Also, The Legend of Zelda NES is out on the 3DS e-Shop for all of us non-ambassadors. This means it's finally possible to play the original Zelda on the pretty Zelda 3DS.
I enjoyed A Link to the Past, but I don't feel that it needs to be remade. The art direction was pleasing enough in that game that the graphics are fine as they are.
Would you guys look forward to a link to the past remake or a majora's mask remake? I'm going for MM on 3ds.
Honestly, I'd like to see a continuation of the Link to the Past timeline over a remake of Link to the Past. Unfortunately(IMO), because of Operation Moonfall, a Majora's Mask remake is likely to be the next 3DS Zelda game.
Honestly, I'd like to see a continuation of the Link to the Past timeline over a remake of Link to the Past.
There already is a continuation of the A Link to the Past timeline. It's called Link's Awakening. There would be no room for another game in that timeline unless it showed Link coming back to Hyrule after escaping Koholint.
Well, in any case, Miyamoto has said that they're thinking about either "something related to Link to the Past" or a Majora's Mask remake for the 3DS Zelda. IGN did a poll and Majora's Mask was the clear winner. So if Nintendo takes fan wants into account, we're not gonna get an original 3DS Zelda game for quite a while.
There was an official Nintendo sequel to A Link to the Past as well. It was called Ancient Stone Tablets.
Plot
Set six years after the events in The Legend of Zelda: A Link to the Past, the story of Inishie no Sekiban begins when the character avatar from the distant Town Whose Name Has Been Stolen (それは名前を盗まれた街 Sore wa Namae o Nusumareta Machi?) enters a mysterious-looking Fortune teller's house (占い師の館 Uranai-shi no Yakata?) that has appeared in the town. Finding only a magical golden bee, the avatar follows after it and enters the back of the house where strong magic whisks the youth off to the Land of Hyrule where Princess Zelda's dreams have been troubled.[51]
Discovering the youth collapsed on the ground, Zelda and her aged companion Aginah (アジナ?) (a character from A Link to the Past - brother of the more memorable Sahasrala) revive the child and discuss the recent and troubling premonitions they have felt concerning Ganon's return. A few moments later a soldier arrives and announces that Ganon's evil forces have returned. Aginah and Zelda explain that Link has left the country and they ask the child to help obtain the eight "Ancient Stone Tablets." It is believed that if the hero/heroine can obtain these tablets, the message in them will reveal an ancient secret capable of defending Hyrule from Ganon and his army.[51]
As the youth travels through Hyrule collecting items and stone tablets, support comes from afar by telepathic communications from Aginah (voiced by Kōji Yada (矢田 耕司?)), the fortune teller (Yasuhiro Takato (高戸 靖広?)), Princess Zelda (Mariko Kōda (國府田 マリ子?)), the Hyrulian soldier (Moriya Endou (遠藤 守哉?)), and even the narrator of the game (Hiroshi Isobe (磯辺 弘?)). As the hero fights through the various dungeons, the land of Hyrule lends its powers to the child at certain pre-set points in the Zelda Time (ゼルダTIME?) that controls the youth's access to the land. Aginah and the fortune teller explain these matters to the youth whom Zelda identifies as the "Hero of Light" (光の勇者?) spoken of in legends.[51]
Thus, the Hero of Light sets out to collect the Ancient Stone Tablets, traveling in the same Hyrule depicted in A Link to the Past. After collecting the Tablets and drawing the Master Sword from its pedestal in the Lost Woods,[nb 2] the Hero of Light, along with Zelda, climbs to the summit of Death Mountain to an ancient monument. Zelda translates the tablets using the Book of Mudora discovered in the basement of Link's House and the monument then cracks, revealing the Silver Arrow and Sacred Bow. This, Zelda says, is what the Hero of Light needs to defeat Ganon. Finally, a red portal opens up and reveals the way into the Dark World, where Ganon resides.[51]
The Hero of Light enters Ganon's Tower and battles Ganon, defeating him with the Silver Arrow. After retreating back to Hyrule, Zelda reveals that although Link had sealed Ganon's body away forever in the Dark World by defeating him 6 years ago, Ganon's malicious essence had not been sealed. It was through this evil energy that the Hero of Light was pulled into Hyrule. The Hero then returns the Master Sword to its resting place in the Lost Woods, leaves Zelda and Aginah, and returns to The Town Whose Name Has Been Stolen in a flash of light.[51]
Honestly though, I think the next big Zelda game needs to take place in the Wind Waker branch of the timeline. If only to break them of having the Master Sword and Ganon for just one game. I know that it won't happen, but every major console Zelda game since The Wind Waker has had the Master Sword and "Ganon"(Yes, I'm counting Demise since he's pretty much the originator of Ganon). It's time for a break, I think, and I believe an adventure in New Hyrule would be just the thing.
Honestly though, I think the next big Zelda game needs to take place in the Wind Waker branch of the timeline. If only to break them of having the Master Sword and Ganon for just one game. I know that it won't happen, but every major console Zelda game since The Wind Waker has had the Master Sword and "Ganon"(Yes, I'm counting Demise since he's pretty much the originator of Ganon). It's time for a break, I think, and I believe an adventure in New Hyrule would be just the thing.
You mean like after Spirit Tracks? Another cel-shaded game would be welcomed in my book.
I believe in separate timelines, but not one that's based on a hypothesized event which is not part of any ingame story nor referred to by it.
I could accept the death of the Hero of Time, but only if a game or an instruction manual came right out and said it happened... but then, you don't have to die in the game, so to have another game refer to something happening during OOT that the gamer never experienced creates a plothole.
Considering that Nintendo's SOP for Zelda games is to remain nebulous about the connections between games, the idea that the Link-dies timeline would ever be explicitly corroborated by a game is as ludicrous as the timeline itself.
I like to play through series in order, so I dislike the split timeline thing. I did actually work out a timeline that was all one after the other, but I think that's long since lost. Let's see if I backed it up...
EDIT: Found it. Thank god for all those back-up CDs I made when I was younger.
This thing's horribly outdated - it doesn't even include the DS games, that's how old it is - but as the blurb at the start of the article says, the only recent game that's tricky to actually place is Twilight Princess, and I suggest putting that after the two Oracle games because why the hell not.
Ugh, I hate that the timeline is still being debated. A split timeline is a necessity where time travel is involved. Frankly, it's sheer luck that the timeline isn't split more than it already is.
And as much as people hate the idea of the Hero of Time failing, it had to happen in the timeline leading to Link to the Past. Why? Ganon had the complete Triforce and the sages themselves had to seal Ganon away. The Hero had to fail. There is no interpretation of the Imprisoning War backstory that allows Link to be victorious.
As for Hyrule Historia, that's great it's getting brought out over here. Took them long enough.
Ganon had the complete Triforce and the sages themselves had to seal Ganon away. The Hero had to fail. There is no interpretation of the Imprisoning War backstory that allows Link to be victorious.
The sages have to seal Ganon away even if Link succeeds. Also, the Imprisoning War doesn't have to be taken so literally, as Guru already pointed out before.
The only issue is that the full Triforce is seen at the end of Link to the Past. That's all. I'm sure we could come up with various scenarios as to why it was all there, none of which involve OOT Link dying.
And the Hero doesn't have to fail because I don't have to die while playing as him during OOT. It's not a scripted story event, so it doesn't have to happen.
Another misconception. Why must "The Hero fails" be interpreted as Link dying? It's proven that Ganon can strip Link and Zelda of their Triforce pieces without killing them.
I've been playing Twilight Princess for Wii off and on lately and, after having enough experience playing around with the controls, I still have to say that I like Twilight Princess for GameCube better.
The spin attack for the Wii version is very close to the same movement as the shield bash. This means that doing a Helm Splitter is rather cumbersome thus discouraging frequent use.
The sword also charges up for a spin attack automatically without doing anything, so the sound of it charging occurs a lot throughout the game. This also makes the spin attack a very frequent combat tactic. Not so for the GameCube, as charging the sword then requires holding the B button down while standing still. This keeps the gamer from using spin attacks as a sort of win-button, and the GameCube version is better for it.
And finally, in the Wii version, when you press the D-pad button for an assigned item, doing so switches it to the B button (the trigger). In the GameCube version, items that are assigned to X and Y stay assigned to X and Y, and pressing a button immediately summons said item to hand--same as for Wind Waker (for which Z is also assignable) or the C-buttons in Ocarina of Time. This means that items are easier to manage and quicker to use in TP for the GameCube than for Wii. If I'm being attacked, I don't have time to mess with switching item assignments around in my interface.
The only things the Wii version has over the GameCube is quicker control of precise bow or clawshot aiming with the cursor, and widescreen support.
I did because I'm a Zelda-maniac. I have yet to buy Spirit Tracks and OOT 3D, though. It's interesting to play the game in mirror view, though. But I do prefer the GameCube version because I like the classic controller, and you can control the camera with the C stick. I just wish that it supported Widescreen. That's the big difference.
But I do prefer the GameCube version because [...] you can control the camera with the C stick
Yes, also this. I forgot. I like that.
The Wii version for me is what is mirrored, since I played the GameCube version (at least 2 or 3 times before from start to finish) first.
I keep having to stop and think about how Malo Mart in Kakariko is on the left, not the right, and that the lake is to the east while Kakariko is to the west.
Yeah, I had the GC version first as well. I consider the Wii version mirrored. And for good reason. It was developed first for the GameCube, and then ported to the Wii, remember. Also, Link always has his sword in the left hand, whereas they had to put it on the right on the Wii because...umm...I don't know. Most people are right handed I guess?
Also, Link always has his sword in the left hand, whereas they had to put it on the right on the Wii because...umm...I don't know. Most people are right handed I guess?
Yeah, that's the exact reason Nintendo gave. They mirrored the world because it was easier than re-modeling Link to be right-handed. Lazy bastards.
I did because I'm a Zelda-maniac. I have yet to buy Spirit Tracks and OOT 3D, though. It's interesting to play the game in mirror view, though. But I do prefer the GameCube version because I like the classic controller, and you can control the camera with the C stick. I just wish that it supported Widescreen. That's the big difference.
I bought OoT3D because 1) I was getting tired of playing the game on an emulator, 2) it is a vast graphical improvement, and 3) it is one of my favorite Zelda games(and was #1 until Skyward Sword came out). Twilight Princess is decently high on my list, but not enough to go out and buy a Gamecube copy.
And I am a Zelda-maniac, though not quite to a crazy extent. Would never consider buying the CD-i games, for example.
Twilight Princess is decently high on my list, but not enough to go out and buy a Gamecube copy.
Well, I still recommend it. GameStop is selling used copies for $30, and I'd say it's totally worth it.
I was going to say "maybe GameCube titles will be downloadable on WiiU and you can buy it when you get one" but with the storage limitations, I don't see how that's feasible.
Gamecube games are 1.4 GBs. They're not all that big, really.
Perhaps, but it still makes an 8GB WiiU version rather useless.
I just looked on google, and a 32GB SD card only costs 20 bucks. However, I'm not sure on the transfer rates that would get when it comes to running a game directly from the card (or even if it can do that, as the Wii won't without an emulator).
Then again, the original XBox did have an Arcade version with no internal storage, so maybe Nintendo plans on releasing higher storage versions later? Really what should have happened is for the storage to be modular.
Yeah, that kind of thinking made sense 6+ years ago. Not now. It should really be launching with at least 80GB at MINIMUM. That's being very forgiving. I mean come on, this is a next gen console, and if the graphics are as great as they're claiming and if they're as nice as that demo they showed of it in realtime action, then we're going to need EVEN MORE space for each game.
Not that it matters too much to Nintendo just now. I think they're feeling pretty good since apparently the Wii U's preorders are already selling out with several sites.
I'm not really impressed with their list of launch titles.
Their Mario game is a rehash of NSMBWii; the other popular franchise names (eg. Zelda, Metroid) don't have launch titles; there are current-gen title which have been out for ages now; and casual games that no one cares about beyond maybe NintendoLand.
I've read a lot of positive things about NSMB U, but even if it is a re-hash...first Mario launch title in a while. And so what if Arkham City, Assassin's Creed 3, and Darksiders 2 will have been out for a while? This might be the "I only buy Nintendo and nothing else" crowd's first chance to play these. Plus Arkham and Darksiders will be coming with all DLC as well as some exclusive stuff.
As for no Zelda...Skyward Sword isn't that old. They haven't had enough time to be working on a new Zelda game for an HD console. 3DS, very likely. Wii U? No.
Metroid though...I honestly think Nintendo's trying to wait until they're sure fan outrage over Other M has died down enough. I personally don't get it, but a lot of people did rage about Other M, so that may be why we're not seeing anything out of our favorite bounty hunter/purveyor of genocide.
Comments
I dunno about you, but I'm gonna go with demon.
Also, The Legend of Zelda NES is out on the 3DS e-Shop for all of us non-ambassadors. This means it's finally possible to play the original Zelda on the pretty Zelda 3DS.
Honestly, I'd like to see a continuation of the Link to the Past timeline over a remake of Link to the Past. Unfortunately(IMO), because of Operation Moonfall, a Majora's Mask remake is likely to be the next 3DS Zelda game.
There already is a continuation of the A Link to the Past timeline. It's called Link's Awakening. There would be no room for another game in that timeline unless it showed Link coming back to Hyrule after escaping Koholint.
You mean like after Spirit Tracks? Another cel-shaded game would be welcomed in my book.
http://gengame.net/2012/08/hyrule-historia-is-being-officially-localized-published-by-dark-horse-comics/
I could accept the death of the Hero of Time, but only if a game or an instruction manual came right out and said it happened... but then, you don't have to die in the game, so to have another game refer to something happening during OOT that the gamer never experienced creates a plothole.
Considering that Nintendo's SOP for Zelda games is to remain nebulous about the connections between games, the idea that the Link-dies timeline would ever be explicitly corroborated by a game is as ludicrous as the timeline itself.
EDIT: Found it. Thank god for all those back-up CDs I made when I was younger.
This thing's horribly outdated - it doesn't even include the DS games, that's how old it is - but as the blurb at the start of the article says, the only recent game that's tricky to actually place is Twilight Princess, and I suggest putting that after the two Oracle games because why the hell not.
And as much as people hate the idea of the Hero of Time failing, it had to happen in the timeline leading to Link to the Past. Why? Ganon had the complete Triforce and the sages themselves had to seal Ganon away. The Hero had to fail. There is no interpretation of the Imprisoning War backstory that allows Link to be victorious.
As for Hyrule Historia, that's great it's getting brought out over here. Took them long enough.
The sages have to seal Ganon away even if Link succeeds. Also, the Imprisoning War doesn't have to be taken so literally, as Guru already pointed out before.
The only issue is that the full Triforce is seen at the end of Link to the Past. That's all. I'm sure we could come up with various scenarios as to why it was all there, none of which involve OOT Link dying.
And the Hero doesn't have to fail because I don't have to die while playing as him during OOT. It's not a scripted story event, so it doesn't have to happen.
The spin attack for the Wii version is very close to the same movement as the shield bash. This means that doing a Helm Splitter is rather cumbersome thus discouraging frequent use.
The sword also charges up for a spin attack automatically without doing anything, so the sound of it charging occurs a lot throughout the game. This also makes the spin attack a very frequent combat tactic. Not so for the GameCube, as charging the sword then requires holding the B button down while standing still. This keeps the gamer from using spin attacks as a sort of win-button, and the GameCube version is better for it.
And finally, in the Wii version, when you press the D-pad button for an assigned item, doing so switches it to the B button (the trigger). In the GameCube version, items that are assigned to X and Y stay assigned to X and Y, and pressing a button immediately summons said item to hand--same as for Wind Waker (for which Z is also assignable) or the C-buttons in Ocarina of Time. This means that items are easier to manage and quicker to use in TP for the GameCube than for Wii. If I'm being attacked, I don't have time to mess with switching item assignments around in my interface.
The only things the Wii version has over the GameCube is quicker control of precise bow or clawshot aiming with the cursor, and widescreen support.
The Wii version for me is what is mirrored, since I played the GameCube version (at least 2 or 3 times before from start to finish) first.
I keep having to stop and think about how Malo Mart in Kakariko is on the left, not the right, and that the lake is to the east while Kakariko is to the west.
I bought OoT3D because 1) I was getting tired of playing the game on an emulator, 2) it is a vast graphical improvement, and 3) it is one of my favorite Zelda games(and was #1 until Skyward Sword came out). Twilight Princess is decently high on my list, but not enough to go out and buy a Gamecube copy.
And I am a Zelda-maniac, though not quite to a crazy extent. Would never consider buying the CD-i games, for example.
I was going to say "maybe GameCube titles will be downloadable on WiiU and you can buy it when you get one" but with the storage limitations, I don't see how that's feasible.
I just looked on google, and a 32GB SD card only costs 20 bucks. However, I'm not sure on the transfer rates that would get when it comes to running a game directly from the card (or even if it can do that, as the Wii won't without an emulator).
Then again, the original XBox did have an Arcade version with no internal storage, so maybe Nintendo plans on releasing higher storage versions later? Really what should have happened is for the storage to be modular.
Their Mario game is a rehash of NSMBWii; the other popular franchise names (eg. Zelda, Metroid) don't have launch titles; there are current-gen title which have been out for ages now; and casual games that no one cares about beyond maybe NintendoLand.
At least, not how NEW Super Mario Bros. 2 is.
As for no Zelda...Skyward Sword isn't that old. They haven't had enough time to be working on a new Zelda game for an HD console. 3DS, very likely. Wii U? No.
Metroid though...I honestly think Nintendo's trying to wait until they're sure fan outrage over Other M has died down enough. I personally don't get it, but a lot of people did rage about Other M, so that may be why we're not seeing anything out of our favorite bounty hunter/purveyor of genocide.
What you say does sound about right though, Shadow. ESPECIALLY what you say about Metroid. God, that game was terrible.