I will not play season 2 if there is a new main character

That is not Clem. You showed Clem how to survive on her own and when you died she needs to go her own way not find another random man. Those two people on the hill better be walkers. Omid and Christa are most likely dead. Dont you think Clem has seen enough to run away and you can tell Clem to not trust.
Lastly After all you have done as lee to make clem who you want why would you put in a new character to develop.
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Comments

  • edited March 2013
    A new character could work, depending on how Telltale goes about it. But if they really have to use a pre-established personality, my pick would always be Kenny.
  • edited March 2013
    you can't make a protagonist out of an already Established character because that would throw away all the established personality and character development
  • edited March 2013
    That's just stupid and close-minded of you.
  • edited March 2013
    My Clem knows to always be cautious, I didn't tell her to never trust, neither I told her to be to eager to find some group, if she got me right, she'll know that observing is more important, on the other hand - no matter what you told her - she seems to be panicking, when she spots those tho figures out there, so probably she'll freeze to the core, and they approach her, and if that happens I sincerely hope it's Omid and Christa, she needs to see familiar faces now, cause she's lost so much.
    I don't think there would be 2 walkers out in the open, walking so close to each other, it's most likely of human nature... well I guess that would include walkers, I mean their probably humans.

    How do you think Omid and Christa are most likely dead? They were on a rooftop last time we checked upon them, seems rather safe. They're smart, they didn't jump into some herd trying to fight their way outta Savannah.

    However the last thing I want to happen is: That some random dude appears and takes her, it will be weird, Lee is her real second father, and Omid and Christa are her big brother 'n sister, now that dad's gone, bro 'n sis gotta take care.

    Anyways - that's my opinion on that.
  • edited March 2013
    That is not Clem. You showed Clem how to survive on her own and when you died she needs to go her own way not find another random man. Those two people on the hill better be walkers. Omid and Christa are most likely dead. Dont you think Clem has seen enough to run away and you can tell Clem to not trust.
    Lastly After all you have done as lee to make clem who you want why would you put in a new character to develop.

    If we are thrown into a role of an already existing character it would not make sense. I used to be like you, thinking it will be stupid to start with a new guy, but after further thought and debate I have changed my mind.

    for example, if we become Kenny, we would change his personality. He has his flaws, weakness, strengths, opinions and if we were switched to him our personality, flaws, weakness, strengths and opinions would all change who he already is. which would not make sense at all.

    Same goes for any other character that already has an existing personality.
  • edited March 2013
    What would be cool, is the idea Robert Morgan posted in this thread:
    http://www.telltalegames.com/forums/showthread.php?t=44553
  • edited March 2013
    lol, I think just the opposite of you.

    Originally, I wanted to play as Christa, but now I've seen a different side of things. We should have a new "blank slate" character in season 2, just like Lee in season 1.
  • edited March 2013
    Kenny was pre-deetermined, but now he's kinda clean slate. He has come to a crossroad to his presonality, whether he retains the one throughout the game, or the one he started to show in episode 5, and develop onto it
  • edited March 2013
    Mark$man wrote: »
    Kenny was pre-deetermined, but now he's kinda clean slate. He has come to a crossroad to his presonality, whether he retains the one throughout the game, or the one he started to show in episode 5, and develop onto it

    It would be awkward to have such a sudden shift in personality, and interacting with pre-existing characters would feel forced.. Perhaps he could (and should) return as a group member, and his personality development could be somewhat guided by your choices and dialog toward him in season 1, as well as season 2.
  • edited March 2013
    ^I'd like that also, but I think of all the characters so far that are alive(or likely alive) Kenny would be the best choice for PC
  • edited March 2013
    Mark$man wrote: »
    ^I'd like that also, but I think of all the characters so far that are alive(or likely alive) Kenny would be the best choice for PC

    He would be the most suitable preexisting character, but it would be best if Telltale simply created a new character without a predefined personality.
  • edited March 2013
    Podía ser, se ha debatido sobre el uso de Clementine, tantas posibilidades que incluso el juego podría ser un poco decepcionante.
    Te apoyo en un nuevo personaje le daría más vida.
  • edited March 2013
    Podía ser, se ha debatido sobre el uso de Clementine, tantas posibilidades que incluso el juego podría ser un poco decepcionante.
    Te apoyo en un nuevo personaje le daría más vida.

    "It could be, it has discussed the use of Clementine, many possibilities that even the game could be a little disappointing.
    We support a new character would give more life"

    This is what he said according to Google Translate.
    so.. what is he trying to say?
  • edited March 2013
    anonymau5 wrote: »
    "It could be, it has discussed the use of Clementine, many possibilities that even the game could be a little disappointing.
    We support a new character would give more life"

    This is what he said according to Google Translate.
    so.. what is he trying to say?

    Asmat6rCMAAdBgz.jpg:large
  • edited March 2013
    A new character could work, depending on how Telltale goes about it. But if they really have to use a pre-established personality, my pick would always be Kenny.

    This
  • edited March 2013
    Mark$man wrote: »
    Kenny was pre-deetermined, but now he's kinda clean slate. He has come to a crossroad to his presonality, whether he retains the one throughout the game, or the one he started to show in episode 5, and develop onto it

    And this.
  • edited March 2013
    I really want to see Clementine again, but I've been tending to side with those saying that the protagonist shouldn't be a pre-established character. Though I could picture playing as Clem more than any of the others, what with the last segment essentially having Lee passing on the torch to her.

    Even if Kenny did live, it would just feel odd suddenly being able to mold his morality after playing the whole first season being at odds with him.
  • edited March 2013
    I'd expect to see a new playable character, since playing as a pre-established character (Clementine, Kenny, Christa, Omid, etc.) would only risk damaging their characterisation and morals if the player make choices that contradicts their personalities. I feel that these characters are made to stand on their own feet and make their own choices, and it should stay that way.

    As for me I hoping that we don't get another 'Lee' main character, because it would only be the same-old-same-old with Season 1 and Clementine should be seasoned enough to make her own choices. The new main character should be different from Lee enough to make the Season 2 protagonist and his/her journey different from Lee.

    Anyway, that's my two cents.
  • edited March 2013
    I don't mind playing an existing character or an entirely different one, I'll enjoy it either way(as long as it's not Vernon:mad:)

    The only thing i don't want is a scenario where none of the previous characters ever appear at all. I'd probably still play, but i would deeply saddened.
  • edited March 2013
    Mornai wrote: »
    The only thing i don't want is a scenario where none of the previous characters ever appear at all. I'd probably still play, but i would deeply saddened.

    Agree with this (no need for me, to write another comment, if yours says it all)
  • edited March 2013
    That is not Clem. You showed Clem how to survive on her own and when you died she needs to go her own way not find another random man. Those two people on the hill better be walkers. Omid and Christa are most likely dead. Dont you think Clem has seen enough to run away and you can tell Clem to not trust.
    Lastly After all you have done as lee to make clem who you want why would you put in a new character to develop.

    I'd prefer clem to be an NPC. Problem with playing as her is her established character and i actually think the legacy of what you can tell clem in season 1 like "do not trust" would be better observed if she is making her own choices, not you controlling her.

    Only thing they could do to shake my 100% surefire purchase would be to make Lilly the main character, even then i'd probably relent and get it eventually.
  • edited March 2013
    Mikejames wrote: »
    I really want to see Clementine again, but I've been tending to side with those saying that the protagonist shouldn't be a pre-established character. Though I could picture playing as Clem more than any of the others, what with the last segment essentially having Lee passing on the torch to her.

    Even if Kenny did live, it would just feel odd suddenly being able to mold his morality after playing the whole first season being at odds with him.

    All though I agree I'd like a new protagonist over a previous character, if they were to go with an existing character I think Kenny is actually the best choice. As some people have pointed out, by the end of episode five, if he survived, he's in a somewhat similar position as Lee at the beginning of the series from an emotional standpoint. Alone, family's gone, has some deep regrets and is probably unsure how to proceed in life.

    His character, regardless of your choices or behavior to him, also probably has the most moral variance of any of the cast other than Lee. He's starts as a fairly noble guy in the first episode. Agrees to help Larry, comes back for Lee, shows major remorse over not saving Shawn. He goes through a darker period in the next three episodes, becoming increasingly selfish and uncaring. Then in the finale he has a pretty big change of heart in the attic and effectively sacrifices himself to either save Christa or keep Ben from getting eaten alive.

    We basically see two sides to Kenny already so it wouldn't be much of a stretch if players were given the option to nudge him morally in the direction they desire. It's true that he has a personality and history but so does Lee. Even though we control him in the first season there's certain things you can't change about Lee (His past, him wanting to protect Clementine) and even when you make decisions you don't always control his reactions. Like if you help kill Larry he's genuinely apologetic to Lilly, there's no "Larry was asshole. Get over it." option.

    Gameplay wise it'd also be the most realistic way to carry over decisions from the first season since Kenny was present for almost all of Lee's biggest choices. So if Kenny ran into say Lilly or Vernon, you'd have a character who knows those characters from the first season, knows what they did, and could realistically react maybe how the player reacts to seeing them again.

    Like I said, I would actually like a new character, but if they were to go with someone from the first season I think Kenny would actually be a really good fit.
  • edited March 2013
    Like I said, I would actually like a new character, but if they were to go with someone from the first season I think Kenny would actually be a really good fit.

    I know I've already talked about this before, but I still think having Kenny as the PC would allow for a wicked opening for season 2. Imagine the player taking control of Kenny only a few seconds after parting ways with Lee, and helping him to evade the walkers. The saved import would determine whether you rejoin Kenny in the alley with Ben, or inside the building just after saving Christa, but it doesn't really matter since you ultimately end up in the same pre-set story location the moment you start moving.
  • edited March 2013
    Threads like this make me want for an entirely new crew in season 2.

    If Clem's the main of season 2 that would suck the epic suck of suckdom.
  • edited March 2013
    DreadMagus wrote: »
    Threads like this make me want for an entirely new crew in season 2.

    If Clem's the main of season 2 that would suck the epic suck of suckdom.

    Well the odds seem against you here, i recall reading something about Telltale some time ago saying they've been thinking up ideas but none of them have involved an entirely new cast.
  • edited March 2013
    Lulz....

    As long as Clem isn't the main, I don't really give a shit.
  • edited March 2013
    That's the problem with the way Telltale ended S1. It is obvious that some characters will return, such as Christa and Omid, Clementine and maybe Kenny, so they cannot just start with a new group so easily. The reason most people liked Lee so much was because he was an idealised version of themselves, always acting in the very best way the situation allowed in the player's opinion, creating a fairly unique character for everyone who played him. But putting you in the shoes of an already established character wouldn't make much sense, as you will instantly change him into something he/she wasn't before, removing everything you didn't like. The only one who could be excluded from this would be Clementine, as she learned almost everything she now knows from Lee, so it would sense that she would act in a similar way. However, playing as Clementine would not really work either, as most of the decisions in S1 were focused around attempting to protect her from the physical and mental dangers of the new world , keeping her as happy as she can be and teaching her to survive, and, I don't know, playing as Clementine would remove or hinder the protective instinct you form for her. Lastly, if they just introduce a new character, and have them link up with Clem, that character would probably just end up becoming "Lee the Second", basically picking up where he left off the same personality. I am very excited to see how they do S2, and hope to high heavens they do not mess it up, as many previous developers have done to sequels, especially if they try too hard to out do the already loved original.
  • edited March 2013
    The absolute only thing I care about is being able to skip dialogue.

    It's such a tiny thing, but for me and my instinct to go back and explore dialog options, it means having to rewatch scenes 3 or 4 times. I played the first two episodes at a friend's house, and that was enough to be a deal-breaker for me.
  • edited March 2013
    wellgolly wrote: »
    The absolute only thing I care about is being able to skip dialogue.

    It's such a tiny thing, but for me and my instinct to go back and explore dialog options, it means having to rewatch scenes 3 or 4 times. I played the first two episodes at a friend's house, and that was enough to be a deal-breaker for me.

    I think that was intentional. After all, difficult decisions lose their effect if you can simply go back and change it easily. This way, it discourages people from going back to retry, and having decisions stick with you, even if you regret them later.
  • edited March 2013
    That's the problem with the way Telltale ended S1. It is obvious that some characters will return, such as Christa and Omid, Clementine and maybe Kenny, so they cannot just start with a new group so easily. The reason most people liked Lee so much was because he was an idealised version of themselves, always acting in the very best way the situation allowed in the player's opinion, creating a fairly unique character for everyone who played him. But putting you in the shoes of an already established character wouldn't make much sense, as you will instantly change him into something he/she wasn't before, removing everything you didn't like. The only one who could be excluded from this would be Clementine, as she learned almost everything she now knows from Lee, so it would sense that she would act in a similar way. However, playing as Clementine would not really work either, as most of the decisions in S1 were focused around attempting to protect her from the physical and mental dangers of the new world , keeping her as happy as she can be and teaching her to survive, and, I don't know, playing as Clementine would remove or hinder the protective instinct you form for her. Lastly, if they just introduce a new character, and have them link up with Clem, that character would probably just end up becoming "Lee the Second", basically picking up where he left off the same personality. I am very excited to see how they do S2, and hope to high heavens they do not mess it up, as many previous developers have done to sequels, especially if they try too hard to out do the already loved original.
  • edited March 2013
    I know I've already talked about this before, but I still think having Kenny as the PC would allow for a wicked opening for season 2. Imagine the player taking control of Kenny only a few seconds after parting ways with Lee, and helping him to evade the walkers. The saved import would determine whether you rejoin Kenny in the alley with Ben, or inside the building just after saving Christa, but it doesn't really matter since you ultimately end up in the same pre-set story location the moment you start moving.

    Agreed. Kenny is my choice.
  • edited March 2013
    All though I agree I'd like a new protagonist over a previous character, if they were to go with an existing character I think Kenny is actually the best choice. As some people have pointed out, by the end of episode five, if he survived, he's in a somewhat similar position as Lee at the beginning of the series from an emotional standpoint. Alone, family's gone, has some deep regrets and is probably unsure how to proceed in life.
    Fair enough. I suppose I personally feel that handing control of him to the player is an odd way to carry out his character development. His sacrificial choice carried more weight when shown in reflection to his prior actions, but I don't know if I want to have a new perspective on his character based upon his views suddenly coinciding with my own.

    Then again, Telltale's been talking about releasing something that's supposed tides us over before season 2. Maybe it could involve playing a returning character like Kenny before switching to a brand new protagonist next season?
  • edited March 2013
    Mikejames wrote: »
    Then again, Telltale's been talking about releasing something that's supposed tides us over before season 2. Maybe it could involve playing a returning character like Kenny before switching to a brand new protagonist next season?

    What I have heard about this 'mystery thing' that Telltale have been teasing about doesn't seem ot have much to do with the Walking Dead, and I think it might be the release of one of their other games, like Fables or something. They do keep repeating the word "Howl" whenever they talk about it, so who knows.
  • edited March 2013
    crispy01 wrote: »
    What I have heard about this 'mystery thing' that Telltale have been teasing about doesn't seem ot have much to do with the Walking Dead, and I think it might be the release of one of their other games, like Fables or something. They do keep repeating the word "Howl" whenever they talk about it, so who knows.
    The articles I've read quoted Gary Whitta stating that, "Knowing that it’s a way off, and knowing that people are hungry for more Walking Dead… there may very well be more Walking Dead from Telltale before season two."
  • edited March 2013
    Mikejames wrote: »
    The articles I've read quoted Gary Whitta stating that, "Knowing that it’s a way off, and knowing that people are hungry for more Walking Dead… there may very well be more Walking Dead from Telltale before season two."

    May have been the Walking Dead on Vita they just announced.
  • edited March 2013
    That is not Clem. You showed Clem how to survive on her own and when you died she needs to go her own way not find another random man. Those two people on the hill better be walkers. Omid and Christa are most likely dead. Dont you think Clem has seen enough to run away and you can tell Clem to not trust.
    Lastly After all you have done as lee to make clem who you want why would you put in a new character to develop.

    INB4 you buy it and type your opinion on here anyway.

    Saving this for future reference.
  • edited March 2013
    Rizefall wrote: »
    INB4 you buy it and type your opinion on here anyway.

    Saving this for future reference.

    Idc if its not clem i will watch on youtube not gonna waste $25 of my hard earned cash for the same shit babysitting clem she needs to be on her own
  • edited March 2013
    Idc if its not clem i will watch on youtube not gonna waste $25 of my hard earned cash for the same shit babysitting clem she needs to be on her own

    Hahahahaha Clem's protector is now a defector xD. All hail Queen Clem! Oh wait, we have to protect her? *Drops Clem* Didn't happen >.>

    Lol I'd rather Clem be a NPC, and the PC be either Kenny, Christa or Omid, Lee :), or a new PC. I wouldn't mind having to protect Clem though!
  • edited March 2013
    I think as a playable character Clem should be a little bit older. There are so many decisions i dont want to take with a kid. Maybe in one of the next seasons.

    What do you think about Molly? She is tough, smart and could be a perfect partner to show Clem how to survive. Like a big sister.
  • edited March 2013
    fire1 wrote: »
    I think as a playable character Clem should be a little bit older. There are so many decisions i dont want to take with a kid. Maybe in one of the next seasons.

    What do you think about Molly? She is tough, smart and could be a perfect partner to show Clem how to survive. Like a big sister.

    The idea of playing an older Clem has already been shot down on this forum. That would mean moving a little further ahead of whatever's going on with Rick's group in the WD comic book timeline, and most fans don't want to see that, although I think playing a teenage Clementine would solve a lot of the obstacles that Lee's death created for season 2.

    Molly only appeared in the last two episodes, and her character is admittedly less sketched out than Kenny's, but I was never too fond of her. I thought her snarky attitude and superhuman survival skills were annoying, and seemed to clash against the tone of the story up to that point.
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