A fantastic game, with a really good story and great atmosphere. It was fun to play and very suspenseful in places. I liked the way it was presented as episodes of a TV show, and that also made it easy to manage the pacing of my playing the game. It looks great too, which is a bonus. At a few points there are like set piece battles (large groups of enemies in a constrained place), one of which is on a stage. I won't say more than that other than to say that it was a hell of a lot of fun playing that part.
I liked it so much I got the two DLC episodes (or special features as the game calls them) and while on the short side (both about the length of one of the mid sized episodes within the game) they offered more of the great story and each had it's own style (one being more action oriented, the other more puzzle like) which broke up the feeling of just doing the same stuff but in different places when in fact most of the locations in both DLC were taken from the original game (that may not sound like a good thing but it definitely makes sense when you play through them).
Finally, the soundtrack is just perfect with a good mixed of licensed songs and original score. Special praise for a couple of songs that I believe were written specially for the game as they're both fantastic and really fit with the story and feel of the game. All in all this game has been worth the 5 year wait since Remedy announced that they were working it, which is a rare thing in my book.
Just finished Castlevania: Lords of Shadow - 8/10
Good game overall but constantly felt that the developers were trying to annoy me with silly little things...and the story was mostly crap
Pilotwings Resort - 8/10
A lot of fun. It's a bit short, but they missions range from easy to extremely difficult, so there's something for everyone. The 3D works well for the most part, but there are a few ghosting issues when the color contrast is really high.I'm sure developers will realize to avoid that eventually and then everything will be great.
Fallout New Vegas. Oh the bugs, the bugs, I still have nightmares. I don't care if it got patched, hitting FIVE major glitches in the course of one hour will instantly turn me off of any game.
Fallout New Vegas. Oh the bugs, the bugs, I still have nightmares. I don't care if it got patched, hitting FIVE major glitches in the course of one hour will instantly turn me off of any game.
Fun fact, this game ran near seemlessly for me, if you take out minor AI glitches and general crapiness. At one point I had a crucified NPC on the cross and a real living NPC of the same character trying to escape with me after i'd sentenced him to death, but somehow it was charming
Prince of Persia: The Forgotten Sands 6.5/10 - Jumping around and climbing stuff IS fun, but the fighting aspect of the game was just too easy and repetitive. Also, the main character (who's name I STILL don't know...did they actually mention it once in-game? I don't remember :P) has only one expression, concerned. Really, just all the way through the game, maybe his eyebrows are just permanently stuck in that worried position. But still, worth trawling through for the fun jumping-around
Prince of Persia: The Forgotten Sands 6.5/10 - Jumping around and climbing stuff IS fun, but the fighting aspect of the game was just too easy and repetitive. Also, the main character (who's name I STILL don't know...did they actually mention it once in-game? I don't remember :P) has only one expression, concerned. Really, just all the way through the game, maybe his eyebrows are just permanently stuck in that worried position. But still, worth trawling through for the fun jumping-around
I haven't played that one, but as far as I know the Prince is always just referred to as "the Prince."
This was one of those games I never got round to getting when it was first released and so when this version came available on XBLA I had to get it. And I really did enjoy it for the most part. Camera controls were a little finicky, especially during stealth sections and I found the controls of a vehicle you get to use at the end took me a while to get used to. But overall it was a fun game with a decent length, well worth the 800 points I paid for it.
For a supposedly open world game, the world of Mafia II just isn't that open. Sure you can just about walk and drive anywhere you want but then that's about it. You can buy guns, clothes and various different types of food & drink (which serve as healing items) as well as basic car mods (other than changing plates and/or paint to lose the police there seems to be little point in the rest of the things you can do) but it all seems so pointless when you are killed after doing all of the above for any length of time and you end up back where you started (or more likely, a bit before). Which is mainly due to the fact that you cannot manually save in this game.
This is an open world game in which the actual game is played very linearly. You end one mission, the next starts. There is no freedom of choice, the designers had a story they want to tell and by golly you're gonna get that story and little else. It's just as well then that they put in a decent (but not great) story. It's just a shame that it's a short one and with no real side missions to do then the whole experience doesn't take very long. According to the statistics page, I ended the game with 73% of progress (I figure what is left is covered by the collectibles) which took 13 hours and that's playing it on medium difficulty (it should be noted that I'm generally not very good at these kind of games and usually play it on easy). But for the most part it was an enjoyable 13 hours but at the end of the day this is an average game boosted slightly with a decent story. As for the score, I couldn't decide if this was worth a 6 or a 7 so I split the difference.
Portal - 10/10
I have nothing bad to say about this game. It's a very clever concept that's executed brilliantly. It's challenging, but not cruel. It's doesn't get repetitive or over-stay its welcome. It's innovative, it's smart, it made me think. It was humourous, rather than serious, which favoured the game itself immensely. It was just a brilliant game, thematically, structurally and gameplay-wise. I can't say I'll ever replay it, but this first-time playthrough was one of the best gaming experiences I've had.
I've just completed Half Life 2. It gets a 10/10. It was imaginative and awesome. All the words I want to use to describe it all mean superb. 20hrs of gameplay means value for money too! That said... this game was gifted to me anyway...
I've just completed Half Life 2. It gets a 10/10. It was imaginative and awesome. All the words I want to use to describe it all mean superb. 20hrs of gameplay means value for money too! That said... this game was gifted to me anyway...
Now I've completed Half Life 2 Episodes 1 and 2 and Lost Coast. All very good, but I think Episode 1 was the worst. It got very repetitive and therefore a bit on the boring side. They improved immensly (sp?) with Ep 2 though. It's left me wanting more. As for the Lost Coast, I know it was a graphics test and all that, but I sort of thought it would be longer. Still, it ws a bit of extra fun so who am I to complain? Now that I've finally cleared the HL series, I can finally join the rest of you in some Portal 2 goodness! Woohoo!
Alone In the Dark. PC-Dos
It was the game that gave birth to a survival horror genre and even the game is old, i got scared tons of times during my playthrough. And now i'm gonna start playing the second game and i might just finish it before bttf:tg epi 4
Guys if you love Resident Evil or Silent Hill, then you might want to check out the original Alone In The Dark Trilogy and it's as goofy as the first Resident Evil game, and you wont be disappointed.
Mass Effect-9.5/10
Pretty everything a sci-fi roleplaying nerd could possibly ask for. An epic story, major role-playing and characters that you attach to and hate, depending on their roles. It is a truely immersing experience and a truely awesome start to what is now one of my favourite game triologies.
It's pretty mutch the same as the other mainstream FPS games and this game doesn't deliver anything new to the genre. Gameplay feels that it was taken from a Call of Duty game and the only good thing i could like about this game was the online multiplayer.
Single player campaing is pretty short and you can finish it in 6 hours, and if you looking a short game for a rental. Then try it out. Then waste 50€ for this game.
Half Life 2 - 9/10
I probably would've given it a 10 if i wasn't so late to the party
And earlier before:
Mirror's Edge - 10/10
It's a great game, great graphics, gameplay, and has a good level of stress. Needs a sequel.
Great game, excellent music and very enjoyable, even if I did end up save-scumming towards the end due to the bosses being really hard. Grab it on XBox Live if you can find it on sale.
Mass Effect-9.5/10
Pretty everything a sci-fi roleplaying nerd could possibly ask for. An epic story, major role-playing and characters that you attach to and hate, depending on their roles. It is a truely immersing experience and a truely awesome start to what is now one of my favourite game triologies.
Mass Effect - 8.0/10 (finished last week)
Pretty everything a sci-fi roleplaying nerd could ask for. Unfortunately playing it AFTER Mass Effect 2 is a bit anticlimactic. The missions appear even more generic, the characters less fleshed out and the controls a bit more tedious (applies mostly to the vehicle).
Nice, traditional point and click with some good puzzles but the voice acting could've been better - most of the time the characters sounded like the same person (they may well have been).
Nice, traditional point and click with some good puzzles but the voice acting could've been better - most of the time the characters sounded like the same person (they may well have been).
It could have been a heck of a lot worse too. For an indie adventure game, I was fairly impressed with the voice-acting, overall. The voice acting in some low-budget games can be absolutely disastrous, so the fact that 'Jolly Rover' managed to avoid having terrible voice over - that's a positive.
Pretty solid. I would definitely recommend the Wii version above other versions because the motion controls are utilized, such as in Biology class where you dissect animals in a Trauma Center-like manner. The classes are fun for a while, as are many of the other side missions and collectibles. However, as with most open-world games, I eventually get tired of that stuff and just want to get to the end of the story.
The changing of seasons is really cool. I loved when the Halloween decorations went up, then snow and Christmas, then the spring. It reminded me a lot of Harry Potter actually in that it's a full school year at a boarding school with classes etc. If you like those aspects of Harry Potter you might like this. It also reminded me of Back to the Future at times.
great game, great story, somewhat repetitive, but otherwise a great game ^_^ Looking foreward to starting .hack//quarantine within the next few days =D
It could have been a heck of a lot worse too. For an indie adventure game, I was fairly impressed with the voice-acting, overall. The voice acting in some low-budget games can be absolutely disastrous, so the fact that 'Jolly Rover' managed to avoid having terrible voice over - that's a positive.
Oh yeah, I know. I really liked the game and I'll be checking out other Brawsome stuff, I just felt I needed to justify the 7/10.
It could have been a heck of a lot worse too. For an indie adventure game, I was fairly impressed with the voice-acting, overall. The voice acting in some low-budget games can be absolutely disastrous, so the fact that 'Jolly Rover' managed to avoid having terrible voice over - that's a positive.
You're only sticking up for your fellow countrymen, next you'll be telling me that Men at Work really were one of the most important bands of the 80's
Faery is a JRPG-style game where you play a fairy sent out by your king to determine what's causing all the magic in the world to disappear.
Pros:
-JRPGs aren't so prevalent anymore. This one isn't Japanese, but it's gameplay is similar enough that I enjoyed it just for that factor.
-You're tiny. Sometimes this makes for weird, interesting events... like there's a boss battle in the game versus a seagull.
-Interesting world. Basically, you're on Earth. But Man doesn't believe in the Faery people anymore, and the Faery kingdoms are disappearing.
Cons:
-Since you're a fairy, you fly everywhere. You can go in any direction. Sounds neat in theory, pretty lame in execution. The tree area in particular makes it hard to find ANYTHING that's up in the branches.
-Easy. There's no challenge. I think I had to actively try to heal myself on like three fights in the entire game.
-Writing/translation. While the premise starts out interesting, you quickly learn it's not going anywhere cool. There's no noticeable plot, you just go from place to place doing whatever anyone tells you. And what they tell you to do is often riddled with spelling errors, grammatical errors--it's bad at times. And sometimes you just get new quest goals without anyone telling you why.
-Short. I finished it in two days. I guess this might be a blessing in some ways, since if it was any real length I doubt I could bring myself to slog through the whole thing.
-Equipment. You get new weapons and armor throughout the game, but they don't seem to make much of a noticeable difference. There are four worlds in the game, and by about halfway through the second one I had pretty much stopped bothering to look at any of the stuff I found.
Not a horrible game, but definitely not one I'd really recommend to anyone either. I bought it when XBLA had it on sale for 50% a while back and just played through it now--if I'd paid the full $10, I'd be bummed.
Thanks for that. I'd played the demo and wondered what the full game was like. Glad to know I didn't miss much.
Uh... can I review Streets of Rage 2 again? Just played through it on Hardcore difficulty settings for an achievement and my god! I've not sworn that much in a good long while. So hard...
Despite the repetitive nature of being Ezio again in Renaissance Italy, there were enough changes in the game play to stop that from being a major factor in my enjoyment of the game. As for the story, well if there's one thing these guys know what to do then it's how to write a compelling cliff hanger as yet again I'm blown away by the ending. At least I had prior knowledge of the sequel's existence as fact when hitting the end of this game rather than just guessing (educated guessing though I would imagine) and/or hoping that it would be the case. Bring on Revelations.
Not bad. The graphics were the best I've seen from Telltale, the reason being that the claymation style is well suited to Telltale's engine (in the same way, I think Pixar's Cars looks better than say The Incredibles because cars are significantly easier to render than humans). The environments were nice, especially the fair and its centerpiece. The puzzles weren't hard, but satisfying enough.
What grated on me was the dialogue. Too much of it (as is my complaint with most Telltale games). I want to be exploring and solving things, not clicking on people and watching a back-and-forth conversation for a minute each time. With shorter dialogue I give this at least an 8.
Comments
A fantastic game, with a really good story and great atmosphere. It was fun to play and very suspenseful in places. I liked the way it was presented as episodes of a TV show, and that also made it easy to manage the pacing of my playing the game. It looks great too, which is a bonus. At a few points there are like set piece battles (large groups of enemies in a constrained place), one of which is on a stage. I won't say more than that other than to say that it was a hell of a lot of fun playing that part.
I liked it so much I got the two DLC episodes (or special features as the game calls them) and while on the short side (both about the length of one of the mid sized episodes within the game) they offered more of the great story and each had it's own style (one being more action oriented, the other more puzzle like) which broke up the feeling of just doing the same stuff but in different places when in fact most of the locations in both DLC were taken from the original game (that may not sound like a good thing but it definitely makes sense when you play through them).
Finally, the soundtrack is just perfect with a good mixed of licensed songs and original score. Special praise for a couple of songs that I believe were written specially for the game as they're both fantastic and really fit with the story and feel of the game. All in all this game has been worth the 5 year wait since Remedy announced that they were working it, which is a rare thing in my book.
Good game overall but constantly felt that the developers were trying to annoy me with silly little things...and the story was mostly crap
A lot of fun. It's a bit short, but they missions range from easy to extremely difficult, so there's something for everyone. The 3D works well for the most part, but there are a few ghosting issues when the color contrast is really high.I'm sure developers will realize to avoid that eventually and then everything will be great.
Respect +++++++
Fun fact, this game ran near seemlessly for me, if you take out minor AI glitches and general crapiness. At one point I had a crucified NPC on the cross and a real living NPC of the same character trying to escape with me after i'd sentenced him to death, but somehow it was charming
I haven't played that one, but as far as I know the Prince is always just referred to as "the Prince."
This was one of those games I never got round to getting when it was first released and so when this version came available on XBLA I had to get it. And I really did enjoy it for the most part. Camera controls were a little finicky, especially during stealth sections and I found the controls of a vehicle you get to use at the end took me a while to get used to. But overall it was a fun game with a decent length, well worth the 800 points I paid for it.
Oh...okay, fair enough :P Makes me feel a bit less stupid at somehow managing to get through the whole game without learning his name :P
For a supposedly open world game, the world of Mafia II just isn't that open. Sure you can just about walk and drive anywhere you want but then that's about it. You can buy guns, clothes and various different types of food & drink (which serve as healing items) as well as basic car mods (other than changing plates and/or paint to lose the police there seems to be little point in the rest of the things you can do) but it all seems so pointless when you are killed after doing all of the above for any length of time and you end up back where you started (or more likely, a bit before). Which is mainly due to the fact that you cannot manually save in this game.
This is an open world game in which the actual game is played very linearly. You end one mission, the next starts. There is no freedom of choice, the designers had a story they want to tell and by golly you're gonna get that story and little else. It's just as well then that they put in a decent (but not great) story. It's just a shame that it's a short one and with no real side missions to do then the whole experience doesn't take very long. According to the statistics page, I ended the game with 73% of progress (I figure what is left is covered by the collectibles) which took 13 hours and that's playing it on medium difficulty (it should be noted that I'm generally not very good at these kind of games and usually play it on easy). But for the most part it was an enjoyable 13 hours but at the end of the day this is an average game boosted slightly with a decent story. As for the score, I couldn't decide if this was worth a 6 or a 7 so I split the difference.
I have nothing bad to say about this game. It's a very clever concept that's executed brilliantly. It's challenging, but not cruel. It's doesn't get repetitive or over-stay its welcome. It's innovative, it's smart, it made me think. It was humourous, rather than serious, which favoured the game itself immensely. It was just a brilliant game, thematically, structurally and gameplay-wise. I can't say I'll ever replay it, but this first-time playthrough was one of the best gaming experiences I've had.
Just in time for Portal 2!
I've just completed Half Life 2. It gets a 10/10. It was imaginative and awesome. All the words I want to use to describe it all mean superb. 20hrs of gameplay means value for money too! That said... this game was gifted to me anyway...
Just in time for Half-Life 2: Episode 3!
...wait, nevermind.
It was the game that gave birth to a survival horror genre and even the game is old, i got scared tons of times during my playthrough. And now i'm gonna start playing the second game and i might just finish it before bttf:tg epi 4
Guys if you love Resident Evil or Silent Hill, then you might want to check out the original Alone In The Dark Trilogy and it's as goofy as the first Resident Evil game, and you wont be disappointed.
It was a good end for the reign of the DS, but it didn't come close to the original Okami. Still a good game on its own.
Pretty everything a sci-fi roleplaying nerd could possibly ask for. An epic story, major role-playing and characters that you attach to and hate, depending on their roles. It is a truely immersing experience and a truely awesome start to what is now one of my favourite game triologies.
It's pretty mutch the same as the other mainstream FPS games and this game doesn't deliver anything new to the genre. Gameplay feels that it was taken from a Call of Duty game and the only good thing i could like about this game was the online multiplayer.
Single player campaing is pretty short and you can finish it in 6 hours, and if you looking a short game for a rental. Then try it out. Then waste 50€ for this game.
4.5 / 10
Fun to begin with but then gets repetitive and then it's finished.
I probably would've given it a 10 if i wasn't so late to the party
And earlier before:
Mirror's Edge - 10/10
It's a great game, great graphics, gameplay, and has a good level of stress. Needs a sequel.
This game was beyond perfect. The last time I was so pulled into a video game was, well, in 2005 with Paper Mario 2.
I loved everything about it. I loved the twist in the middle, and the ending was really really good.
Great game, excellent music and very enjoyable, even if I did end up save-scumming towards the end due to the bosses being really hard. Grab it on XBox Live if you can find it on sale.
Mass Effect - 8.0/10 (finished last week)
Pretty everything a sci-fi roleplaying nerd could ask for. Unfortunately playing it AFTER Mass Effect 2 is a bit anticlimactic. The missions appear even more generic, the characters less fleshed out and the controls a bit more tedious (applies mostly to the vehicle).
Great game but is hampered by the worst voice acting you'll EVER hear in a video game...and I'm serious.
Nice, traditional point and click with some good puzzles but the voice acting could've been better - most of the time the characters sounded like the same person (they may well have been).
Oh yes, definitely. Always found that to be its charm.
It could have been a heck of a lot worse too. For an indie adventure game, I was fairly impressed with the voice-acting, overall. The voice acting in some low-budget games can be absolutely disastrous, so the fact that 'Jolly Rover' managed to avoid having terrible voice over - that's a positive.
Pretty solid. I would definitely recommend the Wii version above other versions because the motion controls are utilized, such as in Biology class where you dissect animals in a Trauma Center-like manner. The classes are fun for a while, as are many of the other side missions and collectibles. However, as with most open-world games, I eventually get tired of that stuff and just want to get to the end of the story.
The changing of seasons is really cool. I loved when the Halloween decorations went up, then snow and Christmas, then the spring. It reminded me a lot of Harry Potter actually in that it's a full school year at a boarding school with classes etc. If you like those aspects of Harry Potter you might like this. It also reminded me of Back to the Future at times.
great game, great story, somewhat repetitive, but otherwise a great game ^_^ Looking foreward to starting .hack//quarantine within the next few days =D
Oh yeah, I know. I really liked the game and I'll be checking out other Brawsome stuff, I just felt I needed to justify the 7/10.
You're only sticking up for your fellow countrymen, next you'll be telling me that Men at Work really were one of the most important bands of the 80's
8.7/10
Pros
Solid gameplay and combat interface
Fantastic voiceover work (bar none, it's excellent)
Highly customizable main character appearance and combat abilities
Unlockable achievements promoting multiple playthroughs
Story-affecting dialogue decisions
Quick-Save option makes manually saving progress near effortless
Cons
Minor glitches (apparently fewer than on 360)
Repetitive appearance to sidequest areas
6/10
Faery is a JRPG-style game where you play a fairy sent out by your king to determine what's causing all the magic in the world to disappear.
Pros:
-JRPGs aren't so prevalent anymore. This one isn't Japanese, but it's gameplay is similar enough that I enjoyed it just for that factor.
-You're tiny. Sometimes this makes for weird, interesting events... like there's a boss battle in the game versus a seagull.
-Interesting world. Basically, you're on Earth. But Man doesn't believe in the Faery people anymore, and the Faery kingdoms are disappearing.
Cons:
-Since you're a fairy, you fly everywhere. You can go in any direction. Sounds neat in theory, pretty lame in execution. The tree area in particular makes it hard to find ANYTHING that's up in the branches.
-Easy. There's no challenge. I think I had to actively try to heal myself on like three fights in the entire game.
-Writing/translation. While the premise starts out interesting, you quickly learn it's not going anywhere cool. There's no noticeable plot, you just go from place to place doing whatever anyone tells you. And what they tell you to do is often riddled with spelling errors, grammatical errors--it's bad at times. And sometimes you just get new quest goals without anyone telling you why.
-Short. I finished it in two days. I guess this might be a blessing in some ways, since if it was any real length I doubt I could bring myself to slog through the whole thing.
-Equipment. You get new weapons and armor throughout the game, but they don't seem to make much of a noticeable difference. There are four worlds in the game, and by about halfway through the second one I had pretty much stopped bothering to look at any of the stuff I found.
Not a horrible game, but definitely not one I'd really recommend to anyone either. I bought it when XBLA had it on sale for 50% a while back and just played through it now--if I'd paid the full $10, I'd be bummed.
Uh... can I review Streets of Rage 2 again? Just played through it on Hardcore difficulty settings for an achievement and my god! I've not sworn that much in a good long while. So hard...
Despite the repetitive nature of being Ezio again in Renaissance Italy, there were enough changes in the game play to stop that from being a major factor in my enjoyment of the game. As for the story, well if there's one thing these guys know what to do then it's how to write a compelling cliff hanger as yet again I'm blown away by the ending. At least I had prior knowledge of the sequel's existence as fact when hitting the end of this game rather than just guessing (educated guessing though I would imagine) and/or hoping that it would be the case. Bring on Revelations.
Haha! Oh believe me, those words will never come out of my mouth.
Not bad. The graphics were the best I've seen from Telltale, the reason being that the claymation style is well suited to Telltale's engine (in the same way, I think Pixar's Cars looks better than say The Incredibles because cars are significantly easier to render than humans). The environments were nice, especially the fair and its centerpiece. The puzzles weren't hard, but satisfying enough.
What grated on me was the dialogue. Too much of it (as is my complaint with most Telltale games). I want to be exploring and solving things, not clicking on people and watching a back-and-forth conversation for a minute each time. With shorter dialogue I give this at least an 8.