(3) Episode 3 was still a low point for the series. Completely scuttled all the previous choices from episode 1 and 2, it did not matter how I replied in conversations, what I did, at the end of the day everyones save file is THE SAME! The only quantifiable difference is if Clem has a Hoodie on or NOT!
Episode 3 was the worst episode because of the pacing, narrative, script and the constant barrage of unpleasantness that occurred in a short time frame the de-emphasises the dramatic loss of life. It was a poorly put together episode, that has sucked the interest out of the series.
As I have stated before. It seems no one wanted to write a good story where bad things happen. Everyone at Tell-Tale seems to be in a competition with each other to see who can write the most appalling episode without thinking about the construction to the overarching plot. I have stated in previous threads Episode 3 did just enough from being a complete failure and just about kept the series head above the water. They keep emphasising more "bad things" will happen, but no one cares at this point, and that should be of concern to them. Based on the apathy Episode 3 has bred in the ones are discontent we virtually saw the writers nuke their story. Why should we care how bad it gets, because Episode 3 made us not care anymore.
More worryingly, Tell-Tale has said there will be a scenario Episode 4 will take into account all of your faux choices, and do what exactly? Which faux-choice from the previous three episodes will be counted as the primary? Do you trust Tell-Tale to count everyones choices, millions of people, when they cannot even present true consequences for your choices thus far?
As I have stated before. It seems no one wanted to write a good story where bad things happen. Everyone at Tell-Tale seems to be in a competition with each other to see who can write the most appalling episode without thinking about the construction to the overarching plot. I have stated in previous threads Episode 3 did just enough from being a complete failure and just about kept the series head above the water. They keep emphasising more "bad things" will happen, but no one cares at this point,
This is a good story, bad things are happening.
Did you take a poll? Cause I care at this point. Pretty sure I could find a few more around here too feel the same way...
so angry!!!!!! rawr
Episode 3 was still a low point for the series. Completely scuttled all the previous choices from episode 1 and 2, it did not matter how I replied in conversations, what I did, at the end of the day everyones save file is THE SAME! The only quantifiable difference is if Clem has a Hoodie on or NOT!
I don't understand your position. In life we all make mistakes, accidents happen, and generally terrible things befall us.
And we have choices, though some things are determined, to an extent, and that limits our choices in life.
But unlike in life, we can rewind the game or start a new one and make different choices.
It sounds like you want a world or game where you can make choices and things go swimmingly all the time. Who you want to live lives and die dies. But that's just God mode to be frank.
In the end, this game has a lot more choices than real life. In real life, you can think of how different choices could had made your life different, or will if you're thinking about the future, but possibilities doesn't mean they're real choice because for all intents and purposes it's just one very linear narrative as far as your concerned.
From a logical point of view, this game gives more real choice than you can ever experience in real life. It's amazing.
it really is but people want like, I dont know, some Hollywod-grade script and extensive developer work...all from this poor little $25 game. You're asking a Hyundai to run the Autobahn here people. Enjoy this little gem for what it's worth, good voice acting and a cozy little ZA setting complete with an array of wackos, weak links and sociopaths.
While I can agree that the large amount of death in episode three could have been a bad decision by Telltale, that is really a matter of opinion. I was very upset that so much of the group died, and a lot of the connections I had made so far are now lost, but I can make new ones and still have some left to hold onto more close than ever.
The deaths were close together, but that didn't make their impact any less significant. If watching one person die means that you don't care about the next, then I feel sorry for you.
My relationship with Clementine is strong as always, no doubts there.
Although Kenny has been a bit of a jerk every now and then can you really blame him? He's trying to take care of his family in a grim world, that's not going to be easy on somebody like Kenny. Even though at times I wanted to slap him, it really hurt me when he told me he didn't think I was his friend.
Ben's a good kid too, and he's done a lot for the group so far and has definitely earned his spot. He made one mistake and it snowballed, but he's just a kid, give him a break, he still needs to learn these things.
There's room for new relationships to form, I find it easy to empathise with people usually, I felt bad instantly after I pushed Omid of the bridge, even if I had good intentions. This is what the game is all about.
If you can't make these kind of connections with people, characters, then I can understand why you might be angry. In that case I don't know why you are playing this game. If it's just that you find it hard to make connections, then give it time, you may come to love these new guys just the same as you did those departed. Just stop making a scene, it really says nothing about your character as a human being.
This game from TTG is the first adventure game I've every played. When other players talk about their choices not making a difference do other adventure games allow choices to change the plot/story?
I can't make a comparison but would another adventure game allow Lee and Clem to say go to Ft. Benning rather than Savannh and you get to decide for example?
This game from TTG is the first adventure game I've every played. When other players talk about their choices not making a difference do other adventure games allow choices to change the plot/story?
I can't make a comparison but would another adventure game allow Lee and Clem to say go to Ft. Benning rather than Savannh and you get to decide for example?
Yes, but in most choose your own adventure stories you'd die in like two pages after going to Ft. Benning.
The answers people love the games so much not that they hate it, It's a lot easier to spot flaws when your that interested in the game. Loving it so also means huge expectations, and when those expectations aren't met your going to be hurt. You don't ignore something's problems when you love it you tackle them head on, and since it IS love we're on about here things are obviously going to get emotional.
This is a good story, bad things are happening.
Did you take a poll? Cause I care at this point. Pretty sure I could find a few more around here too feel the same way...
so angry!!!!!! rawr
Same. I still deeply care about what happens next.
Most people here says that they don't care because the main cast is dead... yeah, same with the comics, there are 4 people still alive in the comics that were alive from the beginning, and of which 1 has left the group, and the comics are still going strong... and look at that, 4 people alive, and one left. Its going at the same pace as the comics!
EDIT:But for the record, episode 3 really isn't the better of the episodes, Lilly killing someone/Duck and Katjaa death is all it has going for it. Episode 2 is by far my favorite in the series so far.
Same. I still deeply care about what happens next.
Most people here says that they don't care because the main cast is dead... yeah, same with the comics, there are 4 people still alive in the comics that were alive from the beginning, and of which 1 has left the group, and the comics are still going strong... and look at that, 4 people alive, and one left. Its going at the same pace as the comics!
EDIT:But for the record, episode 3 really isn't the better of the episodes, Lilly killing someone/Duck and Katjaa death is all it has going for it. Episode 2 is by far my favorite in the series so far.
locked in that meat locker with Dead Larry...most tense moment of the game by far...when I saw him clutch his heart I was like 'oh ya, we are fuuuuuuuu****'
Episode 2 was indeed the best. The pacing, the script, the tone, the tenseness, the atmosphere, how the scenarios and scenes blended together. For a cliche "cannibal family" angle, it was put together perfectly that gave new life to the trope. Whoever wrote it should be the lead. They understand what it takes to make a cohesive narrative.
Yeah... not once did I say or even hint that I wanted that, not sure if you are trolling or just a bit slow but.. yeah ill um... just be... ugh talking to other posters... so um... yeah
You aren't very articulate, are you? I was being sarcastic, that should've been rather obvious. Apparently you are the slow coach around here, just saying is all.
I just pre-ordered my disc version for PS3 the other day and look forward to playing it, I have found myself staying away from all the negative reviews and even the positive and cant wait to play and make up my own mind
I loved this 3rd episode!! Even though my boy Doug ate a bullet...(reminded me of how Axel dies.. so sudden) It was truly worthy of the walking dead name. Things should never go how you want them to... and if something good does happen, you know something terrible is right around the corner!!
I am going to play devils advocate here.
Honestly I don't think most people are irrational in the way that they just hate the game because OMG I can't do everything perfect and end up with a ZA love story. I think most people who are mad at how he game is unfolding is people who paid attetion to the publicity they gave he game before and while releasing the game, at one point I am
fairly certain I even heard "tailor your own story".
I think people are looking back at the marketing just as they did with Mass Effect 3 going wait does this mean that parts of your marketing was a complete lie?
You could say that it is too early for them to think this, but in the end it all comes down to a subjective feeling of if you feel you got what was marketed and what you paid for. Some people are perfectly happy with what some people allready call an imagination of choice others are not.
There is absolutely no reason to call either group names, like OP did "psychopaths". Which is actually a comment that is obviously going to incite people to get mad and rage all over this thread, hence why it grew in such a rapid succession.
I am also quite certain that a large portion of the people complaining are people from other countries. Take me as an example, I am from Norway (however I am not on either sides of the groups for the moment) in our laws it explicitly sais you are to be held accountable for your own marketing so if you lie then that opens you up for a lawsuit or the customers may ask for a refund. Some people are simply used to different systems and used to be treated a different way, which others seem to take as those people being entitled pricks but in fact it is just how stuff works in such a place.
Seems like every second thread here is about how much people hate this game...
Is it just that all those of us that love it don't need to raise our voices, while all those who don't like it do?
I sincerely hope so, because it's a great game and there appears to be some really insanely angry and psychopathic people getting ridiculously worked up over it.
No offence intended there, it's probably in part due to the nature of the internet and how things are interpreted there.
So, where are all the people who don't have any problems with the game at?
Yes, I don't even have any problem with the game. I love it and I love to play it.
The appeal of a game that follows the same storyline regardless of your actions is the fact that you're no longer forced into certain dialogue paths in order to get the 'perfect' playthrough.
If there was a way to save everyone and make everyone happy with you, everyone would always pick exactly the same dialogue options in order to make this happen, therefore taking away any sense of choice because you'd feel forced to pick very specific dialogue choices.
TWD may not be perfect, and it may be frustrating for some knowing that your choices don't have much impact, but it's a hell of a lot better than having a game where 99% of people chose the same option because everyone wants a perfect playthrough.
Seems like every second thread here is about how much people hate this game...
Is it just that all those of us that love it don't need to raise our voices, while all those who don't like it do?
I sincerely hope so, because it's a great game and there appears to be some really insanely angry and psychopathic people getting ridiculously worked up over it.
No offence intended there, it's probably in part due to the nature of the internet and how things are interpreted there.
So, where are all the people who don't have any problems with the game at?
Just thought I'd take a minute to note how confused you seem to be. There has been plenty of reasoned, legitimate irritation towards TTG for their poorly made game. Let's face it, if it didn't have TWD cachet and backstory, this poorly made game would have sunk without a ripple.
It's clumsy, unremappable, you can't save, you can't hit the space bar and skip the nth repeat of a cutscene as you try to solve a silly, poorly thought through key hunt... Your choices don't carry over from one episode to the next, a gun butt and pillow can't crack a vehicle's window but a spark plug can... A man has a heart attack but the game has you then hunt for batteries rather than medication...
The game is so throughly weak that those weaknesses are surely worth remarking on. Your inability to acknowledge that reasoned criticism of the game both exists and is just is also worth remarking on. Once you understand there's an intelligent middle ground, your world will become that much more interesting.
I've enjoyed the story and the ensuing debate over the moral choices we each made. Does that mean I'm somehow ineligible to criticize the game's many failings?
There is also that demographic that isn't truly happy unless they have something to complain about.
What's so hilarious is that you actually don't seem to realize this is you.
It's you--it's your demographic to a T: You can't engage in reasoned discussion over the game's shortcomings, so you complain about people who want to make intelligent points about the game's shortcomings.
You add nothing to the discussion except noise. If you were actually interested in a better game, you'd join the debate. That's how weak games become good, and good games become great. Feel free to add your voice to the new thread on what TTG can do to improve the next season of the game, unless, of course, you feel that game is already perfect, in which case, don't expect to be taken seriously.
Just thought I'd take a minute to note how confused you seem to be. There has been plenty of reasoned, legitimate irritation towards TTG for their poorly made game. Let's face it, if it didn't have TWD cachet and backstory, this poorly made game would have sunk without a ripple.
Most of the "reasoned, legitimate" irritation I've read consists of sentences that end with at least six exclamation points, threats of class action lawsuits over a video game and weepy histrionics concerning the deaths of major characters. Your post actually comes with an extra dose of condescension -- and though I saw nothing offensive in the OP's message that warranted said condescension, you should certainly do whatever makes ya feel good about yourself. But just a heads up that it's super annoying and it certainly doesn't make me want to converse with you beyond this one post.
It's clumsy, unremappable, you can't save, you can't hit the space bar and skip the nth repeat of a cutscene as you try to solve a silly, poorly thought through key hunt...Your choices don't carry over from one episode to the next, a gun butt and pillow can't crack a vehicle's window but a spark plug can... A man has a heart attack but the game has you then hunt for batteries rather than medication...
The game is so throughly weak that those weaknesses are surely worth remarking on. Your inability to acknowledge that reasoned criticism of the game both exists and is just is also worth remarking on. Once you understand there's an intelligent middle ground, your world will become that much more interesting.
If we're using those criticisms -- most of which are highly subjective, as I hope you know -- as your reasoning for labeling this game as "thoroughly weak," then I personally think that's sort of a stretch. Do you really need an option to remap your keyboard when you're using, what, a grand total of eight keys plus your mouse? I didn't even notice the option's absence. Not being able to skip cutscenes or save my game wherever I want are, at worst, minor annoyances that really don't inspire much vitriol, at least for me. I thought most of the puzzles were at least adequately thought out, but I wasn't really playing the game for Myst-like puzzles.
Per Google and one other thread, spark plugs are commonly used as an easy means of quickly shattering safety glass. I've never tried to break a car window with the butt of a gun, so I can't speak to that one. And someone else can correct me if I'm wrong, but I'm pretty sure fixing the radio was an optional task, not one that drove the narrative.
I haven't had an issue with my choices carrying over, but apparently others have. It's a bug that I assume Telltale will fix. Things happen. It's a legit criticism, but I've seen far more crippling bugs in other games I've played and, once these bugs were fixed, I didn't hold it against the developer. Because sometimes developers can't predict everything.
Thanks for pointing out to everyone that middle ground exists, though.
What's so hilarious is that you actually don't seem to realize this is you.
It's you--it's your demographic to a T: You can't engage in reasoned discussion over the game's shortcomings, so you complain about people who want to make intelligent points about the game's shortcomings.
You add nothing to the discussion except noise. If you were actually interested in a better game, you'd join the debate. That's how weak games become good, and good games become great. Feel free to add your voice to the new thread on what TTG can do to improve the next season of the game, unless, of course, you feel that game is already perfect, in which case, don't expect to be taken seriously.
This is why there should be another forum that addresses this.
If if there are problems, the last people who'll want to hear it are the people who like it the most. As valid are the points are, if there was another forum where they could state these issues without perceived ridicule and instead hear from others having the same problems (technical or marketing) they could have one thread where they could say 'hey look, proof' instead of the constant bickering that will inevitably ensue. Fans on one side, constructive criticism on the other, so to speak
Just thought I'd take a minute to note how confused you seem to be. There has been plenty of reasoned, legitimate irritation towards
There have been, but for every smart and well thought up complaint, there are 3 horribly written ones.
TTG for their poorly made game.
Whoa now, poorly made? For one flaw?
Let's face it, if it didn't have TWD cachet and backstory, this poorly made game would have sunk without a ripple.
False, it wouldn't have been as popular, but it wouldn't have "sunk without a ripple" telltale have a pretty big following prior to Walking Dead, so this is clearly false.
It's clumsy
Problem with the genra, not game.
unremappable,
Yeah that does suck
you can't save
What? You can save in this game.
you can't hit the space bar and skip the nth repeat of a cutscene as you try to solve a silly, poorly thought through key hunt
Wait what? Why are you redoing dialoge options over and over again? Wait, why are you talking to people for a "key hunt" when the item is usually not on someone...
Your choices don't carry over from one episode to the next
Again wrong, do you even play the game?
a gun butt and pillow can't crack a vehicle's window but a spark plug can... A man has a heart attack but the game has you then hunt for batteries rather than medication...
First one true, the second one is false. The game never once forces you to find batteries. It is entirely optional and YOU do that.
The game is so throughly weak that those weaknesses are surely worth remarking on.
The actual weaknesses, but some of the things you said were flat out lies!
Your inability to acknowledge that reasoned criticism of the game both exists and is just is also worth remarking on.
Again, for every valid criticism, there are 3 horribly, HORRIBLY written ones.
I've enjoyed the story and the ensuing debate over the moral choices we each made. Does that mean I'm somehow ineligible to criticize the game's many failings?
Of course not, just don't state stuff that is flat out false, that just makes you look like you are among the ones that mindlessly complain, which so far I don't get that vibe since I see some very well valid criticism along with some false information.
Y'see, People hate because telltale wants to kill off so many characters.
They hate the new characters. I have to say that 0 posts on here comment on liking Omid and Christa.
0.
I myself, Like Them. But many haters don't, So they just hate. Instead of letting telltale show us what they have for us, The people decide to hate.
HATE ALL The haters!
Telltale may not be perfect but they make the best point and click games out there
We may not get as much choice as we like but in how many games do you really get true choice that isn't the same thing worded differently?
The appeal of a game that follows the same storyline regardless of your actions is the fact that you're no longer forced into certain dialogue paths in order to get the 'perfect' playthrough.
If there was a way to save everyone and make everyone happy with you, everyone would always pick exactly the same dialogue options in order to make this happen, therefore taking away any sense of choice because you'd feel forced to pick very specific dialogue choices.
TWD may not be perfect, and it may be frustrating for some knowing that your choices don't have much impact, but it's a hell of a lot better than having a game where 99% of people chose the same option because everyone wants a perfect playthrough.
^^^ This!
I have seen a few playthrough of this game and you can see that some players have the mentality of treating it like other games. I must save everyone,I must keep everyone happy and on my side,I must have everyone adoring my Lee and I must play this to win and get the best ending possible.
I can imagine some with the RV shooting scene thinking "OK,stand back everyone I'LL sort this out,everything will be fine" :eek: FUUUUUUUUCK REWIND,REWIND,REWIND.
It would be somewhat ironic that a lot would delete all their previous choices,that felt right for them, and go with a set of specific choices ,including agreeing with characters they dislike, just so they can prevent deaths or even get a so called "Winner" ending.
I personally like the fact that The Walking Dead does something different and I choose my decisions and allies on what feels right to me. There are plenty of other games you can feel like a boss,get the girl/boy,be adored by everyone and get your perfect playthrough.
I personally like the fact that The Walking Dead does something different and I choose my decisions and allies on what feels right to me.
Agreed. I'm one of those detail orientated people who wrings a game dry and gets every achievement. I like the fact that there are no right answers, just shades of grey in the Walking Dead. I'm excited to see how it all comes out in the wash and where my choices will lead.
Honestly, I think the forums are a detriment. Reading the hatred in regard to characters or the game colors the experience.
I personally like the fact that The Walking Dead does something different and I choose my decisions and allies on what feels right to me.
Well said. That's the main draw for me -- I don't feel like I'm playing as a cardboard cutout protagonist. I feel like I'm playing a main character that I helped create through my own decisions. Regardless of where those decisions take the story, they're still decisions that I made based on how *I* would react in any given situation. Not many games are able to fuse the player and the player character this well.
Myself and many others didn't expect TT executing characters we grew to love so easily. It's a nice (When I got over it) surprise for me but I'm not surprised many were angered. Also people seem to expect more effect of choices in TWD than in most games. Personally, I would wait till the end of the game before saying choices didn't matter.
I do not have any problems with the game. I love it. I knew what I was getting into when I started playing it. It is the Walking Dead.
You see people crying and whining around because they have know idea what this franchise is all about. They think it some sort of Left 4 Dead experience where they will kill thousand of zombies and they favourite characters will survive. They neglect the realism this game brings because they want their happy endings.
I have no problem with people liking Carley and making pages that support her. However, facebook pages like "Save Carley" and threads such as "Let's force Telltale to resurrect Carley"... I mean, seriously?
Why don't the players who saved Doug cry that much? Probably because they never expected a romance between Doug and Lee
Then they started crying that there were no choices in the game, because they couldn't save Carley. I bet they wouldn't say that if they could.
I don't think those people really appreciate the beauty of the game.
I thought episode 3 was as good as previous ones if not better. It was a great emotional ride that beautifully portrays the inner psyche of the characters and the importance of human relationships.
This story has always reminded me of the Tv Show Lost which was one of the best drama show ever created.
Well honestly i am one of those people who are addicted to happy endings... i even disliked the ME3 ending only because of this. That DOESN'T mean i hate the game though. I freaking love the game in fact, but i am just a sucker for happy endings... life is pretty sad to have to see that in game as well. I don't mind some characters dying, but keep some alive or the ones that build up that ladder for the main character like Carley did..
Seems like every second thread here is about how much people hate this game...
Is it just that all those of us that love it don't need to raise our voices, while all those who don't like it do?
I sincerely hope so, because it's a great game and there appears to be some really insanely angry and psychopathic people getting ridiculously worked up over it.
No offence intended there, it's probably in part due to the nature of the internet and how things are interpreted there.
So, where are all the people who don't have any problems with the game at?
people dont like being deceived, no matter how you colour it ttg have being a bit underhanded about the game...and no one likes that, especially after spending some monies!
I honestly believe that I have gotten everything from this game that has been promised.
Sure the results of our choices don't make a major impact on the overall storyline, but anyone who expects that is ridiculous, even a slight change would require massive overhauls to every single scene. Even a single extra character would require additional scenes, different dialogue, branching story lines and so much much more work. If you make that two character you have four times as much content and all of a sudden this becomes the most detailed game in the universe. Not going to happen guys, never in your lifetime.
At best you can maybe expect it to get to Mass Effect or Heavy Rain level, where you might get a couple extra scenes and and diverging ending cinematic. If they intend to do that then they better bump up the price $95 so that they're in the same market.
This game delivers. Stop focussing on irrelevant points, every argument requires two sides, the good and the bad. People like JackShirmer call me an idiot for having a good opinion on the game, I'm sorry, but you are the idiot if that is what you want to believe. Go ahead and have your negative opinion, I will have a positive one. Believe or not some people actually like the game, its good, and apart from a few technical issues the game is great, the storyline is well constructed, which is not something everybody can boast.
I do not understand what your problem with the game is, I do not understand what you are trying to argue. I do understand that your entire post says that I'm a stupid person for liking the game. Thank you, I hope that makes you feel big.
Comments
(2) I did not save Carley I saved Doug.
(3) Episode 3 was still a low point for the series. Completely scuttled all the previous choices from episode 1 and 2, it did not matter how I replied in conversations, what I did, at the end of the day everyones save file is THE SAME! The only quantifiable difference is if Clem has a Hoodie on or NOT!
Episode 3 was the worst episode because of the pacing, narrative, script and the constant barrage of unpleasantness that occurred in a short time frame the de-emphasises the dramatic loss of life. It was a poorly put together episode, that has sucked the interest out of the series.
As I have stated before. It seems no one wanted to write a good story where bad things happen. Everyone at Tell-Tale seems to be in a competition with each other to see who can write the most appalling episode without thinking about the construction to the overarching plot. I have stated in previous threads Episode 3 did just enough from being a complete failure and just about kept the series head above the water. They keep emphasising more "bad things" will happen, but no one cares at this point, and that should be of concern to them. Based on the apathy Episode 3 has bred in the ones are discontent we virtually saw the writers nuke their story. Why should we care how bad it gets, because Episode 3 made us not care anymore.
More worryingly, Tell-Tale has said there will be a scenario Episode 4 will take into account all of your faux choices, and do what exactly? Which faux-choice from the previous three episodes will be counted as the primary? Do you trust Tell-Tale to count everyones choices, millions of people, when they cannot even present true consequences for your choices thus far?
This is a good story, bad things are happening.
Did you take a poll? Cause I care at this point. Pretty sure I could find a few more around here too feel the same way...
so angry!!!!!! rawr
lol
I don't understand your position. In life we all make mistakes, accidents happen, and generally terrible things befall us.
And we have choices, though some things are determined, to an extent, and that limits our choices in life.
But unlike in life, we can rewind the game or start a new one and make different choices.
It sounds like you want a world or game where you can make choices and things go swimmingly all the time. Who you want to live lives and die dies. But that's just God mode to be frank.
In the end, this game has a lot more choices than real life. In real life, you can think of how different choices could had made your life different, or will if you're thinking about the future, but possibilities doesn't mean they're real choice because for all intents and purposes it's just one very linear narrative as far as your concerned.
From a logical point of view, this game gives more real choice than you can ever experience in real life. It's amazing.
The deaths were close together, but that didn't make their impact any less significant. If watching one person die means that you don't care about the next, then I feel sorry for you.
My relationship with Clementine is strong as always, no doubts there.
Although Kenny has been a bit of a jerk every now and then can you really blame him? He's trying to take care of his family in a grim world, that's not going to be easy on somebody like Kenny. Even though at times I wanted to slap him, it really hurt me when he told me he didn't think I was his friend.
Ben's a good kid too, and he's done a lot for the group so far and has definitely earned his spot. He made one mistake and it snowballed, but he's just a kid, give him a break, he still needs to learn these things.
There's room for new relationships to form, I find it easy to empathise with people usually, I felt bad instantly after I pushed Omid of the bridge, even if I had good intentions. This is what the game is all about.
If you can't make these kind of connections with people, characters, then I can understand why you might be angry. In that case I don't know why you are playing this game. If it's just that you find it hard to make connections, then give it time, you may come to love these new guys just the same as you did those departed. Just stop making a scene, it really says nothing about your character as a human being.
I can't make a comparison but would another adventure game allow Lee and Clem to say go to Ft. Benning rather than Savannh and you get to decide for example?
Yes, but in most choose your own adventure stories you'd die in like two pages after going to Ft. Benning.
Ahhhh...so you do get to choose and keep on choosing until you make the right choice that does not kill you. I get it.
Same. I still deeply care about what happens next.
Most people here says that they don't care because the main cast is dead... yeah, same with the comics, there are 4 people still alive in the comics that were alive from the beginning, and of which 1 has left the group, and the comics are still going strong... and look at that, 4 people alive, and one left. Its going at the same pace as the comics!
EDIT:But for the record, episode 3 really isn't the better of the episodes, Lilly killing someone/Duck and Katjaa death is all it has going for it. Episode 2 is by far my favorite in the series so far.
locked in that meat locker with Dead Larry...most tense moment of the game by far...when I saw him clutch his heart I was like 'oh ya, we are fuuuuuuuu****'
You aren't very articulate, are you? I was being sarcastic, that should've been rather obvious. Apparently you are the slow coach around here, just saying is all.
Honestly I don't think most people are irrational in the way that they just hate the game because OMG I can't do everything perfect and end up with a ZA love story. I think most people who are mad at how he game is unfolding is people who paid attetion to the publicity they gave he game before and while releasing the game, at one point I am
fairly certain I even heard "tailor your own story".
I think people are looking back at the marketing just as they did with Mass Effect 3 going wait does this mean that parts of your marketing was a complete lie?
You could say that it is too early for them to think this, but in the end it all comes down to a subjective feeling of if you feel you got what was marketed and what you paid for. Some people are perfectly happy with what some people allready call an imagination of choice others are not.
There is absolutely no reason to call either group names, like OP did "psychopaths". Which is actually a comment that is obviously going to incite people to get mad and rage all over this thread, hence why it grew in such a rapid succession.
I am also quite certain that a large portion of the people complaining are people from other countries. Take me as an example, I am from Norway (however I am not on either sides of the groups for the moment) in our laws it explicitly sais you are to be held accountable for your own marketing so if you lie then that opens you up for a lawsuit or the customers may ask for a refund. Some people are simply used to different systems and used to be treated a different way, which others seem to take as those people being entitled pricks but in fact it is just how stuff works in such a place.
Yes, I don't even have any problem with the game. I love it and I love to play it.
If there was a way to save everyone and make everyone happy with you, everyone would always pick exactly the same dialogue options in order to make this happen, therefore taking away any sense of choice because you'd feel forced to pick very specific dialogue choices.
TWD may not be perfect, and it may be frustrating for some knowing that your choices don't have much impact, but it's a hell of a lot better than having a game where 99% of people chose the same option because everyone wants a perfect playthrough.
It's clumsy, unremappable, you can't save, you can't hit the space bar and skip the nth repeat of a cutscene as you try to solve a silly, poorly thought through key hunt... Your choices don't carry over from one episode to the next, a gun butt and pillow can't crack a vehicle's window but a spark plug can... A man has a heart attack but the game has you then hunt for batteries rather than medication...
The game is so throughly weak that those weaknesses are surely worth remarking on. Your inability to acknowledge that reasoned criticism of the game both exists and is just is also worth remarking on. Once you understand there's an intelligent middle ground, your world will become that much more interesting.
I've enjoyed the story and the ensuing debate over the moral choices we each made. Does that mean I'm somehow ineligible to criticize the game's many failings?
Cheers,
Jack
Of course, no one expects a happy ending, just a well-told, interesting story. It's hard to imagine anyone could be unaware of that.
It's you--it's your demographic to a T: You can't engage in reasoned discussion over the game's shortcomings, so you complain about people who want to make intelligent points about the game's shortcomings.
You add nothing to the discussion except noise. If you were actually interested in a better game, you'd join the debate. That's how weak games become good, and good games become great. Feel free to add your voice to the new thread on what TTG can do to improve the next season of the game, unless, of course, you feel that game is already perfect, in which case, don't expect to be taken seriously.
FIX THAT SHIT with the edit button...........
Most of the "reasoned, legitimate" irritation I've read consists of sentences that end with at least six exclamation points, threats of class action lawsuits over a video game and weepy histrionics concerning the deaths of major characters. Your post actually comes with an extra dose of condescension -- and though I saw nothing offensive in the OP's message that warranted said condescension, you should certainly do whatever makes ya feel good about yourself. But just a heads up that it's super annoying and it certainly doesn't make me want to converse with you beyond this one post.
If we're using those criticisms -- most of which are highly subjective, as I hope you know -- as your reasoning for labeling this game as "thoroughly weak," then I personally think that's sort of a stretch. Do you really need an option to remap your keyboard when you're using, what, a grand total of eight keys plus your mouse? I didn't even notice the option's absence. Not being able to skip cutscenes or save my game wherever I want are, at worst, minor annoyances that really don't inspire much vitriol, at least for me. I thought most of the puzzles were at least adequately thought out, but I wasn't really playing the game for Myst-like puzzles.
Per Google and one other thread, spark plugs are commonly used as an easy means of quickly shattering safety glass. I've never tried to break a car window with the butt of a gun, so I can't speak to that one. And someone else can correct me if I'm wrong, but I'm pretty sure fixing the radio was an optional task, not one that drove the narrative.
I haven't had an issue with my choices carrying over, but apparently others have. It's a bug that I assume Telltale will fix. Things happen. It's a legit criticism, but I've seen far more crippling bugs in other games I've played and, once these bugs were fixed, I didn't hold it against the developer. Because sometimes developers can't predict everything.
Thanks for pointing out to everyone that middle ground exists, though.
Then I'll continue to hope you figure out the multi-qoute button.
See. That's how it's done, you over articulate troll.
Well fuck! I was planning on watching the show tomorrow, too. :mad:
This is why there should be another forum that addresses this.
If if there are problems, the last people who'll want to hear it are the people who like it the most. As valid are the points are, if there was another forum where they could state these issues without perceived ridicule and instead hear from others having the same problems (technical or marketing) they could have one thread where they could say 'hey look, proof' instead of the constant bickering that will inevitably ensue. Fans on one side, constructive criticism on the other, so to speak
There have been, but for every smart and well thought up complaint, there are 3 horribly written ones.
Whoa now, poorly made? For one flaw?
False, it wouldn't have been as popular, but it wouldn't have "sunk without a ripple" telltale have a pretty big following prior to Walking Dead, so this is clearly false.
Problem with the genra, not game.
Yeah that does suck
What? You can save in this game.
Wait what? Why are you redoing dialoge options over and over again? Wait, why are you talking to people for a "key hunt" when the item is usually not on someone...
Again wrong, do you even play the game?
First one true, the second one is false. The game never once forces you to find batteries. It is entirely optional and YOU do that.
The actual weaknesses, but some of the things you said were flat out lies!
Again, for every valid criticism, there are 3 horribly, HORRIBLY written ones.
Of course not, just don't state stuff that is flat out false, that just makes you look like you are among the ones that mindlessly complain, which so far I don't get that vibe since I see some very well valid criticism along with some false information.
rofl
The Irony, I like them too.
We may not get as much choice as we like but in how many games do you really get true choice that isn't the same thing worded differently?
^^^ This!
I have seen a few playthrough of this game and you can see that some players have the mentality of treating it like other games. I must save everyone,I must keep everyone happy and on my side,I must have everyone adoring my Lee and I must play this to win and get the best ending possible.
I can imagine some with the RV shooting scene thinking "OK,stand back everyone I'LL sort this out,everything will be fine" :eek: FUUUUUUUUCK REWIND,REWIND,REWIND.
It would be somewhat ironic that a lot would delete all their previous choices,that felt right for them, and go with a set of specific choices ,including agreeing with characters they dislike, just so they can prevent deaths or even get a so called "Winner" ending.
I personally like the fact that The Walking Dead does something different and I choose my decisions and allies on what feels right to me. There are plenty of other games you can feel like a boss,get the girl/boy,be adored by everyone and get your perfect playthrough.
Agreed. I'm one of those detail orientated people who wrings a game dry and gets every achievement. I like the fact that there are no right answers, just shades of grey in the Walking Dead. I'm excited to see how it all comes out in the wash and where my choices will lead.
Honestly, I think the forums are a detriment. Reading the hatred in regard to characters or the game colors the experience.
Well said. That's the main draw for me -- I don't feel like I'm playing as a cardboard cutout protagonist. I feel like I'm playing a main character that I helped create through my own decisions. Regardless of where those decisions take the story, they're still decisions that I made based on how *I* would react in any given situation. Not many games are able to fuse the player and the player character this well.
people dont like being deceived, no matter how you colour it ttg have being a bit underhanded about the game...and no one likes that, especially after spending some monies!
Sure the results of our choices don't make a major impact on the overall storyline, but anyone who expects that is ridiculous, even a slight change would require massive overhauls to every single scene. Even a single extra character would require additional scenes, different dialogue, branching story lines and so much much more work. If you make that two character you have four times as much content and all of a sudden this becomes the most detailed game in the universe. Not going to happen guys, never in your lifetime.
At best you can maybe expect it to get to Mass Effect or Heavy Rain level, where you might get a couple extra scenes and and diverging ending cinematic. If they intend to do that then they better bump up the price $95 so that they're in the same market.
This game delivers. Stop focussing on irrelevant points, every argument requires two sides, the good and the bad. People like JackShirmer call me an idiot for having a good opinion on the game, I'm sorry, but you are the idiot if that is what you want to believe. Go ahead and have your negative opinion, I will have a positive one. Believe or not some people actually like the game, its good, and apart from a few technical issues the game is great, the storyline is well constructed, which is not something everybody can boast.
I do not understand what your problem with the game is, I do not understand what you are trying to argue. I do understand that your entire post says that I'm a stupid person for liking the game. Thank you, I hope that makes you feel big.