "/Users/sebastianschildt/Library/Application Support/Telltale Games/MonkeyIsland101/prefs.prop".
    ExecuteJavaScriptluaResult();
    
    
  • PsyPsy
    edited March 2010
    Ebetzhold, have you restarted your machine since you installed the game? You shouldn't have to, but if it fixes anything, it might provide some insight for me
  • edited March 2010
    Psy wrote: »
    Ebetzhold, have you restarted your machine since you installed the game? You shouldn't have to, but if it fixes anything, it might provide some insight for me

    I haven't yet...about to. Though after trying to launch the game from the icon in the applications folder I did get the splash screen. Entered my info but so far have been "unsuccessful". Am restarting now, wish me luck...

    edit...restarted and no more splash screen :/

    [code]
    Process: Mac_Game [152]
    Path: /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.2.21 (2.0.2.21)
    Code Type: X86 (Native)
    Parent Process: launchd [81]

    Interval Since Last Report: 688 sec
    Crashes Since Last Report: 5
    Per-App Interval Since Last Report: 405 sec
    Per-App Crashes Since Last Report: 5

    Date/Time: 2010-03-09 14:51:28.569 -0500
    OS Version: Mac OS X 10.5.8 (9L31a)
    Report Version: 6
    Anonymous UUID: B7EEC68C-0F7D-43A9-B902-2A007E36AEE9

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000024489ff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00027dc7 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00027e60 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x001e9a0c LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x001e9a67 LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000c883 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000d7fa resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000da30 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e17e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000eb0b luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x0003d6a6 ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00036a00 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x001ea5a7 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x001ec2c8 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x00273d49 Launcher::Init() + 221
    24 ...lltalegames.MonkeyIsland101 0x00274094 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x0027425a Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x00191e0e GameEngine::Initialize(char const*) + 1396
    27 ...lltalegames.MonkeyIsland101 0x0019217f GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00087be3 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x96dcf7e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x96dcf56e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x96e9a79a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x96c1527d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x96c19617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x96c19a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x96c19a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x96c18045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x96c17987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x96c144ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x96b54e7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x96b54a29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x96c10603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x96c1005c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x96c420e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x96b22ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x96b18fba loadNib + 264
    46 com.apple.AppKit 0x96b1891c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x96b1855f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x96b1849d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x96b1814c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a682 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x9032546e __semwait_signal + 10
    1 libSystem.B.dylib 0x9034fdcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x92953b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x9034f155 _pthread_start + 321
    4 libSystem.B.dylib 0x9034f012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x12244ff8 ebx: 0x12244ff8 ecx: 0x11d45000 edx: 0x12244ff8
    edi: 0x12245000 esi: 0x24489ff4 ebp: 0xbfffe218 esp: 0xbfffe200
    ss: 0x0000001f efl: 0x00010202 eip: 0x00027dc7 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x24489ff8

    Binary Images:
    0x1000 - 0x425fe3 +com.telltalegames.MonkeyIsland101 2.0.2.21 (2.0.2.21) <4081884ff76efed229a2a37c2e4de3c7> /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    0xb0e000 - 0xbd0fe7 +libfmodex.dylib ??? (???) <281ee017a1f47c457aae039699541151> /Applications/MonkeyIsland101.app/Contents/Frameworks/libfmodex.dylib
    0xca4000 - 0xe79ff3 +QtCore ??? (???) <75b78dbe081a14cb5d76242da98f87d9> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtCore.framework/Versions/4/QtCore
    0xefc000 - 0x16fafe2 +QtGui ??? (???) <12bfc8c8c3421a0b9f190a97c7e2dd83> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtGui.framework/Versions/4/QtGui
    0x198c000 - 0x26ebff2 +QtWebKit ??? (???) <84e0cfe4c4d457717d114f77c2eba8c2> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtWebKit.framework/Versions/4/QtWebKit
    0x2e2c000 - 0x2e61fe7 +phonon ??? (???) <7bc3befcdf687504daf72a65cb183721> /Applications/MonkeyIsland101.app/Contents/Frameworks/phonon.framework/Versions/4/phonon
    0x2e82000 - 0x2ee2fe2 +QtDBus ??? (???) <a88d86304f877b75e2fd740574314a82> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtDBus.framework/Versions/4/QtDBus
    0x2f0b000 - 0x2f59fff +QtXml ??? (???) <0b27fb528d3ef9ff0ea2ba784b2aea0e> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtXml.framework/Versions/4/QtXml
    0x2f7a000 - 0x305bff2 +QtNetwork ??? (???) <40cf52e6b2387d7e65830427735d5175> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtNetwork.framework/Versions/4/QtNetwork
    0x36ba000 - 0x36d6ff7 GLRendererFloat ??? (???) <7badea5e2b8167c0e6391623bb46140a> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
    0xf073000 - 0xf1f8fe3 GLEngine ??? (???) <052e02d9a452a45d014ffbd2a84a4e7c> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    0xf226000 - 0xf58ffe8 com.apple.GeForce8xxxGLDriver 1.5.48 (5.4.8) <880ed3155078052260ade6e705c9ca64> /System/Library/Extensions/GeForce8xxxGLDriver.bundle/Contents/MacOS/GeForce8xxxGLDriver
    0x10a3e000 - 0x10c45fef com.apple.RawCamera.bundle 2.1.1 (508) <2598b38224411e6865888bcc9b96acc8> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
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    0x9001b000 - 0x9005cfe7 libRIP.A.dylib ??? (???) <e9c5df8bd574b71e55ac60c910b929ce> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
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    0x91995000 - 0x91999fff libmathCommon.A.dylib ??? (???) /usr/lib/system/libmathCommon.A.dylib
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  • edited March 2010
    Ok, now I was able to start the game, watch the init sequence, making some moves and saving the game. Afterwards I exited from the game, and then restarted the Launcher by clicking the .app. This worked, I tried it three times in a row. (Yesterday I was easily able to crash the launcher 10 times)

    So it seems the game is working now, but is it really because of the empty file I created? But the again, computers are evil bastards.
  • edited March 2010
    Ah, this really might be the solution, judging from this

    http://qt.nokia.com/developer/task-tracker/index_html?method=entry&id=197601
  • PsyPsy
    edited March 2010
    Jisi wrote: »
    is it really because of the empty file I created?
    Yup.
    But then again, computers are evil bastards.
    Not half as evil as Murray.

    Thanks for helping us out with that! We can get a fix for that included with the game very shortly. Unfortunately it looks like that's not the only thing causing crashes >_<


    Warning! Technical stuff...
    To explain what was happening: If you have a local version of QT installed, the launcher doesn't know whether you want to load the version packaged with the game or the version on your machine. That empty file clears the locations to look for qt, so it only finds the one packaged with the game. Otherwise it randomly pulls pieces from one side or the other and crashes.
  • CutCut
    edited March 2010
    Well just to give you more info. I couldn't get the game (any chapter) to load on my macbook pro 15" 2,4 GHz 9400, running 10.5.8 latest update. I tried all your tips... repairing permissions, restarts... with no luck, crashes every time.

    I must add I transfered the game files from my hard drive onto my wife's 27" iMac 3,06GHz running snow leopard. It worked fine on it so far...

    But on my macbook i tried creating a folder called qt.conf in the resources folder. I managed then to reach the main menu for part 1, I entered my username and password then typed launch... new crash... I couldn't get the part 1 to work since, even the menu. I created the qt.conf in each part but with no more luck, none would launch so far...

    Looking forward to finding a solution and to finally play the game!
  • CutCut
    edited March 2010
    I've just restarted the comp, but nothing new on the horizon...
  • CutCut
    edited March 2010
    I tried a few times to launch part 1 and manage to get the menu twice... but it crashed as soon as i wanted to launch the game itself... unlucky!
  • CutCut
    edited March 2010
    Here's the latest crash log :

    [code]Process: Mac_Game [189]
    Path: /Applications/Monkey Island/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.2.21 (2.0.2.21)
    Code Type: X86 (Native)
    Parent Process: launchd [64]

    Interval Since Last Report: 22016 sec
    Crashes Since Last Report: 33
    Per-App Interval Since Last Report: 316 sec
    Per-App Crashes Since Last Report: 27

    Date/Time: 2010-03-09 21:58:57.906 +0100
    OS Version: Mac OS X 10.5.8 (9L31a)
    Report Version: 6
    Anonymous UUID: C6CAD495-BDE3-4827-A082-5A983F080159

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000034453ff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00027dc7 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00027e60 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x001e9a0c LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x001e9a67 LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000c883 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000d7fa resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000da30 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e17e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000eb0b luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x0003d6a6 ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00036a00 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x001ea5a7 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x001ec2c8 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x00273d49 Launcher::Init() + 221
    24 ...lltalegames.MonkeyIsland101 0x00274094 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x0027425a Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x00191e0e GameEngine::Initialize(char const*) + 1396
    27 ...lltalegames.MonkeyIsland101 0x0019217f GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00087be3 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x908bb7e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x908bb56e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x9098679a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x9070127d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x90705617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x90705a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x90705a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x90704045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x90703987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x907004ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x90640e7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x90640a29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x906fc603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x906fc05c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x9072e0e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x9060eea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x90604fba loadNib + 264
    46 com.apple.AppKit 0x9060491c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x9060455f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x9060449d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x9060414c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a682 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x95c6646e __semwait_signal + 10
    1 libSystem.B.dylib 0x95c90dcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x931f5b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x95c90155 _pthread_start + 321
    4 libSystem.B.dylib 0x95c90012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x1a229ff8 ebx: 0x1a229ff8 ecx: 0x19d2a000 edx: 0x1a229ff8
    edi: 0x1a22a000 esi: 0x34453ff4 ebp: 0xbfffe2d8 esp: 0xbfffe2c0
    ss: 0x0000001f efl: 0x00010202 eip: 0x00027dc7 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x34453ff8

    Binary Images:
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    0xb0e000 - 0xbd0fe7 +libfmodex.dylib ??? (???) <281ee017a1f47c457aae039699541151> /Applications/Monkey Island/MonkeyIsland101.app/Contents/Frameworks/libfmodex.dylib
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    0x2e2c000 - 0x2e61fe7 +phonon ??? (???) <7bc3befcdf687504daf72a65cb183721> /Applications/Monkey Island/MonkeyIsland101.app/Contents/Frameworks/phonon.framework/Versions/4/phonon
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    0x2f0b000 - 0x2f59fff +QtXml ??? (???) <0b27fb528d3ef9ff0ea2ba784b2aea0e> /Applications/Monkey Island/MonkeyIsland101.app/Contents/Frameworks/QtXml.framework/Versions/4/QtXml
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  • edited March 2010
    Hey, so this solution did it for me. The game runs!

    The console was abuzz with activity still.

    The thing hung up at the launcher when I tried to quit and then crashed... Console said it was a segmentation error similar to what other players have reported.


    -
    Psy wrote: »
    Settle some curiosity for me. I have no idea if this will work, but it can't hurt.

    If you navigate to:
    MonkeyIsland101.app/Contents/Resources

    and create a file:
    qt.conf

    with no contents, then run the game from the Terminal window, what happens?
  • CutCut
    edited March 2010
    What's the terminal command to run the game from the terminal?
  • edited March 2010
    Cut wrote: »
    What's the terminal command to run the game from the terminal?


    Yeah, get a bit lost at that point.
  • edited March 2010
    Cut wrote: »
    What's the terminal command to run the game from the terminal?

    Isn't that just "open MyApp"?
  • PsyPsy
    edited March 2010
    I don't believe using 'open' on a .app will give you the console output we're looking for. The Terminal command should be something like:

    /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game
  • edited March 2010
    For me it did not work directly after installation. Now, a day later without actually doing anything to the computer besides having it in sleep mode over night, it worked! But after playing a while and saving the game, changing some settings (to windowed mode) and quitting, I cannot start the game again. It fails as before, when icons is bouncing (loading) suddenly a crash window appear stating that the application quit unexpectedly.

    It did not help by creating an empty qt.conf file in the game archive MonkeyIsland101.app/Contents /Resources/, neither did a computer restart.
  • edited March 2010
    Psy wrote: »
    I don't believe using 'open' on a .app will give you the console output we're looking for. The Terminal command should be something like:

    /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game

    KE-iMac:MacOS knuteinar$ ./Mac_Game
    2010-03-09 23:19:29.497 Mac_Game[1212:10b] NSOpenGLView pixelFormat RendererID = 00021902
    Open: Unable to open "prefs_platform.prop".
    WARNING - Failed to load prefs_platform.prop, using default values
    <CFData 0x11a0df50 [0xa00531a0]>{length = 6, capacity = 6, bytes = 0x0019e33c56ec}
    english
    Enabling language database "english.langdb" to match system language setting "english".
    english
    english
    <CFData 0x11a0edd0 [0xa00531a0]>{length = 6, capacity = 6, bytes = 0x0019e33c56ec}
    <CFData 0x11a5c300 [0xa00531a0]>{length = 6, capacity = 6, bytes = 0x0019e33c56ec}
    Segmentation fault


    I wonder if that "unable to open 'prefs_platform.prop'" has anything to say? Is this a--or is there another--prefs file we could look at and alter some values in by any chance?
  • edited March 2010
    I have the same problem, on a MacBookPro2,2 (2.33GHz Core 2 Duo) with an ATI Radeon X1600 running Mac OS X 10.5.8 (9L30).

    First I couldn't launch the game at all, now I can have the splash screen, and even better it seems I can launch the game OK from the Terminal.

    It cannot get through the splash screen when I click on the .app bundle, but it runs fine using the MonkeyIsland101.app/Contents/MacOS/Mac_Game from the command line.
  • CutCut
    edited March 2010
    Psy wrote: »
    I don't believe using 'open' on a .app will give you the console output we're looking for. The Terminal command should be something like:

    /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game

    Ok thanks, I'll try that tonight then! It runs very well though on the iMac 27" in highest definition and details... I can't wait to play it on my MacBook though!

    PS: I created a folder in my application folder named Monkey Island in which I put all the episodes together... can it create a problem of some sort?
  • edited March 2010
    Kanutus wrote: »
    KE-iMac:MacOS knuteinar$ ./Mac_Game
    2010-03-09 23:19:29.497 Mac_Game[1212:10b] NSOpenGLView pixelFormat RendererID = 00021902
    Open: Unable to open "prefs_platform.prop".
    WARNING - Failed to load prefs_platform.prop, using default values
    <CFData 0x11a0df50 [0xa00531a0]>{length = 6, capacity = 6, bytes = 0x0019e33c56ec}
    english
    Enabling language database "english.langdb" to match system language setting "english".
    english
    english
    <CFData 0x11a0edd0 [0xa00531a0]>{length = 6, capacity = 6, bytes = 0x0019e33c56ec}
    <CFData 0x11a5c300 [0xa00531a0]>{length = 6, capacity = 6, bytes = 0x0019e33c56ec}
    Segmentation fault


    I wonder if that "unable to open 'prefs_platform.prop'" has anything to say? Is this a--or is there another--prefs file we could look at and alter some values in by any chance?

    that exactly what happened when I tried to open it from the terminal as well.
  • edited March 2010
    I have tried to launch Tomi on 4 separate macs, 2 mac pros, one 2009 and the other 2007, a macbook pro and a macbook air... it doesn't work on any of them, they all crash at different states. while the laptops get as far as the launch page the mac pros bob in the dock before unexpectedly quitting.
    Pretty disappointing
  • edited March 2010
    glancy wrote: »
    that exactly what happened when I tried to open it from the terminal as well.

    It seems like there is a consistency all over the line, all of us (almost) have 10.5.8, and we all get the same symptoms and crash reports. This means it is not random, so it should be possible to fix, and when they do, we will all be happy :) Btw, I will try to upgrade my system to 10.6, (it will probably take a couple of days before I can do that) which might lead to success. I wish I knew more about the guys that actually runs these with no problems. The sad thing is that I ran the demo just fine only a few days before I bought the full version ... I wonder if somehow the demo could have left something behind that messes up stuff ... I guess most people have tried the demo first, so it will be hard to debug based on that ...
  • CutCut
    edited March 2010
    Kanutus wrote: »
    It seems like there is a consistency all over the line, all of us (almost) have 10.5.8, and we all get the same symptoms and crash reports. This means it is not random, so it should be possible to fix, and when they do, we will all be happy :) Btw, I will try to upgrade my system to 10.6, (it will probably take a couple of days before I can do that) which might lead to success. I wish I knew more about the guys that actually runs these with no problems. The sad thing is that I ran the demo just fine only a few days before I bought the full version ... I wonder if somehow the demo could have left something behind that messes up stuff ... I guess most people have tried the demo first, so it will be hard to debug based on that ...

    I tried the demo but with no luck either... I will also try to update the system to 10.6 to see if it helps at all...
  • edited March 2010
    You can add me to the list of unhappy people not being able to play :(
  • edited March 2010
    As mentioned in another thread Chapters 1,4,5 crash on startup for me.
    Chap 3 starts and seems to run OK but locks the machine when quitting.
    Chap 2 seems OK in all respects.

    This is on my desktop machine:
    2008 Mac Pro(3,1) Dual Quad Core Xeon 2.8Ghz
    10.5.8
    10G Ram
    NVidia GeForce 8800 GT


    Last night I loaded and ran Chapter 1 with no issues on my laptop. It works great with either GPU.

    17" MacBook Pro (5,2) Core 2 Duo 2.66Ghz
    10.6.2
    4G Ram
    NVidia 9400M GT / 9600M GT

    At least I can play the game on the laptop until the other issues are fixed.

    I keep waiting for 10.6.3 to come out and I will upgrade the Mac Pro.

    Bob T.
  • edited March 2010
    I tried running from the command line, as suggested earlier, and that worked for me.

    Not ideal, but a decent band-aid, nonetheless.
  • WillWill Telltale Alumni
    edited March 2010
    Just so you guys know, we were finally able to get a computer with this problem in-office. We are digging in to it to figure out what's wrong. Not sure how long it will take though.
  • edited March 2010
    Running 10.5.8. Same as with others, game won't even launch for me. Now waiting for a fix.
  • edited March 2010
    Psy wrote: »
    The Terminal command should be something like:

    /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game

    Using Terminal worked for me, at least once. I haven't tried starting it up again. On quitting the game, the game itself quit, but the app was still open and I couldn't quit from the Dock. I had no cursor but was able to Force Quit by using Command + Option + ESC
  • CutCut
    edited March 2010
    Cut wrote: »
    Ok thanks, I'll try that tonight then! It runs very well though on the iMac 27" in highest definition and details... I can't wait to play it on my MacBook though!

    PS: I created a folder in my application folder named Monkey Island in which I put all the episodes together... can it create a problem of some sort?

    Ok, I just tried it... and still no luck!

    Here's the terminal error log:
    /Applications/MonkeyIsland/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    2010-03-10 20:29:01.548 Mac_Game[398:10b] NSOpenGLView pixelFormat RendererID = 0002260c
    Open: Unable to open "prefs_platform.prop".
    WARNING - Failed to load prefs_platform.prop, using default values
    <CFData 0x19d137b0 [0xa06881a0]>{length = 6, capacity = 6, bytes = 0x002332c4bb1e}
    english
    Enabling language database "english.langdb" to match system language setting "english".
    english
    english
    <CFData 0x19d13ed0 [0xa06881a0]>{length = 6, capacity = 6, bytes = 0x002332c4bb1e}
    <CFData 0x19d4fb30 [0xa06881a0]>{length = 6, capacity = 6, bytes = 0x002332c4bb1e}
    Segmentation fault

    By the way, my comp is in French, could that have anything to do with the problem, since there's an error linked to english.langdb?
  • edited March 2010
    I also can't start the game. I have 10.5.7 Macbook Pro 2.8ghz 4gb Ram. I just bought this and would love to start actually playing it!
  • edited March 2010
    Who's to blame? Monkey island creators or telltale? Does anybody really care? :(
  • edited March 2010
    Hello:

    Having the same problem here. Have tried all the fixes listed in this thread to no avail.

    Macbook Pro, 2.4GHZ Intel Core 2 Duo, 4GB RAM, NVIDIA GeForce 9400M and 9600M GT (switchable - have tried under both).

    When launching any of the Monkey Island chapters, the icon bounces in the dock then the game hangs.

    Oddly enough, the following message is repeated (in the console) ad infinitum until I force quit:

    3/10/10 4:51:43 PM [0x0-0x6a06a].com.telltalegames.MonkeyIsland101[791] Qt: internal: -108: Error ATSUMeasureTextImage text/qfontengine_mac.mm: 1096

    Hope that helps. Good luck and thanks for supporting Mac.
  • edited March 2010
    I had a problem with the game freezing shortly after the introduction screen running:

    Model Name: MacBook Pro
    Model Identifier: MacBookPro2,2
    Processor Name: Intel Core 2 Duo
    Processor Speed: 2.16 GHz
    Number Of Processors: 1
    Total Number Of Cores: 2
    L2 Cache: 4 MB
    Memory: 2 GB
    Bus Speed: 667 MHz
    Boot ROM Version: MBP22.00A5.B07

    I've had problems running apps (Matlab) in Snow Leopard in the past due to incompatibility with 64-bit Java SE which were fixed by changing the default to 32-bit Java SE in the Java Preferences utility. I tried running MI101 after making this switch and it seems to have solved the freezing issue for me! Can anyone else verify this?

    EDIT: Nevermind. It just crashed on me again!
This discussion has been closed.