Legend of Zelda Megathread - Adoring Fan Edition

I thought we should have a thread to discuss the Legend of Zelda games, especially with Skyward Sword so close!
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Comments

  • edited December 2011
    It sucks.

    trollface.jpg
  • edited December 2011
    Right now, I'm in the Ice Cavern in Ocarina of Time 3D, and I've done the first three days as Link in Majora's Mask. And in those three days, I've managed to get three pieces of heart (at least), the big bomb bag, and five happy masks (Great Fairy, Bremen, Blast, Kamaro's, and the Bunny Hood).

    In the next three days, I'll be getting the adult wallet and doing my first run through Anju and Kafei, granting me another heart piece, Kafei's Mask, the Keaton Mask, and a bottle. Then it's off to do both Woodfall and Snowhead in the three days after that. If all goes to plan, I'll finish this game with the Fierce Deity Mask and complete Bomber's Notebook in eight three day cycles, including the first one as Deku Link.
  • edited December 2011
    I am at the Sand Sea in Skyward Sword.

    This game... is large. I don't remember how large Twilight Princess was, but this feels quite a bit bigger. I'm not sure that there are as many required collectables (for the completist) but the overall game world feels a lot longer in taking to traverse. The method of navigation between the major areas does cause them to feel more compartmentalized than Twilight Princess or Ocarina of Time does (which feel more like a connected open world, imo) but each major area, with all of the obstacles required to traverse each landscape, takes much longer to navigate than Twilight Princess did.

    It's as though the landscape is a maze in and of itself, without even considering dungeons.
  • edited December 2011
    I have to say, the boss from the Ancient Cistern is friggin' awesome. A serious contender for best zelda boss at least. And the dungeon was awesome too. It was bright and colourful instead of dull and dusky like all the over dungeons in zelda games. And full of memorable moments
    Zombie rope attack.
    I'm currently 22 hours into Skyward sword, and four temples in. I've been taking it slow and doing side missions where I can, and just exploring. The game is just amazing.
  • edited December 2011
    The thread I've waited my whole life for.
  • edited December 2011
    Finally got the very last heart piece, so my primary file is complete, unless I want to be crazy and
    try to beat ALL the Thunder Dragon challenges
    . All that's left is to do Hero Mode. Even counting some of the little annoyances, this has become my favorite Zelda game, with Ocarina of Time shortly behind it.
  • edited December 2011
    Friar wrote: »
    full of memorable moments
    Zombie rope attack.

    Yes, that was great. I also very much like the
    mine cart rollercoaster
    at the Sand Sea.
  • edited December 2011
    That whole dungeon had me thinking "Bugger." throughout.

    Oh, and
    the tears that you collect in the minus world are awesome. Stupid scary statues. Especially when you run out of stamina.
  • edited December 2011
    <
    Still has yet to play Skyward Sword due to needing to finish twighlight princess first.


    I hate anything with Water and Temple in the same sentence...the one from Twighlight Princess is no different.
  • edited December 2011
    In retrospect, the Water Temple in Ocarina of Time isn't bad. But the Great Bay Temple from Majora's Mask and the Water Temple from Twilight Princess are evil!
  • edited December 2011
    In retrospect, the Water Temple in Ocarina of Time isn't bad. But the Great Bay Temple from Majora's Mask and the Water Temple from Twilight Princess are evil!

    I never had that much animosity toward the water temple in Twilight Princess, but Ocarina of Time's water temple annoys me.
  • edited December 2011
    No water temple in Wind Waker makes it the best game. Unless you count the entire game being a water temple!!

    I'll probably get Skyward Sword for Christmas, but until then I'll have to wait in anguish. :[
  • edited December 2011
    PecanBlue wrote: »
    No water temple in Wind Waker makes it the best game. Unless you count the entire game being a water temple!!

    I'll probably get Skyward Sword for Christmas, but until then I'll have to wait in anguish. :[

    *hears the Sailing theme from Wind Waker*

    *twitch* NO MORE!!!!!
  • edited December 2011
    Apparently I'm the only entirely non-hydrophobic Zelda fan in existence. I still say the Bottom of the Well is the worst thing in Ocarina of Time (though thankfully almost entirely skippable, save for the short section necessary to get the Lens of Truth), with the Shadow Temple being a close second.
  • edited December 2011
    Apparently I'm the only entirely non-hydrophobic Zelda fan in existence. I still say the Bottom of the Well is the worst thing in Ocarina of Time (though thankfully almost entirely skippable, save for the short section necessary to get the Lens of Truth), with the Shadow Temple being a close second.

    First time I played I did half of the shadow temple without the Lens of Truth. I only had to go get it whenever I couldn't find a hookshot grapple point. (It's that one on the ceiling)
  • edited December 2011
    I know the game well enough by now that I really only need the Lens of Truth to reach the one invisible moving platform in the Shadow Temple, to navigate the room outside the boss room, to fight Bongo Bongo, to follow the Spirit Guide, and to get through the Shadow Barrier in Ganon's Castle. And Ocarina of Time 3D makes this easier, as the Hookshot's laser dot changes when it lands on a grapple point.
  • edited December 2011
    I know the game well enough by now that I really only need the Lens of Truth to reach the one invisible moving platform in the Shadow Temple, to navigate the room outside the boss room, to fight Bongo Bongo, to follow the Spirit Guide, and to get through the Shadow Barrier in Ganon's Castle. And Ocarina of Time 3D makes this easier, as the Hookshot's laser dot changes when it lands on a grapple point.

    Yeahhh, that was one of the things in OoT3D that made me go wtf?

    The other is the glitch that lets you have the Master Sword as young Link. lol
  • edited December 2011
    PecanBlue wrote: »
    No water temple in Wind Waker makes it the best game. Unless you count the entire game being a water temple!!

    I'll probably get Skyward Sword for Christmas, but until then I'll have to wait in anguish. :[
    And the Temple of the Gods (the first half anyway).

    Personally, I like the water temples. It's the ice temples I hate. With a passion. Skidding around does not make the game fun! And annoying slide-y block puzzles!
  • edited December 2011
    Friar wrote: »
    And the Temple of the Gods (the first half anyway).

    Personally, I like the water temples. It's the ice temples I hate. With a passion. Skidding around does not make the game fun! And annoying slide-y block puzzles!

    Awww, but watching Toon Link fall flat on his face in The Wind Waker was hilarious!
  • edited December 2011
    Awww, but watching Toon Link fall flat on his face in The Wind Waker was hilarious!

    Ha! Duh-duh-duh.

    That noise is firmly engraved in my memory from that game. From what I remember, the ice part was mercifully short. And the iron boots helped contain the frustration.
  • edited December 2011
    I know the game well enough by now that I really only need the Lens of Truth to reach the one invisible moving platform in the Shadow Temple, to navigate the room outside the boss room, to fight Bongo Bongo, to follow the Spirit Guide, and to get through the Shadow Barrier in Ganon's Castle. And Ocarina of Time 3D makes this easier, as the Hookshot's laser dot changes when it lands on a grapple point.

    There's a lot of good in that 3DS version though. Personally I like the gyroscope controls a lot. After I use the circle pad to line up my shot with say the slingshot, I can use the motion controls to fine tune it or catch up quickly with an enemy who's decided to skedaddle at the last minute.

    Then there's the 3D, which I think is lovely, bar the one bit at the entrance to Zora's domain which makes me go cross-eyed.

    The hand-holding didn't annoy me a lot cos I didn't play the original enough to notice, bar the obvious Shiekah Stone thingy, which I was free to ignore. I remembered Navi was annoying, but that was it, so all her extra hints and tips were unnoticed by me.
  • edited December 2011
    My contribution to this will be a post detailing how awful the OC Remix 25th Anniversary Album is. Coming soon.
  • edited December 2011
    JedExodus wrote: »
    There's a lot of good in that 3DS version though. Personally I like the gyroscope controls a lot. After I use the circle pad to line up my shot with say the slingshot, I can use the motion controls to fine tune it or catch up quickly with an enemy who's decided to skedaddle at the last minute.

    I was actually showing someone how the gyro controls worked in the Fire Temple, heard flapping, swiveled around and took out a Keese on pure, unbridled instinct. I tell ya, that felt good.
  • edited December 2011
    Gyro controls + Swiveling rocking chair=awesomeness.
  • edited December 2011
    wow just wow i am into more of jurassic park games iand war games nothing like this, an army of velociraptors vs link, i pick the army of velociraptors, link will eventually get out smarted and get eaten
  • edited December 2011
    I was actually showing someone how the gyro controls worked in the Fire Temple, heard flapping, swiveled around and took out a Keese on pure, unbridled instinct. I tell ya, that felt good.

    Hah! That sounds pretty feckin' boss! Who said motion controls are a gimmick eh?
    wow just wow i am into more of jurassic park games iand war games nothing like this, an army of velociraptors vs link, i pick the army of velociraptors, link will eventually get out smarted and get eaten

    Very good.
  • edited December 2011
    DAISHI wrote: »
    My contribution to this will be a post detailing how awful the OC Remix 25th Anniversary Album is. Coming soon.

    I will confirm that the Official 25th Anniversary Album that comes with the Skyward Sword bundle is very good indeed.
  • edited December 2011
    I want it more than the game, at times.

    The game is sitting until Christmas, when I can play it nonstop.
  • edited December 2011
    JedExodus wrote: »
    There's a lot of good in that 3DS version though. Personally I like the gyroscope controls a lot. After I use the circle pad to line up my shot with say the slingshot, I can use the motion controls to fine tune it or catch up quickly with an enemy who's decided to skedaddle at the last minute.

    Yep, I can agree with this for the most part. My only issue with it is that aiming with the circle pad is too slow, so if your shot isn't already nearly lined up, aiming can be a little annoying. But for the first part, I could see speed run times drop significantly for this version of the game.
    Then there's the 3D, which I think is lovely, bar the one bit at the entrance to Zora's domain which makes me go cross-eyed.

    Honestly, it all makes me go cross-eyed. I try it every once in a while, but I almost always leave it off.
  • edited December 2011
    Yep, I can agree with this for the most part. My only issue with it is that aiming with the circle pad is too slow, so if your shot isn't already nearly lined up, aiming can be a little annoying. But for the first part, I could see speed run times drop significantly for this version of the game.



    Honestly, it all makes me go cross-eyed. I try it every once in a while, but I almost always leave it off.

    I found using the gyroscope aiming made the horseback archery a heck of a lot easier.

    And I've also noticed that each person tends to react to the 3D effects differently. Some people are just fine with it all the way up, some people can't have it on without getting a headache.
  • edited December 2011
    I am thankfully among the people that can view it max with no problems.

    As for SS, on the 4th dungeon I believe. Love just searching around and upgrading my gear.
  • edited December 2011
    By the way, Skyward Sword players. If you plan on tackling the Hero Mode, before finishing your game, get a crap-load of the spoils, you know, Ancient Flowers and Amber Relics and so forth. Those carry over into the Hero Mode file!
  • edited December 2011
    Finished Ocarina of Time for the second time in the last week. Now there's nothing to keep me from Majora's Mask. Except about the three or so hours I'm about to spend away from my room.
  • edited December 2011
    Finished Ocarina of Time for the second time in the last week. Now there's nothing to keep me from Majora's Mask. Except about the three or so hours I'm about to spend away from my room.

    Is this a 100% playthrough of Majora's Mask?
  • edited December 2011
    Other than Heart Containers, yes. 100% Bomber's Notebook, the Fierce Deity Mask, and all bottles and upgrades. And I'll do it in eight cycles or less.
  • edited December 2011
    Currently playing Skyward Sword. (Since that's what a lot of people on this forum are doing!)

    It is so freakishly huge. I mean, I just bought the game two weeks ago, and STILL haven't completed it yet. These places are freaking huge... particularly the dungeons, some of which are as big as the Arsenal Mall, where I do my weekly walking routine!

    I'm currently at the Levias quest. I had no idea that this game has this many eyeball bosses!
  • edited December 2011
    By the way, Skyward Sword players. If you plan on tackling the Hero Mode, before finishing your game, get a crap-load of the spoils, you know, Ancient Flowers and Amber Relics and so forth. Those carry over into the Hero Mode file!

    What's the difference between hero mode and normal because I'm getting near the end of the game and am just curious what to expect on the second play-through.
  • edited December 2011
    gamer247 wrote: »
    What's the difference between hero mode and normal because I'm getting near the end of the game and am just curious what to expect on the second play-through.

    All the differences I've noticed:
    -Some of the character dialog acknowledges that you're playing in Hero Mode, so they won't always tell you the freaking obvious. Except for Fi. There's a 95% probability that her comments will be less helpful in a second playthrough.

    -All bugs and loot used for upgrades that are in Link's equipment at the end of the game when you decide to engage Hero Mode will be carried over to that save, which will allow you to upgrade your early items quicker. For example, I upgraded my Wooden Shield before even leaving Skyloft, and I went back to Skyloft soon after getting the Slingshot and upgraded to the Scattershot. If I'd have had tumbleweeds, then I would've maxed out my shields ASAP. Good hint for you. Grab lots of tumbleweeds.

    -When you get the Goddess Sword, the Skyward Strike is powered up and charges faster.

    -Enemies now do double damage, meaning that any enemy that took a single heart now takes two.

    -Add to that the fact that you WILL NOT find a single heart ANYWHERE unless you get a Heart Medal. Potions are Link's best friend in the Hero Mode.

    -You also get the chance to skip cutscenes by pressing 2 when they start. You know. If you want to.

    I don't know if there's anything else, but I hope this helps! :D

    ALSO, FAIR WARNING! If you wish to retain your current, "Hey, I beat the game but haven't gotten everything" file, you WILL need to copy it in order to not have the Hero Mode file overwrite it. It's...not quite as graceful a system as Wind Waker's "second quest".

    EDIT: Just found another interesting thing. Anyone that's decided to ask Fi about the enemy weakness knows that she also keeps a count of how many of each enemy type you've defeated. This count carries over as well. For example, I just ran into the Lizalfos that awaits you in the Earth Temple. First Lizalfos the game throws at you. Fi tells me I've killed 13. Take that for what it's worth.
  • edited December 2011
    I miss 2D Zelda. And Skyward Sword feels like it was made 10 years ago, and not in a good, nostalgic way. More of a "Have they been living under a rock for a decade? Who designs a game like this anymore?" way.
  • edited December 2011
    I miss 2D Zelda.
    And Skyward Sword feels like it was made 10 years ago, and not in a good, nostalgic way.

    Pick one.
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