Mistakes, plot holes and comic canon violations in the game (spoilers)
When you're in the pharmacy and trying to get the keys, you discover you're locked in and nobody has the code to the lock.
So the answer to the puzzle is you have to go to the motel to save Glenn, and get the fireaxe while you're there.
Ummm...
How can I go to the motel when I'm LOCKED INSIDE THE PHARMACY?
So the answer to the puzzle is you have to go to the motel to save Glenn, and get the fireaxe while you're there.
Ummm...
How can I go to the motel when I'm LOCKED INSIDE THE PHARMACY?
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Comments
There's a door in the office that's obstructed. I take it they just moved the wood and got out to save Glenn.
It's confusing because you never really see Lee open that door.
EDIT: Oh, you guys are quick.
I think it is just something that was overlooked.
I don't know if they ever showed it explicitly in the game, but it's a back alley so it may have been effectively blocked off from the street by the building or fencing of what have you. This could also explain why people are able to come and go that way without ever attracting the attention of the walkers out front. You can circle around eventually to get to the street, but you'd run into a lot of zombies on the way unless they're distracted by something (like the final attack).
Also, when you first saw the drugstore, did anyone else think it was reminiscent of...well, the last place that we had to hole up in against a zombie invasion in a Telltale game?
Or not
Lee is afraid to retrieve keys from in front of the dead cop's mouth, as if he knew what zombies were.
Hershel knew to shoot zombies in the head.(Or enraged at his son's death, chose to destroy their heads, dunno.)
Lee drops every weapon he gets his hands on. Hammer, Cane, Screwdriver, Axe. He also ignores background items that could be weapons, like the rake in Clem's yard.(Didn't have the hammer either at the time so...)
Lee and Doug don't immediately tell people that zombies are heading their way after reentering the pharmacy. They head straight for the nitro pills. (Why couldn't we choose to just let Larry die? I would have liked to give him the wrong pills or something.)
Actually, I did wonder about this one myself, but maybe he was more afraid that the guard wasn't dead and would roll over and shoot him or something for trying to escape. I dunno.
Ah, that's just instinct. You see walking corpses, I'm pretty sure you're going to aim for the head, no matter who you are.
Both the hammer and the icepick got stuck in zombie skulls, and I don't think Lee was quite desensitized enough to go lean down and dislodge them just yet. He'd rather just leave them and pick something else up when he needs it. Also, he didn't drop the axe, he gave it to Kenny to clear his way to the truck at the end (Kenny is still holding onto it when he comes back to get you).
Alright, that one I'm not sure about. It's possible these zombies lose interest in something once they can no longer see or hear it. They only actually start trying to get into the drug store after the alarm goes off.
Hershel didn't know they were walking corpses. No one does until you see one get up. And why assume that it takes a shot to the head? Later on in the game during the sneaky snake(how I refer to stealth) section, Lee stabs a zombie in the chest because he thinks that will do enough before having to stab it a second time in the head. Everyone should assume a shot to the upper torso will kill especially if they're gun trained.
As for the hammer, it didn't get stuck on my game. You can actually kill that zombie in two ways with the hammer, though her head always looks the same. Take your time and only hit her again if she moves and you only hit her 3 times instead of the 5-6(when he freaks out and starts mutilating her.)
Correct me if i'm wrong on this, it's possible I simply lagged and missed the mutilation part.
They're rotting and have missing body parts. I'm not saying he knew it was the ONLY way to kill them, I'm just saying if you see the undead chomping on your son, you're probably not going to think about what's the most vulnerable spot, you're just going to shoot them in the face.
I find it interesting that later, when Herschel and Rick speak about killing walkers, Herschel reacts like killing them is a terrible thing. This is probably due to the emotional affect of Shawn's death though. Fickle damn people. Sure, everything changes when it's your kin on the line. Screw everyone else.
I would assume a a man and a girl can be father and daughter if I see them together.
You'll actually see that stuff in the comics. An example is the kids in the comics who lose parents and end up with other members in the group. They seem to pretty much adopt them as their own. So that's kind of what is happening here. So I really wouldn't consider this a violation.
When the group runs into the drugstore, Glenn applies a padlock to make the store zombie safe. We assume that Glenn has the key to the padlock, and we will also assume that padlocks are a very valuable commodity in times like these!
...Lee opens the padlock with an axe, destroying it and making a lot more noise than absolutely necessary. Huh?? What was that for??
I didn't get that. But it's of course correct that it wasn't a key that was needed, but a code. All right then, let's replay.
/edit: Definitely not a plothole, but still strange. When asking Glenn about the code, he sais "You're probably better off breaking it if you have to". When asking Doug, he sais that he hasn't got the code as well.
- Staying in the inn near the woods with zombies.
- Not being able to punch Larry at the inn.
My question is though is that... how did the group/Glenn leave the first time? You can't break the lock until you leave to save Glenn, so how did you leave the first time?
Your leaving to save Glenn was accomplished by going out the back door (in the office) and down the rear alley. This is evidenced by the animation showing Lee and Irene heading to the office door once deciding it's time to save Glenn.
There is a second exit besides the front door, and it's very obvious. It is also the door through which the group eventually leaves (because the front door obviously isn't much use any more ).
Unless she got held back for hitting other kids with a hammer or something, or maybe she's "special" like duck.
Obviously they couldn't have portrayed the whole family but where were Arnold and Billy? They're definitely old enough to be helping around the farm. Just seems like it would have been a good idea to include some dialog explaining where they were.
Hershal said they had plenty of chores as it was. I just find it wierd no one in the family reacted to seeing Hershal run in, look for a shotgun, run out, and scream "GET THE FUCK OUT OF HERE AND NEVER COME BACK!" I'm being told that didn't sent off a single alarm in their heads?