TWD Season 2 speculation/suggestion (merged threads)

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  • edited February 2013
    Writer can change scenario anytime. But yes, Lee is dead ATM. Kenny wasn't confirmed to be dead.

    Oh for fuck's sake...

    I am just being trolled now. You know damn well I never said anything about Kenny having a "confirmed death".
  • edited February 2013
    Riadon wrote: »
    Oh for fuck's sake...

    I am just being trolled now. You know damn well I never said anything about Kenny having a "confirmed death".

    Wow. You really are the Larry of this forum, aren't you?
  • edited February 2013
    Wow. You really are the Larry of this forum, aren't you?

    I have little tolerance for people who don't know how to read. Go preach to someone else.

    I would compare myself more to Kenny in that I am usually pleasant enough, but I am quick to blow my fuse (when exposed to excess amounts of stupidity).
  • edited February 2013
    You sure you want that comparison? Kenny was more of the "I open my mouth and stupid stuff comes out." type. ;)
  • edited February 2013
    DreadMagus wrote: »
    You sure you want that comparison? Kenny was more of the "I open my mouth and stupid stuff comes out." type. ;)

    Heh, it's an accurate enough comparison.

    You can't really blame me for getting annoyed at some of the stupider shit on this forum, though. Specifically, people who can't read (as I said before), and people who spam the forum with stupid threads.
  • edited February 2013
    I can empathize - I used to be like that - then I realized getting worked up over it really didn't change it. New people will always show up making the same mistakes, and all you'll end up with is either high blood pressure or an ulcer.
  • edited February 2013
    DreadMagus wrote: »
    I can empathize - I used to be like that - then I realized getting worked up over it really didn't change it. New people will always show up making the same mistakes, and all you'll end up with is either high blood pressure or an ulcer.

    I'm pretty passive-aggressive at times, but I don't really get "worked up" over forum posts. My forum etiquette has just long since worn off.
  • edited February 2013
    Hello guys and girls of this forum,
    i am doing the Walking Dead Game season 2 predictions. These will be done every Thursday as the topic/ playlist is called Thursday Theories. Here is my introduction video to the topic enjoy:
    youtube.com/watch?v=ldCEgR0w_qI
    I'm uploading a theory today!
    and I am also in the middle of doing a lets play of what is called The Walking Dumbass where basically I be a dumbass through out the game and see how that effects the story. If your interested in that here is the playlist:
    youtube.com/playlist?list=PLIGRQF0CmocugdlskfHNisv5uPizLFaFM
    hope you ladies and gentelmen enjoy. STAY AWESOME! :) :D :) :D :) :D :)
  • edited February 2013
    1. The walking dead was a very good game when i get 100% game i was been bored the comment you see it on {2} and you can see it and its bY- me
    2[]- you can make The walking dead 2 + have season 1 [ episodes: 1-4 - terrain: snow ] season 2 : episodes - 1-6 terrain : rainy day ] season 3 - the end 1-2 terrain: night + foggy ] and the you can add - more people , more weapons , more instructions , more items , have civilian , add Warriors like - bandit , more weapons, more vehicle , cool maps , and big story , and Lee be back on The walking dead 2 or other like Lee human player , graphic like the walking dead 1 but need be better , Inventory
    3. of others players will be very funny this game that's recommended to do no other way
  • edited February 2013
    I could barely understand what you were trying to get across but from what I understood, it makes sense to add a variety of weapons and it'll definitely have an amazing story-line just like season 1 but It's now safe to say that Lee isn't coming back :( And about the graphics, they're perfect just the way they are. They are unique and look "comic-like."
  • edited February 2013
    I could barely understand what you were trying to get across but from what I understood, it makes sense to add a variety of weapons and it'll definitely have an amazing story-line just like season 1 but It's now safe to say that Lee isn't coming back :( And about the graphics, they're perfect just the way they are. They are unique and look "comic-like."

    Then like the new human on the walking dead 2 like named player : not lee a [ David , Lars , John , Arthas , Kyle , Adrian ]
  • edited February 2013
    I could barely understand what you were trying to get across but from what I understood, it makes sense to add a variety of weapons and it'll definitely have an amazing story-line just like season 1 but It's now safe to say that Lee isn't coming back :( And about the graphics, they're perfect just the way they are. They are unique and look "comic-like."

    The graphics are far from "perfect". I like the art style, but it is very primitive technically. The game could use SSAO, HDR, volumetric effects, better shadow-maps and filtering, bumpmapping, parallax, higher-resolution textures (especially this), tesselation, etc. Problem is, the engine doesn't even support a lot of modern effects.

    It would still use the same art style and retain the same, basic look, but more modern. Imagine if the game was created in Cryengine 3.
  • edited February 2013
    Riadon wrote: »
    the graphics are far from "perfect". I like the art style, but it is very primitive technically. The game could use ssao, hdr, volumetric effects, better shadow-maps and filtering, bumpmapping, parallax, higher-resolution textures (especially this), tesselation, etc. Problem is, the engine doesn't even support a lot of modern effects.

    It would still use the same art style and retain the same, basic look, but more modern. Imagine if the game was created in cryengine 3.

    why? Its perfect the way it is...
  • edited February 2013
    why? Its perfect the way it is...

    Perfect =/= Adequate

    You may be happy with the current visuals, but that doesn't mean that there isn't a LOT of room for improvement. At the very least, the game needs better textures and shadowing.
  • edited February 2013
    I think you've missed the point with the graphics.
  • edited February 2013
    I think you've missed the point with the graphics.

    I realize that the game is going for a comic book look. That doesn't excuse it from usual blemishes like horrible texturing and primitive lighting/shadowing.

    Is something like this appealing to you:

    ibzQJJeWS7LEpd.jpg

    Looks like something from the original Quake games...
  • edited February 2013
    Yeah I agree. The graphics need major updating.

    The style, as in overall artistic design, is one of my favorite parts of the game, though.
  • edited February 2013
    Yeah I agree. The graphics need major updating.

    The style, as in overall artistic design, is one of my favorite parts of the game, though.

    Yep, this is all I am trying to say.
  • edited February 2013
    I love the graphics as they are. I know there is some work to be done, but if it came down to either having great graphics or keeping the comic book feel, I'd opt to keep the comic book feel. Too, I suspect that it helps with churning them out every couple of months. If they were doing super-spiffy graphics, making sure everything was perfect, I imagine we'd be getting them every few months, in stead. (Having said all that, I am in no way a graphics designer or game engineer or any such thing lol. Don't have a clue!)
    I would expect the GotY release to have these minor issues solved, however.
  • edited February 2013
    Desmodus87 wrote: »
    I love the graphics as they are. I know there is some work to be done, but if it came down to either having great graphics or keeping the comic book feel, I'd opt to keep the comic book feel. Too, I suspect that it helps with churning them out every couple of months. If they were doing super-spiffy graphics, making sure everything was perfect, I imagine we'd be getting them every few months, in stead. (Having said all that, I am in no way a graphics designer or game engineer or any such thing lol. Don't have a clue!)
    I would expect the GotY release to have these minor issues solved, however.

    8110334706_fbb7a3b36d_b.jpg

    Borderlands 2 has a comic book feel while still using many modern effects and great texturework. It is not like Telltale's game is staying 100% faithful to the graphic novel anyways, I mean, the novels are black and white...

    I would prefer that the artists simply work on using better textures for major characters, though, to limit time and budget spent on the game.
  • edited February 2013
    Riadon wrote: »
    I realize that the game is going for a comic book look. That doesn't excuse it from usual blemishes like horrible texturing and primitive lighting/shadowing.

    Is something like this appealing to you:

    ibzQJJeWS7LEpd.jpg

    Looks like something from the original Quake games...

    I don't know what platform you're playing on, but my version of the game looked FAR better than that(and I've seen that zombie closeup several times). If you purposely turned the graphics to their lowest value, then that's no excuse for wanting an upgrade.
  • edited February 2013
    Mornai wrote: »
    I don't know what platform you're playing on, but my version of the game looked FAR better than that(and I've seen that zombie closeup several times). If you purposely turned the graphics to their lowest value, then that's no excuse for wanting an upgrade.

    I play the PC version at max settings 1440p w/ forced 4x MSAA/TRSSAA and SweetFX, and that isn't my screenshot. However, that is what the particular zombie looks like for me (minus the aliasing). The point of the screenshot wasn't to show that the entire game looked like that, it just serves to remind people that claimed the game looked "perfect" what it can look like at times.
  • edited February 2013
    untitled2_zps49a25198.jpg

    I just took this in-game, and comparing it to the previous image it seems to be better in quality. My PC is far from a gaming one and my monitor resolution is nothing to write home about, but if mine looks like this then surely yours should too(or better).

    I agree that a graphics upgrade would be great. I just don't want them to have to sacrifice anything major to do so.

    Also I've read that Telltale did in fact consider making the game black and white, but decided it would hurt the image more than help it in the end.
  • edited February 2013
    Mornai wrote: »
    I just took this in-game, and comparing it to the previous image it seems to be better in quality. My PC is far from a gaming one and my monitor resolution is nothing to write home about, but if mine looks like this then surely yours should too(or better).

    I agree that a graphics upgrade would be great. I just don't want them to have to sacrifice anything major to do so.

    Also I've read that Telltale did in fact consider making the game black and white, but decided it would hurt the image more than help it in the end.
    You're right, and I only picked that image because I saw it in the Steam community hub and remembered the zombie looking similarly horrible on my rig. It's slightly better, but you understand that it looks terrible, regardless. In general, zombie body textures look completely horrible (other than important zombies). Survivor textures are generally acceptable, but they are muddy and lack any real detail.
  • edited February 2013
    Riadon wrote: »

    Borderlands 2 has a comic book feel while still using many modern effects and great texturework. It is not like Telltale's game is staying 100% faithful to the graphic novel anyways, I mean, the novels are black and white...

    I would prefer that the artists simply work on using better textures for major characters, though, to limit time and budget spent on the game.

    Borderlands 2 had a LOT of money to spend to work on graphics. Telltale, however, doesn't. Graphics are the one thing that you NEED lots of money to do well in a video game. Every other aspect can be handled by a lot of dedication and hard work, but if you want even DECENT graphics on your game you're going to have to either invest boat loads of money, or do it in sprites, and I think we can all agree that 16 bit TWD wouldn't be as touching.
  • edited February 2013
    I want to see 2 best friends called katie and sadie and they're get in fights becuase of a boy and Katie kills saide because katie is going out with the boy but make that scene really sad.
  • edited February 2013
    anonymau5 wrote: »
    Borderlands 2 had a LOT of money to spend to work on graphics. Telltale, however, doesn't. Graphics are the one thing that you NEED lots of money to do well in a video game. Every other aspect can be handled by a lot of dedication and hard work, but if you want even DECENT graphics on your game you're going to have to either invest boat loads of money, or do it in sprites, and I think we can all agree that 16 bit TWD wouldn't be as touching.

    It doesn't cost $20,000,000 to make a few detailed textures. If a modder can do it in a couple of days, shouldn't a trained team of artists be able to match it at the very least? I would like to see 2048x2048 textures on the main characters and 1024x1024 on zombies, that's it.

    I listed a lot of advanced effects earlier that could improve the game graphically simply because some of the more hardcore fans don't seem to realize that the game's visuals aren't "perfect", there is a lot of room for improvement. I know it isn't very realistic to expect a small team to accomplish all of that, especially in a really old engine.


    Anyways, it doesn't cost THAT much money to modernize your game, assuming you are using a powerful engine. Some examples of low-budget (relatively) games that were created with state-of-the-art graphics are Metro 2033, the S.T.A.L.K.E.R games, and The Witcher 2. Telltale is not, however, using a powerful engine, so they would either have to create a new engine, or license a new one. No one really expects them to do that, but they can still do basic things like improve textures, shadowmaps, LOD distance, terrain density, animation, etc.
  • edited February 2013
    Riadon wrote: »
    I realize that the game is going for a comic book look. That doesn't excuse it from usual blemishes like horrible texturing and primitive lighting/shadowing.

    Is something like this appealing to you:

    ibzQJJeWS7LEpd.jpg

    Looks like something from the original Quake games...

    Your ability to attach images doesn't prove any point you're trying to make. It only proves you're loud and abrasive.

    You might know how to be just civil enough to avoid getting banned from this forum, but you can't keep up this attitude problem of yours for much longer.
  • edited February 2013
    Your ability to attach images doesn't prove any point you're trying to make. It only proves you're loud and abrasive.

    You might know how to be just civil enough to avoid getting banned from this forum, but you can't keep up this attitude problem of yours for much longer.

    Why do you even bother replying to me, especially when you don't understand the point of my posts? Some argue that The Walking Dead possesses "perfect" graphics, I state otherwise, and post an example of how it is not always so.

    Also, I make plenty of "abrasive" posts in this forum, the quoted post is not, nor are any of my recent "graphical" posts. If you consider disagreeing with someone to be "abrasive", perhaps you should stay off of the internet.
  • edited February 2013
    I think character graphics are good but the zombie textures need some work.
  • edited February 2013
    Riadon wrote: »
    It doesn't cost $20,000,000 to make a few detailed textures. If a modder can do it in a couple of days, shouldn't a trained team of artists be able to match it at the very least? I would like to see 2048x2048 textures on the main characters and 1024x1024 on zombies, that's it.

    I listed a lot of advanced effects earlier that could improve the game graphically simply because some of the more hardcore fans don't seem to realize that the game's visuals aren't "perfect", there is a lot of room for improvement. I know it isn't very realistic to expect a small team to accomplish all of that, especially in a really old engine.


    Anyways, it doesn't cost THAT much money to modernize your game, assuming you are using a powerful engine. Some examples of low-budget (relatively) games that were created with state-of-the-art graphics are Metro 2033, the S.T.A.L.K.E.R games, and The Witcher 2. Telltale is not, however, using a powerful engine, so they would either have to create a new engine, or license a new one. No one really expects them to do that, but they can still do basic things like improve textures, shadowmaps, LOD distance, terrain density, animation, etc.

    I'm not defending the graphics, and I honestly don't remember the walker in the picture, so it could be bad in my game as well. I'm giving a reason the graphics aren't as good as others. Not to mention them having to rush out every season because of impatient brats.
  • edited February 2013
    No one's arguing that TWD game, in some areas, could use improved graphics. If you have played more than one episode, you will have in fact of seen some of the same zombies multiple times. This becomes very apparent when you're playing episode 5 and you see the horde.
    What most of the people in this thread are saying is that most people just don't care. When it comes to graphics, graphics are secondary to story, and should always be. TWD game has won over 80 GoTY awards and has a substantial fan base that you cannot really even attribute to the recent success of the TV show. The reason people love the game and are happily awaiting the second season, is because the story is so well-written and presented.
    Even if the graphics were substantially worse than they are right now, people would still be lining up to purchase the game simply because they know that the story is worth it.
    While you may be fixated on improving the graphics in addition to the game's engine, these things are secondary. If you wanted to pass on this recommendation to Activision for their new Walking Dead game, that'd be fine, because I suspect that the story's going to be secondary to amazing graphics.
  • edited February 2013
    Desmodus87 wrote: »
    No one's arguing that TWD game, in some areas, could use improved graphics. If you have played more than one episode, you will have in fact of seen some of the same zombies multiple times. This becomes very apparent when you're playing episode 5 and you see the horde.
    What most of the people in this thread are saying is that most people just don't care. When it comes to graphics, graphics are secondary to story, and should always be. TWD game has won over 80 GoTY awards and has a substantial fan base that you cannot really even attribute to the recent success of the TV show. The reason people love the game and are happily awaiting the second season, is because the story is so well-written and presented.
    Even if the graphics were substantially worse than they are right now, people would still be lining up to purchase the game simply because they know that the story is worth it.
    While you may be fixated on improving the graphics in addition to the game's engine, these things are secondary. If you wanted to pass on this recommendation to Activision for their new Walking Dead game, that'd be fine, because I suspect that the story's going to be secondary to amazing graphics.

    Misconceptions are bolded.

    The people in the thread that I was responding to claimed that the game looked "perfect". They didn't say anything about indifference, though it is reasonable to assume many feel this way (including myself, to an extent).

    I listed many graphical features that the game lacks in response to those who claimed that the game looked "perfect". I also stated that I did not expect, or even really want, the game to implement all of these effects. Not only would it be impossible with the current engine, it would greatly expand the budget and development time. I asked for better zombie and survivor textures along with better shadows and LOD (both of which are incredibly simple to implement).

    Also, Activision's bastardization of the franchise isn't exactly "impressive" in the graphical department. I would even argue that Telltale's adaptation looks superior.
  • edited February 2013
    Mornai wrote: »
    I don't know what platform you're playing on, but my version of the game looked FAR better than that (and I've seen that zombie closeup several times). If you purposely turned the graphics to their lowest value, then that's no excuse for wanting an upgrade.

    Same here ._.
  • edited February 2013
    Seriously I thought the graphics were well done! The graphics weren't made to look like 3D human faces or whatnot on purpose, TWD crew didn't want people too focused on graphics, and also wanted the game to look a lot like the comics it was made to resemble/involve. The characters are mean't to look cartoonish/comic-like because that was the intention. The game was incredibly awesome even without it! *high five duck* And I'd agree that even if the graphics looked like the nintendo engine I'd still buy it for the storyline.
  • edited February 2013
    Awesome game, but yes graphics can definitely be improved. When you hear the voice actor speak, but the character doesn't move their mouth or just awkward movements... like when Carley is walking up the stairs and turns back to look at Lee. Both can be accomplished if they took their time. But of course graphics mean nothing if the story is crap.
  • edited February 2013
    So long as we remember that graphics and art style are not always the same thing, then yeah, some graphics (esp. animation) could be improved. However, I really like the art style of the game. The drawn style of the game actually makes it more life-like.
  • edited February 2013
    double_u wrote: »
    So long as we remember that graphics and art style are not always the same thing, then yeah, some graphics (esp. animation) could be improved. However, I really like the art style of the game. The drawn style of the game actually makes it more life-like.

    Agreed. The art style is perfect. The characters are a lot more expressive and emotive than in other games that I've played.
  • edited February 2013
    Agreed. The art style is perfect. The characters are a lot more expressive and emotive than in other games that I've played.

    That's one problem with the MASS EFFECT games I could never get over; the "uncanny valley" factor. I'm not sure how Telltale did it, but they circumvented this issue nicely.
  • edited February 2013
    That's one problem with the MASS EFFECT games I could never get over; the "uncanny valley" factor. I'm not sure how Telltale did it, but they circumvented this issue nicely.

    Totally. Same for me with Heavy Rain. It's so hyper-realistic that it looks unrealistic. The characters look more like robots than humans.
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