I see. Rufus is going to have a lot to atone for in the later instalments; at this stage in the story he's a full-blown psychopath!
On the plus side, the design of the game is very old school point'n'click, which I appreciate, and the visual style reminds me of CoMI in a Machinarium-like universe, so that can only be good
Yeah, the interface is everything it should be. Everything can be controlled with the mouse and there is no clunkiness going on.
So I just finished it. I got the impression that
in the next game Goal will be the player character, or barring that you will split time between the two. Personally, I would welcome a change from Rufus. I know he did the right thing in the end (well, I made him do the right thing, though I assume he would have done it on his own anyway, unless there is more then one ending), but I still don't think that excuses his behaviour. All we learned is that he is not capable of malicious evil, only egotism and contempt.
I'm fairly certain Rufus will again be the (only) playable character in part 2, at least at the beginning. A central new game mechanic, however - and please ponder whether you'd like to read this spoiler -
will be to change Goal's personality and skills based on three different memory cartridges
.
So essentially, ample opportunity for Rufus to wreak even more havoc on poor Goal's body and mind and character changes left for later. That might also be unnerving for me, but let's see, let's see. There are a lot of games and movies for me in September for a change... [no idea when there'll be an English Steam version of D2, but it's slated for a German retail release mid September].
While we're at it: Here's only a little spoiler for you.
I'm fairly certain Rufus will again be the (only) playable character in part 2, at least at the beginning. A central new game mechanic, however - and please ponder whether you'd like to read this spoiler -
will be to change Goal's personality and skills based on three different memory cartridges
.
So essentially, ample opportunity for Rufus to wreak even more havoc on poor Goal's body and mind and character changes left for later. That might also be unnerving for me, but let's see, let's see. There are a lot of games and movies for me in September for a change... [no idea when there'll be an English Steam version of D2, but it's slated for a German retail release mid September].
While we're at it: Here's only a little spoiler for you.
Very interesting. I liked the first Deponia enough to warrant picking up the next one. Rufus issues aside, the game combined terrific and satisfying puzzle design with a gorgeous visual style. How long ago was the German version released? That would probably give a good indicator of how long the English version for the sequel should take. (It may even take a little less time, seeing as they would already have a company set up to do the dubbing, as well as a lot of the voice actors already cast.)
I guess they'll be quick. Part one was released in Germany on January 27 (2012). Chains of Satinav marked the first game Daedalic was allowed to put on Steam, a huge success on their side, with Deponia following shortly after. With a bit of luck, you might even get a dubbed version before X-mas. I hope!
Wasn't The Whispered World the first Daedalic game to be released on Steam? I'll probably end up picking that game up now. Looking at the trailers, it looks very Sudio Ghibli-esc.
Whispered Word was fantastic (except the ending... but that is a continuous crux with many adventures). They will have fixed the multitude of ruthless bugs the German version came out with on Steam (most of them had to do with the DVD copy protection anyway), while I am still waiting for a decent patch after, what, four years? And sure as hell, I'm not paying again for the gog-version. I still have a deep Daedalic scar which was deepened with the equally bugfesty "A New Beginning" (probably equally fixed on Steam in the coming months as Valve gives in). That last one was fixed eventually - four months after release, with a half gig of a patch.
great scene, and a great character. But then after that, I noticed something that angers me.
After that, Shepard has a dream remembering all those that died, when I noticed that I heard Legion talking. I thought nothing of it at the time, but then I went to check the memorial wall in the normandy, and saw Legion's name. HE DIDN'T DIE! HE WAS ALIVE WITH ME ON THE NORMANDY AFTER THE SUICIDE MISSION!
Yeah, the endings are much more varied now, each with their own distinct and unique sequences showing the consequences of your decision. It's much more satisfying as a result.
The problem is that the God child still appears from nowhere and you you still have to pick one of those three endings (or not, but that option's basically a great big f**k you to the audience). By this point though, it's pretty much impossible for Bioware to give the indoctrination theory actual credence without invalidating all the work they've done on making the Extended Cut. Shame, but hey ho, at least we got something.
Well, there was some eccentric volus that said he found something about a race of beings of light that were supposed to be against evil machines or something, and that was in a planet's description from ME1, but oh well. And I definitely do like the ending I went with. Synthesis, to me, seemed the best choice for my Shepard, especially knowing the consequences. Destroying the Reapers would also mean back-stabbing the geth and killing EDI, which would not make me happy. Control does have its advantages(anyone else that tries to invade our galaxy has to deal with a Shepard-controlled Reaper fleet), but that would also mean admitting TIM was right. Not something my Shep would do. And after spending two games(PS3 user here) going on about how organics and synthetics CAN work together, turning my back on that philosophy would just seem wrong, so why not embrace it totally?
Currently playing SoulCalibur V. Just made Raven from Teen Titans, Wonder Woman, and Witchblade(anime version). And they look pretty darn good.
great scene, and a great character. But then after that, I noticed something that angers me.
After that, Shepard has a dream remembering all those that died, when I noticed that I heard Legion talking. I thought nothing of it at the time, but then I went to check the memorial wall in the normandy, and saw Legion's name. HE DIDN'T DIE! HE WAS ALIVE WITH ME ON THE NORMANDY AFTER THE SUICIDE MISSION!
I hate it when glitches like that punish you.
The first time I played ME3, a glitch killed off Thane before his time. Because of the persistent offline DLC glitch EA ruthlessly doesn't fix, I haven't yet played the game a second time to see what happens when this actually works out.
The first time I played ME3, a glitch killed off Thane before his time. Because of the persistent offline DLC glitch EA ruthlessly doesn't fix, I haven't yet played the game a second time to see what happens when this actually works out.
I never even got to see his death though, I'm just now being told that he is dead when he clearly survived the assault... and Thane died on the final mission for me because when Shepard says "Hmm, I'm sending whoever I pick for this to their death" I think he means that person will die and sent Thane who is said to die anyway, and then find out that Tali can survive the entirety of that part of the mission.
Not only Tali - anyone with tech experience can survive the part (so Legion would have been a valid choice as well). It was logical all right, but I only figured it out the second run through as well...
Not only Tali - anyone with tech experience can survive the part (so Legion would have been a valid choice as well). It was logical all right, but I only figured it out the second run through as well...
I checked, Tali and Legion are the only ones guaranteed to survive that. Either my crappy 360 version made whatever computer they were supposed to hack not show up, or Bioware screwed up that choice because there was only one button to press that opened and closed the door which requires zero tech skill. Oh well, I'm sure getting shot in the head and dieing instantly is a much less painful way to go then slowly losing all your strength and dieing from a disease.
Still ticked off about Legion though, he never died!
EDIT:Also, this is incredibally minor and shouldn't effect anything, still something I need to say. At the citadel, I watched 2 C-sec officers arguing about whether or not they should focus on the small stuff so they have more men to help prepare for the reapers. I sided with the "ignore the small stuff and fight the reapers" option, and then later noticed in the war room that the Citadel is now weaker because "C-sec are taking priority over the small stuff and are not focusing on the reapers as much"... What?
I never got an option to give Legion to Cerberous in ME2, which apparently was a thing that I just discovered. Legion also technically wasn't loyal to me for the mission(I sided with Tali in an argument, which apparently makes a robot lose trust?) This makes me think that the glitch isn't that he survived the mission and ME3 counted him as dead, but rather that he did in fact die in the mission, but then the game glitched and showed him alive and ready to go at the end of the mission. I also never got any indication that he was killed if that was a thing.
Whispered Word was fantastic (except the ending... but that is a continuous crux with many adventures). They will have fixed the multitude of ruthless bugs the German version came out with on Steam (most of them had to do with the DVD copy protection anyway), while I am still waiting for a decent patch after, what, four years? And sure as hell, I'm not paying again for the gog-version. I still have a deep Daedalic scar which was deepened with the equally bugfesty "A New Beginning" (probably equally fixed on Steam in the coming months as Valve gives in). That last one was fixed eventually - four months after release, with a half gig of a patch.
I think I'll pick up Whispered World on GoG, not only does it come with all the extras but it is $5 cheaper than on Steam. Sold!
A New Beginning was a game I was seriously considering getting a while back but the only place I can find it is on the Adventure Game Shop and I'm not a fan of their clunky distribution method. That and there are allegedly still some technical issues in the game. If it came out on GoG too (or even Steam) though I would seriously consider it again.
Ok, I'm getting a little bit mad. I have exactly 2900 EMS, and I need 3100 EMS for the "best" ending in ME3, but... I don't know what else to do! I 100% all the areas(except for some where there is nothing found no matter what I do) and am pretty sure I've taken care of all the citadel quests/did all the side quests.
I don't even know why I'm so desperate to get this ending, it barely is different than the rest, but I still am trying to find that 200 EMS!
EDIT:Its a bit more annoying because looking over the list, I've found not one, but 2 different areas where the game says I did something I clearly didn't do which hurt the military because of this, I shouldn't get mad over this because it isn't that good of an ending, but come on!
Now that I've made it somewhat playable, Grim Fandango.
Might try Residual later, but it seems to be running alright at the moment. I probably still have the stupid stuttering cutscene problem, but I'll cross that bridge when I come to it.
Still on Ratchet & Clank 2, which I've discovered becomes much more entertaining if you play Zero Punctuation in the background while you replay the levels for the seventeenth time. Well, sort of. It keeps me going. Kinda.
Ok, I'm getting a little bit mad. I have exactly 2900 EMS, and I need 3100 EMS for the "best" ending in ME3, but... I don't know what else to do! I 100% all the areas(except for some where there is nothing found no matter what I do) and am pretty sure I've taken care of all the citadel quests/did all the side quests.
I don't even know why I'm so desperate to get this ending, it barely is different than the rest, but I still am trying to find that 200 EMS!
EDIT:Its a bit more annoying because looking over the list, I've found not one, but 2 different areas where the game says I did something I clearly didn't do which hurt the military because of this, I shouldn't get mad over this because it isn't that good of an ending, but come on!
"Best" ending is subjective. It's only the best ending if you think all synthetics need to die and if you just HAVE to have Shepard live. In my opinion, it's the absolute worst ending.
Playing through the first Mario & Luigi again. Never got all that far into it, so I'm hoping to rectify that this time round. Every time I play it I always forget just how much FUN it is - and just how funny it is too. I HAVE FURY!
"Best" ending is subjective. It's only the best ending if you think all synthetics need to die and if you just HAVE to have Shepard live. In my opinion, it's the absolute worst ending.
I don't think all Synthetics need to die, I think all Reapers need to die, synthetics just happen to be part of the casualties. Controlling them always has the risk of them going rogue, I forgot the third option, and the fourth is just pure failure, no way I'm doing that one.
If I can get Shepard to live, that's a bonus, but looks like he be dead now
Why was this game have such a big fuss again? I'm finding more bad things about the game than good things.
EDIT:This game has so many bad design choices it's hilarious. So I can "see" the future and tell what enemies are going to do and to who, cool, but if I don't react in time, do I really need to see the game stop doing everything, and let me watch the enemy do that attack? Also, how in the world am I even supposed to react IF I'M NOT TOLD WHICH ENEMY IT IS! Great, one of the fly enemies will attack, there's 30 of them, which one? And how come the prediction only shows 25% of the time? Do I need to have the enemy selected(another bad design choice, why does it matter that I'm selecting a specific enemy and why do I flat out ignore all the others and let them kill me? And why are my powers restricted unless that specific enemy is right next to me?) for it to show? Does the terrible UI move it somewhere? Is it just some glitch?
I'm trying to play a bit longer, but this game just isn't good!
I got to decide who lived or died back in ME2 it CERTAINLY wasn't moving in any way. However, in ME3 Thane dying moved me and Grunt almost perishing like a bad dude, nearly brought me to tears. Aside from those sad moments there were other 'moving' moments but in different ways. The events surrounding Thane's death were awesome. I really thought Thane was going to win his fight with Kai Leng until the BASTARD stabbed him. Besides that there was the opening of the game where we are effectively fleeing while watching the reapers landing on on Earth. Or how about holding the entire damn Quarian army at bay (with them probably taking fire) while their greatest enemy of all time gains true awareness, all in the slim hope that said enemy likewise ceases fire and doesn't instead blow them all away once they truly become self aware.
Then there was meeting the various characters from previous games each having their moment in the sun, or little things like the subdued fear in Hackett's voice when he realized the crucible is not firing or hearing the betrayal in Grunt's voice when you basically sacrifice Arlack Company to save the Rachni. If you choose, however, to let Arlack company live you have to live with Rachni queen dying moments as she 'embraces the silence.'
More than that the game was expertly directed. Unlike the previous games where the cutscenes felt stilted, interactive and otherwise, ME3's flowed like butter 90 percent of the time. This was also helped by stunning visuals and great music.
So many great moments and almost universally excellent characters not to mention a subdued feeling of desperation through the game. Earth and other homeworlds are being invaded, Cerberus goes crazy and attacks the Citadel courtesy of an indoctrinated Illusive Man and an infuriatingly cool Kai Leng. People die, secrets are revealed and every single homeworld is pushed to the brink.
As for boss fights, they almost always suck in the vast majority of games so why bother. Even ME series is not immune. The tedious fights against Saren and the Human Reaper prove, quite devastatingly, that ME3 didn't need them.
When people say the whole game was bad I think they can't see the forest for the trees. A lousy ending doesn't take away from the fact that the rest of the game was freaking great.
When people say the whole game was bad I think they can't see the forest for the trees. A lousy ending doesn't take away from the fact that the rest of the game was freaking great.
There are a lot more issues with that game beyond a poor ending though.
There's that, the fact that they throw that assassin guy for no reason but to promote their IOS game, Udina betraying all of the citadel for no reason whatsoever, the fact that the people are asking us to help themselves with random problems so I can... save them from the world ending. Yeah, that's the best way to keep yourself alive, pointlessly make the guy that's trying to save you do random work for you and then think about supporting you. Then there's the fact that they send that Rico(That was his name? Your first squad member)character out of no where, the stupid war assets idea that forces you to make specific decisions over the ones you want, or play multiplayer(which not everyone can thanks to Xbox Gold memberships) unless you want an ending where your squad mates die or earth gets screwed over, they literally start hinting at a Joker + EDI... thing going on(and make it ok if you choose synthesis), you only get two new squadmates, one of which sucks, the other is EDI, so you basically get nothing but the squad mates from the first game, and a middle finger if you romanced anybody from the second(I didn't, but that's still an issue).
Yeah, there's a lot more than just an ending, ME2 is still my favorite in the series.
Comments
On the plus side, the design of the game is very old school point'n'click, which I appreciate, and the visual style reminds me of CoMI in a Machinarium-like universe, so that can only be good
Liking the main character is difficult. I'm not sure we're meant to right now. That level of ruthless misfit would even make Guybrush gasp.
So I just finished it. I got the impression that
So essentially, ample opportunity for Rufus to wreak even more havoc on poor Goal's body and mind and character changes left for later. That might also be unnerving for me, but let's see, let's see. There are a lot of games and movies for me in September for a change... [no idea when there'll be an English Steam version of D2, but it's slated for a German retail release mid September].
While we're at it: Here's only a little spoiler for you.
Very interesting. I liked the first Deponia enough to warrant picking up the next one. Rufus issues aside, the game combined terrific and satisfying puzzle design with a gorgeous visual style. How long ago was the German version released? That would probably give a good indicator of how long the English version for the sequel should take. (It may even take a little less time, seeing as they would already have a company set up to do the dubbing, as well as a lot of the voice actors already cast.)
Wasn't The Whispered World the first Daedalic game to be released on Steam? I'll probably end up picking that game up now. Looking at the trailers, it looks very Sudio Ghibli-esc.
Well, there was some eccentric volus that said he found something about a race of beings of light that were supposed to be against evil machines or something, and that was in a planet's description from ME1, but oh well. And I definitely do like the ending I went with. Synthesis, to me, seemed the best choice for my Shepard, especially knowing the consequences. Destroying the Reapers would also mean back-stabbing the geth and killing EDI, which would not make me happy. Control does have its advantages(anyone else that tries to invade our galaxy has to deal with a Shepard-controlled Reaper fleet), but that would also mean admitting TIM was right. Not something my Shep would do. And after spending two games(PS3 user here) going on about how organics and synthetics CAN work together, turning my back on that philosophy would just seem wrong, so why not embrace it totally?
Currently playing SoulCalibur V. Just made Raven from Teen Titans, Wonder Woman, and Witchblade(anime version). And they look pretty darn good.
The first time I played ME3, a glitch killed off Thane before his time. Because of the persistent offline DLC glitch EA ruthlessly doesn't fix, I haven't yet played the game a second time to see what happens when this actually works out.
I never even got to see his death though, I'm just now being told that he is dead when he clearly survived the assault... and Thane died on the final mission for me because when Shepard says "Hmm, I'm sending whoever I pick for this to their death" I think he means that person will die and sent Thane who is said to die anyway, and then find out that Tali can survive the entirety of that part of the mission.
I checked, Tali and Legion are the only ones guaranteed to survive that. Either my crappy 360 version made whatever computer they were supposed to hack not show up, or Bioware screwed up that choice because there was only one button to press that opened and closed the door which requires zero tech skill. Oh well, I'm sure getting shot in the head and dieing instantly is a much less painful way to go then slowly losing all your strength and dieing from a disease.
Still ticked off about Legion though, he never died!
EDIT:Also, this is incredibally minor and shouldn't effect anything, still something I need to say. At the citadel, I watched 2 C-sec officers arguing about whether or not they should focus on the small stuff so they have more men to help prepare for the reapers. I sided with the "ignore the small stuff and fight the reapers" option, and then later noticed in the war room that the Citadel is now weaker because "C-sec are taking priority over the small stuff and are not focusing on the reapers as much"... What?
Well noone ever listens to you.
As they ask in Germany, what bug crawled over your liver today that you're insulting random people?
Nothing major really.
I'm just me. You should be used to that by now.:cool:
I think I'll pick up Whispered World on GoG, not only does it come with all the extras but it is $5 cheaper than on Steam. Sold!
A New Beginning was a game I was seriously considering getting a while back but the only place I can find it is on the Adventure Game Shop and I'm not a fan of their clunky distribution method. That and there are allegedly still some technical issues in the game. If it came out on GoG too (or even Steam) though I would seriously consider it again.
I don't even know why I'm so desperate to get this ending, it barely is different than the rest, but I still am trying to find that 200 EMS!
EDIT:Its a bit more annoying because looking over the list, I've found not one, but 2 different areas where the game says I did something I clearly didn't do which hurt the military because of this, I shouldn't get mad over this because it isn't that good of an ending, but come on!
Might try Residual later, but it seems to be running alright at the moment. I probably still have the stupid stuttering cutscene problem, but I'll cross that bridge when I come to it.
Part 1
http://youtu.be/BpKX4FJyV3Q
I've been thinking of picking it up. (Yes, I know only Chapter 1 is done. It just looks like something I want to support)
"Best" ending is subjective. It's only the best ending if you think all synthetics need to die and if you just HAVE to have Shepard live. In my opinion, it's the absolute worst ending.
Not only have people here heard of it, we have a whole thread for it
Haven't played it myself yet, but I'll get around to it.
Thank you.
I don't think all Synthetics need to die, I think all Reapers need to die, synthetics just happen to be part of the casualties. Controlling them always has the risk of them going rogue, I forgot the third option, and the fourth is just pure failure, no way I'm doing that one.
If I can get Shepard to live, that's a bonus, but looks like he be dead now
Why was this game have such a big fuss again? I'm finding more bad things about the game than good things.
EDIT:This game has so many bad design choices it's hilarious. So I can "see" the future and tell what enemies are going to do and to who, cool, but if I don't react in time, do I really need to see the game stop doing everything, and let me watch the enemy do that attack? Also, how in the world am I even supposed to react IF I'M NOT TOLD WHICH ENEMY IT IS! Great, one of the fly enemies will attack, there's 30 of them, which one? And how come the prediction only shows 25% of the time? Do I need to have the enemy selected(another bad design choice, why does it matter that I'm selecting a specific enemy and why do I flat out ignore all the others and let them kill me? And why are my powers restricted unless that specific enemy is right next to me?) for it to show? Does the terrible UI move it somewhere? Is it just some glitch?
I'm trying to play a bit longer, but this game just isn't good!
Then there was meeting the various characters from previous games each having their moment in the sun, or little things like the subdued fear in Hackett's voice when he realized the crucible is not firing or hearing the betrayal in Grunt's voice when you basically sacrifice Arlack Company to save the Rachni. If you choose, however, to let Arlack company live you have to live with Rachni queen dying moments as she 'embraces the silence.'
More than that the game was expertly directed. Unlike the previous games where the cutscenes felt stilted, interactive and otherwise, ME3's flowed like butter 90 percent of the time. This was also helped by stunning visuals and great music.
So many great moments and almost universally excellent characters not to mention a subdued feeling of desperation through the game. Earth and other homeworlds are being invaded, Cerberus goes crazy and attacks the Citadel courtesy of an indoctrinated Illusive Man and an infuriatingly cool Kai Leng. People die, secrets are revealed and every single homeworld is pushed to the brink.
As for boss fights, they almost always suck in the vast majority of games so why bother. Even ME series is not immune. The tedious fights against Saren and the Human Reaper prove, quite devastatingly, that ME3 didn't need them.
When people say the whole game was bad I think they can't see the forest for the trees. A lousy ending doesn't take away from the fact that the rest of the game was freaking great.
There are a lot more issues with that game beyond a poor ending though.
There's that, the fact that they throw that assassin guy for no reason but to promote their IOS game, Udina betraying all of the citadel for no reason whatsoever, the fact that the people are asking us to help themselves with random problems so I can... save them from the world ending. Yeah, that's the best way to keep yourself alive, pointlessly make the guy that's trying to save you do random work for you and then think about supporting you. Then there's the fact that they send that Rico(That was his name? Your first squad member)character out of no where, the stupid war assets idea that forces you to make specific decisions over the ones you want, or play multiplayer(which not everyone can thanks to Xbox Gold memberships) unless you want an ending where your squad mates die or earth gets screwed over, they literally start hinting at a Joker + EDI... thing going on(and make it ok if you choose synthesis), you only get two new squadmates, one of which sucks, the other is EDI, so you basically get nothing but the squad mates from the first game, and a middle finger if you romanced anybody from the second(I didn't, but that's still an issue).
Yeah, there's a lot more than just an ending, ME2 is still my favorite in the series.