I'm very happy that not only has the Kickstarter hit it's goal but that it made enough to get new content added to the game.
I admit I was very sceptical about the whole idea back at the start of the project but with each update from Paul, Al, Josh and the rest (especially the videos) completely changed about my view point on this to the point I can't wait for the game to be released! But I shall be patient and I hope everyone else is too as the last thing we need is for them to rush the whole thing.
Just posted this in the Kickstarter thread, but considering how cool these news are, I'll post it here as well:
Jane Jensen posted a new video on her Kickstarter, confirming she'll be releasing TWO new games: Moebius and Mystery Game X. People are suggesting Gabriel Knight 4, but I doubt that. I'm betting either a completely new game, or maybe a GK-remake.
...this is the third thread you've posted this in. Not to rent-a-mod, but that's generally frowned upon in forums, especially as the other two threads you've posted in are far more appropriate for the news.
I'm glad that they still have the PayPal up, but only for pre-ordering the game alone. This will be a good factor to see how the interest in the game stacks up alone, and it's pretty good so far. It's raised over $1,000 since the kickstarter closed two days ago. That's not bad at all for a remake of a game in a niche genre.
At this point, the success or failure of the LSL remake will either destroy Replay games, or allow them enough funds to remake the second game. He talks as though he would like to LSL 8, but activision only gave him permission to remake, not create.
While baggins probably already knows this from his research, the original artwork used to promote the LSL 1 game was actually just a mock-up of concept art from 2 guys in Isreal. Replay games had only made shady cell phone games up until this point. When Paul saw the concept arrwork, he decided it could be made into a game. He posted all about this publicly well over a year before the kickstarter was setup. In that time, zero progress was made on it. Not a single thing occurred, beyond some talks with Al to get him on board.
Paul saw the kickstarter boom, jumped on, and timed it well enough to get funding. Now, suddenly two guys in Israel (sorry, i don't remember their names) that had only put out concept art before, suddenly had to put all the art together needed for a game. After several flights over there, and who knows how much kickstarter money spent, Paul fired them and picked up the current company who had only ever made an FPS for the ngage, or something along those lines (again, specific details escape me, and I'm too lazy to look them up).
The short of it is, Paul had nothing but concept art when he went to kickstarter. No game engine, no script, nothing but a single piece of art depicting the front of Lefty's, some walk cycle drawings, and a modernized Larry.... and to repeat... this was after over a year since the game had been announced.
Paul's not a business man. He is an overzealous fan he got the keys to the software house. I do hope it is a successful game (I backed it after all), but if it isn't... well, there is really only one person to blame.
Correct on who owns LSL. Thanks for that. Pretty sad when even codemasters doesn't trust you enough to give you full reign over a game.
@MusicallyInspired - Josh mandell sends out a weekly update. From Oct-Dec it was primarily beg-a-thons for everyone to vote on steam to get the game accepted on Project Greenlight.
Also a small post in there about the game being delayed... but that is supposedly because they got so much money, it takes a long time to spend it all....(?) seriously.... I guess wasting 6 months on flying to Israel 3 times didn't waste enough.
Anyways, ever since Josh took over the updates are at least jovial and upbeat.
This weeks update claims, 'The Alpha is coming! We are estimating two weeks ‘til the Alpha build. "
By alpha, I assume this means the dog will be able to piss on you... and not much else.
Exo, your characterization of the Larry Reloaded team's progress and their communication is more than a little off.
I am a Larry Reloaded backer, and they have given all kinds of information about the game and have previewed some of the background art and early animation.
They are very good about interacting with fans and backers in their online forum and elsewhere. I encourage you all to come over:
The game is looking VERY nice, and I predict it will be among the most successful of the recent Kickstarter-funded bunch.
Josh Mandel has said that its revamped script will be among the most robust in the series.
This is the game I am most looking forward to, since the people behind it clearly love and understand classic adventure gaming. This is a team of experienced pros, with Al Lowe, Josh Mandel, music from Austin Wintory, and all of the people from N-Fusion.
You're being pretty naive if you think some pieces of background art and a few sprite animations mean any kind of major progress. Do you even know what an alpha build is? If they don't have one yet, it means they don't have anything programmed. "The Alpha build is coming!" Ha. I have nothing but respect for Josh Mandel and Al Lowe, but I really have to roll my eyes at a statement like that.
Do you even know what an alpha build is? If they don't have one yet, it means they don't have anything programmed.
That's not necessarily the case. An alpha build is simply a work-in-progress build that isn't robust enough to be considered beta (the latter of which, refers to a build that is feature complete (or nearly feature complete), but still has bugs that need to be ironed out).
A completely playable product can still be branded alpha. Take a look at ResidualVM for example, you could completely play through Grim Fandango with it for over a year without any crashes while it was still in alpha stage (it stayed in alpha simply because it had many glitches and some of the program-specific features didn't work quite right).
A single programmed room would be considered an alpha build. Saying the alpha build doesn't exist yet is essentially an admission that there is still a SHITLOAD of work to be done. It's not a statement that should produce optimism at the team's progress.
mtnpeak - There are three kinds of people. The glass is half empty, the glass is half full, and the "a glass full of crap? YES SIR! MORE PLEASE" Guess which kind you sound like?
Don't be naive, I am a member of the forum, and have been since the day they went up. I was one of the guys on reddit that traced the "anonymous" troll accounts that Paul Trowe was using to disparage the Spaceventure kickstarter. It wasn't hard either... the guy used a screen name that traced back to his old myspace account, that had a picture of him on it. Then Paul *actually* tried to pull the whole, "that guy just ooks like me, but it's not me. So then a reverse image search found the same picture on another site directly linked to Trowe.
My problems with Paul aside, step back and be realistic for a moment. This game was supposedly in production for 6 months before the kickstarter happened. After it cleared kickstarter, 3 months went by with no real updates, and sudenly they drop the developer and totally change gears (yet they have the audacity to blame the delay in the games release on "all that money they got", and how they have to spend it to "add so much more then they planned")
It is a fact that Paul misled backers by using art and animation cycles from one development team, and after securing 650k in their money, switching to a totally different team. It is a fact that after the new team came on board seven months ago, all they have posted are some backgrounds and basic animations.
To put that into perspective. Other kickstarters are making games *from scratch*... not simply redrawing a game and adding a little dialogue. They posted more tangible information just in the 30 days they ran their kickstarter. Many of the have release dates not far off from LSL Reloaded.
It is a fact Josh had to take over updates due to community backlash.
You say I have mischaracterized the progress of this project, and yet every single thing i have posted is a fact. The best you can do is say they are helpful in the forums and have posted some background art. I never commented on the "friendliness" off the forums, and I would argue that the existence of a few redrawn backgrounds does not constitute some epic level of progress that completely undermines my assertion they they should have a whole hell of a lot more done by now. I could redraw every background in that game in a week if it was my full time job.
Lets put it into even better context. Our friend BT started his kickstarter after LSL reloaded, and in that time has actually shown a playable game. His game is totally new and actually uses pixel art, which afaiac, is more time consuming. He doesn't have 650k to play with, he doesn't have a studio to hire to make the game for him, and he doesn't have the entire script and outline of a game just handed to him to start from.
So, if you want to believe that everything is daisies and sunshine over there in LSL Reloaded land, then be my guest. But don't go and rewrite history and try to make it sound like these guys have done any more then they actually have. Telltale has really helpful forums too, that doesn't mean jack shit for the progress of a KQ game, now does it?
rather than judge the game on what you suspect is there, I will judge it based on that they have actually shown while keeping in mind how long it took them to get to the point of having it to show in the first place.
The simple way to state this is, game has been going since Oct 2011, and now, 18 months later, they have some redrawn backgrounds, animation cycles, and an announced alpha. Better break out the kazoos, it's celebration time.
A completely playable product can still be branded alpha. Take a look at ResidualVM for example, you could completely play through Grim Fandango with it for over a year without any crashes while it was still in alpha stage (it stayed in alpha simply because it had many glitches and some of the program-specific features didn't work quite right).
Jennifer, you are exactly right about this.
Also, the Replay/N-Fusion team took a lot of care creating a solid system for accepting feedback from what is an unusually large number of Beta testers/Kickstarter backers who paid for testing privileges.
Hands down, this new Larry game from Al Lowe and Josh Mandel is the Kickstarter-funded adventure I am most looking forward to.
I regret not backing Larry Reloaded at a higher level. I would have loved to have been a beta tester for what is shaping up to be an awesome, beautiful game.
But, back to the subject of this thread before it was derailed, I am starting to warm up to the idea of a Telltale KQ. I just played through a few other Telltale games, and I enjoyed them quite a bit, even if the experience wasn't quite like playing a traditional adventure game.
If only they would confirm that they still have plans for King's Quest!
Ha...gotta love the classic "ignore all points that refute my argument as if they had never been stated at all" strategy being employed here.
The concern is not how far along a piece of software has to be before it stops being considered an alpha build, but rather how far along a piece of software has to be before it STARTS being considered an alpha build. If the alpha build has only just been announced as "coming soon," how can that possibly bode well for the project? The logic simply doesn't work.
A single programmed room would be considered an alpha build. Saying the alpha build doesn't exist yet is essentially an admission that there is still a SHITLOAD of work to be done. It's not a statement that should produce optimism at the team's progress.
No, in game development, a one room build would be called a prototype. They've left prototype phase and entered alpha phase, meaning they have something more substantial.
Exactly how much more substantial though, is anybody's guess. The amount of work done in the prototype phase differs (take a look at Double Fine's Brazen as an example, which is pretty feature-rich despite being just a prototype).
Once the alpha build comes out (hopefully this week), then we'll see how far along the game is. I don't think we really have any solid evidence to back anything anyone is saying on either side of this debate right now.
If nothing else, Replay runs some cool contests. I never expected to have a voicemail from Josh Mandel on my cell phone.
So after I slaughtered your comments like so many suicidal sheep, the best you can do is debate the meaning of an "alpha" build?
The definition of alpha build means, enough of a product that it can be tested. In this case that could be anything from one interactive room, to a smattering of locations. It will not be every location, because at that point your at beta, which is specified as "feature complete", and is focused on just squashing bugs at that point.
As of the last update, Josh stated they almost had the backgrounds redrawn, and almost had the txt in place. I'll put my money down on an alpha that lets you wander through the games backgrounds, but with very limited, if any, puzzles or close-up conversations. I also expect many of the background characters, such as bar patrons to be absent. This is not a random guess, it is based on footage of the game in motion as of only 2 weeks ago.
In another KS game, The Dead Linger, the alpha build allows you to move around a 3d environment. You can not interact with much of anything. Doors do not open, you just slide through them. Zombies meander towards you, but can't get around objects. The graphics are shit. Like... worse than KQ8. Now, if you compare that to the game that was pitched on kickstarter... well, there is a *very* long way to go. And currently they are on Alpha build 3.
So yes, while some very prepared companies have posted some extremely impressive alphas in the past, those are the exception - not the rule.
The ResidualVM example is poor, as it was technically a beta by definition. If piece of software has all features available, and you are just squashing bugs, then that is a beta by definition. But it is also a poor example because it was testing of the interpreter, not a game. The games assets were already all there. Riven in ScummVM for example is listed at like 5 or 10% completable, and yet every screen is traversable. Getting your interpreter to simply access the assets that are already there is exceedingly simple. Stringing together all the actions required to actually play the game is the difficult part.
Notice my expectations for the alpha as stated above simply revolved around traversing the game screens, and not actually much interaction/puzzles/or convo. Same principle.
I'm just pointing out that it's probably at least slightly more than a simple prototype, but that the amount of work above that could be a little or could be a lot (since I've worked in game development, and know that the prototype phase and alpha phase differs for projects). That's all.
I'm not exactly optimistic about this, as I'm skeptical too. I like Al Lowe and Josh Mandel's work, but don't really trust Paul Trowe's methods of managing things (I'm the one who wrote the mixnmojo.com article BTW).
Josh didn't, but Al Lowe himself did. Alpha planned release date announced, final release date in April.
I can't wait to see the box cover art. I always loved the Larry boxes.
Also looking forward to the new music. I have a lot of Larry themes on my phone in midi format. Apparently the Larry Reloaded team is going to be making available the entire new Larry Reloaded music soundtrack (live recording) on iTunes.
It's exciting that a whole new generation of players (on iPhones, android, tablets and of course pc's) is going to be introduced to the true Leisure Suit Larry.
I'd like to add that I'm skeptical as to the progress (my skepticism comes from them junking work done by one development team and starting with another one), not the final game. With all the talented people working on it, I'm sure it will be a great game (I doubt Al Lowe and Josh Mandel would let it go out any other way, and they seem to have full control on this now).
We'll find out how far along the game is (those who are at pledges high enough to test the alpha at least) once the alpha is released on February 16th. Hopefully it does end up cooling the flames regarding the rocky development cycle rather than igniting them further.
Wow.... I really hope that logo is not indicative of anything else in the game. It looks like the title gif from a geocities page where the webmaster just got photoshop 1.0 and learned some text effects.
I guess we are lucky the are primarily redrawing things, and not designing new things. At this point though, I am fearful of how the new girl will look. If this title is anything to go by, I suspect she will look like this:
Sorry, Exo, but you are really stretching it trying to find something to use as a way to post negativity about the game. Face it, they are going to deliver a great game. Let's see what negative comment about the game you will try to come up with next. You have a habit of going out of your way to try to put down this game, even comparing the Larry team unfavorably to the amateur (though impressive) Infamous Quests team. Nothing wrong with your being an IQ fanboy, but it seems like you are jealous of the professional Larry team or something. Must drive you bonkers to see those beautiful background scenes. Oh, and just wait till you see the character Fawn. Hear that art is stunning. I bet you will be stuttering trying to come up with a negative comment, but you will be lost and will have no choice but to go back to being a troll on various message boards.
The position of the alley behind Lefty's seems weird considering the puzzle that's involved with it.
I wonder how Larry's going to tie the rope/ribbon around the railing to lean over to grab the pills in the window when it's on the first floor instead of the second.
Comments
I admit I was very sceptical about the whole idea back at the start of the project but with each update from Paul, Al, Josh and the rest (especially the videos) completely changed about my view point on this to the point I can't wait for the game to be released! But I shall be patient and I hope everyone else is too as the last thing we need is for them to rush the whole thing.
Jane Jensen posted a new video on her Kickstarter, confirming she'll be releasing TWO new games: Moebius and Mystery Game X. People are suggesting Gabriel Knight 4, but I doubt that. I'm betting either a completely new game, or maybe a GK-remake.
Brilliant - the LBP costume is the first DLC costume I've ever seen that I would actually pay for if available.
http://m.pcgamer.com/2013/01/16/akaneiro-demon-hunters-and-leisure-suit-larry-among-fourth-round-of-greenlight-picks
While baggins probably already knows this from his research, the original artwork used to promote the LSL 1 game was actually just a mock-up of concept art from 2 guys in Isreal. Replay games had only made shady cell phone games up until this point. When Paul saw the concept arrwork, he decided it could be made into a game. He posted all about this publicly well over a year before the kickstarter was setup. In that time, zero progress was made on it. Not a single thing occurred, beyond some talks with Al to get him on board.
Paul saw the kickstarter boom, jumped on, and timed it well enough to get funding. Now, suddenly two guys in Israel (sorry, i don't remember their names) that had only put out concept art before, suddenly had to put all the art together needed for a game. After several flights over there, and who knows how much kickstarter money spent, Paul fired them and picked up the current company who had only ever made an FPS for the ngage, or something along those lines (again, specific details escape me, and I'm too lazy to look them up).
The short of it is, Paul had nothing but concept art when he went to kickstarter. No game engine, no script, nothing but a single piece of art depicting the front of Lefty's, some walk cycle drawings, and a modernized Larry.... and to repeat... this was after over a year since the game had been announced.
Paul's not a business man. He is an overzealous fan he got the keys to the software house. I do hope it is a successful game (I backed it after all), but if it isn't... well, there is really only one person to blame.
Carry on.
@MusicallyInspired - Josh mandell sends out a weekly update. From Oct-Dec it was primarily beg-a-thons for everyone to vote on steam to get the game accepted on Project Greenlight.
Also a small post in there about the game being delayed... but that is supposedly because they got so much money, it takes a long time to spend it all....(?) seriously.... I guess wasting 6 months on flying to Israel 3 times didn't waste enough.
Anyways, ever since Josh took over the updates are at least jovial and upbeat.
This weeks update claims, 'The Alpha is coming! We are estimating two weeks ‘til the Alpha build. "
By alpha, I assume this means the dog will be able to piss on you... and not much else.
I am a Larry Reloaded backer, and they have given all kinds of information about the game and have previewed some of the background art and early animation.
They are very good about interacting with fans and backers in their online forum and elsewhere. I encourage you all to come over:
http://forums.replaygamesinc.com/
The game is looking VERY nice, and I predict it will be among the most successful of the recent Kickstarter-funded bunch.
Josh Mandel has said that its revamped script will be among the most robust in the series.
This is the game I am most looking forward to, since the people behind it clearly love and understand classic adventure gaming. This is a team of experienced pros, with Al Lowe, Josh Mandel, music from Austin Wintory, and all of the people from N-Fusion.
A completely playable product can still be branded alpha. Take a look at ResidualVM for example, you could completely play through Grim Fandango with it for over a year without any crashes while it was still in alpha stage (it stayed in alpha simply because it had many glitches and some of the program-specific features didn't work quite right).
Don't be naive, I am a member of the forum, and have been since the day they went up. I was one of the guys on reddit that traced the "anonymous" troll accounts that Paul Trowe was using to disparage the Spaceventure kickstarter. It wasn't hard either... the guy used a screen name that traced back to his old myspace account, that had a picture of him on it. Then Paul *actually* tried to pull the whole, "that guy just ooks like me, but it's not me. So then a reverse image search found the same picture on another site directly linked to Trowe.
My problems with Paul aside, step back and be realistic for a moment. This game was supposedly in production for 6 months before the kickstarter happened. After it cleared kickstarter, 3 months went by with no real updates, and sudenly they drop the developer and totally change gears (yet they have the audacity to blame the delay in the games release on "all that money they got", and how they have to spend it to "add so much more then they planned")
It is a fact that Paul misled backers by using art and animation cycles from one development team, and after securing 650k in their money, switching to a totally different team. It is a fact that after the new team came on board seven months ago, all they have posted are some backgrounds and basic animations.
To put that into perspective. Other kickstarters are making games *from scratch*... not simply redrawing a game and adding a little dialogue. They posted more tangible information just in the 30 days they ran their kickstarter. Many of the have release dates not far off from LSL Reloaded.
It is a fact Josh had to take over updates due to community backlash.
You say I have mischaracterized the progress of this project, and yet every single thing i have posted is a fact. The best you can do is say they are helpful in the forums and have posted some background art. I never commented on the "friendliness" off the forums, and I would argue that the existence of a few redrawn backgrounds does not constitute some epic level of progress that completely undermines my assertion they they should have a whole hell of a lot more done by now. I could redraw every background in that game in a week if it was my full time job.
Lets put it into even better context. Our friend BT started his kickstarter after LSL reloaded, and in that time has actually shown a playable game. His game is totally new and actually uses pixel art, which afaiac, is more time consuming. He doesn't have 650k to play with, he doesn't have a studio to hire to make the game for him, and he doesn't have the entire script and outline of a game just handed to him to start from.
So, if you want to believe that everything is daisies and sunshine over there in LSL Reloaded land, then be my guest. But don't go and rewrite history and try to make it sound like these guys have done any more then they actually have. Telltale has really helpful forums too, that doesn't mean jack shit for the progress of a KQ game, now does it?
rather than judge the game on what you suspect is there, I will judge it based on that they have actually shown while keeping in mind how long it took them to get to the point of having it to show in the first place.
The simple way to state this is, game has been going since Oct 2011, and now, 18 months later, they have some redrawn backgrounds, animation cycles, and an announced alpha. Better break out the kazoos, it's celebration time.
Jennifer, you are exactly right about this.
Also, the Replay/N-Fusion team took a lot of care creating a solid system for accepting feedback from what is an unusually large number of Beta testers/Kickstarter backers who paid for testing privileges.
Hands down, this new Larry game from Al Lowe and Josh Mandel is the Kickstarter-funded adventure I am most looking forward to.
I regret not backing Larry Reloaded at a higher level. I would have loved to have been a beta tester for what is shaping up to be an awesome, beautiful game.
But, back to the subject of this thread before it was derailed, I am starting to warm up to the idea of a Telltale KQ. I just played through a few other Telltale games, and I enjoyed them quite a bit, even if the experience wasn't quite like playing a traditional adventure game.
If only they would confirm that they still have plans for King's Quest!
The concern is not how far along a piece of software has to be before it stops being considered an alpha build, but rather how far along a piece of software has to be before it STARTS being considered an alpha build. If the alpha build has only just been announced as "coming soon," how can that possibly bode well for the project? The logic simply doesn't work.
Exactly how much more substantial though, is anybody's guess. The amount of work done in the prototype phase differs (take a look at Double Fine's Brazen as an example, which is pretty feature-rich despite being just a prototype).
If nothing else, Replay runs some cool contests. I never expected to have a voicemail from Josh Mandel on my cell phone.
The definition of alpha build means, enough of a product that it can be tested. In this case that could be anything from one interactive room, to a smattering of locations. It will not be every location, because at that point your at beta, which is specified as "feature complete", and is focused on just squashing bugs at that point.
As of the last update, Josh stated they almost had the backgrounds redrawn, and almost had the txt in place. I'll put my money down on an alpha that lets you wander through the games backgrounds, but with very limited, if any, puzzles or close-up conversations. I also expect many of the background characters, such as bar patrons to be absent. This is not a random guess, it is based on footage of the game in motion as of only 2 weeks ago.
In another KS game, The Dead Linger, the alpha build allows you to move around a 3d environment. You can not interact with much of anything. Doors do not open, you just slide through them. Zombies meander towards you, but can't get around objects. The graphics are shit. Like... worse than KQ8. Now, if you compare that to the game that was pitched on kickstarter... well, there is a *very* long way to go. And currently they are on Alpha build 3.
So yes, while some very prepared companies have posted some extremely impressive alphas in the past, those are the exception - not the rule.
The ResidualVM example is poor, as it was technically a beta by definition. If piece of software has all features available, and you are just squashing bugs, then that is a beta by definition. But it is also a poor example because it was testing of the interpreter, not a game. The games assets were already all there. Riven in ScummVM for example is listed at like 5 or 10% completable, and yet every screen is traversable. Getting your interpreter to simply access the assets that are already there is exceedingly simple. Stringing together all the actions required to actually play the game is the difficult part.
Notice my expectations for the alpha as stated above simply revolved around traversing the game screens, and not actually much interaction/puzzles/or convo. Same principle.
I'm not exactly optimistic about this, as I'm skeptical too. I like Al Lowe and Josh Mandel's work, but don't really trust Paul Trowe's methods of managing things (I'm the one who wrote the mixnmojo.com article BTW).
I can't wait to see the box cover art. I always loved the Larry boxes.
Also looking forward to the new music. I have a lot of Larry themes on my phone in midi format. Apparently the Larry Reloaded team is going to be making available the entire new Larry Reloaded music soundtrack (live recording) on iTunes.
It's exciting that a whole new generation of players (on iPhones, android, tablets and of course pc's) is going to be introduced to the true Leisure Suit Larry.
It's open for anybody to see.
We'll find out how far along the game is (those who are at pledges high enough to test the alpha at least) once the alpha is released on February 16th. Hopefully it does end up cooling the flames regarding the rocky development cycle rather than igniting them further.
It does look like someone just cobbled it together in their lunchbreak though, doesn't it?
And awfully red.
I guess we are lucky the are primarily redrawing things, and not designing new things. At this point though, I am fearful of how the new girl will look. If this title is anything to go by, I suspect she will look like this:
http://www.kickstarter.com/projects/leisuresuitlarry/make-leisure-suit-larry-come-again/posts/375176?ref=activity
Sorry, Exo, but you are really stretching it trying to find something to use as a way to post negativity about the game. Face it, they are going to deliver a great game. Let's see what negative comment about the game you will try to come up with next. You have a habit of going out of your way to try to put down this game, even comparing the Larry team unfavorably to the amateur (though impressive) Infamous Quests team. Nothing wrong with your being an IQ fanboy, but it seems like you are jealous of the professional Larry team or something. Must drive you bonkers to see those beautiful background scenes. Oh, and just wait till you see the character Fawn. Hear that art is stunning. I bet you will be stuttering trying to come up with a negative comment, but you will be lost and will have no choice but to go back to being a troll on various message boards.
Some art from the talented Colin Merlo of the Larry Reloaded team:
https://s3.amazonaws.com/replaygame/img/default/rss/Leftys_interior.jpg
https://s3.amazonaws.com/replaygame/img/default/rss/Leftys_bathroom.jpg
https://s3.amazonaws.com/replaygame/img/default/rss/Leftys_secret_room.jpg
https://s3.amazonaws.com/replaygame/img/default/rss/Come_n_go.jpg
https://s3.amazonaws.com/replaygame/img/default/rss/Leftys_alley.jpg
https://s3.amazonaws.com/replaygame/img/default/rss/Other_alley.jpg