Mistakes, plot holes and comic canon violations in the game (spoilers)

edited September 2012 in The Walking Dead
When you're in the pharmacy and trying to get the keys, you discover you're locked in and nobody has the code to the lock.

So the answer to the puzzle is you have to go to the motel to save Glenn, and get the fireaxe while you're there.

Ummm...

How can I go to the motel when I'm LOCKED INSIDE THE PHARMACY?
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Comments

  • edited April 2012
    Dont you go through tje back door?
  • edited April 2012
    When you go to the motel you get a short cut scene where you see Lee and Carley going trough the office where a back door is leading into an alley. That is how they got out.
  • edited April 2012
    Actinguy1 wrote: »
    When you're in the pharmacy and trying to get the keys, you discover you're locked in and nobody has the code to the lock.

    So the answer to the puzzle is you have to go to the motel to save Glenn, and get the fireaxe while you're there.

    Ummm...

    How can I go to the motel when I'm LOCKED INSIDE THE PHARMACY?


    :confused:

    There's a door in the office that's obstructed. I take it they just moved the wood and got out to save Glenn.
  • edited April 2012
    There are 2 exits. One leeds to the Street (where the TV shop is). The other one is the door in the office which leeds to the motel. It's the one the group uses to escape in the end..

    It's confusing because you never really see Lee open that door.

    EDIT: Oh, you guys are quick.
  • edited April 2012
    Though that doesn't explain how Glenn and Carly got out the front door to rescue Lee's group in the first place. Unless they simply hadn't decided to lock the gate the first time they went in there to hide, but why wouldn't they?
  • edited April 2012
    Thanks for the replies! I did know about the alley door, but why can't I just go out that door to get the keys? Oh well...thanks guys!
  • edited April 2012
    Actinguy1 wrote: »
    When you're in the pharmacy and trying to get the keys, you discover you're locked in and nobody has the code to the lock.

    So the answer to the puzzle is you have to go to the motel to save Glenn, and get the fireaxe while you're there.

    Ummm...

    How can I go to the motel when I'm LOCKED INSIDE THE PHARMACY?
    I understand having the back door and going to the motel that way, but if you go outside with Doug prior to going to the motel, and do everything out there you can, Lee makes out like you are stuck there because of the lock.

    I think it is just something that was overlooked. :)
  • edited April 2012
    Actinguy1 wrote: »
    Thanks for the replies! I did know about the alley door, but why can't I just go out that door to get the keys? Oh well...thanks guys!

    I don't know if they ever showed it explicitly in the game, but it's a back alley so it may have been effectively blocked off from the street by the building or fencing of what have you. This could also explain why people are able to come and go that way without ever attracting the attention of the walkers out front. You can circle around eventually to get to the street, but you'd run into a lot of zombies on the way unless they're distracted by something (like the final attack).
  • edited April 2012
    I don't know if they ever showed it explicitly in the game, but it's a back alley so it may have been effectively blocked off from the street by the building or fencing of what have you. This could also explain why people are able to come and go that way without ever attracting the attention of the walkers out front. You can circle around eventually to get to the street, but you'd run into a lot of zombies on the way unless they're distracted by something (like the final attack).
    Good point, though being only Macon, GA., I would not expect completely blocked off alleys like you would see somewhere like NYC, but the reasoning is still very sound.
  • edited April 2012
    True, but it looked like the drugstore was on the corner of an L-shaped row of shops, so they would at least have the length of the building on either side blocking them from the zombie herd in the street.

    Also, when you first saw the drugstore, did anyone else think it was reminiscent of...well, the last place that we had to hole up in against a zombie invasion in a Telltale game?
  • edited April 2012
    Try not to think too much of the plot holes.
    Or not

    Lee is afraid to retrieve keys from in front of the dead cop's mouth, as if he knew what zombies were.
    Hershel knew to shoot zombies in the head.(Or enraged at his son's death, chose to destroy their heads, dunno.)
    Lee drops every weapon he gets his hands on. Hammer, Cane, Screwdriver, Axe. He also ignores background items that could be weapons, like the rake in Clem's yard.(Didn't have the hammer either at the time so...)
    Lee and Doug don't immediately tell people that zombies are heading their way after reentering the pharmacy. They head straight for the nitro pills. (Why couldn't we choose to just let Larry die? I would have liked to give him the wrong pills or something.)
  • edited April 2012
    Most of those have explanations.
    Lee is afraid to retrieve keys from in front of the dead cop's mouth, as if he knew what zombies were.

    Actually, I did wonder about this one myself, but maybe he was more afraid that the guard wasn't dead and would roll over and shoot him or something for trying to escape. I dunno.
    Hershel knew to shoot zombies in the head.(Or enraged at his son's death, chose to destroy their heads, dunno.)

    Ah, that's just instinct. You see walking corpses, I'm pretty sure you're going to aim for the head, no matter who you are.
    Lee drops every weapon he gets his hands on. Hammer, Cane, Screwdriver, Axe. He also ignores background items that could be weapons, like the rake in Clem's yard.(Didn't have the hammer either at the time so...)

    Both the hammer and the icepick got stuck in zombie skulls, and I don't think Lee was quite desensitized enough to go lean down and dislodge them just yet. He'd rather just leave them and pick something else up when he needs it. Also, he didn't drop the axe, he gave it to Kenny to clear his way to the truck at the end (Kenny is still holding onto it when he comes back to get you).
    Lee and Doug don't immediately tell people that zombies are heading their way after reentering the pharmacy. They head straight for the nitro pills.

    Alright, that one I'm not sure about. It's possible these zombies lose interest in something once they can no longer see or hear it. They only actually start trying to get into the drug store after the alarm goes off.
  • edited April 2012

    Ah, that's just instinct. You see walking corpses, I'm pretty sure you're going to aim for the head, no matter who you are.

    Hershel didn't know they were walking corpses. No one does until you see one get up. And why assume that it takes a shot to the head? Later on in the game during the sneaky snake(how I refer to stealth) section, Lee stabs a zombie in the chest because he thinks that will do enough before having to stab it a second time in the head. Everyone should assume a shot to the upper torso will kill especially if they're gun trained.

    As for the hammer, it didn't get stuck on my game. You can actually kill that zombie in two ways with the hammer, though her head always looks the same. Take your time and only hit her again if she moves and you only hit her 3 times instead of the 5-6(when he freaks out and starts mutilating her.)

    Correct me if i'm wrong on this, it's possible I simply lagged and missed the mutilation part.
  • edited April 2012
    Chillforce wrote: »
    Hershel didn't know they were walking corpses. No one does until you see one get up.

    They're rotting and have missing body parts. I'm not saying he knew it was the ONLY way to kill them, I'm just saying if you see the undead chomping on your son, you're probably not going to think about what's the most vulnerable spot, you're just going to shoot them in the face.
  • edited April 2012
    They're rotting and have missing body parts. I'm not saying he knew it was the ONLY way to kill them, I'm just saying if you see the undead chomping on your son, you're probably not going to think about what's the most vulnerable spot, you're just going to shoot them in the face.
    Yeah. That certainly would be my reaction. lol

    I find it interesting that later, when Herschel and Rick speak about killing walkers, Herschel reacts like killing them is a terrible thing. This is probably due to the emotional affect of Shawn's death though. Fickle damn people. Sure, everything changes when it's your kin on the line. Screw everyone else.
  • edited April 2012
    Lee took Carley in the back door.
  • edited April 2012
    Did anyone notice that people still refer to Clem as Lee's daughter even after he says she isn't?
  • edited April 2012
    SyFy_Girl wrote: »
    ...that people still refer to Clem as Lee's daughter even after he says she isn't?
    Yeah.. that was commented on quite a bit in another thread. Really unsure as to why this is, but... eh..
  • edited April 2012
    I think because they look alike?

    I would assume a a man and a girl can be father and daughter if I see them together.
  • edited April 2012
    I just think it's because he's become her de facto father. Also, the only characters who don't know she isn't your daughter are the ones you've told.
  • edited April 2012
    Except even after being told, Hershel continues to call her "Your daughter"
  • edited April 2012
    I think, under these circumstances, most people would tend to use "your daughter" even if that's not technically true. It's easier for human beings under stress to use the simplest concept that works, and it doesn't seem inappropriate as shorthand. (That's not saying that these references aren't due to a dialogue/playtesting oversight, but it doesn't ring false.) People do this all the time with "uncles" and adopted/step- daughters -- it describes the relationship adequately for most purposes, and is easier than explaining the whole situation to any new people who might overhear.
  • edited April 2012
    Clem is now Lee's daughter by zombie survival law article 7 paragraph 12 right below "The guy with the gun is always right" but before "Zombies don't know how to climb".
  • edited April 2012
    Saboteur-6 wrote: »
    Clem is now Lee's daughter by zombie survival law article 7 paragraph 12 right below "The guy with the gun is always right" but before "Zombies don't know how to climb".
    ROFLMAO! Love it. Where can I get a copy of those laws? :D
  • VainamoinenVainamoinen Moderator
    edited April 2012
    I renamed the thread - maybe you can indeed find more of the sad stuff. ;)
  • edited April 2012
    I think it comes down to this. It's only human nature to assume that if you have a little girl with you then odds are she is your daughter or something related. Also you are her father now really. Everyone knows that she has nobody else now. Hence you have become her father. Hell Lee even says a couple times that she is alone now. Hence they all know the truth. Her parents are dead.

    You'll actually see that stuff in the comics. An example is the kids in the comics who lose parents and end up with other members in the group. They seem to pretty much adopt them as their own. So that's kind of what is happening here. So I really wouldn't consider this a violation.
  • VainamoinenVainamoinen Moderator
    edited April 2012
    All right then, here's one of mine. :D

    When the group runs into the drugstore, Glenn applies a padlock to make the store zombie safe. We assume that Glenn has the key to the padlock, and we will also assume that padlocks are a very valuable commodity in times like these!

    ...Lee opens the padlock with an axe, destroying it and making a lot more noise than absolutely necessary. Huh?? What was that for??
  • edited April 2012
    All right then, here's one of mine. :D

    When the group runs into the drugstore, Glenn applies a padlock to make the store zombie safe. We assume that Glenn has the key to the padlock, and we will also assume that padlocks are a very valuable commodity in times like these!

    ...Lee opens the padlock with an axe, destroying it and making a lot more noise than absolutely necessary. Huh?? What was that for??
    You can ask Glenn before. He will say that he doesn't know the number for the lock (if I remember it right).
  • VainamoinenVainamoinen Moderator
    edited April 2012
    Abel wrote: »
    You can ask Glenn before. He will say that he doesn't know the number for the lock (if I remember it right).

    I didn't get that. But it's of course correct that it wasn't a key that was needed, but a code. All right then, let's replay. ;)

    /edit: Definitely not a plothole, but still strange. When asking Glenn about the code, he sais "You're probably better off breaking it if you have to". When asking Doug, he sais that he hasn't got the code as well.
  • edited April 2012
    - Not being able to pick the brick outside the drugstore using the cane. (It was that far away? Maybe Lee could find the cane in the office, broke in two pieces, adding to the feeling of WTH happened there)

    - Staying in the inn near the woods with zombies.

    - Not being able to punch Larry at the inn. :)
  • edited April 2012
    Rodry wrote: »
    - Not being able to pick the brick outside the drugstore using the cane. (It was that far away? Maybe Lee could find the cane in the office, broke in two pieces, adding to the feeling of WTH happened there)

    - Staying in the inn near the woods with zombies.

    - Not being able to punch Larry at the inn. :)
    I also wanted to get the brick with the cane. Later, I realized there was no way you could have used the brick for its intended purpose with the gate closed. So, what point would there be in getting it before?
  • edited April 2012
    All right then, here's one of mine. :D

    When the group runs into the drugstore, Glenn applies a padlock to make the store zombie safe. We assume that Glenn has the key to the padlock, and we will also assume that padlocks are a very valuable commodity in times like these!

    ...Lee opens the padlock with an axe, destroying it and making a lot more noise than absolutely necessary. Huh?? What was that for??

    My question is though is that... how did the group/Glenn leave the first time? You can't break the lock until you leave to save Glenn, so how did you leave the first time?
  • edited April 2012
    Perhaps they had yet to actually lock it? Seems a bit strange considering their obvious concern with safety, but... *shrug*

    Your leaving to save Glenn was accomplished by going out the back door (in the office) and down the rear alley. This is evidenced by the animation showing Lee and Irene heading to the office door once deciding it's time to save Glenn.
  • VainamoinenVainamoinen Moderator
    edited April 2012
    Gman5852 wrote: »
    My question is though is that... how did the group/Glenn leave the first time? You can't break the lock until you leave to save Glenn, so how did you leave the first time?

    There is a second exit besides the front door, and it's very obvious. It is also the door through which the group eventually leaves (because the front door obviously isn't much use any more ;) ).
  • edited April 2012
    YbP3I.jpg
  • edited April 2012
    How about clementine being 8 years old in first grade, that has to be a mistake surely?

    Unless she got held back for hitting other kids with a hammer or something, or maybe she's "special" like duck.
  • JenniferJennifer Moderator
    edited April 2012
    tobar wrote: »
    YbP3I.jpg
    The part about him being bitten and that the barrier around the house isn't up yet is true. Herschel might not consider him "dead" when he starts moving because he thinks he can save him at that point and he doesn't consider him one of "them" until days later when it's obvious he can't be helped (he does seem to be very unaware of zombie behavior at this point).
  • edited April 2012
    And to be fair, it is POSSIBLE Shawn is somewhat alive. Or maybe Hershal was trying to forget that, and stumbled his worlds and really meant he TURNED a few days later.
  • edited April 2012
    Something else that's odd. Hershel tells Shawn to go inside and check on his sister. Hershel has seven kids, three sons and four daughters. The youngest of which are twins. So wouldn't it make sense for him to have said check on your sisters?

    Obviously they couldn't have portrayed the whole family but where were Arnold and Billy? They're definitely old enough to be helping around the farm. Just seems like it would have been a good idea to include some dialog explaining where they were.
  • edited April 2012
    tobar wrote: »
    Something else that's odd. Hershel tells Shawn to go inside and check on his sister. Hershel has seven kids, three sons and four daughters. The youngest of which are twins. So wouldn't it make sense for him to have said check on your sisters?

    Obviously they couldn't have portrayed the whole family but where were Arnold and Billy? They're definitely old enough to be helping around the farm. Just seems like it would have been a good idea to include some dialog explaining where they were.

    Hershal said they had plenty of chores as it was. I just find it wierd no one in the family reacted to seeing Hershal run in, look for a shotgun, run out, and scream "GET THE FUCK OUT OF HERE AND NEVER COME BACK!" I'm being told that didn't sent off a single alarm in their heads?
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