Limited Choices discussion (merged threads)

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  • edited September 2012
    Maugly wrote: »
    I think many people are just missing the point there.

    It's not Carley death why people got mad at the game and TTG. It's how the game discards players' choices what got them mad. And Carley death was only a trigger. Many people were attached to Carley and when they saw her die they just tried to re-load and find different outcome... To find out that there is no choice, there is only illusion of a choice, and the game advertisement, is, uhm, fake.

    For me it didn't really trigger until my second playtrough, I was sitting there thinking meh oh well she died that's life.
    Then I saved doug thinking lets see if there is any functional difference at all in the story, and there literally is no difference except you get from doug a mechanism that lets you hear the st john brothers quicker and stuff (not usefull at all) and from Carley you get the option of telling people you are a killer.
    Other than that they are 100% functionally the same, Carley comes with a gun and shoots at he St. johns and Doug aims a fucking lazer pointer at them ending in the same exact thing. Keep in mind that is literally the only time we see them other than the option to talk to them during the food handout.
    During ep 3 the only difference is one makes you fucking want to murder Lilly and the other makes you just sit there going she is insane and is not coming with us.

    What I sit with now is the thought that literally everything I did with those characters had no meaning and the only right way to act is agreeing with Kenny on everything or acting 100% illogically too maintain Clementines sanity.

    I thought this game was suposed to test how able I would be to survive the zombie appocalypse with its choices, but so far it hasn't at all. I mean technically not taking the food from that one car would be a death sentence but either way we got the food so why not just be the pussy of the bunch too be the only one trying to keep Clementine sane.

    Might not have made much sense since I am not at all a master at the english language, it is not my native tongue at all.
  • edited September 2012
    YamiRaziel wrote: »
    I didn't get your Hobbit and 4 books altogether statement. I rate the Hobbit as a book on it's own and LOTR as a book on it's own.
    The first 3 episodes are chapters/episodes of a book/tv show season. They are all part of the same story.
    Season 2 will probably be another story that you can call volume 2/season 2/book 2.

    No they're not. They volumes, since I can buy them on their own. I don't remember chapters being sold on their own, not happening out there, sir, no can do.
    And to get out of useless conversation. FAQ directly states we'll got an effect of our decisions in this very episode. Please name me 4 my decisions which affected this very episode.
  • edited September 2012
    Viser wrote: »
    Where do you get that Lee is Kenny's only friend? If you don't want to be his friend, you can treat him like crap, and he won't ever help you or think of you as a friend. Plus, what do you mean "They're all dead"? As far as I know, Ben, Kenny, and Clementine were also outside the RV with Lee when it all happened. And of course Omid/Christa were pissed at the moment, but do you really think they will forget you helped them?

    And in the end of THIS EPISODE it might seem they're treating Lee the same, but goddamit, just wait for the whole game to be out.

    Kenny turns from Episode 1 nice guy to Episode 2 jackass to Episode 3 broken man who lost a family and only has Lee to talk to him. You're forced to talk to Kenny no matter what anyway -.-

    Ben literally has nothing relevant to say, and has been just a scapegoat used to kill off characters so three new ones will be introduced.

    For three episodes it's been the same thing. This is a present-time issue. Not a future, "oh well wait for the next one". I wouldn't doubt on them treating Lee the same for the rest of this. Cycles don't just break.
  • edited September 2012
    MichaCHOW wrote: »
    Kenny turns from Episode 1 nice guy to Episode 2 jackass to Episode 3 broken man who lost a family and only has Lee to talk to him. You're forced to talk to Kenny no matter what anyway -.-

    Ben literally has nothing relevant to say, and has been just a scapegoat used to kill off characters so three new ones will be introduced.

    For three episodes it's been the same thing. This is a present-time issue. Not a future, "oh well wait for the next one". I wouldn't doubt on them treating Lee the same for the rest of this. Cycles don't just break.

    You're still wrong on the Kenny thing. If you side with him on episode 2 he's far from being a jackass to Lee. And yes, Lee's the only one he can talk to, still doesn't mean you need to treat him nicely.

    Ben has nothing to say because he's only been there for some time. Characters like Kenny, Lilly and Carley have been present for 3 full episodes, a timespan of 3 months, while we can only talk to Ben after we get to camp on episode 2 and some more on episode 3.

    And this is a present-time issue for a game that hasn't even been fully released yet? Geez. But I think it's kinda useless to be discussing this. You're not gonna change the way I see things and I'm not gonna change the way you see things.
  • edited September 2012
    Maugly wrote: »
    No they're not. They volumes, since I can buy them on their own. I don't remember chapters being sold on their own, not happening out there, sir, no can do.
    And to get out of useless conversation. FAQ directly states we'll got an effect of our decisions in this very episode. Please name me 4 my decisions which affected this very episode.

    Chapters can be published one at a time in newspapers and magazines. Fan fiction authors also published chapters one at a time, but that doesn't mean they are complete on their own.
    If episode 3 was as standalone game you wouldn't need your save files in order to continue.

    "Please name me 4 my decisions which affected this very episode."
    Now you're just wasting my time. There are plenty of examples on this board. Do some digging.
    I really do not get the point of your outcry. If you dislike the game so much, stop playing it! Is the idea to make us enjoy it less just because you apparently don't?
  • edited September 2012
    YamiRaziel wrote: »
    Chapters can be published one at a time in newspapers and magazines. Fan fiction authors also published chapters one at a time, but that doesn't mean they are complete on their own.
    If episode 3 was as standalone game you wouldn't need your save files in order to continue.

    You don't get to pay for a chapter, you pay for the magazine, that's some difference.
    And, uhm, well, forgive me my rudeness, but you really start to sound like your avatar. I hope you're not going to go shooting spree eventually?
  • edited September 2012
    Maugly wrote: »
    You don't get to pay for a chapter, you pay for the magazine, that's some difference.
    And, uhm, well, forgive me my rudeness, but you really start to sound like your avatar. I hope you're not going to go shooting spree eventually?

    Nobody forced you to buy it 1 chapter at a time. You could've waited for the full game release. It was your choice to buy it that way... why complain now?
  • edited September 2012
    YamiRaziel wrote: »
    To me stating that Telltale lied and false advertised their game because some people want to have God given powers and other feel bad for not being able to bone a certain character in the game is not something I'm gonna take as mature attitude.

    Aldaron, it does say more about me? You know that I did check your thread and I found 3 pages of arguments how the game could've been better if it had more sex.

    I don't know about the others but I didn't said that they lied. I wish it had more choice, I wish it had sex and relationships, I wish it was more realistic and closer to the original source. But it's still a great game.

    And I didn't wrote those 3 pages, my first post had several concerns, people (like you) became fixated on sex. Not only that, but you and a couple of others felt so strongly about it that insulted me and became openly hostile without any reason at all. It certainly speaks more of your character than mine.

    And when I say "sex" I don't mean "sex scenes" or "sex mini-games".


    Carleys dead didn't bother me, but like MichaCHOW what did bother me is that the dialogue options were irrelevant, nothing we did up to that point mattered at all. Worse is the fact that you can decide on the outcome of Lily killing Carley. You HAVE to let her go. She has to escape and that sucks.

    The Ben situation is the same. You can't kill him, beat him, kick him out or even tell or him. You either forgive him or are mad at him but that's it. Nothing you do really matters.

    I get that some things are other characters decisions (like Carleys death) but where are MY decisions? Lee decisions are nowhere to be found, there's barely any consecuence to them.
  • edited September 2012
    Aldaron wrote: »
    I get that some thing are other characters decisions (like Carleys death) but where are MY decisions? Lee decisions are nowhere to be found, there's barely any consecuence to them.

    Don't worry, in season 137, episode 95 you've got to see an effect of all your decisions you've made that far :)
  • edited September 2012
    Aldaron wrote: »
    I get that some thing are other characters decisions (like Carleys death) but where are MY decisions? Lee decisions are nowhere to be found, there's barely any consecuence to them.

    Oh, don't mention such things it's a blasphemy for some people. It doesn't matter how hard you try to explain them that you are disappointed not because some woman has died neither because you didn't get God powers but because you just want to see something different at the end which is a consequence of your own actions they won't believe it.
  • edited September 2012
    haven't read through this whole thread, so apologies if this has been said before. (and let me preface by saying I'm enjoying the game thoroughly and look forward to eps 4 & 5)

    I'd have to agree with those 'complaining' about the illusion of choice. As of the end of ep3, the only real decisions from 1 & 2 that would seem to have any impact in the next two are: did you back Kenny or Lilly (if Kenny, he'll have a positive/helpful part next episode; if Lilly, he won't); and how have your decisions impacted Clem.

    perhaps I was hoping for the impossible with this game, as it claimed that 'your decisions impact the outcome'; so maybe I read too much into that as more of those old "choose your own adventure" books, where if I chose the path to page 52 instead of page 67, the outcome was drastically different.

    In that line of thinking, here's my 2 cents/suggestion to the programmers/writers for the next installment: Make it *exactly* like a choose your own adventure book in this way, and I'll use the Kenny/Lilly motel power struggle as an example. You choose to back Kenny and say the group should go. Lilly refuses and decides to stay. Kenny & family/Lee/Clem/Ben all get in the RV and leave, Carly/Doug decides to stay with Lilly as she/he doesn't feel it's right to leave her alone - the rest of that path continues as played out (minus the Lilly/Carly-Doug incident on the road). Choice 2: You back Lilly. Kenny curses you for never backing him up, loads up his family in the RV (maybe Ben goes too), leaving you, Clem, Lilly and Carly/Doug at the motel. The episode plays out with the assault by the bandits/walkers. You/your group kill a lot of bandits and walkers, but run out of ammo and are eventually overrun - end of game (you don't get to play ep 4 or 5 in that decision path). Like the adventure books, sometimes your story ends within one or two choices/50 pages, versus lasting for countless choices/100s of pages.

    Might suck when you get to that point and realize your game is over without getting to the next episode, but that's incentive to replay and find a better path to get to it.
  • edited September 2012
    In that line of thinking, here's my 2 cents/suggestion to the programmers/writers for the next installment: Make it *exactly* like a choose your own adventure book in this way

    I think this ain't gonna happen, because probably not only ep.4, but also ep.5 has already entered the production.
  • edited September 2012
    Maugly wrote: »
    I think this ain't gonna happen, because probably not only ep.4, but also ep.5 has already entered the production.


    I meant next installment as the part 2/next set of 5 episodes. I don't see the current style changing for the last 2 episodes of part 1.
  • edited September 2012
    haven't read through this whole thread, so apologies if this has been said before. (and let me preface by saying I'm enjoying the game thoroughly and look forward to eps 4 & 5)

    I'd have to agree with those 'complaining' about the illusion of choice. As of the end of ep3, the only real decisions from 1 & 2 that would seem to have any impact in the next two are: did you back Kenny or Lilly (if Kenny, he'll have a positive/helpful part next episode; if Lilly, he won't); and how have your decisions impacted Clem.

    perhaps I was hoping for the impossible with this game, as it claimed that 'your decisions impact the outcome'; so maybe I read too much into that as more of those old "choose your own adventure" books, where if I chose the path to page 52 instead of page 67, the outcome was drastically different.

    In that line of thinking, here's my 2 cents/suggestion to the programmers/writers for the next installment: Make it *exactly* like a choose your own adventure book in this way, and I'll use the Kenny/Lilly motel power struggle as an example. You choose to back Kenny and say the group should go. Lilly refuses and decides to stay. Kenny & family/Lee/Clem/Ben all get in the RV and leave, Carly/Doug decides to stay with Lilly as she/he doesn't feel it's right to leave her alone - the rest of that path continues as played out (minus the Lilly/Carly-Doug incident on the road). Choice 2: You back Lilly. Kenny curses you for never backing him up, loads up his family in the RV (maybe Ben goes too), leaving you, Clem, Lilly and Carly/Doug at the motel. The episode plays out with the assault by the bandits/walkers. You/your group kill a lot of bandits and walkers, but run out of ammo and are eventually overrun - end of game (you don't get to play ep 4 or 5 in that decision path). Like the adventure books, sometimes your story ends within one or two choices/50 pages, versus lasting for countless choices/100s of pages.

    Might suck when you get to that point and realize your game is over without getting to the next episode, but that's incentive to replay and find a better path to get to it.

    This is what I was expecting when I bought the season pass a few weeks ago, because that was how it was marketed. If you don't like people stating the obvious and being upset that they were lied to, fine. But doing TTG job for them by arguing with those that were mislead accomplishes what? Other than providing people like me entertainment fighting a war that you will never, ever, win- you accomplished nothing.

    If anything all the people who are voicing legitimate complaints should be thanked, because if TTG gives an F they'll make chapter 4 monumental to make up for the crap they gave us in chapter 3.
  • bubbledncrbubbledncr Telltale Alumni
    edited September 2012
    joorgen wrote: »
    I thought this game was suposed to test how able I would be to survive the zombie appocalypse with its choices, but so far it hasn't at all. I mean technically not taking the food from that one car would be a death sentence but either way we got the food so why not just be the pussy of the bunch too be the only one trying to keep Clementine sane.

    If we were testing how you were able to survive a zombie apocalypse, that would mean that in every moment you were presented a choice, that there is a right and wrong choice. What would we base that on? What's morally right, or best for survival? But you'll find people won't even agree on what's "morally correct" a lot of the time, because everyone has their own set of morals.
  • edited September 2012
    bubbledncr wrote: »
    If we were testing how you were able to survive a zombie apocalypse, that would mean that in every moment you were presented a choice, that there is a right and wrong choice. What would we base that on? What's morally right, or best for survival? But you'll find people won't even agree on what's "morally correct" a lot of the time, because everyone has their own set of morals.

    That's not what bothers me. I don't mind that there's not a right choice, my problem is that I have few choices and most of them are pointless, they don't affect what happens in any way.
  • edited September 2012
    Aldaron wrote: »
    That's not what bothers me. I don't mind that there's not a right choice, my problem is that I have few choices and most of them are pointless, they don't affect what happens in any way.

    more accurate to what I wanted to say =P I choose to take the food in the car, I get food. I choose to not take the food in the car I still get food.

    Also I am happy that you didn't go the troll method there telltale man, I was half expecting a sarcastic remark at how I am a gamer so I would be dead no matter what XD

    I do agree that it is good that there is no rights or wrongs, but I wanted to feel the consequences more heavily than I felt I did.
    The time I chose not to take the food I wanted to see a real heavy impact sorta like the others chose to take alot less food and only bare necesities instead at that time. Then maybe seeing the desperation you'd end up with.

    I dunno. I am not saying your jobs are easy because it sure as hell isn't, but I
    just know that it feels like less than what I was promised. Good story though but yeah =P
  • edited September 2012
    YamiRaziel wrote: »
    You don't want choices, you want to be Gods. Well, you are weak whining humans both in the game and RL apparently. Get over it.

    Do you know what choice is? Choice is whether to be good or bad to a little girl who's parents are probably dead.
    Saving everybody from certain death is your latent dream of being more than you are. You want to be heroes you're not in RL and because you can't be, you start crying that the game doesn't allow you to make choices.
    This is pathetic, honestly!

    No it's not that and you already know it. We have already discuss this subject numerous time, i don't want to be a god, i just want to see one of my decisions lasting. I've yet to see one... Doug/Carley are dead...
    And how can we be bad with clem ??? Don't give her hat ? (woooo i'm evil !!!) not checked her finger (aaah i'm a hangman !!!). You know what the majority mean by impact.

    Originally Posted by YamiRaziel View Post
    Maugly, choice and result are two different things. You can try to save her or not. That's choice.
    Her death is the RESULT of somebody else's choice.

    Yes but it's not this person who buy the game, it's me and this person say: your choices will lasting... I just want to have an impact, it's not the same to be a god right ?( and what is this argument ??? We are speaking about the players choice, not "choices" made by a bunch of pixel, this is not choices, this is programmation, Lilly can't make choice)

    Again, i don't thinks a simple change of dialogue can improves an important thing in any game: replayability. By now, all i see is the same story, no matter the side, no matter the dialogue, it's always the same outcome. So TWD is a good interactive comic sold 25 dollars, it's not cheap for a comic...

    @viser yes it's only the third, but what is the point to play the first three if the outcome are always the same ? Do you really thing you will see lee dying in 4 or 5 episode because off a choice made in the second ? i don't think so... It 'll be a little change, like the hoodie, an equipment at best, a living or dead sub character (like ben, who have nothing to say, to do... and he will die seconds after). Nothing important. I may be wrong, i wish i'm wrong... Again, replayability is smashed...

    now a question :
    Do you really thing the second season will have success the same success as the first ?
    My answers is no. Look at the steam succes page of the game, Tellatale lost a lot of players (really... last time i cheked more than 80%, it's really a lot for a middle chapter !!!) So, do you think the base of players is satisfied ? I don't speak about fan (after all this word came from fanatics) but of the lambda player, mister and miss everybody.
    Look at the steam forum and you will have your answers... and the number of player everyday, the max i see was 1.250 worldwide (on pc), obscures games that we never heard of are doing better. It's few, really few. Look at others forums, it's always the same thing: choices don't matters. And don't forget bad mouth to ear is bad for a game, worse than a good review of IGN (lol).

    But i think tellatale already know that fact.
    I'll just wait for chapter 4, after all i've a season pass, but don't count on me for the second, i've already said to my friends to wait before buying the game, just to see lasting choices... At last, on this, my choice matter no ?
    If they want to play they can on my steam account, so they don't have to buy it.

    edit: @Aldaron, you'd made a great post !
  • edited September 2012
    Someone on IGN said this and I agree completely:

    Here's my problem with the way the game is now going (SPOILERS)... I also replayed it several times to try to save Carly, and there was no way. And I left Lilly behind. I have 2 games going-- one where I'm heroic and trying to make the right choices, hard as they may be. Then I have a second playthrough where I make all of the completely opposite choices, because I wanted to see the other side of the game. They're both turning out to be exactly the same. It doesn't matter which character you chose to save in Episode 1, Carly or Doug. Whichever one was left gets killed this episode, and there's no way to save them. Then, even if you choose to bring Lilly with you, she steals the RV immediately upon finding the train, and she's gone. All of the seeming choices the game is offering are purely cosmetic in the most superficial sense. None of the choices we're making really change the outcome of the game in any way. Now, Walking Dead is still a fun game to play, and it's still pretty to look at. But as I was playing Episodes 1-2, I was ready to give the game a 9-10. Now playing Episode 3, and having it revealed how superficial all of the choices we can make are, and what little effect they actually have on the predetermined narrative, I'm rating the game probably about a 7.0. I understand that it might have been difficult to truly incorporate the different choices. It would have meant making a bigger game, where you don't see everything on one playthough. It would have been like one of those old Choose-Your-Own-Adventure books where you have to keep going back to reread it to see how the other choices play out and to be able to see all of the story. But that was also the main selling point of the game, the gimmick that we were playing it for. That we could make tough choices that would have a real effect on the narrative. This is why people are excited to play it, and where the replay value would be. But as the episodes go on, to see that this selling hook is really all lip service and that it doesn't have much tangible effect on the outcome of the game... well then the game is nothing other than a narrative story. The choices dress it up to make it look like we play some part, and to emotionally involve us in the narrative, but as this streamlining continues, and as more and more players realize that our choices do not really effect the narrative of the game, everyone is going to be much less enamored of a game that actually does not involve them in any way, and they will probably feel much less connected to it than they currently are. Let's just say I've become incredibly disappointed in a game that I was initially extremely excited about.
  • edited September 2012
    *Wall of Text crits you for 1,000,000 points. You die.*
    Restart <Y/N>?

    tldr;
  • edited September 2012
    @Grey: Your post summarize the vast majority off critics on the web...

    I'm at the same state...
    All the results are always the same, what you do, wht you say, what you choose don't matter.

    @Ramiraziel (and others): what would be your answer to the post of Grey ?
    (if i would be ironic, i would say: Lilly, a NPC, CHOOSE to kill another NPC, at last her choice tailor the story unlike mine...)

    @Xarn : my commentary will be really constructive :LOL ^^
  • bubbledncrbubbledncr Telltale Alumni
    edited September 2012
    joorgen wrote: »
    more accurate to what I wanted to say =P I choose to take the food in the car, I get food. I choose to not take the food in the car I still get food.

    Also I am happy that you didn't go the troll method there telltale man, I was half expecting a sarcastic remark at how I am a gamer so I would be dead no matter what XD

    I do agree that it is good that there is no rights or wrongs, but I wanted to feel the consequences more heavily than I felt I did.
    The time I chose not to take the food I wanted to see a real heavy impact sorta like the others chose to take alot less food and only bare necesities instead at that time. Then maybe seeing the desperation you'd end up with.

    I dunno. I am not saying your jobs are easy because it sure as hell isn't, but I
    just know that it feels like less than what I was promised. Good story though but yeah =P

    I understand where you come from - I myself am a gamer whose favorite games are RPG's where my choices affect the story.

    Without wanting to spoil the Mass Effect series, I spent years looking forward to and theorizing what all the outcomes of my decisions in ME1 and ME2 would have - only to find out that the things I thought were big choices and thought would help me out/screw me over, actually had no effect at all.

    And while I understand as a gamer how disappointing that is, I also understand as a developer how hard it is to make a game that rewards you for certain choices. Not only how much more expensive it is from a production standpoint, but also because rewarding people for certain choices implies that those are the correct choices, which isn't something you want to do in a game about making tough choices. But we do keep track of every choice you make, and it does affect what the other characters think of you.

    I would say, as someone who knows what's coming, to wait until the end of the series to complain about whether or not your choices had any meaning. If you still don't think they did, we'd love to hear why, and suggestions for improvement. But just like the zombie apocalypse, bad things will always happen, despite your best efforts.
  • edited September 2012
    bubbledncr wrote: »
    I would say, as someone who knows what's coming, to wait until the end of the series to complain about whether or not your choices had any meaning. If you still don't think they did, we'd love to hear why, and suggestions for improvement. But just like the zombie apocalypse, bad things will always happen, despite your best efforts.

    Now I'm extremely excited. Thanks for staying true to the tone of the comics!
  • edited September 2012
    One lasting consequence? So you're suggesting that Lee, Kenny, and the player all have Alzheimer.

    Yup, they might as well have alzheimer's. None of the decisions so far have done anything other than very slightly changed a scene or altered a little bit of dialogue, mostly with kenny.

    Saved duck or shaun? Doesn't change anything, kenny forgets it immediately afterwards and only brings this back up again near the end of episode 3, by which time you'll have probably have forgotten who he's even talking about.

    Saved carley or doug? doesn't change anything much, they both die in almost exactly the same way at the same location in the same time basically.

    Gave the gun to the girl in the motor inn? doesn't matter because there's nobody left apart from lee who even remembers that, and he won't even tell anybody about it now most likely.

    Shot the girl at the start of episode 3? SPOILER WARNIoh wait it doesn't matter because the amount of supplies you collect doesn't matter and you have infinite ammo anyway.

    A LOT of the dialogue in this game stays the same unless you specifically decide to be as friendly or as mean as possible, there's not really any middle ground.
    Everything in Heavy Rain happens in a linear fashion too. The only stuff that changes is whether your characters are alive or not at the end. That's probably going to be the same in this game, too. Only the last handful of survivors can survive or die based on your actions.

    How are the billion pointless decisions in Heavy Rain are different from the hundreds in Walking Dead? Fail the driving portion, you still get the next clue. Don't gather clues? You still can find the solution. Someone dies? The story still continues through the same mystery.

    The choices in heavy rain at least affect how the endings are (and i think that if a character dies halfway through, then the other characters might act differently or talk differently, i don't remember now).
    The way it's looking in TWD, your choices probably won't even affect the ending.


    There's choices in every game. You can choose whether you'll shoot an enemy or not, you choose if you pick something up or go in a secret area. You choose where you walk, or if you play the game at all.

    The difference is that this game specifically advertised CHOICES, which to most people would mean that the choices you pick in the game actually hold some more significance than usual games..

    Also, i didn't really care about carely, so the reason that a lot of people are complaining about this isn't because they wanted a virtual girlfriend (there's dating sims for that), i didn't care about "having sex" with her or whatever, i just didn't like the way she died.

    She just fell to the ground, people cared more that lilly shot her rather than carley actually being dead. A better way to dispose of her character would have been something more emotional, such as her having her guts ripped out by a zombie but still being alive for a few seconds, and you have the option of killing her or leaving her to bleed out. That's an emotional scene.
  • edited September 2012
    @bubbledncr: can you just explain a little please, you said:

    "Not only how much more expensive it is from a production standpoint, but also because rewarding people for certain choices implies that those are the correct choices, which isn't something you want to do in a game about making tough choices."

    How can't be wrong choices if their are tough ? How can the choices can meaning (and if i use the advertissment : lasting) if their can't be wrong ? At best, they'll "change" dialogue, custscene but not tailor the story herself, it will always you're in A, go in B ('like ep3) without any chance to change anything and the final state will always be the same ('same survivor, same state, same equipment etc...)
    Thanks for your attention.
  • edited September 2012
    malcom155 wrote: »
    @bubbledncr: can you just explain a little please, you said:

    "Not only how much more expensive it is from a production standpoint, but also because rewarding people for certain choices implies that those are the correct choices, which isn't something you want to do in a game about making tough choices."

    How can't be wrong choices if their are tough ? How can the choices can meaning (and if i use the advertissment : lasting) if their can't be wrong ? At best, they'll "change" dialogue, custscene but not tailor the story herself, it will always you're in A, go in B ('like ep3) and the final state will always be the same ('same survivor, same state, same equipment etc...)
    Thanks for your attention.

    Aren't the cutscenes and dialogue the majority of the story?
  • edited September 2012
    @marleysativa: choosing Carley:Doug change the story (a little but at last it do), dialogue can change (not in this game) the story. At the end of episode three can you tell me the difference in the story ('surviving character's, final state, dialogue) between your saves with differents choices ?
    And what you would answer to the post of Grey please ? I'm curious....
  • edited September 2012
    How choices work: "They affect how other characters see Lee"

    How characters currently see Lee: As living! They're ghosts! Except Lee can't see any of them because they're all dead! Oh the joy of living!
  • edited September 2012
    Now I'm extremely excited. Thanks for staying true to the tone of the comics!

    Don't get too excited, they promised the same at Episode 1 (see page 1 of this thread) and promised change. Now we are 60% done and nothing happened :)
  • edited September 2012
    malcom155 wrote: »
    @marleysativa: choosing Carley:Doug change the story (a little but at last it do), dialogue can change (not in this game) the story. At the end of episode three can you tell me the difference in the story ('surviving character's, final state, dialogue) between your saves with differents choices ?
    And what you would answer to the post of Grey please ? I'm curious....

    Bear with me, I'm trying to make sure I'm understanding what you're asking so if I don't answer your question correctly, I'm sorry.

    The decisions you made as the episode went along altered the episode quite a bit. Your decision regarding Lilly, how you handled the situation with Kenny's family, and your discussions with Clem. Everyone ended up at the same place but your interactions with the characters may have been much different. This isn't the final episode, we've still got two more to see how those interactions and decisions play out. It's still too early to say they have no meaning at this point.
    Don't get too excited, they promised the same at Episode 1 (see page 1 of this thread) and promised change. Now we are 60% done and nothing happened

    I saw them say that they were trying to make them matter further down the road (not that some don't matter now). We're only at episode 3 of 5 at the moment. I think I've just got a different opinion on what matters and what doesn't from some of you guys.
  • edited September 2012
    @ Marleysativa i understand. For me when i play the first two episodes, i thinked the choice Carley/Doug could last until the last chapter, so this choices impact and change at last one character. I choosed who is alive and i thinked "this is great, a character change between saves". But in the third all choices are erased and you can't make any choice, you just follow the story.

    We'll see, but for the 80% who left, it's too late...
  • edited September 2012
    bubbledncr wrote: »
    I understand where you come from - I myself am a gamer whose favorite games are RPG's where my choices affect the story.

    Without wanting to spoil the Mass Effect series, I spent years looking forward to and theorizing what all the outcomes of my decisions in ME1 and ME2 would have - only to find out that the things I thought were big choices and thought would help me out/screw me over, actually had no effect at all.

    And while I understand as a gamer how disappointing that is, I also understand as a developer how hard it is to make a game that rewards you for certain choices. Not only how much more expensive it is from a production standpoint, but also because rewarding people for certain choices implies that those are the correct choices, which isn't something you want to do in a game about making tough choices. But we do keep track of every choice you make, and it does affect what the other characters think of you.

    I would say, as someone who knows what's coming, to wait until the end of the series to complain about whether or not your choices had any meaning. If you still don't think they did, we'd love to hear why, and suggestions for improvement. But just like the zombie apocalypse, bad things will always happen, despite your best efforts.

    Oh I am definitely waiting for the end to cast my stones =P I do however always express my fears
    Notice how I am on the fence sorta balancing back and forth between what to think and not going like GIVE MAH MONEY BACK!!

    I must say the story you people at telltale have managed to make is an incredibly engrossing and interesting one. I am really looking forward to the last 2 episodes and hope I see it the same way you guys do =)

    One question I might have though that I don't expect getting answeared is, is it hard to make a game and anticipate how its going to be recieved in an objective way? I mean since every developer spends alot of time they get attached to what they create and sorta lose their objective view on said product
  • edited September 2012
    malcom155 wrote: »
    @ Marleysativa i understand. For me when i play the first two episodes, i thinked the choice Carley/Doug could last until the last chapter, so this choices impact and change at last one character. I choosed who is alive and i thinked "this is great, a character change between saves". But in the third all choices are erased and you can't make any choice, you just follow the story.

    We'll see, but for the 80% who left, it's too late...

    We can't say that all of our choices are for naught. Like I said, we've still got two episodes to play through. As for Doug/Carley, Katjaa, and Duck... this is the zombie apocalypse. People are going to die and we cannot expect to save everyone. This is the Walking Dead after all.

    I'd say that 80% is a bit of an exaggeration considering the two polls posted so far, no? :p
  • edited September 2012
    i don't speak about polls...

    i speak about that '(and you'r''e right, it's not 80%, it's ONLY 72.7%):
    http://steamcommunity.com/stats/TheWalkingDead/achievements

    And we are only at the middle of the game...
    You can keep yoour "it's the walking dead world" argument please; I don't speak about any off the characters dead, i speak about the fact that no matters what you do, you say or anything else, nothing change... You can't change nothing ! I was just giving example

    Oh, forgive me, you can change what the characters think about you. Seeing this changing anything is another story
  • edited September 2012
    In any game that isn't a sandbox RPG, A and G and Q and Z are set in stone. All of the other letters you can choose if they're upper or lower case. You still go through the alphabet and might be able to do S before R, but G and Q and Z will always happen because one story is being told. If you want a game where you can do anything, you're better off playing a Choose Your Own Adventure or Skyrim.

    A game where you can fully dictate the events as a god (as was just said) is not feasible at the time. We're just past the point of the illusion of choice and are getting into the idea where you can tell one story with variations (different textures based on a psychiatrist's questions, one person swapped with another, a different set of gear, or in extreme situations an alternate path). Name a game where there are fully branching paths with multiple, mutable endings and events completely independent of the story wholly exclusive to your choices where everything is truly tailored to your choices. It's not Heavy Rain. It's not Mass Effect. It's not this game. It's only available as text thus far.

    You're demanding more from a genre that's barely put on training wheels. Wait for it to reach puberty before you ask why it doesn't have boobs, to use a horrible analog.
  • edited September 2012
    malcom155 wrote: »
    i don't speak about polls...

    i speak about that '(and you'r''e right, it's not 80%, it's ONLY 72.7%):
    http://steamcommunity.com/stats/TheWalkingDead/achievements

    And we are only at the middle of the game...
    You can keep yoour "it's the walking dead world" argument please; I don't speak about any off the characters dead, i speak about the fact that no matters what you do, you say or anything else, nothing change... You can't change nothing ! I was just giving example

    Oh, forgive me, you can change what the characters think about you. Seeing this changing anything is another story

    There was almost the same decrease in people that completed those achievements between each episode (not to mention it doesn't take into account the Xbox360 users or the PS3). I'm talking about the polls on this site.

    If you don't want me to use the "it's the Walking Dead" argument, don't bring up not having a say in other characters' deaths. I've already explained what I mean by decisions and choices. I spent the time to try and figure out what you were saying, the least you could do is do the same. I've given you examples of differences in character interactions and dialogues. So, while all players end up in generally the same place, the interactions and some events could be quite varied from others.

    You're literally expecting AAA title features in an indie developed 30 dollar game.
  • edited September 2012
    I'm sorry but I find it extremely funny how people are grasping at strays trying to prove that your choices have mattered so far. Especially when a telltale team member pretty much said that yeah so far things don't seem to have an impact....Seriously, wake up guys.
  • edited September 2012
    I'm sorry but I find it extremely funny how people are grasping at strays trying to prove that your choices have mattered so far. Especially when a telltale team member pretty much said that yeah so far things don't seem to have an impact....Seriously, wake up guys.

    ^ This!
  • edited September 2012
    I'm sorry but I find it extremely funny how people are grasping at strays trying to prove that your choices have mattered so far. Especially when a telltale team member pretty much said that yeah so far things don't seem to have an impact....Seriously, wake up guys.

    Where did a team member say that? Also, why not address the points of some of the other posts in the thread instead of throwing another useless post into the mix?
  • edited September 2012
    Where did a team member say that? Also, why not address the points of some of the other posts in the thread instead of throwing another useless post into the mix?

    Its on the internet dude, so it must be true!
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