Anyone else having problems launching Mac version?

124

Comments

  • edited March 2010
    Snow Leopard - up to date, on 15" MacBook Pro 2.26 Core 2 Duo, 2GB RAM. Had it freeze three times after beginning the actual game. Third freeze was in windowed mode and it STILL froze me out of the entire computer. Later freezes were running no other main apps, BUT running dropbox, evernote, spirited away, istat pro (all menulets)

    It's a little annoying having the problem take out my entire computer.
  • edited March 2010
    bouncing icon and crash.

    First episode.

    MBP first gen running 10.5.8

    I wants me Monkey Island !!!

    :(
  • edited March 2010
    Will wrote: »
    Just so you guys know, we were finally able to get a computer with this problem in-office. We are digging in to it to figure out what's wrong. Not sure how long it will take though.
    Please keep us updated in this thread once you have a rough idea of what the issue is and/or how long it'll take to fix.

    I also got TOMI through the MacHeist bundle, and while I had no issues downloading/registering like some folks, I have the same crash problems.

    All episodes crash after a few seconds of dock-icon bouncing, and I never get a splash screen.
    I've tried relaunching multiple times, running from the DMG as well as from the Applications folder, restarting the machine, invoking the binary directly from Terminal.app as suggested here, and even repairing permissions as suggested by one of your team in another thread, here. (although I can't see why that would affect anything, as permission repair only affects Apple-Installer system components, and game installation doesn't poke around in there AFAIS.)

    All to no avail.

    The error is always a segmentation fault,
    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS .

    The machine is a Macbook Santa Rosa, (MacBook3,1; Core 2 Duo), with 4GB RAM, using the built-in Intel GMA X3100 attached to an Apple 20" ACD (1680x1050) display.

    OS X version is 10.5.8; TOMI was installed & run from an admin account.

    AFAICS, this meets the Mac system requirements here.

    I've pretty much spent all the time I can justify on it at this point, beyond checking this thread occasionally. As I got the MacHeist bundle specifically for TOMI (none of the other apps are useful to me as pay-apps), it will be very disappointing if it doesn't get sorted out.
  • edited March 2010
    Same problem here; TOMI ch 1 crashes on launch. I have a Mac Mini 1.83 GHz C2Duo, Leopard 10.5.8.
  • PsyPsy
    edited March 2010
    Hey, we believe we have a working version, but we need to make sure we didn't break anything else before we send it out! We should have something for you guys really soon, just hang on a bit!

    Thanks for all your help in tracking down the various issues!
  • edited March 2010
    looking forward to trying it out.. thanks for being responsive!
  • PsyPsy
    edited March 2010
    Hey guys thanks for being patient on this! We have new versions of the Mac MonkeyIsland games ready for download now that should fix the issue you've been seeing! Please report back if you're still having any issues! It's also nice to hear if your issues are fixed so we know that things are working :P

    Anyway, download the new version and give it a go!
  • KevinKevin Telltale Alumni
    edited March 2010
    Looks like we've found and fixed the launch bug on the Mac. Sorry for the trouble. You just need to re-download the game to get the updated version.

    Kevin
  • edited March 2010
    I just downloaded/installed Narwhal and it is still quitting "unexpectedly." :/
  • edited March 2010
    Hi Telltale,

    I just downloaded the new version, I think. I simply clicked on the apple download button on the purchases page. I guess that is giving me the latest version. It bounces in the dock then crashes. I get a message saying that the application quit unexpectedly and the following report:

    Process: Mac_Game [340]
    Path: /Volumes/Tales of Monkey Island - Chapter 1 1/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.2.21 (2.0.2.21)
    Code Type: X86 (Native)
    Parent Process: launchd [68]

    Interval Since Last Report: 360 sec
    Crashes Since Last Report: 1
    Per-App Interval Since Last Report: 8 sec
    Per-App Crashes Since Last Report: 1

    Date/Time: 2010-03-12 16:54:18.342 +1100
    OS Version: Mac OS X 10.5.8 (9L31a)
    Report Version: 6
    Anonymous UUID: 7B890BCD-84A1-4732-AD24-5E18EB64E0D4

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000034093ff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00027dc7 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00027e60 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x001e9a0c LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x001e9a67 LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000c883 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000d7fa resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000da30 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e17e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000eb0b luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x0003d6a6 ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00036a00 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x001ea5a7 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x001ec2c8 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x00273d49 Launcher::Init() + 221
    24 ...lltalegames.MonkeyIsland101 0x00274094 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x0027425a Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x00191e0e GameEngine::Initialize(char const*) + 1396
    27 ...lltalegames.MonkeyIsland101 0x0019217f GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00087be3 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x9101d7e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x9101d56e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x910e879a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x90e6327d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x90e67617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x90e67a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x90e67a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x90e66045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x90e65987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x90e624ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x90da2e7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x90da2a29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x90e5e603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x90e5e05c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x90e900e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x90d70ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x90d66fba loadNib + 264
    46 com.apple.AppKit 0x90d6691c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x90d6655f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x90d6649d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x90d6614c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a682 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x9493e46e __semwait_signal + 10
    1 libSystem.B.dylib 0x94968dcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x92d18b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x94968155 _pthread_start + 321
    4 libSystem.B.dylib 0x94968012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x1a049ff8 ebx: 0x1a049ff8 ecx: 0x19b4a000 edx: 0x1a049ff8
    edi: 0x1a04a000 esi: 0x34093ff4 ebp: 0xbfffe278 esp: 0xbfffe260
    ss: 0x0000001f efl: 0x00010202 eip: 0x00027dc7 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x34093ff8

    Binary Images:
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    0x95148000 - 0x95152feb com.apple.audio.SoundManager 3.9.2 (3.9.2) <0f2ba6e891d3761212cf5a5e6134d683> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
    0x95269000 - 0x9527ffff com.apple.DictionaryServices 1.0.0 (1.0.0) <ad0aa0252e3323d182e17f50defe56fc> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
    0x95280000 - 0x9529fffa libJPEG.dylib ??? (???) <37050c2a8d6f7026c94b4bf07c4d8a80> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
    0x952a0000 - 0x952fdffb libstdc++.6.dylib ??? (???) <04b812dcec670daa8b7d2852ab14be60> /usr/lib/libstdc++.6.dylib
    0x95437000 - 0x95437ff8 com.apple.Cocoa 6.5 (???) <e064f94d969ce25cb7de3cfb980c3249> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
    0x95461000 - 0x954aafef com.apple.Metadata 10.5.8 (398.26) <e4d268ea45379200f03cdc7c8bedae6f> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
    0x954ab000 - 0x9567cff3 com.apple.security 5.0.6 (37592) <c7c68c3ba198b36d571d4b1e028a1a77> /System/Library/Frameworks/Security.framework/Versions/A/Security
    0x956b2000 - 0x956dbfff libcups.2.dylib ??? (???) <a40b9403cc4a0dffefed110e1eab90c4> /usr/lib/libcups.2.dylib
    0x956dc000 - 0x95a9afea libLAPACK.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
    0x95a9b000 - 0x95b15ff8 com.apple.print.framework.PrintCore 5.5.4 (245.6) <03d0585059c20cb0bde5e000438c49e1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
    0x95b46000 - 0x95b49fff com.apple.help 1.1 (36) <b507b08e484cb89033e9cf23062d77de> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
    0x95b4a000 - 0x95b50fff com.apple.print.framework.Print 218.0.3 (220.2) <5b7f4ef7c2df36aff9605377775781e4> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
    0x95b51000 - 0x95dcdfe7 com.apple.Foundation 6.5.9 (677.26) <c68b3cff7864959becfc7fd1a384f925> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    0x95e00000 - 0x95e02fff com.apple.securityhi 3.0 (30817) <31baaf7ea27b41480604ffc910fe827f> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
    0x96161000 - 0x96208fec com.apple.CFNetwork 438.14 (438.14) <5f9ee0430b5f6319f18d9b23e777e0d2> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
    0x96209000 - 0x9620dfff libmathCommon.A.dylib ??? (???) /usr/lib/system/libmathCommon.A.dylib
    0x9620e000 - 0x9628dff5 com.apple.SearchKit 1.2.2 (1.2.2) <3b5f3ab6a363a4d8a2bbbf74213ab0e5> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
  • KevinKevin Telltale Alumni
    edited March 2010
    That looks like the same error that the new version should fix. Could you try downloading again, perhaps the server cache wasn't updated yet.
  • edited March 2010
    still not working, I'll try downloading again, but not very hopeful. :(

    [code]
    Process: Mac_Game [1980]
    Path: /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.2.21 (2.0.2.21)
    Code Type: X86 (Native)
    Parent Process: launchd [83]

    Interval Since Last Report: 8314 sec
    Crashes Since Last Report: 1
    Per-App Interval Since Last Report: 5 sec
    Per-App Crashes Since Last Report: 1

    Date/Time: 2010-03-12 09:30:29.431 -0500
    OS Version: Mac OS X 10.5.8 (9L31a)
    Report Version: 6
    Anonymous UUID: B7EEC68C-0F7D-43A9-B902-2A007E36AEE9

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000024493ff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00027dc7 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00027e60 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x001e9a0c LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x001e9a67 LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000c883 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000d7fa resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000da30 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e17e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000eb0b luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x0003d6a6 ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00036a00 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x001ea5a7 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x001ec2c8 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x00273d49 Launcher::Init() + 221
    24 ...lltalegames.MonkeyIsland101 0x00274094 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x0027425a Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x00191e0e GameEngine::Initialize(char const*) + 1396
    27 ...lltalegames.MonkeyIsland101 0x0019217f GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00087be3 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x954e47e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x954e456e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x955af79a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x9532a27d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x9532e617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x9532ea86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x9532ea86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x9532d045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x9532c987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x953294ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x95269e7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x95269a29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x95325603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x9532505c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x953570e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x95237ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x9522dfba loadNib + 264
    46 com.apple.AppKit 0x9522d91c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x9522d55f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x9522d49d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x9522d14c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a682 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x914b346e __semwait_signal + 10
    1 libSystem.B.dylib 0x914dddcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x9660ab32 glvmDoWork + 162
    3 libSystem.B.dylib 0x914dd155 _pthread_start + 321
    4 libSystem.B.dylib 0x914dd012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x12249ff8 ebx: 0x12249ff8 ecx: 0x11d4a000 edx: 0x12249ff8
    edi: 0x1224a000 esi: 0x24493ff4 ebp: 0xbfffe248 esp: 0xbfffe230
    ss: 0x0000001f efl: 0x00010202 eip: 0x00027dc7 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x24493ff8

    Binary Images:
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    0xb0e000 - 0xbd0fe7 +libfmodex.dylib ??? (???) <281ee017a1f47c457aae039699541151> /Applications/MonkeyIsland101.app/Contents/Frameworks/libfmodex.dylib
    0xca4000 - 0xe79ff3 +QtCore ??? (???) <75b78dbe081a14cb5d76242da98f87d9> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtCore.framework/Versions/4/QtCore
    0xefc000 - 0x16fafe2 +QtGui ??? (???) <12bfc8c8c3421a0b9f190a97c7e2dd83> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtGui.framework/Versions/4/QtGui
    0x198c000 - 0x26ebff2 +QtWebKit ??? (???) <84e0cfe4c4d457717d114f77c2eba8c2> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtWebKit.framework/Versions/4/QtWebKit
    0x2e2c000 - 0x2e61fe7 +phonon ??? (???) <7bc3befcdf687504daf72a65cb183721> /Applications/MonkeyIsland101.app/Contents/Frameworks/phonon.framework/Versions/4/phonon
    0x2e82000 - 0x2ee2fe2 +QtDBus ??? (???) <a88d86304f877b75e2fd740574314a82> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtDBus.framework/Versions/4/QtDBus
    0x2f0b000 - 0x2f59fff +QtXml ??? (???) <0b27fb528d3ef9ff0ea2ba784b2aea0e> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtXml.framework/Versions/4/QtXml
    0x2f7a000 - 0x305bff2 +QtNetwork ??? (???) <40cf52e6b2387d7e65830427735d5175> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtNetwork.framework/Versions/4/QtNetwork
    0x36be000 - 0x36daff7 GLRendererFloat ??? (???) <7badea5e2b8167c0e6391623bb46140a> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
    0xf073000 - 0xf1f8fe3 GLEngine ??? (???) <052e02d9a452a45d014ffbd2a84a4e7c> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    0xf226000 - 0xf58ffe8 com.apple.GeForce8xxxGLDriver 1.5.48 (5.4.8) <880ed3155078052260ade6e705c9ca64> /System/Library/Extensions/GeForce8xxxGLDriver.bundle/Contents/MacOS/GeForce8xxxGLDriver
    0x10a3e000 - 0x10c45fef com.apple.RawCamera.bundle 2.1.1 (508) <2598b38224411e6865888bcc9b96acc8> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
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    0x91616000 - 0x9161dff7 libCGATS.A.dylib ??? (???) <1339abfb67318d65c0130f76bc8c4da6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
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    0x916ee000 - 0x91781fff com.apple.ink.framework 101.3 (86) <bf3fa8927b4b8baae92381a976fd2079> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
    0x91782000 - 0x917c1fef libTIFF.dylib ??? (???) <cd2e392973a1fa35f23a0f37f55c579c> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
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    0x91d2b000 - 0x91d69fff libGLImage.dylib ??? (???) <2e570958595e0c9c3a289158223b39ee> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
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    0x937a4000 - 0x937d1feb libvDSP.dylib ??? (???) <f39d424bd56a0e75d5c7a2280a25cd76> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
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    0x93e70000 - 0x93f51ff7 libxml2.2.dylib ??? (???) <b3bc0b280c36aa17ac477b4da56cd038> /usr/lib/libxml2.2.dylib
    0x93f52000 - 0x93f93fe7 libRIP.A.dylib ??? (???) <e9c5df8bd574b71e55ac60c910b929ce> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
    0x93f94000 - 0x94011feb com.apple.audio.CoreAudio 3.1.2 (3.1.2) <782a08c44be4698597f4bbd79cac21c6> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
    0x9405e000 - 0x9405efff com.apple.Carbon 136 (136) <98a5e3bc0c4fa44bbb09713bb88707fe> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x9405f000 - 0x9405fffd com.apple.Accelerate 1.4.2 (Accelerate 1.4.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
    0x94060000 - 0x94368fe7 com.apple.HIToolbox 1.5.6 (???) <eece3cb8aa0a4e6843fcc1500aca61c5> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
    0x94369000 - 0x943abfef com.apple.NavigationServices 3.5.2 (163) <7f4f1766414a511bf5bc68920ac85a88> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
    0x943ac000 - 0x944e5ff7 libicucore.A.dylib ??? (???) <f2819243b278259b9a622ea111ea5fd6> /usr/lib/libicucore.A.dylib
    0x94676000 - 0x9469afff libxslt.1.dylib ??? (???) <adfe90a3d564d824d5ae0fa6df8d6c3f> /usr/lib/libxslt.1.dylib
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    0x946ac000 - 0x946f5fef com.apple.Metadata 10.5.8 (398.26) <e4d268ea45379200f03cdc7c8bedae6f> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
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    0x94dbc000 - 0x94dc8ffe libGL.dylib ??? (???) /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
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  • edited March 2010
    Just redownloaded Chapter 1 (using an iMac with HD 2600 Pro video, running Leopard 10.5.8). Same as before. Does nothing but bounces in dock then crashes. Pop back later to see if we can try anything else.
  • edited March 2010
    It works! Same version number, though, but I believe this is the new one nevertheless, since the problems are not there anymore! Good job fixing this, guys! :D
  • edited March 2010
    Still crashing here on version 2.0.2.21. Did a permission repair and cleared the cashes and still crashes.

    Sigh...
  • edited March 2010
    Still crashing here on version 2.0.2.21. Did a permission repair and cleared the cashes and still crashes.

    Sigh...

    That is strange ... I wish they could add the right version number, so that we would know for sure if it is the same or not ... I think I downloaded it 3 or 4 times before it worked ... I wonder if they use automatic mirrors, proxies, or anything like that, that makes this somewhat like a lottery? I can only tell you there is hope. I'm very pleased that I finally got a working version of it! :o
  • edited March 2010
    re-re-downloaded, still no go. same error as above.
  • edited March 2010
    Hey I downloaded from MacHeist couple days ago, re-downloaded it today and it won't launch.

    Mac Details

    Model Name: MacBook Pro
    Model Identifier: MacBookPro4,1
    Processor Name: Intel Core 2 Duo
    Processor Speed: 2.4 GHz
    Number Of Processors: 1
    Total Number Of Cores: 2
    L2 Cache: 3 MB
    Memory: 2 GB
    Bus Speed: 800 MHz
    Boot ROM Version: MBP41.00C1.B03
    SMC Version (system): 1.27f2
    Serial Number (system): W8831HHYYJX
    Hardware UUID: A8B7DCDC-2A22-57F0-8768-93D024454834
    Sudden Motion Sensor:
    State: Enabled


    Wall of text from the crash report

    [code]Process: Mac_Game [7627]
    Path: /Volumes/Tales of Monkey Island - Chapter 1/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.2.21 (2.0.2.21)
    Code Type: X86 (Native)
    Parent Process: launchd [102]

    Interval Since Last Report: 2105 sec
    Crashes Since Last Report: 3
    Per-App Interval Since Last Report: 19 sec
    Per-App Crashes Since Last Report: 3

    Date/Time: 2010-03-12 17:51:48.023 +0000
    OS Version: Mac OS X 10.5.8 (9L30)
    Report Version: 6
    Anonymous UUID: 499F25FD-5220-42FD-A853-B16DE9B09BD0

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x000000003483fff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00027dc7 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00027e60 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x001e9a0c LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x001e9a67 LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000c883 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000d7fa resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000da30 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e17e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000eb0b luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x0003d6a6 ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00036a00 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x001ea5a7 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x001ec2c8 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x00273d49 Launcher::Init() + 221
    24 ...lltalegames.MonkeyIsland101 0x00274094 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x0027425a Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x00191e0e GameEngine::Initialize(char const*) + 1396
    27 ...lltalegames.MonkeyIsland101 0x0019217f GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00087be3 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x93d5a7e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x93d5a56e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x93e2579a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x93ba027d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x93ba4617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x93ba4a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x93ba4a86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x93ba3045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x93ba2987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x93b9f4ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x93adfe7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x93adfa29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x93b9b603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x93b9b05c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x93bcd0e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x93aadea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x93aa3fba loadNib + 264
    46 com.apple.AppKit 0x93aa391c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x93aa355f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x93aa349d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x93aa314c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a682 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x9704146e __semwait_signal + 10
    1 libSystem.B.dylib 0x9706bdcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x94749b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x9706b155 _pthread_start + 321
    4 libSystem.B.dylib 0x9706b012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x1a41fff8 ebx: 0x1a41fff8 ecx: 0x19f20000 edx: 0x1a41fff8
    edi: 0x1a420000 esi: 0x3483fff4 ebp: 0xbfffe268 esp: 0xbfffe250
    ss: 0x0000001f efl: 0x00010202 eip: 0x00027dc7 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x3483fff8

    Binary Images:
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    0x92f03000 - 0x92f04ffc libffi.dylib ??? (???) <596e0dbf626b211741cecaa9698f271b> /usr/lib/libffi.dylib
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    0x9321e000 - 0x9322efff com.apple.speech.synthesis.framework 3.7.1 (3.7.1) <06d8fc0307314f8ffc16f206ad3dbf44> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
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    0x934ea000 - 0x934ecff5 libRadiance.dylib ??? (???) <3561a7a6405223a1737f41352f1fd8c8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
    0x93793000 - 0x9384dfe3 com.apple.CoreServices.OSServices 228 (228) <bc83e97f6888673c33f86652677c09cb> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
    0x9384e000 - 0x938dbff7 com.apple.LaunchServices 292 (292) <a41286c7c1eb20ffd5cc796f791070f0> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
    0x93906000 - 0x93993ff7 com.apple.framework.IOKit 1.5.2 (???) <7a3cc24f78f93931731203854ae0d891> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
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    0x942d7000 - 0x942deff7 libCGATS.A.dylib ??? (???) <1339abfb67318d65c0130f76bc8c4da6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
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    0x942e0000 - 0x9467dfef com.apple.QuartzCore 1.5.8 (1.5.8) <a28fa54346a9f9d5b3bef076a1ee0fcf> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
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  • edited March 2010
    iMac Radeon HD 2600 video card 10.5.8
    Redownloaded, got same problem.

    Size of new app is the exact same as old one, as is the version number.
  • CutCut
    edited March 2010
    Hi guys! I downloaded your new version and so far I could launch and play Chapter One without any trouble! Thank you!!!

    I'll let you know about the other chapters when I get there... Keep on the good work!
  • CutCut
    edited March 2010
    So far, so good!
  • edited March 2010
    Can anyone confirm what is the official working version number? I'm still having trouble.
  • edited March 2010
    Can anyone confirm what is the official working version number? I'm still having trouble.
    http://www.telltalegames.com/forums/showpost.php?p=270776&postcount=13
  • edited March 2010
    Seems like I was just not downloading the new version for some reason. Looks to be working now, thanks very much!
  • edited March 2010
    The behavior has changed since downloading the new version.

    Sometimes I get the splash screen and I can click "Launch Game". It crashes shortly after that. Most of the time, though, it still crashes after the initial launch.

    Is the team still working on this? What should I be trying to get this to work?
  • edited March 2010
    More details on the failure I am experiencing:

    System configuration:
    Model: MacBook5,1, BootROM MB51.0073.B06, 2 processors, Intel Core 2 Duo, 2.4 GHz, 4 GB
    Graphics: kHW_NVidiaGeForce9400MItem, NVIDIA GeForce 9400M, sppci_pci_device, 256 MB
    Memory Module: global_name
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.91.19)
    Bluetooth: Version 2.1.8f2, 2 service, 0 devices, 1 incoming serial ports
    Network Service: AirPort, AirPort, en1
    Serial ATA Device: TOSHIBA MK3253GSX, 298.09 GB
    Serial ATA Device: HL-DT-ST DVDRW  GS21N
    USB Device: Built-in iSight, (null) mA
    USB Device: Apple Internal Keyboard / Trackpad, (null) mA
    USB Device: IR Receiver, (null) mA
    USB Device: BRCM2046 Hub, (null) mA
    USB Device: Bluetooth USB Host Controller, (null) mA
    

    Problem details:
    [code]
    Process: Mac_Game [221]
    Path: /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.2.21 (2.0.2.21)
    Code Type: X86 (Native)
    Parent Process: launchd [130]

    Interval Since Last Report: 632 sec
    Crashes Since Last Report: 4
    Per-App Interval Since Last Report: 75 sec
    Per-App Crashes Since Last Report: 4

    Date/Time: 2010-03-13 07:30:55.796 -0800
    OS Version: Mac OS X 10.5.8 (9L30)
    Report Version: 6
    Anonymous UUID: ECC9350D-6075-459F-9434-52EADCF5923D

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000034453ff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00027dc7 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00027e60 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x001e9a0c LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x001e9a67 LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000c883 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000d7fa resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000da30 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e17e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000eb0b luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x0003d6a6 ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00036a00 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b69d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f3ed luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b746 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009387 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x001ea5a7 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x001ec2c8 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x00273d49 Launcher::Init() + 221
    24 ...lltalegames.MonkeyIsland101 0x00274094 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x0027425a Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x00191e0e GameEngine::Initialize(char const*) + 1396
    27 ...lltalegames.MonkeyIsland101 0x0019217f GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00087be3 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x942757e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x9427556e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x9434079a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x940bb27d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x940bf617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x940bfa86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x940bfa86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x940be045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x940bd987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x940ba4ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x93ffae7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x93ffaa29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x940b6603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x940b605c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x940e80e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x93fc8ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x93fbefba loadNib + 264
    46 com.apple.AppKit 0x93fbe91c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x93fbe55f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x93fbe49d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x93fbe14c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a682 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x9185446e __semwait_signal + 10
    1 libSystem.B.dylib 0x9187edcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x90a76b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x9187e155 _pthread_start + 321
    4 libSystem.B.dylib 0x9187e012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x1a229ff8 ebx: 0x1a229ff8 ecx: 0x19d2a000 edx: 0x1a229ff8
    edi: 0x1a22a000 esi: 0x34453ff4 ebp: 0xbfffe318 esp: 0xbfffe300
    ss: 0x0000001f efl: 0x00010202 eip: 0x00027dc7 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x34453ff8

    Binary Images:
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    0xb0e000 - 0xbd0fe7 +libfmodex.dylib ??? (???) <281ee017a1f47c457aae039699541151> /Applications/MonkeyIsland101.app/Contents/Frameworks/libfmodex.dylib
    0xca4000 - 0xe79ff3 +QtCore ??? (???) <75b78dbe081a14cb5d76242da98f87d9> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtCore.framework/Versions/4/QtCore
    0xefc000 - 0x16fafe2 +QtGui ??? (???) <12bfc8c8c3421a0b9f190a97c7e2dd83> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtGui.framework/Versions/4/QtGui
    0x198c000 - 0x26ebff2 +QtWebKit ??? (???) <84e0cfe4c4d457717d114f77c2eba8c2> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtWebKit.framework/Versions/4/QtWebKit
    0x2e2c000 - 0x2e61fe7 +phonon ??? (???) <7bc3befcdf687504daf72a65cb183721> /Applications/MonkeyIsland101.app/Contents/Frameworks/phonon.framework/Versions/4/phonon
    0x2e82000 - 0x2ee2fe2 +QtDBus ??? (???) <a88d86304f877b75e2fd740574314a82> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtDBus.framework/Versions/4/QtDBus
    0x2f0b000 - 0x2f59fff +QtXml ??? (???) <0b27fb528d3ef9ff0ea2ba784b2aea0e> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtXml.framework/Versions/4/QtXml
    0x2f7a000 - 0x305bff2 +QtNetwork ??? (???) <40cf52e6b2387d7e65830427735d5175> /Applications/MonkeyIsland101.app/Contents/Frameworks/QtNetwork.framework/Versions/4/QtNetwork
    0x3612000 - 0x3797fe3 GLEngine ??? (???) <3bd4729832411ff31de5bb9d97e3718d> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    0x37c5000 - 0x37e1ff7 GLRendererFloat ??? (???) <927b7d5ce6a7c21fdc761f6f29cdf4ee> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
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  • edited March 2010
    Update on my previous problems with launching this game: I'd always intended to upgrade from 10.5.8 to Snow Leopard anyway. Having done so today, the game now launches & plays perfectly on 10.6.2.

    BTW, great game, so I hope others still experiencing problems get sorted soon.
  • CutCut
    edited March 2010
    Well... thanks to your new version I have been able to play episodes 1 and 2 and I've just started part 3... So far, so good!

    The game is really enjoyable and looks good in 1440x900 with details at level 9 on my Macbook Pro 2,4.

    Thanks and lot and keep on the good work, I'll be a customer again in the future!
  • edited March 2010
    Unfortunately, I'm still getting the exact same error as my previous post. Tried several downloads to no avail. If anyone has ideas, please let me know. Would love to give it a try.
  • DjNDBDjNDB Moderator
    edited March 2010
    omEigaMan wrote: »
    Unfortunately, I'm still getting the exact same error as my previous post. Tried several downloads to no avail. If anyone has ideas, please let me know. Would love to give it a try.
    omEigaMan wrote: »
    When launching any of the Monkey Island chapters, the icon bounces in the dock then the game hangs.

    Oddly enough, the following message is repeated (in the console) ad infinitum until I force quit:

    3/10/10 4:51:43 PM [0x0-0x6a06a].com.telltalegames.MonkeyIsland101[791] Qt: internal: -108: Error ATSUMeasureTextImage text/qfontengine_mac.mm: 1096

    I found a Qt Bug report that mentions that error message. In that case it was caused by a corrupt user account. You could try creating another user account and starting the game from there. If that works you can try to find out what's wrong with yours.
  • edited March 2010
    DjNB

    That did the trick. Working fine now. Thanks so much!!

    Edit=more info. Making a new user acct and running the program from there worked. Now I will investigate using the link above to see why it's happening in my primary user account.
  • edited March 2010
    DjNB:

    All fixed, even from main account. Thanks for the links. In a nutshell, if anyone else gets this problem...

    1) Run FontBook and remove any duplicate and/or damaged fonts (indicated with a yellow triangle).
    2) Select all fonts and run "validate fonts," and remove any addition duplicate/damaged fonts (this will catch more than in step 1).
    3) Clear your font cache by typing the following in a terminal window,
    >atsutil databases - removeUser
    4) Restart your mac.

    That did it for me. Hope it's helpful for others.

    Now to re-download the rest of the game!
  • DjNDBDjNDB Moderator
    edited March 2010
    omEigaMan wrote: »
    All fixed, even from main account. Thanks for the links. In a nutshell, if anyone else gets this problem...

    That's great, thanks for letting us know.
  • edited March 2010
    Just would like to thank the TellTale team for hanging in there. I downloaded all new versions, and all work perfectly now on my intel iMac 10.5.8 and Macbook Pro 10.6.2.
  • CutCut
    edited March 2010
    Just another thank you to the whole Telltale Team! I just finished TOMI on my Macbook Pro Unibody 2,4GHz. It worked very well with the new download.

    I just noticed a bug when mistyping the enter key. On my French keyboard (AZERTY), the key next to the enter button is ` and when I typed onto that key instead of enter, TOMI always crashed straight away... That kept me alert when playing the game! I crashed 3 times like that during the whole time I played the TOMI.
  • edited March 2010
    I tried to run the last version of TOMI-Part1 but the game always crashes when i switch from (default) full screen mode to window mode.
    The crash log is the following:
    [code]
    Process: Mac_Game [34267]
    Path: /Applications/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.3.21 (2.0.3.21)
    Code Type: X86 (Native)
    Parent Process: launchd [181]

    Date/Time: 2010-03-27 16:01:39.259 +0000
    OS Version: Mac OS X 10.6.2 (10C540)
    Report Version: 6

    Interval Since Last Report: 6901115 sec
    Crashes Since Last Report: 248
    Per-App Interval Since Last Report: 54 sec
    Per-App Crashes Since Last Report: 1
    Anonymous UUID: D9F42D73-F97D-40CD-A3FD-670CD5B5C8A1

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x00000000c708245c
    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Thread 0 Crashed: Dispatch queue: com.apple.main-thread
    0 ??? 0xc708245c 0 + 3339199580
    1 QtGui 0x00f6c315 applicationEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 37
    2 com.apple.HIToolbox 0x92c72e29 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
    3 com.apple.HIToolbox 0x92c720f0 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
    4 com.apple.HIToolbox 0x92c71f4f SendEventToEventTargetWithOptions + 58
    5 com.apple.HIToolbox 0x92d0a26a Accessible::SendEvent(OpaqueEventRef*, bool) const + 104
    6 com.apple.HIToolbox 0x92d0b678 Accessible::GetNamedAttributeData(__CFString const*, void const*, void const**, unsigned char*) + 170
    7 com.apple.HIToolbox 0x92d0b8c1 HLTBCopyUIElementAttributeValue + 70
    8 com.apple.HIToolbox 0x92d0b955 CarbonCopyAttributeValueCallback(__CFData const*, unsigned long, __CFString const*, void const**, void*) + 77
    9 com.apple.AppKit 0x983fc7f0 NSAccessibilityCreateAXUIElementRef + 151
    10 com.apple.AppKit 0x983fd2a2 ConvertOutgoingValue + 1178
    11 com.apple.AppKit 0x983fd44e CopyAppKitUIElementAttributeValueNoCatch + 102
    12 com.apple.AppKit 0x983ff9d7 CopyAttributeValue + 465
    13 com.apple.HIServices 0x952c1b78 _AXXMIGCopyAttributeValue + 448
    14 com.apple.HIServices 0x952cbb96 _XCopyAttributeValue + 489
    15 com.apple.HIServices 0x9529dc39 mshMIGPerform + 492
    16 com.apple.CoreFoundation 0x9337e8db __CFRunLoopRun + 6523
    17 com.apple.CoreFoundation 0x9337c864 CFRunLoopRunSpecific + 452
    18 com.apple.CoreFoundation 0x9337c691 CFRunLoopRunInMode + 97
    19 com.apple.HIToolbox 0x92c9ff0c RunCurrentEventLoopInMode + 392
    20 com.apple.HIToolbox 0x92c9fcc3 ReceiveNextEventCommon + 354
    21 com.apple.HIToolbox 0x92c9fb48 BlockUntilNextEventMatchingListInMode + 81
    22 com.apple.AppKit 0x98199ac5 _DPSNextEvent + 847
    23 com.apple.AppKit 0x98199306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
    24 com.apple.AppKit 0x9815b49f -[NSApplication run] + 821
    25 com.apple.AppKit 0x98153535 NSApplicationMain + 574
    26 ...lltalegames.MonkeyIsland101 0x0002afb2 start + 54

    Thread 1: Dispatch queue: com.apple.libdispatch-manager
    0 libSystem.B.dylib 0x90b6d0ea kevent + 10
    1 libSystem.B.dylib 0x90b6d804 _dispatch_mgr_invoke + 215
    2 libSystem.B.dylib 0x90b6ccc3 _dispatch_queue_invoke + 163
    3 libSystem.B.dylib 0x90b6ca68 _dispatch_worker_thread2 + 234
    4 libSystem.B.dylib 0x90b6c4f1 _pthread_wqthread + 390
    5 libSystem.B.dylib 0x90b6c336 start_wqthread + 30

    Thread 2:
    0 libSystem.B.dylib 0x90b65856 select$DARWIN_EXTSN + 10
    1 com.apple.CoreFoundation 0x933bcddd __CFSocketManager + 1085
    2 libSystem.B.dylib 0x90b73fbd _pthread_start + 345
    3 libSystem.B.dylib 0x90b73e42 thread_start + 34

    Thread 3:
    0 libSystem.B.dylib 0x90b4693a semaphore_timedwait_signal_trap + 10
    1 libSystem.B.dylib 0x90b74445 _pthread_cond_wait + 1066
    2 libSystem.B.dylib 0x90ba3028 pthread_cond_timedwait_relative_np + 47
    3 com.apple.audio.CoreAudio 0x9259f965 CAGuard::WaitFor(unsigned long long) + 219
    4 com.apple.audio.CoreAudio 0x925a2997 CAGuard::WaitUntil(unsigned long long) + 289
    5 com.apple.audio.CoreAudio 0x925a0294 HP_IOThread::WorkLoop() + 1892
    6 com.apple.audio.CoreAudio 0x9259fb2b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
    7 com.apple.audio.CoreAudio 0x9259fa42 CAPThread::Entry(CAPThread*) + 140
    8 libSystem.B.dylib 0x90b73fbd _pthread_start + 345
    9 libSystem.B.dylib 0x90b73e42 thread_start + 34

    Thread 4:
    0 libSystem.B.dylib 0x90b469ee mach_wait_until + 10
    1 libSystem.B.dylib 0x90bce9e5 nanosleep + 345
    2 libSystem.B.dylib 0x90bce886 usleep + 61
    3 libfmodex.dylib 0x00b151cf 0xb10000 + 20943
    4 libfmodex.dylib 0x00b9c5d9 FMOD::SystemI::createFile(FMOD::SystemI*, FMOD::File**, bool) + 24653
    5 libSystem.B.dylib 0x90b73fbd _pthread_start + 345
    6 libSystem.B.dylib 0x90b73e42 thread_start + 34

    Thread 5:
    0 libSystem.B.dylib 0x90bbd52e sem_wait$NOCANCEL$UNIX2003 + 10
    1 libfmodex.dylib 0x00b14e21 0xb10000 + 20001
    2 libfmodex.dylib 0x00b9c5a0 FMOD::SystemI::createFile(FMOD::SystemI*, FMOD::File**, bool) + 24596
    3 libSystem.B.dylib 0x90b73fbd _pthread_start + 345
    4 libSystem.B.dylib 0x90b73e42 thread_start + 34

    Thread 6:
    0 libSystem.B.dylib 0x90b6c182 __workq_kernreturn + 10
    1 libSystem.B.dylib 0x90b6c718 _pthread_wqthread + 941
    2 libSystem.B.dylib 0x90b6c336 start_wqthread + 30

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00005e13 ebx: 0x01465b5d ecx: 0x00db18e5 edx: 0xbfffe918
    edi: 0x00000000 esi: 0x00000000 ebp: 0xbfffd148 esp: 0xbfffd0dc
    ss: 0x0000001f efl: 0x00010246 eip: 0xc708245c cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0xc708245c

    Binary Images:
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  • SegSeg
    edited March 2010
    Hey everyone! If you're on 10.6 (Snow Leopard), hit the "Software Update..." function and upgrade to 10.6.3.

    Most notably, Apple updated graphic drivers. There isn't much information about what was changed exactly with graphic drivers, but it shouldn't hurt anything and may or may not improve performance. Like to know how this update performs with all the different Macs out there.

    You can read the list of changes that the update does. Like updated time zone handling for Antarctica.
  • edited March 2010
    still the same here, If i hit cmd+F or i switch to window mode, it crashes
  • edited December 2010
    I don't even know how to download the episode. The listing of My Games shows that I should have it, but I can't click on it or anything else to actually get it. I pre-ordered episode 1 with the free code in the Blu-Ray trilogy, and tried to do it again just now (post-release). I now show that I should have gotten episode 1 twice on the My Games page, but I have no idea what to do about it.
  • DjNDBDjNDB Moderator
    edited December 2010
    I don't even know how to download the episode. The listing of My Games shows that I should have it, but I can't click on it or anything else to actually get it. I pre-ordered episode 1 with the free code in the Blu-Ray trilogy, and tried to do it again just now (post-release).

    The free Episode will be available in February. You should have gotten an email telling you that.
This discussion has been closed.