i will not be saying my least favourite game,
(Although I will say that it starts with an "H" and ends with "alo 3")
But I just remembered something really random:
I was on youtube and someone made a comment on a video,
"sam and max sucks, gta is better". Um, okay then.
so I replied, "Um, they are too different, and no it is not better!"
And he replied back, "okay, name one time in sam and max where you beat someone to death. Yeah, I thought so!"
First of all, you DO beat up people in sam and max, second, that isn't what makes it great.
Lands of Lore 3: I want to kill everyone at EA for doing this to Lands of Lore.
Warhammer Mark of Chaos:
1. What's wrong with base building?
2. The battlegrounds all look the same.
3. It's just no fun for me.
Most people who say those are the worst games they ever played are lying and trying to say "hey i acshully playd the game u guys lolololololol" and look stupid in the process.
i will not be saying my least favourite game,
(Although I will say that it starts with an "H" and ends with "alo 3")
But I just remembered something really random:
halo 3 is not a bad game in any way, you may not like it but that does not make it bad.
i would say that one of the worst games hat i have played is simpsons wrestling
I played a bit of Halo 2 I think... fps games have never been my thing though. It was repetative and WHY doesn't the AI IN YOUR HEAD have the map to YOUR OWN ship!? stupid AI.
The vehical bits were fun but after about an hour i'd just get bored and wander off. I need engaging story from my games... or at least atmophere (which what i've played of Bioshock, does have! YAY!)
I really really LOATHE Jrpgs, I LOVE western rpgs but Jrpgs just piss me off. It's the whole turn based combat, the cut scene attacks and the stupid anime hair/8 yr old brat with a sword/lame plot that irritates me. Japan has made some wonderful games, just no rpgs that I can think of off hand. They excell at the plain weird like Incredible Crisis (man that game is silly) and Oendan... haahahaha.
I can't think of many others to be honest... i've enjoyed 99% of the games I own with the exception of Sim Life.
And I like sim games, especially god sims... Black and white as I said earlier irritated me as well.
Ooo, Never Winter Nights! Not a bad game no, but totally outshone by it's own expansion packs! the original game had the cliche stupid plot that just stopped after chapter one and turned into an endless fetch quest broken up by occassional brilliance (the forest with the ghosts and the lich) and it was NOT designed to allow you to play any class and not have problems. I was playing a rogue and rogues vs dragons who are IMMUNE TO SNEAK ATTACK = DEAD rogue. It was designed for you to play a fighter, a barbarian or maybe a paladin and that was about IT. A magic user? oh you're totally screwed.
Not really D&D as I know it guys, if you aren't gonna let us have the standard 6 person party then either do what Torment did and limit the classes to fighter types only OR adapt the encounters to be more fair to those who don't have feats comming out their arse and a billion hit points.
Also, it was buggy. Second to last chapter my henchman's AI went psycho and he started killing everything on the map... including npcs who weren't even hostile! He died and wouldn't respawn but rather his corpse followed me about (which was creepy) and so I had to reload back from the start of that chapter which i'd almost finished and was left with a henchman of a much lower level because when the game reloads a chapter the henchmen reset to their chapter start default. GAH!!!!
I got angry at the end when after having to kill at least 5 dragons the end game involved (you guessed it) killing TWO MORE DRAGONS!
Ok, someone took the who Dungeons and Dragons thing a little too literally. When in D&D have you ever encountered more that one, maybe two at a stretch dragons in D&D? Why did I have to fight what felt like about a dozen of the bloody things? HOW was I supposed to fight them when I was playing a ROGUE.
bah. In the end my henchman did all the damage while I ran away and hid because I couldn't actually do any damage at all with my short swords. The bloody things were immune to everything apparently OR they only suffered 1hp of damage with each hit... while dealing out about 100hp of damage if they caught me. Instant kill, which isn't fun.
I didn't like nwn as you can probably tell. I did however really enjoy the expansions. Even if HOTU irritated me by telling me that tieflings were "half demons". Then again, this is always a problem when 3.5 tried to have anything to do with the planes.. they just messed it up, got it wrong, failed to get the whole point of planescape as a setting.
But yeah... nwn is probably fun if you play a pure fighter with greater cleave, whirlwind attack and weapon focus... but for a game that claimed to give you freedom of choice, it really did slap you in the face for daring to play something that wasn't a fighter. I mean, I got LESS exp for solving a problem through diplomacy than I did by just gutting all those responsible!? HOW is that fair? Surely you should get the same exp just for fixing the problem!
Now there were some wonderful bits in the original game but unfortunately these were scattered amidst a lot of sloggin through samey forest/city/dungeon to fetch something/kill something/push some button. I don't mind a little bit of dungeon bashing but given HOTU and SOU managed to make it interesting, managed to actually give me a good reason to WANT to go explore this dungeon and kill the monsters... the original game left a sour taste in my mouth. It was boring boring boring.. ooo cool bit.. boring boring boring.. oh what? another freaking dragon? you gotta be kidding me.
There were NO dragons in SOU, and I think one in HOTU which I found would get stuck if you ran into the other room ahahaha. So I left it there and looted it's stuff. Stupid dragon getting stuck in the doorway bwahahaha. I dunno, hotu felt more like the Baldur's gate series did... more actual reason to do things. Chapter one of NWN you have a faint reason, you're getting paid... but then you just meander about following instructions for no real reason. If it were me? I'd have said "screw you Arabeth/random other guy, i'm catching the next ride to cormyr. You lot can deal with your cultists on your own... war with Luskan? hah.. have fun. I'm gonna go chill out down south. I'm a thief not a soldier!"
game: Critical Path
dev: Mechadeus
publisher: Media Vision Technology
It was one of the first FMV (full motion video) CD-ROM games. I paid a pretty penny for it. Then when I popped it in I realized it was little more than a half hour movie with cardboard acting even more wooden than in an adult movie. This 'game' was released in 1993 and that gives some insight into just how bad it was if over the next 15 years nothing has even come close in its total failure as entertainment.
I played Hotel Mario via ROM, It wasn't as bad as people made it out to be. I absolutely hated Ghostbusters for the NES. I never understood the interface nor got past the first screen. I know it's easy to pick on old games like that, but it had zero to no production value.
The worst game I've played was a game called Silverload. It took place in a western setting, and dealt with supernatural, evil vampires (or werewolves, I can't quite remember).
A good premise, maybe, but the problem with the game is that the inventory system, let alone the gameplay in general, was abysmal. Also, I kept dying every twenty seconds, and the game gives absolutely no clue on where to go.
Not to mention the game was buggy as sin... I never was able to beat it. Of course, I think that is a blessing in disguise.
Worst point-and-click adventure game I've played, easily, and probably the worst game I've played, period.
The first graphic adventure game I ever really tried to play was Sierra's The Black Cauldron ... and it was really bad.
I hear that, Jake! The only positive thing I found in The Black Cauldron is that the only way to destroy the Horned King is with a rope. Yeah, rope...
When I did play the game, I accidentally left it running when I tended to some chores, and when I came back I was dead... inside Dalben's cottage! What kind of mentor is that, allowing his pupil to die from dehydration right in front of him?! Hen Wen didn't seem to care much, either...
And then his bike ran out of gas and he crashed and died.
Actually it was a bike/time machine, so he accidentally went back in time to the middle ages where they accused him of being a witch so they burned him on the stake and he died.
Actually it was a bike/time machine, so he accidentally went back in time to the middle ages where they accused him of being a witch so they burned him on the stake and he died.
I don't know, I never finished the game. I lost the instruction book so I could never find the freaking locker combo. Or, at least I could never find my locker.
1) The infamous ET which my younger brother had back in the day.
2) The awful CD version of Schizm: Mysterious Journey which played so poorly visually on my last three computers that I have yet to finish it.
3) The first X-Files game, because I hate any game that you absolutely have to use a walkthrough to get through.
I was actually really disappointed with both the Schizm and the X-Files games because usually those are the kind of games I love and I really wanted to enjoy them.
I love Myst and it's sequels, personally. I still have a notebook full of clues that I had to write down whilst playing it through. It was hard, yes, but I think that's mainly down to it differing from almost all other adventure games in that what you hear is just as important as what you see. Hard games are good, at any rate. Reminds me of a time when the gaming market wasn't dominated by 'click click boom' shooters.
As for the worst game I've ever played? That's a tough one, but two come to mind. "Fellowship of the Ring - The Official Game"" from about 2002 was just cringeworthy, worst Christmas present I ever recieved.
And "Star Trek: Legacy" by Bethesda. Massive heap of doodoo from the makers of some truly fantastic games.
the list of worst ranked games of all times on gamerankings is:
1. Charlies Angels (GC)
2. Batman: Dark Tomorrow
3. Ping Pals
4. McFarlane's Evil Prophecy
5. American McGee Presents Bad Day LA
on 13th place lies far cry: vengance as some guy mentioned in this thread
(this is with minimum 50 reviews though)
Big Rigs over the road is the worst game ive played(also ranked as the worst game ever with but has 5 reviews) the plot,the sound, the graphics, the gameplay and controls, everything horrible. the camera view, horrible.
All of my games are awesome, except one game that is only almost good.
Graffiti Kingdom. AWESOMELY FUN, just a terrible, terrible, TERRIBLE storyline.
Trust me, unless you don't give a cruddity crud about the storyline, like me,
DON'T trash your money on this.
Comments
(Although I will say that it starts with an "H" and ends with "alo 3")
But I just remembered something really random:
I was on youtube and someone made a comment on a video,
"sam and max sucks, gta is better". Um, okay then.
so I replied, "Um, they are too different, and no it is not better!"
And he replied back, "okay, name one time in sam and max where you beat someone to death. Yeah, I thought so!"
First of all, you DO beat up people in sam and max, second, that isn't what makes it great.
Okay, thanks for reading my mini-rant
Warhammer Mark of Chaos:
1. What's wrong with base building?
2. The battlegrounds all look the same.
3. It's just no fun for me.
halo 3 is not a bad game in any way, you may not like it but that does not make it bad.
i would say that one of the worst games hat i have played is simpsons wrestling
The vehical bits were fun but after about an hour i'd just get bored and wander off. I need engaging story from my games... or at least atmophere (which what i've played of Bioshock, does have! YAY!)
I really really LOATHE Jrpgs, I LOVE western rpgs but Jrpgs just piss me off. It's the whole turn based combat, the cut scene attacks and the stupid anime hair/8 yr old brat with a sword/lame plot that irritates me. Japan has made some wonderful games, just no rpgs that I can think of off hand. They excell at the plain weird like Incredible Crisis (man that game is silly) and Oendan... haahahaha.
I can't think of many others to be honest... i've enjoyed 99% of the games I own with the exception of Sim Life.
And I like sim games, especially god sims... Black and white as I said earlier irritated me as well.
Ooo, Never Winter Nights! Not a bad game no, but totally outshone by it's own expansion packs! the original game had the cliche stupid plot that just stopped after chapter one and turned into an endless fetch quest broken up by occassional brilliance (the forest with the ghosts and the lich) and it was NOT designed to allow you to play any class and not have problems. I was playing a rogue and rogues vs dragons who are IMMUNE TO SNEAK ATTACK = DEAD rogue. It was designed for you to play a fighter, a barbarian or maybe a paladin and that was about IT. A magic user? oh you're totally screwed.
Not really D&D as I know it guys, if you aren't gonna let us have the standard 6 person party then either do what Torment did and limit the classes to fighter types only OR adapt the encounters to be more fair to those who don't have feats comming out their arse and a billion hit points.
Also, it was buggy. Second to last chapter my henchman's AI went psycho and he started killing everything on the map... including npcs who weren't even hostile! He died and wouldn't respawn but rather his corpse followed me about (which was creepy) and so I had to reload back from the start of that chapter which i'd almost finished and was left with a henchman of a much lower level because when the game reloads a chapter the henchmen reset to their chapter start default. GAH!!!!
I got angry at the end when after having to kill at least 5 dragons the end game involved (you guessed it) killing TWO MORE DRAGONS!
Ok, someone took the who Dungeons and Dragons thing a little too literally. When in D&D have you ever encountered more that one, maybe two at a stretch dragons in D&D? Why did I have to fight what felt like about a dozen of the bloody things? HOW was I supposed to fight them when I was playing a ROGUE.
bah. In the end my henchman did all the damage while I ran away and hid because I couldn't actually do any damage at all with my short swords. The bloody things were immune to everything apparently OR they only suffered 1hp of damage with each hit... while dealing out about 100hp of damage if they caught me. Instant kill, which isn't fun.
I didn't like nwn as you can probably tell. I did however really enjoy the expansions. Even if HOTU irritated me by telling me that tieflings were "half demons". Then again, this is always a problem when 3.5 tried to have anything to do with the planes.. they just messed it up, got it wrong, failed to get the whole point of planescape as a setting.
But yeah... nwn is probably fun if you play a pure fighter with greater cleave, whirlwind attack and weapon focus... but for a game that claimed to give you freedom of choice, it really did slap you in the face for daring to play something that wasn't a fighter. I mean, I got LESS exp for solving a problem through diplomacy than I did by just gutting all those responsible!? HOW is that fair? Surely you should get the same exp just for fixing the problem!
Now there were some wonderful bits in the original game but unfortunately these were scattered amidst a lot of sloggin through samey forest/city/dungeon to fetch something/kill something/push some button. I don't mind a little bit of dungeon bashing but given HOTU and SOU managed to make it interesting, managed to actually give me a good reason to WANT to go explore this dungeon and kill the monsters... the original game left a sour taste in my mouth. It was boring boring boring.. ooo cool bit.. boring boring boring.. oh what? another freaking dragon? you gotta be kidding me.
There were NO dragons in SOU, and I think one in HOTU which I found would get stuck if you ran into the other room ahahaha. So I left it there and looted it's stuff. Stupid dragon getting stuck in the doorway bwahahaha. I dunno, hotu felt more like the Baldur's gate series did... more actual reason to do things. Chapter one of NWN you have a faint reason, you're getting paid... but then you just meander about following instructions for no real reason. If it were me? I'd have said "screw you Arabeth/random other guy, i'm catching the next ride to cormyr. You lot can deal with your cultists on your own... war with Luskan? hah.. have fun. I'm gonna go chill out down south. I'm a thief not a soldier!"
game: Critical Path
dev: Mechadeus
publisher: Media Vision Technology
It was one of the first FMV (full motion video) CD-ROM games. I paid a pretty penny for it. Then when I popped it in I realized it was little more than a half hour movie with cardboard acting even more wooden than in an adult movie. This 'game' was released in 1993 and that gives some insight into just how bad it was if over the next 15 years nothing has even come close in its total failure as entertainment.
i liked it but that part where you had to finish the midtown cowboys episode i could not get past!but then i saw a video that told me that you have to
It's just getting the crap pummeled out of you by the Batman...
yay
Crash Bash (you try and try and when your done, you have to get MORE items to advance).
myst (too difficult to play)
and any game that you can't go back and get stuff to get a 100%
A good premise, maybe, but the problem with the game is that the inventory system, let alone the gameplay in general, was abysmal. Also, I kept dying every twenty seconds, and the game gives absolutely no clue on where to go.
Not to mention the game was buggy as sin... I never was able to beat it. Of course, I think that is a blessing in disguise.
Worst point-and-click adventure game I've played, easily, and probably the worst game I've played, period.
I hear that, Jake! The only positive thing I found in The Black Cauldron is that the only way to destroy the Horned King is with a rope. Yeah, rope...
When I did play the game, I accidentally left it running when I tended to some chores, and when I came back I was dead... inside Dalben's cottage! What kind of mentor is that, allowing his pupil to die from dehydration right in front of him?! Hen Wen didn't seem to care much, either...
Actually it was a bike/time machine, so he accidentally went back in time to the middle ages where they accused him of being a witch so they burned him on the stake and he died.
Wait...
Didnt the Bike blow up after going back in time?
I don't know, I never finished the game. I lost the instruction book so I could never find the freaking locker combo. Or, at least I could never find my locker.
2) The awful CD version of Schizm: Mysterious Journey which played so poorly visually on my last three computers that I have yet to finish it.
3) The first X-Files game, because I hate any game that you absolutely have to use a walkthrough to get through.
I was actually really disappointed with both the Schizm and the X-Files games because usually those are the kind of games I love and I really wanted to enjoy them.
I love Myst and it's sequels, personally. I still have a notebook full of clues that I had to write down whilst playing it through. It was hard, yes, but I think that's mainly down to it differing from almost all other adventure games in that what you hear is just as important as what you see. Hard games are good, at any rate. Reminds me of a time when the gaming market wasn't dominated by 'click click boom' shooters.
As for the worst game I've ever played? That's a tough one, but two come to mind. "Fellowship of the Ring - The Official Game"" from about 2002 was just cringeworthy, worst Christmas present I ever recieved.
And "Star Trek: Legacy" by Bethesda. Massive heap of doodoo from the makers of some truly fantastic games.
1. Charlies Angels (GC)
2. Batman: Dark Tomorrow
3. Ping Pals
4. McFarlane's Evil Prophecy
5. American McGee Presents Bad Day LA
on 13th place lies far cry: vengance as some guy mentioned in this thread
(this is with minimum 50 reviews though)
Big Rigs over the road is the worst game ive played(also ranked as the worst game ever with but has 5 reviews) the plot,the sound, the graphics, the gameplay and controls, everything horrible. the camera view, horrible.
really horrible game.
Graffiti Kingdom. AWESOMELY FUN, just a terrible, terrible, TERRIBLE storyline.
Trust me, unless you don't give a cruddity crud about the storyline, like me,
DON'T trash your money on this.
That would mean you hate SBCG4AP!!!!!!:mad::mad::mad: