The wording seems fishy in that report. I'm not going to say one way or the other, but it seems almost like he's saying that they're free not to use the 3D, but isn't refuting that some sort of processing power isn't automatically earmarked and unreachable.
And of course, either way, it doesn't really matter. If not an actual limitation, it's an effective one. Nobody is going to use the full power of the machine for actual game features, because marketing won't allow a 3DS game to come out without utilizing the gimmick, the same way that few games are released that don't in some way incorporate the DS's touch screen, or that all games waste battery life to power two screens even if there is only ever one active screen at any given time.
On the topic of 3D, I saw Toy Story 3 in 3D, and it looked awful.
Sucks to be you then. I don't know if it's your local theater that screwed up, or if your eyes just aren't compatible, but I saw "Up" in 3D and absolutely loved it, I thought it added a lot to the film, especially the chase sequences.
Shame about the launch lineup, preordered it with street fighter anyway, but doubt i'll play it much until Paper Mario and Zelda. Im a mug when it comes to zelda and mario, this will be the 4th different version of ocarina I own!
That is interesting, and does begin to explain why I've always enjoyed short-form 3D attraction films more than full-length ones.
I do think the 3DS has an advantage on that issue, being that due to the system's small scale, the discrepancy between the focus point and the perceived convergence point will only be a matter of a couple of inches, as opposed to the massive differences on a film's scale
He brings up interesting points, but why should we believe a sound editor over all the other directors that are excited about 3D, like James Cameron? Hollywood is divided on the issue, and I'm sure comments from many acclaimed artists could be found for both sides.
Actually, why should I believe some guy who works on motion picture soundtracks over Shigeru Miyamoto? Surely one of the most influential game designers of all time should know a thing or two about video game design. Nintendo has been playing with 3D hardware since the days of the Super Nintendo. I think they've learned a lesson or three over the years, and have reason to be confident in the venture.
Also, I'm inclined to tell this guy to shove it just for saying "never will". That's either needless hyperbole, or sheer ignorance. 3D is a desired effect, and even if he doesn't like current implementations, technology advances. If focus is an issue, then multi-focus 3D will be developed where the viewer can focus near or far. If strobing is an issue, then anti-strobing tech will be developed (it's high time that film abandoned 24fps and moved to something smoother. I'm sick of film buffs and their prejudice that higher frame-rates look cheap). Cost may be an issue, but it won't be forever, tech comes down in price.
Basically, even if 3D doesn't fool everyone until it's a Star Trek holodeck, it will happen eventually, and I hate pessimists who say "never will" about any technology.
I do think the 3DS has an advantage on that issue, being that due to the system's small scale, the discrepancy between the focus point and the perceived convergence point will only be a matter of a couple of inches, as opposed to the massive differences on a film's scale
Actually, the closeness might make the focal issue worse (though if games don't have any depth of field effects, that might make it a non-issue compared to movies.) Anyway, when the eyes are focusing on things near-by, there is a greater change in focus necessary to shift between distances. It's all about angles and degrees and math stuff I don't want to bother looking up and trying to comprehend at this hour. Basically it's one of the reason that James Cameron says that 3D films should never have stuff flying out of the screen towards the audience. You hear that game makers? Don't go trying to make stuff fly at my face! (that's what she said).
And then there's people like me, who while rare, can only see out of one eye at a time. I see everything the same way that a normal person would look at a photograph; I literally have no sense of depth. I just want the 3DS when thy stop making good games for the regular one. Also, that Layton crossover.
If it makes you feel any better 3D is entirely overrated. It adds nothing to the experience of a movie, it's just a gimmick. I don't know if that's the same case with games because I've never played a 3D game but I suspect it is the same scenario. I'm picking up a 3DS for other reasons, I don't really care about the 3D aspect one way or another.
Just read an article that has release dates for all the 'launch window' titles. Not sure how accurate it is but if we do get Mario Kart, Zelda and Paper Mario all on the same day (2nd June) i'll have to take June off work and probably give my self a brain tumor from too much 3D.
Out of interest, whats the 5th release of ocarina? Ive got the one that came with Wind Waker, N64 and wiiware. was there an n64 re-release after the original?
He brings up interesting points, but why should we believe a sound editor over all the other directors that are excited about 3D, like James Cameron? Hollywood is divided on the issue, and I'm sure comments from many acclaimed artists could be found for both sides.
Film Editor. While he coined the term "Sound Designer", and has worked in sound design, he's been responsible for both in critically acclaimed and innovative films. He's won awards based on his ability to understand the way in which moving pictures hit the human eye. His job requires him to be deeply intimate with how we see and hear those moving picture shows we're so fond of.
Actually, why should I believe some guy who works on motion picture soundtracks
...this is not what a sound designer does.
over Shigeru Miyamoto? Surely one of the most influential game designers of all time should know a thing or two about video game design. Nintendo has been playing with 3D hardware since the days of the Super Nintendo. I think they've learned a lesson or three over the years, and have reason to be confident in the venture.
1. 3D has nothing to do with game design. The effect simply cannot be used for game design because it can only create an illusion of depth, not an actual 3-dimensional image. The lack of actual depth, and the depth slider itself, makes it so that this effect can only be applied to performing a graphical trick. If you think graphics matter more than gameplay, then yes, the 3DS is great.
2. It was called the Virtual Boy. A 3D game machine designed by Gunpei Yokoi, one of the greatest innovators in the portable gaming space. He is responsible for the Game and Watch and Game Boy systems. As a side note, when adjusted for inflation, the 3DS shares company in price with the Virtual Boy. He was far more ingrained in making hardware than Miyamoto has ever been, because he was MAKING HARDWARE. He was a genius, coming right off the heels of the fucking Game Boy.
THE GAME BOY.
One of the most innovative and finely designed pieces of entertainment hardware ever created. A person could write a very decently-sized article about the various things that the Game Boy did right. Then he made the Virtual Boy. Yes, game designers can be wrong. And unlike Gunpei Yokoi(who worked with Miyamoto on many projects and was a mentor figure to Miyamoto), Miyamoto's glory years are somewhat behind him, at least in terms of core gaming audience content. See: Wii Fit, Wii Music, Nintendogs, etc. Also see: the number of new properties he's developed since the N64. Hell, let's be nice. That he's even worked on in any capacity, since he doesn't get the "developer" credit anymore.
Also, I'm inclined to tell this guy to shove it just for saying "never will". That's either needless hyperbole, or sheer ignorance. 3D is a desired effect, and even if he doesn't like current implementations, technology advances. If focus is an issue, then multi-focus 3D will be developed where the viewer can focus near or far. If strobing is an issue, then anti-strobing tech will be developed (it's high time that film abandoned 24fps and moved to something smoother. I'm sick of film buffs and their prejudice that higher frame-rates look cheap). Cost may be an issue, but it won't be forever, tech comes down in price.
....I don't think you know more about how films work than a film editor. Hell, I don't think you know more about film than Roger Ebert. Also, I hope you realize, someday, that everything you just said makes absolutely no sense, and has nothing to do with what the man was actually saying.
The process that we use today to create 3D films cannot be made to work. It's a side-effect of the effect we are implementing. As long as we are using the stereopsis effect, there is not "magic anti-problem technology"(see I can write like you too) that will fix it. We need to drastically alter not only the technology we are using, but the whole effect that our current technology exists to create. There is no better way to do the current process, it's not POSSIBLE to do it without changing something basic about how our brains interpret pictures. That is, at best we could create genetically-engineered babies that would be able to see these properly. That seems a little roundabout, but hey, Hollywood only cares about the youth audience anyway. Call it an investment.
Basically, even if 3D doesn't fool everyone until it's a Star Trek holodeck, it will happen eventually, and I hate pessimists who say "never will" about any technology.
The technology of stereopsis illusions that we use to produce 3D film NOW will never work, because the illusion itself creates strain and changes the way we look at the film in a drastic way that lessens the experience. As said in the article, a full-blown hologram WOULD work. But then, that would require reading past the first couple sentences, and that might be hard.
TL;DR: Your assumptions are based on absolutely nothing(or at least heavily flawed ideas), you're being a fanboy for the sake of being a fanboy, you know nothing about films or how they're made, and you're quite happy to make shit up when you have no idea what you're talking about.
Just read an article that has release dates for all the 'launch window' titles. Not sure how accurate it is but if we do get Mario Kart, Zelda and Paper Mario all on the same day (2nd June) i'll have to take June off work and probably give my self a brain tumor from too much 3D.
Out of interest, whats the 5th release of ocarina? Ive got the one that came with Wind Waker, N64 and wiiware. was there an n64 re-release after the original?
I can't imagine that they'd release them all on the same day. It makes no sense, it's like cannibalizing their own sales.
Also, the other one was a second Gamecube Re-Release in the Legend of Zelda: Collector's Disc compilation.
Just read an article that has release dates for all the 'launch window' titles. Not sure how accurate it is but if we do get Mario Kart, Zelda and Paper Mario all on the same day (2nd June) i'll have to take June off work and probably give my self a brain tumor from too much 3D.
Out of interest, whats the 5th release of ocarina? Ive got the one that came with Wind Waker, N64 and wiiware. was there an n64 re-release after the original?
Not only will Nintendo not release all their big-hitters on the same day, that also says Dead or Alive and Samurai Chronicles launch two weeks before the system.
No Zelda, Paper Mario, Mario Kart, Animal Crossing, Star Fox, or Kid Icarus until after E3.
I already knew I didn't want one of these at launch, and now I definitely don't want to buy it just for Nintendogs, Pilotwings, and Steel Diver. This feels like the Wii launch lineup all over again, except the Wii had Twilight Princess to help us weather the drought. Hopefully the third-party support will be better.
No Zelda, Paper Mario, Mario Kart, Animal Crossing, Star Fox, or Kid Icarus until after E3.
I figured that Paper Mario, Mario Kart, Animal Crossing, Star Fox and Kid Icarus would be after E3. Disappointed in lack of Zelda, though. Japan's getting it in the spring.
And you wouldn't think localization would take all that long, given that the game was translated into English 12 years ago.
Its part of Nintendo's marketing stragety, give third party some time to get some sales before they bring in the good games.
It did work, I am getting Street Fighter, a game I would have most likely never would have gotten before this.
Awww. So much for giving my dsi to a younger family member. For a while anyway.
Wait what all was going to be in that patch?
I know Scrolling the Internet, the store, and transfers was on that update, but Im sure one other thing was on it.
Awww. So much for giving my dsi to a younger family member. For a while anyway.
Wait what all was going to be in that patch?
I know Scrolling the Internet, the store, and transfers was on that update, but Im sure one other thing was on it.
Watching movies I think? Not sure what you're talking about.
Watching movies I think? Not sure what you're talking about.
There were multiple things in that patch.
All those things you listed, plus something else I am sure of it.
Ill check Nintendos 3ds homepage.
EDIT:Nope that was it. Although it looks a little iffy on spotpass.
Just a little bump to say that IGN has confirme that Pokemon Black and White WILL have advanced features when played on the 3ds. What though, hasnt been confirmed.
Also that although the shop wont arrive until May, Virtual Console will be available on DAY 1! Pretty good since most people dont really care about the rest of the shop.
Looks like pokemon black is my 3DS launch title then, oh and okamiden. Got to play it last week, and allthough the 3D looked really good, Id probably play in 2d most of the time anyway. Kid Icarus and the trailer for Mario Kart looked fantastic in 3d, but most of the launch titles didnt make such good use of it. Didnt get to play pilotwings though, looking forward to hearing feedback on that
Just a little bump to say that IGN has confirme that Pokemon Black and White WILL have advanced features when played on the 3ds. What though, hasnt been confirmed.
Also that although the shop wont arrive until May, Virtual Console will be available on DAY 1! Pretty good since most people dont really care about the rest of the shop.
Thats pretty good. I can compliment the launch lineup of re-releases with some re-releases!
I've actually decided to pick up a 3DS now, But i don't know which game to get. Street fighter IV (I bought the iphone version today for 59p, and love it so far. It's my first SF game!), Pilotwings (I've played the WSR game which looks basically the same thing, just slimmed down, and enjoyed it. But i've explored wuhu island a lot already), or Rayman 3d (I already own rayman 2 on N64 and iphone but haven't completed it yet). Any advice? I'm hoping the improved controls (and the better 3DS battery life) will help outweigh the deja vu factor on the games.
I'll also be getting okamiden (which launches the week before), at the same time.
Also, what colour is everyone getting? I was going to get blue, but i'm unsure now!
Thats pretty good. I can compliment the launch lineup of re-releases with some re-releases!
I've actually decided to pick up a 3DS now, But i don't know which game to get. Street fighter IV (I bought the iphone version today for 59p, and love it so far. It's my first SF game!), Pilotwings (I've played the WSR game which looks basically the same thing, just slimmed down, and enjoyed it. But i've explored wuhu island a lot already), or Rayman 3d (I already own rayman 2 on N64 and iphone but haven't completed it yet). Any advice? I'm hoping the improved controls (and the better 3DS battery life) will help outweigh the deja vu factor on the games.
I'll also be getting okamiden (which launches the week before), at the same time.
Also, what colour is everyone getting? I was going to get blue, but i'm unsure now!
Im getting street fighter.
As for color, whatever they give me. I could care less because I wanted it in red.
I have actually more or less deciding what to do with the 3ds that day(yes Im planning a month before the actual release)
I know I will use the mii studio with the camera first. Then what, AR games? Street Fighter? virtual console?
You can already play any of the virtual console games. Just pick up an emulator or the actual original handhelds. Starting off your 3DS experience with Virtual Console is just saying that there is literally nothing to do on the thing but look backward. At least pick one of the launch tech demos that uses the thing's couple unique features.
You can already play any of the virtual console games. Just pick up an emulator or the actual original handhelds. Starting off your 3DS experience with Virtual Console is just saying that there is literally nothing to do on the thing but look backward. At least pick one of the launch tech demos that uses the thing's couple unique features.
But emulators are not my thing.
I personally will probably play AR and street fighter the day.
And mess with the 3d camera a little.
I really enjoyed street fighter allthough I dont normally play those kind of games. The 3d worked really well (the 'dynamic' over the shoulder view felt natural), and it looked just as impressive in 2d with the standard view. The touchscreen had 4 buttons with moves assigned to them (I assume you can map these yourself). I couldnt find the DS with pilotwings and rayman on so didnt get to play either. spent too long on zelda Pro evo 2011 was very good if you're into football games. Overall the system has a nice feel to it and the analogue slider/stick/nub felt really comfortable (Your thumb fits inside like on an xbox controller). The AR cards showed off the 3D at its best so theres fun to be had, even if you dont buy a game at launch!
edit-about virtual console, aren't they supposed to be updated 3D classics? or is that in may with the eshop?
You can already play any of the virtual console games. Just pick up an emulator or the actual original handhelds. Starting off your 3DS experience with Virtual Console is just saying that there is literally nothing to do on the thing but look backward. At least pick one of the launch tech demos that uses the thing's couple unique features.
I got into an arguement on kotaku on the legality/ethos of emulation, which i don't want to repeat. My views are that it's wrong, especially if you are emulating it onto a console which already sells/will sell the game in some form (port/remake). I don't want to get into an arguement, but it's not something I personally would do. You can feel free to do it, but I'd just feel guilty.
Plus I heard they were supposed to be applying some 3D filter onto the VC games or something.
As for not picking up any launch games, it would mean that the bigger games would leave a better lasting impression, if they involved loads of tech that the user hadn't seen before (but had been in other games)
I think the 3DS virtual console will be fairly bare-bones, and the "enhanced 3D classics" or whatever will be a separate thing. I wonder if the virtual console gameboy games support multiplayer.
Comments
I hadn't seen this report, I take back what I said.
On the topic of 3D, I saw Toy Story 3 in 3D, and it looked awful.
And of course, either way, it doesn't really matter. If not an actual limitation, it's an effective one. Nobody is going to use the full power of the machine for actual game features, because marketing won't allow a 3DS game to come out without utilizing the gimmick, the same way that few games are released that don't in some way incorporate the DS's touch screen, or that all games waste battery life to power two screens even if there is only ever one active screen at any given time.
Sucks to be you then. I don't know if it's your local theater that screwed up, or if your eyes just aren't compatible, but I saw "Up" in 3D and absolutely loved it, I thought it added a lot to the film, especially the chase sequences.
Same! If I ever decide to get the Virtual Console version as well, that will be 5!
This article is relevant to the thread.
That is interesting, and does begin to explain why I've always enjoyed short-form 3D attraction films more than full-length ones.
I do think the 3DS has an advantage on that issue, being that due to the system's small scale, the discrepancy between the focus point and the perceived convergence point will only be a matter of a couple of inches, as opposed to the massive differences on a film's scale
He brings up interesting points, but why should we believe a sound editor over all the other directors that are excited about 3D, like James Cameron? Hollywood is divided on the issue, and I'm sure comments from many acclaimed artists could be found for both sides.
Actually, why should I believe some guy who works on motion picture soundtracks over Shigeru Miyamoto? Surely one of the most influential game designers of all time should know a thing or two about video game design. Nintendo has been playing with 3D hardware since the days of the Super Nintendo. I think they've learned a lesson or three over the years, and have reason to be confident in the venture.
Also, I'm inclined to tell this guy to shove it just for saying "never will". That's either needless hyperbole, or sheer ignorance. 3D is a desired effect, and even if he doesn't like current implementations, technology advances. If focus is an issue, then multi-focus 3D will be developed where the viewer can focus near or far. If strobing is an issue, then anti-strobing tech will be developed (it's high time that film abandoned 24fps and moved to something smoother. I'm sick of film buffs and their prejudice that higher frame-rates look cheap). Cost may be an issue, but it won't be forever, tech comes down in price.
Basically, even if 3D doesn't fool everyone until it's a Star Trek holodeck, it will happen eventually, and I hate pessimists who say "never will" about any technology.
Actually, the closeness might make the focal issue worse (though if games don't have any depth of field effects, that might make it a non-issue compared to movies.) Anyway, when the eyes are focusing on things near-by, there is a greater change in focus necessary to shift between distances. It's all about angles and degrees and math stuff I don't want to bother looking up and trying to comprehend at this hour. Basically it's one of the reason that James Cameron says that 3D films should never have stuff flying out of the screen towards the audience. You hear that game makers? Don't go trying to make stuff fly at my face! (that's what she said).
Just read an article that has release dates for all the 'launch window' titles. Not sure how accurate it is but if we do get Mario Kart, Zelda and Paper Mario all on the same day (2nd June) i'll have to take June off work and probably give my self a brain tumor from too much 3D.
Out of interest, whats the 5th release of ocarina? Ive got the one that came with Wind Waker, N64 and wiiware. was there an n64 re-release after the original?
...this is not what a sound designer does.
1. 3D has nothing to do with game design. The effect simply cannot be used for game design because it can only create an illusion of depth, not an actual 3-dimensional image. The lack of actual depth, and the depth slider itself, makes it so that this effect can only be applied to performing a graphical trick. If you think graphics matter more than gameplay, then yes, the 3DS is great.
2. It was called the Virtual Boy. A 3D game machine designed by Gunpei Yokoi, one of the greatest innovators in the portable gaming space. He is responsible for the Game and Watch and Game Boy systems. As a side note, when adjusted for inflation, the 3DS shares company in price with the Virtual Boy. He was far more ingrained in making hardware than Miyamoto has ever been, because he was MAKING HARDWARE. He was a genius, coming right off the heels of the fucking Game Boy.
THE GAME BOY.
One of the most innovative and finely designed pieces of entertainment hardware ever created. A person could write a very decently-sized article about the various things that the Game Boy did right. Then he made the Virtual Boy. Yes, game designers can be wrong. And unlike Gunpei Yokoi(who worked with Miyamoto on many projects and was a mentor figure to Miyamoto), Miyamoto's glory years are somewhat behind him, at least in terms of core gaming audience content. See: Wii Fit, Wii Music, Nintendogs, etc. Also see: the number of new properties he's developed since the N64. Hell, let's be nice. That he's even worked on in any capacity, since he doesn't get the "developer" credit anymore.
....I don't think you know more about how films work than a film editor. Hell, I don't think you know more about film than Roger Ebert. Also, I hope you realize, someday, that everything you just said makes absolutely no sense, and has nothing to do with what the man was actually saying.
The process that we use today to create 3D films cannot be made to work. It's a side-effect of the effect we are implementing. As long as we are using the stereopsis effect, there is not "magic anti-problem technology"(see I can write like you too) that will fix it. We need to drastically alter not only the technology we are using, but the whole effect that our current technology exists to create. There is no better way to do the current process, it's not POSSIBLE to do it without changing something basic about how our brains interpret pictures. That is, at best we could create genetically-engineered babies that would be able to see these properly. That seems a little roundabout, but hey, Hollywood only cares about the youth audience anyway. Call it an investment.
The technology of stereopsis illusions that we use to produce 3D film NOW will never work, because the illusion itself creates strain and changes the way we look at the film in a drastic way that lessens the experience. As said in the article, a full-blown hologram WOULD work. But then, that would require reading past the first couple sentences, and that might be hard.
TL;DR: Your assumptions are based on absolutely nothing(or at least heavily flawed ideas), you're being a fanboy for the sake of being a fanboy, you know nothing about films or how they're made, and you're quite happy to make shit up when you have no idea what you're talking about.
I have the same issue. Isn't it fun?
I can't imagine that they'd release them all on the same day. It makes no sense, it's like cannibalizing their own sales.
Also, the other one was a second Gamecube Re-Release in the Legend of Zelda: Collector's Disc compilation.
Not only will Nintendo not release all their big-hitters on the same day, that also says Dead or Alive and Samurai Chronicles launch two weeks before the system.
No Zelda, Paper Mario, Mario Kart, Animal Crossing, Star Fox, or Kid Icarus until after E3.
I already knew I didn't want one of these at launch, and now I definitely don't want to buy it just for Nintendogs, Pilotwings, and Steel Diver. This feels like the Wii launch lineup all over again, except the Wii had Twilight Princess to help us weather the drought. Hopefully the third-party support will be better.
I figured that Paper Mario, Mario Kart, Animal Crossing, Star Fox and Kid Icarus would be after E3. Disappointed in lack of Zelda, though. Japan's getting it in the spring.
Its part of Nintendo's marketing stragety, give third party some time to get some sales before they bring in the good games.
It did work, I am getting Street Fighter, a game I would have most likely never would have gotten before this.
And this is the first time I have played SF4 so its not like I am paying to play it again.
I feel really bad for cracking up at that.
On a more disappointing note, the eShop will not launch until May worldwide.
As long as the other features like transfering dsiware titles over isnt on that same date, then Im fine.
It is. :X
Awww. So much for giving my dsi to a younger family member. For a while anyway.
Wait what all was going to be in that patch?
I know Scrolling the Internet, the store, and transfers was on that update, but Im sure one other thing was on it.
Watching movies I think? Not sure what you're talking about.
There were multiple things in that patch.
All those things you listed, plus something else I am sure of it.
Ill check Nintendos 3ds homepage.
EDIT:Nope that was it. Although it looks a little iffy on spotpass.
Also that although the shop wont arrive until May, Virtual Console will be available on DAY 1! Pretty good since most people dont really care about the rest of the shop.
I've actually decided to pick up a 3DS now, But i don't know which game to get. Street fighter IV (I bought the iphone version today for 59p, and love it so far. It's my first SF game!), Pilotwings (I've played the WSR game which looks basically the same thing, just slimmed down, and enjoyed it. But i've explored wuhu island a lot already), or Rayman 3d (I already own rayman 2 on N64 and iphone but haven't completed it yet). Any advice? I'm hoping the improved controls (and the better 3DS battery life) will help outweigh the deja vu factor on the games.
I'll also be getting okamiden (which launches the week before), at the same time.
Also, what colour is everyone getting? I was going to get blue, but i'm unsure now!
Im getting street fighter.
As for color, whatever they give me. I could care less because I wanted it in red.
I have actually more or less deciding what to do with the 3ds that day(yes Im planning a month before the actual release)
I know I will use the mii studio with the camera first. Then what, AR games? Street Fighter? virtual console?
But emulators are not my thing.
I personally will probably play AR and street fighter the day.
And mess with the 3d camera a little.
edit-about virtual console, aren't they supposed to be updated 3D classics? or is that in may with the eshop?
Plus I heard they were supposed to be applying some 3D filter onto the VC games or something.
As for not picking up any launch games, it would mean that the bigger games would leave a better lasting impression, if they involved loads of tech that the user hadn't seen before (but had been in other games)