Alan Wake had a fantastic story, but as a whole, I think that The Walking Dead was better than any of those. The interactivity of it also adde… mored a whole other level to the experience. I've made the same arguments over and over again, so I basically, I disagree.
Don't list the sadness trilogy with all the other great works in this thread. Nothing David Cage has ever made deserves to be here. His games are utter schlock.
I'm watching other stuff now, it is on my list. You know, after Baccano, Bebop, FMA Brotherhood, Deathnote, and a million other things. I'll get to it eventually.
.
I think your looking to much at the over the top action and not looking at the characters and the story. You only watched one episode aft… moreer all. If you watched for of the show you'd know there is more to it then over the topness. It has a heartfelt message.
To quote the show:
"That's TENGAN TOPPA. That's GURREN LAGANN !"
I'm watching other stuff now, it is on my list. You know, after Baccano, Bebop, FMA Brotherhood, Deathnote, and a million other things. I'll get to it eventually.
Huh, I've never heard of any of those. Are they all books? Movies? What are they about?
I feel like I can't really continue the conversation anymore since I don't know any of those. So for now, I guess I've just got to agree to disagree with you.
Well, at this point, I'm just going to agree to disagree with you. It's my opinion that it's the best, and it's the opinion of others that it isn't. Oh well. This was a good argumentative exercise though(the thread as a whole).
They use symbolism very well and very often, sometimes to the point where people see obscene ideas of symbolism in every small remark, facial … moreexpression, or tree. While this is an aspect of art, and art must allow people to create completely different ideas of what is symbolism and what that symbolism stands for, it seems slightly overwhelming at times. That being said it's my personal opinion that while symbolism is incredible in this game it is no more impressive than other forms of media simply due to it being used much more (which could also be attributed to each episode being its own story within a story allowing for more and more symbolism).
The dialogue is impeccable, absolutely no argument there!
I agree the interaction is an important part of what makes this game so damn amazing. It really brings you into the story as your own person, not just a bystander watching it all unfold with no choice in any situation (which we still have t… [view original content]
I will give you that point, but I believe that the St. johns were marginally better written, even if a lot of people called it. I mean, the "It's over" scene was just brilliant.
It was incredibly obvious that there was something wrong with the St. Johns the moment you stepped on the farm. After the fence turned on, I … moredon't see how anyone could argue otherwise. My mom flat out stated that they were cannibals before any real evidence was given to suggest it. The voice acting, modeling, and overly-friendly nature of the family made it obvious that something was amiss, even if not cannibalism.
There was no way to know that David and his group were cannibals in TLOU until it was revealed. David seemed a bit creepy because of his voice alone, but then again, we never really met someone who survived in the TLOU universe for that long who wasn't creepy. He seemed less like a generic friendly psychopath. I felt that something was "off" with him, but it wasn't incredibly obvious as it was with Danny and Brenda.
I wouldn't say that, they're just not as great as some people say. Then again, I think that the majority would call his games good, but nothing much beyond that.
Don't list the sadness trilogy with all the other great works in this thread. Nothing David Cage has ever made deserves to be here. His games are utter schlock.
I probably shouldn't have made this a thread. It's just too much of an opinionated subject to argue probably. This will always come back to "I just think X is better".
So I'll just leave this with: I believe that Telltale's The Walking dead is the greatest story ever written, I've given my reasons, and so now let's just leave it at we all have our own opinions.
I have to digress about the St. Johns. I was focused more on the setup than the characters when i first saw the farm. The St. John's seemed to be offering a reasonable deal: something they have in excess (food) in exchange for something our group can easily get (gasoline). After a while, it seemed like something was up, but at first, I thought that they were just average people who were decent (as opposed to the bandits) and lucky enough to get a decent defense against zombies in time (electric fence).
After going out to Jolene's camp though, that's when i thought something was up.
It was incredibly obvious that there was something wrong with the St. Johns the moment you stepped on the farm. After the fence turned on, I … moredon't see how anyone could argue otherwise. My mom flat out stated that they were cannibals before any real evidence was given to suggest it. The voice acting, modeling, and overly-friendly nature of the family made it obvious that something was amiss, even if not cannibalism.
There was no way to know that David and his group were cannibals in TLOU until it was revealed. David seemed a bit creepy because of his voice alone, but then again, we never really met someone who survived in the TLOU universe for that long who wasn't creepy. He seemed less like a generic friendly psychopath. I felt that something was "off" with him, but it wasn't incredibly obvious as it was with Danny and Brenda.
"I've just got to agree to disagree with you."
Lol!
They are all books. Here are the links to get an idea of what they are:
http://en.w… moreikipedia.org/wiki/Crime_and_Punishment
http://en.wikipedia.org/wiki/Na_drini_cuprija
http://muse.jhu.edu/journals/serbian_studies/v020/20.1.lazarevich.pdf
I am surprised you never head of "Crime and Punisment" from Fyodor Dostoyevsky? But it happens, I suppose.
I wouldn't say that, they're just not as great as some people say. Then again, I think that the majority would call his games good, but nothing much beyond that.
I have to digress about the St. Johns. I was focused more on the setup than the characters when i first saw the farm. The St. John's seemed to… more be offering a reasonable deal: something they have in excess (food) in exchange for something our group can easily get (gasoline). After a while, it seemed like something was up, but at first, I thought that they were just average people who were decent (as opposed to the bandits) and lucky enough to get a decent defense against zombies in time (electric fence).
After going out to Jolene's camp though, that's when i thought something was up.
I disagree. I might get back to you on the specifics, but I... I really shouldn't have made this thread. That was dumb idea. I'm just so tired from all the furious typing now. Ugh.
You cannot convince people that the story is the best, or as for that matter convince them that something w/e it is, is the best. That's what I repeated a couple of times already, these things are highly subjunctive. You see that a lot of people agreed that TWD has one of the better stories, and that is IMO an impressive achievement already.
I probably shouldn't have made this a thread. It's just too much of an opinionated subject to argue probably. This will always come back to "I… more just think X is better".
So I'll just leave this with: I believe that Telltale's The Walking dead is the greatest story ever written, I've given my reasons, and so now let's just leave it at we all have our own opinions.
Don't list the sadness trilogy with all the other great works in this thread. Nothing David Cage has ever made deserves to be here. His games are utter schlock.
There is no Matrix battle sequence in The Walking Dead... or Willem Dafoeas super nice entity scientist, hwo turns into crazyass Bond Villainish. Okay, David Cage is worst director/writer in gaming ever... let's never again say his name here
I disagree. I might get back to you on the specifics, but I... I really shouldn't have made this thread. That was dumb idea. I'm just so tired from all the furious typing now. Ugh.
Eh, it's got a LOT of plot holes if you examine it close enough, I don't think that it's as well written as the first two. The only reason that it'd be better is because of Booker and Elizabeth.
Umm... No, I mean that it has plot holes that don't add up, and don't make sense in terms of what it said before. Honestly, I think Infinite is only better than the first to because it had Booker.
I think they were both fantastic takes on cannibals, both varying immensely in nature and even how they go about doing their dirty deeds. I find them both very cliche, but both very well done. If I had to choose one as "better" I would go with TLOU simply because they portayed pure evil in a manner the St. John's just never touched (but that comes down to personal preference (evil creatures who are no better, or even worse, than the most primitive beasts, fit only for the end of a blade or the end of a barrel - or potentially once good people driven insane after surviving the harshness of the ZA)).
Ellie being immune is slightly cliche, but I still haven't seen it in all that many medias and it is a great hook for the story, often giving more interesting outcomes than a 'just survive' story (but both can have very interesting rising action which is where TWD thrives). Looking for a cure comes with immunity so I won't touch on that.
"Also, it does drag out a bit. " Whaaaaaaaat, criticising things done wrong in a game is fine, but criticising longevity? A few reasons you think the game should have been shorter, or instances where scenes should have been shorter, or reasons certain things should have been left out/shortened would be nice.
That sounds... fucking awesome! How are the characters? Dialogue? Art work? Sounds like something I will most definitely look into if you say it's worth it.
It sounds very, very stupid, but in any conversations we have from here on out can you stay away from voice actors? I have an extreme pet peeve about knowing as little about the people behind the voices as possible, you can tell me if the voice acting is good or not though (Again, it sounds stupid and I'm sorry, I'm just weird like that)
Cannibals weren't done as well as the St. johns in my opinion, and I thought they were cliche. Ellie being immune, looking for a cure, etc.
… more Also, it does drag out a bit.
Bastion is a beautiful game, here's the story in a nutshell(no spoilers): In a fantasy/western world modeled after our own, a soldier referred to as "The Kid" by the narrator is left stranded after an apocalyptic event called the calamity destroys the entire world, making the very ground vanish. The story is told as The Narrator aka Rucks tells the story to someone else. The Kid makes his way through the city, and finally, to the Bastion, the last safe haven in case of an emergency. There, he meets Rucks, the man who built the Bastion, but no one else survived. The Kid then goes out into Caelondia(America) to look for the cores that once powered the city(it's really a whole country). Those cores now have to be used to fix the old world.
The story is so fantastic in term… [view original content]
Oh no, I agree 100%. If something is done correctly, with a new 'taste' to it, and with a deep emotional appeal then I have no problems with having seen the basics of it before. Generic is not bad, it's just generic - Because something is generic doesn't make it bad, but most of the time if something is bad it's generic.
I suppose I'm wrong here, but I refuse to count the story being generic in some ways as a black mark against it in anyway. It did not detract from it at all.
Hehe, this thread was bound to bring about a lot of arguments, some in support and some, like mine, in disagreement. It's been interesting! Take my likes (as I always do with posts from you).
Well, at this point, I'm just going to agree to disagree with you. It's my opinion that it's the best, and it's the opinion of others that it isn't. Oh well. This was a good argumentative exercise though(the thread as a whole).
i have played video games for as long as i could remember but i have never played a game that had me so into the story, characters, music, and the community like this one. No game has ever moved me like this in my life
Thanks, I made time to watch it all and I am writing (or typing) this as I watch it, if I type something is it is proven incorrect later in the video I will try to erase it, a future apology if I miss anything.
First I'd like to say the majority of what he is covering seems superfluous. The ball situation, he says himself if it was FPS style many people would miss the option to not throw the ball completely, this seems like a probable terrible loss from a narrative perspective. Bioshock is a linear game, the replayability isn't in branching story or alternate pathways, if you ask me it's better to do it the way you want to the first time which is hindered greatly by not knowing a certain choice exists.
The racial back story of this game is just that, back story. Back story is there for ambiance and perhaps additional things to look up after the actual game is complete, the fact the racial back story and white american superiority back story is pushed to the forefront of the game at any point is a surprise. Although, I do agree the severity of such things were dramatically underplayed, to ask they be put before the real story the game is trying to convey is ridiculous.
Complaints about core gameplay I agree with. Not going to argue the fighting in the game is drastically flawed and poorly thought out. I'm here for story baby, all I've ever cared about while gaming. (Lol he just said they better fall back on their story after I typed about being here for the story )
So far it appears he blames the fact there are infinite possible ways Booker could become Comstock as the reason he doesn't like the ending. Which is true, but it appears the Elizabeth(s) are only interested in universes closely related to hers (the one Booker goes to). To take into account all possible universes would mean in some Booker's atoms would be inside an ant. Elizabeth would lead an army even after someone killed her father (after she was born). Booker would become a teacher and teach history, math, or science. In order to stop all possible Comstocks she would need to completely destroy the branch or realities in which Booker was born, actually even further back to his parents, even further than that to his parents parents. As it sits it's impossible to say Elizabeth was trying to kill all Comstocks, but perhaps rather ones in which she thought he needed to die. He says that it confirms the drowning at the baptism does nothing, which directly contradicts his previous statement that it destroyed the entire branch in which that Booker/Comstock existed. They have come out with a DLC for the game in which Elizabeth hunts down another Comstock/Booker, mayhaps she is hunting down all Bookers on every branch possible? In short the drowning of Booker at the baptism wiped that branch clean, now she may be doing the same on other branches. Paraphrase "Infinite wants us to believe that all Bookers who may become Comstock will die at this point." No, that is how he took it. It is just as likely that all of the Bookers who may become Comstock from that exact branching point would die at that point not all of them.
The grandfather paradox is an interesting topic he brought up, for that I direct you to Futurama.
A few more superficial things coupled with some good points about holes in the story (like everyone being insane due to being dead in another universe, interesting point I never put much thought into).
All in all this has lowered my rating for the game, but only slightly. It has pointed out a few valid points as to why the game is not logical, but for the most part (mainly the ending situation) his point is largely dedicated to assumption as to how multiple universe theory works. The characters aren't as beautiful as I thought they were before watching the video but I can overlook 'her' characteristic flaws in order to enjoy the game.
Yeah, agreed. I still loved Infinite's story, and this guy was very harsh on it. Still, my point is that if you were going to try and compare any of the Bioshock games to TWD, then at least mention to first two. Besides having a non-silent protagonist, I don't think Infinite was as good as the first two.
Thanks, I made time to watch it all and I am writing (or typing) this as I watch it, if I type something is it is proven incorrect later in th… moree video I will try to erase it, a future apology if I miss anything.
First I'd like to say the majority of what he is covering seems superfluous. The ball situation, he says himself if it was FPS style many people would miss the option to not throw the ball completely, this seems like a probable terrible loss from a narrative perspective. Bioshock is a linear game, the replayability isn't in branching story or alternate pathways, if you ask me it's better to do it the way you want to the first time which is hindered greatly by not knowing a certain choice exists.
The racial back story of this game is just that, back story. Back story is there for ambiance and perhaps additional things to look up after the actual game is complete, the fact the racial back story and white american superiority back story… [view original content]
By drags out a bit, I didn't mean that it should have been shorter, I just meant that some of the actions sequences were a bit long. Spending hours looking for scavenge, etc. The story bits were perfect, and I didn't think that it was too long, I was talking about the game itself.
There are very few characters. A grand total of four in fact, but all of them are very well done. As for the dialogue, Rucks is the only one who talks. He narrates the whole game, and any conversation is done through a system where The Kid presents something to another character, and then Rucks narrates the conversation, similar to a third person perspective in a book. All of his dialogue is fantastic, and it's a great way to tell the story. Some of it changes depending on what you do. For example, there's a level where The Kid has to keep moving up, fighting off "Windbags"(sentient creatures that act as a parallel for slavery in America, as they've been enslaved by the Caels), and if you manage to go up a level without getting hurt, then Rucks will say, "Not a scratch on him as he moves to higher ground", but will say nothing if you got hurt.
The art is just beautiful. A lot of it is hand drawn or painted, and is like nothing that I've ever seen before. The whole world is just amazing, and the design behind everything is just fantastic. Especially because of the variety in the levels. Some parts are bustling parts of the city, landscapes floating in the sky, the "wilds", railways, every single area looks amazing, and I can't praise the art enough.
The world that's built is just mind blowing, and I can't think of a way to probably explain it, just... Watch the trailer, here:
Also the music. Again, can't praise the soundtrack enough. The Walking Dead may be my favorite story of all time, but this has got to be my favorite game.
I think they were both fantastic takes on cannibals, both varying immensely in nature and even how they go about doing their dirty deeds. I fi… morend them both very cliche, but both very well done. If I had to choose one as "better" I would go with TLOU simply because they portayed pure evil in a manner the St. John's just never touched (but that comes down to personal preference (evil creatures who are no better, or even worse, than the most primitive beasts, fit only for the end of a blade or the end of a barrel - or potentially once good people driven insane after surviving the harshness of the ZA)).
Ellie being immune is slightly cliche, but I still haven't seen it in all that many medias and it is a great hook for the story, often giving more interesting outcomes than a 'just survive' story (but both can have very interesting rising action which is where TWD thrives). Looking for a cure comes with immunity so I won't touch on that.
"Also, i… [view original content]
Comments
So give it a chance, and then decide, don't let the art stop you.
"The interactivity of it" I don't really understand what you're saying, all the other games have what I would classify as "The interactivity"
Don't list the sadness trilogy with all the other great works in this thread. Nothing David Cage has ever made deserves to be here. His games are utter schlock.
I'm watching other stuff now, it is on my list. You know, after Baccano, Bebop, FMA Brotherhood, Deathnote, and a million other things. I'll get to it eventually.
14:30
I didn't like Death Note, the first half was good, and then not so much.
"I've just got to agree to disagree with you."
Lol!
They are all books. Here are the links to get an idea of what they are:
http://en.wikipedia.org/wiki/Crime_and_Punishment
http://en.wikipedia.org/wiki/Na_drini_cuprija
http://muse.jhu.edu/journals/serbian_studies/v020/20.1.lazarevich.pdf
I am surprised you never head of "Crime and Punisment" from Fyodor Dostoyevsky? But it happens, I suppose.
Well I haven't watched it yet, but yeah, I've heard similar things that the second half wasn't as good.
Well, at this point, I'm just going to agree to disagree with you. It's my opinion that it's the best, and it's the opinion of others that it isn't. Oh well. This was a good argumentative exercise though(the thread as a whole).
I will give you that point, but I believe that the St. johns were marginally better written, even if a lot of people called it. I mean, the "It's over" scene was just brilliant.
I will, just not before a bunch of other stuff I'm planning to watch.
I will... Eventually.
Choices, talking to people.... I'm really tired and just don't feel like talking about it anymore. You win. I'm going to let this die.
I wouldn't say that, they're just not as great as some people say. Then again, I think that the majority would call his games good, but nothing much beyond that.
I probably shouldn't have made this a thread. It's just too much of an opinionated subject to argue probably. This will always come back to "I just think X is better".
So I'll just leave this with: I believe that Telltale's The Walking dead is the greatest story ever written, I've given my reasons, and so now let's just leave it at we all have our own opinions.
I have to digress about the St. Johns. I was focused more on the setup than the characters when i first saw the farm. The St. John's seemed to be offering a reasonable deal: something they have in excess (food) in exchange for something our group can easily get (gasoline). After a while, it seemed like something was up, but at first, I thought that they were just average people who were decent (as opposed to the bandits) and lucky enough to get a decent defense against zombies in time (electric fence).
After going out to Jolene's camp though, that's when i thought something was up.
I feel Breaking Bad, the story of Walt's decay, and Jesse's growth is a far more affecting story than Lee and Clem surviving.
Thanks, I'll be sure to check them out.
Except all his games are full of nonsense, plot holes, and over use of rape scenes. There were like 5 in Beyond.
Yeah, same. I did call that they were cannibals, but not immediately. They seemed decent at first.
No, there was only one.
And there's a reason why I didn't say they were great. They all have fairly good things about them though.
I disagree. I might get back to you on the specifics, but I... I really shouldn't have made this thread. That was dumb idea. I'm just so tired from all the furious typing now. Ugh.
You cannot convince people that the story is the best, or as for that matter convince them that something w/e it is, is the best. That's what I repeated a couple of times already, these things are highly subjunctive. You see that a lot of people agreed that TWD has one of the better stories, and that is IMO an impressive achievement already.
Come on man, David Cage is like the 'film' maker ; D
Oh yes, all his films have so many emoshins. (I wrote it like that of purpose).
There is no Matrix battle sequence in The Walking Dead... or Willem Dafoeas super nice entity scientist, hwo turns into crazyass Bond Villainish. Okay, David Cage is worst director/writer in gaming ever... let's never again say his name here
Yeah, don't get me wrong, I still fucking love Lee and Clem a la season 1, but Walt and Jesse are so much better.
That's exactly why it's puzzling, you wouldn't really know anything until you do.. which is frickin' nice.
Because the narrative-videogame industry has had enough emotionless damsels.
And remember: The multiverse theory plays a big role in bioshock infinite, it's just one elizabeth of many.
Maybe it just so happens that you don't like this version. lol
Umm... No, I mean that it has plot holes that don't add up, and don't make sense in terms of what it said before. Honestly, I think Infinite is only better than the first to because it had Booker.
I just don't happen to think so. ._.
Oh ok, I said "I'm not sure how you can find TLOU much more cliche than TWD, but ok," so I figured you were responding to that. Sorry.
I think they were both fantastic takes on cannibals, both varying immensely in nature and even how they go about doing their dirty deeds. I find them both very cliche, but both very well done. If I had to choose one as "better" I would go with TLOU simply because they portayed pure evil in a manner the St. John's just never touched (but that comes down to personal preference (evil creatures who are no better, or even worse, than the most primitive beasts, fit only for the end of a blade or the end of a barrel - or potentially once good people driven insane after surviving the harshness of the ZA)).
Ellie being immune is slightly cliche, but I still haven't seen it in all that many medias and it is a great hook for the story, often giving more interesting outcomes than a 'just survive' story (but both can have very interesting rising action which is where TWD thrives). Looking for a cure comes with immunity so I won't touch on that.
"Also, it does drag out a bit. " Whaaaaaaaat, criticising things done wrong in a game is fine, but criticising longevity? A few reasons you think the game should have been shorter, or instances where scenes should have been shorter, or reasons certain things should have been left out/shortened would be nice.
That sounds... fucking awesome! How are the characters? Dialogue? Art work? Sounds like something I will most definitely look into if you say it's worth it.
It sounds very, very stupid, but in any conversations we have from here on out can you stay away from voice actors? I have an extreme pet peeve about knowing as little about the people behind the voices as possible, you can tell me if the voice acting is good or not though (Again, it sounds stupid and I'm sorry, I'm just weird like that)
Oh no, I agree 100%. If something is done correctly, with a new 'taste' to it, and with a deep emotional appeal then I have no problems with having seen the basics of it before. Generic is not bad, it's just generic - Because something is generic doesn't make it bad, but most of the time if something is bad it's generic.
Hehe, this thread was bound to bring about a lot of arguments, some in support and some, like mine, in disagreement. It's been interesting! Take my likes (as I always do with posts from you).
i have played video games for as long as i could remember but i have never played a game that had me so into the story, characters, music, and the community like this one. No game has ever moved me like this in my life
Thanks, I made time to watch it all and I am writing (or typing) this as I watch it, if I type something is it is proven incorrect later in the video I will try to erase it, a future apology if I miss anything.
First I'd like to say the majority of what he is covering seems superfluous. The ball situation, he says himself if it was FPS style many people would miss the option to not throw the ball completely, this seems like a probable terrible loss from a narrative perspective. Bioshock is a linear game, the replayability isn't in branching story or alternate pathways, if you ask me it's better to do it the way you want to the first time which is hindered greatly by not knowing a certain choice exists.
The racial back story of this game is just that, back story. Back story is there for ambiance and perhaps additional things to look up after the actual game is complete, the fact the racial back story and white american superiority back story is pushed to the forefront of the game at any point is a surprise. Although, I do agree the severity of such things were dramatically underplayed, to ask they be put before the real story the game is trying to convey is ridiculous.
Complaints about core gameplay I agree with. Not going to argue the fighting in the game is drastically flawed and poorly thought out. I'm here for story baby, all I've ever cared about while gaming. (Lol he just said they better fall back on their story after I typed about being here for the story )
So far it appears he blames the fact there are infinite possible ways Booker could become Comstock as the reason he doesn't like the ending. Which is true, but it appears the Elizabeth(s) are only interested in universes closely related to hers (the one Booker goes to). To take into account all possible universes would mean in some Booker's atoms would be inside an ant. Elizabeth would lead an army even after someone killed her father (after she was born). Booker would become a teacher and teach history, math, or science. In order to stop all possible Comstocks she would need to completely destroy the branch or realities in which Booker was born, actually even further back to his parents, even further than that to his parents parents. As it sits it's impossible to say Elizabeth was trying to kill all Comstocks, but perhaps rather ones in which she thought he needed to die. He says that it confirms the drowning at the baptism does nothing, which directly contradicts his previous statement that it destroyed the entire branch in which that Booker/Comstock existed. They have come out with a DLC for the game in which Elizabeth hunts down another Comstock/Booker, mayhaps she is hunting down all Bookers on every branch possible? In short the drowning of Booker at the baptism wiped that branch clean, now she may be doing the same on other branches. Paraphrase "Infinite wants us to believe that all Bookers who may become Comstock will die at this point." No, that is how he took it. It is just as likely that all of the Bookers who may become Comstock from that exact branching point would die at that point not all of them.
The grandfather paradox is an interesting topic he brought up, for that I direct you to Futurama.
A few more superficial things coupled with some good points about holes in the story (like everyone being insane due to being dead in another universe, interesting point I never put much thought into).
All in all this has lowered my rating for the game, but only slightly. It has pointed out a few valid points as to why the game is not logical, but for the most part (mainly the ending situation) his point is largely dedicated to assumption as to how multiple universe theory works. The characters aren't as beautiful as I thought they were before watching the video but I can overlook 'her' characteristic flaws in order to enjoy the game.
Yeah, agreed. I still loved Infinite's story, and this guy was very harsh on it. Still, my point is that if you were going to try and compare any of the Bioshock games to TWD, then at least mention to first two. Besides having a non-silent protagonist, I don't think Infinite was as good as the first two.
By drags out a bit, I didn't mean that it should have been shorter, I just meant that some of the actions sequences were a bit long. Spending hours looking for scavenge, etc. The story bits were perfect, and I didn't think that it was too long, I was talking about the game itself.
There are very few characters. A grand total of four in fact, but all of them are very well done. As for the dialogue, Rucks is the only one who talks. He narrates the whole game, and any conversation is done through a system where The Kid presents something to another character, and then Rucks narrates the conversation, similar to a third person perspective in a book. All of his dialogue is fantastic, and it's a great way to tell the story. Some of it changes depending on what you do. For example, there's a level where The Kid has to keep moving up, fighting off "Windbags"(sentient creatures that act as a parallel for slavery in America, as they've been enslaved by the Caels), and if you manage to go up a level without getting hurt, then Rucks will say, "Not a scratch on him as he moves to higher ground", but will say nothing if you got hurt.
The art is just beautiful. A lot of it is hand drawn or painted, and is like nothing that I've ever seen before. The whole world is just amazing, and the design behind everything is just fantastic. Especially because of the variety in the levels. Some parts are bustling parts of the city, landscapes floating in the sky, the "wilds", railways, every single area looks amazing, and I can't praise the art enough.
The world that's built is just mind blowing, and I can't think of a way to probably explain it, just... Watch the trailer, here:
Also the music. Again, can't praise the soundtrack enough. The Walking Dead may be my favorite story of all time, but this has got to be my favorite game.