Is Telltale's The Walking Dead the one of the best stories ever written?

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  • So give it a chance, and then decide, don't let the art stop you.

    Zyphon posted: »

    No, I'm saying that I enjoyed it more that way. I prefer that kind of style to the typical art style of most anime.

  • "The interactivity of it" I don't really understand what you're saying, all the other games have what I would classify as "The interactivity"

    Zyphon posted: »

    Alan Wake had a fantastic story, but as a whole, I think that The Walking Dead was better than any of those. The interactivity of it also adde

  • Don't list the sadness trilogy with all the other great works in this thread. Nothing David Cage has ever made deserves to be here. His games are utter schlock.

    Indigo Child and Heavy Rain, there's a stories that are pure gold, as long you don't think about them!

  • I'm watching other stuff now, it is on my list. You know, after Baccano, Bebop, FMA Brotherhood, Deathnote, and a million other things. I'll get to it eventually.

    MegaMoto posted: »

    . I think your looking to much at the over the top action and not looking at the characters and the story. You only watched one episode aft

  • 14:30

    Viva-La-Lee posted: »

    Mind giving me an approximate time in the video?

  • I didn't like Death Note, the first half was good, and then not so much.

    Zyphon posted: »

    I'm watching other stuff now, it is on my list. You know, after Baccano, Bebop, FMA Brotherhood, Deathnote, and a million other things. I'll get to it eventually.

  • edited February 2014

    "I've just got to agree to disagree with you."
    Lol!

    They are all books. Here are the links to get an idea of what they are:

    http://en.wikipedia.org/wiki/Crime_and_Punishment

    http://en.wikipedia.org/wiki/Na_drini_cuprija

    http://muse.jhu.edu/journals/serbian_studies/v020/20.1.lazarevich.pdf

    I am surprised you never head of "Crime and Punisment" from Fyodor Dostoyevsky? But it happens, I suppose. :)

    Zyphon posted: »

    Huh, I've never heard of any of those. Are they all books? Movies? What are they about? I feel like I can't really continue the conversation anymore since I don't know any of those. So for now, I guess I've just got to agree to disagree with you.

  • Well I haven't watched it yet, but yeah, I've heard similar things that the second half wasn't as good.

    MegaMoto posted: »

    I didn't like Death Note, the first half was good, and then not so much.

  • Well, at this point, I'm just going to agree to disagree with you. It's my opinion that it's the best, and it's the opinion of others that it isn't. Oh well. This was a good argumentative exercise though(the thread as a whole).

    Viva-La-Lee posted: »

    They use symbolism very well and very often, sometimes to the point where people see obscene ideas of symbolism in every small remark, facial

  • I will give you that point, but I believe that the St. johns were marginally better written, even if a lot of people called it. I mean, the "It's over" scene was just brilliant.

    Riadon posted: »

    It was incredibly obvious that there was something wrong with the St. Johns the moment you stepped on the farm. After the fence turned on, I

  • I will, just not before a bunch of other stuff I'm planning to watch.

    MegaMoto posted: »

    So give it a chance, and then decide, don't let the art stop you.

  • I will... Eventually.

    MegaMoto posted: »

    I'm constantly stuck between this and Gurren as my favorites. I'm okay with you not likeing them, but I wish you'd give them more of a chance.

  • Choices, talking to people.... I'm really tired and just don't feel like talking about it anymore. You win. I'm going to let this die.

    ruairi46 posted: »

    "The interactivity of it" I don't really understand what you're saying, all the other games have what I would classify as "The interactivity"

  • I wouldn't say that, they're just not as great as some people say. Then again, I think that the majority would call his games good, but nothing much beyond that.

    MegaMoto posted: »

    Don't list the sadness trilogy with all the other great works in this thread. Nothing David Cage has ever made deserves to be here. His games are utter schlock.

  • I probably shouldn't have made this a thread. It's just too much of an opinionated subject to argue probably. This will always come back to "I just think X is better".

    So I'll just leave this with: I believe that Telltale's The Walking dead is the greatest story ever written, I've given my reasons, and so now let's just leave it at we all have our own opinions.

  • I have to digress about the St. Johns. I was focused more on the setup than the characters when i first saw the farm. The St. John's seemed to be offering a reasonable deal: something they have in excess (food) in exchange for something our group can easily get (gasoline). After a while, it seemed like something was up, but at first, I thought that they were just average people who were decent (as opposed to the bandits) and lucky enough to get a decent defense against zombies in time (electric fence).

    After going out to Jolene's camp though, that's when i thought something was up.

    Riadon posted: »

    It was incredibly obvious that there was something wrong with the St. Johns the moment you stepped on the farm. After the fence turned on, I

  • I feel Breaking Bad, the story of Walt's decay, and Jesse's growth is a far more affecting story than Lee and Clem surviving.

  • Thanks, I'll be sure to check them out.

    "I've just got to agree to disagree with you." Lol! They are all books. Here are the links to get an idea of what they are: http://en.w

  • Except all his games are full of nonsense, plot holes, and over use of rape scenes. There were like 5 in Beyond.

    Zyphon posted: »

    I wouldn't say that, they're just not as great as some people say. Then again, I think that the majority would call his games good, but nothing much beyond that.

  • Yeah, same. I did call that they were cannibals, but not immediately. They seemed decent at first.

    Michael7123 posted: »

    I have to digress about the St. Johns. I was focused more on the setup than the characters when i first saw the farm. The St. John's seemed to

  • No, there was only one.

    And there's a reason why I didn't say they were great. They all have fairly good things about them though.

    MegaMoto posted: »

    Except all his games are full of nonsense, plot holes, and over use of rape scenes. There were like 5 in Beyond.

  • I disagree. I might get back to you on the specifics, but I... I really shouldn't have made this thread. That was dumb idea. I'm just so tired from all the furious typing now. Ugh.

    Harpadarpa posted: »

    I feel Breaking Bad, the story of Walt's decay, and Jesse's growth is a far more affecting story than Lee and Clem surviving.

  • edited February 2014

    You cannot convince people that the story is the best, or as for that matter convince them that something w/e it is, is the best. That's what I repeated a couple of times already, these things are highly subjunctive. You see that a lot of people agreed that TWD has one of the better stories, and that is IMO an impressive achievement already.

    Zyphon posted: »

    I probably shouldn't have made this a thread. It's just too much of an opinionated subject to argue probably. This will always come back to "I

  • Come on man, David Cage is like the 'film' maker ; D

    MegaMoto posted: »

    Don't list the sadness trilogy with all the other great works in this thread. Nothing David Cage has ever made deserves to be here. His games are utter schlock.

  • Oh yes, all his films have so many emoshins. (I wrote it like that of purpose).

    Come on man, David Cage is like the 'film' maker ; D

  • There is no Matrix battle sequence in The Walking Dead... or Willem Dafoeas super nice entity scientist, hwo turns into crazyass Bond Villainish. Okay, David Cage is worst director/writer in gaming ever... let's never again say his name here :D

    MegaMoto posted: »

    Oh yes, all his films have so many emoshins. (I wrote it like that of purpose).

  • edited February 2014

    Alt text

    Zyphon posted: »

    No, but the fact that it can have that emotional reaction on people is exceptional.

  • Yeah, don't get me wrong, I still fucking love Lee and Clem a la season 1, but Walt and Jesse are so much better.

    Zyphon posted: »

    I disagree. I might get back to you on the specifics, but I... I really shouldn't have made this thread. That was dumb idea. I'm just so tired from all the furious typing now. Ugh.

  • That's exactly why it's puzzling, you wouldn't really know anything until you do.. which is frickin' nice.

    Zyphon posted: »

    Eh, it's got a LOT of plot holes if you examine it close enough, I don't think that it's as well written as the first two. The only reason that it'd be better is because of Booker and Elizabeth.

  • Because the narrative-videogame industry has had enough emotionless damsels.

    And remember: The multiverse theory plays a big role in bioshock infinite, it's just one elizabeth of many.

    Maybe it just so happens that you don't like this version. lol

  • Umm... No, I mean that it has plot holes that don't add up, and don't make sense in terms of what it said before. Honestly, I think Infinite is only better than the first to because it had Booker.

    That's exactly why it's puzzling, you wouldn't really know anything until you do.. which is frickin' nice.

  • I just don't happen to think so. ._.

    Harpadarpa posted: »

    Yeah, don't get me wrong, I still fucking love Lee and Clem a la season 1, but Walt and Jesse are so much better.

  • Oh ok, I said "I'm not sure how you can find TLOU much more cliche than TWD, but ok," so I figured you were responding to that. Sorry.

    Riadon posted: »

    I wasn't comparing it to TWD, which I found to be far more generic (not necessarily a bad thing). I just mentioned some cliches I noticed in general.

  • I think they were both fantastic takes on cannibals, both varying immensely in nature and even how they go about doing their dirty deeds. I find them both very cliche, but both very well done. If I had to choose one as "better" I would go with TLOU simply because they portayed pure evil in a manner the St. John's just never touched (but that comes down to personal preference (evil creatures who are no better, or even worse, than the most primitive beasts, fit only for the end of a blade or the end of a barrel - or potentially once good people driven insane after surviving the harshness of the ZA)).

    Ellie being immune is slightly cliche, but I still haven't seen it in all that many medias and it is a great hook for the story, often giving more interesting outcomes than a 'just survive' story (but both can have very interesting rising action which is where TWD thrives). Looking for a cure comes with immunity so I won't touch on that.

    "Also, it does drag out a bit. :/" Whaaaaaaaat, criticising things done wrong in a game is fine, but criticising longevity? A few reasons you think the game should have been shorter, or instances where scenes should have been shorter, or reasons certain things should have been left out/shortened would be nice.

    That sounds... fucking awesome! How are the characters? Dialogue? Art work? Sounds like something I will most definitely look into if you say it's worth it. :)

    It sounds very, very stupid, but in any conversations we have from here on out can you stay away from voice actors? I have an extreme pet peeve about knowing as little about the people behind the voices as possible, you can tell me if the voice acting is good or not though :) (Again, it sounds stupid and I'm sorry, I'm just weird like that)

    Zyphon posted: »

    Cannibals weren't done as well as the St. johns in my opinion, and I thought they were cliche. Ellie being immune, looking for a cure, etc.

  • Oh no, I agree 100%. If something is done correctly, with a new 'taste' to it, and with a deep emotional appeal then I have no problems with having seen the basics of it before. Generic is not bad, it's just generic - Because something is generic doesn't make it bad, but most of the time if something is bad it's generic.

    Zyphon posted: »

    I suppose I'm wrong here, but I refuse to count the story being generic in some ways as a black mark against it in anyway. It did not detract from it at all.

  • Hehe, this thread was bound to bring about a lot of arguments, some in support and some, like mine, in disagreement. It's been interesting! Take my likes (as I always do with posts from you).

    Zyphon posted: »

    Well, at this point, I'm just going to agree to disagree with you. It's my opinion that it's the best, and it's the opinion of others that it isn't. Oh well. This was a good argumentative exercise though(the thread as a whole).

  • i have played video games for as long as i could remember but i have never played a game that had me so into the story, characters, music, and the community like this one. No game has ever moved me like this in my life

  • Thanks, I made time to watch it all and I am writing (or typing) this as I watch it, if I type something is it is proven incorrect later in the video I will try to erase it, a future apology if I miss anything.

    First I'd like to say the majority of what he is covering seems superfluous. The ball situation, he says himself if it was FPS style many people would miss the option to not throw the ball completely, this seems like a probable terrible loss from a narrative perspective. Bioshock is a linear game, the replayability isn't in branching story or alternate pathways, if you ask me it's better to do it the way you want to the first time which is hindered greatly by not knowing a certain choice exists.

    The racial back story of this game is just that, back story. Back story is there for ambiance and perhaps additional things to look up after the actual game is complete, the fact the racial back story and white american superiority back story is pushed to the forefront of the game at any point is a surprise. Although, I do agree the severity of such things were dramatically underplayed, to ask they be put before the real story the game is trying to convey is ridiculous.

    Complaints about core gameplay I agree with. Not going to argue the fighting in the game is drastically flawed and poorly thought out. I'm here for story baby, all I've ever cared about while gaming. (Lol he just said they better fall back on their story after I typed about being here for the story :p )

    So far it appears he blames the fact there are infinite possible ways Booker could become Comstock as the reason he doesn't like the ending. Which is true, but it appears the Elizabeth(s) are only interested in universes closely related to hers (the one Booker goes to). To take into account all possible universes would mean in some Booker's atoms would be inside an ant. Elizabeth would lead an army even after someone killed her father (after she was born). Booker would become a teacher and teach history, math, or science. In order to stop all possible Comstocks she would need to completely destroy the branch or realities in which Booker was born, actually even further back to his parents, even further than that to his parents parents. As it sits it's impossible to say Elizabeth was trying to kill all Comstocks, but perhaps rather ones in which she thought he needed to die. He says that it confirms the drowning at the baptism does nothing, which directly contradicts his previous statement that it destroyed the entire branch in which that Booker/Comstock existed. They have come out with a DLC for the game in which Elizabeth hunts down another Comstock/Booker, mayhaps she is hunting down all Bookers on every branch possible? In short the drowning of Booker at the baptism wiped that branch clean, now she may be doing the same on other branches. Paraphrase "Infinite wants us to believe that all Bookers who may become Comstock will die at this point." No, that is how he took it. It is just as likely that all of the Bookers who may become Comstock from that exact branching point would die at that point not all of them.

    The grandfather paradox is an interesting topic he brought up, for that I direct you to Futurama.

    A few more superficial things coupled with some good points about holes in the story (like everyone being insane due to being dead in another universe, interesting point I never put much thought into).

    All in all this has lowered my rating for the game, but only slightly. It has pointed out a few valid points as to why the game is not logical, but for the most part (mainly the ending situation) his point is largely dedicated to assumption as to how multiple universe theory works. The characters aren't as beautiful as I thought they were before watching the video but I can overlook 'her' characteristic flaws in order to enjoy the game.

    Zyphon posted: »

    14:30

  • edited February 2014

    Yeah, agreed. I still loved Infinite's story, and this guy was very harsh on it. Still, my point is that if you were going to try and compare any of the Bioshock games to TWD, then at least mention to first two. Besides having a non-silent protagonist, I don't think Infinite was as good as the first two.

    Viva-La-Lee posted: »

    Thanks, I made time to watch it all and I am writing (or typing) this as I watch it, if I type something is it is proven incorrect later in th

  • edited February 2014

    By drags out a bit, I didn't mean that it should have been shorter, I just meant that some of the actions sequences were a bit long. Spending hours looking for scavenge, etc. The story bits were perfect, and I didn't think that it was too long, I was talking about the game itself.

    There are very few characters. A grand total of four in fact, but all of them are very well done. As for the dialogue, Rucks is the only one who talks. He narrates the whole game, and any conversation is done through a system where The Kid presents something to another character, and then Rucks narrates the conversation, similar to a third person perspective in a book. All of his dialogue is fantastic, and it's a great way to tell the story. Some of it changes depending on what you do. For example, there's a level where The Kid has to keep moving up, fighting off "Windbags"(sentient creatures that act as a parallel for slavery in America, as they've been enslaved by the Caels), and if you manage to go up a level without getting hurt, then Rucks will say, "Not a scratch on him as he moves to higher ground", but will say nothing if you got hurt.

    The art is just beautiful. A lot of it is hand drawn or painted, and is like nothing that I've ever seen before. The whole world is just amazing, and the design behind everything is just fantastic. Especially because of the variety in the levels. Some parts are bustling parts of the city, landscapes floating in the sky, the "wilds", railways, every single area looks amazing, and I can't praise the art enough.

    The world that's built is just mind blowing, and I can't think of a way to probably explain it, just... Watch the trailer, here:

    Also the music. Again, can't praise the soundtrack enough. The Walking Dead may be my favorite story of all time, but this has got to be my favorite game.

    Viva-La-Lee posted: »

    I think they were both fantastic takes on cannibals, both varying immensely in nature and even how they go about doing their dirty deeds. I fi

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