Funny how the first post makes it seem as though its all fun and games (;)) when really, ya gotta do work :P I would, but alas i live farrrrrrr away in an upside down land and don't have much of a resume in this area, YET!
There is absolutely Noooooo way you guys could use the supernatural and raw talent of a Senior Cinematic and FX artist with years of industry and film experience along with other accompanying talents. Even if you did.. You would have to drag me away from a pretty good job.
Hey everybody, I just noticed that there are a large number of new job postings on Telltale's site, including testing and business-side positions like HR and PR.
Comrade Pants: What sort of job are you looking for in the Georgia area? I got my start in the industry in Atlanta, and I can guarantee you the job market is very much alive there!
Comrade Pants: What sort of job are you looking for in the Georgia area? I got my start in the industry in Atlanta, and I can guarantee you the job market is very much alive there!
Writing. Also, anything entry level. I should say, though, that I am technically in a suburb of Gwinnett.
Writing. Also, anything entry level. I should say, though, that I am technically in a suburb of Gwinnett.
You should start attending GGDA meetings if possible. I made all my great connections through that group. The people are amazingly friendly. Also if possible, attend or even volunteer at SIEGE, the Southern Interactive Entertainment & Game Expo, something I did for years.
I can guarantee you'll find a place in one of the many awesome startups in that area!
You should start attending GGDA meetings if possible. I made all my great connections through that group. The people are amazingly friendly. Also if possible, attend or even volunteer at SIEGE, the Southern Interactive Entertainment & Game Expo, something I did for years.
I can guarantee you'll find a place in one of the many awesome startups in that area!
Thanks for your suggestions! I shall begin preparations posthaste. You, sir, are the greatest hero in the Telltale Games Aesir.
I am a writer from a theatrical background. I studied Dramatic Writing at New York University's Tisch School of the Arts. I have written rather extensively for stage, screen, and television, though I have had nothing produced professionally. I have applied for video game writing jobs when they have specified that game writing experience isn't necessary, but have not heard back - I might have assumed that the jobs just went to more qualified applicants if both weren't still available - so I'm assuming that I am just that massively unqualified.
My apologies if this is unwelcome, but Telltale is one of my favorite game companies, right up there with old school LucasArts, so your thoughts on the subject would mean a good deal to me. I know you're not hiring writers, but, imagining that you were, how could I be a more hirable candidate?
also... just realized this now ... i posted that last message in this reply instead of main forum lol ... which is kinda good cuz i now realize that ttg is hiring!!!!
3D dev background over here.. mostly animation and modeling....
you will be receiving my application very soon! =D
I work in IT and have developed code in almost everything from 6809E assembler to Java.
My humor writing has been published by CRACKED.com and National Lampoon, both on the web and in print, among others.
I write a blog about computer and videogames with an emphasis on vintage adventure games. I have written and tested interactive fiction in the Inform language.
I have done 3-D texturing and animation work on an unaired TV pilot, and created 2-D hand-drawn animation for National Lampoon.
And I do some acting, mostly for fun but professionally on occasion.
Is there an opening for "Jack of all trades, master of none" ? Or "Kid! You're on!" ?
I wish I knew how to become a game tester/beta tester. Not for me, but for my partner. I don't even know where to start with something like that. He's good at it (I mean I think) But he maybe has some dyslexia. We are trying to get him tested, and possibly into a new gaming/IT course at one of the local colleges (it actually looks like a great course at www.champlain.edu, replacing the Butlering course!) I'm sure there are requirements and he can't just apply to these jobs that are posted, any starting tips?
Apologies if this is the wrong area for this. I be new.
Uh...I don't even know, man. I mean this is to let people know that Telltale is hiring so that people looking for a job with Telltale and the gaming industry will check out the website and see what employment opportunities are available.
It does not seem that your partner is in that position. I don't think this thread is for getting tips on how to get hired in the gaming industry, but I'm sure if you do a google search you will be able to find those things. College would be helpful though.
I'm applying for the Game Writer position, and I've just sent in an extensive cover letter and portfolio detailing my produced film work and several scripts I've written, including a writing sample for a proposed video game, a PowerPoint presentation for a game pitch based on an established book/film, and my short film that has been selected to screen at a film festival next month in Las Vegas. I am truly hoping these are enough credentials to be considered for the job, as I've worked very hard to get my writing career off the ground and would love to join Telltale's creative staff.
I suggest those of you who say you lack experience do the same: Write scripts, shoot them yourselves, contribute to mobile app development, etc. Volunteer. Work for free and build up your resume, then apply everywhere. It's the only way to get noticed. You don't have to be a big-time Hollywood movie writer with an agent to have a portfolio, just some skill, some time, and some effort. If you really want to make a career out of writing, go to school for it. Film school gave me about half of my portfolio, and enough connections to produce the other half.
I also applied for the writer position, but something like 10 weeks ago now. I was a finalist for a writing position at Remedy earlier this year, where the wait time for a response was also several months, and I suspect that this is the rub of hiring a game writer - you're likely to get a large number of applications, and each application comes with a hefty selection of materials for review. By its very nature, hiring a writer for your staff is probably a pretty slow and tedious process.
Anyways, I enjoyed reading about your experience and background, MSP. It's interesting to hear about the different paths we take in trying to get to the same place. While I didn't study film and script writing, I did major in creative writing, and have since been working on my own short fiction, publishing those pieces, earning fellowships, etc. I've also been working in the game industry for a couple years, where I started as a support rep but now work as a program design lead, community manager, and writer (something of a chimera, I guess). While I haven't been doing any game writing, per se, I can tell my experience in the industry is paying off - with each job I apply for, I get a little bit further in the application process.
In any case, I wanted to '+1' MSP's advice - you can always add to your portfolio in meaningful ways, either by working on your own and with others. My small addition would be to say working in the industry can't do anything but help, either.
Best of luck to you MSP, and any other lurkers like myself who may have applied, too. :-)
Thanks, Bobby. Where do you publish your creative writing works? I've been looking at getting into that myself. Most of my material is in script format, but I have a wealth of material I could easily put into short story or even novel format.
Anyway I'm glad you shared that, especially the time-frame for what to expect. It's only been a few weeks for me, so mainly, it's going to be a waiting game. After the film festival I'll be up in Vancouver, waiting for the call to drop everything and come to San Rafael at a moment's notice, which I absolutely would. Unfortunately, while I was away visiting relatives, a portion of my belongings in storage were lost in a fire. The upside of that is, I can pack up and go immediately (the other upside is an insurance settlement to finance the trip there, haha).
I wonder what the volume of applicants is for this job, and whether they get back to everyone who applies, or just prospective interviewees.
I like the company, the ideas, the concepts, and culture. I am an Industrial Engineering senior who might be free this upcoming summer .
Industrial Engineers deal with maximizing efficiency;cutting waste; improving times; optimizing operations; etc. Pretty much, the only companies we cannot work at, are perfect ones.
Hey everyone. I've applied to the Cinematic Artist position. Sent in the art test and feeling pretty good about it! With Telltale expanding in the next few months I'm crossing my fingers and hoping I have good timing on this Major fan of Telltale, classic adventure games, and Walking Dead is my GotY.
Is Telltale still looking for writers? I figure it can't hurt to apply. (Although I didn't see a Writer section on the jobs page...)
I have released two novels, one of which was professionally published, so I guess you can say I have past experience.
There was a writer position a few months ago. I was tempted to apply for it, but I don't have any published work outside of zines.
Instead, my focus has been in production. Project management and the like. I applied for that assistant producer posting and am keeping my fingers crossed.
I wish I knew how to become a game tester/beta tester. Not for me, but for my partner. I don't even know where to start with something like that. He's good at it (I mean I think) But he maybe has some dyslexia. We are trying to get him tested, and possibly into a new gaming/IT course at one of the local colleges (it actually looks like a great course at www.champlain.edu, replacing the Butlering course!) I'm sure there are requirements and he can't just apply to these jobs that are posted, any starting tips?
Apologies if this is the wrong area for this. I be new.
The people I've hired as testers typically were:
-Enthusiastic about video games. This is number 1.
-Great communicators. Testing is all about communicating bugs, issues, and feedback to the dev team. You can think of it as a writing position because the majority of the work is written bug reports.
-Able to break down complex systems into its individual parts. An example is describing a telephone to a person who has never seen or heard of such a thing. What does the phone look like? What does it sound like? What is its design and function? What are the steps for using a phone? Think of how you would describe all this to someone who has no concept of a telephone.
-Computer proficient to some degree. Able to use navigate a computer and use programs like Word, Outlook, and Excel.
Well, I saw the position for a local Tester Level 1 and jumped on it... Gaming has been my passion for as long as I can remember. I know I've got what it takes to be a tester, and a good one at that. Good luck to everyone that has applied for any of the positions. :] How cool would it be to get your foot in the door in the games industry? Not only that, but to get to work for Telltale would be amazing.
I would enjoy being a play tester and giving raw feedback to developers. I'm also an idea man. The programming and what not just isn't in my blood though. Oh game industry how I love thee, yet, there is simply no place in your labor of love for me.
I would give anything to be a game writer--I've never lived on my own before but I'd be totally willing to move out to California if I could just get the job. I'm working on an independent game right now but it's kind of on hold; I love writing dialogue and stories...I applied right after I graduated, but of course an entry-level position is hard to come by...
I'm also very proficient in picking up new languages, so if you need a translator....
Comments
Haha. No.
Writing. Also, anything entry level. I should say, though, that I am technically in a suburb of Gwinnett.
You should start attending GGDA meetings if possible. I made all my great connections through that group. The people are amazingly friendly. Also if possible, attend or even volunteer at SIEGE, the Southern Interactive Entertainment & Game Expo, something I did for years.
I can guarantee you'll find a place in one of the many awesome startups in that area!
Thanks for your suggestions! I shall begin preparations posthaste. You, sir, are the greatest hero in the Telltale Games Aesir.
I'm glad to help! Tell 'em Harrison Pink sentcha!
Or don't. You'll probably have an easier time if you don't. Yeah, definitely
I am a writer from a theatrical background. I studied Dramatic Writing at New York University's Tisch School of the Arts. I have written rather extensively for stage, screen, and television, though I have had nothing produced professionally. I have applied for video game writing jobs when they have specified that game writing experience isn't necessary, but have not heard back - I might have assumed that the jobs just went to more qualified applicants if both weren't still available - so I'm assuming that I am just that massively unqualified.
My apologies if this is unwelcome, but Telltale is one of my favorite game companies, right up there with old school LucasArts, so your thoughts on the subject would mean a good deal to me. I know you're not hiring writers, but, imagining that you were, how could I be a more hirable candidate?
Thank you for your time.
3D dev background over here.. mostly animation and modeling....
you will be receiving my application very soon! =D
I work in IT and have developed code in almost everything from 6809E assembler to Java.
My humor writing has been published by CRACKED.com and National Lampoon, both on the web and in print, among others.
I write a blog about computer and videogames with an emphasis on vintage adventure games. I have written and tested interactive fiction in the Inform language.
I have done 3-D texturing and animation work on an unaired TV pilot, and created 2-D hand-drawn animation for National Lampoon.
And I do some acting, mostly for fun but professionally on occasion.
Is there an opening for "Jack of all trades, master of none" ? Or "Kid! You're on!" ?
Apologies if this is the wrong area for this. I be new.
It does not seem that your partner is in that position. I don't think this thread is for getting tips on how to get hired in the gaming industry, but I'm sure if you do a google search you will be able to find those things. College would be helpful though.
As do I so my dream is instead to just one day mod the forums. Helping is still helping.
I suggest those of you who say you lack experience do the same: Write scripts, shoot them yourselves, contribute to mobile app development, etc. Volunteer. Work for free and build up your resume, then apply everywhere. It's the only way to get noticed. You don't have to be a big-time Hollywood movie writer with an agent to have a portfolio, just some skill, some time, and some effort. If you really want to make a career out of writing, go to school for it. Film school gave me about half of my portfolio, and enough connections to produce the other half.
Anyways, I enjoyed reading about your experience and background, MSP. It's interesting to hear about the different paths we take in trying to get to the same place. While I didn't study film and script writing, I did major in creative writing, and have since been working on my own short fiction, publishing those pieces, earning fellowships, etc. I've also been working in the game industry for a couple years, where I started as a support rep but now work as a program design lead, community manager, and writer (something of a chimera, I guess). While I haven't been doing any game writing, per se, I can tell my experience in the industry is paying off - with each job I apply for, I get a little bit further in the application process.
In any case, I wanted to '+1' MSP's advice - you can always add to your portfolio in meaningful ways, either by working on your own and with others. My small addition would be to say working in the industry can't do anything but help, either.
Best of luck to you MSP, and any other lurkers like myself who may have applied, too. :-)
Anyway I'm glad you shared that, especially the time-frame for what to expect. It's only been a few weeks for me, so mainly, it's going to be a waiting game. After the film festival I'll be up in Vancouver, waiting for the call to drop everything and come to San Rafael at a moment's notice, which I absolutely would. Unfortunately, while I was away visiting relatives, a portion of my belongings in storage were lost in a fire. The upside of that is, I can pack up and go immediately (the other upside is an insurance settlement to finance the trip there, haha).
I wonder what the volume of applicants is for this job, and whether they get back to everyone who applies, or just prospective interviewees.
I have released two novels, one of which was professionally published, so I guess you can say I have past experience.
Industrial Engineers deal with maximizing efficiency;cutting waste; improving times; optimizing operations; etc. Pretty much, the only companies we cannot work at, are perfect ones.
You can check out my site here:
www.lanigananimation.com
Hoping to hear back soon!
Me too! It would be nice to do VA for their games
There was a writer position a few months ago. I was tempted to apply for it, but I don't have any published work outside of zines.
Instead, my focus has been in production. Project management and the like. I applied for that assistant producer posting and am keeping my fingers crossed.
The people I've hired as testers typically were:
-Enthusiastic about video games. This is number 1.
-Great communicators. Testing is all about communicating bugs, issues, and feedback to the dev team. You can think of it as a writing position because the majority of the work is written bug reports.
-Able to break down complex systems into its individual parts. An example is describing a telephone to a person who has never seen or heard of such a thing. What does the phone look like? What does it sound like? What is its design and function? What are the steps for using a phone? Think of how you would describe all this to someone who has no concept of a telephone.
-Computer proficient to some degree. Able to use navigate a computer and use programs like Word, Outlook, and Excel.
http://www.youtube.com/watch?v=zIXG6nOFN-4
I'm also very proficient in picking up new languages, so if you need a translator....