Both take your pick. For the most part the English voices are great, save a few who may try a little to hard, but for the most part good voice… more work all around. I think someone uploaded the entire dub and sub to youtube, not sure if it's still up though. Shouldn't be a problem in any case, there are plenty of websites to watch it from.
I've seen you say TLOU is cliche and I think you send out the wrong message by just saying that and that alone.
Some intances in the game are a bit cliche, but overall it is no more cliche than TWD or... most any other zombie story.
Sorry, but i'm not sure I'd be able to fully enjoy it if I did watch it just judging by the fact that they have unrealistic hair colors and have massive eyes. It would just irritate the hell out of me.
IT'S THE MAIN CHARACTERS ! It's not the embodiment of love "anime" it's the embodiment of the love story. It is one of the most well crafted pieces of our time. I hate it when people judge things without trying them, it's the worst.
After I've finished watching Cowboy Bebop, I might give it a chance, but I don't even expect it to be anywhere near as good as Bebop. And not even on the same level as TWD.
I'd like to share a second story seeing as the OP didn't seem to like my first post (even though it seems he didn't try it) So here we go.
TENGAN TOPPA GURREN LAGANN !
All of the characters GREAT, The story GREAT, the hype MAXIMUM !
Really, the HAIR is what's stopping you, that's just ugh. The reason anime characters have big eyes is to better express emotion. It started when anime was first being produced because budgets were low and they couldn't animate much so to express emotions they gave the characters big eyes, it kinda stuck even after budgets grew bigger. It still works to.
Sorry, but i'm not sure I'd be able to fully enjoy it if I did watch it just judging by the fact that they have unrealistic hair colors and have massive eyes. It would just irritate the hell out of me.
They use symbolism very well and very often, sometimes to the point where people see obscene ideas of symbolism in every small remark, facial expression, or tree. While this is an aspect of art, and art must allow people to create completely different ideas of what is symbolism and what that symbolism stands for, it seems slightly overwhelming at times. That being said it's my personal opinion that while symbolism is incredible in this game it is no more impressive than other forms of media simply due to it being used much more (which could also be attributed to each episode being its own story within a story allowing for more and more symbolism).
The dialogue is impeccable, absolutely no argument there!
I agree the interaction is an important part of what makes this game so damn amazing. It really brings you into the story as your own person, not just a bystander watching it all unfold with no choice in any situation (which we still have to do, it's just a beautiful facade).
All in all this is a far above average game. But I can't say it's the best there is.
I'd argue that it is just as good.The dialogue in The Walking Dead is by far the best I've ever seen, I simply can't explain how fantastic I t… morehink it is, and it is extremely well-acted. The story is very well paced, and it's got a bunch of twists and turns that are all very well placed in context of each other. The only episode that doesn't follow this is maybe the first episode. I don't think that there was a poorly written character in the entire thing.
The whole thing was a masterpiece, I believe more so than anything that I've ever experienced. However, I definitely wouldn't say that it's the best story ever based on that alone. There are really two things that make me come to that conclusion. The first is it's complex themes, symbolism, deeper meaning, etc. Specifically, how it handles this. Other things that do this, try to achieve a message, often end up more like a thought experiment, or at least lean towards being that more than being… [view original content]
Just skip to the part where he examines the timelines. I love the writing in the game, but it's just no where near as smart as the writing in the first two.
The Walking Dead, Contact, Breaking Bad, To Kill a Mockingbird, or even The Last of US (my favorite GAME story) arn't the greatest story's eve… morer told. Sorry but there is one story the conquers all story's. It's a love story. It's...
There are plenty of other great, and amazing story's out there but this is the best.Watch it and feel the empty void in your heart once it's over (unless you have a brick for a heart). There are shows and games I will watch and play more often then this, but that's because Clannad is special. It's not a show you just watch over and over.
....
After I've finished watching Cowboy Bebop, I might give it a chance, but I don't even expect it to be anywhere near as good as Bebop. And not even on the same level as TWD.
Yes, you're right I suppose. Still, I don't really think that TWD is cliche. I'm not giving The Last of Us as much credit as it deserves, but I still don't think that it's anywhere near as good as TWD. Or even something like Bastion.
I've seen you say TLOU is cliche and I think you send out the wrong message by just saying that and that alone.
Some intances in the game are a bit cliche, but overall it is no more cliche than TWD or... most any other zombie story.
Just skip to the part where he examines the timelines. I love the writing in the game, but it's just no where near as smart as the writing in the first two.
Can you name some?
Also, why would you disagree, what's better? I'd really like to know what you think is better. Also, I get that it's som… moreething that opinions can't be kept out of, but trying to view it objectively, I honestly do think that it's better than most stories, and with the added interactivity and how it adds to the story, I believe that it's better than anything.
I understand that you disagree, but can you at least give me some examples of what you think would be better?
Yes, you're right I suppose. Still, I don't really think that TWD is cliche. I'm not giving The Last of Us as much credit as it deserves, but I still don't think that it's anywhere near as good as TWD. Or even something like Bastion.
I think that The Last of Us is probably more generic than TWD. Also, the reason why everyone thinks that it's generic is because the comics popularized zombies again. I will admit, a couple parts are generic, like the St. Johns. But the whole things with the stranger, the actual journey to Savannah, all of No Time Left, and even the beginning of it... I just fail to see how it was generic at all.
It's the zombie apocalypse, but the humans are the real threat. The group survives for a while and then goes to Savannah to look for a boat. … more What is special about the story itself (not the characters in the story)? How is it not generic? Did you completely ignore my second statement?
Also remember that generic isn't synonymous with bad.
I didn't mention Cowboy bebop because it's a great SHOW, it's not a great story. It's purely episodic. Also it's great because it's over the top not in spite of it. It doesn't care about logic or physics, it'll tell it's story (great story) the way it wants. Oh and as for FMA and Hellsing, FMA is also great, and I haven't watched Hellsing and I wan't judge it before I do.
Couldn't get past the first episode(I did watch it).
Why haven't you mentioned anything like... I don't know, Cowboy Bebop? Hellsing Ultima… morete? Fullmetal Alchemist?
I'm not saying that I didn't like Gurren Lagan, it's just that it was too over the top ridiculous for me.
Off of the top of my head, the whole immunity thing was pretty cliche, and so were the cannibals. The apocalyptic premise is cliche as a whole, but at least they used crazy fungus monsters rather than zombies. I can't think of many more, but I would recognize them if pointed out. I don't really care about cliches though, as long as they are used well. In the case of TLOU, they were fine.
Alan Wake had a fantastic story, but as a whole, I think that The Walking Dead was better than any of those. The interactivity of it also added a whole other level to the experience. I've made the same arguments over and over again, so I basically, I disagree.
Alan wake has a deep story within it, if you delve deep enough. Bioshock is Bioshock. The witchers 2 setting and story for me are ace. The cha… moreracters of Bioware games are just sublime. These are just some of the games that can compete or beat the walking dead in my opinion.
I didn't mention Cowboy bebop because it's a great SHOW, it's not a great story. It's purely episodic. Also it's great because it's over the t… moreop not in spite of it. It doesn't care about logic or physics, it'll tell it's story (great story) the way it wants. Oh and as for FMA and Hellsing, FMA is also great, and I haven't watched Hellsing and I wan't judge it before I do.
Pretty much the entire story has been done before.
Outbreak survival: Every zombie story
Small settlement gets overrun: Many zombie stories
Look for a boat for escape: Many zombie stories
Man gets bit & self sacrifies: Done
While there are many examples of why the game is not generic there are also many examples of how it is generic (a bunch of them being main plot points to the story).
I think that The Last of Us is probably more generic than TWD. Also, the reason why everyone thinks that it's generic is because the comics po… morepularized zombies again. I will admit, a couple parts are generic, like the St. Johns. But the whole things with the stranger, the actual journey to Savannah, all of No Time Left, and even the beginning of it... I just fail to see how it was generic at all.
What distinguished the plot of the game from other apocalyptic stories? By your definition of generic, nothing is generic unless it is a carbon copy of something else. There is nothing special about the story in The Walking Dead. You are arguing for storytelling, and I already acknowledged that.
I don't see how you could possibly consider TLOU more generic than TWD. In what way is it more generic? You seem very biased.
I think that The Last of Us is probably more generic than TWD. Also, the reason why everyone thinks that it's generic is because the comics po… morepularized zombies again. I will admit, a couple parts are generic, like the St. Johns. But the whole things with the stranger, the actual journey to Savannah, all of No Time Left, and even the beginning of it... I just fail to see how it was generic at all.
I think your looking to much at the over the top action and not looking at the characters and the story. You only watched one episode after all. If you watched for of the show you'd know there is more to it then over the topness. It has a heartfelt message.
To quote the show:
"That's TENGAN TOPPA. That's GURREN LAGANN !"
Eh, I thought Gurren Lagan was just way to insane for me to enjoy it as a story.
And I'd argue that Cowboy Bebop did have a story throughout, and even given the fact that it's episodic, each episode is still FANTASTIC.
To be honest I have seen very, very few zombie stories where there was a person with an immunity. The cannibals were cliche, also in TWD. The ZA was also in TWD?..
Off of the top of my head, the whole immunity thing was pretty cliche, and so were the cannibals. The apocalyptic premise is cliche as a whol… moree, but at least they used crazy fungus monsters rather than zombies. I can't think of many more, but I would recognize them if pointed out. I don't really care about cliches though, as long as they are used well. In the case of TLOU, they were fine.
The ending definitely wasn't cliche at all.
Cannibals weren't done as well as the St. johns in my opinion, and I thought they were cliche. Ellie being immune, looking for a cure, etc.
Also, it does drag out a bit.
Bastion is a beautiful game, here's the story in a nutshell(no spoilers): In a fantasy/western world modeled after our own, a soldier referred to as "The Kid" by the narrator is left stranded after an apocalyptic event called the calamity destroys the entire world, making the very ground vanish. The story is told as The Narrator aka Rucks tells the story to someone else. The Kid makes his way through the city, and finally, to the Bastion, the last safe haven in case of an emergency. There, he meets Rucks, the man who built the Bastion, but no one else survived. The Kid then goes out into Caelondia(America) to look for the cores that once powered the city(it's really a whole country). Those cores now have to be used to fix the old world.
The story is so fantastic in terms of its narrative, the depth to the world, and to the extent that it draws you in. The sheer amount of awesome in Bastion is a little more than I can explain..... Just... Watch the trailer and see what you think.
Also, I feel that it's worth mentioning the the voice actor of Rucks, Logan Cunningham, may be the best voice actor ever.
Huh, I've never heard of any of those. Are they all books? Movies? What are they about?
I feel like I can't really continue the conversation anymore since I don't know any of those. So for now, I guess I've just got to agree to disagree with you.
To be honest I have seen very, very few zombie stories where there was a person with an immunity. The cannibals were cliche, also in TWD. The ZA was also in TWD?..
The ending was most definitely original
Sorry, it just ruins the experience. It's so ridiculous. Even in Hellsing Ultimate, I hated when they left form their normal awesome shell shaded realistic style to the more... "anime" one. I'm not saying I won't appreciate the writing less, but it will irritate the HELL out of me.
Really, the HAIR is what's stopping you, that's just ugh. The reason anime characters have big eyes is to better express emotion. It started w… morehen anime was first being produced because budgets were low and they couldn't animate much so to express emotions they gave the characters big eyes, it kinda stuck even after budgets grew bigger. It still works to.
Sorry, it just ruins the experience. It's so ridiculous. Even in Hellsing Ultimate, I hated when they left form their normal awesome shell sha… moreded realistic style to the more... "anime" one. I'm not saying I won't appreciate the writing less, but it will irritate the HELL out of me.
Eh, mainly the immunity and the cure thing. I guess I am wrong here, at least to some extent. I just kind of fail to see how.. well, before the comics, zombies had died from being popular, and they popped up again after The Walking Dead Comics came around. So since TT's TWD is canon to the comics.... Eh, I'm sure you get what i'm trying to say.
Regardless, I will not count that as a black mark against it. Not even a little bit.
What distinguished the plot of the game from other apocalyptic stories? By your definition of generic, nothing is generic unless it is a carb… moreon copy of something else. There is nothing special about the story in The Walking Dead. You are arguing for storytelling, and I already acknowledged that.
I don't see how you could possibly consider TLOU more generic than TWD. In what way is it more generic? You seem very biased.
I suppose I'm wrong here, but I refuse to count the story being generic in some ways as a black mark against it in anyway. It did not detract from it at all.
Pretty much the entire story has been done before.
Outbreak survival: Every zombie story
Small settlement gets overrun: Many zombie stor… moreies
Look for a boat for escape: Many zombie stories
Man gets bit & self sacrifies: Done
While there are many examples of why the game is not generic there are also many examples of how it is generic (a bunch of them being main plot points to the story).
It was incredibly obvious that there was something wrong with the St. Johns the moment you stepped on the farm. After the fence turned on, I don't see how anyone could argue otherwise. My mom flat out stated that they were cannibals before any real evidence was given to suggest it. The voice acting, modeling, and overly-friendly nature of the family made it obvious that something was amiss, even if not cannibalism.
There was no way to know that David and his group were cannibals in TLOU until it was revealed. David seemed a bit creepy because of his voice alone, but then again, we never really met someone who survived in the TLOU universe for that long who wasn't creepy. He seemed less like a generic friendly psychopath. I felt that something was "off" with him, but it wasn't incredibly obvious as it was with Danny and Brenda.
Cannibals weren't done as well as the St. johns in my opinion, and I thought they were cliche. Ellie being immune, looking for a cure, etc.
… more Also, it does drag out a bit.
Bastion is a beautiful game, here's the story in a nutshell(no spoilers): In a fantasy/western world modeled after our own, a soldier referred to as "The Kid" by the narrator is left stranded after an apocalyptic event called the calamity destroys the entire world, making the very ground vanish. The story is told as The Narrator aka Rucks tells the story to someone else. The Kid makes his way through the city, and finally, to the Bastion, the last safe haven in case of an emergency. There, he meets Rucks, the man who built the Bastion, but no one else survived. The Kid then goes out into Caelondia(America) to look for the cores that once powered the city(it's really a whole country). Those cores now have to be used to fix the old world.
The story is so fantastic in term… [view original content]
Comments
Cool, thanks for the rundown.
The Last of Us is my GOTY 2013, I don't care what anyone says the ending was beautiful.
I couldn't really get into Heavy Rain because the main character looked like a psychopath and the voice acting was disastrously bad.
I thought Beyond: Two Souls was a better game by them because of the simple fact that the voice acting wasn't awful.
Sorry, but i'm not sure I'd be able to fully enjoy it if I did watch it just judging by the fact that they have unrealistic hair colors and have massive eyes. It would just irritate the hell out of me.
....
After I've finished watching Cowboy Bebop, I might give it a chance, but I don't even expect it to be anywhere near as good as Bebop. And not even on the same level as TWD.
No, but the fact that it can have that emotional reaction on people is exceptional.
Couldn't get past the first episode(I did watch it).
Why haven't you mentioned anything like... I don't know, Cowboy Bebop? Hellsing Ultimate? Fullmetal Alchemist?
I'm not saying that I didn't like Gurren Lagan, it's just that it was too over the top ridiculous for me.
Really, the HAIR is what's stopping you, that's just ugh. The reason anime characters have big eyes is to better express emotion. It started when anime was first being produced because budgets were low and they couldn't animate much so to express emotions they gave the characters big eyes, it kinda stuck even after budgets grew bigger. It still works to.
They use symbolism very well and very often, sometimes to the point where people see obscene ideas of symbolism in every small remark, facial expression, or tree. While this is an aspect of art, and art must allow people to create completely different ideas of what is symbolism and what that symbolism stands for, it seems slightly overwhelming at times. That being said it's my personal opinion that while symbolism is incredible in this game it is no more impressive than other forms of media simply due to it being used much more (which could also be attributed to each episode being its own story within a story allowing for more and more symbolism).
The dialogue is impeccable, absolutely no argument there!
I agree the interaction is an important part of what makes this game so damn amazing. It really brings you into the story as your own person, not just a bystander watching it all unfold with no choice in any situation (which we still have to do, it's just a beautiful facade).
All in all this is a far above average game. But I can't say it's the best there is.
Just skip to the part where he examines the timelines. I love the writing in the game, but it's just no where near as smart as the writing in the first two.
Same here buddy, unforgettable!
Clannad after story made me cry a lot, mi favourite anime ever.
Bebop is pretty good, but as a story ehhh, it's to disjointed and episodic to be the best story ever. Still a great show.
Yes, you're right I suppose. Still, I don't really think that TWD is cliche. I'm not giving The Last of Us as much credit as it deserves, but I still don't think that it's anywhere near as good as TWD. Or even something like Bastion.
Mind giving me an approximate time in the video?
Better than most stories yes, definitely, but not the best one. For better ones are: ''Crime and Punishment'', "Na Drini Cuprija'', ''Seobe''...
I'm not sure how you can find TLOU much more cliche than TWD, but ok.
On a side note, never played Bastion.
Thank you for hearing me out. Not many people who aren't in to anime are willing to give it a shot.
Yep.
I think that The Last of Us is probably more generic than TWD. Also, the reason why everyone thinks that it's generic is because the comics popularized zombies again. I will admit, a couple parts are generic, like the St. Johns. But the whole things with the stranger, the actual journey to Savannah, all of No Time Left, and even the beginning of it... I just fail to see how it was generic at all.
I didn't mention Cowboy bebop because it's a great SHOW, it's not a great story. It's purely episodic. Also it's great because it's over the top not in spite of it. It doesn't care about logic or physics, it'll tell it's story (great story) the way it wants. Oh and as for FMA and Hellsing, FMA is also great, and I haven't watched Hellsing and I wan't judge it before I do.
Off of the top of my head, the whole immunity thing was pretty cliche, and so were the cannibals. The apocalyptic premise is cliche as a whole, but at least they used crazy fungus monsters rather than zombies. I can't think of many more, but I would recognize them if pointed out. I don't really care about cliches though, as long as they are used well. In the case of TLOU, they were fine.
The ending definitely wasn't cliche at all.
Alan Wake had a fantastic story, but as a whole, I think that The Walking Dead was better than any of those. The interactivity of it also added a whole other level to the experience. I've made the same arguments over and over again, so I basically, I disagree.
Eh, I thought Gurren Lagan was just way to insane for me to enjoy it as a story.
And I'd argue that Cowboy Bebop did have a story throughout, and even given the fact that it's episodic, each episode is still FANTASTIC.
Never said it was the best story. It's still got absolutely amazing writing in each individual episode though. Probably my favorite anime.
Pretty much the entire story has been done before.
Outbreak survival: Every zombie story
Small settlement gets overrun: Many zombie stories
Look for a boat for escape: Many zombie stories
Man gets bit & self sacrifies: Done
While there are many examples of why the game is not generic there are also many examples of how it is generic (a bunch of them being main plot points to the story).
What distinguished the plot of the game from other apocalyptic stories? By your definition of generic, nothing is generic unless it is a carbon copy of something else. There is nothing special about the story in The Walking Dead. You are arguing for storytelling, and I already acknowledged that.
I don't see how you could possibly consider TLOU more generic than TWD. In what way is it more generic? You seem very biased.
.
I think your looking to much at the over the top action and not looking at the characters and the story. You only watched one episode after all. If you watched for of the show you'd know there is more to it then over the topness. It has a heartfelt message.
To quote the show:
"That's TENGAN TOPPA. That's GURREN LAGANN !"
To be honest I have seen very, very few zombie stories where there was a person with an immunity. The cannibals were cliche, also in TWD. The ZA was also in TWD?..
The ending was most definitely original
I'm constantly stuck between this and Gurren as my favorites. I'm okay with you not likeing them, but I wish you'd give them more of a chance.
Cannibals weren't done as well as the St. johns in my opinion, and I thought they were cliche. Ellie being immune, looking for a cure, etc.
Also, it does drag out a bit.
Bastion is a beautiful game, here's the story in a nutshell(no spoilers): In a fantasy/western world modeled after our own, a soldier referred to as "The Kid" by the narrator is left stranded after an apocalyptic event called the calamity destroys the entire world, making the very ground vanish. The story is told as The Narrator aka Rucks tells the story to someone else. The Kid makes his way through the city, and finally, to the Bastion, the last safe haven in case of an emergency. There, he meets Rucks, the man who built the Bastion, but no one else survived. The Kid then goes out into Caelondia(America) to look for the cores that once powered the city(it's really a whole country). Those cores now have to be used to fix the old world.
The story is so fantastic in terms of its narrative, the depth to the world, and to the extent that it draws you in. The sheer amount of awesome in Bastion is a little more than I can explain..... Just... Watch the trailer and see what you think.
Also, I feel that it's worth mentioning the the voice actor of Rucks, Logan Cunningham, may be the best voice actor ever.
Indigo Child and Heavy Rain, there's a stories that are pure gold, as long you don't think about them!
Huh, I've never heard of any of those. Are they all books? Movies? What are they about?
I feel like I can't really continue the conversation anymore since I don't know any of those. So for now, I guess I've just got to agree to disagree with you.
I wasn't comparing it to TWD, which I found to be far more generic (not necessarily a bad thing). I just mentioned some cliches I noticed in general.
Sorry, it just ruins the experience. It's so ridiculous. Even in Hellsing Ultimate, I hated when they left form their normal awesome shell shaded realistic style to the more... "anime" one. I'm not saying I won't appreciate the writing less, but it will irritate the HELL out of me.
So something has to be realistic to be good ?
Eh, mainly the immunity and the cure thing. I guess I am wrong here, at least to some extent. I just kind of fail to see how.. well, before the comics, zombies had died from being popular, and they popped up again after The Walking Dead Comics came around. So since TT's TWD is canon to the comics.... Eh, I'm sure you get what i'm trying to say.
Regardless, I will not count that as a black mark against it. Not even a little bit.
I suppose I'm wrong here, but I refuse to count the story being generic in some ways as a black mark against it in anyway. It did not detract from it at all.
No, I'm saying that I enjoyed it more that way. I prefer that kind of style to the typical art style of most anime.
It was incredibly obvious that there was something wrong with the St. Johns the moment you stepped on the farm. After the fence turned on, I don't see how anyone could argue otherwise. My mom flat out stated that they were cannibals before any real evidence was given to suggest it. The voice acting, modeling, and overly-friendly nature of the family made it obvious that something was amiss, even if not cannibalism.
There was no way to know that David and his group were cannibals in TLOU until it was revealed. David seemed a bit creepy because of his voice alone, but then again, we never really met someone who survived in the TLOU universe for that long who wasn't creepy. He seemed less like a generic friendly psychopath. I felt that something was "off" with him, but it wasn't incredibly obvious as it was with Danny and Brenda.