Limited Choices discussion (merged threads)

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Comments

  • edited September 2012
    Okay, dude, you really need to calm down.
    lol what made you assume I'm not calm?
    Stop blindly defending the game against any and all criticism, I didn't say I was entitled, I didn't say they misled me, I was just saying that those things would make it a much better game. I wasn't just complaining either, it was constructive criticism, because I think TTG can do so much better than this. These guys have a ton of potential.
    No one is BLINDLY defending the game. It's very simple, if TTG promised X, and we didn't get X, then we have a problem. But if TTG did NOT promise X but consumers WISHED for X, then TTG is not at fault.
  • edited September 2012
    Weili wrote: »
    lol what made you assume I'm not calm?


    No one is BLINDLY defending the game. It's very simple, if TTG promised X, and we didn't get X, then we have a problem. But if TTG did NOT promise X but consumers WISHED for X, then TTG is not at fault.

    For the last time, I AM NOT SAYING THEY ARE AT FAULT. I am saying that if they added these things to the game (which I would gladly pay for as DLC) it would turn TWD into a great game instead of just a good one.

    And yes, you ARE blindly defending it. You're not really understanding what I'm saying.
  • edited September 2012
    Weili wrote: »
    You can be physically 33, married and about to be a parent but still think and behave like... well, not.

    And you know me well enough to judge me? I don't get whay are many of you so hostile.
    Weili wrote: »
    Please correct me if I'm wrong but when did TWD promise just how different the story would be based on your choices? AFAIK no major game has been able to provide significantly different stories based on player choices. That was one of the major complaints of Mass Effects 3.

    Do you truly grasp just how much "bigger" the game would be if each choice made the story significantly different? Let's assume each episode has 5 story-changing choices. By the end of episode 1, you would have 16 different story lines. By the end of episode 2, you would have 512. By the end of the game, you would have... well quite a few.

    What is the point of having choices if you are not really choosing anything? I realize that the game should be much bigger and that it would be a challenge that doesn't mean that it's impossible.
    Mass effect 3 was crap but it wasn't because it was a lot of work. They just wanted ONE ending, it wasn't that hard for them to add more (they actually did add one more).
  • edited September 2012
    I guess surviving is just more important than sex to some people.
  • edited September 2012
    You're not really understanding what I'm saying.
    I understand what you are saying. I just don't find your logic to be valid.
    Aldaron wrote: »
    And you know me well enough to judge me?
    I merely pointed out that you claiming to be "33, married and about to be a parent" doesn't change how you behave. I have encountered many people who may be more or less mature than their true age.
    Aldaron wrote: »
    What is the point of having choices if you are not really choosing anything? I realize that the game should be much bigger and that it would be a challenge that doesn't mean that it's impossible.
    No one said anything was "impossible". It's just a matter of what TTG promised and what we got. If those two match, then there is nothing to complain about.
    I guess surviving is just more important than sex to some people.
    Apparently not to our soon-to-be-a-parent friend, Aldaron here.
  • edited September 2012
    Weili wrote: »
    I understand what you are saying. I just don't find your logic to be valid.

    Because you're a moron blindly defending the game! It's a good game that could be better with heavier decisions; I'm not asking for complete storyline overhauls, I just want my choices to carry more weight with who lives, and how much they like me actually mattering. Kenny doesn't like me, but it doesn't matter. Carley liked me, but it doesn't matter. Lilly liked me, but it didn't matter. None of these choices make ANY DIFFERENCE TO ANYTHING.
    I just wanted the option to maybe save Carley if I was friends with Lilly, or if I was willing to incur the injury upon myself to save her.

    Why is this so hard for you to understand?
  • edited September 2012
    I don't know why getting on with one person, should make them like someone else and stop them from killing (someone other than yourself)or dying. Seriously, they each have their own personalities etc.

    It really makes no sense.
  • edited September 2012
    Because you're a moron blindly defending the game! It's a good game that could be better with heavier decisions; I'm not asking for complete storyline overhauls, I just want my choices to carry more weight with who lives, and how much they like me actually mattering. Kenny doesn't like me, but it doesn't matter. Carley liked me, but it doesn't matter. Lilly liked me, but it didn't matter. None of these choices make ANY DIFFERENCE TO ANYTHING.
    I just wanted the option to maybe save Carley if I was friends with Lilly, or if I was willing to incur the injury upon myself to save her.

    Why is this so hard for you to understand?
    Wah! I didn't get what I wanted!

    crying-baby.jpg
  • edited September 2012
    Weili wrote: »
    Wah! I didn't get what I wanted!

    You know I'm right. You have no argument left, and because you're immature and can't accept that you were wrong, you post this.

    Grow up dude.
    I don't know why getting on with one person, should make them like someone else and stop them from killing (someone other than yourself)or dying. Seriously, they each have their own personalities etc.

    It really makes no sense.

    Was that even english?
  • edited September 2012
    I guess surviving is just more important than sex to some people.

    It's a false dichotomy, it's not one thing or the other. You can have both (or nethier). Or does having sex is somehow deadly in the Walking Dead Game Universe?
    Weili wrote: »
    I merely pointed out that you claiming to be "33, married and about to be a parent" doesn't change how you behave. I have encountered many people who may be more or less mature than their true age.

    You also implied that I was a horny teen for asking sex.
    Weili wrote: »
    No one said anything was "impossible". It's just a matter of what TTG promised and what we got. If those two match, then there is nothing to complain about.

    I can complain all I want. I think that it's a great game (it's right there in the title) that doesn't mean it's perfect. If you disagree, fine.
  • edited September 2012
    There is no such thing here as having to have both or neither. What they haven't had sex, so let's get them to kill themselves?

    They don't see the need to be bed hopping around the group. Having sex is not necessary. Food is necessary.
  • edited September 2012
    Aldaron wrote: »
    You also implied that I was a horny teen for asking sex.
    Pretty funny how he called you immature when he himself is extremely immature, isn't it?
  • edited September 2012
    Having sex is not necessary. Food is necessary.

    What I don't get is, how long does this last? You get food, you're at a shelter (the motel), and you have to forage again, but not for awhile. You're basically sitting around in an enclosed space for 24 hours a day.

    What do you do with all that time? Fret about death? Do you fret for months and years?

    But let me ask a question about human nature: in what situation where survival was important did people stop thinking about sex? It's in our DNA to reproduce. That's what living organisms have to do to survive as a species. On the Savannah, with all kinds of nasty predators, which was probably worse than zombies that can basically be defeated with noise, it didn't stop people from having sex.

    I don't know. I just don't understand your position.
  • edited September 2012
    Red Panda wrote: »
    What I don't get is, how long does this last? You get food, you're at a shelter (the motel), and you have to forage again, but not for awhile. You're basically sitting around in an enclosed space for 24 hours a day.

    What do you do with all that time? Fret about death? Do you fret for months and years?

    But let me ask a question about human nature: in what situation where survival was important did people stop thinking about sex? It's in our DNA to reproduce. That's what living organisms have to do to survive as a species. On the Savannah, with all kinds of nasty predators, which was probably worse than zombies that can basically be defeated with noise, it didn't stop people from having sex.

    I don't know. I just don't understand your position.

    That's a really good point, actually. Maybe it's because Lilly is crazy and Carley was interested in Lee? I sure as hell wouldn't want to be anywhere near Lilly in that manner.

    Kenny is married, Mark and Ben are both pretty lame, and Lee has the option of pursuing Carley if he wants. So maybe that's why? Carley is interested in Lee, and Lilly is crazy.
  • edited September 2012
    Red Panda wrote: »
    What I don't get is, how long does this last? You get food, you're at a shelter (the motel), and you have to forage again, but not for awhile. You're basically sitting around in an enclosed space for 24 hours a day.

    What do you do with all that time? Fret about death? Do you fret for months and years?

    But let me ask a question about human nature: in what situation where survival was important did people stop thinking about sex? It's in our DNA to reproduce. That's what living organisms have to do to survive as a species. On the Savannah, with all kinds of nasty predators, which was probably worse than zombies that can basically be defeated with noise, it didn't stop people from having sex.

    I don't know. I just don't understand your position.

    But they /don't/ have a safe area, they are constantly low on supplies etc. Food, water, shelter etc. are the necessities.I never said people would stop thinking about it, but there are more important things to consider. Plus, I'm you know that you don't just have sex, and the woman pops one out- to the reproducing bit. They don't want to be travelling with an undernourished, overly stressed pregnant woman.
  • edited September 2012
    You know I'm right. You have no argument left, and because you're immature and can't accept that you were wrong, you post this.
    You are right that I have no argument left because my argument has been clearly stated numerous times already.
    Aldaron wrote: »
    You also implied that I was a horny teen for asking sex.
    Horny teenagers tend to be the kind of people who would complain about a video game lacking sex.
    Pretty funny how he called you immature when he himself is extremely immature, isn't it?
    Oh hey look, you found a reach-around partner.
  • edited September 2012
    Weili wrote: »
    Horny teenagers tend to be the kind of people who would complain about a video game lacking sex.

    And sexualy disfuntional people would complain of the inclusion of sex. See how I can also make assumtions?
    But they /don't/ have a safe area, they are constantly low on supplies etc. Food, water, shelter etc. are the necessities.I never said people would stop thinking about it, but there are more important things to consider. Plus, I'm you know that you don't just have sex, and the woman pops one out- to the reproducing bit. They don't want to be travelling with an undernourished, overly stressed pregnant woman.

    Everybody being dead I image that there's and abundance of comdoms everywere, especially in a motel. They would have a lot of time and it's not like takes forever to do it. They obviously avoided sex for some reason, maybe they were afraid it could push the game ratings past mature but for me made the world and characters feel fake.
  • edited September 2012
    Xarne wrote: »
    40% of the internet is pr0n...
    jus sayin

    http://www.youtube.com/watch?v=eWEjvCRPrCo
  • edited September 2012
    You know I'm right. You have no argument left, and because you're immature and can't accept that you were wrong, you post this.

    Grow up dude.



    Was that even english?

    Sorry. I'll simplify, maybe it was too hard to understand.

    You like two people.
    Those two people do not like each other.
    There is no reason for them to like each other.
    You liking each them, and each of them liking you in return, does not affect their attitudes to each other.

    So going off on a rant how someone shouldn't be killed, because you get on with the person doing the killing,being killed,or both, makes absolutely no sense.

    Does this need further breaking down?

    Of course you need at least two people who like you.
  • edited September 2012
    Aldaron wrote: »
    And sexualy disfuntional people would complain of the inclusion of sex. See how I can also make assumtions?



    Everybody being dead I image that there's and abundance of comdoms everywere, especially in a motel. They would have a lot of time and it's not like takes forever to do it. They obviously avoided sex for some reason, maybe they were afraid it could push the game ratings past mature but for me made the world and characters feel fake.

    If you had read, I was replying to reproduction being a part of survival. Stop replying to things that you are taking out of context.
  • edited September 2012
    dubesor wrote: »
    Why is everyone talking about the term "tailored".

    http://www.telltalegames.com/store/walking-dead



    Profound... lasting consequences...choices that affect how the story plays out...

    In the entire game across all Episodes (so far) there is only ONE lasting consequence. And that is if you gave Clem the Hoodie. Now she wears a hoodie instead of her other clothes. WOOOOOOOOOOOOOOOOW such profound choices.

    One lasting consequence? So you're suggesting that Lee, Kenny, and the player all have Alzheimer. You're suggesting that choosing to save Shawn over Duck isn't profound? Or to teach a little girl how to use a gun and kill zombies? How about leading her on or telling her that her parents are probably dead? Let me guess, none of that matters to you because you're playing a video game, right? Those are big story points, and if you honestly don't consider any of them meaningful enough to cite here, there's no way you'd find anything meaningful in a branching storyline either. All you're doing is taking words and inserting your own meaning into them to make the advertising sound wrong when it's actually spot on.

    http://www.giantbomb.com/the-walking-dead/61-34205/the-walking-deads-faces-of-death-part-1/35-558625/#96

    Check out the interview here for a better explanation of the choices afforded to the player and what they represent, as well as how they affect the story and storytelling. Nobody here is promising you two branching games. It's about getting involved in the story. You never had any interest in the story, as you bought this game strictly so that you could feel important, and that isn't how it's built.
  • edited September 2012
    Well, this is a 5 part series and these guys are all scared shitless. Maybe in season 2 when they get more established in an area they feel is worth making some kinda of camp...
    I think this game is supposed to be about the reactions/perceptions of different personalities to the same situation. I'd rather they focus on that and on making decisions and branches in the story more noticeable than working on whose getting laid. It just doesnt seem like it would be a primary concern at this point. Food, clothing, shelter, weapons, communications are a bit higher on the list
  • edited September 2012
    Aldaron wrote: »
    And sexualy disfuntional people would complain of the inclusion of sex. See how I can also make assumtions?
    First, it's actually spelled sexually (with two L's) and dysfunctional. No I'm not a spelling nazi, just your average, educated American.

    There would be plenty of people who would complain about the inclusion of sex, including sexually dysfunctional people. Even though I know what you're trying to do, your argument is irrelevant because no one complained about the INCLUSION of sex. Heck, as you know very well yourself, there is not even ANY sex in TWD lol

    So don't try to turn attention away from your own problems, especially when you don't even have a leg to stand on.
  • edited September 2012
    So the op wanted sex to make it more realistic, considering the circumstances, with the zombie apocalypse and all. The comics had sex, so what's the big deal? TWD is supposed to be about survival, and making real decisions. Is it really so far fetched that there could be sex in a computer game?
  • edited September 2012
    Masta23 wrote: »
    So the op wanted sex to make it more realistic, considering the circumstances, with the zombie apocalypse and all. The comics had sex, so what's the big deal? TWD is supposed to be about survival, and making real decisions. Is it really so far fetched that there could be sex in a computer game?
    Sex itself is not a big deal nor is it far fetched.

    Had Carley survived, I wouldn't be surprised if her and Lee had sex toward the end of episode 3 or at most episode 4. However, besides Lee and Carley, there just aren't any other suitable couples in the group. Unless of course you wanted to see married sex between Katjaa and Kenny. Considering the circumstances, there is nothing wrong with having no sex in the game SO FAR.
  • edited September 2012
    One lasting consequence? So you're suggesting that Lee, Kenny, and the player all have Alzheimer. You're suggesting that choosing to save Shawn over Duck isn't profound? Or to teach a little girl how to use a gun and kill zombies? How about leading her on or telling her that her parents are probably dead? Let me guess, none of that matters to you because you're playing a video game, right? Those are big story points, and if you honestly don't consider any of them meaningful enough to cite here, there's no way you'd find anything meaningful in a branching storyline either. All you're doing is taking words and inserting your own meaning into them to make the advertising sound wrong when it's actually spot on.

    http://www.giantbomb.com/the-walking-dead/61-34205/the-walking-deads-faces-of-death-part-1/35-558625/#96

    Check out the interview here for a better explanation of the choices afforded to the player and what they represent, as well as how they affect the story and storytelling. Nobody here is promising you two branching games. It's about getting involved in the story. You never had any interest in the story, as you bought this game strictly so that you could feel important, and that isn't how it's built.

    No matter if u choose to save Shawn or Duck Shawn dies. No matter what you choose the same thing happens at the end. The interview doesn't matter, the game was advertised that way, the game just faked it.
  • edited September 2012
    [SPOILERS]
    As it stands, Carley's death seemed massively unnecessary and totally pointless, .

    We knew it would only be a matter of time before Telltale decided to wrap up the alternate stories of Carley and Doug, so they could devote resources to other possible alternate storylines. Otherwise they would have to keep on constructing parallel scenes for both characters all the way to the end of the series. All well and good but that would take resources away from creating other branching decision points. That also provides a reason as to why there is no Lee/Carley affair in Carleyverse. Because money and time would have to be spent creating an alternate subplot in Dougverse.
  • edited September 2012
    I know if a Z-apoc happen in real ife im not thinking bout sex for like the first month lol. But once again who knows if you trap in a house lets say two weeks with someone you attracted to once you feel safe im pretty sure nature shall kick in and you wanna get freaky :p
  • edited September 2012
    are you mature people (at least i think you are mature) really arguing about sex in a videogame? seriously?
  • edited September 2012
    Everything in Heavy Rain happens in a linear fashion too. The only stuff that changes is whether your characters are alive or not at the end. That's probably going to be the same in this game, too. Only the last handful of survivors can survive or die based on your actions.

    How are the billion pointless decisions in Heavy Rain are different from the hundreds in Walking Dead? Fail the driving portion, you still get the next clue. Don't gather clues? You still can find the solution. Someone dies? The story still continues through the same mystery.

    There isn't a game that yet exists that really does the experience that people want. Look: This summarizes it well.
    video-game-memes-the-glory-days-of-squaresoft.png
  • edited September 2012
    (at least i think you are mature)

    Shh...
  • edited September 2012
    thats a good representation, especially of Square Enix
    actually they're all pretty accurate
  • edited September 2012
    One lasting consequence? So you're suggesting that Lee, Kenny, and the player all have Alzheimer.

    Yes I am. The characters actions in the game can not be influenced by anything you ever do or say. The freshest example is Lilly.
    If you side with her from Ep1-3 all the way, 100%, cpr her dad etc she will do the exact same as when you side AGAINST her 100%, help kill her dad etc. She will do the exact same (=kill Doug/Carley and kick you out of RV stealing it if you let her in).
    So yes, I am saying exactly that
    You're suggesting that choosing to save Shawn over Duck isn't profound?

    Yes indeed. Shawn dies either way and Duck lives either way.
    Or to teach a little girl how to use a gun and kill zombies?

    Except her teaching it is no choice, so doesn't belong in this thread. And she didn't learn it anyway as you can see in the trainstation

    The choices this game gives you are minor and not lasting. Again, the only decision that changed anything in the game so far was the hoodie of Clementine. All other decisions resultet in absolute no change whatsoever. You could play the game twice with always doing the exact opposite through all episodes and in both games you will end up in the same exact spot with the same exact people doing the same exact stuff. Except, again, in 1 game Clem might be wearing something different. And that guys, I do not count as profound choices nor affecting how the story plays out.
  • edited September 2012
    Weili wrote: »
    First, it's actually spelled sexually (with two L's) and dysfunctional. No I'm not a spelling nazi, just your average, educated American.

    I appreciate the correction, even when you only do it to show your superiority. To do so you call yourself an "average" educated american meaning that I'm lower than that. Of course, once again, your assumptions got the better of you: I'm american because I live in a continent called american but specifically I'm Argentinian, and english is not my native tongue. It's been a long time since I wrote in this language.
    Weili wrote: »
    There would be plenty of people who would complain about the inclusion of sex, including sexually dysfunctional people. Even though I know what you're trying to do, your argument is irrelevant because no one complained about the INCLUSION of sex. Heck, as you know very well yourself, there is not even ANY sex in TWD lol

    And there's plenty of people who would complain about the lack of sex. It makes the whole thing more unrealistic. And yes, you are complaining that some of us don't like the fact that there's no sex at all. It doesn't have to be explicit and crass, it can be implied.
    Weili wrote: »
    So don't try to turn attention away from your own problems, especially when you don't even have a leg to stand on.

    I didn't realize that I have problems at all, would you be so kind and enlight me?
    are you mature people (at least i think you are mature) really arguing about sex in a videogame? seriously?

    I like adaptations to be faithfull to their original material and besides it's only natural for humans to be humans. Quantic Dream's games usually have sex in an adult fashion. It's nothing wrong with that. Nobody would complain if this were a movie or a tv show, videogames are just another type of media.
  • edited September 2012
    Weili wrote: »
    Wah! I didn't get what I wanted!

    crying-baby.jpg

    Did Telltale promise 1 episode per month?
  • edited September 2012
    One lasting consequence? So you're suggesting that Lee, Kenny, and the player all have Alzheimer. You're suggesting that choosing to save Shawn over Duck isn't profound? Or to teach a little girl how to use a gun and kill zombies? How about leading her on or telling her that her parents are probably dead? Let me guess, none of that matters to you because you're playing a video game, right? Those are big story points, and if you honestly don't consider any of them meaningful enough to cite here, there's no way you'd find anything meaningful in a branching storyline either. All you're doing is taking words and inserting your own meaning into them to make the advertising sound wrong when it's actually spot on.

    http://www.giantbomb.com/the-walking-dead/61-34205/the-walking-deads-faces-of-death-part-1/35-558625/#96

    Check out the interview here for a better explanation of the choices afforded to the player and what they represent, as well as how they affect the story and storytelling. Nobody here is promising you two branching games. It's about getting involved in the story. You never had any interest in the story, as you bought this game strictly so that you could feel important, and that isn't how it's built.

    Here's how 70% of the comments in this thread sound like:
    Who cares, maaan, they all die!!! They all die! My choices do not have an impact. I can't save Carley... grrrr... stupid game advertisement... grr... I CAN"T SAVE MY E-GIRLFRIEND... Grrr they lied!!! There are not choices... they all die... I'm not a hero.... bla bla bla.... I want a refund... bla bla bla

    Seriously, mate, at least I'm giving up on this discussion. People are not here to discuss, they here to whine.
  • edited September 2012
    In the preview of Episode 4 they show Clementine wearing the hoodie. Oh! Feels like TellTale Games had their own script of how they wanted it to go! Follow the real story of Lee Everett! Book coming out after all episodes are done! /sarcasm

    "Oh so that's how it's supposed to go, looks like I made all the wrong choices, Oh wait! What choices?! Everything happened to him the exact way it happened to me! He just talks different, hahahaha. I get it now"
  • edited September 2012
    You got people arguing left and right about how choices do/don't matter. With dialogue being a choice or not, and whatnot.

    Well here's how it goes down.

    Larry will always have a smashed head
    Kenny always ends up a broken mess
    Katjaa and Duck always die
    Carley/Doug always get shot
    Lilly will always leave/get left behind
    Clementine will always want to find her parents


    Nice or mean, Kenny will always drop that nice salt lick on his fat head.

    Your dialogue choices don't affect Kenny, because in the end whether he hates you or not, he gives you the look only a friend would give and says "Got to be honest with each other"

    Whether or not you talked to Kat/Duck or cared about them doesn't matter because he'll always be bit and shot and she'll always be suicidal

    Carley/Doug, saved whoever. Always shot.

    Whether or not you're nice/mean to Lilly she'll ditch you/you leave her

    Being nice or mean to Clementine, she's always going "I want to see my parents" and talk to the mystery creeper.

    ________________________________________________________

    You will always get kicked off the farm.
    You always end up in the fridge.
    You will always go to the Dairy.
    You will always fight Andy.
    You will always investigate whether or not you think Lilly's paranoid.

    The list can go on and on.
  • edited September 2012
    OP, who said that there wasn't sex in the game? Are you sure that Kenny and Katjaa do not do it in the RV? I'm perfectly okay to be in the dark about this. Go ask the developers if you care that much.

    Your problem is not the lack of sex in the game, it's your character's lack of sex that bothers you.
    Which brings us back to what Weili said:
    You can be physically 33, married and about to be a parent but still think and behave like... well, not.

    Also, next time before you decide to start a new thread, you can use the search engine to check whether there are such topic or not. Guess what, there is another absolutely identical thread. If you're not gonna do it for us, do it for the mods. Make it easier on them.
    Awesoke wrote: »
    Too many horny, young teenagers playing this game. Go outside and mingle. It's more fun, trust me.

    This sums it all up.
  • edited September 2012
    I've never seen it put like this before! Thanks for the fresh, original perspective! This really does deserve it's own thread! :)
This discussion has been closed.