This, and the $10 Penny Arcade kickstarter, both bother me for the same reasons it bothers Darth. Not so much because I feel like anyone yet is really abusing it, but because it's an obvious loophole that someone could abuse, and I wonder if Kickstarter will adjust the rules in the future. "I don't really need your money, but give me some money if you want" is a very odd use of Kickstarter. Why not just throw a donation widget on your site? But it's because they want the attention they'll get on Kickstarter.
I just don't see why they can't at least go through the formality of setting the base goal to a specific amount, perhaps whatever the lowest stretch goal would be, just make that the real goal.
I'm reminded of Kickstarter is not a store. If you're not taking a risk, Kickstarter might not be the right venue
Thanks for the share! We've uploaded a new pitch video on Indiegogo at http://igg.me/at/plan9/x/3152901, and also updated the frontpage with some Q&A. Check it out!
So it's not actually on Kickstarter, but since they're kicking around ideas for tier rewards, I'd say it's only a matter of time. But it's just too interesting an idea not to share in it's current state.
So it's not actually on Kickstarter, but since they're kicking around ideas for tier rewards, I'd say it's only a matter of time. But it's just too interesting an idea not to share in it's current state.
Oh, and Denis Dyack has posted a 30 minute video (yes, that's HALF AN HOUR) defending himself.
Honestly? Just... no. Actions speak louder than words, and if the company wanted this project to succeed they'd have just gone to Kickstarter as opposed to starting their own similar scheme with questionable wording around pledges being returned and not included Dyack because there's almost no chance this will succeed if he's on board. He has way too much negative press, and whether it's true or not (making no judgements) enough people will straight up distrust him enough to distrust the campaign as well by default.
EDIT: Watching the video. Had to post the funniest line so far:
"I under estimated the advance of technology on the internet."
Oh, and Denis Dyack has posted a 30 minute video (yes, that's HALF AN HOUR) defending himself.
Honestly? Just... no. Actions speak louder than words, and if the company wanted this project to succeed they'd have just gone to Kickstarter as opposed to starting their own similar scheme with questionable wording around pledges being returned and not included Dyack because there's almost no chance this will succeed if he's on board. He has way too much negative press, and whether it's true or not (making no judgements) enough people will straight up distrust him enough to distrust the campaign as well by default.
EDIT: Watching the video. Had to post the funniest line so far:
"I under estimated the advance of technology on the internet."
Well, no need to worry then. The kickstarter is going to bomb anyway. After one week, it's still trending towards less than a third of its goal.
All that despite the fact that for all the stuttering and nervosity Denis displays, there are some sound arguments in that video. You know, kotaku article. :rolleyes: I am rather certain that it is true that several online video game magazines have turned that article down for its limited credibility until kotaku finally picked it up.
Still, they're going to Steam with the stuff anyway, so forget about that crowdfunding vibe please.
This adventure game Kickstarter is ending in a few days. It has over half the needed funds pledged, and they just need several hundred more backers. Not totally out of the question, but it will be tough. Please spread the word.
Honestly? Just... no. Actions speak louder than words, and if the company wanted this project to succeed they'd have just gone to Kickstarter as opposed to starting their own similar scheme with questionable wording around pledges being returned and not included Dyack because there's almost no chance this will succeed if he's on board. He has way too much negative press, and whether it's true or not (making no judgements) enough people will straight up distrust him enough to distrust the campaign as well by default.
EDIT: Watching the video. Had to post the funniest line so far:
"I under estimated the advance of technology on the internet."
Excuse me, but has your name ever been dragged through the mud on every gaming news site as a result of anonymous claims? I don't know if the claims are true, but he had every right to defend himself in as long a video as he wishes. I thought he came off great in the video, FWIW.
What is this "Just... no" nonsense?
I believe in hearing both sides, not saying "just shut up" when someone is trying to defend their name and reputation.
Some people are too quick to join the internet lynch because it feels like the trendy thing to do.
Whether the article about X-Men Destiny was true or not, the man has had a lot of... shall we say 'not particularly positive' incidents in the past. A quick Google search of his name will provide several examples of that.
The man has a lot of negativity attached to him, justified or not, and Precursor Games knew this when they took him on board to work on Shadow of the Colossus Eternals.They couldn't not have known. So presumably they gambled on the game being bigger than his reputation. Turns out it probably isn't.
The fact they've got Dyack to do this video now, when it's becoming increasingly likely that they won't make their target, is a case of 'too little, too late'. He's had months to make the sort of statements he did in his video, but releasing it now? When the Kickstarter is stalling? The timing is interesting if nothing else.
Which is why I said "Just...no". Because that's how I feel. I don't care about the project any more. It could be awesome, and if it is, I may well buy it when/if it's released. But I'm done with it until then.
This adventure game Kickstarter is ending in a few days. It has over half the needed funds pledged, and they just need several hundred more backers. Not totally out of the question, but it will be tough. Please spread the word.
I asked about what extras would be on the DVD, and got the following response:
I should probably add an FAQ about this, but at this stage the extras we're planning include:
- An HD version of the pitch video.
- A Blooper Reel with out-takes from the voice recordings and the pitch video.
- An archive of the Captain's Log.
And depending upon stretch goals we'd like to include:
- A Special Edition of the first Nelly Game
- A post-mortem video in the style of the pitch, looking back at development.
Thanks for asking!
He's also updated the main page to also add another stretch goal possibility: In-Game Designer Commentary.
I'm pretty bummed that practical effects film isn't doing so well. Especially with their résumé. Are there really that many people who love CGI? Or do not enough people give a shit?
Of the 7 film Kickstarters I've backed(all but one of which met its funding goal), only one surpassed their 350k goal. Only two ever got to the 160k number they're currently sitting on.
Not sure if that says something about the niche-ness of what I choose to support or about how insanely high they set their expectations. Either way, I feel like the concept of practical effects is an exciting one, but for some people it's a very esoteric pitch and I feel like they didn't do enough to demonstrate to people why their project was exciting, while having very high expectations for what they'd be given relative to other practical effects Kickstarters like Phil Tippet's Mad God.
Any stats on what type of projects most often meet their goals? Such as games vs movies, etc?
Yes, at least somewhat. "Games"(which contains board AND video games) currently has a listed success rate of 34.66%, while Film & Video has 40%.
We get some good stats further down for successful projects, too. Only 102 film projects have ever successfully raised between 100k and 1 million, while every range below that features at least a thousand successes.
Also, some of the most interesting game-related statistics come from the now somewhat outdated "Year of the Game" blog post. Here, we see that only 23% of video game projects get funded, but those that do raise an average of $96,000. If we look back at the stats page at successful game Kickstarters, there's a bump for the 20k to 100k bracket, which is interesting.
So basically, there are less game projects, and less of them get funded, but when they do they tend to do way bigger numbers on average for some reason.
I guess a project with over 1000 backers and an average pledge of $150 is pretty damn good on paper(especially when the reasonable return tier is $25). Sigh. I just think it'd be groovy if it happened.
I am SO going to fund for Doug tennapel's new game. Stop-motion animation graphics? Check. Interesting concept? Check. Rob Paulsen providing his talent for the game? Check. The composer from the neverhood and people who worked on EWJ and Neverhood being on this project? Double check. I'm sold.
Comments
I just don't see why they can't at least go through the formality of setting the base goal to a specific amount, perhaps whatever the lowest stretch goal would be, just make that the real goal.
I'm reminded of Kickstarter is not a store. If you're not taking a risk, Kickstarter might not be the right venue
Oh crap, now I'd have to think about backing.
...nahhh, I'm not into the gratuitous beta testing kind of shit since I turned 25 ten years ago. GOG release day 1 purchase, probably.
The Wizard of Oz + Steampunk + Zombies = OZombie
(Oh, and the proposed third Alice game is provisionally titled Alice: Otherlands. Just throwing that in there )
Nothing intriguing about that game.
http://thelastdoor.com/index.php/chapter/login
Donation for 10 bucks or 7 Euros gets you the gorgeous soundtrack as well.
They've got TWO Kickstarters. The recently launched one on Kickstarter itself and their own, independant one.
I find this VERY problematic.
Oh, and Denis Dyack has posted a 30 minute video (yes, that's HALF AN HOUR) defending himself.
Honestly? Just... no. Actions speak louder than words, and if the company wanted this project to succeed they'd have just gone to Kickstarter as opposed to starting their own similar scheme with questionable wording around pledges being returned and not included Dyack because there's almost no chance this will succeed if he's on board. He has way too much negative press, and whether it's true or not (making no judgements) enough people will straight up distrust him enough to distrust the campaign as well by default.
EDIT: Watching the video. Had to post the funniest line so far:
"I under estimated the advance of technology on the internet."
This is the Kickstarter money goes to to die.
Well, no need to worry then. The kickstarter is going to bomb anyway. After one week, it's still trending towards less than a third of its goal.
All that despite the fact that for all the stuttering and nervosity Denis displays, there are some sound arguments in that video. You know, kotaku article. :rolleyes: I am rather certain that it is true that several online video game magazines have turned that article down for its limited credibility until kotaku finally picked it up.
Still, they're going to Steam with the stuff anyway, so forget about that crowdfunding vibe please.
Better back the Dark Dungeons movie kickstarter in its final 3 days!
http://www.g4tv.com/thefeed/blog/post/688372/neogaf-bans-too-human-creator-denis-dyack/#readmore
Think he'll make his funding?
Ouch.
I think it's more important to consider he got himself kicked off a forum for video game fans. Can't endear him to the community backing him.
I wonder if it'll even hit its trend. I am curious if he burns through the few people that still have goodwill toward him and is left at a dead stop.
AR-K Classic-Style Adventure Game
http://kck.st/ZO4Xs5
Excuse me, but has your name ever been dragged through the mud on every gaming news site as a result of anonymous claims? I don't know if the claims are true, but he had every right to defend himself in as long a video as he wishes. I thought he came off great in the video, FWIW.
What is this "Just... no" nonsense?
I believe in hearing both sides, not saying "just shut up" when someone is trying to defend their name and reputation.
Some people are too quick to join the internet lynch because it feels like the trendy thing to do.
The man has a lot of negativity attached to him, justified or not, and Precursor Games knew this when they took him on board to work on Shadow of the Colossus Eternals.They couldn't not have known. So presumably they gambled on the game being bigger than his reputation. Turns out it probably isn't.
The fact they've got Dyack to do this video now, when it's becoming increasingly likely that they won't make their target, is a case of 'too little, too late'. He's had months to make the sort of statements he did in his video, but releasing it now? When the Kickstarter is stalling? The timing is interesting if nothing else.
Which is why I said "Just...no". Because that's how I feel. I don't care about the project any more. It could be awesome, and if it is, I may well buy it when/if it's released. But I'm done with it until then.
That floppy disk idea is effing awesome.
http://www.kickstarter.com/projects/315061806/nelly-cootalot-the-fowl-fleet-retro-pirate-adventu
Or at least find the pitch video a stroke of genius.
...I can also cower at the mighty power of his epic beard of +3 awesomeness.
If they're asking for 15,000 I think I can do the same.
Asking, yes. Getting? Different question.
I'll back it. And everyone knows I hate backing Kickstarters.
Glad I backed at that level now!
Not sure if that says something about the niche-ness of what I choose to support or about how insanely high they set their expectations. Either way, I feel like the concept of practical effects is an exciting one, but for some people it's a very esoteric pitch and I feel like they didn't do enough to demonstrate to people why their project was exciting, while having very high expectations for what they'd be given relative to other practical effects Kickstarters like Phil Tippet's Mad God.
Total successes, you'd have to whip out the calculator, but it looks like music are the most successful projects.
Oh nevermind, there's another section of stats. It is music.
We get some good stats further down for successful projects, too. Only 102 film projects have ever successfully raised between 100k and 1 million, while every range below that features at least a thousand successes.
Also, some of the most interesting game-related statistics come from the now somewhat outdated "Year of the Game" blog post. Here, we see that only 23% of video game projects get funded, but those that do raise an average of $96,000. If we look back at the stats page at successful game Kickstarters, there's a bump for the 20k to 100k bracket, which is interesting.
So basically, there are less game projects, and less of them get funded, but when they do they tend to do way bigger numbers on average for some reason.
430 fall into the 20-100k bracket.
Your chances are a tad better south of 100k, yes.
...wait. Michael J Nelson's gonna be in it?
SOLD!
You do. Even if you don't know that you do, you so do. You do more than everyone else who knows that they do.