Limited Choices discussion (merged threads)

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  • edited September 2012
    Red Panda wrote: »
    First, saying something is doing something thing: you're talking. Now, doing something doesn't mean you're saying something.

    Second, when you say "saying something is superficial and meaningless" you are making a value statement and it doesn't make sense. Words are all about meaning. It's about communication. You wrote that reply with the idea in mind we share the same understanding of certain words and therefore I can come to understand what you're thinking through this shared meaning.

    But lets even look at an example of words doing something without causing someone to do something. Let's a meeting. The person heading the meeting declares "the meeting is adjourned." Guess what, the meeting is over. Saying that sentence was an action.

    But before this gets too abstract, let bring it back to the game. You say "so in the game dialogue choices (and peoples opinions of you) are meaningless, unless some action happens because of it." The thing is, forming an opinion of you or talking back is an action so your point is not well taken.

    The issue with your whole position is you aren't articulating what is meaningful and why. You're not even doing a good job of articulating what is not meaningful: if words have no meaning, why talk? What is the point of speech? You talk, you write, you do all of that because you expect and action. You want people to think, to react, to engage. Your logic is inconsistent with what is easily observed.

    Philosophers have been talking about this stuff for over 2,000 years. You're not saying anything groundbreaking. Neither am I.

    you are over complicating things, i am being more literal than philosophical.
    and example would be if i said "i am going to kill you" but i dont, that is meaningless, but if i killed you that would be a meaningful action with long term consequences, if i said "i am going to kill you" then you kill me that would be a meaningful action caused by words

    this would apply to the game
  • edited September 2012
    you are over complicating things, i am being more literal than philosophical.

    This is all philosophical. This conservation is far from complex. You want to simplify it to death, fine, but it just makes it almost impossible to articulate your position.
    an example would be if i said "i am going to kill you" but i dont, that is meaningless

    No, that's not meaningless. It is a threat. It is an expression of anger. It describes an desire. It could have a lot of meanings. Context is important.

    but if i killed you that would be a meaningful action with long term consequences

    No. I mean, death is forever, but for the actor it may have no significant lasting consequences. Letting people live can have lasting consequences: they can attack you. But the real question is when we are talking about consequences what are we talking about?
    if i said "i am going to kill you" then you kill me that would be a meaningful action cause by words

    That doesn't make sense. Words don't kill. If you said, "I'm going to kill you," and then you fired a shot, but it hit the wrong target and killed someone else (Lilly killing Doug, for example" is that still a meaningful action? My intent and words didn't match my action anymore so how could it be?

    Look, the big reason we care about choices at all are not because of consequences, which are unpredictable, but because of morals. A world with no choice is a world with no morals because nobody choices their actions so how can you hold them responsible for them?

    For example, if you shoot to kill, regardless if you succeed or not, we could agree you made a morally bad decision because you had the intent to take a life. That's a simplification, but that's why choices are important.

    On the flip side, in a world with no choice if you kill someone the defense simply says "Look, you can't me for this. I had no choice. I couldn't not kill them. How could punish for something I had no control over? I didn't do anything wrong because I couldn't choice to."
  • edited September 2012
    Considering this is an adventure game crowd I expected a higher level of reading comprehension. What does everybody think "tailored" means? When you tailor a suit you don't swap it out with a T-shirt and shorts, you just trim it to fit you. If you play Lee one way you get a different experience than if you play him another way. If you save one character instead of another you get a more tailored experience. Tailored does not now imply, nor has it ever implied, that you get to make huge branching narrative decisions.

    On the issue of 'meaningful' player choice you could throw the word meaningful around all day and not find two people who agree on what it means. It should also be considered that your save file still has every flag you tripped from episodes 1 through 3 and we've got two more to go where they can still play with your decisions, so prematurely assuming that nothing you've done to this point matters is self-defeating as well as unfounded. If what you wanted was a different game for every character you rescued you had unrealistic expectations, and since we've already discussed the widely misused word 'tailor' I'm not sure any of the advertising actually promised anything to that effect.

    There are two major issues right here dragging a chunk of the community down on forums all over the internet right now. People are spending too much time looking behind the curtain trying to break the game down to its raw mechanics to justify their purchase, and people are obsessively discussing every possible outcome for every decision in the game. It's Mass Effect all over again and the game is only 3/5ths complete. A game like The Walking Dead isn't designed to be played 7 times to gorge ourselves on every ounce of content they pushed into the thing. Heavy Rain isn't designed that way either. These games are really convincing, personal experiences, when you play them in a vacuum. Even when the outcomes end up the same, unless somebody tells that to you, and/or you take it upon yourself to become upset with the gameplay decision to make it that way, you're going to have a tailored, awesome experience. As soon as you go digging up what the actual effects are for every decision you've immediately and irreversibly destroyed the game for yourself. This is true for heavy rain, this is true for mass effect, this is true for LA Noir, this is true for the Walking Dead, and this will continue to be true until the end of video game design as we know it. There aren't enough resources on the planet to make the video game that branches into a new video game every time you make every decision.




    TL;DR-> The word 'tailored' does not mean what you think it means, obsessing on web forums about a game's programming is going to destroy that game for you every time. Enjoy the ride and don't get on the 'nothing worked out as promised' train until they actually finish the goddamn series.

    "Pay no attention to that man behind the curtain."
    Stop dissecting the game and enjoy it...and yes, I totally see ME3 all over again come Ep 5 :(
  • edited September 2012
    Red Panda, Yamiraziel, we are not here to speak about dialogue or cutscene, we are to speak about choice that affect the STORY (again, i repeat myself but the important word).
    In your thread Lilly and Kenny team, you speak about which side you choose and why,this is not the case here, whe speak about what was said in playing dead: choice (and the exemple was Hersell Farm, who you choose to help). All this choice don't matter, the storyline change a little in EP2 with Carley Doug but it's all.

    At the end of the EP3, we have all the same survivors, the same dialogue (and yes, when you ask kenny to stop the train, both side have the SAME dialogue options),so what's your point to come here and say "Dialogue are important"; Look at the end of ep3 and you will see, i 've a save where i choose to be an ass...le with Kenny, when i ask him to stop the train, i have the option "i speak to a friend" wich calm him down...

    I don't like this because i really enjoy the game, characters death are not a problem, we don't want to sleep with Carley (thake not please Yamiraziel that we are adult players not BSN members). When i play it the first time i find amazing that Carley Doug survive the second episode... Why ? Because at last one choice matter, one choice change things, one choice is important and i can change the story a little.
    Only one game made me feel this, this is the Witcher 2, so an indie developper make a game better than any so named RPG (ME in memory, Deus ex Machina RED BLUE GREEN loool).

    I'm certain at last one other choice will impact, the St john brothers, i don't know how, but it will... But now, at the end of the chapter 3 we are all at the same point and that is really a deception, the game is so promising... We don't want the impossible, just ONE choice that change things. The only was Carley/Doug.

    @Sonic Boyster yes it's an adventure game but this game was advertised with the words CHOICE. If you make a change, there is a good and a bad one, not in TWD, all result at the same end at the episode3
  • edited September 2012
    I don't feel like catching up with the thread, but I think I see whats going on by taking a glance. People are complaining about choices and others are saying "but there are choices!".

    Ok look...Yes there are choices. The thing is we were promised choices that matter and had lasting consequences. Every single choice we make in this game is negated in some way to make the main story match. This is exactly the opposite of what we were promised...If the story matches the story is not tailored. If the choices are negated there are no lasting consequences. Its all about the difference between what was promised and what was delivered.
  • edited September 2012
    malcom155 wrote: »
    Red Panda, Yamiraziel, we are not here to speak about dialogue or cutscene, we are to speak about choice that affect the STORY (again, i repeat myself but the important word).
    In your thread Lilly and Kenny team, you speak about which side you choose and why,this is not the case here, whe speak about what was said in playing dead: choice (and the exemple was Hersell Farm, who you choose to help). All this choice don't matter, the storyline change a little in EP2 with Carley Doug but it's all.

    At the end of the EP3, we have all the same survivors, the same dialogue (and yes, when you ask kenny to stop the train, both side have the SAME dialogue options),so what's your point to come here and say "Dialogue are important"; Look at the end of ep3 and you will see, i 've a save where i choose to be an ass...le with Kenny, when i ask him to stop the train, i have the option "i speak to a friend" wich calm him down...

    I don't like this because i really enjoy the game, characters death are not a problem, we don't want to sleep with Carley (thake not please Yamiraziel that we are adult players not BSN members). When i play it the first time i find amazing that Carley Doug survive the second episode... Why ? Because at last one choice matter, one choice change things, one choice is important and i can change the story a little.
    Only one game made me feel this, this is the Witcher 2, so an indie developper make a game better than any so named RPG (ME in memory, Deus ex Machina RED BLUE GREEN loool).

    I'm certain at last one other choice will impact, the St john brothers, i don't know how, but it will... But now, at the end of the chapter 3 we are all at the same point and that is really a deception, the game is so promising... We don't want the impossible, just ONE choice that change things. The only was Carley/Doug.

    @Sonic Boyster yes it's an adventure game but this game was advertised with the words CHOICE. If you make a change, there is a good and a bad one, not in TWD, all result at the same end at the episode3

    You do understand that you are taking a side in an argument that is not only between you and me. I'm saying things to the arguments presented by the members supporting your position, not only yours. If you, or thestalkinghead feel offended by my comments about Carley, then I'm apologizing personally to you two. I do believe that most of the fuss that is going around those choices threads is because of Carley's death. It might not be your particular problem, but it is the problem for like 80% of the people complaining. They didn't complain in ep 2. although there wasn't such a grand choice that you obviously expect of ep. 3. Larry died no matter what, the brothers die no matter what is it whether you wanna be involved or not. It's the same with ep. 3
    I'm sorry that you're disappointed (although I shouldn't be since that isn't my fault) but I think my definition of "choices" and your definition of "choices" is really different. It's the same with the definition of "story". I've been playing RPG's my entire life and until TWD I hadn't played a game with such great combination of choices and dialogues.
    I've played the Witcher 1 and it's a great game but I would say that TWD relation between characters and dialogue as a whole is more superb. One of my favourite RPGs of all time is Vampire: The Masquerade Bloodlines which is an amazing mix of action, roleplay elements, dialogues and story. It's pretty underrated though although it has a cult status among fans.
    Those were great RPGs with great choices variations and story telling. Now a bad RPG in my opinion is Fable. It gives you the illusion that there are choices and in fact there are some... if you wanna be good or bad but it's all very shallow and superficial. Yeah you can marry a girl or buy a house or whatever and what? How does that affect anything? It doesn't. Your character stays the same and your wife doesn't care if you're going to die in the last battle or not. I strongly dislike it.
    I like stories, movies, books, tv shows everything that is character-driven. Maybe that's why I cannot see the things your way. I love dealing with greatly written characters that feel as real as the people you know and randomly meet. To me choices like killing the girl at ep 3, killing the brothers in ep 2 or stealing the supplies are choices with huge impact both on Lee and the rest of the group. Everybody reacts in a proper way. That's great story telling and those were the choices I've always wanted to see. Choices where there is no right or wrong, choices where you don't care if one is more beneficial than the other, just choices in your own morals. To me this game's small changes of attitude are the things that makes it beautiful.
    You mentioned that in the team kenny vs team lilly thread we are basically explaining why we are doing what we are doing. I suggest you check the f*** Kenny thread. We're not only discussing who's done what. If you read carefully you'll realize that we do not appreciate the story in the same way. The game is different for everybody and therefore everybody sees it from a different angle. Isn't that enough to support the argument that the game indeed tailors around your choices and that affects the story?
    Do you think we could've discussed the characters of Fable in such depth? Arguing who's what kind of person and why they're doing what they are doing? I doubt that.
    As a conclusion I will say that this is turning into a private chat again. If this post doesn't answer your questions I doubt anything I write ever will.
    I suggest everybody say some sort of final statement and wait until some fresh people join the discussion. It's really pointless for the same 5-6 people to keep discussing this matter for another 5 pages.
  • edited September 2012
    I'm enjoying the game, but agree with the theme of the thread. Choices are limited especially during EP3 , forcing you into choices you'd never freely make. It's also hard to see how choices you made in 1 & 2 have any relevance. It feels like a good story with the illusion of choice. If that's what it is, so be it, it's still interesting and enjoyable.

    One of the most interesting aspects, worthy of a PhD in psychology, is the analysis of choices people make and the debate it stimulates.

    The other thing is that you are role playing Lee, not playing as yourself, so you get to choose from options Lee might possibly enact, not necessarily yourself. The game still does a good job of making you want more and to see how the story progresses. Unfortunately that involves waiting with bated breath!
  • edited September 2012
    @wildcard totally agree, my WTF with carley doug death was not their death, no, it's TWD; but i made i by the fact that all choices in the game are negated.

    Dialogue are not choices, they lead always at the same results... I hoped in fact that the Carley doug choice last until the end, the illusion of choice would have been saved, but no and we have nothing left...
  • edited September 2012
    I do believe that most of the fuss that is going around those choices threads is because of Carley's death.

    Yes, because some choices do matter to people while other don't. Like it didn't really matter for me who got 4th ration, it didn't matter much for me who shot Duck, etc. But if I am a giving a choice who lives and who dies, I don't want my choice to be discarded.
    My point, still, is that the game does not stand up to what it claims. MMORPG now paste your name and profession into the quest text - does that mean that my choice of the name and profession tailors the game?
  • edited September 2012
    you guys thought this game was gonna be chock full of those 'Doug or Carley' / 'Omid or Christa' type events? Ideally that would be a 'Choose Your Own Adventurer's wet dream. Branching a story like that in this medium would costs way more than $25 for a season pass. Closer to $60. Essentially making 2/3 games and only charging us for 1? Stockholders would fire the staff who dared envision that on the spot! (imo)
  • edited September 2012
    Maugly wrote: »
    Yes, because some choices do matter to people while other don't. Like it didn't really matter for me who got 4th ration, it didn't matter much for me who shot Duck, etc. But if I am a giving a choice who lives and who dies, I don't want my choice to be discarded.
    My point, still, is that the game does not stand up to what it claims. MMORPG now paste your name and profession into the quest text - does that mean that my choice of the name and profession tailors the game?

    Yes, now you're getting the idea of tailoring in VG terms.
    Besides you can get an e-girlfriend in any game, there might even be a new one for you Savanah who knows
  • edited September 2012
    Xarne wrote: »
    you guys thought this game was gonna be chock full of those 'Doug or Carley' / 'Omid or Christa' type events? Ideally that would be a 'Choose Your Own Adventurer's wet dream. Branching a story like that in this medium would costs way more than $25 for a season pass. Closer to $60. Essentially making 2/3 games and only charging us for 1? Stockholders would fire the staff who dared envision that on the spot! (imo)

    Go please and learn how much visual novels cost. You may raise a good point that VNs are drawn, while TWD is rendered, but to be honest, TWD's 3D is pretty poor.
    Also, I have already mentioned out there, I would gladly pay twice as much and wait twice as long if the game stood up for what it supposed to be.
  • edited September 2012
    @wildcard totally agree, my WTF with carley doug death was not their death, no, it's TWD; but i made i by the fact that all choices in the game are negated.

    Dialogue are not choices, they lead always at the same results... I hoped in fact that the Carley doug choice last until the end, the illusion of choice would have been saved, but no and we have nothing left...

    @yamiraziel: i don't speak about the character, about the dialogue but choices ! All dialogue lead to the same results ! In the beginning of Episode 3, shooting the girl don't matter because if you act rapidly you can take all supplies... And even if you don't, nothing really change, one line of dialogue...
    I don't complain in Episode 2 because at lasst ONE choice matter Doug/Carley, you don't see them a long time but they are here, so your choice matter ! You have change something in the story and this is important in my opinion.

    I play only game where choices are present, 95% of the time, the game dont live the promess (note i don't like Fable ^^) I've played a rpg largely better in choices and dialogue: Planescape Torment. Test him, nothing is comparale, you have 16 answers to one question for example and your answers make your character (you play an amnesic) and your story (not all he quest or area are accessible to all playthrought only choices or joining one the 9 factions can open them), you play an immortal who want to die (not so easy trust me^^). I never played a better RPG... a better game in fact.


    I don't want TWD to be like Torment, it's impossible. But at last, an illusion of choice would be cool...
    at the end of episode 3, nothing is left... If TWD wasn't a good game (in my opinion of course) i wouldn't be here. Tella tale is making one the best game i've ever played (and i play game since the Mattel console game, yes 1980 !), why ? because is the second game who made me shouting at my
    screen a big WTFFFFFFFFF and several times...

    For the comment about carley, It just at the beginning it was "it's TWD world guy", followed by "you 're aking for the impossible", followed by "you want to sleep with Carley"... I was bored, nothing more...

    @Xarne: read one of the Sandstorm post, you will see, it's possible without changing a lot of things
  • edited September 2012
    Xarne wrote: »
    Yes, now you're getting the idea of tailoring in VG terms.
    Besides you can get an e-girlfriend in any game, there might even be a new one for you Savanah who knows

    Thank you, sir, but I believe you're wrong. There are heluva lot of games which actually 'tailors' the story. Man, even as old as 95 game (I am not sure if I allowed to name non-TWD titles on this forum) had 2 different endings, yet TWD3 has only 1!
    And yes, I preceive TWD3 as a game on it's own, since it's sold on it's own, so please, don't come out with 'just wait for episode 5' - I've already paid my 5 bucks for episode 3, why don't I get what I am expecting to get?
  • edited September 2012
    YamiRaziel wrote: »
    I do believe that most of the fuss that is going around those choices threads is because of Carley's death. It might not be your particular problem, but it is the problem for like 80% of the people complaining. They didn't complain in ep 2. although there wasn't such a grand choice that you obviously expect of ep. 3. Larry died no matter what, the brothers die no matter what is it whether you wanna be involved or not. It's the same with ep. 3

    There were a good number of people complaining about choice after episode 2. We were just drowned out and told so long as the doug/carley choice was there so was choice. Now that that choice has been taken away the people who were on the edge are now upset. Its not so much about the doug/carley choice its just thats what was giving them the illusion of choice. Now that that is gone they are waking up.
    I like stories, movies, books, tv shows everything that is character-driven. Maybe that's why I cannot see the things your way. I love dealing with greatly written characters that feel as real as the people you know and randomly meet.

    This is another issue people have. All the believable characters that they liked are now gone. I don't know how you feel about the three new ones, but the a lot of people feel they are unbelievable and were forced into the story.
    To me choices like killing the girl at ep 3, killing the brothers in ep 2 or stealing the supplies are choices with huge impact both on Lee and the rest of the group. Everybody reacts in a proper way. That's great story telling and those were the choices I've always wanted to see. Choices where there is no right or wrong, choices where you don't care if one is more beneficial than the other, just choices in your own morals. To me this game's small changes of attitude are the things that makes it beautiful.

    It seems you are satisfied with a simple dialog change here or there. I'm happy you feel you got what you paid for. The thing is that is the only way the choices are affected...minor dialog changes. This is NOT lasting consequences imho...Thats a quick remark and then you move on.
    You mentioned that in the team kenny vs team lilly thread we are basically explaining why we are doing what we are doing. I suggest you check the f*** Kenny thread. We're not only discussing who's done what. If you read carefully you'll realize that we do not appreciate the story in the same way. The game is different for everybody and therefore everybody sees it from a different angle. Isn't that enough to support the argument that the game indeed tailors around your choices and that affects the story?

    Well of course people are going to have different perspectives and opinions about the things that happen. That is not the result of the programming or story telling...
  • edited September 2012
    Maugly wrote: »
    Go please and learn how much visual novels cost. You may raise a good point that VNs are drawn, while TWD is rendered, but to be honest, TWD's 3D is pretty poor.
    Also, I have already mentioned out there, I would gladly pay twice as much and wait twice as long if the game stood up for what it supposed to be.

    No offense but I dont need to know the pricing on VNs to tell you that what you want out of this game isnt going to happen, no matter how much you pay or how long you wait. And while you may think TWDs art style is poor, it's intentional and based upon the art in the comics. Maybe you should have read up more about this game before wasting those hard earned dollars?
  • edited September 2012
    Maugly wrote: »
    Thank you, sir, but I believe you're wrong. There are heluva lot of games which actually 'tailors' the story. Man, even as old as 95 game (I am not sure if I allowed to name non-TWD titles on this forum) had 2 different endings, yet TWD3 has only 1!
    And yes, I preceive TWD3 as a game on it's own, since it's sold on it's own, so please, don't come out with 'just wait for episode 5' - I've already paid my 5 bucks for episode 3, why don't I get what I am expecting to get?

    So if I've got this straight: In 5 part story, you consider Episode 3 a standalone game...all plot, characters and story should have wrapped up right then and there...and because this didnt happen, goddammit, you want your $5 back...is that about right? Please go on
  • edited September 2012
    Xarne wrote: »
    No offense but I dont need to know the pricing on VNs to tell you that what you want out of this game isnt going to happen, no matter how much you pay or how long you wait. And while you may think TWDs art style is poor, it's intentional and based upon the art in the comics. Maybe you should have read up more about this game before wasting those hard earned dollars?

    Why would I even care about comics? It's just like saying 'you shouldn't watch Mortal Kombat movie unless you played the first two games'. TWD game is an installment on its own, so I couldn't care less about what comics were. May be in comics Lee started by burning Clem alive and smashing Carley head with a radio.
    And one more thing - this is a game, not a comics. Yeah, that's an interactive movie game, but still the player (me) expects the game to give reasonable response to his actions.
    If I jump into the fire pit in Mario, I lose the game. That's a reasonable response. If I shoot Walter Skinner in certain game, I got jailed, and the game is over, that's a reasonable response. If I chose to revive a lead female character in this 95 game, she gets upset and doesn't love me anymore, that's a reasonable response. Now, whatever I do in C/D death scene, I get the same result - this is not reasonable response.
    How comes the game which does not give reasonable response to my actions is me 'tailoring the story'?
  • edited September 2012
    Xarne wrote: »
    So if I've got this straight: In 5 part story, you consider Episode 3 a standalone game...all plot, characters and story should have wrapped up right then and there...and because this didnt happen, goddammit, you want your $5 back...is that about right? Please go on

    Yes, because it's sold separately. You don't sell sodium separately claiming it's food, do you?
    No, I don't want my $5 back, I just hate to be lied. I want either the game fixed (just as I've pointed out, it's OK if C/D die in ep.3 the other way) or TTG removing this line in the beginning of the game and apologizing.
    ----
    Edit: to clarify, I think the game worth its $5, and I think I will buy ep.4, but I can't stand the lie. I am sorry, I am not from America, so I'm not gonna cover it up with some soft language like 'slightly exaggerating player decision's affect on the gameplay'.
  • edited September 2012
    @xarne: the 3D motor of the game is poor, the control are tolerable, clipping everywhere etc... But it's not what's significant, what's predominates are the story and the characters, and i'm really satisfied until the ep3... Chunk is ok (i like it in fact, the world fall apart, he got a drink and plays guitar, when i was playing the game my wife saw this moment, she just says "he got the same mentality as you" yes he's good ^^ ) but the two others... they can die, i'll not move. Their appareance is forced on the player.

    I will make a comparison: Dragon age origins, an average game where three choices matter in all the game (werewolf or elves, golems or not, mage or templars). I was satisfied only because three choices change the story (a little, but it is still change). With ep 2, i don't go here to complain or make feedback because my choice matter with Carley doug.
    It's not the case in TWD now. Even if killing or not the St john brother appear during a dialogue with radioman, it will change a dialogue, not who is alive, a character or anything important, just a line or two...

    So choices don't matter in the game, at last for now...
  • edited September 2012
    Maugly wrote: »
    Why would I even care about comics? It's just like saying 'you shouldn't watch Mortal Kombat movie unless you played the first two games'. TWD game is an installment on its own, so I couldn't care less about what comics were. May be in comics Lee started by burning Clem alive and smashing Carley head with a radio.
    And one more thing - this is a game, not a comics. Yeah, that's an interactive movie game, but still the player (me) expects the game to give reasonable response to his actions.
    If I jump into the fire pit in Mario, I lose the game. That's a reasonable response. If I shoot Walter Skinner in certain game, I got jailed, and the game is over, that's a reasonable response. If I chose to revive a lead female character in this 95 game, she gets upset and doesn't love me anymore, that's a reasonable response. Now, whatever I do in C/D death scene, I get the same result - this is not reasonable response.
    How comes the game which does not give reasonable response to my actions is me 'tailoring the story'?

    You alleged the rendering of TWD was poor as if TTG couldnt do better, I was just correcting your error, not stating you had to read the comics, just to know what you're talking about. Anyway, I can see you clearly care about ...something... to the point that you're going on about some game from almost 20 yrs ago, so I wont start with the 'that was then, this is now' or bore you with things you clearly dont care about like budgets or other silly real world things that are needed to make games a reality. Let go back to how this game is a sham how they've cleverly bamboozled all of us out of our five dollars.
  • edited September 2012
    malcom155 wrote: »
    @xarne: the 3D motor of the game is poor, the control are tolerable, clipping everywhere etc... But it's not what's significant, what's predominates are the story and the characters, and i'm really satisfied until the ep3... Chunk is ok (i like it in fact, the world fall apart, he got a drink and plays guitar, when i was playing the game my wife saw this moment, she just says "he got the same mentality as you" yes he's good ^^ ) but the two others... they can die, i'll not move. Their appareance is forced on the player.

    I will make a comparison: Dragon age origins, an average game where three choices matter in all the game (werewolf or elves, golems or not, mage or templars). I was satisfied only because three choices change the story (a little, but it is still change). With ep 2, i don't go here to complain or make feedback because my choice matter with Carley doug.
    It's not the case in TWD now. Even if killing or not the St john brother appear during a dialogue with radioman, it will change a dialogue, not who is alive, a character or anything important, just a line or two...

    So choices don't matter in the game, at last for now...

    I understand, but BioWare made DA:O and had EA backing them. A triple A game maker and triple A publisher= huge budget. It took years to develop and then released as a single prdouct. TTG is probably working day and night to try and meet these monthly deadlines. Horse of a totally different color, but as for the choice made you are right. So a $60 AAA title gave you 1 choice in the game and it pleased you, this $25 dollar game has done the same and probably has at least one or two more to go...yes, no?
    The art-style is intentional; working as intended. As for clipping issues, I dont have any, that sounds like spec/driver issue.
  • edited September 2012
    Xarne wrote: »
    You alleged the rendering of TWD was poor as if TTG couldnt do better, I was just correcting your error, not stating you had to read the comics, just to know what you're talking about. Anyway, I can see you clearly care about ...something... to the point that you're going on about some game from almost 20 yrs ago, so I wont start with the 'that was then, this is now' or bore you with things you clearly dont care about like budgets or other silly real world things that are needed to make games a reality. Let go back to how this game is a sham how they've cleverly bamboozled all of us out of our five dollars.

    Oh, I actually care about game budgets much more than you could imagine. :)
    And am fine with art style, since my first computer actually head 256*192*8 display. I was trying to figure out how much adding 2 characters would stretch the budget. Based on the fact art style is how do I put it... low-poly, I don't believe this puts to much strain, especially if you let C/D sit quietly in a corner of a boxcar.
    Maybe you should have read up more about this game before wasting those hard earned dollars?

    Was not this your words? So I just pointed out that I should not really care about reading about the game. The game has nothing to do with comics.
  • edited September 2012
    Maugly wrote: »
    Oh, I actually care about game budgets much more than you could imagine. :)
    And am fine with art style, since my first computer actually head 256*192*8 display. I was trying to figure out how much adding 2 characters would stretch the budget. Based on the fact art style is how do I put it... low-poly, I don't believe this puts to much strain, especially if you let C/D sit quietly in a corner of a boxcar.



    Was not this your words? So I just pointed out that I should not really care about reading about the game. The game has nothing to do with comics.

    ok :)
  • edited September 2012
    @Xarne Maugly has the point here and i agree totally with him, TWD was advertised multiples times to be a game where the story fits the choice of players on the long-term, not an interactive comic book.
    The price don't matter in this argument because it was tellatale who said it repeatedly (see playing dead or the game's steam page, it's obvious).
    For DAO, it was an example, it's a AAA game yes,but at ast my choices matter. In twd none change anything... At the end of the third episode, we have all the same survivors, the same dialogues, the same equipment. I don't ask TWD to be like DAO, no, i just want to have the game i was advertised: my choices matter in long term. Nothing more. Show me the choice that matter at the end of EP3; i can't see it. The only change was Doug/Carley, they're dead, now what is left ? Nothing; And the second difference with DAO is the fact that it was never advertised to be a game were choices matter. For me the three choices are like a little gift.

    I've explained my point of vue numerous time and i don't want to expand it again and again. I'm done. The cards are in tellatale hands now, so is their reputation for future release... I will see if their straighten the shot. Or not.
    To finish, i will say that critics of the gameall over the net are the same,cool story, great characters, but choices don't matter. It's just an interactive comic, etc... I'm not alone in this case, changes in dialogue are not the same that change in story...


    Edit: oh, don't forgot: be civil, be constructive.
  • edited September 2012
    They didn't complain in ep 2. although there wasn't such a grand choice that you obviously expect of ep. 3. Larry died no matter what, the brothers die no matter what is it whether you wanna be involved or not. It's the same with ep. 3

    Because in episode 2 there was still a difference between the two choices - either Carley was there or Doug. It's not that hard to be understand - at the end of episode 3 not a single element was different between different saves.
  • edited September 2012
    Just finished chapter 3, I think it's going in the right direction but it still lacks more choice. One of the problems for choice is that you use characters from the comic book. You know they can't die and that sucks. Lily is just the last example of that. It was a great moment to ley you choose to kill her in cold blood or any other thing. But no, because she HAD to survive you couldn't do anything.
    But in general that lack of choice is there and that makes it feel more like a movie than a game. We're always on rails and w don't even have the ability to choose a between a couple of different tracks.
    And lastly, it lacks sex and the comic has plenty so that's bad adaptation. I don't want fan service or crap like that but sex is part of life and it's absence feels fake.
  • edited September 2012
    Aldaron wrote: »
    Just finished chapter 3, I think it's going in the right direction but it still lacks more choice. One of the problems for choice is that you use characters from the comic book. You know they can't die and that sucks. Lily is just the last example of that. It was a great moment to ley you choose to kill her in cold blood or any other thing. But no, because she HAD to survive you couldn't do anything.
    But in general that lack of choice is there and that makes it feel more like a movie than a game. We're always on rails and w don't even have the ability to choose a between a couple of different tracks.
    And lastly, it lacks sex and the comic has plenty so that's bad adaptation. I don't want fan service or crap like that but sex is part of life and it's absence feels fake.

    Um, No.
  • edited September 2012
    40% of the internet is pr0n...
    jus sayin
  • edited September 2012
    if game designers don't think people play games more than once or reload saves they are wrong

    I'm not sure if this is supposed to have a point or not. Thanks for copying the definition of tailored, though, because it's *exactly* what I said it was. If you want to destroy your own experience that's on you, not on developers to protect you from yourself.

    I'm still not understanding this mentality of "I don't care how the game makes me feel, or what the story is, I only care that I can change the story." I'm seeing it said all over in different ways. If you aren't playing a game to enjoy it, but instead just to feel like you're important, you might reconsider your hobbies. Plant a tree? There was no false advertising here, just a number of people who think their choices don't matter because the developer didn't make 10 different games to suit their play styles.
  • edited September 2012
    Why is everyone talking about the term "tailored".

    http://www.telltalegames.com/store/walking-dead
    Live with the profound and lasting consequences of the decisions that you make in each episode.
    Your actions and choices will affect how your story plays out across the entire series.

    Profound... lasting consequences...choices that affect how the story plays out...

    In the entire game across all Episodes (so far) there is only ONE lasting consequence. And that is if you gave Clem the Hoodie. Now she wears a hoodie instead of her other clothes. WOOOOOOOOOOOOOOOOW such profound choices.
  • edited September 2012
    Xarne wrote: »
    40% of the internet is pr0n...
    jus sayin

    I'm not asking for porn, no even something explicit. Have you read the comic? Something along those lines would be fine. It's the end of the world and they behave like monks!
  • edited September 2012
    Too many horny, young teenagers playing this game. Go outside and mingle. It's more fun, trust me.
  • edited September 2012
    Aldaron wrote: »
    But in general that lack of choice is there and that makes it feel more like a movie than a game.
    But that IS what TWD is supposed to be like.

    Even before the release, it was stressed that TWD was NOT going to be a hack and slash zombie game. TWD was always meant to be a good story.
    Aldaron wrote: »
    And lastly, it lacks sex and the comic has plenty so that's bad adaptation. I don't want fan service or crap like that but sex is part of life and it's absence feels fake.
    I wouldn't say the comic has PLENTY of sex. There are some but out of the 101 issues so far I would say sex makes up at most 1% of the story.

    I don't know about you, I doubt sex would high on most people's priority list when rotting corpses are being split open everywhere and you don't have a comfortable environment.

    Besides, what exactly were you expecting? Lee somehow manages to take a few minutes from watching Clementine and sneak into a motel room with Lily or Carley and you as the player have 5 seconds to pick between different sex positions?
    Aldaron wrote: »
    I'm not asking for porn, no even something explicit. Have you read the comic? Something along those lines would be fine. It's the end of the world and they behave like monks!
    Yeah, cursing, thieving, murdering monks
    Awesoke wrote: »
    Too many horny, young teenagers playing this game. Go outside and mingle. It's more fun, trust me.
    Amen.
  • edited September 2012
    Awesoke wrote: »
    Too many horny, young teenagers playing this game. Go outside and mingle. It's more fun, trust me.

    I'm 33, married and about to be a parent. Don't make assumptions because you don't like what I'm saying.
    Weili wrote: »
    But that IS what TWD is supposed to be like.

    Even before the release, it was stressed that TWD was NOT going to be a hack and slash zombie game. TWD was always meant to be a good story.

    I didn't ask for more action, I ask for CHOICE. True choice, they say that the game is tailored to my play but it's not. It's a great story but it's the same story for everyone with a minor details.
    Weili wrote: »
    I wouldn't say the comic has PLENTY of sex. There are some but out of the 101 issues so far I would say sex makes up at most 1% of the story.

    I don't know about you, I doubt sex would high on most people's priority list when rotting corpses are being split open everywhere and you don't have a comfortable environment.

    Besides, what exactly were you expecting? Lee somehow manages to take a few minutes from watching Clementine and sneak into a motel room with Lily or Carley and you as the player have 5 seconds to pick between different sex positions?


    Yeah, cursing, thieving, murdering monks


    Amen.

    They spend 3 months stuck together in the same place. Yes I expect sex to happen they're supposed to be human beings. What you say works in my advantage, it's the end of the world, it's now or never.

    Let's recap the comic:
    Shane and Lory
    Rick and Lory
    Dale and Andrea
    Carol and Tyreese
    Michonne and Tyreese
    Glenn and Maggie
    And the list goes on...
  • edited September 2012
    Aldaron wrote: »
    I'm 33, married and about to be a parent. Don't make assumptions because you don't like what I'm saying.
    You can be physically 33, married and about to be a parent but still think and behave like... well, not.
    Aldaron wrote: »
    I didn't ask for more action, I ask for CHOICE. True choice, they say that the game is tailored to my play but it's not. It's a great story but it's the same story for everyone with a minor details.
    Please correct me if I'm wrong but when did TWD promise just how different the story would be based on your choices? AFAIK no major game has been able to provide significantly different stories based on player choices. That was one of the major complaints of Mass Effects 3.

    Do you truly grasp just how much "bigger" the game would be if each choice made the story significantly different? Let's assume each episode has 5 story-changing choices. By the end of episode 1, you would have 16 different story lines. By the end of episode 2, you would have 512. By the end of the game, you would have... well quite a few.
    Aldaron wrote: »
    They spend 3 months stuck together in the same place. Yes I expect sex to happen they're supposed to be human beings. What you say works in my advantage, it's the end of the world, it's now or never.
    Well if the zombie apocalypse happens, we know you'll be chasing tail lol
  • edited September 2012
    I'd just appreciate my decisions carrying more weight with the characters. For example, with Carley (SPOILERS) I think it woulda been great to be able to take the fall for it and have Lilly shoot you in the stomach or something before being tackled by someone. Or the ability to calm Lilly down if you had previously taken her side many times, something to that effect.
    As it stands, Carley's death seemed massively unnecessary and totally pointless, like it was just shoehorned in for no reason. I'd actually like to see DLC that adds more choices, but... it should be free or really cheap, cause we already have one EA and that's more than we should have.

    But uh, yeah, I don't think sex is necessary, really. Carley and Lee are, at best, somewhat interested in eachother (before she is needlessly killed anyway) and I don't think that's grounds for SEXY TIIIIME, and I don't see many of the others getting along so well that they feel the need to bone eachother. Some people actually have this thing called dignity.
  • edited September 2012
    The problem I have is people think tailor is some broad word. To tailor something is to slightly adjust; that is what the game gives you. To make a comparison when you tailor a suit you make slight adjustments not change the suit into a completely new outfit. Likewise, the game doesn't make broad, changes that separate the story for long periods of time but it does slightly deviate at points for brief moments & gives you a personalized game based upon your dialogue decisions.

    Also, hasn't it been confirmed that in episode 4 a culmination of our choices so far will effect a major event in the game? Maybe that will be the start of some slight branching seeing as the series is coming to a conclusion in the following episode.
  • edited September 2012
    I'd just appreciate my decisions carrying more weight with the characters. For example, with Carley (SPOILERS) I think it woulda been great to be able to take the fall for it and have Lilly shoot you in the stomach or something before being tackled by someone. Or the ability to calm Lilly down if you had previously taken her side many times, something to that effect.
    As it stands, Carley's death seemed massively unnecessary and totally pointless, like it was just shoehorned in for no reason. I'd actually like to see DLC that adds more choices, but... it should be free or really cheap, cause we already have one EA and that's more than we should have.
    I would also like to have a rocket launcher as a herd is coming toward me. Unless there is evidence that TTG purposely misled us as customers to think we were getting more than we did, there is really no ground for such complaints. Just because YOU think you should have gotten more doesn't make it true.
    But uh, yeah, I don't think sex is necessary, really. Carley and Lee are, at best, somewhat interested in eachother (before she is needlessly killed anyway) and I don't think that's grounds for SEXY TIIIIME, and I don't see many of the others getting along so well that they feel the need to bone eachother. Some people actually have this thing called dignity.
    Haha well said.

    Yeah, besides Lee and Carley (more likely) and Lee and Lily (less likely) there aren't really any other potential "couples" out there, unless you count Kenny and Katjaa of course (but I doubt anything has been going on there for years).
  • edited September 2012
    Weili wrote: »
    I would also like to have a rocket launcher as a herd is coming toward me. Unless there is evidence that TTG purposely misled us as customers to think we were getting more than we did, there is really no ground for such complaints. Just because YOU think you should have gotten more doesn't make it true.

    Okay, dude, you really need to calm down. Stop blindly defending the game against any and all criticism, I didn't say I was entitled, I didn't say they misled me, I was just saying that those things would make it a much better game. I wasn't just complaining either, it was constructive criticism, because I think TTG can do so much better than this. These guys have a ton of potential.
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