...you defeated the villain, you saved someone by sacrificing yourself, you finished your story. By YOUR own criteria, you've accomplished a lot.
I DON'T think you need to accomplish something by the end of a game for it to be a good game, but I disagree that you haven't accomplished anything by the end of this one.
I never said that this ending didn't work? I think you think that I am the same guy you responded to. What I was pointing out was that what you said about it being a ZA so you didn't have to accomplish anything was wrong, nothing else.
As I've said before, my problem with the game was the lack of meaningful choices.
The story is amazing! but what happened to clem when she went off to wait for the 2 others at the railroad!? I waited until after the credits for some closure... I almost feel emotionally hurt that I don't know if she is okay... Why!? and is there going to be more!? Whats going on!?
For the journey, not the ending. Some of the greatest stories ever told have tragic, hopeless endings. Should Romeo and Juliet have lived happily ever after? Should Gatsby have won the love of his life? This was a hopeless story from the very beginning (if you didn't think so, you've never read or watched The Walking Dead) and the fact that Lee managed to find any redemption by the end is an accomplishment.
It's not a game you win.
A book is not interactive, a game is. If you don't want the recipient of your story to accomplish anything other than taking in the story, write a book, make a movie, draw a comic, but you don't make a game.
I'm not talking about a happy ending with Lee and Clem living happily ever after, but at least you should know, that Clem is save, if only for the time being. That would still give you room for a sequel, but you would feel, that Lee at least brought her thus far. Now she will die in one or two days as far, as we know (let alone, that we never saw how she got out of the city).
i left lee intact as i figured having a hand missing was basically making the game harder lol but later on i'll try it to seee the difference.
since cod has come on the scene and other 'you won' game endings people expect it and like that pat on the back...
war isn't something you win, you survive or make sure the other side loses more, a ZA is the same, you are outnumbered, out of your depth, in the shit....
all you can do is survive or punch your own ticket and give up.. either way you will lose maybe your friends / family first then your humanity then your sanity..
A book is not interactive, a game is. If you don't want the recipient of your story to accomplish anything other than taking in the story, write a book, make a movie, draw a comic, but you don't make a game.
Disagree but ok.
I'm not talking about a happy ending with Lee and Clem living happily ever after, but at least you should know, that Clem is save, if only for the time being. That would still give you room for a sequel, but you would feel, that Lee at least brought her thus far. Now she will die in one or two days as far, as we know (let alone, that we never saw how she got out of the city).
But she is safe for the time being. At least as safe as anybody can be in that world. She made it out of the city, she's not surrounded by walkers. You're assuming for some reason that she's going to starve to death but she's already shown herself to be very capable. She'll be able to find food just as easily as any other character would.
But she is safe for the time being. At least as safe as anybody can be in that world. She made it out of the city, she's not surrounded by walkers. You're assuming for some reason that she's going to starve to death but she's already shown herself to be very capable. She'll be able to find food just as easily as any other character would.
She is in the middle of nowhere and if she is safe, as you claim, SHOW it. The last we see of her, is she widening her eyes in fear, that's how safe she is.
But she is safe for the time being. At least as safe as anybody can be in that world. She made it out of the city, she's not surrounded by walkers. You're assuming for some reason that she's going to starve to death but she's already shown herself to be very capable. She'll be able to find food just as easily as any other character would.
I agree with this. As far as we know those two figures were Christa and Omid, and even if they're not, by now, Clem's capable of taking care of herself to some degree. Not for months upon months, but a few hours, a day or so? That's not <that> big of a stretch.
She is in the middle of nowhere and if she is safe, as you claim, SHOW it.
I can't for the life of me figure out exactly what it is you wanted to see. Could you maybe elaborate a little? Because as far as the Walking Dead goes, Clem was safe the last time we saw her, though granted the two mysterious figures does put up a question mark but that's a hook for season two...nothing wrong with that.
She is in the middle of nowhere and if she is safe, as you claim, SHOW it. The last we see of her, is she widening her eyes in fear, that's how safe she is.
She's in the middle of nowhere with a gun, no zombies around and two distant figures who may actually be her friends. In TWD, that's safe.
Your issue really seems to be that there's a little ambiguity to the ending. I don't see anything wrong with that.
1. The implausibility of Vernon taking the boat. It just doesn't make sense. Vernon's group was secure, stocked with food and medicine and no longer under the threat of Crawford. He understood Lee's plight, having lost his own daughter. WHY would Vernon dismiss all of this to risk Lee and Clem's lives, while at the same time leaving his safe haven for the risks presented by the boat? Far-fetched.
2. Even if you do not agree with taking the food from the car at the end of episode two, the stranger STILL centres you out for revenge. Why would he do that? Why not Kenny, who was so eager to take the food from the car? Great that they tied this choice in with the bigger picture, but awful that it was an unavoidable tragedy.
i was very disappointed by this last episode.. I loved the ones before, all of them but honestly i think this one is really bad.. only 2 hours and half to play it, not a lot of surprises and this end...
i really thought clementime would come back to lee with the couple after she escaped and i was really surprised to see the credit straight away after she left lee.. she leaves and there is the credits, that's it!!!! i was sure something will happens after this and it was the end of the game!!?? o_O
and they could have done this episode as interesting than the others.. what happened to her after this? ( i didn't see her in the countryside) what happened to lee? where are the couple? there was something weird with them and i didn't really trust them to take care of clementine so we should be happy with this end with all this questions left? it's like a very good film with a quick shitty end who completly ruins all the scenario.. i guess there will be another season and lee will be alive if it's like in the film but would have been great to do the last episode more interesting and less predictable compared to the other ones and to say it's not really the end...
2. Even if you do not agree with taking the food from the car at the end of episode two, the stranger STILL centres you out for revenge. Why would he do that? Why not Kenny, who was so eager to take the food from the car? Great that they tied this choice in with the bigger picture, but awful that it was an unavoidable tragedy.
He centers on Lee because he connects with him as a father. He lost his own kids and now sees a man who, in his eyes, is making all the wrong decisions for another child. He thought he could be a better father for Clementine than Lee was, and that she could be a replacement daughter for him. If Duck had answered the radio, he probably would have fixated on Kenny.
You still have to give the player the feeling of some kind of accomplishment. Now Lee has completely failed, he might as well shot himself in the head with the shotgun from the beginning, what difference would it make? Clem is all alone, hungry, thirsty and will probably die from exhaustion in the next couple of hours. We don't even know who the two silhouettes at the end were. There really is no excuse for such a stupid cliffhanger ending.
Oh look, we will make a second season, so you don't need an ending for the first one, because that is, how good writing works.
How did lee fail? Clem is alive. That has been his goal this entire time. I'm sorry you don't die from exhaustion that quickly. It takes days.
The problem is people have become spoiled into thinking a protagonist is invincible.
For the journey, not the ending. Some of the greatest stories ever told have tragic, hopeless endings. Should Romeo and Juliet have lived happily ever after? Should Gatsby have won the love of his life? This was a hopeless story from the very beginning (if you didn't think so, you've never read or watched The Walking Dead) and the fact that Lee managed to find any redemption by the end is an accomplishment.
A book is not interactive, a game is. If you don't want the recipient of your story to accomplish anything other than taking in the story, write a book, make a movie, draw a comic, but you don't make a game.
I'm not talking about a happy ending with Lee and Clem living happily ever after, but at least you should know, that Clem is save, if only for the time being. That would still give you room for a sequel, but you would feel, that Lee at least brought her thus far. Now she will die in one or two days as far, as we know (let alone, that we never saw how she got out of the city).
She's not dead. That's about as safe anyone can be in a zombie apocalypse.
He centers on Lee because he connects with him as a father. He lost his own kids and now sees a man who, in his eyes, is making all the wrong decisions for another child. He thought he could be a better father for Clementine than Lee was, and that she could be a replacement daughter for him. If Duck had answered the radio, he probably would have fixated on Kenny.
I still agree with him though that it's not well implemented. If you hadn't stolen stuff from him you should be able to reason with him or something. See, again a great point where they could have made your choices matter. Instead they just say "Meh, people will probably be just as happy with that guy sort of mentioning what we've done so far". Small things like this could change the plot and make you think that in atleast a small way, your decisions matter. But of course not.
She's not dead. That's about as safe anyone can be in a zombie apocalypse.
Haha... nope.
But that aside, the ending in itself is just fine. The shitty 'your decisions matter' and 'the story changes based on your actions' stuff is nonsense and is what pisses me off.
1. The implausibility of Vernon taking the boat. It just doesn't make sense. Vernon's group was secure, stocked with food and medicine and no longer under the threat of Crawford. He understood Lee's plight, having lost his own daughter. WHY would Vernon dismiss all of this to risk Lee and Clem's lives, while at the same time leaving his safe haven for the risks presented by the boat? Far-fetched.
2. Even if you do not agree with taking the food from the car at the end of episode two, the stranger STILL centres you out for revenge. Why would he do that? Why not Kenny, who was so eager to take the food from the car? Great that they tied this choice in with the bigger picture, but awful that it was an unavoidable tragedy.
1. Because he saw the herd of walkers coming from the railroad?
For the journey, not the ending. Some of the greatest stories ever told have tragic, hopeless endings. Should Romeo and Juliet have lived happily ever after? Should Gatsby have won the love of his life? This was a hopeless story from the very beginning (if you didn't think so, you've never read or watched The Walking Dead) and the fact that Lee managed to find any redemption by the end is an accomplishment.
It's not a game you win.
"Gatsby" didn't end with Jay Gatsby falling in the pool dead. Romeo and Juliet didn't end with the knife plunge. Yes, it's a journey but what Episode 5 lacked in comparison to your examples and others is a destination. Episode 5 just slumps over and stops, as surely as Lee Everett.
As I wrote before, what struck me so sourly about it is that this seemed less an artistic choice and more one in service of the franchise. But even as a purely artistic choice, it is one they got wrong. For the game to be complete, Clementine's narrative had to tie back into the one you had laid out with Lee - whether with Christa and Omid (as I did) or any of the other possibilities. It didn't. It concluded too soon and then that post-credits sequence might as well have been from another game.
I still agree with him though that it's not well implemented. If you hadn't stolen stuff from him you should be able to reason with him or something. See, again a great point where they could have made your choices matter. Instead they just say "Meh, people will probably be just as happy with that guy sort of mentioning what we've done so far". Small things like this could change the plot and make you think that in atleast a small way, your decisions matter. But of course not.
Citing what I wrote earlier, this is one place that I expect improvement on moving forward. I get that when they budgeted/wrote/executed this first series, the game was an uncertain risk. Now that it's a huge success, I expect them to deliver more fully on the possibilities that they laid out. I agree with you that choices like that ought to have mattered more and made a significant impact, but they didn't because the game was designed to streamline into certain endings. Next series and all moving forward should be more ambitious than this. They've got the money and the audience now to do that.
I have to say, after hearing that the tentative release time for ep. 5 would be in December, I was worried that it might feel rushed with a November date. My fears were right, obviously. If you thought Lee had any chance of surviving, you're delusional at best. What kills me is that the ending felt so terribly rushed. There was no real epilogue - and a dialogue-less scene with two unidentified characters doesn't count, either.
What's the point of saving Ben in episode 4 if he inevitably dies in 5? I was waiting for him to redeem himself ("I just want to help") and I had such strong confidence invested in him only for him to be snuffed out like a nobody. Towards the end I expected Kenny and Ben (or at least Kenny) to show up, Kenny having had pulled a Daryl and using his last round to make a walker "blanket" to spare his and Ben's life.
Why include the option to amputate Lee's arm if it ultimately changes nothing? I went through with the arm chop, though disturbing, I felt it necessary to do so to see my final mission through. I'm surprised that Lilly and a few other characters didn't make a final appearance, as well.
Campman was a pretty big disappointment as well. While his introduction teaches an extremely valuable lesson about "even the small things can come back around", he just didn't have a convincing leg to stand on in terms of being a believable antagonist. I honestly wasn't expecting a character of such irrelevance to be the "man behind the mask". All in all, great series, but it's very obvious the final episode had less of a cooking time than the other four. The synergy and emotional connections of the previous episodes were more or less nonexistent. Very disappointing.
What's the point of saving Ben in episode 4 if he inevitably dies in 5? I was waiting for him to redeem himself ("I just want to help") and I had such strong confidence invested in him only for him to be snuffed out like a nobody.
If(!) you're a fan of the Comics you gotta know thats just how The Walking Dead is, anything can happen to anyone at any given time. No matter how ridiculous it seems to some
I don't know why but I expected a bit more. Like when you tell everyone what to do in the place. The door opens no matter what. And the fact it doesn't matter whom you bring with you. And the whole Lee situation. There should been an option save him. We should least know who they plan bring for staring role in season 2.
I can see why a few people are disappointed by the way things went in episode 5. But all it really seems like to me is "This didn't end how I wanted it to and that annoys me".
From the very beginning I felt like the game's "true" focus was Clementine. Lee did have his own story, and playing as Lee, every player is going to explore his backstory and generally relate to him more.
But Lee was Clem's protector, from episode 3 onward it was made clear you could never be 100% sure that everything was going to be okay and that Lee was basically preparing Clementine for how difficult surviving was to be.
Maybe I'm just a little biased because I expected a sad ending from having gotten used to The Walking Dead comics, but that's just how The Walking Dead stories go. It's the apocalypse, things are tragic, and unfair, and if every dramatic, messed up, terrifying moment in the game series existed only to lead to a one in a million chance that Lee lives and they both walk away, it would defeat the whole point.
Tl;dr version: It's a zombie apocalypse, Clementine survived. That's a happy enough ending for me.
I don't get how this was Lee's redemption. It didn't feel like Lee's redemption. It was more a survival story than a redemption.
Also, things don't always have to be tragic in every waking moment. Yes it's the apocalypse, but, that doesn't mean that all is lost.
I can see why a few people are disappointed by the way things went in episode 5. But all it really seems like to me is "This didn't end how I wanted it to and that annoys me".
From the very beginning I felt like the game's "true" focus was Clementine. Lee did have his own story, and playing as Lee, every player is going to explore his backstory and generally relate to him more.
But Lee was Clem's protector, from episode 3 onward it was made clear you could never be 100% sure that everything was going to be okay and that Lee was basically preparing Clementine for how difficult surviving was to be.
Maybe I'm just a little biased because I expected a sad ending from having gotten used to The Walking Dead comics, but that's just how The Walking Dead stories go. It's the apocalypse, things are tragic, and unfair, and if every dramatic, messed up, terrifying moment in the game series existed only to lead to a one in a million chance that Lee lives and they both walk away, it would defeat the whole point.
Tl;dr version: It's a zombie apocalypse, Clementine survived. That's a happy enough ending for me.
This didn't feel like Lee's redemption story. It was more of a survival story.
Also, just because it's an apocalypse doesn't mean that it's tragic all the time.
What disappointed me was that all the decisions made throughout the game and even in episode 5 really amounted to nothing. It was all smoke and mirrors.
I'm cool with Lee dying, it felt an appropriate close to the story after all. But I didn't like finding out that the same characters die at the same point in episode 5 regardless of who went with you or what decisions you made.
That just made the emotional impact of their deaths feel cheap. What's the point getting upset about Ben's death if there was no way that he could have survived? It would have been better if it turned out that not bringing Kenny or Omid along for the final part of the game meant that Ben survived the fall. Or if Ben died, Kenny manages to escape...
I had hoped that the conversation on the hospital roof had been more relevant with Lee being able to pick in the end who Clem would end up escaping with.
Ultimately, I don't think having the same ending and epilogue regardless of your choices was a good idea. It negated the whole point and showed a failure to understand what it was about The Walking Dead that made it such an appealing game to a lot of people. Yes, the story was a good one. But this is a game too and as such the medium means stories can be told in ways that you can't do with film or television.
Good storytelling isn't just about the journey. If a story has a weak ending, that is what the audience takes away with them. The feelings that the ending left them with. I loved so much of the game, but learning that my choices didn't have any real impact on the epilogue... That there was no way to save Kenny or Ben by making different choices... That changed this from Game of the Year to just another good game for me.
It also makes it less appealing to bother playing through the game again to see how things change because I know it all turns out the same in the end.
Bioware made the same mistake on a much larger scale with Mass Effect (with the added insult of a terribly written ending, at least TWD had a good ending that fitted the story.)
So yeah. I was keen to rewind my episode to see what I could do differently, but seeing that it doesn't have any meaningful impact on events has meant I'm really not bothered with playing it again. Doesn't seem worth it right now. And I don't think that is how I should be feeling after a game that claimed to tailor the story around my choices.
1. The implausibility of Vernon taking the boat. It just doesn't make sense. Vernon's group was secure, stocked with food and medicine and no longer under the threat of Crawford. He understood Lee's plight, having lost his own daughter. WHY would Vernon dismiss all of this to risk Lee and Clem's lives, while at the same time leaving his safe haven for the risks presented by the boat? Far-fetched.
Agreed. Especially considering Vernon explicitly said hopping on a boat without a clear destination was a stupid idea. The only thing I can figure is he was a much better liar than anyone gave him credit for.
I can see why a few people are disappointed by the way things went in episode 5. But all it really seems like to me is "This didn't end how I wanted it to and that annoys me".
I can't speak for everyone but im p sure most people complaining about the ending were dissapointed because no matter what your choices were most of em did not have an impact on the story and if they had it would have a very similar if not same outcome, specially when it came to killing off characters.
Not because we didn't got an ending where lee was immune to the infection and he got super powers from it to kill every walker with his hands while spouting overused internet memes and homophobic slurs.
Killing the main character is fine but it needs to be done correctly (wich i think telltale did).
overall the story was great and the ending was breathtaking.
I know that this is already in the Spoiler Forum but i repeat: don't read if you haven't finished the new episode!!
I let my Lee back for dying, so Clem didn't have to waste ammo :P
Does Kenny also die if there is no Ben in the group?
Do Omid and Krista survive all the time?
Was in your end Clementine also alone on a field?
Kenny died in mine with no ben.
Clem. was on her own as well, even though I told her to find Omid and Christa.
I can't speak for everyone but im p sure most people complaining about the ending were dissapointed because no matter what your choices were most of em did not have an impact on the story and if they had it would have a very similar if not same outcome, specially when it came to killing off characters.
I What kills me is that the ending felt so terribly rushed. There was no real epilogue - and a dialogue-less scene with two unidentified characters doesn't count, either.
.
exactly my thoughts and the word i was searching (sorry i'm french ), the end is completly rushed and there is so much questions without answers.. when i've seen the credits i've thought "what the f*ck?? that's it?" it's not really about the dead of Lee or not but the way things have been done, the scenario was really great for all episodes but for this one it feels like it's been rushed and I was really disappointed..
Comments
Brie.
I never said that this ending didn't work? I think you think that I am the same guy you responded to. What I was pointing out was that what you said about it being a ZA so you didn't have to accomplish anything was wrong, nothing else.
As I've said before, my problem with the game was the lack of meaningful choices.
A book is not interactive, a game is. If you don't want the recipient of your story to accomplish anything other than taking in the story, write a book, make a movie, draw a comic, but you don't make a game.
I'm not talking about a happy ending with Lee and Clem living happily ever after, but at least you should know, that Clem is save, if only for the time being. That would still give you room for a sequel, but you would feel, that Lee at least brought her thus far. Now she will die in one or two days as far, as we know (let alone, that we never saw how she got out of the city).
since cod has come on the scene and other 'you won' game endings people expect it and like that pat on the back...
war isn't something you win, you survive or make sure the other side loses more, a ZA is the same, you are outnumbered, out of your depth, in the shit....
all you can do is survive or punch your own ticket and give up.. either way you will lose maybe your friends / family first then your humanity then your sanity..
Disagree but ok.
But she is safe for the time being. At least as safe as anybody can be in that world. She made it out of the city, she's not surrounded by walkers. You're assuming for some reason that she's going to starve to death but she's already shown herself to be very capable. She'll be able to find food just as easily as any other character would.
She is in the middle of nowhere and if she is safe, as you claim, SHOW it. The last we see of her, is she widening her eyes in fear, that's how safe she is.
I agree with this. As far as we know those two figures were Christa and Omid, and even if they're not, by now, Clem's capable of taking care of herself to some degree. Not for months upon months, but a few hours, a day or so? That's not <that> big of a stretch.
I can't for the life of me figure out exactly what it is you wanted to see. Could you maybe elaborate a little? Because as far as the Walking Dead goes, Clem was safe the last time we saw her, though granted the two mysterious figures does put up a question mark but that's a hook for season two...nothing wrong with that.
She's in the middle of nowhere with a gun, no zombies around and two distant figures who may actually be her friends. In TWD, that's safe.
Your issue really seems to be that there's a little ambiguity to the ending. I don't see anything wrong with that.
1. The implausibility of Vernon taking the boat. It just doesn't make sense. Vernon's group was secure, stocked with food and medicine and no longer under the threat of Crawford. He understood Lee's plight, having lost his own daughter. WHY would Vernon dismiss all of this to risk Lee and Clem's lives, while at the same time leaving his safe haven for the risks presented by the boat? Far-fetched.
2. Even if you do not agree with taking the food from the car at the end of episode two, the stranger STILL centres you out for revenge. Why would he do that? Why not Kenny, who was so eager to take the food from the car? Great that they tied this choice in with the bigger picture, but awful that it was an unavoidable tragedy.
i really thought clementime would come back to lee with the couple after she escaped and i was really surprised to see the credit straight away after she left lee.. she leaves and there is the credits, that's it!!!! i was sure something will happens after this and it was the end of the game!!?? o_O
and they could have done this episode as interesting than the others.. what happened to her after this? ( i didn't see her in the countryside) what happened to lee? where are the couple? there was something weird with them and i didn't really trust them to take care of clementine so we should be happy with this end with all this questions left? it's like a very good film with a quick shitty end who completly ruins all the scenario.. i guess there will be another season and lee will be alive if it's like in the film but would have been great to do the last episode more interesting and less predictable compared to the other ones and to say it's not really the end...
He centers on Lee because he connects with him as a father. He lost his own kids and now sees a man who, in his eyes, is making all the wrong decisions for another child. He thought he could be a better father for Clementine than Lee was, and that she could be a replacement daughter for him. If Duck had answered the radio, he probably would have fixated on Kenny.
How did lee fail? Clem is alive. That has been his goal this entire time. I'm sorry you don't die from exhaustion that quickly. It takes days.
The problem is people have become spoiled into thinking a protagonist is invincible.
*Claps
She's not dead. That's about as safe anyone can be in a zombie apocalypse.
I still agree with him though that it's not well implemented. If you hadn't stolen stuff from him you should be able to reason with him or something. See, again a great point where they could have made your choices matter. Instead they just say "Meh, people will probably be just as happy with that guy sort of mentioning what we've done so far". Small things like this could change the plot and make you think that in atleast a small way, your decisions matter. But of course not.
Haha... nope.
But that aside, the ending in itself is just fine. The shitty 'your decisions matter' and 'the story changes based on your actions' stuff is nonsense and is what pisses me off.
1. Because he saw the herd of walkers coming from the railroad?
"Gatsby" didn't end with Jay Gatsby falling in the pool dead. Romeo and Juliet didn't end with the knife plunge. Yes, it's a journey but what Episode 5 lacked in comparison to your examples and others is a destination. Episode 5 just slumps over and stops, as surely as Lee Everett.
As I wrote before, what struck me so sourly about it is that this seemed less an artistic choice and more one in service of the franchise. But even as a purely artistic choice, it is one they got wrong. For the game to be complete, Clementine's narrative had to tie back into the one you had laid out with Lee - whether with Christa and Omid (as I did) or any of the other possibilities. It didn't. It concluded too soon and then that post-credits sequence might as well have been from another game.
Citing what I wrote earlier, this is one place that I expect improvement on moving forward. I get that when they budgeted/wrote/executed this first series, the game was an uncertain risk. Now that it's a huge success, I expect them to deliver more fully on the possibilities that they laid out. I agree with you that choices like that ought to have mattered more and made a significant impact, but they didn't because the game was designed to streamline into certain endings. Next series and all moving forward should be more ambitious than this. They've got the money and the audience now to do that.
The problem is, Rick (at least later Rick) would have been just as likely to shoot Lee on sight.
I highly doubt that...
What's the point of saving Ben in episode 4 if he inevitably dies in 5? I was waiting for him to redeem himself ("I just want to help") and I had such strong confidence invested in him only for him to be snuffed out like a nobody. Towards the end I expected Kenny and Ben (or at least Kenny) to show up, Kenny having had pulled a Daryl and using his last round to make a walker "blanket" to spare his and Ben's life.
Why include the option to amputate Lee's arm if it ultimately changes nothing? I went through with the arm chop, though disturbing, I felt it necessary to do so to see my final mission through. I'm surprised that Lilly and a few other characters didn't make a final appearance, as well.
Campman was a pretty big disappointment as well. While his introduction teaches an extremely valuable lesson about "even the small things can come back around", he just didn't have a convincing leg to stand on in terms of being a believable antagonist. I honestly wasn't expecting a character of such irrelevance to be the "man behind the mask". All in all, great series, but it's very obvious the final episode had less of a cooking time than the other four. The synergy and emotional connections of the previous episodes were more or less nonexistent. Very disappointing.
RIP Lee Everett.
If(!) you're a fan of the Comics you gotta know thats just how The Walking Dead is, anything can happen to anyone at any given time. No matter how ridiculous it seems to some
I don't get how this was Lee's redemption. It didn't feel like Lee's redemption. It was more a survival story than a redemption.
Also, things don't always have to be tragic in every waking moment. Yes it's the apocalypse, but, that doesn't mean that all is lost.
This didn't feel like Lee's redemption story. It was more of a survival story.
Also, just because it's an apocalypse doesn't mean that it's tragic all the time.
I'm cool with Lee dying, it felt an appropriate close to the story after all. But I didn't like finding out that the same characters die at the same point in episode 5 regardless of who went with you or what decisions you made.
That just made the emotional impact of their deaths feel cheap. What's the point getting upset about Ben's death if there was no way that he could have survived? It would have been better if it turned out that not bringing Kenny or Omid along for the final part of the game meant that Ben survived the fall. Or if Ben died, Kenny manages to escape...
I had hoped that the conversation on the hospital roof had been more relevant with Lee being able to pick in the end who Clem would end up escaping with.
Ultimately, I don't think having the same ending and epilogue regardless of your choices was a good idea. It negated the whole point and showed a failure to understand what it was about The Walking Dead that made it such an appealing game to a lot of people. Yes, the story was a good one. But this is a game too and as such the medium means stories can be told in ways that you can't do with film or television.
Good storytelling isn't just about the journey. If a story has a weak ending, that is what the audience takes away with them. The feelings that the ending left them with. I loved so much of the game, but learning that my choices didn't have any real impact on the epilogue... That there was no way to save Kenny or Ben by making different choices... That changed this from Game of the Year to just another good game for me.
It also makes it less appealing to bother playing through the game again to see how things change because I know it all turns out the same in the end.
Bioware made the same mistake on a much larger scale with Mass Effect (with the added insult of a terribly written ending, at least TWD had a good ending that fitted the story.)
So yeah. I was keen to rewind my episode to see what I could do differently, but seeing that it doesn't have any meaningful impact on events has meant I'm really not bothered with playing it again. Doesn't seem worth it right now. And I don't think that is how I should be feeling after a game that claimed to tailor the story around my choices.
Agreed. Especially considering Vernon explicitly said hopping on a boat without a clear destination was a stupid idea. The only thing I can figure is he was a much better liar than anyone gave him credit for.
I can't speak for everyone but im p sure most people complaining about the ending were dissapointed because no matter what your choices were most of em did not have an impact on the story and if they had it would have a very similar if not same outcome, specially when it came to killing off characters.
Not because we didn't got an ending where lee was immune to the infection and he got super powers from it to kill every walker with his hands while spouting overused internet memes and homophobic slurs.
Killing the main character is fine but it needs to be done correctly (wich i think telltale did).
overall the story was great and the ending was breathtaking.
Waiting for season 2
Kenny died in mine with no ben.
Clem. was on her own as well, even though I told her to find Omid and Christa.
This.
exactly my thoughts and the word i was searching (sorry i'm french ), the end is completly rushed and there is so much questions without answers.. when i've seen the credits i've thought "what the f*ck?? that's it?" it's not really about the dead of Lee or not but the way things have been done, the scenario was really great for all episodes but for this one it feels like it's been rushed and I was really disappointed..