I could have named Bastion too because I really hate it but the main reason I got it was not the hype but the soundtrack. And the soundtrack actually delivered what I wanted from it...
I liked Bastion, I really did! But there were quite a lot of flaws in it also. I think I rather would have wanted a "real" Chaos Engine clone. My Korb-signed Bastion soundtrack has arrived in the meantime...
Well, if you could ignore every weapon and just run through and homing jump your enemies all the time, then it would've been fine. In Shadow's case, it's the idea of having weaponry in a Sonic-style game that's just wrong.
I think using guns in a Sonic game isn't that bad of an idea at all. They could have gone over the top with the whole guns and motorbikes and alien killing but... The game's demise was that it expected us to take it seriously -apart from it being repetitive and unplayable at times. It was SERIOUS BUSINESS how their emo hedgehog makes decisions to find who he is --in a story with ROBED ALIENS and HEDGEHOGS BLOWING SHIT UP AND TRYING TO LOOK BADASS.
I think using guns in a Sonic game isn't that bad of an idea at all. They could have gone over the top with the whole guns and motorbikes and alien killing but... The game's demise was that it expected us to take it seriously -apart from it being repetitive and unplayable at times. It was SERIOUS BUSINESS how their emo hedgehog makes decisions to find who he is --in a story with ROBED ALIENS and HEDGEHOGS BLOWING SHIT UP AND TRYING TO LOOK BADASS.
Yeah, the game would be a lot more enjoyable if they hammed it up for the completely cheeseball idea that it was. Shadow could have actually been an enjoyable star of an entire spinoff series if it was just about making things as over-the-top as possible with maybe a few "serious" overtones if they felt like it.
I was gonna say that I'm sure TTG will be happy to refund you for the money it cost you to create your forum account. Not your game purchases, just the money you paid to have a forum account.
I was gonna say that I'm sure TTG will be happy to refund you for the money it cost you to create your forum account. Not your game purchases, just the money you paid to have a forum account.
Actually, I was just thinking of starting a thread called "Threads that deserve to be forgotten" and using my lawyer army to protect me from copyright infringement claims made by the other two 'forgotten' threads.
I am not sure about Amnesia. I need to play that one.
I have to be wait to play that one, because I'm sure that my screams would call the police, fire department, and maybe an ambulance or two to my residence. And then things would be pretty awkward.
You might as well have said the whole franchise should be forgotten, since both games are so similar.
The structure of Portal and Portal 2's single-player are entirely different. They technically contain the same mechanics, and Portal 2 introduces(and painfully underutilizes) a few new ones, but the two single-player campaigns are entirely different beasts. The single-player campaign for Portal 2 is obviously designed with an incredibly wide audience in mind, and is pretty much overly-cinematic garage. Well-written, well-acted overly-cinematic garbage, but overly-cinematic garbage all the same.
The co-op, however, essentially redeems the second game for me.
You might as well have said the whole franchise should be forgotten, since both games are so similar.
Wait what no. Portal 2 is a far more refined game with more well thought out puzzles -ironically also with more instances where you have to pixel hunt to find a place to pop up a portal, but that's only for the puzzle transitions-. It also has an overall better tone and personality.
I think we all should forget Portal 1 instead. Even Portal 2 tries to forget Portal 1.
There's little that can express how disappointed I was when I finished this game for the first time. The story was pretty good up until the entire thing devolved at the end. Plus, I thought the puzzles were pretty much trash.
There's little that can express how disappointed I was when I finished this game for the first time. The story was pretty good up until the entire thing devolved at the end. Plus, I thought the puzzles were pretty much trash.
Seconded. Well, with a lot of caveats on the "enjoyed" part. It's well-designed from a puzzle construction standpoint....and that's about it.
Well, the enjoyment part comes from the humour in the game (there are golden nuggets like Murray and the grave digger), and Dominic Armato's performance as Guybrush. I would argue about the puzzle construction standpoint, but that's because the last time I played CoMI was with the Mega-Monkey mode on, and... honestly, the puzzles they added just don't make any sense, and deprive sense from puzzles that were in there already (it was hard to distinguish what's what, with the exception of things not making sense )
I didn't say that I want the Portal franchise to be forgotten. I like them both. I just think both games are rather similar in gameplay and mechanics (though the second game has a bit more variety). The fact that Portal 2 has more story and cutscenes doesn't mean you spend less time doing puzzles. That is to say, it isn't like there was a target time to complete the game established during development such that more cutscenes means less gameplay.
Having more story and cutscenes fleshed the game out more. It didn't detract from the actual gameplay. This is what I don't understand when people complain about lengthy/numerous ingame cutscenes for such as Metal Gear Solid, when it's apparent that the time spent controlling the character would be the same with or without them.
TTG on the other hand, seems to have in mind an equation where cutscenes + gameplay = time; such that time spent during gameplay and cutscenes are inversely proportional.
Diablo games. They're like Farmville, only where you kill stuff instead of raising stuff. I don't have anything against casual games (in fact, I enjoy a lot of them), but Diablo is a mindless clicking loot-fest and I don't see absolutely any appeal to it. What disappoints me the most is that there are so-called Diablo 'clones' that are actually better games than Diablo is, and yet they're not so widely known.
Agreed. LCR is my favourite adventure game. But hey opinions.
Well, of course opinions. Everyone likes different stuff. For me personally, MI2 would go about as high on the list of "games which should be remembered forever" as it could go.
Comments
As for me...
I liked Bastion, I really did! But there were quite a lot of flaws in it also. I think I rather would have wanted a "real" Chaos Engine clone. My Korb-signed Bastion soundtrack has arrived in the meantime...
Entirely forgettable, however, was
I think using guns in a Sonic game isn't that bad of an idea at all. They could have gone over the top with the whole guns and motorbikes and alien killing but... The game's demise was that it expected us to take it seriously -apart from it being repetitive and unplayable at times. It was SERIOUS BUSINESS how their emo hedgehog makes decisions to find who he is --in a story with ROBED ALIENS and HEDGEHOGS BLOWING SHIT UP AND TRYING TO LOOK BADASS.
And the fact that we're remembering them by trying to forget them. This thread is doing exactly the opposite as was advertised.
I want a refund!
Sorry. Thread policy.
...Well, damn.
What am I going to do with all these lawyers NOW?
Actually, I was just thinking of starting a thread called "Threads that deserve to be forgotten" and using my lawyer army to protect me from copyright infringement claims made by the other two 'forgotten' threads.
*golfclap*
I have to be wait to play that one, because I'm sure that my screams would call the police, fire department, and maybe an ambulance or two to my residence. And then things would be pretty awkward.
I couldn't disagree with anything more strongly.
I like how the topic pushes out the finer aspects of people's tastes.
As long as we keep civil, there could be some interesting arguments here for either cases.
What's wrong with Portal 2?
You might as well have said the whole franchise should be forgotten, since both games are so similar.
The co-op, however, essentially redeems the second game for me.
Wait what no. Portal 2 is a far more refined game with more well thought out puzzles -ironically also with more instances where you have to pixel hunt to find a place to pop up a portal, but that's only for the puzzle transitions-. It also has an overall better tone and personality.
I think we all should forget Portal 1 instead. Even Portal 2 tries to forget Portal 1.
There's little that can express how disappointed I was when I finished this game for the first time. The story was pretty good up until the entire thing devolved at the end. Plus, I thought the puzzles were pretty much trash.
BLOOOOOOOOOOD! I WANT YOUR BLOOOOOD!
Well, the enjoyment part comes from the humour in the game (there are golden nuggets like Murray and the grave digger), and Dominic Armato's performance as Guybrush. I would argue about the puzzle construction standpoint, but that's because the last time I played CoMI was with the Mega-Monkey mode on, and... honestly, the puzzles they added just don't make any sense, and deprive sense from puzzles that were in there already (it was hard to distinguish what's what, with the exception of things not making sense )
Having more story and cutscenes fleshed the game out more. It didn't detract from the actual gameplay. This is what I don't understand when people complain about lengthy/numerous ingame cutscenes for such as Metal Gear Solid, when it's apparent that the time spent controlling the character would be the same with or without them.
TTG on the other hand, seems to have in mind an equation where cutscenes + gameplay = time; such that time spent during gameplay and cutscenes are inversely proportional.
Absolutely not. If you want to know why maybe check my Portal 2 post in the rate the last game you finished-thread.
Good thread is good.
Bold. Bold and wrong!
Agreed. LCR is my favourite adventure game. But hey opinions.
Well, of course opinions. Everyone likes different stuff. For me personally, MI2 would go about as high on the list of "games which should be remembered forever" as it could go.