Mistakes, plot holes and comic canon violations in the game (spoilers)

135

Comments

  • edited May 2012
    The game is full of such things.
    Shortly before that bandage scene, if Lee tells him that he is just some guy, Hershel still asks Clem if she knows him. (Hershel should only ask it, if Lee says he is the baby sitter or a neighbor.)
    In the barn, they lay on top of the sheets.
    When the zombies attack, Lee round all around the house instead of directly to the fence.
  • edited May 2012
    fact is its a game and its based on a comic you relize a whole story can be told on like 16 pages or less of course they are gonna fill the game up with stuff so its not so short plus its a adventure game with puzzlly scenes thats just how the games played still rocks .
  • edited May 2012
    tobar wrote: »
    Something else that's odd. Hershel tells Shawn to go inside and check on his sister. Hershel has seven kids, three sons and four daughters. The youngest of which are twins. So wouldn't it make sense for him to have said check on your sisters?

    Obviously they couldn't have portrayed the whole family but where were Arnold and Billy? They're definitely old enough to be helping around the farm. Just seems like it would have been a good idea to include some dialog explaining where they were.

    Strange I heard sisters when I played through.
  • CapnJayCapnJay Banned
    edited May 2012
    i read through 5 pages of this and couldnt remember what i was going to say... oh well Lee's going to be Queen Clems new dad thats why the guy in the family photo looks so much like a fatter Lee. heres a possible mistake there looked like there were more things in the emergency box {although not much} why didn't lee pocket them.
  • edited May 2012
    CapnJay wrote: »
    heres a possible mistake there looked like there were more things in the emergency box {although not much} why didn't lee pocket them.
    If Lee looks into the box before Clem gets hurt, he says something like "nothing useful in this box". So I guess he doesn't like to carry around lot's of stuff, even if it could become useful sooner or later.
  • edited May 2012
    Barnabas wrote: »
    One thing that I find surprisng is the fact that Irene's door at the motel is blocked from the outside with a wood plank.

    The plank seems to be nailed to both the wall and the door, so that Lee has to break it with the axe before the door can be opened.

    I suspect this is one of those things imposed on the story for the sake of playable game design -- if the door isn't obviously blocked, then the player doesn't have a clear objective or an immediate idea of how to get into the room. Locked doors are traditional adventure game elements and often the solutions are rather more convoluted than is appropriate for TWD. It's possible Lee's lines were scripted and recorded before this became a visible issue during playtesting.
  • edited May 2012
    Maybe she asked somebody to lock her in, so that she cannot hurt somebody once she turned.
    Or they locked her in because they knew what does happen after you are bitten.
    Or Glen locked her in to make sure that she does not run away. ;)
  • CapnJayCapnJay Banned
    edited May 2012
    "You have a boyfriend?"
  • edited May 2012
    I get a feeling Lee's gonna die at the end. maybe in a heroic way...or not.
  • CapnJayCapnJay Banned
    edited May 2012
    Astro Boy wrote: »
    I get a feeling Lee's gonna die at the end. maybe in a heroic way...or not.

    Well Maybe not maybe he'll be like Billy Cohen in Resident Evil 0?
  • edited June 2012
    Strange I heard sisters when I played through.
    Yeah, with the crappy compressed sound popping and hissing, it's easy to mishear the dialog.
    Great game, but their old engine could really use some updating.
  • edited June 2012
    then theres the brick outside..that kinda broke the atmosphere/immersion a bit for me you can see it but not in anyway interact untill the gate is open,

    also not being able to stash the first kit for future use
  • CapnJayCapnJay Banned
    edited June 2012
    then theres the brick outside..that kinda broke the atmosphere/immersion a bit for me you can see it but not in anyway interact untill the gate is open,

    also not being able to stash the first kit for future use

    well how how could lee get back to the drivers side of the car considering how his leg was and he had to kick out the window in the back to escape then goes to uncuff himself gets attacked then flock of zombies.
  • edited June 2012
    he used his good leg to kick also was it on this post about lee being in the crashed car for 1 day ? methinks the cops body would of needed at least 2 or 3 for his skin to go grey and to start stinking..

    also i was thinking is the rv in the game ment to be the same one dale uses at least in the tv show (again dunno about the comics) or just a reference ?
    what with kenny looking at parts for it in ep 2
  • edited June 2012
    also i was thinking is the rv in the game ment to be the same one dale uses at least in the tv show (again dunno about the comics) or just a reference ?
    what with kenny looking at parts for it in ep 2

    I'm thinking unrelated as the RV Dale has in the comics (from which the game takes it's canon story) is his own and not a random one he found.
  • edited June 2012
    Barnabas wrote: »
    One thing that I find surprisng is the fact that Irene's door at the motel is blocked from the outside with a wood plank.

    The plank seems to be nailed to both the wall and the door, so that Lee has to break it with the axe before the door can be opened.

    So, the first question is Who trapped Irene in the motel room?

    and the second question why is Lee asking her to open up if he can see that door is blocked from his side?

    Great game BTW

    Her and her boyfriend could have been with others when she was bitten.
  • edited June 2012
    Keota wrote: »
    I'm thinking unrelated as the RV Dale has in the comics (from which the game takes it's canon story) is his own and not a random one he found.

    +1 We need more comic readers in this forum.
  • edited June 2012
    When Clem has to go potty, and she says someone is in the bathroom, Lee says that it's just locked, that the keys are behind the counter (cause he grew up there, ya know.. so he knows they kept the bathroom locked and the keys behind the counter).. but what I am wondering, is why were the keys still behind the counter if someone was locked in there?... if someone locked themselves in there surely they'd have the keys on them... unless they went and put the keys back before locking themselves in.. but I would imagine if they're locking themselves in the bathroom that they're in a frantic situation and wouldn't think to go put the keys back behind the counter.. and if someone else locked them in there, I doubt they'd be like "oh well let me just go put the keys back where they belong"....

    There's a lot more mistakes I've noticed.. I'm gonna play through again and write them all down lol. Love the game though, even with the silly mistakes! Hope they think the next episodes through a little more though! :3
  • edited June 2012
    ADavidson wrote: »
    +1 We need more comic readers in this forum.

    I love the comics so much that I've read through them twice! Dreadful to have to wait a whole month for the next exciting chapters!

    Dreadful to have to wait an extra month for the next game episode too!!!!! lol
  • edited June 2012
    Apologies if this has already been pointed out somewhere on the forum but how did Shaun and Duck or Lee not see the walkers coming towards them? Behind them is a huge open field and lee is looking in that direction.
  • edited June 2012
    Apologies if this has already been pointed out somewhere on the forum but how did Shaun and Duck or Lee not see the walkers coming towards them? Behind them is a huge open field and lee is looking in that direction.


    lee was around the corner in the barn there is no way he could have seen them coming and duck is a spaz so he wasn't paying attention lol shawn was busy with the fence all the banging must have attracted them;)
  • edited June 2012
    But lee was only in the barn 2 minutes and he went straight there from Shaun. How fast are we imagining these walkers to be? And how long was Shaun looking down for? did he not look up at any point? And Duck.....well ye Duck is a bit spazzy :D

    One of the benefits of being bipeds is long distance vision :D
  • edited June 2012
    Zombieface wrote: »
    When Clem has to go potty, and she says someone is in the bathroom, Lee says that it's just locked, that the keys are behind the counter (cause he grew up there, ya know.. so he knows they kept the bathroom locked and the keys behind the counter).. but what I am wondering, is why were the keys still behind the counter if someone was locked in there?... if someone locked themselves in there surely they'd have the keys on them... unless they went and put the keys back before locking themselves in.. but I would imagine if they're locking themselves in the bathroom that they're in a frantic situation and wouldn't think to go put the keys back behind the counter.. and if someone else locked them in there, I doubt they'd be like "oh well let me just go put the keys back where they belong"....

    There's a lot more mistakes I've noticed.. I'm gonna play through again and write them all down lol. Love the game though, even with the silly mistakes! Hope they think the next episodes through a little more though! :3

    I'd say it works, considering Lee mentioned the keys during an argument with Larry, he would just reflexively think they were in their normal spot, due to him being distracted.
  • edited June 2012
    But lee was only in the barn 2 minutes and he went straight there from Shaun. How fast are we imagining these walkers to be? And how long was Shaun looking down for? did he not look up at any point? And Duck.....well ye Duck is a bit spazzy :D

    One of the benefits of being bipeds is long distance vision :D

    Lets not forget that duck, the sweet retard he is, RAN HIS FUCKING LEG OVER! He was pinned under the tractor and duck was on it...seems that kid needs to stop touching farm equipment.
  • edited June 2012
    front gate was locked and they didnt wanna go that way because there a herd of walkers out that door.
  • edited June 2012
    As for the whole thing on Hershel telling Shawn to check on his sister (if we assume it wasn't sisters) it could be that only Maggie or the youngest one lived with Hershel at the time, and only came back to the house after Shawn's death. I mean, each of them were old enough to be out on their own at the time except the youngest.
  • VainamoinenVainamoinen Moderator
    edited June 2012
    On to episode 2!! SPOILER ALERT!!

    I tried hard not to steal ALL the food. I consider this a serious design mistake and plothole. Teaching Clementine to take what you need, but not more. But they just would not let me do anything but get every single food package out of the car. Damn.
  • edited June 2012
    On to episode 2!! SPOILER ALERT!!

    I tried hard not to steal ALL the food. I consider this a serious design mistake and plothole. Teaching Clementine to take what you need, but not more. But they just would not let me do anything but get every single food package out of the car. Damn.

    Same here. Leaving some of it behind in case the car's owner did come back should have been a valid option.
  • edited June 2012
    On to episode 2!! SPOILER ALERT!!

    I tried hard not to steal ALL the food. I consider this a serious design mistake and plothole. Teaching Clementine to take what you need, but not more. But they just would not let me do anything but get every single food package out of the car. Damn.

    I'm not agree with you, Vain. Your people are starving, you don't know WHEN you will find more food and supplies so... Or you pick up ALL the trunk's content or don't.

    The car looks abandoned and there's a zombie apocalypse. Besides, 3 months later from the first episode and the society broken down... it's not stealing, it's SURVIVING.
  • VainamoinenVainamoinen Moderator
    edited June 2012
    I acknowledge that this game is about all or nothing decisions, but in this particular case, I can't really accept it that way. There were TONS of food in the car; between taking NOTHING, taking enough for a good meal, taking enough for two weeks, just leaving behind an alibi can of beans or taking each and every ounce, there should have been a difference.
  • edited June 2012
    Your all petty thiefs.
  • edited June 2012
    Cars gas meter showed empty when you go inside to get the keys, which supports my idea that the car wasn't abandoned and the occupants were searching for gas.
    On the other hand if there were multiple people in the car why not leave behind someone to guard it, why leave the right side door opened? The situation was sketchily done at best, but given the option or all or nothing, i'd rather have all.

    I do agree though, that taking a % of the rations and gear should have been an option.
  • edited June 2012
    Especially in episode 2, I think too often a gun is being fired without anyone noticing. Like the shot in the barn that was aimed at Lee. Not Andy nor his mother had any clue shit was going down.
  • VainamoinenVainamoinen Moderator
    edited June 2012
    Cars gas meter showed empty when you go inside to get the keys, which supports my idea that the car wasn't abandoned and the occupants were searching for gas.
    [...] why not leave behind someone to guard it, why leave the right side door opened? The situation was sketchily done at best

    I'd love to see Telltale explain this in the next episode. Open passenger door, lights on (so battery runs out), ignition key at hand, no signs of violence, no blood anywhere, nothing looted, no one reacting to Lee's rather loud communication. I'm having trouble constructing a believable scenario about what happened to these people. And I'm good at this!! ;)

    /edit: All right, what about this. Two or three persons in the car, run out of gas. Two go and search for gas, one stays behind. This guy is rather nervous, gets out of the car to have a smoke. Hears footsteps, panics, abandons the car cowering behind a bush. That could work...
    ruairi46 wrote: »
    Your all petty thiefs.

    Just feedin' the kid, man! Maybe we're just... urban! ;)
  • edited June 2012
    Merc wrote: »
    I'd say it works, considering Lee mentioned the keys during an argument with Larry, he would just reflexively think they were in their normal spot, due to him being distracted.

    no, it doesn,t work. how would a zombie get inside a locked bathroom when the keys were outside? did he lock himself inside then phase through the door like a ghost so he could put the keys back behind the counter?
  • edited June 2012
    The thing is with whole food in the car scenario is, depending on how you played through the events you've potentially just crossed a threshold of having killed a bunch of people in a short period of time... ( potentially one of your own group ) all in the name of survival so taking all the food from an seemingly abandoned car for your group of seriously starving survivors isnt a stretch. I dont even think the idea of leaving food behind would of even come up if the kids werent there and clem/ben making such a point about it. Their faith/ charity in/for random people would be seriously in question after the last series of events( you know them cannibals and savage raiders) , so for them to seriously be upset over "stealing" food found in the car would be a small afterthought.
  • edited June 2012
    quasar1967 wrote: »
    no, it doesn,t work. how would a zombie get inside a locked bathroom when the keys were outside? did he lock himself inside then phase through the door like a ghost so he could put the keys back behind the counter?

    Makes perfect sense. He died of starvation or whatever inside the bathroom and then reanimated. Done.
  • edited June 2012
    why are we assuming you need keys to lock yourself INSIDE? Wouldn't you be able to lock yourself in from the inside with like... a deadbolt or something? The keys wouldn't have to move at all.
  • edited June 2012
    Maybe someone locked it in because they were afraid or unable to kill it.
  • edited June 2012
    I acknowledge that this game is about all or nothing decisions, but in this particular case, I can't really accept it that way. There were TONS of food in the car; between taking NOTHING, taking enough for a good meal, taking enough for two weeks, just leaving behind an alibi can of beans or taking each and every ounce, there should have been a difference.

    Repeat: It's survival. Keeping your group feeded and watered most time possible.

    There's an abandoned car full of supplies for one month of surviving. Are you telling that you wouldn't take all the trunk's content and leave HALF for someone that it's not there even and don't know if he's alive?

    Maybe the driver was dragged to the woods by a zombie.
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