I wanted to mention Daikatana, but then I thought... that game should never be forgotten. Ever. As shitty as it is, that's the living testament of the dangers of ambition and bad management when it comes to creating games. It should stay in history, and in peoples' minds, forever.
StarFox Adventures is a Zelda clone targeted at little kids. It was repetitive, easy and the story was shallow.
StarFox Assault is an on-rails 3D space shooter, as StarFox should be. It has on-foot sections, but they don't suck bad enough to keep the Arwing and tank sections from being worth playing.
StarFox Adventures is a Zelda clone targeted at little kids. It was repetitive, easy and the story was shallow.
"Wahhhh, I hate it because it's not my precious Starfox 64." Give me a break- Adventures is Zelda in mechanics only and it has plenty of mechanics that don't ape Zelda at all. The story was no more shallow than any other story in any other Rareware game. Also excuse me if I doubt that the target audience for your srs bsns Starfox 64 wasn't kids either, seeing as every kid I knew in the 64 days had Starfox 64.
"Wahhhh, I hate it because it's not my precious Starfox 64." Give me a break- Adventures is Zelda in mechanics only and it has plenty of mechanics that don't ape Zelda at all. The story was no more shallow than any other story in any other Rareware game. Also excuse me if I doubt that the target audience for your srs bsns Starfox 64 wasn't kids either.
The target audience for Zelda is everyone who likes action adventure games. The target audience for StarFox Adventures is anyone who likes action adventure games and is under the age of 12.
All the primarily shooter-style StarFox games have multiple paths to the final boss, so it makes it fun trying to figure out where the secret exits are. So, even if the default route is easy, the game is still fun finding the harder paths.
The target audience for Zelda is everyone who likes action adventure games. The target audience for StarFox Adventures is anyone who likes action adventure games and is under the age of 12.
Well, I'm playing it, and I'm 21. I'm sick of hearing every Starfox fanboy bash this game when it doesn't deserve it. I like it and you can't bully me out of liking it. The hoverpod racing sections in this are more fun than anything I ever played in Assault by far. I'm sick of people bashing games that stray from the formula, so please do **** off on this one, Chyron.
It's not about sticking to formula. It's about doing something, and doing it well. There's nothing wrong with straying from formula so long as it doesn't lose sight of what people enjoy most about the franchise.
It's not about sticking to formula. It's about doing something, and doing it well. There's nothing wrong with straying from formula so long as it doesn't lose sight of what people enjoy most about the franchise.
In my case, I simply enjoy this more than the franchise. Also that kind of contradicts the whole point of straying from the formula.
It's not about sticking to formula. It's about doing something, and doing it well. There's nothing wrong with straying from formula so long as it doesn't lose sight of what people enjoy most about the franchise.
Wait, wait. You're arguing about doing something well in the same argument as defending Assault? What the hell game did you play? Assault may have stuck closer to the classic Star Fox mechanics, but it did a mediocre job of it at best.
I wanted to mention Daikatana, but then I thought... that game should never be forgotten. Ever. As shitty as it is, that's the living testament of the dangers of ambition and bad management when it comes to creating games. It should stay in history, and in peoples' minds, forever.
Interestingly, the Game Boy Color version of Daikatana is actually fun to play (and is available to download legally from John Romero's website. It's weird because the Game Boy Color versions of 3D games were always very different, and were usually much worse than their console and PC counterparts and were usually not worth your time. But here it was the other way around.
I mean, seriously. By putting all the games we want to forget into a thread, we ensure that they are remembered as long as coolsome keeps necro-ing threads. Years from now, this thread will pop up again and we will remember all the games we wanted to forget.
Kind of a whole "hoisted on our own petard" situation. I mean, I'd already forgotten about Back to the Future until Dashing reminded me about it. Now I have to start all over again.
Some people actually like this game. I thought it was shit. The enjoyed the first and third instalment of the series though, even if they aren't among my favourites.
Bought this on steam during a puzzle game frenzy. I've completed it, but I'm still ashamed to have it on my Steam account. I don't demand much in terms of coherence story wise and well integrated gameplay when it comes to puzzle games (I love the Layton games), but this game is all over the place in a really bad way.
Okay, this is one of those instances where a small bit of an explanation would be quite welcome.
Why? The game is so overhyped and thanks to the humble bundle I had a chance to play it now. And it's just mediocre. The visuals are great but gameplay isn't. I know the broken jumping is on purpose but it has too many dick moves that kill you even in the first 10 minutes. Nothing to big surely but this game is so overrated that I just had to name it.
Also I read about the "story" of the game before but I get the feeling people are pulling it out of their asses. You start up the game and it just throws you in without any story & without motivation of any kind. You are just there and so I stopped playing after the third dick move of the game because if you are dicking around at least give me a reason to take it. Any Macguffin would do. Really.
I could have named Bastion too because I really hate it but the main reason I got it was not the hype but the soundtrack. And the soundtrack actually delivered what I wanted from it...
I know the broken jumping is on purpose but it has too many dick moves that kill you even in the first 10 minutes.
That's funny, because the dick moves is one of the reasons why I loved Limbo The death penalty in the game is really small, and I didn't really find any kind of deaths frustrating, and when you're able to foresee a dick move and avoid it on your first try - the sense of achievement is ****ing epic. Although, I'm not a big fan of the game after the 'Hotel' sign, since then it transforms from an eerie adventure into a pretty generic puzzle platformer (though there are really cool puzzles). I still liked it. And, actually, I found the 'dick moves' to be designed rather well, they always gave me the sense of 'I should've seen that coming' whenever I didn't notice them and died because of them.
Also I read about the "story" of the game before but I get the feeling people are pulling it out of their asses.
There's a story in Limbo? O_o There's a pretty strange and at times creepy world... with some sense of history... There is the goal of finding your sister, but that's a really basic and uncomplicated story. And, honestly, I prefer that to the pretentiousness of Braid.
You start up the game and it just throws you in without any story & without motivation of any kind.
The motivation is in external description, actually... on Steam (and as far as I know, on PSN) in the game description it says that you go to Limbo to find your sister, and that was enough for me. You could argue that they should've put that in the game, but I actually think it's more atmospheric because they didn't. Although I guess there really is no motivation if you don't read that part about the sister... but at the same time, in the first Mario game if you don't read in the manual that you're after the princess you have no clue that you're actually after her until you get to the first castle.
The motivation is in external description, actually... on Steam (and as far as I know, on PSN) in the game description it says that you go to Limbo to find your sister, and that was enough for me.
Too bad I didn't buy it in the Steam store and haven't read the story because of that
in the first Mario game if you don't read in the manual that you're after the princess you have no clue that you're actually after her until you get to the first castle.
And still the first Mario game didn't set up deathtraps that you cannot avoid if you don't know about them.
And still the first Mario game didn't set up deathtraps that you cannot avoid if you don't know about them.
Mario is a different kind of platformer. And, I already mentioned that the deathtraps are designed rather well - you don't see them coming, but after you die, you still get the sense of 'Oh, that makes sense, I should've seen that', because there ARE hints... you just don't know that they're hints and foreshadowing, but how would you know if you don't die from deathtraps? In fact, I would say that deathtraps from the get go actually teach you to notice them more frequently and be more mindful of the surroundings.
As much as I disagree with Dashing's initial post(but let's not get into that), there are a few games that I think should be gathered up and buried in a pit alongside ET.
I STILL THINK Shadow the Hedgehog could do well if better executed gameplay-wise.
Well, if you could ignore every weapon and just run through and homing jump your enemies all the time, then it would've been fine. In Shadow's case, it's the idea of having weaponry in a Sonic-style game that's just wrong.
Secret Rings though...ughhh...I bought it from a friend on the cheap and I felt cheated. It's pretty, but...well, that's all it has going for it. Secret Rings is a prime example of having pretty graphics doesn't make for good games.
Sonic & the Secret Rings apparently gets better once you've picked up a few speed boosters. Yeah.
Pretty much every 3D Sonic game up until Unleashed (with the possible exclusion of Adventure 2) gets my vote. They were all so broken, '06 infinitely more so, as to be borderline unplayable. And I don't wanna hear any fanboys claiming SA1 was amazing. It wasn't. It was just the first. Having played through it completely, it's a buggy, unfocused and frustrating mess. And Heroes was just as bad. I had to CHEAT just to finish it. FAIL.
(Oh, and as for Unleashed? The WiiS2 version was actually kinda fun. Don't know about the PS360 one.)
Also, all the games I've done video reviews on. (The Crow: City of Angels, Daikatana and Bad Day LA).
For obvious reasons.
Sonic & the Secret Rings apparently gets better once you've picked up a few speed boosters. Yeah.
Pretty much every 3D Sonic game up until Unleashed (with the possible exclusion of Adventure 2) gets my vote.
Sonic Adventure and Adventure 2 are good. Everything after sucked. Heroes eliminated the entire notion that Sonic is "the fastest thing alive" by making EVERYONE fast, Shadow threw guns and swearing into the mix to make it seem more "mature", Secret Rings basically stuck a stick up Sonic's ass and attached it to a rail and made it impossible to get through the game without raging, Sonic on the PS3/360 was(apparently, never played it myself) twitchy and the story was over-the-top serious for a series with a talking blue hedgehog, Sonic & the Black Knight was a slightly better controlled Secret Rings with the addition of making you waggle the remote, and the bullshit werehog levels(and QTEs of the PS3/360 version) ruined Sonic Unleashed. Luckily for Sega's dying mascot, Sonic Colors and Sonic Generations were good games.
Comments
Why does StarFox Assault deserve to be forgotten but StarFox Adventures deserves not to be?
StarFox Assault is a much better game. Granted, it's not StarFox 64, but it's close.
That is a bold claim if ever there was one.
I don't agree on any count.
Guru, quit trolling.
StarFox Assault is an on-rails 3D space shooter, as StarFox should be. It has on-foot sections, but they don't suck bad enough to keep the Arwing and tank sections from being worth playing.
"Wahhhh, I hate it because it's not my precious Starfox 64." Give me a break- Adventures is Zelda in mechanics only and it has plenty of mechanics that don't ape Zelda at all. The story was no more shallow than any other story in any other Rareware game. Also excuse me if I doubt that the target audience for your srs bsns Starfox 64 wasn't kids either, seeing as every kid I knew in the 64 days had Starfox 64.
The target audience for Zelda is everyone who likes action adventure games. The target audience for StarFox Adventures is anyone who likes action adventure games and is under the age of 12.
All the primarily shooter-style StarFox games have multiple paths to the final boss, so it makes it fun trying to figure out where the secret exits are. So, even if the default route is easy, the game is still fun finding the harder paths.
Well, I'm playing it, and I'm 21. I'm sick of hearing every Starfox fanboy bash this game when it doesn't deserve it. I like it and you can't bully me out of liking it. The hoverpod racing sections in this are more fun than anything I ever played in Assault by far. I'm sick of people bashing games that stray from the formula, so please do **** off on this one, Chyron.
In my case, I simply enjoy this more than the franchise. Also that kind of contradicts the whole point of straying from the formula.
Wait, wait. You're arguing about doing something well in the same argument as defending Assault? What the hell game did you play? Assault may have stuck closer to the classic Star Fox mechanics, but it did a mediocre job of it at best.
I mean, seriously. By putting all the games we want to forget into a thread, we ensure that they are remembered as long as coolsome keeps necro-ing threads. Years from now, this thread will pop up again and we will remember all the games we wanted to forget.
Kind of a whole "hoisted on our own petard" situation. I mean, I'd already forgotten about Back to the Future until Dashing reminded me about it. Now I have to start all over again.
Fuck that game!
The only modern console game I've purchased used. I then threw it out as to not ruin anyone else's life.
Bought this on steam during a puzzle game frenzy. I've completed it, but I'm still ashamed to have it on my Steam account. I don't demand much in terms of coherence story wise and well integrated gameplay when it comes to puzzle games (I love the Layton games), but this game is all over the place in a really bad way.
Okay, this is one of those instances where a small bit of an explanation would be quite welcome.
Why? The game is so overhyped and thanks to the humble bundle I had a chance to play it now. And it's just mediocre. The visuals are great but gameplay isn't. I know the broken jumping is on purpose but it has too many dick moves that kill you even in the first 10 minutes. Nothing to big surely but this game is so overrated that I just had to name it.
Also I read about the "story" of the game before but I get the feeling people are pulling it out of their asses. You start up the game and it just throws you in without any story & without motivation of any kind. You are just there and so I stopped playing after the third dick move of the game because if you are dicking around at least give me a reason to take it. Any Macguffin would do. Really.
I could have named Bastion too because I really hate it but the main reason I got it was not the hype but the soundtrack. And the soundtrack actually delivered what I wanted from it...
Also: I want an explanation for this:
Easily the best 5€ I ever spent on a game. I even bought a retail box this week.
That's funny, because the dick moves is one of the reasons why I loved Limbo The death penalty in the game is really small, and I didn't really find any kind of deaths frustrating, and when you're able to foresee a dick move and avoid it on your first try - the sense of achievement is ****ing epic. Although, I'm not a big fan of the game after the 'Hotel' sign, since then it transforms from an eerie adventure into a pretty generic puzzle platformer (though there are really cool puzzles). I still liked it. And, actually, I found the 'dick moves' to be designed rather well, they always gave me the sense of 'I should've seen that coming' whenever I didn't notice them and died because of them.
There's a story in Limbo? O_o There's a pretty strange and at times creepy world... with some sense of history... There is the goal of finding your sister, but that's a really basic and uncomplicated story. And, honestly, I prefer that to the pretentiousness of Braid.
The motivation is in external description, actually... on Steam (and as far as I know, on PSN) in the game description it says that you go to Limbo to find your sister, and that was enough for me. You could argue that they should've put that in the game, but I actually think it's more atmospheric because they didn't. Although I guess there really is no motivation if you don't read that part about the sister... but at the same time, in the first Mario game if you don't read in the manual that you're after the princess you have no clue that you're actually after her until you get to the first castle.
And still the first Mario game didn't set up deathtraps that you cannot avoid if you don't know about them.
Don't ask... Just. Don't. Ask. :X
Mario is a different kind of platformer. And, I already mentioned that the deathtraps are designed rather well - you don't see them coming, but after you die, you still get the sense of 'Oh, that makes sense, I should've seen that', because there ARE hints... you just don't know that they're hints and foreshadowing, but how would you know if you don't die from deathtraps? In fact, I would say that deathtraps from the get go actually teach you to notice them more frequently and be more mindful of the surroundings.
Why Sega? Why?
Well, if you could ignore every weapon and just run through and homing jump your enemies all the time, then it would've been fine. In Shadow's case, it's the idea of having weaponry in a Sonic-style game that's just wrong.
Secret Rings though...ughhh...I bought it from a friend on the cheap and I felt cheated. It's pretty, but...well, that's all it has going for it. Secret Rings is a prime example of having pretty graphics doesn't make for good games.
Pretty much every 3D Sonic game up until Unleashed (with the possible exclusion of Adventure 2) gets my vote. They were all so broken, '06 infinitely more so, as to be borderline unplayable. And I don't wanna hear any fanboys claiming SA1 was amazing. It wasn't. It was just the first. Having played through it completely, it's a buggy, unfocused and frustrating mess. And Heroes was just as bad. I had to CHEAT just to finish it. FAIL.
(Oh, and as for Unleashed? The WiiS2 version was actually kinda fun. Don't know about the PS360 one.)
Also, all the games I've done video reviews on. (The Crow: City of Angels, Daikatana and Bad Day LA).
For obvious reasons.
Also:
As well as Call of Duty, Saints Row, Grand Theft Auto, and all that other shovelware.
The game gets better because BASIC FUNCTIONALITY, things like the ability to WALK BACKWARDS, are tied into the tacked-on RPG advancement system.
Sequelitis at its best.
Sonic Adventure and Adventure 2 are good. Everything after sucked. Heroes eliminated the entire notion that Sonic is "the fastest thing alive" by making EVERYONE fast, Shadow threw guns and swearing into the mix to make it seem more "mature", Secret Rings basically stuck a stick up Sonic's ass and attached it to a rail and made it impossible to get through the game without raging, Sonic on the PS3/360 was(apparently, never played it myself) twitchy and the story was over-the-top serious for a series with a talking blue hedgehog, Sonic & the Black Knight was a slightly better controlled Secret Rings with the addition of making you waggle the remote, and the bullshit werehog levels(and QTEs of the PS3/360 version) ruined Sonic Unleashed. Luckily for Sega's dying mascot, Sonic Colors and Sonic Generations were good games.