Taking the words out of my mouth. From "it can't work without" to "it will" in mere seconds. This is practically an Electronic Arts level of costumer contempt. But I'm happy for the Microsoft 'fanbase'. Looks like they're getting a decent console after all. And, honestly, we don't want a winner in the console wars because monopolies_just_stink.
What saddens me though is that once again, the customer was NOT listened to, at all, whatever they say now. The outrage these last months meant nothing to them, not one word. Only when Sony whupped their ass at E3, Microsoft was willing to think again. Had Sony presented equal bullshit, we'd be in a very different situation right now.
It's dated. Badly. And a lot of the features it introduced are widely despised (quick time events, anyone?).
You know, it's funny. The other day I was playing Tomb Raider on a PS3 at a friends' house, discussing whether I should or should not get back into console gaming with the PS4. When I complained about all the QTE bullshit in that game, he flat out said that a dislike of QTEs means that I should not buy a console. Truth?
he flat out said that a dislike of QTEs means that I should not buy a console. Truth?
Those have become more and more popular in all modern games. But they are present in modern PC games too (well console ports). But not nearly in enough games to avoid consoles completely. You just need to be careful. Very careful.
But also consider that consoles are your only option if you want to play major games and still avoid Origin, Steam and others.
The voice actor for Ryo sounded like he couldn't be bothered reading the script...Unless he is looking for sailors.
The voice acting in general is pretty awful in the Shenmue games (in the English translations at least). It's definitely the worst part of both games (unless you manage to get the European Dreamcast version of Shenmue II, which has English subtitles and Japanese voices... which is the far better way to play in my opinion).
It's also true that they are really dated (and the control scheme is really awkward). Also, they originally planned it to be many chapters, and then condensed the second one when the first one didn't sell well. You can really tell that the second one was meant to be multiple chapters because the pacing is off (especially at the last part, where it seems to end when it is just beginning).
I still like both games though. The mini-games are pretty fun, and the storyline is interesting. I really hope they'll be able to finish the story somehow. If not through a game, then possibly they can finish it through a movie (like they did with the Shenmue I story in Japan), or with a manga (or even a western style comic book).
He was right about family sharing. The fanboys are pissed and blaming fellow gamers. I've seen a bunch of backlash already.
I'm still really concerned about the running background programs(apps, TV, camera) and how it will affect games and potential. It seems to me that the Xbox performance is going to be worse than PS4 regardless.
No we're not. I'm not buying the dang thing.
Oh wait, so maybe yes we are.
Wouldn't matter what MS does. I'm not buying their console. It's not fanboyism; I just don't like it. It's too big, too expensive, and has an unnecessarily huge camera peripheral.
I'm hearing rumours (IE: it's been mentioned in several articles reporting this) that the reversal has been planned for months. If that's true, then holy shit that's a hell of a marketing tactic.
I'm hearing rumours (IE: it's been mentioned in several articles reporting this) that the reversal has been planned for months. If that's true, then holy shit that's a hell of a marketing tactic.
Cannot have been planned that long. They wouldn't have this huge conference and E3 with this DRM shit when they planned the reversal already.
Yeah, even if they were forced not to hint at the reversal, I don't think they would have planned two entire conferences primarily around features that they were going to axe.
Then again, maybe that's why they were so unclear on the details
I'm hearing rumours (IE: it's been mentioned in several articles reporting this) that the reversal has been planned for months. If that's true, then holy shit that's a hell of a marketing tactic.
I kinda figured that's what happened. After all, any publicity is good publicity, and the Xbox One has been on everyone's mind ever since Adam Orth, if not sooner once the initial "always on" rumors started pouring out. They couldn't have asked for more publicity than this.
I'm hearing rumours (IE: it's been mentioned in several articles reporting this) that the reversal has been planned for months. If that's true, then holy shit that's a hell of a marketing tactic.
If that's the case, Microsoft needs to fire its marketing department.
Speaking of rumours, sources are starting to report that family sharing would have only been an hour long demo for your family members, not access to the full game.
Cannot have been planned that long. They wouldn't have this huge conference and E3 with this DRM shit when they planned the reversal already.
Yeah. This couldn't have been a marketing tactic. The vast majority of users go by their first impression. Playing the win-me-over card would have been an awful, awful decision. It doesn't really matter whether it was planned or they really were going to implement those features. They deserve to lose either way.
I get the feeling that Microsoft is trying to change for the better, but they're doing it in the worst possible way. XBLIG was a few genuinely good games in a sea of poorly made, low quality Minecraft ripoffs, avatar games, and other stuff made in a weekend and sold for a dollar. Instead of enforcing some kind of standard of quality, they kill the entire idea of XBLIG. Problem solved in the worst possible way. How about people complaining about the $10,000 patch fee? This is a legitimate problem they could easily solve by lowering the patch fee for Arcade developers. But Microsoft decides "well, they'll be able to afford the patch fee if they have a publisher, so from now on, all indie developers MUST have a publisher". Problem solved in the worst possible way.
It's so surreal, since XBLA basically brought about the modern concept of an "Indie Game." But the industry has evolved far too much since then for Microsoft to recapture that without evolving too
It's so surreal, since XBLA basically brought about the modern concept of an "Indie Game
The Indie Games Festival has been in existence since 1998, and Darwinia predates the Xbox 360 by over 8 months. Here is a blog post about indie games from the summer of 2004.
I made a point to say "modern concept" because indie games have always been a thing on PC, so the 360 definitely didn't invent that, but I feel like the way we use the term now is influenced quite a bit by their presence on consoles. Thanks for the info on how far back the phrase goes, I wasn't sure how long ago it came into use.
So, rumors are going around that Microsoft is going to announce indie self-publishing at the Build conference. I suppose we'll see if there's any substance to these rumors in a few days.
So, rumors are going around that Microsoft is going to announce indie self-publishing at the Build conference. I suppose we'll see if there's any substance to these rumors in a few days.
Considering that many independant developers seems to have some kind of horror story of working with Microsoft, would that even help?
Considering that many independant developers seems to have some kind of horror story of working with Microsoft, would that even help?
No self-publishing is literally THE reason people have horror stories in the first place, some might even say the ONLY reason. Here is an excellent article on the matter, I highly recommend reading it.
No self-publishing is literally THE reason people have horror stories in the first place, some might even say the ONLY reason. Here is an excellent article on the matter, I highly recommend reading it.
But is self publishing going to solve the $10,000 patch fee problem? Or Microsoft screwing the developer over on advertising? Microsoft has never been kind to indie developers that aren't Notch.
It's true that Microsoft allowing self-publishing on their platform will not remove all problems with the platform. Microsoft will still have the patching issue, it will still rebuff attempts to ALLOW developers to give free content updates to their own games, it will still have weird requirements for achievements, and it will still be denying developers the ability to set their own prices and run promotions.
BUT, they'll have also removed the biggest and most corrupt barrier to entry in terms of Xbox One digital games, and that's a big deal. With PC, Xbox, and Playstation next gen all having the same architecture, ports are not going to be a difficult thing, and removing the requirement that a developer MUST share their revenue with a publisher ON ALL PLATFORMS just to get on Xbox would mean that MS have taken away the one thing which makes not releasing on Xbox AT ALL seem like a better way to go.
The grand Microsoft backpedal continues. Remember Games with Gold and how we all laughed at the pitiful selection of games? Games with Gold has launched with the flagship game of Defense Grid, and an excuse that Microsoft never actually said that Halo 3 and Assassin's Creed 2 would be the first games out the gate.
It's such a weird thing for them to do. I get the logic of not wanting to blow their load too early, but wouldn't they want to lead strong? I think a lot of people were assuming that Halo and AC would be the first of many strong titles, not the strongest titles.
Apparently you have a limited amount of time to download these games as well. It's not tied to your account forever like PS+. MS is showing that they have no intention of competing with PS+.
But is self publishing going to solve the $10,000 patch fee problem? Or Microsoft screwing the developer over on advertising? Microsoft has never been kind to indie developers that aren't Notch.
The grand Microsoft backpedal continues. Remember Games with Gold and how we all laughed at the pitiful selection of games? Games with Gold has launched with the flagship game of Defense Grid, and an excuse that Microsoft never actually said that Halo 3 and Assassin's Creed 2 would be the first games out the gate.
Well, um, they didn't. It's not an "excuse" to say you shouldn't be angry at them for breaking promises they didn't actually make.
Well, um, they didn't. It's not an "excuse" to say you shouldn't be angry at them for breaking promises they didn't actually make.
Still, they made absolutely no attempts to point out to everyone who was covering this that "No guys, we're just using those games as EXAMPLES of what we're doing, those won't actually be the games we're launching first." I still say it's backpedalling, those games were pretty much the punchline to this entire promotion.
I actually have to agree on that. They specifically put those two games as two games that would be on the Gold for Games thing. It's basically false advertisement, especially for those who actually signed up for Gold now. Now, sure, they eventually *might* make it, eventually, but it's just a bait and switch thing at the moment. Kind of a dick move if you ask me.
It's kind of like saying, hey, we'll promise you a pizza if you sign up for our television and Internet services, only to then release the pizza after several weeks of not having anything to eat but ramen noodles.
Being fair but while I'm not sure if they promised AC2 & Halo 3 at E3. When you show them as the free games you are showing off then you are basically making it look like you will have them as the first games. Lets go back to E3 2012. Sony got to PS Plus, they went straight out and said Red Dead Redemption would be their game for September. Xbox tries to one up PS Plus by saying they will get 4 year old games a month then when it gets to July they find out that even then they get a 3 year old Tower Defence game. It would be disappointing to be excited for Halo 3 & AC2 and instead find out you a Tower Defence game.
More quality Microsoft backpedalling, folks. This time, they're backpedalling from their backpedal on Games with Gold, and will be giving away Assassin's Creed 2 on July 16th.
Depends on what you want to hear people complain about for the next several months; either GwG is a massive bait-and-switch, or Microsoft is severely out of touch with what people like about PS+.
Comments
Taking the words out of my mouth. From "it can't work without" to "it will" in mere seconds. This is practically an Electronic Arts level of costumer contempt. But I'm happy for the Microsoft 'fanbase'. Looks like they're getting a decent console after all. And, honestly, we don't want a winner in the console wars because monopolies_just_stink.
What saddens me though is that once again, the customer was NOT listened to, at all, whatever they say now. The outrage these last months meant nothing to them, not one word. Only when Sony whupped their ass at E3, Microsoft was willing to think again. Had Sony presented equal bullshit, we'd be in a very different situation right now.
You know, it's funny. The other day I was playing Tomb Raider on a PS3 at a friends' house, discussing whether I should or should not get back into console gaming with the PS4. When I complained about all the QTE bullshit in that game, he flat out said that a dislike of QTEs means that I should not buy a console. Truth?
Those have become more and more popular in all modern games. But they are present in modern PC games too (well console ports). But not nearly in enough games to avoid consoles completely. You just need to be careful. Very careful.
But also consider that consoles are your only option if you want to play major games and still avoid Origin, Steam and others.
It's also true that they are really dated (and the control scheme is really awkward). Also, they originally planned it to be many chapters, and then condensed the second one when the first one didn't sell well. You can really tell that the second one was meant to be multiple chapters because the pacing is off (especially at the last part, where it seems to end when it is just beginning).
I still like both games though. The mini-games are pretty fun, and the storyline is interesting. I really hope they'll be able to finish the story somehow. If not through a game, then possibly they can finish it through a movie (like they did with the Shenmue I story in Japan), or with a manga (or even a western style comic book).
I'm still really concerned about the running background programs(apps, TV, camera) and how it will affect games and potential. It seems to me that the Xbox performance is going to be worse than PS4 regardless.
Oh wait, so maybe yes we are.
Wouldn't matter what MS does. I'm not buying their console. It's not fanboyism; I just don't like it. It's too big, too expensive, and has an unnecessarily huge camera peripheral.
Cannot have been planned that long. They wouldn't have this huge conference and E3 with this DRM shit when they planned the reversal already.
Then again, maybe that's why they were so unclear on the details
I kinda figured that's what happened. After all, any publicity is good publicity, and the Xbox One has been on everyone's mind ever since Adam Orth, if not sooner once the initial "always on" rumors started pouring out. They couldn't have asked for more publicity than this.
If that's the case, Microsoft needs to fire its marketing department.
Speaking of rumours, sources are starting to report that family sharing would have only been an hour long demo for your family members, not access to the full game.
Yeah. This couldn't have been a marketing tactic. The vast majority of users go by their first impression. Playing the win-me-over card would have been an awful, awful decision. It doesn't really matter whether it was planned or they really were going to implement those features. They deserve to lose either way.
Horrible horrible choices on their part.
Phil Fish - Microsoft doesn't want indies on XBox One(80)
They do. But only if they will sell 6 Million copies or more.
What are you talking about? Minecraft is literally the entire indie scene! True story.
Considering that many independant developers seems to have some kind of horror story of working with Microsoft, would that even help?
But is self publishing going to solve the $10,000 patch fee problem? Or Microsoft screwing the developer over on advertising? Microsoft has never been kind to indie developers that aren't Notch.
BUT, they'll have also removed the biggest and most corrupt barrier to entry in terms of Xbox One digital games, and that's a big deal. With PC, Xbox, and Playstation next gen all having the same architecture, ports are not going to be a difficult thing, and removing the requirement that a developer MUST share their revenue with a publisher ON ALL PLATFORMS just to get on Xbox would mean that MS have taken away the one thing which makes not releasing on Xbox AT ALL seem like a better way to go.
Apparently you have a limited amount of time to download these games as well. It's not tied to your account forever like PS+. MS is showing that they have no intention of competing with PS+.
Well, at least the 360 is free of it so far.
Still, they made absolutely no attempts to point out to everyone who was covering this that "No guys, we're just using those games as EXAMPLES of what we're doing, those won't actually be the games we're launching first." I still say it's backpedalling, those games were pretty much the punchline to this entire promotion.
It's kind of like saying, hey, we'll promise you a pizza if you sign up for our television and Internet services, only to then release the pizza after several weeks of not having anything to eat but ramen noodles.
Is it released yet? I don't know. I don't care for failure.
Depends on what you want to hear people complain about for the next several months; either GwG is a massive bait-and-switch, or Microsoft is severely out of touch with what people like about PS+.