TellTale should've dropped the whole walkie-talkie business. That ruined the story. It was absolutely masterful up until the end of episode 4. The whole tension between Lilly and Kenny, the struggle to survive and make tough choices on who gets to eat. Raiding places for supplies. Finding a boat. Taking shelter.
Then Clementine got kidnapped and Lee got bit. How conveniently doom and gloom.
Episode 3 should've erased the whole walkie-talkie concept and just stuck with the main message: survival. Maybe they should've ended the season with Clem finding her parents (in a more dramatic way, because episode 5's way was terrible) and have her kill them to defend Lee or something. Maybe Lee gets bit at the end of the season. I don't fucking know, all I know is the writers' efforts to make a effective villain failed and thus the entire plot fell to pieces before my eyes . The goal should've been just to survive with your group.
I was angry at campman, not for being a bad guy, but sucking so fucking hard at it. He's easily one of the lamest villains I've encountered in a game.
I need to stop thinking about episode 5, otherwise I'll hate the series. It's that bad to me.
TellTale should've dropped the whole walkie-talkie business. That ruined the story. It was absolutely masterful up until the end of episode 4. The whole tension between Lilly and Kenny, the struggle to survive and make tough choices on who gets to eat. Raiding places for supplies. Finding a boat. Taking shelter.
Then Clementine got kidnapped and Lee got bit. How conveniently doom and gloom.
Episode 3 should've erased the whole walkie-talkie concept and just stuck with the main message: survival. Maybe they should've ended the season with Clem finding her parents (in a more dramatic way, because episode 5's way was terrible) and have her kill them to defend Lee or something. Maybe Lee gets bit at the end of the season. I don't fucking know, all I know is the writers' efforts to make a effective villain failed and thus the entire plot fell to pieces before my eyes . The goal should've been just to survive with your group.
I was angry at campman, not for being a bad guy, but sucking so fucking hard at it. He's easily one of the lamest villains I've encountered in a game.
I need to stop thinking about episode 5, otherwise I'll hate the series. It's that bad to me.
Cutting off his arm *should* have meant that someone else had to go to the bell tower and risk their life. It *should* have meant crossing the sign was near impossible and another route needed to be found.
From a roleplayer's pov: You'd rather stand by and watch some nsc do the work instead of let your own character do it and feel the suspense?
Crossing that sign with only one hand to grip is trivial. You never climbed a ladder with a power drill in your hand? Okay, maybe you did not. But I bet it was not because of you held it between your teeth.
This TWD is interactive entertainment and the script respects that. Thanks for that. What works in novels won't work on stage won't work on screen won't work in dance performances won't work in video games.
Can everybody shut up about saying that the reason people hate the ending is because they're complaining about Lee dying?! I've seen this comment so many times but I'll say it again. It's because the CHOICES DIDN'T MATTER. I chopped off my arm. I fully accepted that Lee was going to die but I figured chopping off my arm could buy me some time and that might be exactly what I needed. What bothers me the most is the fact that what seemed to be the big choice of who comes with you and did you reveal the bite doesn't matter. The group finds out your bitten anyway and doesn't care and you go back to the mansion anyway and meet back with the group. I went with everyone and I thought that my adventure would be so much more intense than other people's, but it's exactly the same! I saved Ben's life, but his big "moment" was him standing up to Kenny. He still screwed up again in the end and got Kenny killed. Kenny's death in both situations felt forced. I hope he's still alive because it was ambiguous. Campan, or "The Man Who Masterminded the Game" was horribly disappointing. I always thought that decision was more of a moral dilemma to teach Clementine if stealing was wrong of if survival was more important. I didn't know it was the biggest decision in the game! Wait...No, it wasn't. He still kidnaps Clementine and hates Lee if you DON'T STEAL. I thought it was interesting how he chastised Lee for his bad decisions but you can tell they were really reaching for some of them. I thought most of my decisions were right and he said I was a bad guy because I brought Clementine to Crawford, I brought her to the dairy, and...that's it. I couldn't even decide one of those. The final episode should've been a big, "You brought these people. The story branches off this way and you get this moral dilemma instead of this one." I saw a guy on YouTube who does these playthroughs and I noticed before I played that this episode was only 9 parts, contrary to the other's 14 and 15 part lengths. I figured that was because of the massive replayability of this episode. Nope. The ONLY excuse for an ending as forced and as rushed as this is if we continue with this cast for season 2. I don't want that to happen but it's the only way. There should've been moments in this episode where if you made one decision, you wasted time, didn't get to Clementine, and see that she's already a walker. NOTHING in this episode changes. The only change that happens is if you save Ben or not and that's very minor. Believe it or not, I did like this episode. I just needed to vent. I thought the ending was very nice and heartbreaking but when the episode ended and the Walking Dead logo went up, I was taken aback. This episode was really short, as opposed to the much longer Around Every Corner, which had much more branching paths.
I'm arguing from the point of narrative - not "real life."
From the point of narrative, why bother having Lee cut off his arm. If it isn't doing anything to change the way the story plays out, what's the point? Decisions characters make in a story are meant to serve some purpose to the plot.
Cutting off his arm *should* have meant that someone else had to go to the bell tower and risk their life. It *should* have meant crossing the sign was near impossible and another route needed to be found.
It should not have meant absolutely nothing to events and actions that Lee faced after that decision.
As such - if cutting off his arm has zero narrative impact beyond a few cripple jokes, why bother having the option at all? It just makes the whole exercise pointless in a rather unsatisfying way.
IF it had meant that there would be a scene all about how he's turning anyway and how hard he had tried to live... then maybe. But the game really just goes "Lee cuts off his arm and that's all."
Come on... Lee was passing out and shit, it was crystal clear to me that the poison had already spread on his body. It was a no-brainer to me deciding not to cut it off, because from other Walking Dead titles I'd already known that for the whole cutting it off business to work, it would've had to be IMMEDIATELY after the bite.
Long story short , people who are knowlegeable of the TWD universe = didn't cut it off because they knew it wouldn't work
Newfags = Cut it off and get upset because it didn't work
I mean, it's not like any of the characters in the game had watched/read any walking dead stuff to automatically know it wouldn't change anything. That's why the choice was there.They had to try.
Much like if Ben hadn't told them that people turned regardless if they were bitten or not, the group would probably have died in that meat locker by zombie Larry. They're not all-knowing.
From a roleplayer's pov: You'd rather stand by and watch some nsc do the work instead of let your own character do it and feel the suspense?
Actually.. Yes. Because I've built relationships with these characters and don't want to see them die. Isn't that kind of the whole point that it's important that characters lives are at risk?
Crossing that sign with only one hand to grip is trivial. You never climbed a ladder with a power drill in your hand? Okay, maybe you did not. But I bet it was not because of you held it between your teeth.
Actually losing your arm effects your balance. The human body is designed to operate a particular way and amputees have to spend a lot of time learning to reset their balance to account for lost limbs.
So crossing a ladder just moments after losing your arm? Not really smart. Especially when you have four more able bodied people standing right next to you.
This TWD is interactive entertainment and the script respects that. Thanks for that. What works in novels won't work on stage won't work on screen won't work in dance performances won't work in video games.
My point is that the script *doesn't* respect that. It tries to trick you into thinking it's being interactive, but when the plot doesn't change and none of your actions actually carry a narrative impact... then it might as well have just been a book, film, play or other more linear non-interactive experience.
Yeah you could be right because she is still very young, would be an unusual protagonist, but it could be quite a different game, think no punching people and fighting off hordes with a meat cleaver stuff like Lee was doing but having to survive in other ways, it could be very interesting.
However, I was half expecting a scene at the end where you see a much older Clem, like 20 years old or something, only identifiable by her hat
That would have made a more likely Clem protagonist for a second game, and given the first game a happy ending because Lee's actions would have all been validated right there!
But if they did that the game would be set in the future ahead of the main cannon walking dead story branch therefore it would loose it's authenticity. The walking dead is set for 300 comic issues. After 100 issues Carl is still only 9. The game and the tv show need to take inspiration from the original source material to stay authentic other wise it would be like a what if comic issue like the comic where Hulk broke Supermans back or the Smalllville series which has no authenticity whatsoever and strays from the superman mythology. Why the game was so authentic was because it showed Rick's world from another survivors perspective in another part of the country during a similar time frame. If anything The next season could bring their calander more inline with Rick's by the time it's released and maybe show other places Rick has been like the Alexandria safe zone or the Hill top colony.
Sorry you feel that way. There are alot of reasons why I liked episode (i posted this on another forum):
I loved it. The parallelism to the first episode was great and the character interaction was also amazing. And of course, right when Ben redeems himself in the eyes of the group, he bites it. And Kenny too. When it prompted Lee to grab the bust I didn't, but my heart leaped in my chest when Kenny grabbed it. But when he threw it away, I knew that deep down the man cared for Lee. Man Kenny could be a bastard at times, but the second he left, I missed him.
And then we come to Omid and Christa. I really like both of their characters and figured they'd be the great successors to take care of Clem after Lee eventually succumbed. Plus I also noticed their like split versions of Lee, with Christa being black and Omid being the history professor. Okay maybe not so much.
Then we come to the stranger. To be honest, once I saw the station wagon outside, I knew that it'd be the owner inside. But I hated how he kept accusing you of things you did, without even knowing the story behind it. There are always two sides to a story, and he's only getting one. Also I guess I had a sort of loop hole with killing the stranger. I don't think Clem thinks he's dead, because she asked Lee whether or not it'd be okay to leave him. But I learned my lesson from the farmer bros back in episode 2; I wasn't going to kill a human (no matter how fucked up he was) in front of Clem again.
And finally we come to the end. The finale. The goodbye. At this point, I pretty much resigned myself to Lee's death and only looked toward's Clementine's future. Talking her through the escape was great and the sequence with the zombie guard had me in a panic. And when all was said and done and I knew she had to shoot Lee. She already saw her parents turned, and my word I can't believe how well she handled that. I didn't want her to have to see Lee turned as well so I knew there could only be one choice. And I know she'll come out stronger because of it. I made sure that she knew how to get to Omid and Christa, because I figured that telling her to go solo wasn't the right thing. She made it this far with the help of everyone, and if she never trusted any strangers, then she would've never met Lee. Plus by now, I think she's figured out the signs of when someone's riding the crazy train. My final words to her, even though it broke my heart, weren't "I'll miss you," even though I wanted to say that more than anything. But I didn't want this to be any harder than it had to be, so I just told her "Don't be afraid."
Those are my reasons...
I hear why you didn't like the episode..I just don't really care, and your coming as one of those "stop liking what I like" type of people. No offense.
I don't see how Ben redeemed himself by standing up to Kenny. The issue the group had with him is that he kept fucking up and costing them members of the group, or putting their safety at risk. Think of the big brother tv show if you have a house mate contestant that keeps failing tasks and causing your shopping budget to be cut or getting the whole group punished you would put him up for nomination every week until the public evicted him so you have a happier environment for your remaining time on the show. That is why the group had issues with Ben. Even Christa and Omid saw him as a liability and they had only been with him for a matter of hours in episode 4.
For Ben to have redeemed him self he would have needed to do more than use colourful language. He would have needed to step up physically and help the group solve problems. The only thing he contributed in his remaining moments was to give Lee an empty gun which Lee had dropped going up the attick stairs. After his big speech all he did was evoke sympathy when he told his life story and he clumsily fell to his death shortly after, failing to make a jump that was achieved by a one armed man and a guy with a gimpy leg. The irony is that he proved the group right again since his failure to make the jump led to Kenny's death even if Kenny chose to stay. So if Ben was never brought to the motor inn in the first place Larry would have been around longer because Kenny wouldn't of felt the need to kill him before we attempted cpr, Lilly wouldn't of had her brake down and killed Carly since he wouldn't of traded with the bandits,Duck wouldn't of been attacked in the motor inn, Katjaa may have been around longer, Chuck wouldn't have died trying to save Clementine. Do you see where i'm going with this. The guy was a curse to the group since they met him. With all those numbers of people who's death he inadvertently caused he still set the chain reaction that would bring down Kenny all this without redeeming himself of the very thing that the group accused him of being, a liability.
My point is that the script *doesn't* respect that. It tries to trick you into thinking it's being interactive, but when the plot doesn't change and none of your actions actually carry a narrative impact... Then it might as well have just been a book, film, play or other more linear non-interactive experience.
I didn't say it respects your choices. I said it is a script for a game. I said it isn't a script for a play or a movie or a guided sight seeing tour. I said it respects the fact that this TWD is interactive. When you just watch supporting acts do the climbing, where's your (inter)-activity? I would be bored to death if No Time Left was a 90 minute outro for my actions in the first 4 episodes.
Back to the climb a ladder with only one arm. I agree one feels a little clumsy climbing that ladder with a power drill in the other hand but I know not one person that needed to train that in order to drill some holes 6 meters (almost 18 of your transatlantician feet) over the ground. Lee didn't walk or flip-flopped to the bell tower, he climbed on his threes.
At last the first point: NSC and watching them, because they should not die. Maybe I get you wrong. If this is true then I'm sorry for it. You say you care for them and that's why one of them should go. Lee said something like he was the most expendable (because of his already gone body parts and the bite). I think he—like you—cared about these NSC and wanted to increase their chances. But now for real let's assumpt I misunderstood you here. That brings me back to the 90 minute outro which would have made me bored and angry enough to start a thread in the ttg forums. Some (me) liked to play in the tight borders of the narration in episode 5, others rather would have leaned back and watched the outcome of their previous choices. This is a matter of taste and I apologize for arguing that part.
- There was constant tension to get to Clem on time and especially with the scene with Ben, trying to help him up when he was hurt. I found it had more tension then most episodes.
- I think Clem didn't fully believe they were alive herself and it somewhat gave her closure to see them dead. As sad as it may be she can now move on and no longer have to worry for them. Besides the fact that she didn't really have any time to get upset over it, especially being surrounded by zombies with a dying Lee.
- Plothole but still no reason to hate the episode :P
- Perhaps thats just you because that guy creeped the crap out of me, especially when he was speaking to his deads wife head in a bag. I honestly loved how they took something I figured to be so unimportant and bit me in the ass with it. When I saw the car outside the hotel I start to squirm because I had stolen from the car and I knew I was going to get hell for it. Really good writing in my opinion.
- Thats good in my opinion it IS based from the same universe, it's good they link back to it.
- Same as above also it's just logical...
- It was used to express the fact that there wasn't much time left for Lee, he couldn't stay bitten for long without becoming weak.
- I don't understand why that is a point, it wasn't used a lot.
- I guess you should of saved Bens life then. Would of made a lot better story. My Kenny sacrificed himself and used his last bullet on Ben so Ben wouldn't have to suffer (and Ben was really scared of becoming a walker), and stayed by him so Ben didn't have to die alone. Although I think it was silly for Kenny to not just shoot Ben and leave I think it was great that they finally came to a understand to point that Kenny would do that for him.
I'm glad you noticed the car out side the hotel. What surprises me is that hardly anyone finds it a tad odd that he was able to drive to Savannah and arrive before Lee who was on a train and drive around without drawing any walkers towards him. I think the sound of a car driving around should have been heared by the Lee's group, Vernon's people who were from Savannah and Molly who had a birds eye view point of the city for most of episode 4, considering the city was at times desserted and know one saw this bright red hatch back car.
In my play through Kenny didn't shoot Ben with his last shot, he shot one of the walkers, through the gun at the rest and tried to punch the approaching walkers.
I think they should have kept Larry around longer, he was the most entertaining guy and the story should have gone on a bit longer then it did.
Did ep3,4,5 take place in like 4 days???
Would have been better if it was over a longer period of time, (Lee and Clem getting even closer, him becoming a dad to her etc), No silly radioguy holding a grudge oh and did I say this already MORE LARRY!
Episode 3,4,5 were over 3 days. Episode 3 started in the afternoon they raided Macon, left motor inn, night fell, Carly died, Lee fell asleep and had nightmare about Clem turning into a zombie. In the morning they found the train. In the afternoon they met Christa and Omid. Episode 4 they arrived at Savannah minutes later in the afternoon, night fell and they went to Crawford. They arrived at the Manor in the morning. Lee had a nap, woke up to find Clementine gone, searched for her and got bitten. Episode 5 continues seconds later. Lee dies by the afternoon. What surprised me was in episode 4 when Lee was talking to Christa in the doctors office at Crawford and he said she hadn't been herself for a couple of days when he had only known her for a matter of hours when she was experiencing morning sickness.
Seriously, this is bullshit. You have absolutely no clue about the infection, how it spreads, whnether it's a virus, bacteria or space magic. All you know is that people only turn if they die from whatever causes that don't damage the brain/head or when they get bitten.
Don't run around telling people that it's unrealistic if you cut a bitten person's arm off and they survive, when the setting is a zombie apocalypse where dead people magically reanimate and try to eat the living. It might come across a little bit ridiculous, you know?
Cut Lee's arm off -> Lee survives.
Don't cut his arm off -> Lee turns.
Making him turn regardless of what you do renders your choice useless and this is nothing but lazy writing, especially since you had absolutely no control about the way he got bitten. I was 100% sure there is going to be a walker near the walkie talkie and I would had grabbed the shovel or a stick, or simply approached the trash bin from the side where I can see what's there, but the game didn't let me. This is just lame. They sacrificed Lee in order to make the story as emotional as possible and as far as I can see they succeeded in making you guys cry rivers. While the story wasn't bad for a movie or a comic, it was terrible for a video game where your experience is supposed to be tailored by how you play. It simply wasn't at all and I was very disappointed that they didn't manage to make choices truly matter, not even in the final episode! I find the ending lacking. It's just lame and lazy.
Personally, I didn't like the plot from episode 3 onwards when they killed Carley no matter what you did, but I could live with it. However, killing Lee in a cutscene and give the players absolutely no choice to get the ending they wanted, the ending that is truly tailored to their gameplay, well that's just lazy and lame. Dunno why you folks play video games but I play them because they're interactive. If I just want somebody to tell me a story where I my decisions have absolutely ZERO impact on I'll go read a book or watch a movie.
Come on... Lee was passing out and shit, it was crystal clear to me that the poison had already spread on his body. It was a no-brainer to me deciding not to cut it off, because from other Walking Dead titles I'd already known that for the whole cutting it off business to work, it would've had to be IMMEDIATELY after the bite.
Long story short , people who are knowlegeable of the TWD universe = didn't cut it off because they knew it wouldn't work
Newfags = Cut it off and get upset because it didn't work
I mean, it's not like any of the characters in the game had watched/read any walking dead stuff to automatically know it wouldn't change anything. That's why the choice was there.They had to try.
Much like if Ben hadn't told them that people turned regardless if they were bitten or not, the group would probably have died in that meat locker by zombie Larry. They're not all-knowing.
OMG are you asking for a different ending?? LOL.....too hilariuous....deal with it
No i'm just giving an opinion of what I would of considered an ending more fitting, considering the episode was so short and the delays between these episodes were so long. I think most people will agree that the ending was underwhelming. Some people were so hungry for the game they were just happy to get fed, lapped it up and thanked Telltale for the bounty they received. What can I say, game endings matter to me. I'm old school like that. I'm from a time where games like Shenmue were played and gave you endings rewarding you for the time you invested playing the game. How much more more fitting is a quality ending for a season finale? Can you imagine if a walking dead story arc ended that way in the comics? or the tv show season finale for that matter. When your playing a game you invest more than you time, unlike when you read a book or watch a show you invest effort.
The problem with such an ambiguous ending is that there is no guarantee that season 2 will see the light of day. The future of nothing is certain. If history has taught anything many tv shows get cancelled leaving cliff hangers; Dungeons and dragons,Reaper,My name is earl, Shenmue 3, to name but a few. At least if you conclude a season's story there is no hard feelings if for what ever reason the company can't continue with the project. Sega were over ambitious with the Shenmue franchise and we saw how that turned out. Shenmue 1 was a master piece with a rewarding ending but Shenmue 2 ended with as bad a cliff hanger as no time left did.
Personally I think episodes 1-3 were better, more rewarding,had less if not no plot holes and were closer to the walking dead comics. They had the rise and fall roller coaster journey of highs and lows. Episode 4 onwards just went down hill, people dying senselessly, i'm talking about Kenny and episode 5's ending was abrupt. The ammount of people that turned of the game before seeing the Clementine sequence at the end is huge. An ending like that is fine if we don't have to wait a long time for season 2. But i'm pretty sure we will.
Episode 5 was a great tearjerking ending with people sacrificing themselves, and the conclusion of lee and clementine. Personally the part i hate about this is that after the credits they showed the next part with clementine and those 2 figures on the horizon.
The scene just pisses me off and leaves me with a feel of in conclusion that doesnt feel satisfying. Clementine just sits there gawking at the shadows and watches, not doing anything. It makes it a cliffhanger ending making you have to play season 2 to continue which means this ending will go towards the bottom with the mass effect 3 endings.
What I annoyed me was:
1. They gave you an option to cut off your arm. Yet this does nothing to affect your end fate or survival...which is still dumb regardless.
2. I set up a plan for Clem to meet Omid and Christa by the train...so what does she do? She goes running off into some barley fields for no reason in the after-credits scene! Wtf?! And are those two figures even meant to be Omid & Christa?
Beautifully done, but those two points are just nagging at me.
SPOILERS
The ending was a little abrupt and they answered the big question, which I kind of figured would be the case. I knew it had something to do with that station wagon. However, the rest of the characters and situations were sort of ditched on.
- Clem, annoyed me a little in episode 4 running off with a guy she's never met or seen before. However, I forgave her in episode 5. Problem still, she could have taken this guy out or escaped him pretty easily I believe. Maybe while he was busy talking to a head in a bag. I'll leave that alone but I think ending up in this guy's hands voluntarily was out of character. If he snuck in and kidnapped her, that would have made more sense. Btw, how could she pull Lee to safety in a zombie horde.
- Ben, I brought him along to redeem himself. They built him up like he was going to do something epic for the group so he can fall off a balcony and die accidentally. All he did to help was grab my gun when I dropped it. Fail.
- Vernon and the cancer patients jump Kenny and steal the boat. We don't get any updates on them after that. It's like they're irrelevant now. Huh? Even after the game they should have shown somewhat of a conclusion for everyone even the dead people in the series to reflect or something. For them, show them escaping on the train. Show them walking. Show them dying. Give me something.
- Lily, I had her back the entire game for her to make off with the RV and never be seen again. I thought she was going to be the one who saves Clem and I from an impossible situation(if you sided with her.) No, she was literally concluded in episode 3.
- Molly, cool helpful character, also kind of cute. Find her in episode 4, she helps you out then she leaves for no real reason. If we just finished getting past Crawford wouldn't you stay to catch the boat ride out. You made an effort to make sure we didn't leave without you when she left taking the battery with her. She would have been majorly helpful in this roof hopping episode. No where to be found in episode 5.
- Kenny, complete trash heap if you ask me an also an utter waste of space. However, in this episode particularly all he does is make things worse and make you want to kill him more than usual. Then after a bunch of nothing and of course, wishing death on Ben. Ben falls to his death essentially, and Kenny goes down there to save him taking the rest of my bullets to kill Ben and HOPEFULLY himself. Chances are, he survived, but we wouldn't know that. Just like everything else in this episode.
- Stranger guy, I figured that station wagon had something to do with it. However, it's a little ridiculous for people to steal the stuff you had in a station wagon you left unattended and now you have a walkie talkie, know we have a walkie talkie in our group and the right frequency to speak to Clem only when we can't hear or see it. If he's as crazy as they make him out to be, he more likely would have tracked us back to camp and tried to kill us there. Which, in all honesty would have made more sense of an attack than Ben and the bandits. Kind of lame and even though he has a station wagon it would be pretty difficult to follow us around through episodes 3-5.
-This episode left us in the cold more than any other. Which is a fail because it's the last episode that's suppose to conclude the general idea. They can leave a cliffhanger but this was wrong, and worst of all, the episode was WAAAAAYYYYY too short and you would figure in an episode that's shorter and conclusive your decision should make a larger impact.
Thank you so much for reading all of this. I really appreciate it.
P.S. It's odd they didn't put any concentration on the Brie zombie that breaks into the house. I thought that was cool.
Cut Lee's arm off -> Lee survives.
Don't cut his arm off -> Lee turns
its not so cut and dry. he waited until the first symptoms kicked in. had lee chopped his arm off immediately after he was bitten; he would have probably survived.
In regards to the train situation, it is possible all three made it there at some point, saw that it was over-run with walkers and decided not to stick around too long. They do show zombies wandering around the train yard at the beginning of the episode, but there's no way for the characters to know that right away. If it were me...I'd show up, stay hidden for awhile then get the hell out of there if it seemed to dangerous or pointless to stick around.
To me it sometimes seemed like some times the game was the comics 2.0. Lee looses his arm as does rick, mark is served up for dinner as is dale, we're stuck on a fucking farm for an entire episode, Molly is the white Michonne....and that's what i can think off of the top of my head.
I enjoyed the series up until this final episode, but between the lack of overall impact my decisions had and how poorly this last episode was put together I'm starting to like the series less and less.
My problem with the story was still the ability to predict things moments before they happened or just as they were first hinted at. For instance the car being a bad thing to take stuff from or Lee ultimately kicking the bucket.
I think it was still told very well even if it telegraphed its moves often. It kept to the spirit of the original source material and how serious things were for these characters.
That said I think the ending was actually a happy ending. I've read about some people crying and some people really being hit hard. I for one was happy to see Lee die, not in a literal sense, but he had honestly completed his task. It cost him his life in the end but he heroically got Clem to relative safety for the most part, but more importantly taught her how to keep after herself and potentially joining up with 2 good people that know how to survive.
Reminded me a little bit of "The Road".
I think the sad ending was Kenny's family going out the way they did. Katjaa shooting herself as her son is about to become a zombie, Kenny or Lee putting a bullet in his brain before that happened. That's the true apocalyptic horror of the world they now find themselves in.
Compared to that Lee's ending and Clem's beginning were comparable to skipping through a field of gilly flowers.
which means this ending will go towards the bottom with the mass effect 3 endings.
No offense but that is a very offensive statement. As a mass effect fan, what the writers did with the ending was 1,000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
times different than anything that telltale could've done. Seriously, don't even mention mass effect 3 ending to this one. Don't even mention.
I had hope at the end of episode 4 that the final episode might really have some instances where it is 'tailored by my choices', but it didn't. It quickly forced the group back together, and after that you're just playing through the motions.
So as a variable story where your choices matter, it's a bit of a fail. As an adventure game there was little challenge to the puzzles, so it failed. It's an 'interactive story'. A good story, at that, but not much of a game to speak of.
What I annoyed me was:
1. They gave you an option to cut off your arm. Yet this does nothing to affect your end fate or survival...which is still dumb regardless.
2. I set up a plan for Clem to meet Omid and Christa by the train...so what does she do? She goes running off into some barley fields for no reason in the after-credits scene! Wtf?! And are those two figures even meant to be Omid & Christa?
Beautifully done, but those two points are just nagging at me.
Hello,
I'd like to add my point on your comment, if you don't mind.
1- For me the meaning on cutting your arm off is leading players to keep their fate on survival. I mean, if you don't believe Lee will no way surviving, it'd have some negative effect on some players. Otherwise, it is a decision. You may think so many things at that point, is it enough for you to have a chance to kill the kidnapper even it means your own life? Are you willing to risk everything you've done to be lost in exchange of a tiny possibility for survival? OR do you have courage to believe that you can make it with an armless Lee- you can save anybody, Clem and also maybe yourself- even one arm remained?
These are complicated feelings and I'd love the idea as it feeds so many different emotions. The end is no matter the same, I know that. But we were not aware of it, right?
On the other hand, it is a cool way to see how many people desperately fell in love with Lee, how many people desperately needs him to continue for the next season? (even though they've already known it is too late for him)
And maybe some of players may want give more time to Lee (which was an epic fail to me) as the group mentioned.
I guess the best part in cutting your arm was where you were doing the last fight. I was aware where the situation was going but still when Clem needed my help I was like "Oh oh, ... what to do what to do...,oh well, yes talk, talk to her... "Clem, go on, GET AWAY FROM HIM!"... and now what... oh yes yes the pedestal! It has gotta work...WHA?... oh yes yes the baseball bat.. I can use it if I could just... WHAA! OMG! OMG!!! F.CK, I DON'T HAVE MY ARM!" and that was a gruesome moment I can never forget!
These are excellent experiences.
2) On the other hand, I agree with you on this. There was no need to show Clem somewhere else where LeeME already didn't mention her to go. I know maybe something's gone wrong and she was forced to leave Omid and Christa's track? I think Telltale should have given we players at least that satisfaction: Only one thing should have been in the same direction as we already succeeded.
I'm afraid, this is all about the same "THE ONLY (for me) bad side" of this process: No matter what you choose, the end is barely the same.
I know it is nearly impossible to make so many playthroughs and endings according to all players. I wish we could experience it while I'm ok with the idea of "different choices to lead only one ending" structure.
Cause no matter what, in my opinion even if it will all be the same at the end, the way of you were experiencing while reaching that ending is much changeable. You know, I'm talking about reading those characters, reading your own character and reading the whole story
SPOILERS
The ending was a little abrupt and they answered the big question, which I kind of figured would be the case. I knew it had something to do with that station wagon. However, the rest of the characters and situations were sort of ditched on.
- Ben, I brought him along to redeem himself. They built him up like he was going to do something epic for the group so he can fall off a balcony and die accidentally. All he did to help was grab my gun when I dropped it. Fail.
- Vernon and the cancer patients jump Kenny and steal the boat. We don't get any updates on them after that. It's like they're irrelevant now. Huh? Even after the game they should have shown somewhat of a conclusion for everyone even the dead people in the series to reflect or something. For them, show them escaping on the train. Show them walking. Show them dying. Give me something.
- Lily, I had her back the entire game for her to make off with the RV and never be seen again. I thought she was going to be the one who saves Clem and I from an impossible situation(if you sided with her.) No, she was literally concluded in episode 3.
I'm thinking as the same on many points of you but I'm COMPLETELY with you for these three !
At least we SOULD HAVE seen Vernon and his gorup with a terrible situation (in which our group would have to face if they were on that boat) in the end
I had hope at the end of episode 4 that the final episode might really have some instances where it is 'tailored by my choices', but it didn't. It quickly forced the group back together, and after that you're just playing through the motions.
So as a variable story where your choices matter, it's a bit of a fail. As an adventure game there was little challenge to the puzzles, so it failed. It's an 'interactive story'. A good story, at that, but not much of a game to speak of.
Best of luck for the next effort, Telltale.
No game is truly "variable". They all follow a linear path, it's all a matter of how much fluff they put in between you and your target goal.
It's more in this game imo, about the characters and what's going on. The perception that you can ultimately change your fate, but like in real life, we're all doomed. Mortality takes us and that's it, we ultimately can't do anything that prevents it.
We get to choose how we act though or react to information as we get it. You can be a jerk and withhold food from others in hopes you will survive X amount of time longer or you can share, hoping teamwork or group behavior keeps you alive X amount of time longer. In the end, everyone goes the same way.
Telltale,
Firstly i would like to say great game and a fantastic concept. However the ending i would say is not so great. While it is very well made and certainly tugs at your heart strings, I didn't play the game and wait for the ending only to find out i die anyway... Now i know people may argue that you didn't see lee actually turn so maybe he will be ok, but the fact you left it this way is really a let down to the series. I was really looking forward to the last episode but in all honesty it just brought me down and i kinda wish i stopped playing at episode 4. There should be an alternative ending where you can at least live... Just my opinion.
So your major conplaint was that the ending wasn't happy? Come on man, this is the walking dead. You really didnt see this comming, even prior to Lee's bite? This is the world they live in. I was never going to end "well".
That only makes it worse. If he can feel the effects of the infection then why the heck did he wait that long to chop his arm off. The meat cleaver was right at the mansion.
Or better yet, Kenny and Christa seemed to know cutting off limbs could possibly save you. So why the fuck didn't they offer that option when I reveled the bite the first time?
In regards to the train situation, it is possible all three made it there at some point, saw that it was over-run with walkers and decided not to stick around too long. They do show zombies wandering around the train yard at the beginning of the episode, but there's no way for the characters to know that right away. If it were me...I'd show up, stay hidden for awhile then get the hell out of there if it seemed to dangerous or pointless to stick around.
Why didn't they just keep pushing through with the train? When the boat plan went to shit they should've said "we've still got a train".
Also, yeah, if the train brought in the walkers, shouldn't it still be overrun with them?
It really isn't. No matter what you do even in a sandbox game, you're completely limited to the story and path that's set for you.
Whether you see it or not is another matter. Play any GTA, for instance or Dead Rising, you have freedom to screw around but ultimately. You have to save X person or acquire X item.
Sometimes you'll have RPG's where there's lots of items you can skip or miss but ultimately they don't determine whether you beat the game or not, they are "fluff".
It really isn't. No matter what you do even in a sandbox game, you're completely limited to the story and path that's set for you.
Whether you see it or not is another matter. Play any GTA, for instance or Dead Rising, you have freedom to screw around but ultimately. You have to save X person or acquire X item.
Sometimes you'll have RPG's where there's lots of items you can skip or miss but ultimately they don't determine whether you beat the game or not, they are "fluff".
Plenty of games have had multiple endings based on your actions during the game.
i just want to know whos in the field in the end? omid and christa? other humans? or walkers......the slightest hint would have been nice. other than that the game ruled and i need more.
No offense but that is a very offensive statement. As a mass effect fan, what the writers did with the ending was 1,000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
times different than anything that telltale could've done. Seriously, don't even mention mass effect 3 ending to this one. Don't even mention.
yeah me1-3 is amazing and should not be compared with a " arcade" game.js
-The people trying to defend the game - stop. It's become clear that most of these people aren't going to listen to reason.
-As explained in the title, this is a venting thread. Please respect other people's opinions about the game. Some people were disappointed, and that's ok. Some people thought it was brilliant (Like me) and that's ok too!
- We're all complaining about the "ending" of the game when it's not the end.
i just think the last episode was to short
i cried a lot... but it was a good game. i hated at the first because lee died...but it was the only plausible ending after Lee´s bit... RIP Lee!
What disappointed me was that all the decisions made throughout the game and even in episode 5 really amounted to nothing. It was all smoke and mirrors.
I'm cool with Lee dying, it felt an appropriate close to the story after all. But I didn't like finding out that the same characters die at the same point in episode 5 regardless of who went with you or what decisions you made.
That just made the emotional impact of their deaths feel cheap. What's the point getting upset about Ben's death if there was no way that he could have survived? It would have been better if it turned out that not bringing Kenny or Omid along for the final part of the game meant that Ben survived the fall. Or if Ben died, Kenny manages to escape...
I had hoped that the conversation on the hospital roof had been more relevant with Lee being able to pick in the end who Clem would end up escaping with.
Ultimately, I don't think having the same ending and epilogue regardless of your choices was a good idea. It negated the whole point and showed a failure to understand what it was about The Walking Dead that made it such an appealing game to a lot of people. Yes, the story was a good one. But this is a game too and as such the medium means stories can be told in ways that you can't do with film or television.
Good storytelling isn't just about the journey. If a story has a weak ending, that is what the audience takes away with them. The feelings that the ending left them with. I loved so much of the game, but learning that my choices didn't have any real impact on the epilogue... That there was no way to save Kenny or Ben by making different choices... That changed this from Game of the Year to just another good game for me.
It also makes it less appealing to bother playing through the game again to see how things change because I know it all turns out the same in the end.
Bioware made the same mistake on a much larger scale with Mass Effect (with the added insult of a terribly written ending, at least TWD had a good ending that fitted the story.)
So yeah. I was keen to rewind my episode to see what I could do differently, but seeing that it doesn't have any meaningful impact on events has meant I'm really not bothered with playing it again. Doesn't seem worth it right now. And I don't think that is how I should be feeling after a game that claimed to tailor the story around my choices.
This, 100% this.
I to loved the game but felt the epilogue and character deaths were very forced.
Seems like the next game will be a FPS horror survial based on the series...bit troubling when the fans are saying that all of the complaints I have is what I can expect from the series...doesn't really make me want to read the comics or watch the series, not doing your job fan boys! ;P
Source: http://en.wikipedia.org/wiki/The_Walking_Dead:_Survival_Instinct
Though this brings more problems and the reason why I don't like franchises, companies find out they can make tons of money from a franchise and squeeze as much as they can out of it, then when it starts to get old, drop it like a ton of bricks...Lost/Heroes anyone?
I have to ask if TTG has confirmed they have the rights for anouther Walking dead game? I can see Activison not wishing to share this little cash cow.
Episode 5 was a great tearjerking ending with people sacrificing themselves, and the conclusion of lee and clementine. Personally the part i hate about this is that after the credits they showed the next part with clementine and those 2 figures on the horizon.
The scene just pisses me off and leaves me with a feel of in conclusion that doesnt feel satisfying. Clementine just sits there gawking at the shadows and watches, not doing anything. It makes it a cliffhanger ending making you have to play season 2 to continue which means this ending will go towards the bottom with the mass effect 3 endings.
Comments
From a roleplayer's pov: You'd rather stand by and watch some nsc do the work instead of let your own character do it and feel the suspense?
Crossing that sign with only one hand to grip is trivial. You never climbed a ladder with a power drill in your hand? Okay, maybe you did not. But I bet it was not because of you held it between your teeth.
This TWD is interactive entertainment and the script respects that. Thanks for that. What works in novels won't work on stage won't work on screen won't work in dance performances won't work in video games.
Long story short , people who are knowlegeable of the TWD universe = didn't cut it off because they knew it wouldn't work
Newfags = Cut it off and get upset because it didn't work
I mean, it's not like any of the characters in the game had watched/read any walking dead stuff to automatically know it wouldn't change anything. That's why the choice was there.They had to try.
Much like if Ben hadn't told them that people turned regardless if they were bitten or not, the group would probably have died in that meat locker by zombie Larry. They're not all-knowing.
Actually.. Yes. Because I've built relationships with these characters and don't want to see them die. Isn't that kind of the whole point that it's important that characters lives are at risk?
Actually losing your arm effects your balance. The human body is designed to operate a particular way and amputees have to spend a lot of time learning to reset their balance to account for lost limbs.
So crossing a ladder just moments after losing your arm? Not really smart. Especially when you have four more able bodied people standing right next to you.
My point is that the script *doesn't* respect that. It tries to trick you into thinking it's being interactive, but when the plot doesn't change and none of your actions actually carry a narrative impact... then it might as well have just been a book, film, play or other more linear non-interactive experience.
For Ben to have redeemed him self he would have needed to do more than use colourful language. He would have needed to step up physically and help the group solve problems. The only thing he contributed in his remaining moments was to give Lee an empty gun which Lee had dropped going up the attick stairs. After his big speech all he did was evoke sympathy when he told his life story and he clumsily fell to his death shortly after, failing to make a jump that was achieved by a one armed man and a guy with a gimpy leg. The irony is that he proved the group right again since his failure to make the jump led to Kenny's death even if Kenny chose to stay. So if Ben was never brought to the motor inn in the first place Larry would have been around longer because Kenny wouldn't of felt the need to kill him before we attempted cpr, Lilly wouldn't of had her brake down and killed Carly since he wouldn't of traded with the bandits,Duck wouldn't of been attacked in the motor inn, Katjaa may have been around longer, Chuck wouldn't have died trying to save Clementine. Do you see where i'm going with this. The guy was a curse to the group since they met him. With all those numbers of people who's death he inadvertently caused he still set the chain reaction that would bring down Kenny all this without redeeming himself of the very thing that the group accused him of being, a liability.
I didn't say it respects your choices. I said it is a script for a game. I said it isn't a script for a play or a movie or a guided sight seeing tour. I said it respects the fact that this TWD is interactive. When you just watch supporting acts do the climbing, where's your (inter)-activity? I would be bored to death if No Time Left was a 90 minute outro for my actions in the first 4 episodes.
Back to the climb a ladder with only one arm. I agree one feels a little clumsy climbing that ladder with a power drill in the other hand but I know not one person that needed to train that in order to drill some holes 6 meters (almost 18 of your transatlantician feet) over the ground. Lee didn't walk or flip-flopped to the bell tower, he climbed on his threes.
At last the first point: NSC and watching them, because they should not die. Maybe I get you wrong. If this is true then I'm sorry for it. You say you care for them and that's why one of them should go. Lee said something like he was the most expendable (because of his already gone body parts and the bite). I think he—like you—cared about these NSC and wanted to increase their chances. But now for real let's assumpt I misunderstood you here. That brings me back to the 90 minute outro which would have made me bored and angry enough to start a thread in the ttg forums. Some (me) liked to play in the tight borders of the narration in episode 5, others rather would have leaned back and watched the outcome of their previous choices. This is a matter of taste and I apologize for arguing that part.
In my play through Kenny didn't shoot Ben with his last shot, he shot one of the walkers, through the gun at the rest and tried to punch the approaching walkers.
Look out we have a hipster over here...
The problem with such an ambiguous ending is that there is no guarantee that season 2 will see the light of day. The future of nothing is certain. If history has taught anything many tv shows get cancelled leaving cliff hangers; Dungeons and dragons,Reaper,My name is earl, Shenmue 3, to name but a few. At least if you conclude a season's story there is no hard feelings if for what ever reason the company can't continue with the project. Sega were over ambitious with the Shenmue franchise and we saw how that turned out. Shenmue 1 was a master piece with a rewarding ending but Shenmue 2 ended with as bad a cliff hanger as no time left did.
Personally I think episodes 1-3 were better, more rewarding,had less if not no plot holes and were closer to the walking dead comics. They had the rise and fall roller coaster journey of highs and lows. Episode 4 onwards just went down hill, people dying senselessly, i'm talking about Kenny and episode 5's ending was abrupt. The ammount of people that turned of the game before seeing the Clementine sequence at the end is huge. An ending like that is fine if we don't have to wait a long time for season 2. But i'm pretty sure we will.
The scene just pisses me off and leaves me with a feel of in conclusion that doesnt feel satisfying. Clementine just sits there gawking at the shadows and watches, not doing anything. It makes it a cliffhanger ending making you have to play season 2 to continue which means this ending will go towards the bottom with the mass effect 3 endings.
1. They gave you an option to cut off your arm. Yet this does nothing to affect your end fate or survival...which is still dumb regardless.
2. I set up a plan for Clem to meet Omid and Christa by the train...so what does she do? She goes running off into some barley fields for no reason in the after-credits scene! Wtf?! And are those two figures even meant to be Omid & Christa?
Beautifully done, but those two points are just nagging at me.
The ending was a little abrupt and they answered the big question, which I kind of figured would be the case. I knew it had something to do with that station wagon. However, the rest of the characters and situations were sort of ditched on.
- Clem, annoyed me a little in episode 4 running off with a guy she's never met or seen before. However, I forgave her in episode 5. Problem still, she could have taken this guy out or escaped him pretty easily I believe. Maybe while he was busy talking to a head in a bag. I'll leave that alone but I think ending up in this guy's hands voluntarily was out of character. If he snuck in and kidnapped her, that would have made more sense. Btw, how could she pull Lee to safety in a zombie horde.
- Ben, I brought him along to redeem himself. They built him up like he was going to do something epic for the group so he can fall off a balcony and die accidentally. All he did to help was grab my gun when I dropped it. Fail.
- Vernon and the cancer patients jump Kenny and steal the boat. We don't get any updates on them after that. It's like they're irrelevant now. Huh? Even after the game they should have shown somewhat of a conclusion for everyone even the dead people in the series to reflect or something. For them, show them escaping on the train. Show them walking. Show them dying. Give me something.
- Lily, I had her back the entire game for her to make off with the RV and never be seen again. I thought she was going to be the one who saves Clem and I from an impossible situation(if you sided with her.) No, she was literally concluded in episode 3.
- Molly, cool helpful character, also kind of cute. Find her in episode 4, she helps you out then she leaves for no real reason. If we just finished getting past Crawford wouldn't you stay to catch the boat ride out. You made an effort to make sure we didn't leave without you when she left taking the battery with her. She would have been majorly helpful in this roof hopping episode. No where to be found in episode 5.
- Kenny, complete trash heap if you ask me an also an utter waste of space. However, in this episode particularly all he does is make things worse and make you want to kill him more than usual. Then after a bunch of nothing and of course, wishing death on Ben. Ben falls to his death essentially, and Kenny goes down there to save him taking the rest of my bullets to kill Ben and HOPEFULLY himself. Chances are, he survived, but we wouldn't know that. Just like everything else in this episode.
- Stranger guy, I figured that station wagon had something to do with it. However, it's a little ridiculous for people to steal the stuff you had in a station wagon you left unattended and now you have a walkie talkie, know we have a walkie talkie in our group and the right frequency to speak to Clem only when we can't hear or see it. If he's as crazy as they make him out to be, he more likely would have tracked us back to camp and tried to kill us there. Which, in all honesty would have made more sense of an attack than Ben and the bandits. Kind of lame and even though he has a station wagon it would be pretty difficult to follow us around through episodes 3-5.
-This episode left us in the cold more than any other. Which is a fail because it's the last episode that's suppose to conclude the general idea. They can leave a cliffhanger but this was wrong, and worst of all, the episode was WAAAAAYYYYY too short and you would figure in an episode that's shorter and conclusive your decision should make a larger impact.
Thank you so much for reading all of this. I really appreciate it.
P.S. It's odd they didn't put any concentration on the Brie zombie that breaks into the house. I thought that was cool.
its not so cut and dry. he waited until the first symptoms kicked in. had lee chopped his arm off immediately after he was bitten; he would have probably survived.
I enjoyed the series up until this final episode, but between the lack of overall impact my decisions had and how poorly this last episode was put together I'm starting to like the series less and less.
I think it was still told very well even if it telegraphed its moves often. It kept to the spirit of the original source material and how serious things were for these characters.
That said I think the ending was actually a happy ending. I've read about some people crying and some people really being hit hard. I for one was happy to see Lee die, not in a literal sense, but he had honestly completed his task. It cost him his life in the end but he heroically got Clem to relative safety for the most part, but more importantly taught her how to keep after herself and potentially joining up with 2 good people that know how to survive.
Reminded me a little bit of "The Road".
I think the sad ending was Kenny's family going out the way they did. Katjaa shooting herself as her son is about to become a zombie, Kenny or Lee putting a bullet in his brain before that happened. That's the true apocalyptic horror of the world they now find themselves in.
Compared to that Lee's ending and Clem's beginning were comparable to skipping through a field of gilly flowers.
No offense but that is a very offensive statement. As a mass effect fan, what the writers did with the ending was 1,000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
times different than anything that telltale could've done. Seriously, don't even mention mass effect 3 ending to this one. Don't even mention.
So as a variable story where your choices matter, it's a bit of a fail. As an adventure game there was little challenge to the puzzles, so it failed. It's an 'interactive story'. A good story, at that, but not much of a game to speak of.
Best of luck for the next effort, Telltale.
Hello,
I'd like to add my point on your comment, if you don't mind.
1- For me the meaning on cutting your arm off is leading players to keep their fate on survival. I mean, if you don't believe Lee will no way surviving, it'd have some negative effect on some players. Otherwise, it is a decision. You may think so many things at that point, is it enough for you to have a chance to kill the kidnapper even it means your own life? Are you willing to risk everything you've done to be lost in exchange of a tiny possibility for survival? OR do you have courage to believe that you can make it with an armless Lee- you can save anybody, Clem and also maybe yourself- even one arm remained?
These are complicated feelings and I'd love the idea as it feeds so many different emotions. The end is no matter the same, I know that. But we were not aware of it, right?
On the other hand, it is a cool way to see how many people desperately fell in love with Lee, how many people desperately needs him to continue for the next season? (even though they've already known it is too late for him)
And maybe some of players may want give more time to Lee (which was an epic fail to me) as the group mentioned.
I guess the best part in cutting your arm was where you were doing the last fight. I was aware where the situation was going but still when Clem needed my help I was like "Oh oh, ... what to do what to do...,oh well, yes talk, talk to her... "Clem, go on, GET AWAY FROM HIM!"... and now what... oh yes yes the pedestal! It has gotta work...WHA?... oh yes yes the baseball bat.. I can use it if I could just... WHAA! OMG! OMG!!! F.CK, I DON'T HAVE MY ARM!" and that was a gruesome moment I can never forget!
These are excellent experiences.
2) On the other hand, I agree with you on this. There was no need to show Clem somewhere else where LeeME already didn't mention her to go. I know maybe something's gone wrong and she was forced to leave Omid and Christa's track? I think Telltale should have given we players at least that satisfaction: Only one thing should have been in the same direction as we already succeeded.
I'm afraid, this is all about the same "THE ONLY (for me) bad side" of this process: No matter what you choose, the end is barely the same.
I know it is nearly impossible to make so many playthroughs and endings according to all players. I wish we could experience it while I'm ok with the idea of "different choices to lead only one ending" structure.
Cause no matter what, in my opinion even if it will all be the same at the end, the way of you were experiencing while reaching that ending is much changeable. You know, I'm talking about reading those characters, reading your own character and reading the whole story
I'm thinking as the same on many points of you but I'm COMPLETELY with you for these three !
At least we SOULD HAVE seen Vernon and his gorup with a terrible situation (in which our group would have to face if they were on that boat) in the end
No game is truly "variable". They all follow a linear path, it's all a matter of how much fluff they put in between you and your target goal.
It's more in this game imo, about the characters and what's going on. The perception that you can ultimately change your fate, but like in real life, we're all doomed. Mortality takes us and that's it, we ultimately can't do anything that prevents it.
We get to choose how we act though or react to information as we get it. You can be a jerk and withhold food from others in hopes you will survive X amount of time longer or you can share, hoping teamwork or group behavior keeps you alive X amount of time longer. In the end, everyone goes the same way.
So your major conplaint was that the ending wasn't happy? Come on man, this is the walking dead. You really didnt see this comming, even prior to Lee's bite? This is the world they live in. I was never going to end "well".
Or better yet, Kenny and Christa seemed to know cutting off limbs could possibly save you. So why the fuck didn't they offer that option when I reveled the bite the first time?
Poor defense of TellTale, dude.
Why didn't they just keep pushing through with the train? When the boat plan went to shit they should've said "we've still got a train".
Also, yeah, if the train brought in the walkers, shouldn't it still be overrun with them?
It really isn't. No matter what you do even in a sandbox game, you're completely limited to the story and path that's set for you.
Whether you see it or not is another matter. Play any GTA, for instance or Dead Rising, you have freedom to screw around but ultimately. You have to save X person or acquire X item.
Sometimes you'll have RPG's where there's lots of items you can skip or miss but ultimately they don't determine whether you beat the game or not, they are "fluff".
Plenty of games have had multiple endings based on your actions during the game.
yeah me1-3 is amazing and should not be compared with a " arcade" game.js
-The people trying to defend the game - stop. It's become clear that most of these people aren't going to listen to reason.
-As explained in the title, this is a venting thread. Please respect other people's opinions about the game. Some people were disappointed, and that's ok. Some people thought it was brilliant (Like me) and that's ok too!
- We're all complaining about the "ending" of the game when it's not the end.
Nuff said
i cried a lot... but it was a good game. i hated at the first because lee died...but it was the only plausible ending after Lee´s bit... RIP Lee!
But for Season 2 they'll probably be more prepared
This, 100% this.
I to loved the game but felt the epilogue and character deaths were very forced.
Seems like the next game will be a FPS horror survial based on the series...bit troubling when the fans are saying that all of the complaints I have is what I can expect from the series...doesn't really make me want to read the comics or watch the series, not doing your job fan boys! ;P
Source: http://en.wikipedia.org/wiki/The_Walking_Dead:_Survival_Instinct
Though this brings more problems and the reason why I don't like franchises, companies find out they can make tons of money from a franchise and squeeze as much as they can out of it, then when it starts to get old, drop it like a ton of bricks...Lost/Heroes anyone?
I have to ask if TTG has confirmed they have the rights for anouther Walking dead game? I can see Activison not wishing to share this little cash cow.
I wouldn't go that far.