Double Fine Adventure Game!(Kickstarter)

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Comments

  • edited February 2012
    I hope it does. Snap them out of their dryspell.

    Well that will be some of the good that comes out of it on Telltale's part. Lately Telltale's been treating making their games like a Monopoly, they have no real competition. Sure people will always compare their games to old classic Advemture Games like Day of the Tentacle, though that game has alreday came out years before Telltale Games was even a thought. So this means they can keep making average games and not worry about losing sales to great adventure games or their core adventure game fans leaving them fpr other adventure games. (For the most part.) Hopefully this might shake things up for both good and unfortunately bad at the end of the day.
  • edited February 2012
    WarpSpeed wrote: »
    Iran is supposedly also working to restrict Internet access. I hope that doesn't happen, or you get enough out of it before it does....

    Indeed.. I'm worried of that too. I'm using a proxy 24/7 these days...
  • edited February 2012
    ($1.5 million reached)
  • edited February 2012
    How long before they reach 2 mill?
  • edited February 2012
    I'm guessing end of the week.
  • edited February 2012
    I wouldn't be surprised if they hit $3 million by the end of the fundraiser.
  • edited February 2012
    $3 Mil? They've got four weeks. I'm guessing 5.
  • edited February 2012
    I stated 2-3 millions in the beginning to some friends and they looked at me in a weird way. Now we have 1.5 million and there are still 30 days left for at least another half a million, should be doable.

    Tim could make even more money by offering more signed stuff :O), some more Double Fine Adventure merchandise, connecting it to products being sold in their store for campaign purposes, offering a easy way for making gifts, making high priced categories more obvious (and a bit cheaper too?), getting the information on Steam to as many gamers as possible, offering information about which milestones most probably results into which features/options so that people who want them have goals to go for.

    I'm almost addicted watching this counter!
  • edited February 2012
    We need a sweepstakes.
  • edited February 2012
    Grim Fandango costed three millions, he said. Oh Grim...

    Btw. i'm for sure in a minority with this one but if i could i would love to fund all three version of The DIG. You know the first version from Noah Falstein, then the second design from Brian Moriarty (that's the one i would be most interested in) and then Sean Clark's final game (just in a HD version). Wow, this would be truly awesome, at least to me! :O)
  • edited February 2012
    I finally donated. Better late than never, I guess.

    So...given all the dosh Double Fine's making from this Kickstarter, what are the odds some of the leftover money will go towards Psychonauts 2? :p
  • edited February 2012
    None.
  • edited February 2012
    As for now, Notch will have to take care of Psychonauts 2 if they want to do it at the same time, which i doubt. I threw my money at this one and as a Mac user i'm waiting for the excitement when they'll announce the Linux version.

    Hey, after day 1 you also have to appreciate the smaller steps, 1.55 million dollars passed.
  • edited February 2012
    I'm guessing that they'll finish this project first, see how it goes, and then possibly use this model as a basis for co-funding Psychonauts 2 with Notch.
  • edited February 2012
    i am going to love this game, i hope the 15 dollars i spent helps
  • edited February 2012
    If they have too much money, I secretly hope they'll buy Monkey Island 3 for Ron or do a Day of the Tentacle 3.
  • edited February 2012
    If they have too much money, I secretly hope they'll buy Monkey Island 3 for Ron or do a Day of the Tentacle 3.

    I don't think a "too much money" situation is actually a realistic possibility. There are a lot of areas within this project that the funds can be invested in, some of which are listed in the second paragraph of the update.
  • edited February 2012
    @LuigiHann
    That makes sense.

    One thing i was thinking about is why is there such a distance between Tim/Double Fine & Gilbert and TTG? Some years ago it would have been so obvious that Gilbert also works together with TTG. And then Tim wants to do an point&click adventure and there is a company like TTG which, well, at least they did some adventure games before.

    So is it about different ideas? Is this a ego thing? Can they have some fun together with each for some hours but things heat up whilst working together? Had TTG no money to fund a sum like 300k? Do Tim and Ron prefer to be independent and feel to restricted when working with TTG? Didn't they want to do it for some other reason? Where the conditions unacceptable for TTG? …

    It just seems to be such a obvious question, at least from the distance and without knowing them personally. Nevertheless, just thinking...btw. just read that the production of Monkey Island once costed 135k only.
  • edited February 2012
    They have all ready answered questions about buying licens from Lucas Arts, first its not gonna happen, because Lucas Arts doesnt sell IP's that policy Tim said, but also Ron said they would need 10 million$ to even get talks starting.

    ITs freaking sad that Lucas Arts have those IP's. i just hope Double Fine can create some new awesome 2d wacky point n click like Day of the Tentancle or Sam & Max hit the road.

    I really miss the wacky characters, characters in the new 3d point n click games are so static and boring. does there even exist any 3d ish point n click where you see this kind of wacky character movement / action http://www.youtube.com/watch?v=4vJioAZ1oIY&t=1m0s or this http://www.youtube.com/watch?v=4vJioAZ1oIY&t=2m29s

    I miss that kind of stuff. not to mention 2d just looks damn right beautiful.

    Damn im gonna play this game right now again for 200 ish time! .

    This should really try and get Dave Grossman aboard seriously, if Tim Schafer, Ron Gilbert and Dave Grossman the TRIAGE, is togther, i think it would really be amazing, i mean if those 3 people cant match or go beyond Day of the tentacle NOBODY can ever again.
  • edited February 2012
    I think you misunderstood me. I wasn't asking for LucasArts IP in the fist place. I was more talking about working together on new IP. Although i kind of understand that asking for something new on a TTG forum might be confusing.

    Beside of this and although it had been mentioned many times before, you can do marvellous point&click in 3d when you implement it properly, so 3d is okay when you do it right.

    It seems to be obvious that Schafer and Gilbert match with each other, i'm not sure about Dave because then i really wonder why nothing has happened till today and they never took their chances.

    Btw. Dan Connors in the testing team of DOTT. :O)
  • edited February 2012
    I think in the end, these guys just want to have fun again.
  • edited February 2012
    RMJ1984 wrote: »
    I really miss the wacky characters, characters in the new 3d point n click games are so static and boring. does there even exist any 3d ish point n click where you see this kind of wacky character movement / action http://www.youtube.com/watch?v=4vJioAZ1oIY&t=1m0s or this http://www.youtube.com/watch?v=4vJioAZ1oIY&t=2m29s.

    It's possible. But nobody does it. People are still hyped up on realism (which they still, after all this time and no matter how nice they make it look, can't get right). The movie Madagascar proves that 3D animation can be as zany, stylized, and creative as a cartoon. They just need to transfer that to video gaming. Nobody has really stepped up in that area yet, though.
  • edited February 2012
    Do you think the game Gilbert is working on is a adventure game as well which will be released for the 25th anniversay of Maniac Mansion in october? I mean Tim already targets his adventure for october although with all the raised budget and considering how things normally work out...
  • edited February 2012
    taumel wrote: »
    @LuigiHann
    That makes sense.

    One thing i was thinking about is why is there such a distance between Tim/Double Fine & Gilbert and TTG? Some years ago it would have been so obvious that Gilbert also works together with TTG. And then Tim wants to do an point&click adventure and there is a company like TTG which, well, at least they did some adventure games before.

    So is it about different ideas? Is this a ego thing? Can they have some fun together with each for some hours but things heat up whilst working together? Had TTG no money to fund a sum like 300k? Do Tim and Ron prefer to be independent and feel to restricted when working with TTG? Didn't they want to do it for some other reason? Where the conditions unacceptable for TTG? …

    It just seems to be such a obvious question, at least from the distance and without knowing them personally. Nevertheless, just thinking...btw. just read that the production of Monkey Island once costed 135k only.

    I don't think Tim Schafer has anything against Telltale. (Then again, I've never heard him say anything about them.) It's just that he has a company of his own, and he's had it before Telltale even existed. Of course every game he makes is going to be by Double Fine.

    And besides, if Tim Schafer were to let Telltale develop this adventure game instead of Double Fine for some reason, I suspect there'd be some, er...creative differences.
  • edited February 2012
    If i imagine two friends, who worked together in earlier days, where one owns a company and the another one works in a high position in another one, they both talk to each other from time to time, share a passion for a certain genre, one wants to make such a game and can't get the funding, the other one is doing such games since years, it seems quite obvious that you might work together until it wouldn't work out due to some unknown reasons, might it be a lack of budget, creative differences or whatever but normally you would try to utalise such synergy effects.

    Don't get me wrong, i'm fine with how things are working out now but i really was wondering.
  • edited February 2012
    i bet this game will get billions of money
  • edited February 2012
    As long as Dave Grossman makes games for his mother-in-law instead of for adventure game fans, I don't really want him to work with Ron and Tim, and that could be a reason.
  • edited February 2012
    Maybe she is a adventure gamer too, you know just on a different level of enlightenment.

    I really liked these lines: "These days, it seems like adventure games are almost a bit of a lost art form - they exist in our dreams, our memories and in Germany."
  • edited February 2012
    I cant wait to see the house Tim buys.... er.. I mean the game Tim makes.
  • edited February 2012
    Btw. does anyone know right of the mind how large the percentage Tim actually gets from the fund is, once the fees and taxes are subtracted?
  • edited February 2012
    taumel wrote: »
    Btw. does anyone know right of the mind how large the percentage Tim actually gets from the fund is, once the fees and taxes are subtracted?

    Kickstarter takes 5% and Amazon takes 3-5%, so it's around 90%.

    Also; people in this thread are being rude towards Telltale rather then legitimately posting criticisms, and it's not helping me sympathize with your argument.
  • edited February 2012
    Well, I just gave them thirty dollars because I'll probably want the soundtrack and I want them to shut up and take my money. I'm actually becoming pretty excited about this whole thing. It reminds me of the day when I found out about Telltale making a new Monkey Island.
  • edited February 2012
    I too pledged $30.. happily.
  • edited February 2012
    @Ribs
    Doesn't Double Fine has to pay taxes on the rest, no idea about the local rates there, because funds from kickstarter count as an income?

    I liked a comment on the kickstarter site which said: "Guess it's time to give back some cash for all the games I pirated from you guys in my childhood. Definitely feels better now :)". I guess this could be true for quite some people in the C64 and Amiga days.
  • edited February 2012
    taumel wrote: »
    @Ribs
    Doesn't Double Fine has to pay taxes on the rest, no idea about the local rates there, because funds from kickstarter count as an income?

    Almost certaintly, but they won't have to pay interest on it, like they would if it were a loan, and other benefits versus more traditional funding methods.
  • edited February 2012
    This method also negates sales though as almost all backers(the math doesn't quite add up, so some donated less than $15) and their market get a free game. So they get their salary and their license...and that's about it. It was an interesting and cost effective test, but this wouldn't continue.... unless they get this on PSN and Live...to which, everything is up in the air.
  • edited February 2012
    Which means in numbers? Which percentage do they finally get from the let's say 90%?
  • edited February 2012
    Looks like Double Fine's success is already impacting the gaming industry.

    Obsidian is going to follow suit in their own KickStarter, from the look of things.

    http://www.gameranx.com/updates/id/5005/article/obsidian-asks-gamers-what-their-kickstarter-funded-game-should-be/
  • edited February 2012
    Zeek wrote: »
    Looks like Double Fine's success is already impacting the gaming industry.

    Obsidian is going to follow suit in their own KickStarter, from the look of things.

    http://www.gameranx.com/updates/id/5005/article/obsidian-asks-gamers-what-their-kickstarter-funded-game-should-be/

    I saw that, and I think its awesome.

    It just proves, that in this day and age, consumers can stand together and vote with their wallet.

    They become the dragons as it were. They get to see the plan, and decide whether or not they want to play it.

    (Less guess work, and corporate idiots (its insane how many business men work in the higher levels of this industry who have never even picked up a gamepad!!) meddling in the process, trying to market to demographics (which doesn't work quite as well in videogames since they are both art and entertainment)).
  • edited February 2012
    buh, this month is filled so many things i want to spend money on. why can't it be, like, 5 months later when I'll have plenty of excess cash?
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