Tales of Monkey Island Ch. 1 - Launch of the Screaming Narwhal - Narwhal has Launched

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Comments

  • edited July 2009
    Congratulations guys.. I will download it right now! Thank you, once more, for everything! :)
  • edited July 2009
    thanks for trying irishmile
  • edited July 2009
    If it helps I have a GeForce 7600 (and that card is not anything great at all, but inexpensive :) ) and the demo worked great for me.
  • edited July 2009
    im no techie so how do i know wat i have
  • edited July 2009
    it was great, but a bit short.. this is the first game ive ever downloaded from telltale but are all episode games this short? i mean a whole month untill we will find out whats gonna happen? should be one episode every week imo. :mad:
  • edited July 2009
    Awesomest game ever.

    LOLd hard to "Darn you, socks!" and "Can I call you D'Oro the explorer?" and "...like a Volcano!!!", and many other jokes I dont remember.

    I thought you payed and extra amount of attention to details, such as Guybrush and porcelain, or the fact that instead of running, he walks a bit faster when indoors.

    Also, thank God for keyboard shortcuts (for noobs: TAB opens inventory, SHIFT runs, E examines objects in inventory).

    I shall adore Telltale for all eternity.
  • edited July 2009
    Sniffie wrote: »
    it was great, but a bit short.. this is the first game ive ever downloaded from telltale but are all episode games this short? i mean a whole month untill we will find out whats gonna happen? should be one episode every week imo. :mad:

    The various games can differ in length by an hour or two, but yeah generally speaking they're all about this length. You get used to the waiting, especially since in every "season" I've played thus far the episodes get dramatically better as the season goes on (seriously, go play Sam & Max Season 1). Telltale really couldn't afford the kind of staff it would take to churn these games out as quickly as you'd want.
  • edited July 2009
    broodwars wrote: »
    The various games can differ in length by an hour or two, but yeah generally speaking they're all about this length. You get used to the waiting, especially since in every "season" I've played thus far the episodes get dramatically better as the season goes on (seriously, go play Sam & Max Season 1). Telltale really couldn't afford the kind of staff it would take to churn these games out as quickly as you'd want.

    too bad... well, i got a cupon for buying MI so i guess i could check sam and max out :P
  • edited July 2009
    thanks for responding irishmile but im calling it quits for now and going to bed
  • edited July 2009
    1. The bit with the chair in the Doctor's Office. I got royally stuck there for about 10 minutes because I didn't realize you could use Up and Down (W and S) to change the orientation of the table. Once I caught on to that, the puzzle was a snap. I would have appreciated a line from Guybrush or something after a while that would have noted that you could do more than just rotate the chair.
    Ummm, the second you gain control, the game tells you how to control the chair.
    2. The "treasure hunts" - Look, I know most of us are probably big fans of Zelda, but the forest maze in Zelda 1 was a dumb idea when that game came out and over 25 years hasn't made it any better. I wouldn't have minded it so much, but often I'd pick the wrong direction simply by virtue of wandering too far in a general direction on-screen, "moving on" before I was really ready (I was just listening for the sounds). The part with the wind later on with the second "hunt" was particularly annoying, since there didn't seem to be a rhyme or reason to why a certain direction was the right one (even when I was trying to pick it by the direction the wind was blowing). And when you screw up, you have to start the whole bloody thing over again.
    Does your mother knows you're such a whiny bitch?
    Also, was there any reason why you have to go repeatedly into your menu, select to examine your maps, and then select the maps to look at them? I got rather used to just being able to click an icon on-screen to see my maps in Wallace & Grommit. This way of doing it is about 2-3 steps too many for something you have to repeatedly examine. I also miss true point & click control, not this wonky "hold & drag" mouse control. Accessing the inventory's a bit obnoxious with mouse controls as well, so I ended up just Tab-ing it everytime I needed to use it. I ended up just using the keyboard simply because it works better.
    Just write it the f*ck down.
  • edited July 2009
    Got it right now!!!
  • edited July 2009
    Nacholabs wrote: »
    Ummm, the second you gain control, the game tells you how to control the chair.



    Do your mother knows you're such a whiny bitch?



    Just write it the f*ck down.

    Wow, someone woke up on the wrong side of the ancient voodoo curse this morning. As for the Chair thing, I glanced at that message and saw that you could use the keyboard to rotate the chair. I didn't notice the bit about being able to pull the chair back, and that message doesn't come up again after that initial display so I got stuck.
  • edited July 2009
    I hate my computer. Just last night it got infected with a virus, and stupid Norton isn't helping! I hadn't ever had a virus before this year, but now I'm suddenly getting them regularly. I just got it fixed from the last one just a few months ago! Why now!?
  • edited July 2009
    bonehead wrote: »
    im no techie so how do i know wat i have

    You can usually find it by going to the control panel and then looking at your hardware
  • edited July 2009
    broodwars wrote: »
    Wow, someone woke up on the wrong side of the ancient voodoo curse this morning. As for the Chair thing, I glanced at that message and saw that you could use the keyboard to rotate the chair. I didn't notice the bit about being able to pull the chair back, and that message doesn't come up again after that initial display so I got stuck.

    The Pox of LeChuck maybe? :D:D
  • edited July 2009
    Great episode! I really enjoyed the new feel and detail. I'm chomping at the bit, ready for the next episode. At least SOMI SE is released soon, that should tide me over a bit. :D
    All in all, I say great job, and thank you Telltale Games for keeping Monkey Island alive and fresh.
  • edited July 2009
    Beautiful graphics great feel.. great plot, i am loven it thanks telltale!
  • edited July 2009
    great chapter! i got a lot of laughs out of this and it was just a great MI experience, reaaaaaaaaaaaaaallllly looking forward to the next chapter. TTG for the win.

    i was so shattered when the credits rolled though, im not a huge fan of episodic content, but for ToMI it's totally worth it.

    the voice of winslow sounds sooo much like griswold goodsoup at points, i wonder if it was the same voice actor...
  • edited July 2009
    Gah, New Zealand has useless internet supposedly broadband and my download's currently sitting at 7hrs 45mins to go 3kb/s just isn't good enough!
  • edited July 2009
    It's pretty weird controlling Guybrush with a hula hoop. Really breaks the immersion for me, makes me feel like I'm playing an alpha build. What was wrong with point and click to navigate?
  • edited July 2009
    Vegan wrote: »
    It's pretty weird controlling Guybrush with a hula hoop. Really breaks the immersion for me, makes me feel like I'm playing an alpha build. What was wrong with point and click to navigate?

    Point-and-click just doesn't work very well in true 3-D environments. Especially with the camera angles that Telltale tries to pull off. They don't want to sacrifice the game's cinematic nature.
  • edited July 2009
    Been playing through the first three puzzles now... so far ITS AWESOME! Thanks Telltale guys 'n gals!
  • edited July 2009
    Point-and-click just doesn't work very well in true 3-D environments. Especially with the camera angles that Telltale tries to pull off. They don't want to sacrifice the game's cinematic nature.


    But... they pulled it off wonderfully in 4 previous seasons of games.
  • edited July 2009
    Vegan wrote: »
    But... they pulled it off wonderfully in 4 previous seasons of games.

    MI4 was when they went 3d

    and there was no poiint and click

    Just be grateful that this game was made and quit complaining
    im loving the controls
  • edited July 2009
    hamzie wrote: »
    MI4 was when they went 3d

    and there was no poiint and click

    Just be grateful that this game was made and quit complaining
    im loving the controls

    I was referring to Bone, Sam & Max, and Strong Bad. All 3D, all had true point and click. Worked beautifully.
  • edited July 2009
    I've played both the "hula hoop" and WASD controls for some time now (hula hoop before the arrival on Flotsam and WASD since then) and I have to say, I prefer the WASD controls. I would have expected "true" point'n'click though, but I don't have any complaints. It feels very natural.
  • edited July 2009
    I dont care for the "walking system" (dragging the mouse to walk) pointing the mouse and clicking where one needs to go is just easer... i have the graphics set to 9 nice and smooth
  • edited July 2009
    Well done to the Telltale team! I am thoroughly impressed with Tales of Monkey Island. Chapter 1 had everything in it I would expect from a MI game! Oh, and the game looks and runs beautifully!
  • edited July 2009
    for this game. Thank You!!!!
  • edited July 2009
    Downloading now, and already it's worth the wait. Thank you Telltale
  • edited July 2009
    Oh wait ... it's over? Awwww, I want to go back to Flotsam! So many questions, so many items still in my possession at the end of the episode, will I still have them at the beginning of the next? (Pleasepleaseplease!) The story ... it's so ... to be continuedish!
  • edited July 2009
    I have to study now first.... sort of Happy about that, as I don't have the time to rush through the game.... luckily I still have about 6 sam and max episodes to finish as well. :)
  • edited July 2009
    I only had time for a 3/4 hour look at it and all I can think about right now is how to get a ninjasword - like item for a pirate doll. This indicates for me that Telltale has succeeded in bringing back the spirit. I really like the game, graphics, speakers, musik etc.. Controlls are putting me off a little. But thats, by far, not enough to spoil the experience!
  • edited July 2009
    it would be excellent if Telltalegames brings the old control panel from MI 3 back ..

    Other question : How long takes the first episode ? Hours of playing ?
  • edited July 2009
    Hours of playing? I don't know, I got interrupted quite a few times while I was playing, but I'd say it took me more than four hours. The puzzles were satisfying and varied and even more complicated then the puzzles in the first episode of a Telltale game usually are, plus I kept playing through some character's dialogs just to hear them talk again *cough*Marquis de Singe*cough*McGee*cough*. Plus clicking on things to see what their floaty-description things read as after each click. Plus the book titles ... yeah. Matters on your playing style I'd say.
  • edited July 2009
    stephdest wrote: »
    it would be excellent if Telltalegames brings the old control panel from MI 3 back ..

    Other question : How long takes the first episode ? Hours of playing ?

    With being as spoiler free as possible - I'm 2 hours in the game and have completed 2 of the 3 tasks you are given when you first arrive on Flotsam. (And I have to say, the treasure task really got me fooled. Good job with that one, guys!)

    Since I haven't even heard the names of the guys Lena_P just mentioned it seems like it will still go on for a while, though.
  • edited July 2009
    Finally... :)

    I already get through it about 2/3 I think, and I love it. Controls took getting used to but after 10 min it worked perfectly well. Ok the coin from MI3 was probably a bit better but I love this game.
    Just missing german language support a bit... :)
  • edited July 2009
    disappointed a bit, a little too easy. i finished it in only a couple of hours game play.
  • edited July 2009
    billy the first episode is always the easiest. If they're true to form you should see a steady progression of difficulty with each chapter.
  • edited July 2009
    I've found myself clicking and holding the cursor waiting for the coin to appear :D WASD controls are fine, the new cinematic cameras are incredibly cool, graphics are top notch as well as MI is not supposed to be photorealistic. They could be better but hell I waited 13 years for this game and I'm more than pleased with how it's turned out to be.
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