Official Announcement: LeChuck's Revenge - Special Edition

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Comments

  • edited April 2010
    Irishmile wrote: »
    I am guessing a damage control official video will be released shortly by lucasarts.

    maybe that was the uploaders plan after all
  • puzzleboxpuzzlebox Telltale Alumni
    edited April 2010
    I missed seeing the leaked video, so I hope that's the case. :(
  • edited April 2010
    Man, I wish the videos had the opening credits. I'm dying to hear the new version of the MI2 theme.
  • edited April 2010
    I caught the leaked videos before they vanished, and I'm also not hugely keen on Largo's voice, it just sounds too deep. Everything else looks fantastic though.
  • edited April 2010
    Didn't really like Largo's voice either...
    But I guess I've heard him with Dom's voice so many times...
    This one is too deep though.
  • edited April 2010
    Well, you know what? I think it's perfect! His voice makes people take him seriously.
  • edited April 2010
    I actually like Largo's voice. I always saw him as quite a sinister character and, even though he has some comical moments, it would be hard to take him seriously with a higher, goofy voice. I reckon a lower voice makes him seem more like a bully.
  • Yeah he was a bully, but he also wears a bra, so...
  • edited April 2010
    I really want to know if it has both dificulties, and if it only has one which will it be?
  • edited April 2010
    Yeah he was a bully, but he also wears a bra, so...

    That makes it even funnier! You got this tough sounding guy who wears a bra.
  • edited April 2010
    I always imagined him sounding like Joe Pesci.
  • edited April 2010
    Yeah, I imagined him sounding tough, not goofy or anything, but not like some common thugh.
    I actually think Dom did a great job, though it might've been a little lower in that version.
  • edited April 2010
    must... order... now..... :O
  • edited April 2010
    prizna wrote: »
    I really want to know if it has both dificulties, and if it only has one which will it be?

    Obviously the harder one, the other one is basically gutted from all puzzles.
  • edited April 2010
    I remember playing "lite" after "hard", and I was completely stuck trying to get a piece of Largo's clothing! I just didn't notice it was simply lying there.
  • edited April 2010
    who needs the "lite" version? seriously, it's just the normal game, but without any puzzles ^^
  • edited April 2010
    who needs the "lite" version? seriously, it's just the normal game, but without any puzzles ^^
    Some German magazine once wrote, it is the difficulty suited for politicians and teachers.:D
  • edited April 2010
    You guys don't understand, the world today doesn't know how to play adventure games. They're going to be insanely stumped on hard mode. Easy mode is a nice way to introduce them.

    Of course, there's always the hint system now too...
  • edited April 2010
    I think the hint system does a better way of helping players through the game than the Lite mode, which basically just removed part of the game. So I can't say it's a great loss to get rid of Lite mode.
  • edited April 2010
    who needs the "lite" version? seriously, it's just the normal game, but without any puzzles ^^

    People who play the game just for the narrative/humour. I know after a 2-3 playthroughs of most Point'n'click games, i want to play them again, but don't necessarily want to have to do the same puzzles i already know the solution to (like insult swordfighting- start off with the insults on 2cnd playthrough!)
  • edited April 2010
    I started out playing the normal version. Then when I played the lite version, I kept getting stuck because it was different...
  • edited April 2010
    who needs the "lite" version? seriously, it's just the normal game, but without any puzzles ^^

    Not to mention all the story ellements that are excluded. There's no Bone Dance dream sequence, no Kate Capsise, Swiss Family Robinson tree houses, Drinking Contest, Spitting contest......
    I played the lite version first then I noticed references and screenshots to these scenes on fan sites and was confused at how i had missed them all.
  • edited April 2010
    Friar wrote: »
    People who play the game just for the narrative/humour. I know after a 2-3 playthroughs of most Point'n'click games, i want to play them again, but don't necessarily want to have to do the same puzzles i already know the solution to (like insult swordfighting- start off with the insults on 2cnd playthrough!)

    That would be all well and good if the lite version didn't remove a lot of the story.
  • edited April 2010
    I believe the lite version has the same difficulty than the actual TellTale games.
  • edited April 2010
    new pic to be updated

    29960_381200423363_78883723363_4022745_1405048_n.jpg

    also one question what the hell is the voodoo preast holding
  • edited April 2010
    Friar wrote: »
    People who play the game just for the narrative/humour.
    Theoretically, this could have been. Unfortunately, the lite mode also takes away quite a lot of jokes. For instance
    Largo's bra, Guybrush spit mishap, the shop keeper acting like Guybrush is supposed to carry one million pieces of eight with him
    to name just a few.
  • edited April 2010
    Theoretically, this could have been. Unfortunately, the lite mode also takes away quite a lot of jokes. For instance
    Largo's bra, Guybrush spit mishap, the shop keeper acting like Guybrush is supposed to carry one million pieces of eight with him
    to name just a few.

    I haven't played the game yet (ashamedly), so i couldn't really say much. I loved the difficulty setting in Curse (playing it on normal first, then on hard on the 3rd run through added extra replayability to it.)
  • edited April 2010
    Friar wrote: »
    I haven't played the game yet (ashamedly), so i couldn't really say much. I loved the difficulty setting in Curse (playing it on normal first, then on hard on the 3rd run through added extra replayability to it.)

    It's very different in Revenge. In Curse, when you've got a very difficult 5-part puzzle (like getting the jawbreaker), lite mode changes it to a four part pretty difficult puzzle, while in Revenge's lite mode, it becomes a ridiculously easy 2-part puzzle. Also it doesn't just happen to the difficult puzzles, but to all puzzles, even the easy ones.
  • puzzleboxpuzzlebox Telltale Alumni
    edited April 2010

    Thank you!! How cool is it to hear Dom's voice coming out of Guybrush in these scenes? :D
  • edited April 2010
    Xbox 360 leak put up a video of the LucasArts logo from MI2. (Keep in mind, it's again out of sync)

    http://www.youtube.com/watch?v=rgohcUVqVxc

    And I was sortof right, the logo kindof replaces the dancing monkeys scene from the original game, it's just a different version of that with the LucasMan instead of Guybrush. Looks like it'll cut from Guybrush in the cave to Scabb Island and skip the opening credits entirely. Does that mean no new Monkey Island theme though? :(
  • edited April 2010
    they won't just skip the opening credits. please don't :(
  • edited April 2010
    Xbox 360 leak put up a video of the LucasArts logo from MI2. (Keep in mind, it's again out of sync)

    http://www.youtube.com/watch?v=rgohcUVqVxc

    And I was sortof right, the logo kindof replaces the dancing monkeys scene from the original game, it's just a different version of that with the LucasMan instead of Guybrush. Looks like it'll cut from Guybrush in the cave to Scabb Island and skip the opening credits entirely. Does that mean no new Monkey Island theme though? :(

    Morph dances with monkeys?

    Morph-NMM-Bradford.jpg
  • edited April 2010
    Xbox 360 leak put up a video of the LucasArts logo from MI2. (Keep in mind, it's again out of sync)

    http://www.youtube.com/watch?v=rgohcUVqVxc

    And I was sortof right, the logo kindof replaces the dancing monkeys scene from the original game, it's just a different version of that with the LucasMan instead of Guybrush. Looks like it'll cut from Guybrush in the cave to Scabb Island and skip the opening credits entirely. Does that mean no new Monkey Island theme though? :(

    It's just a logo! Remember, the game is still in development. A "Summer" release date could mean up to August. The theme probably hasn't been recorded yet.
  • edited April 2010
    they won't just skip the opening credits. please don't :(

    It's probably not finished yet. I know the music isn't.
  • edited April 2010
    MI1SE also starts with a logo, and then the main menu appears. Only difference is that this time, the logo seems to have an animation.
    The cave scene, followed by the opening credits probably start when you start a new game from the main menu. That would make perfect sense to me.
  • edited April 2010
    My current desktop.... <3
    desktopewb.jpg
  • edited April 2010
    I really hope they do not take out the opening scene. This one, out of all MI opening scenes, was my favourite, for ALL reasons.
    The dancing monkeys and the music and the piraty drawings.
  • edited April 2010
    29960_381200423363_78883723363_4022745_1405048_n.jpg

    27880_381303778363_78883723363_4024926_1663959_n.jpg
  • edited April 2010
    ohh hes carrying a skull!!
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