But you do still know that you're in the Kickstarter thread, don't you? That's kinda sorta what crowd funding is all about.
(Heck, I don't even see this game as receiving a good story with an almost all artist team. But it gets an original score from Richard Jacques - that alone is worth the money, Mr. Soundtrack thread! )
Also, it's in English monies, not dollars. Much as it pains me to say, that probably puts some people off.
"Some people"? You mean, those right across the great ocean? Thankfully, corresponding $€ prices are written right below the tiers. Their exchange rate is a bit weird though.
I backed, even though I'm supposed to be avoiding spending money. I suck at this 'restraint' thing.
Need help? I could reprimand you every time you confess in one of these threads here!
I vowed not to back anything until 2014... and as I will have to wait for PayPal to open on this Kickstarter as well, I'd say the possibility is still there...
Also, it's in English monies, not dollars. Much as it pains me to say, that probably puts some people off.
I backed, even though I'm supposed to be avoiding spending money. I suck at this 'restraint' thing.
I also backed (at the $15 level).
On the $15 reward tier, they wrote "You will get the full game DRM free for PC or Mac, plus your name on our website for prosperity." It should say "for posterity."
Also, if Torment can get $100k from Paypal backers within the next week, they will reach the next stretch goal (player stronghold.)
On the $15 reward tier, they wrote "You will get the full game DRM free for PC or Mac, plus your name on our website for prosperity." It should say "for posterity."
I dunno about you, but taking money to put a name on a website seems pretty prosperous to me.
I've already backed it and was on my way to confess this fact.
Darth, I am honestly and deeply disappointed in you. How could you back such a project?! Pixel art is nothing but evidence of artistic incapacity. You don't give 70,000 bucks to people like that. With 7,000 and a week of free time, they should be all set. No backer should give them more than two dollars.
The latest news is... well, I'll let them tell you.
We'd like to announce that we have entered a partnership with Humble Bundle, to distribute a limited Jagged Alliance Classics Pack, in English and optimized for Windows 7, only available through the Jagged Alliance: Flashback Kickstarter.
This is the original Jagged Alliance, Jagged Alliance: Deadly Games, Jagged Alliance 2 and Jagged Alliance 2: Unfinished Business, AKA the good games in the series.
The best part? This pack is available to everyone who pledges $5 or more. $5 for 4 classic games? Sounds like a winner.
(And for the record, the lowest pledge for the new game is $25)
So, uh, did you guys want a sequel to Eternal Darkness?
Well, Shadow of the Eternals is a spiritual sequel by Precursor Games (made from the remains of Silicon Knights) and is the nearest thing we'll ever get, and as you probably guessed since I'm posting it in the Kickstarter thread, they're going the crowdfunding route.
The game is taking an episodic form, with the first season (!) consisting of 12 episodes. The lowest tier required to get all 12 episodes is $50, which prices this out of my budget.
Note that this isn't actually on either Kickstarter or IndieGoGo - they're doing it themselves because they're not based in the UK or US, though they're using a very similar method to the ones KS & IGG use.
And yes Vain, they're offering a DRM-Free PC version.
So, uh, did you guys want a sequel to Eternal Darkness?
Well, Shadow of the Eternals is a spiritual sequel by Precursor Games (made from the remains of Silicon Knights) and is the nearest thing we'll ever get, and as you probably guessed since I'm posting it in the Kickstarter thread, they're going the crowdfunding route.
There are a LOT of very good reasons to be cautious about this one.
Indeed.
1 - There's no guarantee you'll get your money back if the drive fails. Originally, their page said:
Precursor Games is under no obligation to complete the Game, or in the event completion is impossible, return any of the donations it has received.
Though presumably someone told them this was a stupid, stupid idea and it's since been changed to:
We are committed to making this game, however, if it becomes apparent that we cannot raise enough to develop this project then we will refund all pledges.
...yeah.
2 - Precursor Games is formed from the remnants of Silicon Knights, and we all know how THEY went down.
3 - PC and WiiU? I smell gimmicks.
4 - Denis Dyack is involved. I trust the man as much as I can bench him.
5 - $1.5 Million? That's... that's a lot.
6 - There is NO Point 6.
7 - No Poofters.
Also, is it just me or does a video game developer called Precursor Games sound like they should be making Jak & Daxter games, not spiritual sequels to games they couldn't possibly hope to recapture the magic fo-
Recently backed Risk of Rain, which I've been following and looks absolutely amazing. Anyone interested by the pitch should try the free demo there, it's already pretty fun.
With only a few days left on this, they actually got a publishing deal from the guys making the upcoming "space-Terraria" game Starbound. Steam keys are now pretty much guaranteed, and they are working with them on getting online co-op working.
TL;DR - They constantly restarted projects, were poorly managed, stole code from Epic (resulting in a judge ordering every unsold copy of Too Human be destroyed), diverted time, resources and money from X-Men: Destiny to their other aspect and overall were a terribly managed company that completely imploded. The lawsuit with Epic - which they lost badly - was the final straw.
There's a ton of context though that you're missing, and a LOT of really, REALLY shady stuff that you're missing. Throwing your money behind this is extremely ill-advised no matter HOW much you want to see this game made. Stay away, this is a dire warning.
So I've been peripherally aware of the problems at Silicon Knights, since I've heard nothing but bad from the over the years. But, I don't keep up with gaming news, and I didn't realize it had devolved to the situation (and an apparently rather recent situation with the X-Men game) that it did.
And totally agree. I would NOT give money to this project.
WAIT they started their own web page for funding rather than a third party negotiator? Shaaaaaaaaaaady.
I don't care if the movie turns out to be bad. I support practical effects and you should too.
Remember all the pictures of the cut creatures from The Thing(2011)? Yeah, it's the work of these guys.
"I know how to make you want to spend money. Imagine if I told you the guy who wrote the rope-swinging for Spider-Man 2 was making a new game using the same mechanic. See! You want to spend money right now! …. You'd have to be dead to the core to not be at least interested in giving that a go."
Ah. This'd be the one that had a target goal of ONE DOLLAR.
I'm sorry, but that's just bullshit right there. You DO NOT DO THAT with your Kickstarter project. You analyse and plan out how much you actually need, and then you ask people for that amount. If you don't reach your target goal, then there's reasons for it, and you can take that on board as regards to the future of the project.
You don't just ask for a dollar so that you're GUARANTEED money. That's really not cool, and very much goes against the spirit of Kickstarter.
For the record, I have backed this because it's a freakin' awesome idea, but the $1 goal thing has left a very bad taste in my mouth.
Kickstarter shouldn't be about getting as much money as possible, it should be about raising the money to make the game and I doubt that game costs $1.00 to make...
Well, as I’ve been working on this game I’ve fallen in love with it, and I’m going to finish it, no matter what, even if I don’t raise a dime. Now, since I went indie years ago I’ve been bleeding money, and I don't know how much indie resolve I have left. And having a family to support, it would be irresponsible of me to keep working on the game for too much longer or blow what’s left of our savings on it, which is why I’m trying to raise some money—to get an idea of how much people want this game, and find out how much more time and money I can responsibly spend. So it’s up to you: whether I’m going to spend just a few months tying a bow on this and shipping it, or, in my dream world, spend many months, bring more people onto the team, and do something super-extra-awesome.
In a way, this is what a lot of indie games, like Overgrowth, Prison Architect, and Desktop Dungeons, do to fund development—through preorder campaigns—but I’m using Kickstarter to concentrate it into one month so I can get a good idea, right off the bat, what budget I have for this project.
I already love this game and think it's easily going to be worth your money—at the very least it’ll have five levels, thirty challenges, and give you hours of enjoyment. But it could be so much more. And it's up to you to make that happen!
In other words, I don’t need your money. But I need your money.
NOT GOOD ENOUGH. I'm seeing nothing there that actually justifies the $1 goal. Nothing.
I'm sorry, but that's just bullshit right there. You DO NOT DO THAT with your Kickstarter project. [...]
You don't just ask for a dollar so that you're GUARANTEED money. That's really not cool, and very much goes against the spirit of Kickstarter.
Kickstarter's policy is to not allow 'flexible funding' like indiegogo to minimize the risk that a funded project is not finished - which would have negative repercussions on perceived validity of the platform. While I can understand that from a business point of view, and while it's definitely true that this project does not conform to the 'kickstarter spirit' (as defined by kickstarter of course), kickstarter's regulations in this respect do not adhere to the actual spirit of crowdfunding.
Crowdfunding is not "we're willing to do this if you give us money", crowdfunding is "we're doing this, are you in?".
This is a valid project (unfortunately missing the "DRM free" marker yet). Don't hate them for the attempt to trick kickstarter regulations - in my opinion, it was high time someone did that.
Really should've made the basement the bottom goal. I mean, really, if you can't get 10K for a video game on Kickstarter, you don't really have any business being there to begin with. It would have avoided all the backlash and explaining. Just a poor decision on his part.
Really should've made the basement the bottom goal. I mean, really, if you can't get 10K for a video game on Kickstarter, you don't really have any business being there to begin with. It would have avoided all the backlash and explaining. Just a poor decision on his part.
He IS in a pickle a bit about the explaining, that's very true.
There's a bad taste for me as well, but in different areas. He essentially uses the higher backers as beta and alpha (!!!) testers, where's the fun in that? And of course, he does not only leave all DRM options open, no, he also already talks about Steam Greenlight. :mad:
Well, at least we know PR and business aren't his strong suits. We've seen projects tank just because of PR men who tried to be a little too savvy.
On a kickstarter side note, I really thought that practical effects film would be doing better than it is. It's not dead yet, but it is reaching that lull before it should. Makes me sad. I really hate CGI films.
Comments
How could you have missed a major adventure kickstarter??
http://www.kickstarter.com/projects/995134339/the-realm-game
1.) Lot of money
2.) Nobody knew about it
3.) Nothing to show
4.) Lot of money for promise and not much else
(Heck, I don't even see this game as receiving a good story with an almost all artist team. But it gets an original score from Richard Jacques - that alone is worth the money, Mr. Soundtrack thread! )
I backed, even though I'm supposed to be avoiding spending money. I suck at this 'restraint' thing.
"Some people"? You mean, those right across the great ocean? Thankfully, corresponding $€ prices are written right below the tiers. Their exchange rate is a bit weird though.
Need help? I could reprimand you every time you confess in one of these threads here!
I vowed not to back anything until 2014... and as I will have to wait for PayPal to open on this Kickstarter as well, I'd say the possibility is still there...
http://www.kickstarter.com/projects/gregpak/code-monkey-save-world
On the $15 reward tier, they wrote "You will get the full game DRM free for PC or Mac, plus your name on our website for prosperity." It should say "for posterity."
Also, if Torment can get $100k from Paypal backers within the next week, they will reach the next stretch goal (player stronghold.)
...mais, je déteste l'accent québécois.
Vain, please slap my wrist.
Darth, I am honestly and deeply disappointed in you. How could you back such a project?! Pixel art is nothing but evidence of artistic incapacity. You don't give 70,000 bucks to people like that. With 7,000 and a week of free time, they should be all set. No backer should give them more than two dollars.
....like that?
http://www.kickstarter.com/projects/1869987317/wish-i-was-here-1
(Also, awesome pitch video!)
No? Well, there's a Jagged Alliance game on Kickstarter.
The latest news is... well, I'll let them tell you. This is the original Jagged Alliance, Jagged Alliance: Deadly Games, Jagged Alliance 2 and Jagged Alliance 2: Unfinished Business, AKA the good games in the series.
The best part? This pack is available to everyone who pledges $5 or more. $5 for 4 classic games? Sounds like a winner.
(And for the record, the lowest pledge for the new game is $25)
Well, Shadow of the Eternals is a spiritual sequel by Precursor Games (made from the remains of Silicon Knights) and is the nearest thing we'll ever get, and as you probably guessed since I'm posting it in the Kickstarter thread, they're going the crowdfunding route.
The game is taking an episodic form, with the first season (!) consisting of 12 episodes. The lowest tier required to get all 12 episodes is $50, which prices this out of my budget.
Note that this isn't actually on either Kickstarter or IndieGoGo - they're doing it themselves because they're not based in the UK or US, though they're using a very similar method to the ones KS & IGG use.
And yes Vain, they're offering a DRM-Free PC version.
Indeed.
1 - There's no guarantee you'll get your money back if the drive fails. Originally, their page said: Though presumably someone told them this was a stupid, stupid idea and it's since been changed to: ...yeah.
2 - Precursor Games is formed from the remnants of Silicon Knights, and we all know how THEY went down.
3 - PC and WiiU? I smell gimmicks.
4 - Denis Dyack is involved. I trust the man as much as I can bench him.
5 - $1.5 Million? That's... that's a lot.
6 - There is NO Point 6.
7 - No Poofters.
Also, is it just me or does a video game developer called Precursor Games sound like they should be making Jak & Daxter games, not spiritual sequels to games they couldn't possibly hope to recapture the magic fo-
...wait.
With only a few days left on this, they actually got a publishing deal from the guys making the upcoming "space-Terraria" game Starbound. Steam keys are now pretty much guaranteed, and they are working with them on getting online co-op working.
TL;DR - They constantly restarted projects, were poorly managed, stole code from Epic (resulting in a judge ordering every unsold copy of Too Human be destroyed), diverted time, resources and money from X-Men: Destiny to their other aspect and overall were a terribly managed company that completely imploded. The lawsuit with Epic - which they lost badly - was the final straw.
Worth pointing out that the really bad stuff happens from post #4 in the NeoGAF thread.
So I've been peripherally aware of the problems at Silicon Knights, since I've heard nothing but bad from the over the years. But, I don't keep up with gaming news, and I didn't realize it had devolved to the situation (and an apparently rather recent situation with the X-Men game) that it did.
And totally agree. I would NOT give money to this project.
WAIT they started their own web page for funding rather than a third party negotiator? Shaaaaaaaaaaady.
Looks interesting, but it's player movement that has me very worried.
All I took away from that video was... "I like how it vibrates" lol.
Remember all the pictures of the cut creatures from The Thing(2011)? Yeah, it's the work of these guys.
I cannot endorse this enough.
I'm sorry, but that's just bullshit right there. You DO NOT DO THAT with your Kickstarter project. You analyse and plan out how much you actually need, and then you ask people for that amount. If you don't reach your target goal, then there's reasons for it, and you can take that on board as regards to the future of the project.
You don't just ask for a dollar so that you're GUARANTEED money. That's really not cool, and very much goes against the spirit of Kickstarter.
For the record, I have backed this because it's a freakin' awesome idea, but the $1 goal thing has left a very bad taste in my mouth.
Kickstarter's policy is to not allow 'flexible funding' like indiegogo to minimize the risk that a funded project is not finished - which would have negative repercussions on perceived validity of the platform. While I can understand that from a business point of view, and while it's definitely true that this project does not conform to the 'kickstarter spirit' (as defined by kickstarter of course), kickstarter's regulations in this respect do not adhere to the actual spirit of crowdfunding.
Crowdfunding is not "we're willing to do this if you give us money", crowdfunding is "we're doing this, are you in?".
This is a valid project (unfortunately missing the "DRM free" marker yet). Don't hate them for the attempt to trick kickstarter regulations - in my opinion, it was high time someone did that.
He IS in a pickle a bit about the explaining, that's very true.
There's a bad taste for me as well, but in different areas. He essentially uses the higher backers as beta and alpha (!!!) testers, where's the fun in that? And of course, he does not only leave all DRM options open, no, he also already talks about Steam Greenlight. :mad:
On a kickstarter side note, I really thought that practical effects film would be doing better than it is. It's not dead yet, but it is reaching that lull before it should. Makes me sad. I really hate CGI films.