I think it depends on whether mgrant got a place yet. Though, I'll still be on Skype tomorrow, playing Planescape: Torment, just in case. Because I have that now, thanks to Dashing, and I've been feeling like I've done far too much work with far too little fun recently.
Oh, right, her planned dropping off the face of the internet. I forgot it was already that time. Well, now I don't feel so bad about being stuck unexpectedly running errands last Friday. I might try to get on Skype (it's been way too long anyway), but I also might end up working to get the house ready for someone to come out and fix the washing machine.
Well...I'll be on Skype, though if nobody is really there by about four (my time) I'll be going to the extra yongmudo practice sessions. Because heavens know I need it after skipping a bunch this week to study for the midterm that I probably messed up on anyways.
So, yeah, been meaning to wander back on, but got sort of bogged down in my own stupid decision to run a D&D game on Mythweavers. So I've been writing that, polishing up the first bit of the Planescape game (which is convoluted and very, very mean, so hopefully you guys will enjoy it *evil grin*), and working on an alternating Sunday game for sen's and my other Skype Group. On top of that, I've been looking for a job so yeah...a lot of things on my plate and once and most of it was my fault.
Also I sort of...lost Al's non-Draconic character sheet in the move, so I'm going to be going off of memory for the most part when it comes to battles.
Your DM's massive amounts of fail aside, the game will go on, hopefully starting this Friday. It'll still take us a bit to finish up the campaign, what with our tendency to wander off topic and follow really winding plans, but the end goal is to be into the Planescape game sometime early next month. I do have my mother coming over on the 2nd of November and she'll be at my new flat for 6 days (killing my D&D for the week, probably), but that's the only snag in the forseeable future. Our sessions will start to be somewhat shorter though, since I'm trying to find a job and will probably have to start emerging from my room sometime before noon.
Okay, because we can't seen to co-ordinate the end of the Dragon Campaign, I've thrown my hands up in defeat.
Here's a summary of what would have happened had we made it through the last couple of adventures
Having eliminated the possible threat of the fanatics at the Tower of Woe the party continued to the small village of Jester. As they got closer to the village a deep feeling of weakness and general malaise befell them, and those more magically inclined would have eventually figured out it was a dampening spell of considerable power. Enough to force them down to their weaker (but still epic levelled) humanoid forms in terms of physical abilities and stop them from both returning to their draconic forms or making use of any of those forms' powers.
Within the Village, life appeared to be mundane, and for supposedly having a Pit Fiend in the area, very quiet. The head of town guard, a Bauriar Paladin named Rosamund Starblade, was suspicious of the new arrivals but being of an...unusual bent herself did little more than warn them to behave during their stay. The only other individuals of note were the mayor, a cheerful Gnome named Barius and an Elven cleric of Pelor by the name of Elsaria. The first day in town gave no indication of trouble, though there was some behaviour that could be construed as suspicious.
The next morning found Rosamund dead in her office. The cleric detected hints of poison in the remains of the Bauriar's cup of tea. Immediate suspicion fell on the party, but they managed to talk their way out of immediate incarceration. They were given 2 days to prove their innocence, but no more. This new development left the townsfolk more wary and unhelpful than they had been the previous day, and the investigation turned up little.
After a day and a half of investigation, the Pit Fiend was discovered to have adopted the form of Elsaria, having killed the original. A fight ensued, and with the Baatezu dead and blamed for the murder, the group was allowed to leave freely.
After a day or so of travel, Tertia convinced the group to accompany her on some 'personal business' in the Plane of Shadow, vaguely tying it to a portal to the plane discovered in the Tower of Woe. This 'business' brought the group to a squat military structure built on one of the few stable points in the plane.
Investigation of the place revealed not only the same holy symbols present in the Tower of Woe, but also extensive notes on Dragons and how to particularly...dispose of them. There was also a ridiculous amount of equipment, indicating that whoever worked out of here had a large group, or was good enough to have been plying their trade for some time.
Eventually, the party reached the 5th floor of the place, a massive room with a portal releasing gale force winds opposite the stairwell. Five individuals stood there shouting into the hurricane, but once they noticed the party, a fight was inevitable.
The five were equipped specifically to deal with Dragons and the undead, it seemed, and the fight was difficult. However, just as the party began to gain the upper hand, the winds intensified from the portal and a Time dragon emerged with a contingents of Maruts, the inevitables that eliminate those who seek to cheat death. After dispatching the remainder of the five, the Time dragon revealed his mad purpose in being here. He had attempted to stop the party from killing Garyx as he knew they would by eliminating one of their number before it happened, thus stopping the rise of the new god Kalessin and the disruption that the Insane Dragon God's death had caused in the various pantheons of the Great Wheel.
Unfortunately this plan failed, and the fanatical dragon decided to finish what he started now, then "correct" the problem by eliminating the newer god and find a new deity to take Garyx's portfolio, removing it from the members of the Draconinc Pantheon who had taken portions of it; by force if need be.
The Marut were there for Tertia only, and focused their efforts on eliminating her while the rest of the party had to content with the might of a mature adult Time Dragon zealot. Things were going badly until a contingent of Quarut, those Inevitables who guard the sanctity of the timeline, and Varakhut, those who protect the gods, arrived and joined the fray against the Time Dragon, eventually eliminating him. After the zealot's death, the Quarut and Varakhut left, leaving the party only to deal with a small number of Marut.
Having defeated them and looting the place of its valuables, the party slowly fractured off to continue their own paths. Tertia returned to her lair and her studies, Samara disappeared one night into the shadows as she often did. Kryst left to continue his studies with Kalessin, eventually becoming an unofficial emissary of sorts, and Alaunrak returned to Sigil to work with other Ciphers at the Great Gymnasium, eventually becoming their Factotum in all but name. Cairn, for his part, continued to travel the planes and occasionally stop in to see how his theatre in the city of Al-Ramir was faring.
Eighteen years have passed and now the wheels begin to turn again...
Planescape game starts at 9 PM tonight. There will be some solo work between me and all our party members before the game gets rolling in earnest, just FYI.
Well, as I predicted last week, I am far too nervous about the nervous system and entrenched in protein transport to participate in this week's session. Many apologies. However, I shall return next week prepared to have an Intelligence of eight. This might partly result from final-induced brain damage.
A little late, but let's make the dragon game count, shall we? FOR THE HORDE!
Jester sounded like Cairn's sort of town, but it certainly didn't smell like it. It lacked the steeping stench of unwashed masses that he'd grown accustomed to in the bigger cities. For many dragons that surly salted scent was a pox upon the senses, but it was a security blanket for prismatic dragon. For those that knew this, it wasn't a surprise that Cairn was nervous when he had to be in small villages. And when Cairn was nervous he chattered, incessantly, and mostly about nothing at all. Of course, those that didn't know Cairn did know he chattered most of the time anyway.
His victim, as per usual, was Al, a deep dragon who defiantly maintained his Drow appearance in a town that clearly was not fond of the onyx skinned variety of elves. Even if they all had just recently renounced the whole "evil worship of Lolth" thing.
"There's a huge difference between a solo and an aria," Cairn assured Al, who as of this moment could not give less of a fuck, and showed this with a roll of his red eyes. "An aria is an entirely contained piece. A solo is just a singled out moment in a song. Plus the word aria is usually used in reference to a single voice where as a solo can be used to refer to a single instrument."
"How in the hells did we even get on this topic? I thought we were talking about fucking pants," Al fingered the hilt of his blade. The temptation to use it growing stronger with each moment.
"You looked like you were getting bored of pants, so I changed the subject," Cairn smiled brightly at the deep dragon, and Al started to suspect that Cairn was purposefully torturing him to alleviate boredom. Or Cairn was suicidal and too much of a pussy to do anything about it. "I can change it again. How about we talk about something you like? So I was fingering this pussy the other day-" Cairn was interrupted by an apple smacking the back of his head. He took this assault in stride. "Oh hey, an apple!" Cairn plucked from the ground as they walked and started to eat it. Thanks to a mishap with a Deck of Many Things, Cairn could never remember what an apple tasted like seconds after swallowing a piece. His companions learned this could keep him occupied for hours, which gave them some well needed and very blessed silence.
It also gave them a chance to realize something was very off about the town they'd just entered. Mainly that, for the entirety of them being in it, they were starting to feel very weak.
Comments
Ooh! What play?
Also I sort of...lost Al's non-Draconic character sheet in the move, so I'm going to be going off of memory for the most part when it comes to battles.
Your DM's massive amounts of fail aside, the game will go on, hopefully starting this Friday. It'll still take us a bit to finish up the campaign, what with our tendency to wander off topic and follow really winding plans, but the end goal is to be into the Planescape game sometime early next month. I do have my mother coming over on the 2nd of November and she'll be at my new flat for 6 days (killing my D&D for the week, probably), but that's the only snag in the forseeable future. Our sessions will start to be somewhat shorter though, since I'm trying to find a job and will probably have to start emerging from my room sometime before noon.
It's okay, I've got about four or so for Tertia and most are duplicates.
Here's a summary of what would have happened had we made it through the last couple of adventures
Planescape game starts at 9 PM tonight. There will be some solo work between me and all our party members before the game gets rolling in earnest, just FYI.
Jester sounded like Cairn's sort of town, but it certainly didn't smell like it. It lacked the steeping stench of unwashed masses that he'd grown accustomed to in the bigger cities. For many dragons that surly salted scent was a pox upon the senses, but it was a security blanket for prismatic dragon. For those that knew this, it wasn't a surprise that Cairn was nervous when he had to be in small villages. And when Cairn was nervous he chattered, incessantly, and mostly about nothing at all. Of course, those that didn't know Cairn did know he chattered most of the time anyway.
His victim, as per usual, was Al, a deep dragon who defiantly maintained his Drow appearance in a town that clearly was not fond of the onyx skinned variety of elves. Even if they all had just recently renounced the whole "evil worship of Lolth" thing.
"There's a huge difference between a solo and an aria," Cairn assured Al, who as of this moment could not give less of a fuck, and showed this with a roll of his red eyes. "An aria is an entirely contained piece. A solo is just a singled out moment in a song. Plus the word aria is usually used in reference to a single voice where as a solo can be used to refer to a single instrument."
"How in the hells did we even get on this topic? I thought we were talking about fucking pants," Al fingered the hilt of his blade. The temptation to use it growing stronger with each moment.
"You looked like you were getting bored of pants, so I changed the subject," Cairn smiled brightly at the deep dragon, and Al started to suspect that Cairn was purposefully torturing him to alleviate boredom. Or Cairn was suicidal and too much of a pussy to do anything about it. "I can change it again. How about we talk about something you like? So I was fingering this pussy the other day-" Cairn was interrupted by an apple smacking the back of his head. He took this assault in stride. "Oh hey, an apple!" Cairn plucked from the ground as they walked and started to eat it. Thanks to a mishap with a Deck of Many Things, Cairn could never remember what an apple tasted like seconds after swallowing a piece. His companions learned this could keep him occupied for hours, which gave them some well needed and very blessed silence.
It also gave them a chance to realize something was very off about the town they'd just entered. Mainly that, for the entirety of them being in it, they were starting to feel very weak.