Borderlands 3 News Thread: Releasing 13/09/2019 PS4, XONE and EGS, Borderlands GOTY Out Now

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  • I kinda hope they dont do anything Tales related. Without the original people behind the characters Id rather they just be left untouched.

    Vaughn is already really undermined from Tales and is now in a pretty difficult place to go forward if a Tales 2 were to ever happen. Rhys at the moment is fine where he is. If they continue to go the route they've been going with these characters Tales 2 set up can be left in a poor place for all characters.

    So if they do a Tales DLC I hope at the very least they consult with AdHoc. I remember in that stream with Nick Herman he was asked about his opinion on the Tales characters in BL3 and he seemed pretty disappointed with the direction they took stating that it "just is what it is" and seemed to be a bit disappointed with how they were included. Obviously we have no idea how he really feels about it but when he was answering that question it really didnt come off as "I like what they went with" and came off a bit disappointed like he was hoping they would have been consulted like they were consulting Gearbox about their characters treatment.

  • Yes...YES...YESSSSS!!!!

    (sees Maya) Well, now I feel pain.

  • This one looks pretty good. I was pretty disappointed with DLC 3. I thought the idea was actually super cool but it just felt really flat to me once I actually played. This DLC is already looking a lot more fun though

    Yes...YES...YESSSSS!!!! (sees Maya) Well, now I feel pain.

  • I thought DLC was okay, I liked the new gameplay additions and the villain was pretty good. Felt short, but that's only my major complaint with it. Plus, it had the return of the Unkempt Harold, hard to hate the DLC for bringing back the best pistol in the entire series.

    Poogers555 posted: »

    This one looks pretty good. I was pretty disappointed with DLC 3. I thought the idea was actually super cool but it just felt really flat to me once I actually played. This DLC is already looking a lot more fun though

  • I have to say, BL3 DLC is generally very good. I'm impressed.

  • So they announced a DLC Pass 2 today with it being a design cut and director's cut.

    Seems interesting so far. Design cut is focusing on new gameplay and they haven't given much details on what the directors cut is.

    If I had to guess, the directors cut is going to add a bunch of new quest to the base game. So maybe we actually find out what that Rhys echo log was about (although I'm unsure if I really want to know lol) either way the directors cut sounds interesting if it focuses on adding new quest from base game NPC's as it seems like a good way to continue the world and story rather than every DLC being on a different planet.

  • Wow that's a really unique and interesting idea for a DLC pass. I'm interested to know what eventually comes of it.

    It's like they made the first DLC pack and then thought: y'know what? Let's show people what they could have gotten added to the base game and what cutting room floor concepts we can bring back to life!

    Poogers555 posted: »

    So they announced a DLC Pass 2 today with it being a design cut and director's cut. Seems interesting so far. Design cut is focusing on n

  • I do wonder what its gonna be as I think you're right that they will probably be adding cut content. Which is weird seeing how I think only Scooper was 100% cut, the rest made its way into DLC.

    I'm not super sure how I'm going to feel if they do give Rhys a quest to find Fiona or Sasha or whoever it is though. I said it a few times, but I am kinda at the point where I don't want the Gearbox team messing with the Tales characters. The writing is to just say it simply, no where close to the quality of Tales, so its jarring seeing those characters being played around with people who don't really seem to get what made Tales so good. Now granted that easily could just be because its 2 different genres of game as well, but after seeing Nick Herman talk about Borderlands 3 it really seems like he isn't a big fan of the direction they took with the characters. "It is what it is" isn't exactly a glowing endorsement and is more so just accepting that they own the IP so they can do what they want. So for that, really hoping they just dont touch up on them again.

    (But who knows, if it does happen it may be good. I do think the Rhys segment is actually one of the stronger parts of the story and does feel overall true to what his character would be as CEO of Atlas, even if some of his lines don't really feel "Rhys-y." And I mean it would have been a bit nice to leave the ending to Tales a bit more open if a Tales 2 were ever made, because Rhys says in an echo log he made weapons from the Vault Treasure so I guess that was the answer to where Rhys and Fiona went or something?)

    AChicken posted: »

    Wow that's a really unique and interesting idea for a DLC pass. I'm interested to know what eventually comes of it. It's like they made t

  • 2 returning characters leaked for the upcoming designer cut DLC


    Salvador is also going to be the other host for the Arms Race mode.

  • I wonder if cut story moments means things like side quest that weren’t complete or story revamps.

  • You know, when they announced the directors cut, I was hoping for more side missions that might have been cut or not fully finished before the release, but now would have the opportunity to input. Instead, it’s just 4 missions, and they all pertain to Ava. Gee, I wonder why they held off on giving out that info until now, couldn’t because Ava is the most despised character in the game since Pickle and no one would have bought it if they knew. Really, this is what they’re going to give us, more Ava, in missions that I highly doubt will be designed to improve her character in anyway. Piss off Gearbox, and stop trying to make us like Ava, it’s not going to happen.

  • I present to you: The Top 10 Better Suggestions for Extra Content that Should Have Been Included in the Director’s Cut Instead of 4 Ava Side Missions

    1. A series of missions focusing on the ECHO of Rhys asking Zer0 about someone’s whereabouts. As this was presumably hinting at either Sasha or Fiona, this would have been great content for TFTBL’s fans and delve more into the events between Tales and BL3.
    2. More maps and areas to explore on Athenas. If you want to develop Ava’s character, why not give us more stuff to do while on Athenas. As the home of the Order of the Impending Storm, more areas open up more side missions, as well as the chance to explore more about Ava meeting up with Maya, as well as how the Order came to be, how they originally discovered Maya, and what Maya had been doing on the planet since returning after BL2. Plus, Athenas was really cool but had only one map in the entire game, it deserved more.
    3. The inclusion of Dr. Zed somewhere in the universe. Marcus is located right on Sanctuary, but Zed wasn’t anywhere in the game, but he still has vending machines throughout the galaxy. You got the VA to record new vending machine lines, but didn’t include him in the actual game, what the hell? Bring back everyone’s favorite “doctor.”
    4. Some extra missions surrounding Clay. We got a mission in the main quest that delved a little bit into his smuggling days and how he was caught by Montgomery Jakobs. Why not have a couple of extra missions that shed a little more light on how it all came to be and how Clay came to trust and respect Monty. How about some missions involving Clay and Wainwright, since Wainwright said he wasn’t sure if he could trust him at one point. Use these missions to build extra trust between them, especially now since Wainwright runs Jakobs.
    5. More missions with Brick, Tina, and Mordecai. These characters are criminally underused in the main game, and while they get some side missions later in the game, it’s not enough to justify their inclusion beyond “They were in the previous games.” The amount of attention that has been constantly thrusted onto Lilith, since The Pre Sequel, while Brick and Mordecai get shafted, infuriates me. They should get more focus, especially now with both Roland and Lilith gone. And Tina definitely needs more time as she’s a fan favorite and one of the most beloved characters from the series.
    6. Raid bosses. Everyone loves raid bosses, and their removal from the game is puzzling. To add even more creativity, give a raid boss for each planet in the main game. Pandora, Athenas, Promethea, Eden-6, and Nekrotafeyo all have a unique raid boss, that’s sounds awesome.
    7. A new vault hunter. Something that people have also been asking for and the lack of inclusions is also puzzling. They did give us a 4th skill tree for all of the Vault Hunters, but why not a 5th Vault Hunter. Their excuse for why they decided not to is complete bullshit, and considering how 3 of the 4 DLC’s for BL3 either primarily focused on or included previous DLC vault hunters (and the main game had one as a major antagonist), Gearbox found them popular enough to use them again.
    8. Missions or ECHO’s that delve more into the Calypso Twins. As annoying as these two are, they were also underdeveloped and needed more to their characters other than annoying streamers. We had missions in BL2 that uncovered the history and actions of Handsome Jack through ECHO’s all throughout the game (him killing Pierce, his experiments at the Hyperion Preserve, his rise to power and use of Angel in his endeavors, etc.). Why not have something similar for the Calypso Twins. When you’re on Nekrotafeyo, have the two robots that Typhon made give you missions to acquire ECHO’s of both Tyreen and Troy’s childhood with Typhon. We have a couple ECHO’s of them leaving the planet and them struggling on Pandora after they arrive, but it’s not enough. Troy could have been an interesting character had he been used properly, why not explore that more in extra side missions.
    9. A 4th vehicle with extra skins and customization collectibles that can be used at the Catch-a-Ride’s. Okay, I’ll be honest, I’m running out of ideas here, but this could still be a cool option to include. Hell, what if they gave us the chance to digistruct a buzzard. How cool would it be to fly around the map instead of driving?
    10. The return of Slag weapons. I’ll say it, radiation is fucking useless, especially on the Mayhem difficulties. Give us back the Slag weapons.
  • Honestly all I was really hoping for the directors cut was for it to be, you know, a directors cut. Based on what we know this doesn’t really sound much like a directors cut. Time will tell for whatever the unused story thing ends up being but so far it seems the focus will just be a new quest like the last DLCs that will focus on Ava.

    Personally I’d be down if it was just a bunch of new side quest added with characters from the base game that I feel didn’t offer enough (was pretty sad Rhys only gives one side quest and then the quest has almost nothing to do with him) and characters who didn’t make the cut like Zed could be brought back, stuff like that. Honestly that’s all I’d really need to be satisfied. But bummed it seems it’s basically just going to be a lesser version of the other dlcs.

    Also in general the DLCs have been pretty disappointing imo. Like I’ve kinda just played the main quest then stopped playing. I feel a big part of this is the side characters in bl3 are generic npcs but holy shit the DLCs in basically all side quest are no named non unique characters who offer very boring, repetitive, and unfunny quest.

    I present to you: The Top 10 Better Suggestions for Extra Content that Should Have Been Included in the Director’s Cut Instead of 4 Ava Side

  • Personally I’d be down if it was just a bunch of new side quest added with characters from the base game that I feel didn’t offer enough

    That's the assumption I was under too, that it would add more side missions throughout the game that would be offered through the characters that weren't used all that much. Alas, this is not what it is.

    Largely, I do agree with your issues surrounding the side missions in the DLC's, but that wasn't just something exclusive to BL3. Even in BL2's DLC's, the side missions weren't really all that much, just some extra content that didn't really do anything to further the characters or world. A lot of them were just sort of fetch quests and "Go to this place and do this thing for me." Storywise, I thought the DLC's were fine. Krieg's needed A LOT more work put into it because it was very short and the side missions here were a joke, but the other ones were actually pretty good. Not Tiny Tina good, but enjoyable and worth the money. And I will say the Guns, Love, and Tentacles DLC did have a great series of missions by Burton Briggs that was very well done. His missions are some of my favorite in all of BL3, main game and DLC's included.

    Poogers555 posted: »

    Honestly all I was really hoping for the directors cut was for it to be, you know, a directors cut. Based on what we know this doesn’t reall

  • I'd agree with BL2 dlc NPCs not being exactly stand out but I do remember the new main dlc characters much more than I do the BL3 dlc main characters despite the fact I haven't played BL2 in years. (I mean I can actually remember their names for one. Hell I feel everyone forgets Mr Tourge was actually dlc and now the guy is def one of the most icon in the series) But the BL2 and its dlc also had many of the side quest come from the same NPC so they had multiple quest than just one which is what almost all BL3 side quest are. I liked having a more developed NPC be a giver of many quest than random no body npc gives you one incredibly boring quest and then you completely forget about it after its finished.

    Even for Burton, personally I feel it gets a bit over praised as (for a lot of the writing in BL3) it always feels like it is a first draft. Personally I feel that questline feels like its "not finished" but it is one of the better questlines. Probably gets so much praise because it is one of the few quest that at least tries instead of "funny bubble help me bubble bath this guy pick up thing and place here quest number 24."

    Really just end of the day its really disappointing hearing Gearbox call this a "Director's Cut" when its really the "Pay us 15 dollars for something we can talk about at GDC cut"

    Personally I’d be down if it was just a bunch of new side quest added with characters from the base game that I feel didn’t offer enough

  • edited January 2021

    So the murder mystery quests Ava is going to give us will come as a part of, wait for it...a podcast she's hosting.

    Yep, an Ava hosted podcast, because that's what we wanted, Ava to pretty much become even more annoying than Tyreen.

  • I really really really dont understand why they are calling this "The Director's Cut" when it is so- so- soooo far away from a Director's Cut. This is just more new content. Not content added to the base game such as NPC's having larger roles or offering more quest, or cut content being added in, or changes to the base games missions and quest.

    Like, wowzers I can see behind the scenes cut story moments. A director's cut would take that cut content and put it back in not make you pay money to essentially just read "Yup, that's some cut content alright!"

    So the murder mystery quests Ava is going to give us will come as a part of, wait for it...a podcast she's hosting. Yep, an Ava hosted podcast, because that's what we wanted, Ava to pretty much become even more annoying than Tyreen.

  • Played the DLC, and it was the same mediocre DLC as the rest of the DLC in this game. All it really does is set up BL4 or more mediocre DLC.

    Also at this point the writing is so bad it gives off second hand embarrassment. It is honestly shocking how consistently not good and boring it is.

  • Dont think anything Tales related is there. Atlas soldiers in the first mission can mention Rhys if you talk to him but I am 99% sure its just reused generic Atlas Solider lines. One said Commander Rhys.

  • edited April 2021

    Also I forgot to mention, the behind the scene stuff is as expected pretty lame. It has its interesting moments if you enjoy seeing how games are made, but this is the type of stuff no one else would charge you for. Personally, I think its cool to see this, but it shouldnt cost money. It also is very, very light on cut content information when it comes to characters and story which I was disappointed by as it is what I feel most people are more interested in.

    So no Scooper model or concept art, or anything like cut Fiona and Gortys which we can assume was at one point in the game as it was bunched with the rest of the major major leak that happened before BL3 released, being the only 2 parts of it that was not accurate. Most of it is showing off footage like hero abilities they messed around with that ultimately didn't make the cut. Some boring as hell stuff like a video showing off the vault hunters abilities that I assume was shown at investor meetings/producers so like "wowie Im watching BL3 gameplay with incomplete fx. for 5 minutes." Most interesting thing is the original Maya funeral which while not great is a lot better, Lilith's beta model which was already shared in some scenes, and some of the COV Tv pop ups that didn't make the cut.

    So yeah, for the behind the scenes stuff it was a bit disappointing. By far the most disappointing thing is the concept art though as like I was saying before, almost no BHS character stuff. Actually thought there was a Fiona concept art with her being Rhys' bodyguard, but turns out every manufacture just got a picture of possibly outfits of different classes and genders so probably not Fiona.

    (But thats not to say theres nothing interesting about this unseen beta stuff though. The original intro was pretty crazy as you'd start right off at a vault and would kill a vault monster in your literally first minute of playing the game. (the vault monster was later reused as the final boss of DLC3))

  • So I finally got a chance to play the Director's Cut, or at least the "thrilling" new side missions with Ava. They're...fine. She's not overly annoying like she is in the main game, but it doesn't do anything to improve the character. If anything though, I kind of hate her more, because the one thing I did like about her was that she actually seemed to like Claptrap, and then this kind of takes that away and has her annoyed and irritated by him like everyone else, so there's that. But like a lot of things with this game, it shows some promise, but just when things could get interesting, they pull the rug and just don't follow through with it, and for no real reason. And if the big twist was that Lilith could still be out there...yeah, we kind of figured that out already, it's not as shocking as you think it is.

  • I think I am actually more interested in what the designers were thinking with this dlc if anything though.

    The new raid boss cost 500 eridium to fight, its ridiculous. But what makes it soooo stupid, is that fact it doesn't drop unique loot. In fact, the new Seer boss has the exact same pool. So there is 0 incentive to actually fight the raid boss.

    So I finally got a chance to play the Director's Cut, or at least the "thrilling" new side missions with Ava. They're...fine. She's not over

  • The big thing on everyone's mind in regards to the Director's Cut was the deleted scene involving Maya's funeral. In the base game, her funeral is treated as a joke, rushed to the point of it barely lasting a minute, is on Sanctuary, and ends with Ava angrily yelling at Lilith and blaming her for Maya's death. This was a scene that, rightfully so, did not do a lot of favors for Ava's character, and the fanbase responded accordingly. Well, the supposed removed scene went like this:

    It's a cutscene, several minutes long, more serious, and character driven. It would have included a playable mission where you gather supplies and prepare for the service, Ava is a lot more emotional, even outright remorseful of her actions, blames herself for the role she played, has an honestly really nice moment with Lilith, where she herself reflects on how she played a role in Roland's death (the first time she has ever owned up to her "run towards the fire" actions in Borderlands 2), Ava commits to wanting to live up to the person Maya saw in her, and probably my favorite thing, Krieg was at her funeral. Unlike the original, we get some great character moments for both Ava and Lilith, I guarantee you that if this was how it played out in the main game, people would have been more accepting of Maya's death, been a bit more willing to accept Ava as the new leader at the end, and have some more respect for her. All of this has people questioning why in the hell it was cut when it's such a better scene than what we got?

    Forgive me for jumping on a conspiratorial bandwagon on this, but I don't think it was cut content. Honestly, I wouldn't be surprised if Gearbox made this, got some team members together to cobble this up as a supposed deleted scene, and threw it in there to try and get some of the heat off of themselves. So now, they can point to this as what they originally conceived, but due to time constraints, they had to shorten it to what we got.

    I'm sorry, I don't buy it. Mainly because the message here is the complete opposite of what we ended up getting in the actual game. In the cutscene, Ava mentions that "run towards the fire" view, and Lilith says it's not always a good thing and that she got burned doing it. It's presented as a bad thing, or at least not always a good mindset to have, as it can have disastrous effects on you and the people around you. But yet, in the rest of the game, running towards the fire is presented as the best solution. The ending of the game literally involves Lilith saying she has to run towards the fire before her "sacrifice." If this was cut and the originally intended scene, why would the rest of the game afterwards be about running towards the fire? We have a conflicting theme here?

    So either Gearbox are idiots who really thought what we got was the better version of this scene than what was deleted, or they're liars who want us to think this was a deleted scene when it really could just be a form of damage control. Of course, they could be both.

  • Are you fucking serious? Then why have the raid boss if it doesn't do anything different from any other boss in the game?

    Actually, I know why, so they can say "See, we have a raid boss, just pay for this extra DLC and you can have a harder boss fight that drops the same loot as any other boss in the game."

    I don't really think Gearbox remembers why people found Borderlands 2 so endearing and why it's still played to this day.

    Poogers555 posted: »

    I think I am actually more interested in what the designers were thinking with this dlc if anything though. The new raid boss cost 500 er

  • Yeah I wish BL3 had better design. Loot doesn't feel rare or hard to get. Mayhem mode is just "random bullshit go!" vault hunters are all still super weirdly balanced with Flak still being the obvious good character, while Zane still completely sucks, instead of like BL2 when all the vault hunters can have great builds. I mean fuck Zane is so busted that unless you play in a very specific play style with very specific loot, you just suck and are always having an uphill battle.

    Raid boss is by far the weirdest design choice of all time though. Not a single person thought "you think anyone is actually going to fight this thing once they realize the other boss that doesnt cost 500 Erd to fight drops the same stuff?"

    Are you fucking serious? Then why have the raid boss if it doesn't do anything different from any other boss in the game? Actually, I kno

  • A Borderlands spin-off/DLC named Wonderlands may be in the works according to r/GamingLeaksAndRumours. According to the subreddit:

    Wonderlands: Codename Daffodil - It's a Borderlands spin-off title featuring Tiny Tina. The final name could also be "Tiny Tina's Wonderlands" (as this is the name that Gearbox already trademarked.) Seems to be the same style as all other Borderlands games with "Multiclass-Heroes" to play as. This spin-off is rumoured since last year.

    Link to Subreddit: https://www.reddit.com/r/GamingLeaksAndRumours/comments/nqxkgj/info_on_upcoming_games_from_2k/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

    Jason Schreier has seemingly verified the rumour:

    There is also a trademark for Tiny Tina's Wonderlands that Gearbox applied for that had its opposition period conclude on March 15th this year.

    https://euipo.europa.eu/eSearch/#details/trademarks/018339717

    Please please please take it with a pinch of salt as I'd rather not have people take this comment as gospel and cause any disappointment.

  • Seems plausible seeing how there was that earlier spin off rumor and Gearbox will be at E3 and BL3 DLC just ended, so if they are showing off anything I would assume if they have anything to show it would be a smaller project. (Then again Gearbox is the literal king of "this 1 hour presentation could've been 8 minutes" so honestly would be very not surprised if its an hour long presentation and then its "oh yeah heres the game")

    I wonder what kind of game it will be (although I feel its probably going to be PVP Borderlands)

    A Borderlands spin-off/DLC named Wonderlands may be in the works according to r/GamingLeaksAndRumours. According to the subreddit: Won

  • edited June 2021

    Tiny Tina's Wonderlands will release in Early 2022

    Jay Peters of The Verge wrote:

    At the event, Burch, who voices Tiny Tina in the Borderlands series, described it as a “high fantasy looter shooter,” and in the trailer, it certainly looked a lot like a Borderlands game, both with its cel-shaded visual style and the appearance of a ridiculous-looking gun that shot some kind of electric laser beam. Unlike in Borderlands, though, you’ll create your own character.

    If you want to read the article, here you go: https://www.theverge.com/platform/amp/2021/6/10/22528190/tiny-tinas-wonderlands-2k-gearbox-andy-samberg-wanda-sykes-summer-game-fest

    Ryan Gilliam of Polygon wrote:

    In Tiny Tina’s Wonderlands, players will build, customize, and control their own characters, and each character can fit into multiple classes. The game will feature the familiar Borderlands gunplay and weaponry with a fantasy setting, letting players blow up dragons with rocket launchers.

    Tiny Tina is in charge of her game, and can change the world and setting at will — similar to her D&D-themed expansion for Borderlands 2, Tiny Tina’s Assault on Dragon Keep. Ashly Burch returns to voice Tiny Tina, alongside new cast members Andy Samberg as Captain Valentine, Wanda Sykes as Frette the robot, and Will Arnett as the Dragon Lord himself.

    According to Gearbox founder Randy Pitchford, Tiny Tina’s Wonderlands has been in and out of development for over 10 years. “For me, bringing actual Borderlands guns to fight dragons, skeletons, goblins, and more in an original fantasy world imagined by the galaxy’s deadliest thirteen-year-old, Tiny Tina, as a new, full-featured AAA video game is a dream come true,” said Pitchford.

    Here's the Polygon article: https://www.polygon.com/22526609/tiny-tina-wonderlands-borderlands-spinoff-trailer-release-window-details

  • Ashly Burch returns to voice Tiny Tina, alongside new cast members Andy Samberg as Captain Valentine, Wanda Sykes as Frette the robot, and Will Arnett as the Dragon Lord himself.

    I, uh, wow. I don't know what to say. Kinda interested?

    “For me, bringing actual Borderlands guns to fight dragons, skeletons, goblins, and more in an original fantasy world imagined by the galaxy’s deadliest thirteen-year-old, Tiny Tina, as a new, full-featured AAA video game is a dream come true,” said Pitchford.

    Lol that's one of the weirdest run-on sentences I've ever heard.

    Tiny Tina's Wonderlands will release in Early 2022 Jay Peters of The Verge wrote: At the event, Burch, who voices Tiny Tina in

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