Strayth wrote: »
But then it wouldn't be a bad game, but the worst looking animated movie ever.
You now understand why they called it "a game".
Woodsyblue wrote: »
I believe that Jurassic Park is very close to being a good game. It's not quite there yet, and it's certainly not a bad game. I liked it, though, which can only be good, but it is a mixed bag. Here are my thoughts.
Gameplay*: I have to admit when I first heard a lot of the gameplay was going to be QTE based I was quite worried but thankfully the different inputs are varied enough that it keeps you on your toes and doesn't get stale. It feels a lot more like Elite Beat Agents then say the later Resident Evil or Broken Sword games, and that's a good thing. Many criticised BttF (myself included) for being nothing more than an interactive movie, Jurassic Park is also an interactive movie but the key difference is it is actually interactive. Where BttF babied you through puzzles (more on JP's puzzles in The Bad) and had you do nothing else but watch cutscenes, JP actually gives you something to do during the cutscenes, and it really works well to add tension and suspense to the action sequences. Though they can still be improved (more on that later), the QTE based gameplay was a win with this gamer.
The characters: I felt the characters were very well written and believable. The core cast was very strong and like in any good horror story I even liked some of the characters that were obviously not going to make it. I'll just say a brief word on the story while I'm at it: it gets better as it goes along. It started off OK but by around the third episode I really got sucked into it.
Episode length: I was really happy with the length of each episode, they were very meaty and four episodes felt just right. I kept thinking they were about to end but they kept going, which was nice.
Gameplay: OK, so I was fine with the QTE's, though they can be improved, but what made them work was the balance. There was the action scenes, the puzzle scenes and the dialogue scenes. The other scenes were essential because if the game was all action you'd get over it quick. It's all about balancing the excitement and retardation of story structure. However, the problem wasn't the balance, it was that the other elements were lacking. Well, the dialogue was fine so I'll give those scenes a pass, which brings me to...
Puzzles: Sadly, Telltale's new-found commitment to patronising the player is still in full swing. The hints in this game were excruciating. I was constantly being told by the game how to solve puzzles even before I had began them, before I even had the chance to think for myself. The puzzles weren't even that hard in the first place but having hints forced upon me actually made me angry. Everytime that little speech button or movement button jumped up and down and made noises at me to click it in the middle of a scene, or a player character said out loud how to solve a puzzle I died a little inside. You can get away with that stuff in a tutorial but when it is still happening even in the final episode there is a serious lack of respect of the players abilities. We have brains, Telltale, please let us use them. I don't even mind when a game has hints, as long as they are OPTIONAL. If this were an adventure game it would be a complete fail, and those who are classifying it as an adventure game seem to be the people who are the most upset. This is not an adventure game, and I don't think it is pretending to be. This is something new; I'm OK with that. But you are still giving us puzzles and you are still holding our hands right to the very end whether we like it or not. The QTE's work because they challenge us, the puzzles fail because they don't.
Bugs: I'll save the details for the appropriate threads, I'll just say that yes, there were bugs, and yes, they did distract from the experience.
Things That Can Be Improved:
Gameplay: For the puzzles: remove the hints. For the QTE's: I think the icons for the different kinds of QTE's needed to be bolder and more obvious. When it came to the sneaking, time based QTE's I always stuffed the first one up because I didn't recognise what the input was at a glance, I just saw the arrow and clicked. I know they have a large green circle around them but a lot of the inputs use green circles, maybe change up the colours depending on what input you are asking for. Say if you have a time based QTE use a red circle, for a rapid-butting press QTE use a blue circle. Making sure the player can easily differentiate between the different actions is crucial and this is something that needs more work.
Episodic format: This is a personal one. I feel it was a missed opportunity releasing all the episodes at once rather than one at a time. The game was clearly designed to be episodic; the cliffhangers were good and honestly, I miss the speculation between episode releases. That was part of the fun of episodic games, but I guess what's done is done.
Too much T-rex: He reminded me of Spinosaurus in JP III, seemingly chasing down the tiny, bite-sized survivors over every corner of the island over the entire course of the story despite having plenty of bigger, better things to eat. The other predators: the Raptors, the Dilos and the Troodons were handled just right, they all had their moment in the sun so to speak but old rexy was terribly overused. I know she is the centrepiece of the franchise but she would have been far more effective if used more sparingly.
Difficulty: This is a game that NEEDED to have a difficulty setting! I'm not saying the QTE's are too easy, though a lot of people are saying they can get though the game by bashing the keypad so there's that, but there should be a mode that caters to the inexperienced gamer and at least one mode that that contains NO hints for puzzles and is less forgiving. It's the only way to make everyone happy.
In closing, I came into this game with an open mind and while it definitely has its faults, at the end of the day there is a lot to like. Heck, it's so close to being a good game they could probably reach that plateau with a comprehensive patch. I see enough potential here that if Telltale were to make another JP game I would almost certainly buy it, though I hope that they learn from some of their mistakes. This game was a gamble for them, it's like nothing else they've made before, and I for one am all for experimenting. It's not a high grade, Telltale, but it's not a fail either.
*Before you flame me for putting gameplay under the good please note that I've put it under every heading. I believe there are good and bad aspects to the gameplay and I also believe that it can be greatly improved.
Asian Inferno wrote: »
Personally even though a lot of people are against it (Since it's never about guns and shooting the dinosaurs), I'd love to see a L4D-style type of versus for Jurassic Park than another JP:OG. Although that game was fun for a little while it just ended up getting repetitive and once you 5 star there's nothing else to do.
VittoOuWan wrote: »
Sorry to say this time you really blew it.
I only did some of it but could not stand it and stopped.
It is not a game, there are no real challenges, you don't have to solve riddles or else.
Rather it's like a mini-movie in which, to pretend it's a game, now and then you get instructions to push buttons. "Push up then push left". What's the challenge in that?
I'm sorry there's no "Satisfied or your money back" policy because, for as much I loved your other games, this one is a joke, I will not play further, and I really would like to give it back for a refund.
I do hope your next one will be back on track. Please!! You were good, get back there. Return to games that DO challenge the player. I like good games, and you were one of my favorite sources.
Let's make this a once in a lifetime slip never to be repeated again. Thank you.
Bottom line: If you wanted to make an animated movie, make an animated movie; don't try to pass one off as a game.
There are some thrilling scenes in the game, but this style of gameplay ultimately robs them of any actual emotion or scares. You can't even fully enjoy watching the game, as you're forced to keep your eyes on the button prompts.
Even worse are the scenes that feel like an adventure game. The few puzzles you'll come across are ultimately too simple to be challenging, while the investigation sequences don't give you much to explore. You just look at stuff and then the story progresses. You don't even have an inventory or any items to find and use. It's all simplified to the point that the actual "game" aspects feel out of place. This an experience that's more fun to watch than it is to play.
Strayth wrote: »
But then it wouldn't be a bad game, but the worst looking animated movie ever.
RaventheBlack wrote: »
I see no one has responded with my 2 most important comments that
1-It didnt have the feel of jurassic park
2-That T-Rex seriously eats too much
jpark_08 wrote: »
I agree with you on both points. While the game did have great homages to the movies, it just didn't have the same feel. I think the characters are partly to blame. Having one or two characters return from the movies would have helped greatly.
I also had issues with how Telltale handled the dinosaurs, they were nothing more than monsters. Example- A pteradon drop kicks a helicopter, and a T-rex hurls shrapnel with its mouth etc. It's ridiculous and almost insulting. The game goes for cheap thrills and contains no 'wonder' moments that we've come to expect with the Jurassic Park films.
RaventheBlack wrote: »
I fully agree with what you say on the dinosaurs,it was somewhat insulting watching a video of telltale members showing them sit down and supposdly educated on animal behavior when in fact aside from the triceratops the rest were just man-eating monsters.
Now just to point this out to everyone just how unrealstic were talking about here a T-Rex has a certain stomach size but a certain amount of calories it burns,normally in theory a T-Rex like most predators would not eat constantly it would have one big meal every so few days,this one in the movie whom i named pac-man has eaten the following in just 2 days:
1-! full sized goat minus a leg
2-The blood sucking lawyer sitting on the toilet
3-One Galimimus(i may have spelled that wrong but its the fast dinosaur)
4-Indicated by the videogame and the broken off triceratops horn its possible he ate the triceratops
5-He ate 2 full sized raptors in the visitors center both of which are pretty big
6-He Ate several more raptors in the videogame
7-he ate the army dude at the end of the videogame
Now im not sure how many lbs and calories between all of that is,but in a 2 or even 3 day period based on its size theres no way any full grown T-Rex can eat that much,thats well over a ton or 2 worth of meat,that T-Rex would be having constant stomach cramps and missing in action to take its dinosaur dump every hour for an hour
Now as for the charectors,the only ones that felt like they were game worthy was the dad and daughter as well as the guy who was killed by the dilophosaurus and finally dr sorkin,the rest kinda felt outta place
I only got to pet a triceratops for 2 mins before everything else tries to eat me,so much for the hands on dinosaur joy
and again i know people are gonna hark about what i say,but all in all im a gamer and i just have a certain standard.(and no i rarely play shooting games,so please dont mention anything about it)
mannyguy1 wrote: »
Even in the movie though the t-rex keeps eating. You think that a goat, a lawyer, and a gallimimus would be enough fill for the day, but no he goes after more food in the form of the raptors.
According to the game however before hunting the raptors in the visitors center he tries to take down a triceratops, but fails. The trike loses its horn, but he didn't successfully hunt it. Its pretty obvious that the trike survived…no corpse anywhere. In the commentary telltale even says they wanted to include the Trike sans horn later.
I do agree about not having enough "dinosaur wonder" scenes. They didn't have enough hervivores in my opinion either.
But I think the T-rex hunger could be easily argued.
_Veritas_ wrote: »
And in The Lost World they were off hunting (albeit something unseen,) hence leaving the baby alone, they eat Eddie Carr, a dog, at least one human if not more in San Diego. Then dong get me started on spino. Two people, killed a rex (which should last at least two days,) and still hunting? Yeah...
I get what people are trying to say, and I agree that it's unrealistic. But the consumption rate of these animals (the large predators of JP) in all the films has been unrealistic.
RaventheBlack wrote: »
I'm serious when i say if that T-Rex eats that much he would have eaten everything off the island in 1 month,theres no stopping pacman and his lust for hunger,and its not only that im starting to also question how he manages to get around so much on that island in such a fast time despite him being so full.
Your right about not having enough herbivores in fact i think there was only 2,the triceratops and the ones with dr sorkin.
The T-Rex however may have eaten the helicopter pilot since he was in that area,all that metal and clothing cant be good on his stomach
And again i have to mention how it seemed the Troodon seemed like the dominant predator,they looked slim with big eyes O___O,i dont truly beleive ror a second a whole heard of dilophosaurus would run from just 1,and i know for a fact the raptors would tear those things to shreds
More curiously is how far away the quaratine pens on the island is yet they managed to get to the dilophosaurus area which is on the other side of the island in just a mere hour or so which is nearly 40 or 60 miles,uh yeah someone was not doing their math...
kasaki89 wrote: »
are you dumb...it was never meant to be a game or a shooter as all u homosapiens now a days want it to be , it was a cinematic adventurer , it has been stated over a 1000000 times , if you werent so dumb or stupid enough to open your eyes and actually read , u would of known that