Well I made [my marriage thread] seem like a serious question leading up to the punchline of it being a extremely silly video. I sorta wish it got closed and I got a warning or a ban or something other wise it feels like a waste of time.
The problem with that video is that it is 15 minutes long and the source material is rather lame (which is why it's on MST3K, I'm sure.)
Suffice it to say, the punchline takes too long to tell.
Moskau, Moskau
Wirf die Gläser an die Wand
Russland ist ein schönes Land
Ho ho ho ho ho, hey
Moskau, Moskau
Deine Seele ist so groß
Nachts da ist der Teufel los
Ha ha ha ha ha HEY!
I love that song. I think I will go watch it on endless repeat now. BECAUSE I CAN.
Moral choice systems get a lot of flack these days, but I'd argue that they aren't inherently bad.
But most definately appear to be tacked on afterthought and are very polar.
I think Fallout New Vegas was going in the right direction though. To have faction-based morality.
However, ultimately, I think choices should have an effect on GAMEPLAY as much as story.
Branching story paths should lead to different gameplay events, encouraging multiple playthroughs.
It would be nice to see a game that is planned out from the start to end up very differently.
Just let the writers go crazy and make up as many possible endings to the plot as possible, then refine that to about 4-10 endings, and design the rest of the game to branch out into those possibilities.
I'd love to see a game get very hard due to me being an evil prick, or allow me to make tactical decisions if i decided to make a lot of alliances.
To have a world where your role in it changes based on your decisions on key events.
Get to see multiple perspectives. In one playthrough, your enemies might be heartless bastards, but in another you find out that those guys were extremists, and that most of the "enemies" are just people trying to get by, but have been caught up in the crossfire.
Well, I'm not so awesome that I type with my feet. Although I have met people who can. Working in a school for the physically disabled does wonders to one's humility/
Comments
Well, I never!
Hey, watch the language. You're just a kid!
The problem with that video is that it is 15 minutes long and the source material is rather lame (which is why it's on MST3K, I'm sure.)
Suffice it to say, the punchline takes too long to tell.
I like golf.
The punchline was the first 5 seconds when you see its a piss take video.
I am completely useless at golf. If they WANT me to hit the ball, why did they make the club head so damn tiny??
Use a hockey stick?
I think a bulldozer is more what my skill level requires.
I can make contact with the ball just fine. But if they want me to get the ball in the hole, why is the hole so damn tiny??
I haven't played in ages. My clubs are just gathering dust.
I miss golf.
I love that song. I think I will go watch it on endless repeat now. BECAUSE I CAN.
07 <-tiny salute
Oh nooo!
Don't mention the bans!
...they are watching... 0_o
...With my hands? There's an option on all modern computers to have it type in Japanese, or any other non-roman language. You type by phonemes.
But most definately appear to be tacked on afterthought and are very polar.
I think Fallout New Vegas was going in the right direction though. To have faction-based morality.
However, ultimately, I think choices should have an effect on GAMEPLAY as much as story.
Branching story paths should lead to different gameplay events, encouraging multiple playthroughs.
It would be nice to see a game that is planned out from the start to end up very differently.
Just let the writers go crazy and make up as many possible endings to the plot as possible, then refine that to about 4-10 endings, and design the rest of the game to branch out into those possibilities.
I'd love to see a game get very hard due to me being an evil prick, or allow me to make tactical decisions if i decided to make a lot of alliances.
To have a world where your role in it changes based on your decisions on key events.
Get to see multiple perspectives. In one playthrough, your enemies might be heartless bastards, but in another you find out that those guys were extremists, and that most of the "enemies" are just people trying to get by, but have been caught up in the crossfire.
Your talents are ENDLESS! :P
Well, I'm not so awesome that I type with my feet. Although I have met people who can. Working in a school for the physically disabled does wonders to one's humility/
Shame I never have the time to do it more often these days...
I'm sorry but he is on my mind!
What da heck is that thing!?
I'm curious now...
The ape beast from 'The Crate', as seen on 'Creepshow'.
It's also uncannily similar to myself, after a couple of shots of vodka!
I'm so happy that our broadband speed has jumped from 4mbps to 34mbps. Everything is so lightning fast!
(Even our wireless is faster than our old wired broadband at 6mbps!)
I CAN'T REMEMBER.
But I already have a 3DS, so I guess I'll just throw it out.
Or eBay it.
You lucky git! Send it to me and I will come round your house and sing Chris De Burgh songs in my underwear.
If you don't send it to me i'll stay twice as long and eat your good biscuits
NOOOOOOO! NOT THE CUSTARD CREAMS!
Are you sure you wouldn't rather just have some digestives?
Well...
If that is the case though, I will trade you my First Templar Copy should you do that.
oh.. ok, but why do want to trade the first templar
That said, this is only if you actually are getting the telltale almost everything pack anyway, I do not want to force a trade apon you.
soooooooooooo, if i give you the walking dead, then you will give me the first templar
Yes. If you were to do that, I would give you The First Templar, and again, not forcing anything on you.