Nintendo 3DS

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  • edited February 2011
    So this 3DS virtual console is seperate right from the Wii Virtual Console?

    Also, what's the size of the screens of the 3DS? I planned on getting a DSLite XL and then waiting for the 3DS to go down in price before getting that, but if the 3DS has large screens I might get that from the bat as it is not that more expensive than me getting a DSLite XL now.
  • edited February 2011
    Origami wrote: »
    So this 3DS virtual console is seperate right from the Wii Virtual Console?

    Also, what's the size of the screens of the 3DS? I planned on getting a DSLite XL and then waiting for the 3DS to go down in price before getting that, but if the 3DS has large screens I might get that from the bat as it is not that more expensive than me getting a DSLite XL now.

    The 3DS virtual console is seperate from the Wii.

    as for screens, I know the bottom screen is the same size as a DSi, while the top screen is bigger(for the 3d)
  • edited February 2011
    Friar wrote: »
    I got into an arguement on kotaku on the legality/ethos of emulation, which i don't want to repeat. My views are that it's wrong, especially if you are emulating it onto a console which already sells/will sell the game in some form (port/remake). I don't want to get into an arguement, but it's not something I personally would do. You can feel free to do it, but I'd just feel guilty.

    I think it's perfectly 100% fine to get an emulated copy of a game you already legally own the cartridge of.

    Technically, it's only legal if you personally rip the game image yourself as a "backup", but that law pre-dates the internet era and is essentially just archaic at this point.
  • edited February 2011
    Origami wrote: »
    Also, what's the size of the screens of the 3DS? I planned on getting a DSLite XL and then waiting for the 3DS to go down in price before getting that, but if the 3DS has large screens I might get that from the bat as it is not that more expensive than me getting a DSLite XL now.

    The top screen is the size of an iPhone screen (3.5 inches) and I'm not sure about the bottom.
  • edited February 2011
    I think it's perfectly 100% fine to get an emulated copy of a game you already legally own the cartridge of.

    Technically, it's only legal if you personally rip the game image yourself as a "backup", but that law pre-dates the internet era and is essentially just archaic at this point.

    It was something i used to do alot (well, i did it for 3 months or so, but emulated alot of my old SNES games), but all of a sudden i started feeling guilty about the whole thing. In fact the only game i've downloaded (through non retail means) was Escape from Monkey island last year, to replace my lost PS2 version. But the PC version was an inferior port (bad controls, worse graphics, fewer extras. I only did so, as I haven't seen the PC or PS2 version in any game stores for years now, despite looking. If I see it again, I'll buy it.

    I just have these weird sets of circumstances i've made for myself. I'm not overly fussed if other do it (well, it bugs me a little, as it can effect small second hand business. But I only care about that because the only game shop in 16 miles of where I live is mostly second hand and retro), but I just feel uncomfortable doing it.

    Anyway, would anyone like to contribute to my 3DS fund? :p
  • edited February 2011
    Friar wrote: »
    Anyway, would anyone like to contribute to my 3DS fund? :p

    What's with the whole 'smoke free home' thing. Fair enough I don't smoke in my house, but I wouldn't be upset if I bought a DVD that had been smoked like a kipper
  • edited February 2011
    For hardware it makes more sense, because consoles and such can be harmed by it, but I doubt a disc could be hurt by smoke.
  • edited February 2011
    For hardware it makes more sense, because consoles and such can be harmed by it, but I doubt a disc could be hurt by smoke.

    I imagine smoke could wreck the laser, but I imagine you'd have to be smoking a disgraceful amount whilst holding your console of choice up to your lips to do any significant harm
  • edited February 2011
    It would also make sense for items that absorb it more, due to allergies and respiratory diseases, but I'd say plastic is fairly low on the list of things that can retain the smell and allergens.
    The manuals, though, that's another story...
  • edited February 2011
    For hardware it makes more sense, because consoles and such can be harmed by it, but I doubt a disc could be hurt by smoke.

    Smoke can stain plastic. If enough permeates the clear portion of the disc, it could render it unreadable. This might be easily reversible, but I'd guess it depends on the length of the smoke exposure and how deeply it penetrated.

    I would think it would either have to be years where the disc is out of it's case and directly exposed to the smokey environment (or from a house fire, not just cigarettes), though.


    Some people are extremely sensitive to the smell of tobacco smoke, though. They wouldn't care about functionality, they just wouldn't want something that would make them nauseous.
  • edited February 2011
    JedExodus wrote: »
    I imagine smoke could wreck the laser, but I imagine you'd have to be smoking a disgraceful amount whilst holding your console of choice up to your lips to do any significant harm

    Nicotine is acidic. Computers that are used in smoking environments last a shorter amount of time than in non-smoking. The deposited nicotine causes corrosion on circuits, capacitors and other metal surfaces inside electronics. Especially when there is a fan sucking air in to cool chips, because that sucks in smoke as well.

    Now that I think about the acid issue, this means a collector would care about a smoke-free environment as well. A manual, or other papers, exposed to smoke would degrade faster and devalue an investment.
  • edited February 2011
    JedExodus wrote: »
    What's with the whole 'smoke free home' thing. Fair enough I don't smoke in my house, but I wouldn't be upset if I bought a DVD that had been smoked like a kipper
    It's mainly because of the manuals. I bought a game before, and it reeked of cigarretes. Opening the case for to long would leave a lasting smell in the room. Which was an issue, as it was a game with paper map (Elder Scrolls IV: Oblivion), which really smelt. I don't think this would be the case for most smokers, but given the choice i'd prefer one that didn't smell. And given my lack of feedback, I need as many positive features as possible!
  • edited March 2011
    Ten days until the 3DS. Changed my preorder to Black today.

    my-body-is-ready.png

    bump
  • edited March 2011
    I hope Telltale will hope on the 3DS bandwagon with SOMETHING. Perhaps with Puzzle Agent or, if God smiles upon humanity, A physical version of SBCG4AP.
  • edited March 2011
    Yes telltale if you are reading this. A 3ds anything(remake, new game, perhaps a free 3ds:D) will earn you $$$
  • edited March 2011
    T-man wrote: »
    I hope Telltale will hope on the 3DS bandwagon with SOMETHING. Perhaps with Puzzle Agent or, if God smiles upon humanity, A physical version of SBCG4AP.
    I don't know about you, but I have a physical version of SBCG4AP on my shelf.
  • edited March 2011
    I was specifying so people wouldn't think I meant 3DSWare. I wasn't saying that it doesn't exist already.

    Anyway, My point is- Telltale, that I've never met anyone with an iPad. I don't think it will really catch on for the common gamer untill grows buttons. You should totally get your games on a handheld alot of people will actually own. The reason I mentioned Strong Bad specifically was because it's definately less of a graphical strain on the system.
  • edited March 2011
    i wouldn't be to sure about telltale making something on the 3ds seeing as how there games have to be downloadable and seeing how bad tales of monkey island is on the wii it cant be much better on the 3ds
  • edited March 2011
    I think the main problem would be that everything else they port their games for is one screen only. The fact that the 3DS has two screens, by itself, means that a lot more work would have to be done specifically for it, while the others require less work.
    And if they have to rethink the whole game for a single console, they'd have to be sure it's going to really be worth it, and I would say it probably wouldn't be.
  • edited March 2011
    hamza721 wrote: »
    i wouldn't be to sure about telltale making something on the 3ds seeing as how there games have to be downloadable and seeing how bad tales of monkey island is on the wii it cant be much better on the 3ds

    >have to be downloadable
    Please explain the two Sam and Max Seasons on discs for the Wii.
    It was great having all the episodes on one disc accessible from a nice menu.

    As for the whole two screens thing, I can't imagine it's that big of a deal. A lot of games for the DS just used it for a map or inventory. And Telltale could do that as well. Or, as an alternative, They could just have the bottom screen do simple tasks, such as "Return to Episode Menu" or "Options" so it seems usefull. Just because it's there doesn't mean you have to use it. Nintendo understands this with the 3D. Nintendo stated that developers can pick and choose what aspects of the 3DS they want to utilize and already some developers aren't even using the damn 3D.

    Telltale is "actively working on getting their games on every platform" and the 3DS may have the goods to run Telltale's games. It's atleast worth a try.
  • edited March 2011
    But didn't they say the 3DS was going to have a type of Nintendo store? Something you could download games off of like what the Wii has?

    Anyway, preordering mine on saturday.
  • edited March 2011
    Avistew wrote: »
    I think the main problem would be that everything else they port their games for is one screen only. The fact that the 3DS has two screens, by itself, means that a lot more work would have to be done specifically for it, while the others require less work.
    And if they have to rethink the whole game for a single console, they'd have to be sure it's going to really be worth it, and I would say it probably wouldn't be.

    What a simple Icon of the what episode you are on for the bottom screen isnt enough?
  • edited March 2011
    T-man wrote: »
    They could just have the bottom screen do simple tasks, such as "Return to Episode Menu" or "Options" so it seems useful.
    Gman5852 wrote: »
    What a simple Icon of the what episode you are on for the bottom screen isn't enough?

    Why the bottom screen? The bottom screen is the touch screen one, why would you want it to be the one that's not really used? I'd have the touch screen be the main screen, that would work much better I think. It would be closer to a mouse feel from the computer versions, and it wouldn't be incompatible with using the pad as well.

    But even with the top screen being used just for the inventory, or instance, or for inventory plus map, or whatever, there is obviously a lot of programming that has to go behind things like that. It changes the game a lot more than for the other platforms, I would think. Also, a DS, 3D or not, has much smaller screens than other devices their games are played on (computers, TVs). I wouldn't be surprised if they had to rework the graphics a lot to make it work.

    Ultimately, it sounds to me like it would be a huge amount of work for little payoff.
  • edited March 2011
    puzzle agent could work. puzzle on top screen nelson on bottom
  • edited March 2011
    There are almost no DS games that use the second screen for anything important. 90% of the time it's just a map, or an inventory screen, or something else that is pretty useless.
  • edited March 2011
    There are almost no DS games that use the second screen for anything important. 90% of the time it's just a map, or an inventory screen, or something else that is pretty useless.

    images?q=tbn:ANd9GcS7uXg6T5QocaiH0xBlkYr_8hP9xxsW3BVCgfJXi3TBoi9HDTia4w
  • edited March 2011
    There are almost no DS games that use the second screen for anything important. 90% of the time it's just a map, or an inventory screen, or something else that is pretty useless.

    Correct. Off the top of my head (it's almost midnight, I'm definitely going to miss quite a few), the only games that made really good use of both screens at the same time were The World Ends With You and the Ace Attorney series.
  • edited March 2011
    Well, the touch screen was basicly a sub screen to begin with. I really couldn't see the touchscreen being the gaming screen. It just wouldn't feel right. It would be like fliping open a phone to find that the number keys are where the screen would be and the screen is where the keys would be. That's just weird.
  • edited March 2011
    Well, the touch screen was basicly a sub screen to begin with. I really couldn't see the touchscreen being the gaming screen.

    Seriously? The touch screen is the screen you do stuff on! It's the one that's a touch screen. It's sad to see it used for things that could be left out, and have the regular screen be used for important stuff. What's the point of even having a touch screen then?
  • edited March 2011
    Look at a game like Animal Crossing. The entire game can be controlled with the touch screen if you want. What do they use the top screen for? The sky. Look at Pokemon HeartGold and SoulSilver, where not only is the entire menu placed on the touch screen, but you can totally replace the right hand buttons with the stylus if you so choose. Those are both games that make heavy use of the touch screen in a way that makes sense. It's pitiful how often the touch screen is ignored, and even worse how often when it is used, it's turned into a gimmick. The top screen is not the default main screen just because it's on top, something that players and developers alike have a sad tendency to ignore.
  • edited March 2011
    I find myself using the second screen so rarely that I wish it had a 3 way power switch so I could turn either screen off to save battery power if I wanted to.
  • edited March 2011
    Just to be clear, This is the device we're talking about
    nintendo-3ds-black.jpg
    In the 3DS's case, The top screen is most definately the main screen because it's widescreen uses parallax barrier. Where as the touch screen is ripped straight from the DS lite. Why would we want it to be on the top screen? Well because it's 3D capable and just a better screen.
  • edited March 2011
    That's all well and good except that it still makes no sense to play a point and click game on the non-touch screen when there's a touch screen right there. 3D is vastly overrated and the size difference is negligible. The gameplay difference, on the other hand? Enormous.
  • edited March 2011
    whats so bad about using the touchscreen as a "mouse-replacement" to control the cursor? a lot of first person games on the ds work like that. should work fine for point&click games, too.

    top screen = game
    buttom screen = control the view/cursor on top screen
  • edited March 2011
    Except that there's a big difference between a shooter and a point and click. In a shooter, there's no cursor and moving the mouse changes where you're looking. This works on the DS because it doesn't matter where you put the stylus, it just matters where you move it once it's in contact with the screen. In an adventure game, you have a cursor that you move around to specific points on the screen to click on things. Not only would this be awkward to control with the touchscreen, it would require the click function to be applied to one of the buttons and could probably be applied to the slider pad more effectively. The beauty of playing point and click on a touchscreen is that you can tap items on the screen very easily.

    If you want a demonstration of a game that places the main gameplay on the touch screen and uses it in a point and click fashion very effectively, pick up Trace Memory (also known as Another Code on your side of the pond). It's an amazing DS game that demonstrates exactly what I'm arguing here.
  • edited March 2011
    the cursor just has to stay visible at the top-screen all the time and no matter where you put the stylus or where you click with it (no button needed), the cursor has to stay in his old position until you start to "drag" the stylus.

    i could live with that. would be just like using a mouse.
  • edited March 2011
    Cyphox wrote: »
    the cursor just has to stay visible at the top-screen all the time and no matter where you put the stylus or where you click with it (no button needed), the cursor has to stay in his old position until you start to "drag" the stylus.

    i could live with that. would be just like using a mouse.

    Or, more appropriately, a touchpad on a laptop. Around about the same size too.
  • edited March 2011
    The store I work at just received our initial shipment of 3DS systems today. We received 40. We have presold 2. I am thinking the consumer interest in the 3DS is not so strong.
    Friar wrote: »
    Or, more appropriately, a touchpad on a laptop. Around about the same size too.

    Oh god, I hate using a touchpad.
  • edited March 2011
    Friar wrote: »
    Or, more appropriately, a touchpad on a laptop. Around about the same size too.

    This! Exaclty! Why havent i thought about this comparison myself, lol.
  • edited March 2011
    The store I work at just received our initial shipment of 3DS systems today. We received 40. We have presold 2. I am thinking the consumer interest in the 3DS is not so strong.

    Wait PRESOLD? As in given to them before released?
    Please tell me you work at gamestop, and one that has the same release ideas as mine.
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