Telltale hints at new licensed series - to be revealed next month

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Comments

  • edited February 2011
    Remolay wrote: »
    All of the bugs I ever see look really cool and never break anything. My favorite was in Night of the Raving Dead for the entire game part of Sam's hat was spiking through his body. That or his hand spiking like a cane in the second season 3 game.

    I liked the invisble pirates fighting LeChuck on the beach in the 2nd TMI ep.
  • edited February 2011
    Fables: How miscellaneous! It's obscure to the non-comics audience and dense as hell. I'm curious as to how exactly TTG is going to be handling the license. Sky's the limit.

    Hector: Never heard of it, but the vid I've seen of it recently look great. I'll love being able to play this on the PC.

    TWD: We already have a show, so I'm not as excited as I could be about a game. I'm reluctant to get my hopes up, just in case it goes in a similar on-rails route as Jurassic Park.

    King's Quest: Never played any of the original games, but ToMI shows TTG knows how to make a reboot. I'm hoping that it'll have great gameplay without having Sierra's infamous, convoluted difficulty.

    PA2: I still need to finish the original!
  • JenniferJennifer Moderator
    edited February 2011
    Tromeritus wrote: »
    King's Quest: Never played any of the original games, but ToMI shows TTG knows how to make a reboot. I'm hoping that it'll have great gameplay without having Sierra's infamous, convoluted difficulty.
    I'm sure they won't have any dead-ends or deaths that don't make any sense. But I'm hoping for some deaths. The death screens were part of the fun in Sierra games. :)
  • edited February 2011
    Tromeritus wrote: »
    King's Quest: Never played any of the original games, but ToMI shows TTG knows how to make a reboot. I'm hoping that it'll have great gameplay without having Sierra's infamous, convoluted difficulty.

    I don't think you know what reboot means. ToMI is not even close to being a reboot.
  • edited February 2011
    Yeah, a reboot is something like Batman Begins or Casino Royale, something that throws out all existing continuity and starts the story completely over. Something like Tales would be a revival.
  • edited February 2011
    Yeah, a reboot is something like Batman Begins or Casino Royale, something that throws out all existing continuity and starts the story completely over. Something like Tales would be a revival.

    Funny enough Mortal Kombat 2011 seems to be both.
  • JenniferJennifer Moderator
    edited February 2011
    coolsome wrote: »
    Funny enough Mortal Kombat 2011 seems to be both.
    As was Star Trek. :) I kind of like it when they revive and reboot a franchise at the same time through timeline changes. :D
  • edited February 2011
    I have all of Telltale's games and I've never had a single problem with a bug.

    Also, I find it hilarious how some people in here are like, "these announcements suck cause I've never heard of these properties", because apparently there is no way that the games could be totally awesome unless you've heard of what they're about. I mean, Telltale just announced five frickin' games and they're not even done with the two they're already working on, that's amazing in my book. I might as well sell Telltale my apartment.

    Logical bugs and glitches were/are available in both versions Win and OSX but espacially the Mac versions feature a number of issues on top, ranging from that launcher doesn't start the game (also in BTTF), several gfx glitches and hickups (also in BTTF), textures which aren't shown, issues with the steering method and not always properly set up walking areas (also in BTTF), you can't choose options from a games menu, the texte selection in converstations doesn't always choose the selected question (also in BTTF), up to that the game crashes to the desktop from time to time (also in BTTF). I'm sure i forgot some.

    I primary judge the awesomeness of games by how good they are in certain aspects and less by whom they are done or which licence they cover. Following TT recent track record there is a reason we are worried. Obviously there is room for excitement as well.
  • edited February 2011
    StarEye wrote: »
    I don't think you know what reboot means. ToMI is not even close to being a reboot.

    This article compares the KQ reboot to the Monkey Island "reboot", which causes me to wonder if it's the press release that doesn't know what a reboot means and if we are, in fact, getting a KQ sequel.
  • VainamoinenVainamoinen Moderator
    edited February 2011
    "reboot" = start from the beginning. This can mean all manner of things, but if we're interpreting the term etymologically: If early computers were booting, they didn't exactly start with scratch. If TTG is "rebooting" King's Quest, they might form their own opinion as to what the series' BIOS consists of. :D
  • edited February 2011
    That's one way of looking at it, but considering reboot is a word consistently used by not only the games industry but the movie industry. It's a fairly common word nowadays that someone that writes a press release really shouldn't be able to misuse or misinterpret. A reboot has its meaning and if people start making up new meanings for the word, there will be anarchy and next thing you know, cats and dogs will be living together.
  • edited February 2011
    That was a rude way of putting it, but point taken. Reboot does get used often to describe what's closer to a revamp. IE Live Free or Die Hard was most certainly a sequel, but pretty different from the previous trilogy.
  • edited February 2011
    If they decide to reboot Reboot, what would they call it?

    hhaqu.jpg
  • edited February 2011
    ReBootx2?
  • edited February 2011
    Oh wow, Reboot! I haven't heard of that franchise in years. I don't remember much, but I do remember I loved it and had little action figures too! I must find this on youtube and have a nostalgia moment...
  • edited February 2011
    Hmm... mixed feelings.

    King's Quest: Zero interest, but I might play it because I haven't skipped a TT game yet. Then again... King's Quest. Eh. We'll see.

    Puzzle Agent 2: Puzzle Harder: Yes. Day one.

    Hector: No idea what that is outside of IGN's description, but I'm interested.

    Fables: Again, no idea, and it doesn't look overly interesting, but I'll reserve my judgement.

    Walking Dead: The one we all knew was coming, and I'm cautiously optimistic. I do love me some zeds.
  • edited February 2011
    JuntMonkey wrote: »
    Is Puzzle Agent heavily Twin Peaks-esque or is it just a little bit on the surface? I want answers from REAL Lynch fans here!

    I would say surface-ish, not far as weird as twin peaks
  • edited February 2011
    Really excited to see King's Quest and The Walking Dead. Both franchises that kinda seem like you'd -have- to be able to die in them. Meh about the others, though I've always heard good things about Fables.

    I'm hoping this leads to the other Sierra classics. Telltale could definitely do Roger Wilco and Leisure Suit Larry justice.

    Edit: Also I'm sad that there's no new Sam and Max or Monkey Island news yet.
  • edited February 2011
    If they decide to reboot Reboot, what would they call it?

    Reboot Rewound
  • edited February 2011
    So far it looks like Ill buy Puzzle Agent(hell yeah) and walking dead(but will wait on it)
    I'm not too sure on Hector, it sure as heck funny, but seems too much for me.
    Fables I really should check the comics out.
    Kings Quest ill see how that plays out.
  • edited February 2011
    DAISHI wrote: »
    What Telltale needs to really focus on is getting the Tex Murphy license. Those games were awesome!!

    No!

    Absolutely not.

    No way in hell.


    Telltale are absolutely the last people I would want to see working on a Tex Murphy game.

    I don't say this lightly because I really have enjoyed the games Telltale has produced for the most part, including TDP which seems to get a lot of criticism.

    That being said, Tex Murphy has a special place in my heart as one of my favorite gaming franchises which started with my introduction to Mean Streets as a kid, inadvertent as it may have been (dad knew I liked the Police Quest series, brought home Mean Streets for me one day after running in to it at the store).

    If Telltale wanted to give Aaron Conners and Chris Jones the money to do "Project Fedora" and then left them the hell alone to do their thing, I'd be alright with that. In fact, I'd really love that if it were to happen.

    But a Telltale "Tex Murphy" season? That would be an absolute abomination. For one thing, the games that seem to be most popular (the later FMV games: Under a Killing Moon, Pandora Directive, Overseer) used a first-person interface for actually interacting with the game world. For another, the gameplay revolved heavily around inventory puzzles involving the combination and manipulation of items (removing batteries from a radio, completing a crossword puzzle) and item assembly puzzles like restoring shredded letters/torn photos, etc.

    Telltale's been able to do some decent manipulation puzzles in the CSI series they do with Ubisoft, but there we're talking the usual "full" game rather than the episodic thing they do with the other adventure series.

    Frankly, given what they've said in the past about their production schedule, I don't know they could do the same with the complexity of Tex Murphy even if the game being split in to "Day" chapters could help break it up into pieces.
  • edited February 2011
    JJoyce wrote: »
    used a first-person interface for actually interacting with the game world

    ...like CSI?
    JJoyce wrote: »
    the gameplay revolved heavily around inventory puzzles involving the combination and manipulation of items (removing batteries from a radio, completing a crossword puzzle)

    ...like Tales of Monkey Island?
    JJoyce wrote: »
    item assembly puzzles like restoring shredded letters/torn photos, etc.

    ...like CSI?
    JJoyce wrote: »
    Telltale's been able to do some decent manipulation puzzles in the CSI series they do with Ubisoft, but there we're talking the usual "full" game rather than the episodic thing they do with the other adventure series.

    The CSI games are basically episodic. They are just released all at once instead of individually.
  • edited February 2011
    Another question about Hector: will episodes 2 and 3 be released on iPhone? If so, will they use the Telltale Tool engine like the other version will they use the same engine as the iPhone version of the episode 1?
  • edited February 2011
    BiggerJ wrote: »
    Another question about Hector: will episodes 2 and 3 be released on iPhone? If so, will they use the Telltale Tool engine like the other version will they use the same engine as the iPhone version of the episode 1?

    The new ones will most likely use the telltale tool, if the Iphone version is using its own engine, then why do they need/want telltales help with the PC version, Im sure its not that hard to port engines for a point n click game.
  • edited February 2011
    ...like CSI?

    No, not at all like CSI, actually. The interface in Tex Murphy was entirely unique in that there were two "modes" you switched between, "movement" and "interaction".

    In movement mode, moving the mouse forward made you move forward in the 3D environment, moving the mouse left or right turned you left/right. You could change your view angle (looking up/down) and your eye level (crouching/stretching up).

    The freedom of control over perspective was actually used several times in instances where Tex had to hide using items in the environment, for instance.

    ...like Tales of Monkey Island?

    No, not really like Tales of Monkey Island. Tales allowed basic item combination, Tex Murphy games took item combination and manipulation to a high art.


    As I'd mentioned before, CSI's item manipulation comes close but it's not quite the same for obvious reasons.
    The CSI games are basically episodic. They are just released all at once instead of individually.

    Actually, I think that's a extremely simplistic way of looking at it. Yes, the CSI games are split in to cases or what could be considered as "episodes". However, the development time Telltale has with the CSI games is much longer than the time they typically have to work on an episode or series.

    Obviously it allows them both the time and additional resources (Ubisoft) to pull off things they wouldn't be able to do were CSI handled as an episodic game like Telltale's various series.
  • edited February 2011
    So are all this game gonna be episodic?
  • edited February 2011
    Everlast wrote: »
    So are all this game gonna be episodic?

    So far we only know about Hector, which Straandlooper is already doing episodic, and Puzzle Agent 2, which Telltale is doing as one game. It's currently assumed that the others are episodic.
  • edited February 2011
    So far we only know about Hector, which Straandlooper is already doing episodic, and Puzzle Agent 2, which Telltale is doing as one game. It's currently assumed that the others are episodic.

    I swear I've read that The Walking Dead and King's Quest are confirmed episodic seasons too. If I come across either link I'll post them here.
  • edited February 2011
    I wouldn't be surprised. I pretty much stopped paying attention once I found out what the licenses were.
  • edited February 2011
    I found the King's Quest link!
    we're rebooting King's Quest with all new episodic games and multiple series.

    So not only episodic but multiple series. If they get it right that's something to be excited about.

    Here's The Walking Dead link while I'm at it.
  • edited February 2011
    Woodsyblue wrote: »
    So not only episodic but multiple series. If they get it right that's something to be excited about.

    Oh I hope Rather Dashing is oblivious to that as of now. I want to see his reaction when he reads your post.
  • edited February 2011
    Falanca wrote: »
    Oh I hope Rather Dashing is oblivious to that as of now. I want to see his reaction when he reads your post.

    Yeah, this could be interesting... or anti-climatic. You have to wonder how much rage Dashing has left in him for a Telltale made KQ game.

    In fairness we don't know the game is bad yet, there is not enough information on it yet. At this point it all just depends on how much faith you have in Telltale delivering the goods...
  • edited February 2011
    Falanca wrote: »
    oh i hope rather dashing is oblivious to that as of now. I want to see his reaction when he reads your post.
    ...

    =/
  • edited February 2011
    This thread just got hilarious again! :D
  • edited February 2011
    We tease because we love. Dashing is an integral part of this community and has been for a very long time. This place just wouldn't be the same without him.
  • edited February 2011
    Woodsyblue wrote: »
    In fairness we don't know the game is bad yet, there is not enough information on it yet. At this point it all just depends on how much faith you have in Telltale delivering the goods...

    But... but they're former LucasArts people. My annoyance continues.


    edit: *sigh* Okay. Not all Sierra Online licenses would be bad for them to do. Space Quest is hilarious, Leisure Suit Larry (1-7) is good... but King's Quest? Why a reboot? What does that mean? Are they using Graham's family again? If not, why call it King's Quest at all?

    King's Quest is classic. I just don't know how they can do it justice, especially considering they've been dumbing down their recent games to cater to newbs to the genre.
  • edited February 2011
    Chyron8472 wrote: »
    But... but they're former LucasArts people. My annoyance continues.

    Actually, the number of former LucasArts employees at this point is quite small. Many of them have moved on to other things now.
  • edited February 2011
    Woodsyblue wrote: »
    We tease because we love. Dashing is an integral part of this community and has been for a very long time. This place just wouldn't be the same without him.

    Hell, he gave you guys me! I think that speaks volumes as to his worth.
  • edited February 2011
    Hell, he gave you guys me! I think that speaks volumes as to his worth.

    xCDgS.png

    Good lord. I never realized how bad off he was until this moment. Poor, poor Dashing.
  • edited February 2011
    Hey guys, I'm closing this thread so the conversations can continue in the respective areas for each project! Thanks for playing everyone!
This discussion has been closed.