The Kickstarter/Crowdfunding thread

1151618202128

Comments

  • edited May 2013
    No new Kickstarters today no siree
  • edited May 2013
    No, nothing. Nothing involving Double Fine... again.
  • VainamoinenVainamoinen Moderator
    edited May 2013
    Ribs wrote: »
    No new Kickstarters today no siree

    Oh god dammit just post the link already.
  • edited May 2013
    So, how many hate messages telling them to finish Broken Age before launching another Kickstarter, even though this is a different internal team than Broken Age, do you think they'll get?
  • VainamoinenVainamoinen Moderator
    edited May 2013
    Hey, they borrowed Tim at least for a day! ;)

    Still, I say 12. Total.
  • edited May 2013
    Hm.... I haven't kickstartered anything this year. But am considering this, just because it's Double Fine, and their stuff is generally speaking awesome.

    Hm.....
  • edited May 2013
    I was doing pretty well too, but suddenly I've backed 4 projects this year, all within a couple of weeks. I think Massive Chalice looks like it might have the potential to become a huge hit for Double Fine. It's probably a lot more mainstream than Broken Age, but with a solid portion of that Double Fine magic from the looks of it.
  • VainamoinenVainamoinen Moderator
    edited May 2013
    flesk wrote: »
    from the looks of it.

    Pointing towards the obvious problem of the kickstarter with a pun, to which 'looks' exactly are you referring to? ;)
  • edited May 2013
    Mostly my imagination running wild with the possible gameplay in the newly pitched Kickstarter. :p
  • edited May 2013
    $90.

    Soon to be quite a bit more with the Kickstarter for "Risk of Rain" coming out later this month.

    And now, two months later, it's $240.

    Since that post, I've backed Shovel Knight, Risk of Rain, Chasm, Code Monkey Save World, Energy Hook, Armikrog, A Hat in Time, and Massive Chalice.

    It's been a REALLY good season for Kickstarters.
  • edited May 2013
    I don't even wanna know how many projects I've backed or how much I've spent on them.

    *shudder*
  • edited May 2013
    I don't even wanna know how many projects I've backed or how much I've spent on them.

    *shudder*

    you know they have a list of that.:p
  • edited May 2013
    Does Double Fine really need to be Kick Started? Are they not making profits off their games?
  • edited May 2013
    der_ketzer wrote: »
    you know they have a list of that.:p
    It's out-dated. And I really don't want to update it.
  • edited May 2013
    DAISHI wrote: »
    Does Double Fine really need to be Kick Started? Are they not making profits off their games?

    They are, but they don't have enough money in the bank to pay salaries and other expenses in advance. After Brütal Legend they had started working on a sequel and invested time and money into it before it got cancelled by EA. It was after that they started working in smaller teams on more but less development intensive games to minimize the financial risk. They want to be able to self fund their games in the future, but they aren't nearly there yet.
  • edited May 2013
    ...aaaaand A Hat in Time has been funded. Like there was really any doubt.
  • edited May 2013
    I don't think I could in good conscience crowdfund Double Fine.
  • edited May 2013
    I felt that people would be a bit dicy on this... but it looks like I'll be wrong.
    I think I'm okay with it though. It's not like they're using it to make highly marketable mainstream games. I do have a bad taste in my mouth that they are going back to the well so quickly. It's like "okay, that worked. Well, we have another idea no one else liked. Let's do it again". I'm getting bad vibes about it...but still, I want to see it made and them be successful.
  • SydSyd
    edited May 2013
    Double Fine explains in this Polygon article why they started another Kickstarter before Broken Age was released.

    It's odd, I might have just not seen it, but I don't recall Brian Fargo getting this much flak when he started a second Kickstarter for Torment while Wasteland 2 was still under development.
  • edited May 2013
    Concurrent, overlapping development teams are the only way a company like Double Fine can work. And rather than try and get a publisher (which they may have already tried to do, unsuccessfully) and potentially risk losing IP rights and limit profits they're going to a place to find the people who are interested in the idea.

    If you're not interested in the actual idea, then don't back it. No-one is forcing people to give them money. It's best to look at Double Fine in this situation as a publisher with a few in house dev teams, one of which is working on Broken Age, another is pitching this idea and there's probably at least another one or two teams working on other things.

    No-one would have a problem if Double Fine announced a new publisher backed game while still making another game and this is exactly the same kind of scenario.
  • JenniferJennifer Moderator
    edited May 2013
    DAISHI wrote: »
    Does Double Fine really need to be Kick Started? Are they not making profits off their games?
    They're certainly doing better financially than they were during the Psychonauts and Brutal Legend days, but they still don't have enough cash flow to fund their own games without publisher backing or investment.

    They're still a small developer, even compared to Telltale circa 2009. The fact that they don't have enough disposable income to qualify become a publisher of their own games on Xbox Live attests to this.
  • edited May 2013
    That's the situation for tons of three to five people teams. I'd rather give to people really pulling on their bootstraps.
  • edited May 2013

    It looks incredible. I'm conflicted though, since TenNapel's such an asshole.
  • edited May 2013
    It looks incredible. I'm conflicted though, since TenNapel's such an asshole.
    The guy has extremely backwards views on gay marriage, which really sucks because he's otherwise very talented. Ultimately, if it was on a shelf I'd buy it, and I really badly want it to happen in spite of it all, and I don't object to HOW my money will be used(as far as I'm aware, he doesn't publicly campaign against gay marriage the way Orson Scott Card does), I'm backing.
  • edited May 2013
    The guy has extremely backwards views on gay marriage, which really sucks because he's otherwise very talented. Ultimately, if it was on a shelf I'd buy it, and I really badly want it to happen in spite of it all, and I don't object to HOW my money will be used(as far as I'm aware, he doesn't publicly campaign against gay marriage the way Orson Scott Card does), I'm backing.

    Fair assessment and I agree. It's not as if all the money you pay is funneled into an anti gay campaign.
  • edited May 2013
    I don't begrudge anyone for refusing to back on those grounds, though. Everyone I think has their comfort zones around these things, everyone has their own ethical standards. My line may be further out than theirs, but I still have my own. After all, I would feel uncomfortable backing an Orson Scott Card kickstarter, as he very publicly spends a lot of his money from his writing into homophobic political action campaigns, and while it's still indirect that would be too close for comfort for me.
  • VainamoinenVainamoinen Moderator
    edited May 2013
    It's not as if this kind of game would be a good vehicle to transport political views. Not backing for moral reasons is a bit like refusing to watch Mel Gibson or Tom Cruise movies... understandable, yet in the larger scheme of things, not massively significant.

    But I respect both stances, of course.
  • edited May 2013
    So, according to recent updates on the 'A Vampyre Story' Facebook page, the 'Year One' Kickstarter isn't far away from going live. The project just needs to be 'reviewed by Kickstarter'.

    It's kind of unfortunate that Bill Tiller has chosen this particular point in time to launch his Kickstarter, in the wake of Double Fine's new one... but hopefully he can still gain the funds he needs. Bill is in dire need of some good like sometime soon.
  • edited May 2013
    Massive Chalice is 80% Funded and there's no doubt it would reach its goal. I do hope AVS:Year One gets enough money. Sure, Tiller's last two games weren't that great, but I kind of enjoyed them nonetheless.
  • edited May 2013
    Hayden wrote: »
    So, according to recent updates on the 'A Vampire Story' Facebook page, the 'Year One' Kickstarter isn't far away from going live. The project just needs to be 'reviewed by Kickstarter'.

    It's kind of unfortunate that Bill Tiller has chosen this particular point in time to launch his Kickstarter, in the wake of Double Fine's new one... but hopefully he can still gain the funds he needs. Bill is in dire need of some good like sometime soon.
    Having actually played A Vampyre Story, I'm very cautious about this. The game'll need an entirely new cast before I even remotely think of backing.
  • edited May 2013
    Having actually played A Vampyre Story, I'm very cautious about this. The game'll need an entirely new cast before I even remotely think of backing.

    I wanted to respond with "But Vampyre Story wasn't even that good but felt I'd used up my antagonism points already.
  • edited May 2013
    DAISHI wrote: »
    I wanted to respond with "But Vampyre Story wasn't even that good but felt I'd used up my antagonism points already.
    It isn't particularly great, but the voice actors were easily the worst thing about it.
  • JenniferJennifer Moderator
    edited May 2013
    It isn't particularly great, but the voice actors were easily the worst thing about it.
    I liked the voice of Froderick quite a lot. I agree with you though on Mona. Her voice was quite grating.
  • edited May 2013
    I thought Froderick was meh but still kinda tolerable, but Mona was just awful. A French accent is a hard thing to make listenable (see the Broken Sword games for proof!), but wow, they failed HARD with her.
  • edited May 2013
    A Newfie accent is a hard thing to make listenable.

    That's more like it. French accents can sound fine when spoken soft and with rhythm.

    For anyone wondering, the Newfoundland accent is how the rest of the world thinks Canada talks. Like a certain area of London, the accents just make you sound less intelligent.
  • JenniferJennifer Moderator
    edited May 2013
    A Vampyre Story: Year One is live on kickstarter, with a goal of $200,000. This is for episode 1: Spring (if the kickstarter does well enough, episodes 2-4 could be funded as well).

    Mona's voice is indeed different in the kickstarter video (it's definitely an improvement).
  • edited May 2013
    Shit. I'm going to ask for 100,000 for my kick starter.
  • edited May 2013
    Her voice is a bit better, though not too great.

    Not sure how I feel about the pitch actually. I was hoping for some more adventures, wild locations and a truly interesting story. Right now it sounds like a lot of slow walking back and forth the same old castle from the first game, plus a couple of talking animals and backgrounds. After spending so many hours getting out of that castle, the last thing I want is a game set there.
    Shouldn't it start in an Opera house in Paris? And maybe a train at some point? Or is that just me?
  • edited June 2013
    Her voice is different, but it's still irritating and therefore a "no" from me.

    Also, while the pitch video was neat, it told us very little about the game itself. Reading the Kickstarter page, it turns out Year One will be a prequel set entirely in the starting castle and will be about saving Froderick from a group of three bullies. Because, yeah, that sounds gripping.
  • edited June 2013
    They're raising money slower than I would have hoped, but they're still on track to get $10k in the first 24 hours, which is impressive considering Bill is not a hugely well-known name, this is a prequel rather than the sequel the fans would have preferred, and the general saturation of similar Kickstarter projects (my fear is that this sentiment is no outlier).

    Hopefully people will recognize the quality on display here and the pace is sustained. Really pulling for Bill on this one. I can remember when he tweeted his intention to Kickstart this as long ago as April 2012. Sounds like he's basically been working on it since then in between and instead of paid gigs with limited help from close friends. I like pulling for underdogs, so I hope it ends in victory for him.

    Plus that box art is to die for.
Sign in to comment in this discussion.