My list:
Hell on Wheels
The Killing
Band of Brothers
Murder, She Wrote
Agatha Christie's Poirot
Streets of San Francisco (I know, it's old, but I love it!)
Except that specified Telltale. If nothing, the internet is for nitpicking. Though, I'm also sure one could dig up a "games that should be made" thread that has existed at some point.
Except that specified Telltale. If nothing, the internet is for nitpicking. Though, I'm also sure one could dig up a "games that should be made" thread that has existed at some point.
Yup, a few dozen (rough estimate), but Darth Marsden's was made authoritative (an arbitrary move made to avoid those few dozen threads). Hence the merge you just experienced.
The thread title should be enough. No one reads the OP these days. In fact, it would be hard to find a fitting thread for that merge. The most impressive, 67-page thread of that kind started out as a TTG press conference announcement. That would be an even worse OP.
I could edit the original post if Insane guy of Doom is OK with it.
I'll admit I was a little weirded out when I discovered I was no longer the OP of this thread, but I quickly realized why it happened and I've made my peace with it. The original intent was to make one thread for all these type of posts, and that's what we've got, so I'm cool with whatever.
...y'know, so long as no-one else tries to claim credit for it. Then you'll be hearing from my lawyers, bitch.
Yup, a few dozen (rough estimate), but Darth Marsden's was made authoritative (an arbitrary move made to avoid those few dozen threads). Hence the merge you just experienced.
One of the many things I experience in my sleep...
Now, since nothing can possibly follow that comment..
*Stipe-Dances out*
Allow me to cleverly put you in your place with a far superior script.
Scene: The Meeting Room. Bender, Fry and Leela are sitting around the table.
Fry: Huh. I wonder where the Professor is.
Leela: Yeah. he said he had some big announcement.
Fry: Oo! Maybe he's finally getting that hair transplant!
Bender: He said big, not stupid, stupid.
Fry: They're not mutually exclusive!
Professor Farnsworth enters
Prof: What's not mentally expensive?
Leela: Never you mind. What's the good news?
Prof: Good news? Oh yes! Good news, everyone! Some formerly talented video games company is making a bunch of games about us!
ALL: Yay!
Zoidberg leans in through a window that shouldn't be there and will in fact not be next time the camera pans past the wall
Zoidberg: Hurray! Finally Zoidberg's dream of a fish eating minigame has come true!
Fry: So what type of game is it, Professor? Another platformer?
Leela: I hope not. The last one wasn't very good.
Bender: Speak for yourself. I was very happy with the senseless mutilation and destruction of innocent creatures, heh heh.
Fry: Yeah! And I got to shoot stuff! Shooting stuff is fun and useful!
Farnsworth: Oh my, no. None of that, I'm afraid.
BENDER & FRY: Aww...
Farnsworth: No, this one's going to be a heap of adventure games!
Fry: Wait, does those make me use my brain thingy?
Bender: And I don't get to jump around and smash things?
Farnsworth: No, you have to use things with other things to make all new things! Oh, it's like a dream come true!
Fry: Aw, that's no fun at all! I wanna see stuff go kablouey!
Leela: Maybe you'll get to combine items to make a 'kablouey', whatever that is.
Fry: Aww, you always know just what to see.
Bender: Oo, oo, maybe you can combine me with a girder and I can bend it! I'm good at that!
Farnsworth: Oh now, let's not get too excited. These things have to be easy to solve so more people will buy them.
Fry: Cool! Easy stuff is more fun!
Farnsworth: Yes, it'll probably be full of puzzles like picking up that universal doohickey on the table there.
The game instructs you to pick up the 'Universal Doohickey' from the table.
Fry: Like that?
Farnsworth: Yes, I suspect that's probably as complicated as things will get.
Fry: I'm not sure I like things being THAT easy. What would I use it on?
Fatnsworth: Oh, I don't have time for your shenanigans. Try using it on someone else.
The game instructs you to use it on Zoidberg, who's now inside the room. The window has completely vanished. using the item on Zoidberg makes Fry walk up to him, hold the doohickey in his hand for a second while he ponders it, then throw it at Zoidberg's head.
Zoidberg: Ow! What was that for?
Fry: I dunno, the game made me do it.
Zoidberg: I don't like this game any more. I'm going to go and practice for my fish eating minigame.
Zoidberg makes to leave from the window, but of course it's not there. He shrugs and walks out the door instead.
Yeah know, there should be a game, not sims, but you should be able to go across the world, from America to Australia, you can make real life decisions, you can get jobs and actually do the job, you can fish, hunt, and swim, you can start life as a good guy and falls in love and has kids or single for the rest of your life! Or you can become a criminal, also you would pay the bills of the house and everything! you can drive cars of course, but not like GTA there are actual speed limits you have to obey, and when you have kids you can control them also, from when they go to school( actually see them in class) to when they go home. you can call, purchase house and cars like real life, this game would be awesome!
Allow me to cleverly put you in your place with a far superior script.
Scene: The Meeting Room. Bender, Fry and Leela are sitting around the table.
Fry: Huh. I wonder where the Professor is.
Leela: Yeah. he said he had some big announcement.
Fry: Oo! Maybe he's finally getting that hair transplant!
Bender: He said big, not stupid, stupid.
Fry: They're not mutually exclusive!
Professor Farnsworth enters
Prof: What's not mentally expensive?
Leela: Never you mind. What's the good news?
Prof: Good news? Oh yes! Good news, everyone! Some formerly talented video games company is making a bunch of games about us!
ALL: Yay!
Zoidberg leans in through a window that shouldn't be there and will in fact not be next time the camera pans past the wall
Zoidberg: Hurray! Finally Zoidberg's dream of a fish eating minigame has come true!
Fry: So what type of game is it, Professor? Another platformer?
Leela: I hope not. The last one wasn't very good.
Bender: Speak for yourself. I was very happy with the senseless mutilation and destruction of innocent creatures, heh heh.
Fry: Yeah! And I got to shoot stuff! Shooting stuff is fun and useful!
Farnsworth: Oh my, no. None of that, I'm afraid.
BENDER & FRY: Aww...
Farnsworth: No, this one's going to be a heap of adventure games!
Fry: Wait, does those make me use my brain thingy?
Bender: And I don't get to jump around and smash things?
Farnsworth: No, you have to use things with other things to make all new things! Oh, it's like a dream come true!
Fry: Aw, that's no fun at all! I wanna see stuff go kablouey!
Leela: Maybe you'll get to combine items to make a 'kablouey', whatever that is.
Fry: Aww, you always know just what to see.
Bender: Oo, oo, maybe you can combine me with a girder and I can bend it! I'm good at that!
Farnsworth: Oh now, let's not get too excited. These things have to be easy to solve so more people will buy them.
Fry: Cool! Easy stuff is more fun!
Farnsworth: Yes, it'll probably be full of puzzles like picking up that universal doohickey on the table there.
The game instructs you to pick up the 'Universal Doohickey' from the table.
Fry: Like that?
Farnsworth: Yes, I suspect that's probably as complicated as things will get.
Fry: I'm not sure I like things being THAT easy. What would I use it on?
Fatnsworth: Oh, I don't have time for your shenanigans. Try using it on someone else.
The game instructs you to use it on Zoidberg, who's now inside the room. The window has completely vanished. using the item on Zoidberg makes Fry walk up to him, hold the doohickey in his hand for a second while he ponders it, then throw it at Zoidberg's head.
Zoidberg: Ow! What was that for?
Fry: I dunno, the game made me do it.
Zoidberg: I don't like this game any more. I'm going to go and practice for my fish eating minigame.
Zoidberg makes to leave from the window, but of course it's not there. He shrugs and walks out the door instead.
Yeah know, there should be a game, not sims, but you should be able to go across the world, from America to Australia, you can make real life decisions, you can get jobs and actually do the job, you can fish, hunt, and swim, you can start life as a good guy and falls in love and has kids or single for the rest of your life! Or you can become a criminal, also you would pay the bills of the house and everything! you can drive cars of course, but not like GTA there are actual speed limits you have to obey, and when you have kids you can control them also, from when they go to school( actually see them in class) to when they go home. you can call, purchase house and cars like real life, this game would be awesome!
I had the idea for something similar. I tried pitching it, but they said that some old deity with a long white robe and beard had already pitched them the same idea. They turned it down for being too "boring and repetitive."
Isn't this a great idea for an adventure game?!
Don't know if people here are familiar with the series but it's simply begging to be made into a game.
The premise has a lot in common with the Sam & Max games:
-You have a double act here, Howard Moon(Sam?) and Vince Noir(Max?).
-The series usually takes place in the Zoo these guys work at(similar to the office and the neighbourhood in the Sam & Max series)
-You have lot's of recurring characters similar to the characters in the Sam & Max series. These can be used in the different episodes of the game.
-You have a crazy surreal world that would really fit into an adventure game with puzzle solving and such.
-etc. etc. etc.
These things I mentioned are simply a small fraction of the series, so there is obviously a lot more to it.
There is already another thread mentioning this, but a game of the comic book Chew is begging to be made. Every issue is already its own adventure, with an overarching storyline throughout the series. Its a gritty detective adventure and also hilarious! The illustration is cool too, and could probably translate well into the game world.
Tony Chu is the main character, a cop in a world where Chicken is outlawed after a trrbiel bird blue outbreak. There is a black market in fried chiken or chicken alternatives. He is also cibopathic, which means he gets psychic impressions from things he eats (including people).
The Cibopathic element could be great fun in a comedy adevnture game and a pretty unique clue finding system.
not enturely relevant but interesting, Circle of Confusion who make Walking Dead for tv were/are supposedly doing an tv adaption of Chew...
Another Red Dead game? is there going to be one in the future or no? The one that's out now is really good, but not so sure if they're going to make a second one in the future are they?
Another Red Dead game? is there going to be one in the future or no? The one that's out now is really good, but not so sure if they're going to make a second one in the future are they?
While that has nothing at all to do with Telltale I just felt the need to point out that Redemption is the second game in the Red Dead series (technically) and so any future game would be a third one.
Your Mileage May Vary as to whether this would be any good, but I was watching my The Brak Show DVDs the other night and it seemed like the kind of thing that would fit a Telltale point-and-clicker, judging by their adaptation of similarly wacky franchises like Sam & Max and Homestar Runner.
(Also, first post ever. Not that it makes a difference. 8D)
I've been away from the forums for a while but this thread got me thinking: My two eurocents on some TV shows that would make sense as adventure games (I do hope Telltale can make some of these). Feel free to weigh in with additional opinions...
Older shows:
* MacGyver - as stated by others, this is a no-brainer. It needs to be done.
* The A-Team - has anyone mentioned this?
* Mission: Impossible (the 90's show) - or..
* all of the above!
* Relic Hunter or (pretty please) something featuring the O'Connells (from the The Mummy movies)
Current shows:
* Warehouse 13 - c'mon: it's a whacky team-based puzzle solving adventure already! Just add interactivity!
* Eureka - where Guybrush is a noob in a world of pirates, Carter is a noob in a town of certified (sometimes in several senses of the word) geniuses. There's always some mystery that needs solving.
* Sherlock (the BBC version) - yes, I know Sherlock Holmes has been done, but one more can't hurt.
* Castle - in the vein of CSI and Law & Order, I can't believe noone has mentioned this so far. It's got strange convoluted cases with lots of suspects, a great sense of humor (yet can be dark and serious when it's called for) and has awesome characters and cast. Actually, given the tendency of this show towards meta humor, it would make perfect sense to make a detective mystery game based on one of Castle's fictional books, like Marvel did a comic of "Deadly Storm". It would neatly avoid the problem of messing with the show's continuity, and the game could be transparently promoted in-universe, giving natural exposure of the game to all the show's viewers (I can see it now, Ryan and Esposito being enlisted as playtesters in an episode of the show, and Castle playing it while on case). And since the show acknowledges that Castle's fictional characters are based on the people around him (and himself) and that he imagines them this way in his mind, voice acting could still be done by the show's cast. Just imagine: Nathan Fillion doing the voiceacting for Jameson Rook, who is based on Castle, who is played by Nathan Fillion. In Castle's own words: "It's just too.. meta."
Give our own ideas for an Inventory sequel? Well, if you insist...
Now, I could go on about all the different characters I'd like to see from...well, everything, but I think it'd be better to place those decisions in Telltale's hands. I'll just assume for the time being that they can't acquire the rights to anything new and it'll just be Sam and Max/Homestar Runner/TF2/Penny Arcade characters.
Now, I liked how in The Devil's Playhouse Telltale experimented with using different characters for different situations. Sam handled the more inventory-oriented puzzles, while Max was there for the Toys of Power. I imagine an Inventory sequel being a point-and-click adventure where you're allowed to switch among the four different players, each with their own abilities.
Max would be able to use the Toys of Power to mess with the environment around him. However, his none-of-your-damn-business is pretty cluttered, so he wouldn't be able to pick up or use any items besides the Toys.
Strong Bad would work like a conventional adventure game character (He's too good for those fancy-schmancy new gimmicks like blast processing! He's doing this old school!). He picks up items and uses them when the situation calls for it, so the inventory (no pun intended) is mostly his responsibility.
The Heavy's not much of a thinker, but a friend of his once said that sometimes the answer to your problem is to use a gun. He'd be used for more physical puzzles, like mowing down an object that needs to be destroyed with his minigun, or pushing leetle cart obstacles out of your way. He'd have a limited inventory of his own (including a few items he can pick up that Strong Bad can't), but chances are if the Heavy can pick up an item he has to find a way to weaponize it.
Tycho's not much of an adventure hero, but he does know his video games. Playing as him tends to lead into more...mini-game-like ways of solving puzzles. He's also got the best social skills of the bunch (not that that means much ), so if you need to wrestle information out of a character, talking to them as Tycho is arguably your best bet.
Now, you might be picturing a game where you're forced to use certain characters for certain puzzles. While there might be some parts where that's the case, ideally most of the puzzles would have multiple solutions for different characters. (Maybe the player would be rewarded somehow for doing the more difficult solution?) For a random example, the Inventory's security system is preventing the gang from entering the room they need to. The computer that controls the security system is in plain sight, but none of them know the password.
Max can use Mind Reading on Winslow, pick up a hint on what the password is, then go to the computer and guess what it is.
Strong Bad can get Bubs (or maybe Bosco?) to give him a mail-order catalog, find a phone and use it to order an "Edgar's Password Decrypter," then use it on the computer to deactivate the security system.
The Heavy can take a gun on display from the wall, head over to the bar and ask the Pyro to melt down the metal, craft the metal into bullets (yes, turning a gun into bullets), load them into Sasha, and destroy the computer.
Tycho can access the computer and go through...I don't know, a Jurassic Park-style QTE to figure out the password.
Also, different characters get different dialogue from the same situations, so if you're an exploration nut, every episode would be more like four episodes in one.
I've been putting too much thought into the gameplay mechanics to think about the plot, but I'd be fine with any story that lets you explore The Inventory. One of my favorite things about Poker Night was walking through The Inventory in the opening cutscene, just because Telltale made this huge, beautiful area...all for the intro! Also, given how Trixie walked into a secret passageway in the intro, I imagine the Inventory to be someplace colossal. Just this...huge underground building you could spend a whole game exploring and not get bored.
just been catching up on one of my favourite aardman animation classics and realised it had all the ingredients of a perfect telltale adventure! you did brilliantly bringing wallace and gromit to the 'fore and Hector shows you have a keen eye for the dry british sardonic humour, so why not breathe new life into an underrated gem of the late 90's/early 2000's? come on, you know you want to!
Man I wouldn't mind seeing another lion king game made, but more of a free roam of pride rock, and be able too play the stars, like Mufasa, Simba, Nala, Tumon, and Pumba.
I've said it before, but Chloe Noonan would make a great adventure game. She's an accidental and reluctant monster hunter. And the creator is clearly a fan of somethingorother....
Comments
Winslow(s) isnt the kind of thing Id wana hear on tv anyway!
Hell on Wheels
The Killing
Band of Brothers
Murder, She Wrote
Agatha Christie's Poirot
Streets of San Francisco (I know, it's old, but I love it!)
Futurama
And that's all.
Macgyver would be the easiest adventure game ever. Combine any two items to complete any task :P
Another X-Files would be pretty cool I guess(shut up, I liked the first game).
Yup, a few dozen (rough estimate), but Darth Marsden's was made authoritative (an arbitrary move made to avoid those few dozen threads). Hence the merge you just experienced.
To counterbalance it, this thread should merge with an even older "Telltale should make this" thread.
I could edit the original post if Insane guy of Doom is OK with it.
I'll admit I was a little weirded out when I discovered I was no longer the OP of this thread, but I quickly realized why it happened and I've made my peace with it. The original intent was to make one thread for all these type of posts, and that's what we've got, so I'm cool with whatever.
...y'know, so long as no-one else tries to claim credit for it. Then you'll be hearing from my lawyers, bitch.
Lawyer Bitch.
One of the many things I experience in my sleep...
Now, since nothing can possibly follow that comment..
*Stipe-Dances out*
this could be the trailer for futurama
The Professor: Good News Everyone! (Benders pushes the professor into a wall hard)
Bender: IM BACK BABY!
Scene: The Meeting Room. Bender, Fry and Leela are sitting around the table.
Fry: Huh. I wonder where the Professor is.
Leela: Yeah. he said he had some big announcement.
Fry: Oo! Maybe he's finally getting that hair transplant!
Bender: He said big, not stupid, stupid.
Fry: They're not mutually exclusive!
Professor Farnsworth enters
Prof: What's not mentally expensive?
Leela: Never you mind. What's the good news?
Prof: Good news? Oh yes! Good news, everyone! Some formerly talented video games company is making a bunch of games about us!
ALL: Yay!
Zoidberg leans in through a window that shouldn't be there and will in fact not be next time the camera pans past the wall
Zoidberg: Hurray! Finally Zoidberg's dream of a fish eating minigame has come true!
Fry: So what type of game is it, Professor? Another platformer?
Leela: I hope not. The last one wasn't very good.
Bender: Speak for yourself. I was very happy with the senseless mutilation and destruction of innocent creatures, heh heh.
Fry: Yeah! And I got to shoot stuff! Shooting stuff is fun and useful!
Farnsworth: Oh my, no. None of that, I'm afraid.
BENDER & FRY: Aww...
Farnsworth: No, this one's going to be a heap of adventure games!
Fry: Wait, does those make me use my brain thingy?
Bender: And I don't get to jump around and smash things?
Farnsworth: No, you have to use things with other things to make all new things! Oh, it's like a dream come true!
Fry: Aw, that's no fun at all! I wanna see stuff go kablouey!
Leela: Maybe you'll get to combine items to make a 'kablouey', whatever that is.
Fry: Aww, you always know just what to see.
Bender: Oo, oo, maybe you can combine me with a girder and I can bend it! I'm good at that!
Farnsworth: Oh now, let's not get too excited. These things have to be easy to solve so more people will buy them.
Fry: Cool! Easy stuff is more fun!
Farnsworth: Yes, it'll probably be full of puzzles like picking up that universal doohickey on the table there.
The game instructs you to pick up the 'Universal Doohickey' from the table.
Fry: Like that?
Farnsworth: Yes, I suspect that's probably as complicated as things will get.
Fry: I'm not sure I like things being THAT easy. What would I use it on?
Fatnsworth: Oh, I don't have time for your shenanigans. Try using it on someone else.
The game instructs you to use it on Zoidberg, who's now inside the room. The window has completely vanished. using the item on Zoidberg makes Fry walk up to him, hold the doohickey in his hand for a second while he ponders it, then throw it at Zoidberg's head.
Zoidberg: Ow! What was that for?
Fry: I dunno, the game made me do it.
Zoidberg: I don't like this game any more. I'm going to go and practice for my fish eating minigame.
Zoidberg makes to leave from the window, but of course it's not there. He shrugs and walks out the door instead.
Fry: Wow. Adventure games are fun.
I pretty much just pissed my pants laughing.
I had the idea for something similar. I tried pitching it, but they said that some old deity with a long white robe and beard had already pitched them the same idea. They turned it down for being too "boring and repetitive."
You. Are. A GENIUS.
Shut up and take my money!
Incidentally, if anyone's looking to hire a scriptwriter...
Don't know if people here are familiar with the series but it's simply begging to be made into a game.
The premise has a lot in common with the Sam & Max games:
-You have a double act here, Howard Moon(Sam?) and Vince Noir(Max?).
-The series usually takes place in the Zoo these guys work at(similar to the office and the neighbourhood in the Sam & Max series)
-You have lot's of recurring characters similar to the characters in the Sam & Max series. These can be used in the different episodes of the game.
-You have a crazy surreal world that would really fit into an adventure game with puzzle solving and such.
-etc. etc. etc.
These things I mentioned are simply a small fraction of the series, so there is obviously a lot more to it.
Be sure to check out The Mighty Boosh series and you'll get what I am saying here. Link: http://en.wikipedia.org/wiki/The_Mighty_Boosh_(TV_series)
So come on Telltale, give us a 'The Mighty Boosh: The Game'!:D
Discuss!
EDIT: Sorry, I am such an idiot, I should have posted this whole thing here: http://www.telltalegames.com/forums/showthread.php?t=27708&page=7
sorry mods!
No worries, fix'd.
Tony Chu is the main character, a cop in a world where Chicken is outlawed after a trrbiel bird blue outbreak. There is a black market in fried chiken or chicken alternatives. He is also cibopathic, which means he gets psychic impressions from things he eats (including people).
The Cibopathic element could be great fun in a comedy adevnture game and a pretty unique clue finding system.
not enturely relevant but interesting, Circle of Confusion who make Walking Dead for tv were/are supposedly doing an tv adaption of Chew...
While that has nothing at all to do with Telltale I just felt the need to point out that Redemption is the second game in the Red Dead series (technically) and so any future game would be a third one.
Just saying is all.
(Also, first post ever. Not that it makes a difference. 8D)
Older shows:
* MacGyver - as stated by others, this is a no-brainer. It needs to be done.
* The A-Team - has anyone mentioned this?
* Mission: Impossible (the 90's show) - or..
* all of the above!
* Relic Hunter or (pretty please) something featuring the O'Connells (from the The Mummy movies)
Current shows:
* Warehouse 13 - c'mon: it's a whacky team-based puzzle solving adventure already! Just add interactivity!
* Eureka - where Guybrush is a noob in a world of pirates, Carter is a noob in a town of certified (sometimes in several senses of the word) geniuses. There's always some mystery that needs solving.
* Sherlock (the BBC version) - yes, I know Sherlock Holmes has been done, but one more can't hurt.
* Castle - in the vein of CSI and Law & Order, I can't believe noone has mentioned this so far. It's got strange convoluted cases with lots of suspects, a great sense of humor (yet can be dark and serious when it's called for) and has awesome characters and cast. Actually, given the tendency of this show towards meta humor, it would make perfect sense to make a detective mystery game based on one of Castle's fictional books, like Marvel did a comic of "Deadly Storm". It would neatly avoid the problem of messing with the show's continuity, and the game could be transparently promoted in-universe, giving natural exposure of the game to all the show's viewers (I can see it now, Ryan and Esposito being enlisted as playtesters in an episode of the show, and Castle playing it while on case). And since the show acknowledges that Castle's fictional characters are based on the people around him (and himself) and that he imagines them this way in his mind, voice acting could still be done by the show's cast. Just imagine: Nathan Fillion doing the voiceacting for Jameson Rook, who is based on Castle, who is played by Nathan Fillion. In Castle's own words: "It's just too.. meta."
in the words of vince, spaghetti!
The word brilliant does not even begin to describe this.
http://www.amazon.com/Aviary-Jamie-Tanner/dp/0977030458