You know, everyone says that EA will just pass development off to BioWare, and it'll be good. No, not really. BioWare isn't the same company it was in 2003.
EXCELLENT news. Really, excellent. I have no interest in Star Wars games, everything has been done already, and Electronic Arts actually wasting their time producing new Star Wars material diminishes the chance that they'd actually make something I'd even want to own.
Star Wars game music doesn't count cause most of it is ripped straight out of the movies.
There's Republic Commando (with the awesome Vode An theme and other militaristic tunes), and Knights of the Old Republic I and II, and X-Wing and TIE Fighter games also have a lot of music created specially for them (though X-Wing Allience IIRC indeed is pretty much movie music only), as well as Shadows of the Empire, and both Force Unleashed games have their own music, and.... yeah, there's quite a lot of original SW game pieces
There's Republic Commando (with the awesome Vode An theme and other militaristic tunes), and Knights of the Old Republic I and II, and X-Wing and TIE Fighter games also have a lot of music created specially for them (though X-Wing Allience IIRC indeed is pretty much movie music only), as well as Shadows of the Empire, and both Force Unleashed games have their own music, and.... yeah, there's quite a lot of original SW game pieces
You really can't count Shadows of the Empire, it was licensed and overseen like the soundtrack of a Star Wars movie.
You really can't count Shadows of the Empire, it was licensed and overseen like the soundtrack of a Star Wars movie.
I guess. But on the other hand, Shadows of the Empire is this one weird trans-media project, everything: the game (development of which started in 1994, btw), the novel, the soundtrack, the comics, were released in 1996 and being worked on simultaneously, so while it's true that SotE original music wasn't written specifically for the game... it was written for the transmedia project the game was part of, so it counts at least a little bit I think
I guess. But on the other hand, Shadows of the Empire is this one weird trans-media project, everything: the game (development of which started in 1994, btw), the novel, the soundtrack, the comics, were released in 1996 and being worked on simultaneously, so while it's true that SotE original music wasn't written specifically for the game... it was written for the transmedia project the game was part of, so it counts at least a little bit I think
There's Republic Commando (with the awesome Vode An theme and other militaristic tunes), and Knights of the Old Republic I and II, and X-Wing and TIE Fighter games also have a lot of music created specially for them
That's quite clever. It's going to be very weird having a Star Wars movie not start with the 20th Century Fox fanfare, in any case
It was bad enough with the Clone Wars movie. That one didn't even have the main theme.
Thank God Michael Giacchino, as talented as he is, isn't crazy enough to say "Yes, I'll step up before John Williams even gets a chance to say no." He's said that he wants Williams to score these new movies. And I agree.
Butter-smooth. Best mashup I've heard in years, next to the one in Girls where Chris O'Dowd mixes Len's "Steal My Sunshine" with the sound of children at play.
Disney is doing a new animated series called Star Wars: Rebels. They talk up Ralph McQuarrie as a visual influence and Greg Weisman is on board as executive producer, so I'm tentatively semi-interested.
Disney is doing a new animated series called Star Wars: Rebels. They talk up Ralph McQuarrie as a visual influence and Greg Weisman is on board as executive producer, so I'm tentatively semi-interested.
I can tell just from that cover. Also I'm pretty sure due tothe nature of Gargoyles hatchery and society Demona and Brooklyn are siblings (and hinted to have attraction for each other) so it makes snese they are Luke and Leia.
Disney is doing a new animated series called Star Wars: Rebels. They talk up Ralph McQuarrie as a visual influence and Greg Weisman is on board as executive producer, so I'm tentatively semi-interested.
Expect it to be cancelled after season 2. Seriously, he should consider working for Valve or something.
I don't have much to add to this conversation, I just wanted my post #1138 to be in a Star Wars related thread. Uhh... to tie it in... I hope Disney puts their stuff on GOG soon. That's it, I got nothing else.
We likely won't see Star Wars 1313 (I hope EA continues it, but I'm not optimistic. Though, it would be really cool to see what a collaboration between LucasArts, ILM, Skywalker Sound, and Lucasfilm Animation would result in. All the stories I've read about the development reminds me of the early days of Lucasfilm Games when it was part of the Lucasfilm computer division and they shared talent and ideas between themselves, resulting in innovative and technologically advanced (for the time) video games).
But, we will see the result of some of the technology that was developed for the game.
Venture Beat has an article that says that the motion capture technology developed for Star Wars 1313 is going to be used in Hollywood films to assist in computer-generated films to cut down on production time. The video demonstration of the technology is really impressive. It should be interesting to see what ILM is able to do with it:
Comments
Cry.
FYI - I had to try really, REALLY hard not to call that Battlefield 3.
Wait why Ubisoft? Because of their DRM issues?
Note: I hate almost all DRM ever since my disastrous encounter with Window Games and Bioshock.
Huh. Looks like they don't remember many Star Wars games.
I REALLY hope they get a lot of submissions.
That being said, I think the Super Star Wars games had some of the best 16bit renditions of movie music period.
There's Republic Commando (with the awesome Vode An theme and other militaristic tunes), and Knights of the Old Republic I and II, and X-Wing and TIE Fighter games also have a lot of music created specially for them (though X-Wing Allience IIRC indeed is pretty much movie music only), as well as Shadows of the Empire, and both Force Unleashed games have their own music, and.... yeah, there's quite a lot of original SW game pieces
You really can't count Shadows of the Empire, it was licensed and overseen like the soundtrack of a Star Wars movie.
I guess. But on the other hand, Shadows of the Empire is this one weird trans-media project, everything: the game (development of which started in 1994, btw), the novel, the soundtrack, the comics, were released in 1996 and being worked on simultaneously, so while it's true that SotE original music wasn't written specifically for the game... it was written for the transmedia project the game was part of, so it counts at least a little bit I think
Fair enough.
On a broader note, that soundtrack is fantastic.
Episode VII will be filmed in Great Britain because... it's the cheapest place to set up the green screens?
Gonna be honest...with JJ Abrams calling the shots, we might see a lot more of actual sets.
https://soundcloud.com/laserschwert/sets/tie
And just to keep on topic, #2:
https://soundcloud.com/laserschwert/foxney
That's brilliant!!! :eek:
Leigh Adrian Harline and Alfred Newman would be appaled.
I, on the other hand, love it so much that I've sent the link to my friends immediately.
It was bad enough with the Clone Wars movie. That one didn't even have the main theme.
Thank God Michael Giacchino, as talented as he is, isn't crazy enough to say "Yes, I'll step up before John Williams even gets a chance to say no." He's said that he wants Williams to score these new movies. And I agree.
Oh, and Laserschwert...I approve.
https://www.youtube.com/watch?v=TQgvoQ9NEqU
ABFNUAISPDIAISuD YEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSS
Expect it to be cancelled after season 2. Seriously, he should consider working for Valve or something.
We likely won't see Star Wars 1313 (I hope EA continues it, but I'm not optimistic. Though, it would be really cool to see what a collaboration between LucasArts, ILM, Skywalker Sound, and Lucasfilm Animation would result in. All the stories I've read about the development reminds me of the early days of Lucasfilm Games when it was part of the Lucasfilm computer division and they shared talent and ideas between themselves, resulting in innovative and technologically advanced (for the time) video games).
But, we will see the result of some of the technology that was developed for the game.
Venture Beat has an article that says that the motion capture technology developed for Star Wars 1313 is going to be used in Hollywood films to assist in computer-generated films to cut down on production time. The video demonstration of the technology is really impressive. It should be interesting to see what ILM is able to do with it:
https://www.youtube.com/v/CdsFEMDceNg