The Kickstarter/Crowdfunding thread

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  • edited March 2013
    It already has reached $795,000, and this is still day 1.


    EDIT: make that $800k.
  • edited March 2013
    Well, that escalated quickly. Five, six hours and it's already funded.
  • JenniferJennifer Moderator
    edited March 2013
    It's up to a million now, and it's still going like hotcakes. :eek:
  • VainamoinenVainamoinen Moderator
    edited March 2013
    Never played Planescape: Torment... not sure if I should. :confused:
  • edited March 2013
    Never played Planescape: Torment... not sure if I should. :confused:

    You are going to GoG right now to buy and play that game. Now. :mad:

    You are wasting time by reading this. :mad:

    On a serious note: PT is my favourite RPG of all time. You are seriously missing out.
  • edited March 2013
    Better than Baldur's Gate 1 or 2?
  • edited March 2013
    Chyron8472 wrote: »
    Better than Baldur's Gate 1 or 2?

    Absolutely.
  • VainamoinenVainamoinen Moderator
    edited March 2013
    Bad timing for me to confess that the first hour of BG2 completely turned me off. But, yeah, I might give PS:T a shot. Not that I'm against reading a lot on screen (how could I? ;) ), but these games seem to continuously put awful amounts of text in teensy script on the screen, and my glasses really do not approve.
  • edited March 2013
    Dreamfall Chapters: The Longest Journey only has 3 days left in it's Kickstarter, so get in while you still can.

    They're less than $2000 away from meeting their stretch goal of adding localization options (eg. German, French).

    I hope that they can meet their $1.5m stretch goal to make the "Director's Cut". I'm all for adding additional gameplay content.
  • edited March 2013
    To hell with Dreamfall, I just want The Longest Journey Home. Not gonna happen though :(
  • edited March 2013
    To hell with Dreamfall, I just want The Longest Journey Home. Not gonna happen though :(

    It'll happen, it'll just take longer. Kinda like the BaSS 2 stretch goal Revolution did.
  • edited March 2013
    Chyron8472 wrote: »
    Better than Baldur's Gate 1 or 2?

    I feel I should qualify this slightly -- BG2 is (just in my opinion of course) a better *game* than PS:T -- the combat in PS:T is a bit dull, and the quests are mostly fed-exy -- but PS:T absolutely blows it (and every game ever, for that matter) out of the water in terms of setting, story, tone, depth, and general intelligence. Go play it.
    Bad timing for me to confess that the first hour of BG2 completely turned me off. But, yeah, I might give PS:T a shot. Not that I'm against reading a lot on screen (how could I? ;) ), but these games seem to continuously put awful amounts of text in teensy script on the screen, and my glasses really do not approve.
    For PS:T you can use Ghostdog's PS:T UI mod, which scales the UI properly for high resolutions and allows you to increase the font size as you desire.
  • edited March 2013
    KuroShiro wrote: »
    I feel I should qualify this slightly.
    I don't think this is qualified enough, so I'm taking my stab at it.

    The three major Infinity Engine titles(Icewind Dale, Baldur's Gate, Planescape: Torment) lie along a continuum.

    Icewind Dale is a hack and slash title that focuses mainly on combat. In this regard, it's the closest of the Infinity Engine games to something like Diablo.

    Baldur's Gate is more well-rounded. Combat is a major focus, but so are a lot of other systems, and narrative and combat are pretty balanced out. Writing is solid. Combat is solid. All other systems are solid. It's an all-around great game.

    Torment, on the other hand....

    Torment is special.

    As KuroShiro notes, combat in Torment is essentially an afterthought, something that can for the most part be outright avoided for almost the entire playthrough. The game was built in a way specifically to avoid and disrupt RPG tropes, and is largely built around narrative. There are mechanics there, and the mechanics are good, but they're ultimately in service to the narrative above all else. This gives it a pacing and feel that can, at times, be more like an adventure game than your average RPG. This game has the best setting, plot, characters, themes....really, the best writing in any game ever made, bar none.

    So, the three games fit on the continuum as such:

    Icewind Dale: Combat at the expense of narrative.

    Baldur's Gate: Kind of typical, well-rounded, well-executed. Defined what RPGs were for the next ten years.

    Torment: Greatest narrative ever at the expense of combat.
  • VainamoinenVainamoinen Moderator
    edited March 2013
    To hell with Dreamfall, I just want The Longest Journey Home. Not gonna happen though :(

    They've already SAID they are going to do it. And everyone already knew when they announced that ridiculous "Stretch Goal". This was Beneath a Steel Sky 2 all over. :rolleyes:
  • edited March 2013
    Torment: Greatest narrative ever at the expense of combat.

    Well combat is in there. Actually quite a lot. But creating a combat focused character in that game doesn't make much sense.

    What makes me re-play the game over and over apart from the story is the flexibility. As long as you had training before you can switch between 3 classes constantly.

    The best thing ever is meeting Ravel. You can either attack her right away and recieve about 20k XP from that or talk to her which can get you up to millions of XP points depending on your charisma & wisdom & Intelligence.
    Another nice thing is that you feel the effects of higher stats. Getting more damage for Strength, special events for dex, more dialogue for charisma, int and wisdom, plus the XP boost for high wisdom and a huge amount of HP regeneration for high constitution. You just have to choose which one you want. And I tried all of them. No matter what you choose you will get to the end. With more or less trouble of course.
  • edited March 2013
    To hell with Dreamfall, I just want The Longest Journey Home. Not gonna happen though :(

    The 2 mill goal, only lets them develop The Longest Journey Home at the same time as working on Dreamfall chapters (which frankly, could use a better name).

    It isn't that they won't make the game, if they don't make the goal. Its just that it might not get released nearly as quickly.
  • edited March 2013
    Well, if three entirely different people say it's happening, then I guess it's happening. Yays!
  • edited March 2013
    So there'll be a second playable character in Dreamfall Chapters:
    Kian Alvane
    .

    Yes,
    the guy you played three brief sections as from Dreamfall.
    I can barely contain my excitement.
  • VainamoinenVainamoinen Moderator
    edited March 2013
    Not surprising, although I had secretly hoped
    they'd ship the traitor right back to his homeland, to be rescued in TLJH - by April.
    .

    But the pre-alpha ingame model of this character looks fan-fucking-tastic already. The
    Dreamfall Kian
    looked like a nerdy happy fool. This one "don't mess with me".

    The first scenes look promising already. From a rather lame, generic future city in the first trailer, Stark has won in detail and individuality in a hurry. Whether they can keep this up in an almost "open world" fashion with alternative puzzle solutions TO BOOT remains to be seen. I'm a damn sceptic, but I adore these early efforts, I really do.
  • edited March 2013
    I was just going to say that.

    For RPG fans, Lord British, creator of the Ultima series, has a kickstarter for a new game called Shroud of the Avatar.


    EDIT: Not sure if it's an MMO.

    EDIT AGAIN: People are talking about it in the Torment KS comments. Many are skeptical either because it's unclear what level of online play is involved, or because the more recent single-player Ultima games weren't any good.
  • VainamoinenVainamoinen Moderator
    edited March 2013
    First Shadowrun Returns gameplay video:
    http://www.youtube.com/watch?feature=player_embedded&v=9MiMjQwd2VE

    Hilarious Dreamfall Chapters blooper video:
    http://www.youtube.com/watch?v=-5h7l4KsCXI&feature=youtu.be
  • edited March 2013
    Chyron8472 wrote: »
    I was just going to say that.

    For RPG fans, Lord British, creator of the Ultima series, has a kickstarter for a new game called Shroud of the Avatar.


    EDIT: Not sure if it's an MMO.

    EDIT AGAIN: People are talking about it in the Torment KS comments. Many are skeptical either because it's unclear what level of online play is involved, or because the more recent single-player Ultima games weren't any good.

    I took what they said to mean "It's like Torchlight 2, where there's seperate online and offline modes".
  • edited March 2013
    I took what they said to mean "It's like Torchlight 2, where there's seperate online and offline modes".
    If that's so, then Garriott needs to be more specific and claify that in a future update.
  • edited March 2013
    First alpha gameplay footage of Shadowrun Returns. Looks really good! I'm liking the stylish environments. Hoping animations get a bit better, but since it's an alpha it's hard to judge. Loving the systems though.
  • VainamoinenVainamoinen Moderator
    edited March 2013
    Look three posts up. ;)
  • edited March 2013
    Dammit somehow missed it.
  • edited March 2013
    Chyron8472 wrote: »
    For RPG fans, Lord British, creator of the Ultima series, has a kickstarter for a new game called Shroud of the Avatar.


    EDIT: Not sure if it's an MMO.
    The page has been updated with a few more details about that.
    Shroud of the Avatar general features:
    Multiplayer Online Game - which can also be played solo player / offline

    Meaningful PVP that also minimizes griefing:
    An incentive-driven system will draw players into the challenge and intrigue of the PVP experience, whether they become the hunter or the hunted!

    Scene based encounters:
    Scenes are generally re-playable and can be experienced solo or with others.

    Will this be a MMO? Can I play with my friends?
    Yes, you will be able to play with your friends! Multiplayer games encourage social bonds that go far beyond what can be accomplished in a solo player game. I remember the depth of these bonds in players who met in-game only to get married in real life, how people who died in the real world were deeply mourned and celebrated by their online friends whom they may never have met face to face. Though Shroud of the Avatar won’t be a massively multiplayer online role playing game, it will be a multiplayer game. We will be describing this in more detail in our upcoming community blogs.
  • edited March 2013
    I doubt they make their goal.
  • VainamoinenVainamoinen Moderator
    edited March 2013
    DAISHI wrote: »
    I doubt they make their goal.

    They'll have to earn a lot yet, and success is far from certain, but kickstarters that are doomed from the start normally don't get 30% funded in the first two days.

    BTW, the first tier is the best of its kind I have yet seen.
  • edited March 2013
    BTW, the first tier is the best of its kind I have yet seen.
    Indeed. I chuckled.

    Not sure if this'll make its goal, or if the online aspect will put people off. I know it's supposed to be playable offline, but it still seems like the game's geared for online play. Really not sure about this one.
  • edited March 2013
    What is the reason for all the negativity surrounding the new Lord British project? Seems that guy elicits strong reactions from people.
  • VainamoinenVainamoinen Moderator
    edited March 2013
    They'll have to earn a lot yet, and success is far from certain, but kickstarters that are doomed from the start normally don't get 30% funded in the first two days.

    Make that 45%.
  • edited March 2013
    Something like 95% of Kickstarters that make it past 25% funding succeed, so the Garriott one is pretty certain to. That said, it looks pretty unappealing.
  • edited March 2013
    The impression given off by the project spokesman is so important. Potential pledgers have to feel good about you, like you and want to help you. Lord British appearing in his video, spending a huge chunk of time talking about how great he is and then appearing with shirt unbuttoned and his ostentatious necklace bling on fill display probably didn't help him. Seemed a bit cocky.

    Still, I think he's an immensely talented guy and I hope his project does well.

    Brian Fargo comes off really well on camera. Appears humble and appreciative. Who knows if he's really that way, but that's the image he gave off. I thought he Torment pitch video was great.
  • edited March 2013
    Ooh, Kicktraq now has enough data that it can take a stab at projections for Torment.

    UONdAwe.png?1
  • edited March 2013
    So, me and Dashing were chatting and I got to mentioning the Veronica Mars Kickstarter, which looks set to be the most popular ever.

    And then he asked how much I'd spent in total on Kickstarter projects.

    So I went and added it all up.

    $1,111.

    Holy Shit.

    And that's not even counting the projects that are still open and haven't taken money from me yet.
  • VainamoinenVainamoinen Moderator
    edited March 2013
    ...about a quarter of that for me.
  • edited March 2013
    What I want to know is whether there is any evidence that the big name/celeb projects are hurting the smaller indie game campaigns. Or is the opposite true?
  • JenniferJennifer Moderator
    edited March 2013
    And then he asked how much I'd spent in total on Kickstarter projects.

    So I went and added it all up.

    $1,111.

    Holy Shit.

    And that's not even counting the projects that are still open and haven't taken money from me yet.
    It does add up. :eek: I spent $1015, and that's not counting the ones I funded through Paypal.
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