Well the only other show I can think of other than The Walking Dead that is also a comic that has not been outright canceled is Human Target But I have not read the comics or watched the show...
It's not really changing the way life is, plus it wouldn't work the best as a video game. Plus, I know Fox has it on their annual 'Things we would like to Cancel' list.
Actually, now that someone's mentioned it, I think Pushing Daisies would work amazingly well as a series of episodic adventure games. What better way to keep the franchise going? Make it happen, guys!
Puzzle Agent - Full Season (Very Likely)
At the inventory games (Very Likely)
TOMI 2!!??(Maybe)
SBCG4AP 2?? (Doubtful)
A Brand New liscense (Obviously)
I don't know which I'm excited for more: new licenses for Telltale to work on, or follow ups to the current games. I could use more Puzzle Agent. Inventory, Sam & Max and ToMI. I just know I am excited. I need to make a calender reminder...
I don't know which I'm excited for more: new licenses for Telltale to work on, or follow ups to the current games. I could use more Puzzle Agent. Inventory, Sam & Max and ToMI. I just know I am excited. I need to make a calender reminder...
As much as I would love a new S&M, it seems just to early. I'd hold back, say, another year or two. Though TOMI seems like the likely contender.
Wish they were working on doing better animations in BTTF instead of working on 5 other projects on top of what they're already doing...
BTW my guess is an Inception game.
EDIT: Oh maybe one of the projects IS an Inception game and another project is a project WITHIN this Inception project and another one is in that project and so on! There, 5 projects.
If that was true- damn. It might just be the first Telltale game I don't want to buy. I'd rather have a Paprika game. Y'know, something with actual impressive visuals and imagination put into the DREAMS.
Dinosaurs over boring, unimaginative dreams anyday. Oooh, a rainy town. How...interesting? Oooh, a hotel. How...interesting? Oooh, a snow base. How...interesting? Ooh, a destroyed city. How...interesting? The events in the dreams were interesting, yes, but the dreams themselves were bland, boring, safe, and nothing I would pay 25 dollars to explore in a video game. And I'm saying this as someone who enjoyed the movie; if Telltale gave something a little more imaginative than what the movie did I would give it a shot.
Dinosaurs over boring, unimaginative dreams anyday. Oooh, a rainy town. How...interesting? Oooh, a hotel. How...interesting? Oooh, a snow base. How...interesting? Ooh, a destroyed city. How...interesting? The events in the dreams were interesting, yes, but the dreams themselves were bland, boring, safe, and nothing I would pay 25 dollars to explore in a video game. And I'm saying this as someone who enjoyed the movie; if Telltale gave something a little more imaginative than what the movie did I would give it a shot.
I don't think this thread would stay swaying in its relevancy orbit if we started an Inception discussion, but I'm going in.
It's simply the style of the movie. Sure, there are infinite amounts of other probabilities to put in a movie about dreams, but the story is about a group of people using a machine that's designed for interrupting dreams for benefical reasons, in the capitalist and industrialist era, and this trivial-to-some-people aspect actually serves as the bottleneck of this franchise which first offers infinite amount of probabilities. When you substract the dream theme of the movie what you have left is a generic new era action movie. This is the premise, Inception IS actually a generic new era action movie with a twist on the side. With the help of this little twist the genre offers new COMBINATION of things, but not "new" things (which is pretty hard. you cannot come up with new stuff because everything is already done, but you can still be original by offering obscure combinations of the generic things you choose). If Telltale wants to give it a shot to continue on the series, they'll try to mix different things with gunfights and hideous company business stuff. But gunfights and, say, Gucci formal suits will stay there. Noone can say it will definitely be unimaginative.
I only watched the trailer of Paprika now that you linked to it, and it does look original. But if you ask me, from what I've seen, it doesn't differ from Inception too much. Inception harnessed gunfights with mazes, dimension/timeline differentiations and shocking value of random sceneries suddenly popping up using the plot device of dreams; and Paprika seems to be harnessing... Tokyo life, curtain/wall of glass effects between dimensions and simply the shocking value of random japanese cultural images using the plot device namely dreams.
The Walking Dead is actually really character driven... I think it would work really well as a TTG game.
Weird enough when I watched the series all the characters I've seen were whiny pansies. It's realistic, yes, tragedic also. It's just I think TTG is better suited when it comes to... not-tragedy, and maybe a little not-realism I wouldn't hate to add. Yes, they do CSI, which is not as well acclaimed, and yes, they'll do Jurassic Park, which doesn't really interest me.
I don't think this thread would stay swaying in its relevancy orbit if we started an Inception discussion, but I'm going in.
It's simply the style of the movie. Sure, there are infinite amounts of other probabilities to put in a movie about dreams, but the story is about a group of people using a machine that's designed for interrupting dreams for benefical reasons, in the capitalist and industrialist era, and this trivial-to-some-people aspect actually serves as the bottleneck of this franchise which first offers infinite amount of probabilities. When you substract the dream theme of the movie what you have left is a generic new era action movie. This is the premise, Inception IS actually a generic new era action movie with a twist on the side. With the help of this little twist the genre offers new COMBINATION of things, but not "new" things (which is pretty hard. you cannot come up with new stuff because everything is already done, but you can still be original by offering obscure combinations of the generic things you choose). If Telltale wants to give it a shot to continue on the series, they'll try to mix different things with gunfights and hideous company business stuff. But gunfights and, say, Gucci formal suits will stay there. Noone can say it will definitely be unimaginative.
I only watched the trailer of Paprika now that you linked to it, and it does look original. But if you ask me, from what I've seen, it doesn't differ from Inception too much. Inception harnessed gunfights with mazes, dimension/timeline differentiations and shocking value of random sceneries suddenly popping up using the plot device of dreams; and Paprika seems to be harnessing... Tokyo life, curtain/wall of glass effects between dimensions and simply the shocking value of random japanese cultural images using the plot device namely dreams.
You know, I have to admit that this is a really good argument. I still think Inception could have gone to extremes the same way Paprika does using it's core style. Some parts of it did, such as the city that collapsed on itself, but overall I felt it kept things very safe. the gunfights and the formal suits theme isn't what I would want to see removed; I like those things. All I'm saying is, if you're making an Inception video game, give me dreams I'll want to play through.
You know, I have to admit that this is a really good argument. I still think Inception could have gone to extremes the same way Paprika does using it's core style. Some parts of it did, such as the city that collapsed on itself, but overall I felt it kept things very safe. the gunfights and the formal suits theme isn't what I would want to see removed; I like those things. All I'm saying is, if you're making an Inception video game, give me dreams I'll want to play through.
That's what I wanted to say. I think expectations of every individual change by the premise given by the creators. Inception is given as a generic action movie taking place in metropolis, it's one of the premises and number one stage. Something that's boring as a snowbase or a crumbling city is suddenly "extreme" because of the difference between those stages and the first stage. It's the same as, err, I don't know... I wouldn't like to play a game that takes place in the White House. It's boring, a lot of paperwork and what else? But when Sam and Max did it, it was glorious. There were two reasons for it. First, Sam and Max kinda humor and setting. Second, it was actually pretty extreme for Sam and Max -not anymore though, now that they established that they could do that kinduva thing-. I'm not into "that" FPS games much and I don't like movies that take place in snowbases where everyone shoot everyone else, but when Inception did it, it was actually pretty interesting.
What I'm saying is, no matter how boring a concept is when it is alone, mixed with Inception's own theme it may actually be something that you'd like to play through. Therefore I don't think it's possible to make such an assumption so early.
Me disliking Walking Dead and Jurassic Park is completely different, since I don't like their main premises to begin with.
As nice as it would be to see Telltale do Hitchhiker's, I've got to disagree with it never being done properly in video games. The Infocom text adventure was written by none other than Douglas Adams himself.
...Granted, it was also absurdly difficult even by old-timey adventure game standards, but that added to the amusement.
Yes, I remember the text adventure. It was cool and all, but it was still just a text adventure. Also it ends rather abruptly when you get to Magrathea. The planned "Milliways" sequel that was supposed to continue the story never happened. So I'd say it was left unfinished.
I had that text adventure when I was a kid... it was in the big infocom box set... I didn't get far... I had not read the book at the time and had no clue what to do.
By the way, just to hop in on this Inception discussion, the whole point of the dreams is that they are not out of the ordinary in terms of the core setting. The premise is that the dreamer cannot know they are dreaming, hence the rule set which bounds it closer to reality. I remember reading an interview with Christopher Nolan where he said that he purposely did this to make it relatable to the audience, rather than being incomprehensible. In other words, not the Milkman level from Psychonauts!
And just to make this on topic, I of course look forward to seeing what Telltale's announcements will be. I have no interest in The Walking Dead, should that indeed be the franchise of choice, but new seasons of existing Telltale games will go down just fine with me.
I'm not fussed either way, I just think it seems most likely. There's not a lot else new in *both* the TV and comic world that's especially popular. Not that I know of anyway.
I'd really love them to create their own IP, something well written with likeable characters who are noticeably different to each other.
By the way, just to hop in on this Inception discussion, the whole point of the dreams is that they are not out of the ordinary in terms of the core setting. The premise is that the dreamer cannot know they are dreaming, hence the rule set which bounds it closer to reality. I remember reading an interview with Christopher Nolan where he said that he purposely did this to make it relatable to the audience, rather than being incomprehensible. In other words, not the Milkman level from Psychonauts!
I've had plenty of dreams that felt out of the ordinary. I had one last night. Absolutely nothing about the dream was ordinary. I didn't feel from the beginning of the dream that things were ordinary. However, a dream can feel ordinary while we are in them, yes. That doesn't mean that dreams HAVE to be ordinary. The only thing this means is that no matter how crayz and insane and illogical a dream gets, you might not even realize things aren't ordinary until you wake up. So, in other words, the Milkman level in Psychonauts can make sense. Besides, that wasn't a dream, that was someone's subconscious, wasn't it? Anything insane and illogical can make sense in a dream. It seems to me you're trying to say that dreams shouldn't be insane and out there and illogical and crazy. I disagree.
I've had plenty of dreams that felt out of the ordinary. I had one last night. Absolutely nothing about the dream was ordinary. I didn't feel from the beginning of the dream that things were ordinary. However, a dream can feel ordinary while we are in them, yes. That doesn't mean that dreams HAVE to be ordinary. The only thing this means is that no matter how crayz and insane and illogical a dream gets, you might not even realize things aren't ordinary until you wake up. So, in other words, the Milkman level in Psychonauts can make sense. Besides, that wasn't a dream, that was someone's subconscious, wasn't it? Anything insane and illogical can make sense in a dream. It seems to me you're trying to say that dreams shouldn't be insane and out there and illogical and crazy. I disagree.
In Inception the aim was to plant an idea in Fischer's mind. The dreams are created so that, while he's in them and after he's woken up, Fischer does not recognise them as being dreams. Nolan goes out of his way to make sure that the ground rules of the shared dreaming are made clear, otherwise anything could be possible and it'd be a limitless world.
I'm not disagreeing with you, I'm just trying to explain the philosophy behind the film and its reasons for the designs of the dreams.
In Inception the aim was to plant an idea in Fischer's mind. The dreams are created so that, while he's in them and after he's woken up, Fischer does not recognize them as being dreams. Nolan goes out of his way to make sure that the ground rules of the shared dreaming are made clear, otherwise anything could be possible and it'd be a limitless world.
However, this shouldn't have been as much of a huge challenge as they made it out to be. I have rarely ever realized I was dreaming, no matter how insane or crazy things in the dream were at the time. I know that it's possible to, as I have done so, but rarely. So for Fischer to realize he was dreaming would be, IMO, a 1 out of 8000 occurrence. In our world, anyway. I dunno, maybe in the world of Inception everyone has the ability to discern what is a dream and what isn't right off the bat. I do remember Fischer had been trained in case of extraction. I just think it could have been written differently.
I'm not disagreeing with you, I'm just trying to explain the philosophy behind the film and its reasons for the designs of the dreams.
I'd be all up for another season of TOMI. That was a dream come true. I was impressed with their BTTF game so it'd be neat seeing them do another movie or TV show's adventures. I just hope TT doesn't get to much on it's plate and the quality suffers.
People have already suggested some great IP's, including:
* Red Dwarf: which I've long held the belief that this would be perfect material for a TellTale game. Certainly, a much better Sci-Fi fit than...
* The Hitchicker's Guide to the Galaxy: which simply must NOT happen given that Douglas Adams has passed on. End of story.
* Indiana Jones and the Temple of Telltale: is never likely to happen but if it did, it sure would make up for the second half of KotCS.
* Maniac Mansion 3 - Night of 1000 Tentacles: would make me a very happy man.
A couple of ideas that I know won't happen but I'd love to see all the same are:
* Sliders: Not only a fine fit for the common themes of TellTale's games and also their business model, but the last hope fans will ever have to see the original team back together (Professer Aturo's return would be extra special, especially if TTG's managed to get John Rhys-Davies to reprise his role).
* Tex Murphy 6: Just be sure to get Chris Jones and Aaron Conner's involment.
...However, I would be happy to let all of the above go for a follow up to Tales of Monkey Island. Please LucasArts, let it happen!
Comments
It's not really changing the way life is, plus it wouldn't work the best as a video game. Plus, I know Fox has it on their annual 'Things we would like to Cancel' list.
..y'know, as well as Futurama.
They have only done 2 games so far, and both were a success.
Puzzle Agent - Full Season (Very Likely)
At the inventory games (Very Likely)
TOMI 2!!??(Maybe)
SBCG4AP 2?? (Doubtful)
A Brand New liscense (Obviously)
As much as I would love a new S&M, it seems just to early. I'd hold back, say, another year or two. Though TOMI seems like the likely contender.
(obviously I am joking)
BTW my guess is an Inception game.
EDIT: Oh maybe one of the projects IS an Inception game and another project is a project WITHIN this Inception project and another one is in that project and so on! There, 5 projects.
Okay I shut up now.
We need to go deeper.
It's settled. It IS Telltale.
?
TV ... check
Comics... check
Just launched... check
Incredibly popular... check
Only thing missing is the lack of WB involvement, but that doesn't necessarily mean anything.
I don't think this thread would stay swaying in its relevancy orbit if we started an Inception discussion, but I'm going in.
It's simply the style of the movie. Sure, there are infinite amounts of other probabilities to put in a movie about dreams, but the story is about a group of people using a machine that's designed for interrupting dreams for benefical reasons, in the capitalist and industrialist era, and this trivial-to-some-people aspect actually serves as the bottleneck of this franchise which first offers infinite amount of probabilities. When you substract the dream theme of the movie what you have left is a generic new era action movie. This is the premise, Inception IS actually a generic new era action movie with a twist on the side. With the help of this little twist the genre offers new COMBINATION of things, but not "new" things (which is pretty hard. you cannot come up with new stuff because everything is already done, but you can still be original by offering obscure combinations of the generic things you choose). If Telltale wants to give it a shot to continue on the series, they'll try to mix different things with gunfights and hideous company business stuff. But gunfights and, say, Gucci formal suits will stay there. Noone can say it will definitely be unimaginative.
I only watched the trailer of Paprika now that you linked to it, and it does look original. But if you ask me, from what I've seen, it doesn't differ from Inception too much. Inception harnessed gunfights with mazes, dimension/timeline differentiations and shocking value of random sceneries suddenly popping up using the plot device of dreams; and Paprika seems to be harnessing... Tokyo life, curtain/wall of glass effects between dimensions and simply the shocking value of random japanese cultural images using the plot device namely dreams.
PLEASE, no more zombies!
I'm not also fond of boring ass tragedy stuff and I wouldn't like Telltale to give a shot at that, thank you.
At this point I'm hoping for some brought back Telltale francise. Like the pilots getting their very own plane...er season/game.
Weird enough when I watched the series all the characters I've seen were whiny pansies. It's realistic, yes, tragedic also. It's just I think TTG is better suited when it comes to... not-tragedy, and maybe a little not-realism I wouldn't hate to add. Yes, they do CSI, which is not as well acclaimed, and yes, they'll do Jurassic Park, which doesn't really interest me.
You know, I have to admit that this is a really good argument. I still think Inception could have gone to extremes the same way Paprika does using it's core style. Some parts of it did, such as the city that collapsed on itself, but overall I felt it kept things very safe. the gunfights and the formal suits theme isn't what I would want to see removed; I like those things. All I'm saying is, if you're making an Inception video game, give me dreams I'll want to play through.
That's what I wanted to say. I think expectations of every individual change by the premise given by the creators. Inception is given as a generic action movie taking place in metropolis, it's one of the premises and number one stage. Something that's boring as a snowbase or a crumbling city is suddenly "extreme" because of the difference between those stages and the first stage. It's the same as, err, I don't know... I wouldn't like to play a game that takes place in the White House. It's boring, a lot of paperwork and what else? But when Sam and Max did it, it was glorious. There were two reasons for it. First, Sam and Max kinda humor and setting. Second, it was actually pretty extreme for Sam and Max -not anymore though, now that they established that they could do that kinduva thing-. I'm not into "that" FPS games much and I don't like movies that take place in snowbases where everyone shoot everyone else, but when Inception did it, it was actually pretty interesting.
What I'm saying is, no matter how boring a concept is when it is alone, mixed with Inception's own theme it may actually be something that you'd like to play through. Therefore I don't think it's possible to make such an assumption so early.
Me disliking Walking Dead and Jurassic Park is completely different, since I don't like their main premises to begin with.
Yes, I remember the text adventure. It was cool and all, but it was still just a text adventure. Also it ends rather abruptly when you get to Magrathea. The planned "Milliways" sequel that was supposed to continue the story never happened. So I'd say it was left unfinished.
And just to make this on topic, I of course look forward to seeing what Telltale's announcements will be. I have no interest in The Walking Dead, should that indeed be the franchise of choice, but new seasons of existing Telltale games will go down just fine with me.
I'm not fussed either way, I just think it seems most likely. There's not a lot else new in *both* the TV and comic world that's especially popular. Not that I know of anyway.
I'd really love them to create their own IP, something well written with likeable characters who are noticeably different to each other.
I've had plenty of dreams that felt out of the ordinary. I had one last night. Absolutely nothing about the dream was ordinary. I didn't feel from the beginning of the dream that things were ordinary. However, a dream can feel ordinary while we are in them, yes. That doesn't mean that dreams HAVE to be ordinary. The only thing this means is that no matter how crayz and insane and illogical a dream gets, you might not even realize things aren't ordinary until you wake up. So, in other words, the Milkman level in Psychonauts can make sense. Besides, that wasn't a dream, that was someone's subconscious, wasn't it? Anything insane and illogical can make sense in a dream. It seems to me you're trying to say that dreams shouldn't be insane and out there and illogical and crazy. I disagree.
In Inception the aim was to plant an idea in Fischer's mind. The dreams are created so that, while he's in them and after he's woken up, Fischer does not recognise them as being dreams. Nolan goes out of his way to make sure that the ground rules of the shared dreaming are made clear, otherwise anything could be possible and it'd be a limitless world.
I'm not disagreeing with you, I'm just trying to explain the philosophy behind the film and its reasons for the designs of the dreams.
However, this shouldn't have been as much of a huge challenge as they made it out to be. I have rarely ever realized I was dreaming, no matter how insane or crazy things in the dream were at the time. I know that it's possible to, as I have done so, but rarely. So for Fischer to realize he was dreaming would be, IMO, a 1 out of 8000 occurrence. In our world, anyway. I dunno, maybe in the world of Inception everyone has the ability to discern what is a dream and what isn't right off the bat. I do remember Fischer had been trained in case of extraction. I just think it could have been written differently.
Yeah, that's fine.
* Red Dwarf: which I've long held the belief that this would be perfect material for a TellTale game. Certainly, a much better Sci-Fi fit than...
* The Hitchicker's Guide to the Galaxy: which simply must NOT happen given that Douglas Adams has passed on. End of story.
* Indiana Jones and the Temple of Telltale: is never likely to happen but if it did, it sure would make up for the second half of KotCS.
* Maniac Mansion 3 - Night of 1000 Tentacles: would make me a very happy man.
A couple of ideas that I know won't happen but I'd love to see all the same are:
* Sliders: Not only a fine fit for the common themes of TellTale's games and also their business model, but the last hope fans will ever have to see the original team back together (Professer Aturo's return would be extra special, especially if TTG's managed to get John Rhys-Davies to reprise his role).
* Tex Murphy 6: Just be sure to get Chris Jones and Aaron Conner's involment.
...However, I would be happy to let all of the above go for a follow up to Tales of Monkey Island. Please LucasArts, let it happen!
Suddenly a Walking Dead adventure does not sound THAT bad.
That's actually been speculated on a couple of years back;
http://www.adventure-bug.com/2009/04/more-tex-murphy-rumblings.html
A zombie themed comic book and TV series that is not about the zombies.