I hated Myst. People called it an adventure game and it wasn't. It was a Puzzle Game, There's barely any plot or items you can pick up and use. The first one was so uninteresting I barely played it.
Fascists. The lot of you. To quote Yahtzee regarding Portal, Myst was great and if you don't like it you must be stupid.
And yet Yahtzee was referring to 'Portal' and not 'Myst'. Do you know why? Because 'Portal' is a bona fide slice o' awesomeness, whilst'Myst' is an overrated game loved by Germans and masochistic sadists; a game which relies upon the player having an unhealthy obsession with valves!
Having said that; I quite enjoy playing 'Myst' but then again I've always been a perverted git, with an ungodly attraction to valves.
I know what he meant. I'm just rewording his quote for my own use. Because it was a good line. And Myst rocks. Myst clones, not so much. But Myst is awesome.
Hnnnng. It was fun at first and I also had a bro to play it with, but after I was on my own and had to actually play the game over and over again... This did not feel like Diablo at all.
Sub-par product that far too many Germans seem to like. Awkward animations, backgrounds sans perspective knowledge, long rows of puzzles that are completely trivial and unrelated to the story, and gruesome voice acting. Big hate.
I don't even want to start describing how much I dislike the cover...
...and I'm a former world champion(Hoyle something or other in the 90's, won a ton of free shit). It's just gotten out of hand. Fuck it. Especially Hold'em. Haven't played a game in over 5 years and I don't miss it.
Sub-par product that far too many Germans seem to like. Awkward animations, backgrounds sans perspective knowledge, long rows of puzzles that are completely trivial and unrelated to the story, and gruesome voice acting. Big hate.
I don't even want to start describing how much I dislike the cover...
I posted that in the games that don't deserve to be forgotten. Xp I do hate the cover though.
Here's an eight year old heap of crap of a game that probably IS already forgotten.
The role-playing game "The Fall – Last Days of Gaia" was released for PC in Germany in 2004 by Silver Style Entertainment. It was a questionable honor. The press was rather enthusiastic, which still amazes me. They ignored a load of bugs which made the game unplayable for months after release and necessitated a total of ten patches up to 1 GB in size. However, that was hardly the game's greatest failure. What the designers concocted as a storyline was hardly worthy of a 12 year old, and I still wonder how grown men in the entertainment industry can come up with something like this and still write "enthralling, non-linear storyline" on their product packaging.
"The Fall" has a post-apocalyptic setting. The future world is a desert filled with technological waste. Gangs fight for ascendancy; assorted lunatic sects have formed. An ambitioned yet delicate attempt is made to establish a new government. Though hardly consisting of a handful of men, a few jeeps and some chickens, the "Government of the New Order" already has a president. It also has a declared enemy: Mutated humans, called "Shadows". These grey-skinned people are much better acclimatized to the heat and are apparently formidable fighters. The unnamed main character is searching for his gang-abducted sister and gladly helps the new government in their struggle against human gangs and the ominous, seemingly aggressive Shadows.
So far, so good. Now let us take a step back and evaluate what Silver Style was trying to achieve in their story. The player is set up and recognizes this relatively late in the game. The new president is his enemy, while the Shadows are an essentially peaceful race. Once the player – I'll call him "John" for the sake of convenience – finds out that he was betrayed, he has no problems killing the people of the "New Order" whenever he meets them.
The way this story unfolds raises more than one eyebrow. What the Shadows actually do in this game is so despicable that a psychologically stable player who judges what happens on-screen would not ever wish to take their side. Still John necessarily does and never ever comments on the obvious moral shortcomings of his new Allies. In the city of Copper Hill, his team finds heaps of human corpses resulting from genetic experiments gone awry. There’s no doubt the Shadows did this: they wish to turn every human into their own kind as a means to end the conflict. The writers later uphold the impression that this is a very natural and understandable thing to do. Humans die in those experiments by the dozen or even hundreds – John doesn’t care. Those few who survive have their life expectancy cut in half – well, those fourty years didn’t mean anything anyway.
A central victim of those genetic experiments is, surprise, John’s sister Anie. She is used as a prisoner, entirely against her will, survives against the odds and turns into a Shadow. The writers' insane logic immediately makes her decide that she belongs to this race now. No hard feelings, these are my brothers and sisters now and I’ll fight for them until I die. That sure is one perverted case of Stockholm syndrome. The development also facilitates John’s switching sides, because he will fight for his sister, so he is now fighting for the Shadows until the game ends.
I am sure I’ve never seen a more dangerously naïve approach to storytelling. Gaming magazines have ignored this morally depraved narrative, calling it "rich in twists". Individual reviewers have also praised the story as innovative or did not mention it at all in their overly positive reviews.
Never! You can tell me why you're partial to them though.
I agree on Fatale being crap. It is.
But The Graveyard? That's the best Moonwalk-simulator ever. Tons of fun. And great music.
The Path is one of the scariest games I ever played. I still have to finish it though. The music is excellent. It is so good that I searched everywhere to get a CD of it (only 500 were made and they are kinda hard to get now). I also like how the game gives you a bad grade if you do what it tells you to do.
The Path is seriously a great game. A strange game. Unusual. But great.
I also love this playthrough of the game. This was one of the games that made me upgrade my PC because I needed to experience it. I'm 3 hours in and it beats Portal 2 any day.
Comments
No, they just need to define good adventure games.
Loom is a good adventure game.
Or not like puzzles of logic.
I love puzzles of logic, and Myst has none
bam !
What planet do you live on? They may not be logical in relation to the plot, but they are puzzles of logic nonetheless.
Well there's no arguing with that statement, now is there?
And yet Yahtzee was referring to 'Portal' and not 'Myst'. Do you know why? Because 'Portal' is a bona fide slice o' awesomeness, whilst'Myst' is an overrated game loved by Germans and masochistic sadists; a game which relies upon the player having an unhealthy obsession with valves!
Having said that; I quite enjoy playing 'Myst' but then again I've always been a perverted git, with an ungodly attraction to valves.
No one's stupid for not liking Myst, Musically. I'm stupid for not playing it yet.
Codename: Iceman deserves to be forgotten and rot in the bottom of a landfill. Worst, most frustrating puzzles ever created for an adventure game.
That may be true. I am both and I adore Myst.
Ohhhh I think I played that when it came out...
...but forgot about it ENTIRELY.
Never played Myst games, but if that's the logic, I think I'm going to hate it too.
Good thing I'm not German or anything.
So you're going around posting that gif in EVERY thread right now?
Bring it on.
Codename: ICEMAN sucks.
Hnnnng. It was fun at first and I also had a bro to play it with, but after I was on my own and had to actually play the game over and over again... This did not feel like Diablo at all.
Broken Sword 4 needs to be even further down in that pit.
Really? Neither are great but 4's a shade better than 3 in my books.
I think I might be.
Sub-par product that far too many Germans seem to like. Awkward animations, backgrounds sans perspective knowledge, long rows of puzzles that are completely trivial and unrelated to the story, and gruesome voice acting. Big hate.
I don't even want to start describing how much I dislike the cover...
Kinda makes you wonder what the hell went wrong, doesn't it?
...and I'm a former world champion(Hoyle something or other in the 90's, won a ton of free shit). It's just gotten out of hand. Fuck it. Especially Hold'em. Haven't played a game in over 5 years and I don't miss it.
might as well post up oblivion while your at it
now that's forgettable
I think whatever M. Night Shamalamadingdong had was catching.
I posted that in the games that don't deserve to be forgotten. Xp I do hate the cover though.
Never! You can tell me why you're partial to them though.
The role-playing game "The Fall – Last Days of Gaia" was released for PC in Germany in 2004 by Silver Style Entertainment. It was a questionable honor. The press was rather enthusiastic, which still amazes me. They ignored a load of bugs which made the game unplayable for months after release and necessitated a total of ten patches up to 1 GB in size. However, that was hardly the game's greatest failure. What the designers concocted as a storyline was hardly worthy of a 12 year old, and I still wonder how grown men in the entertainment industry can come up with something like this and still write "enthralling, non-linear storyline" on their product packaging.
"The Fall" has a post-apocalyptic setting. The future world is a desert filled with technological waste. Gangs fight for ascendancy; assorted lunatic sects have formed. An ambitioned yet delicate attempt is made to establish a new government. Though hardly consisting of a handful of men, a few jeeps and some chickens, the "Government of the New Order" already has a president. It also has a declared enemy: Mutated humans, called "Shadows". These grey-skinned people are much better acclimatized to the heat and are apparently formidable fighters. The unnamed main character is searching for his gang-abducted sister and gladly helps the new government in their struggle against human gangs and the ominous, seemingly aggressive Shadows.
So far, so good. Now let us take a step back and evaluate what Silver Style was trying to achieve in their story. The player is set up and recognizes this relatively late in the game. The new president is his enemy, while the Shadows are an essentially peaceful race. Once the player – I'll call him "John" for the sake of convenience – finds out that he was betrayed, he has no problems killing the people of the "New Order" whenever he meets them.
The way this story unfolds raises more than one eyebrow. What the Shadows actually do in this game is so despicable that a psychologically stable player who judges what happens on-screen would not ever wish to take their side. Still John necessarily does and never ever comments on the obvious moral shortcomings of his new Allies. In the city of Copper Hill, his team finds heaps of human corpses resulting from genetic experiments gone awry. There’s no doubt the Shadows did this: they wish to turn every human into their own kind as a means to end the conflict. The writers later uphold the impression that this is a very natural and understandable thing to do. Humans die in those experiments by the dozen or even hundreds – John doesn’t care. Those few who survive have their life expectancy cut in half – well, those fourty years didn’t mean anything anyway.
A central victim of those genetic experiments is, surprise, John’s sister Anie. She is used as a prisoner, entirely against her will, survives against the odds and turns into a Shadow. The writers' insane logic immediately makes her decide that she belongs to this race now. No hard feelings, these are my brothers and sisters now and I’ll fight for them until I die. That sure is one perverted case of Stockholm syndrome. The development also facilitates John’s switching sides, because he will fight for his sister, so he is now fighting for the Shadows until the game ends.
I am sure I’ve never seen a more dangerously naïve approach to storytelling. Gaming magazines have ignored this morally depraved narrative, calling it "rich in twists". Individual reviewers have also praised the story as innovative or did not mention it at all in their overly positive reviews.
I agree on Fatale being crap. It is.
But The Graveyard? That's the best Moonwalk-simulator ever. Tons of fun. And great music.
The Path is one of the scariest games I ever played. I still have to finish it though. The music is excellent. It is so good that I searched everywhere to get a CD of it (only 500 were made and they are kinda hard to get now). I also like how the game gives you a bad grade if you do what it tells you to do.
The Path is seriously a great game. A strange game. Unusual. But great.
I also love this playthrough of the game. This was one of the games that made me upgrade my PC because I needed to experience it. I'm 3 hours in and it beats Portal 2 any day.
*waits for Tom's response to that*