Details that people might forget, don't notice or just don't know about The Walking Dead

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  • I dunno, it looks like it says 'Take me to Bill' I'm pretty sure that's a rational explanation for it....in that h-he misses Bill.

    Yeah it's hell. Wonder why they'd write it in all places, a fragile box.

    (https://imgur.com/a/fO0JJ) In new concept art for episode 3 it says 'take me to hell'.

  • x

    Looks like "Take me to bell".

    Taco Bell? Maybe some hungry survivor tired of peaches and beans?

    (https://imgur.com/a/fO0JJ) In new concept art for episode 3 it says 'take me to hell'.

  • tired of peaches and beans?

    They're so great for nutrition, though.

    It's just a shame about what happens on the way out.

    Mother of God...

    I'm half sorry. Half.
    fallandir posted: »

    Looks like "Take me to bell". Taco Bell? Maybe some hungry survivor tired of peaches and beans?

  • Seems like I was one of the rare few who checked his eye in the tent...

    DabigRG posted: »

    Okay, apparently you CAN look at Kenny's eye in Amid the Ruins. O_O

  • Considering a rumor that he was supposed to die in Amid the Ruins but got it moved up because of Ms. Hutchinson, I just assumed that's why you never got to do it like the next time teaser showed, complete with the same lines.

    Seems like I was one of the rare few who checked his eye in the tent...

  • edited March 2017

    Did they ever reveal how he was supposed to die in that episode? Because that would still subvert peoples expectation of the finale being Kenny vs Luke.

    DabigRG posted: »

    Considering a rumor that he was supposed to die in Amid the Ruins but got it moved up because of Ms. Hutchinson, I just assumed that's why you never got to do it like the next time teaser showed, complete with the same lines.

  • As far as I know, It was just a rumor. No one told me where it came from the few times I asked, so all I know is that apparently she accidentally revealed it at some point and it might've been changed because of that. With that said, I think I have an idea or two of how he'd die near the end of the episode...

    Graysonn posted: »

    Did they ever reveal how he was supposed to die in that episode? Because that would still subvert peoples expectation of the finale being Kenny vs Luke.

  • Clem gives birth to a alien

    Javier: Clem wtf?
    Clem:... I eh... Needed all the food I could get so I eh-
    Javier: I can't fucking believe it

    It means that Clem will "give birth" to an alien. Hm, that's actually disgusting.

  • edited March 2017

    Deleted

    DabigRG posted: »

    The asian not-doctor chick that escorted Kate to Richmond and who everyone assumes will be evil because Die for Our Ship.

  • Telltale's apocalypse started on the 21st July, 2003. Lee likely found her either on day one or two. The entirety of the episode was two days. Episode two is set three months later, and over the span of a day. Episode three is set two weeks later, and when Christa and Omid show up Clem tells Christa she is eight.

    BUT...

    Two days later, The Stranger tells you that Clem had turned nine six days prior, so four days before Clem met Christa.
    All of this means that Clem was born in October 1994, and, assuming either The Stranger or Clem are telling the truth and the time gaps are exact, it is possible to work out a birthday for her.

    Just a bit of trivia there. Additionally , if somebody can be bothered to do further calculations, once again assuming the time jumps are exact, it is possible to work out when each of the episodes throughout the whole series are set.

    I'll do Season Two:

    The whole season covers a span of three weeks, sans Omid's death. Since the later half of the episode is set in wintery conditions, it is safe to say the main game begins in November, and ends in December.

    Omid's death was sixteen months prior, so what, June 2004? That means that the gap between his and Lee's deaths is about eight months.

    And finally, if Telltale is trying to get the games up to date with the comics, Clem's going to live a long time.

    Hopefully this is useful for anyone interested.

  • The one about Clem's age explained:

    Telltale's apocalypse started on the 21st July, 2003. Lee likely found her either on day one or two. The entirety of the episode was two day

  • Can you spot the 2 errors?(Answer is replied to this post)

    enter image description here

    1. Javier is seen standing up but when the camera changes, he's seen sitting down and starts standing.

    2. He is holding the gun in his right hand. When the camera changes, it's in his left. When the camera changes again it's in his right hand.

    Can you spot the 2 errors?(Answer is replied to this post)

  • edited March 2017

    Definitely didn't copy your answer and used it for myself. Totally all by myself STOP JUDGING. YOU'RE OFFENDING ME.

    1. Javier is seen standing up but when the camera changes, he's seen sitting down and starts standing.

    2. He is holding the gun in his right hand. When the camera changes, it's in his left. When the camera changes again it's in his right hand.

    Can you spot the 2 errors?(Answer is replied to this post)

  • That's Mr. Boat's face please post the slaughterhouse's face.

  • edited March 2017

    The bullet hit the dude slightly in his left side of the neck, but Javier was more on his right. Or maybe it's just me.

    TELEPORTING BULLETS OWOWOWO

    Can you spot the 2 errors?(Answer is replied to this post)

  • Yeah, that's where I got it from.

    Tony112 posted: »

    The one about Clem's age explained:

  • edited March 2017

    BHBrowne's Details Extravaganza - The Jewelry Store and Lee's Death

    If you don't break the Bonnie, the ice dies.

    So, this is a little thing I've put together having completed this scene again today for my writing project. Memorising all those lines and hitting myself with feels over and over again, heh. Anyway, I noticed a couple of cool things that I thought I'd share with you lovely folk! Bear with me, this post could be quite long with all the pictures! I'll also include points which are about Lee's death in general, so as to not swamp the entire discussion with smaller posts about Lee's death. It'll be kinda like my own tiny discussion within the discussion, where if I notice something new pertaining to the jewelry store or indeed Lee dying, I'll edit this post. If that'd be unwelcome, let me know and I can separate the points out a bit across posts.

    The handcuffs

    Besides the obvious bit on how Lee can start the game in handcuffs involuntarily, but then finish the game in handcuffs of his own volition, there is quite a haunting detail depending on if you choose to handcuff him or not. It's probably fairly well known, but it's a little detail that stands out to me that I figured I'd share, that I haven't had the juevos to share 'til now. At the end of season one, when you have to make the choice to shoot or leave Lee, there are some variables in Lee's posture if you handcuff him or not.

    Note that these only apply if you leave Lee. Shooting him garners the same posture, as he sits up straight before Clementine shoots him. This is seen in the screenshot below:

    enter image description here

    Anyway, onto the actual point being made!

    If you handcuff Lee, and then tell Clementine to leave him to turn, the handcuffs restraining Lee will pull him downwards slightly, and he will slump like this:

    enter image description here

    If you handcuff the walker, resulting in its arm tearing off, and tell Clementine to leave Lee to turn, Lee will instead be pulled forwards and lean forward like this:

    enter image description here

    You also get to see a zombified hand dangling in the shot, which is a nice touch.

    I dunno why, but I think this little detail is so intriguing. It really made the leave me ending that much more interesting to me, seeing this little detail. That and you get an extra dialogue tree with Clementine if you tell her to leave Lee to turn ; _ ;


    I'll miss you.

    If you opt to leave Lee, she'll hold his hand before she walks away. She won't do this if you tell her to shoot Lee.

    enter image description here


    Lee's dying advice.

    As an aside, while we're talking about the ending of No Time Left, there's another detail pertaining to ANF. Some of Lee's last advice to her can be to stay away from the cities.

    Which leads to this dialogue:

    "Stay away from the cities."

    "Definitely."

    "They're just not worth the risk."

    This could be possible foreshadowing to what is to come if Clementine is taken to Richmond against her will, suggesting there could be huge risks from taking the poor girl to the New Frontier. Man I feel like a prick. Anyways, during Ties that Bind Part II, Clementine will propose that the group makes a break for Richmond - The state capital of Virginia. Clementine no!

    enter image description here

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    Could be indicative of her moving on from Lee's lessons, realising she can do things without leaning on the man's advice. But it could also just be because she's keeping that hair short and has always kept moving. So, y'know, you win some you lose some.


    (?) Clementine will remember this.

    Clementine will remember all of Lee's dying advice:

    Find Omid & Christa / Find a group of people / Don't trust anyone

    Always keep moving / Stay away from the cities / Keep that hair short

    Strangely, however, she will not remember any of his last words. This could be a developer oversight, or perhaps a way of showing how Lee's advice was more important than what he chose to say to her before he died. Unlikely, though.


    Silence is a valid option.

    Choosing silence during the first set of dialogue after Clementine has dispatched the walker will lead Clementine to say the following:

    enter image description here

    Further, after Lee's fate is chosen, the player can pick silence again. This will lead to him groaning, and Clementine crying. The game will then transition to the scene when Lee says "And also...", right before you choose his last words. It's unintentionally funny, as he goes from silent to using a connective as if he had said something before. Again, probably an oversight. However, it could be a way of illustrating the fever that's making him so weak and delirious - perhaps making him think he's spoken. But it's most likely that the devs just didn't expect people to pick silence, there.


    Your choices matter.

    Interestingly, the last tough choice in season one - Lee's fate - is the only tough choice which is about what Lee wants for himself.

    Every other choice is weighing up the needs and interests of other people within your group, or making a moral choice on an issue the apocalypse brings. This could be a way of showing that every person should have their dying wish fulfilled, with Lee choosing to either end his misery or spare someone having to do such a thing.


    Once bitten, twice shy

    During the chapter entitled The Gauntlet in No Time Left, Lee can get bitten twice in the herd. The first walker Lee walks towards can bite him, as well as the one which has the really bizarre camera angle when you approach him. When the player has to choose a walker to kill, failing to do so will result in a game over screen. Likewise, the final walker in the herd - the one which has the head you cut in half - must be killed immediately, or he'll shove Lee to the floor and rip his guts out.

    The GIFs below show both incidents where Lee can get bitten in the herd. Putting our math hat on, this means Lee can get bitten a grand total of three times, and then shot in the gut - as seen below, in the next point, before dying slowly and miserably in the corner of a jewelry store. And I thought my case of the Mondays was bad...

    enter image description here enter image description here


    Gut shot

    During Lee's fight with the stranger, the gun will go flying across the room. The player is then prompted to tackle the stranger and smash him into a closet. Failure to do so will result in the stranger picking up his gun and shooting Lee, sending him falling backwards against the chest of drawers behind him. After the GIF below, the player will be prompted to uppercut the stranger. Failing to do so will result in the stranger shooting Lee again, killing him and result in a game over screen.

    enter image description here


    Foreshadowing

    A little bit of a stretch from the jewelry store, but follow me here. In the first episode of the series, A New Day, one of the last choices of the episode is choosing whether or not to give a bite victim a gun to put her out of her misery, or have her wrestle it from you. If you choose to give her the gun, you can get in an exchange with Glenn back at the pharmacy, where he can - determinantly - foreshadow Lee's death.

    Choosing the option "She was dead already" after beginning conversation about the woman will make Glenn say this:

    enter image description here

    Dammit Glenn, you jinxed him.


    Anyway, yeah, sorry for the long post. Sorry if these have all been seen before, heh. Hopefully there was something interesting in there. I'll add to this later if I see any more, got some more playthroughs in me yet! All the best!

    Edit One: Added the subheadings "Clementine will remember this", "Silence is a valid option" and "Your choices matter." Also added a screenshot of Lee's posture when he gets shot to "The Handcuffs", to illustrate my point better.

    Edit Two: Formatting, typos. Added three details - "Once bitten, twice shy", "Gut shot" and "Foreshadowing", as I felt they were points which contribute to the main post.

    1. Javi appears to be standing up, but, when the camera angle changes, he can be seen sitting down and starts standing.

    2. He is holding the pistol in his right hand. When the camera changes, it's in his left hand. When the camera changes again, it's in his right hand.

    Can you spot the 2 errors?(Answer is replied to this post)

  • She must go. Her people needed her.

    'Wait..she came from another planet?'

    '...I guess..'

    Davissons posted: »

    She must go. Her people needed her. Something something 2 years of development.

  • In the official season 3 poster, the curl from Clementine's hair is to the left of her face, while in-game it's to the right.

    enter image description here

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    Also, in the poster, Javier resembles his E3 beta model more than his in-game model.

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    1. In Prescott, you have the option to pick up a water bottle underneath the grounded plane (with the couple on the wing)
      enter image description here
      enter image description here
      As a result of picking it up, when you get to the scene where Kate and Javier are in the back seat and she says she's thirsty, you have a choice to give her the water.
      enter image description here

    2. Depending on when you left Prescott to look for your family, Javier will vary his comment on Tripp's van upon inspecting it. Either:
      "Tripp drove like a bat out of hell to get us back here" OR "I wonder if this would have been faster than the horses"

    3. Kate loses consciousness in the back of Tripp's van if you leave with your family (end of E1), but is seen perfectly awake during Eleanor's surgery (start of E2).

    4. Upon the beginning of the siege of Prescott, Clementine is seen crouching down and hiding her face from the group. It's just the little things that matter.

  • dojo32161dojo32161 Moderator

    If you don't break the Bonnie, the ice dies.

    How dare you

    BHBrowne posted: »

    BHBrowne's Details Extravaganza - The Jewelry Store and Lee's Death If you don't break the Bonnie, the ice dies. So, this is a little

  • As a result of picking it up, when you get to the scene where Kate and Javier are in the back seat and she says she's thirsty, you have a choice to give her the water.

    Ah, so another Nick's watch and [apparently] Luke's painkillers situation.

    Kate loses consciousness in the back of Tripp's van if you leave with your family (end of E1), but is seen perfectly awake during Eleanor's surgery (start of E2).

    Well, considering Eleanor probably didn't have anesthesia...

    Upon the beginning of the siege of Prescott, Clementine is seen crouching down and hiding her face from the group. It's just the little things that matter.

    Which group?

    bigdogg0821 posted: »

    * In Prescott, you have the option to pick up a water bottle underneath the grounded plane (with the couple on the wing) As a result of

  • In an alternate telling where the Russians inhabited the town that the Howe's Ski Cabin Group was heading towards, Kenny's actions with Arvo would not be so different from Conrad's plan with Clementine.

  • Eleanor probably didn't have anesthesia

    I don't understand the relevance of this towards my point, but I'll explain further. Using context clues, it wasn't that long between the junkyard and Prescott. Tripp sped as Javier notes when examining the van. As Eleanor states, you go unconscious when in severe pain to avoid trauma. You can be unconscious for quite a while, and I didn't grasp how Kate woke back up so fast.

    Which group?

    The New Frontier

    DabigRG posted: »

    As a result of picking it up, when you get to the scene where Kate and Javier are in the back seat and she says she's thirsty, you have a ch

  • As Eleanor states, you go unconscious when in severe pain to avoid trauma. You can be unconscious for quite a while, and I didn't grasp how Kate woke back up so fast.

    Ah, okay. I mean, it's possible she woke up when they arrived due to the relatively sudden stop and it'd be kinda hard to naturally sleep through internal surgery, but I get your point.

    bigdogg0821 posted: »

    Eleanor probably didn't have anesthesia I don't understand the relevance of this towards my point, but I'll explain further. Using c

  • Pretty sure someone realized this already, but I think it's worth mentioning while it's on my mind: Clementine in Season 2 was an eleven year old that acted like a jaded teenager; Sarah was a teenager that acted like a naive eleven year old. As a result, people treated Clementine as being older than she is(particularly Sarah, Bonnie, Carver, and Jane), while treating Sarah as being younger than she is(Clementine, Carlos, Rebecca, and Troy).

  • I just realized there was an actual reason given for why the cannon was able to break through the observation deck: it's filled with cement.

  • edited March 2017

    Well, yeah but I'm pretty sure they treated Sarah like a younger child because she presumably had PTSD or some other mental issue. The same goes for real life situations, people with rather advanced autism or Aspergers tend to get treated more like children even as adults because, well...they act like children through no fault of their own. It's just how they are.

    Bless them though, can't help but feel for people like that.

    DabigRG posted: »

    Pretty sure someone realized this already, but I think it's worth mentioning while it's on my mind: Clementine in Season 2 was an eleven yea

  • The only similarity I can really gather is that of a hostage situation.

    Kenny wanted to kill Arvo as is quite evident from his beatings and the fact that he openly said that they ought to kill him, it took some persuasion to get Kenny to take him as a hostage.

    Conrad (who i'm assuming you're drawing parallels between Kenny in this situation) was the only person who actually initially wanted to take Clementine as a hostage, nobody else at that stage did...so in retrospect it's actually completely contrasted other than the fact that a hostage can be taken in both scenarios.

    DabigRG posted: »

    In an alternate telling where the Russians inhabited the town that the Howe's Ski Cabin Group was heading towards, Kenny's actions with Arvo would not be so different from Conrad's plan with Clementine.

  • edited March 2017

    What I mean is that both were enraged older men who took a teenage former member of an enemy group hostage with the goals of getting revenge. The difference is that their direct goal and underlying behavior is inverted: Kenny's goal that matched up with the others was always the acquisition of supplies to help AJ, but his excessive violence and abuse towards Arvo during and after arrival was likely fueled by his laden anger over his girlfriend Sarita's(and maybe Rebecca) death; Conrad's goal was always to get close enough to the New Frontier to avenge the murder of his wife Francine, but his taking Clementine hostage also serves the purpose of buying their way into the New Frontier's favor to acquire the supplies needed to help Kate.

    Kenny's goal was to help someone else but his actions carried the side motivation of vengeance; Conrad's goal was motivated by vengeance but his actions carried the side motivation of helping someone else.

    ZombiePizza posted: »

    The only similarity I can really gather is that of a hostage situation. Kenny wanted to kill Arvo as is quite evident from his beatings a

  • Exactly. Clementine was [mostly] able to avoid that due to the exposure, guidance, and encouragement of the wisdom given to Lee, allowing her to get used to it enough to keep moving forward without too many problems beyond him; Sarah was repeatedly thrown into traumatic situations without any of that and was instead sheltered, concealed, and patronized by the well-intentioned extremism of Carlos, leaving her inexperienced and lonely in the unfairly short time she had without him.

    Btw, it was confirmed that she did indeed have PTSD in an interview.

    ZombiePizza posted: »

    Well, yeah but I'm pretty sure they treated Sarah like a younger child because she presumably had PTSD or some other mental issue. The same

  • took a teenage former member of an enemy group hostage with the goals of getting revenge.

    Okay well I mean, Clementine is 13 while Arvo is in his late teens presumably. I don't completely agree with drawing any similarities here because they're just not a close enough age to really say with any certainty that there's a major comparison...but that's just me being argumentative.

    However the ways in which they are isolated from their former group is majorly contrasted (as I will discuss in the next point), Clem left her group because she presumably no longer felt they were good people as is suggested in her dialogue and in actual fact had to join the group for AJs sake not because she wanted to (determinant). Arvo's group were presumably friends/colleagues of his or his sisters and he did not willingly break from his group, it was only after they all were killed that he became the soul survivor of that group.

    The difference is that their direct goal and underlying behaviour is inverted.

    Okay so what you're actually saying is that the two major comparison points actually polar opposites.
    Do you mean to suggest that while the general situation is vaguely similar, the actual undertones of said situation are actually a major contrast point rather than anything to be compared?

    both were enraged older men

    You're really out there with your comparisons, this in my opinion is basically irrelevant in drawing any major parallels between the two scenarios.

    DabigRG posted: »

    What I mean is that both were enraged older men who took a teenage former member of an enemy group hostage with the goals of getting revenge

  • Okay well I mean, Clementine is 13 while Arvo is in his late teens presumably. I don't completely agree with drawing any similarities here because they're just not a close enough age to really say with any certainty that there's a major comparison...but that's just me being argumentative.
    You're really out there with your comparisons, this in my opinion is basically irrelevant in drawing any major parallels between the two scenarios.

    The point is that they're relatively similar scenarios with different characters: enraged older men(Kenny, Conrad), a dead lover to fuel their rage(Sarita, Francine), teenage former members of an enemy group(Arvo, Clementine), and two contrasting focus points on revenge(Side thing for Kenny, motivation of Conrad) and helping someone else out with what they need(AJ,Kate; Motivation for Kenny, side thing for Conrad). I mentioned the alternative scenario of the Russians living in the city not only to tie them in properly with what the group had been doing already, but also to make the comparison more obvious.

    However the ways in which they are isolated from their former group is majorly contrasted (as I will discuss in the next point), Clem left her group because she presumably no longer felt they were good people as is suggested in her dialogue and in actual fact had to join the group for AJs sake not because she wanted to (determinant). Arvo's group were presumably friends/colleagues of his or his sisters and he did not willingly break from his group, it was only after they all were killed that he became the soul survivor of that group.

    Not really part of the argument here, but it was confirmed on the Telltale Stream that the theory some had about Arvo wanting to take Natasha and run away from the other two was true. Which was honestly kinda surprising to me given my own thoughts, but whatever: same basic background, different plan.

    Okay so what you're actually saying is that the two major comparison points actually polar opposites.
    Do you mean to suggest that while the general situation is vaguely similar, the actual undertones of said situation are actually a major contrast point rather than anything to be compared?

    I suppose inverted was the wrong word: more like swapped around.

    ZombiePizza posted: »

    took a teenage former member of an enemy group hostage with the goals of getting revenge. Okay well I mean, Clementine is 13 while A

  • Hmm, I dunno. It's rather difficult to compare two scenarios when there are so many blatant contrasts between them. I can see how one could interpret these situations as somewhat similar but it's just too far out for myself to consider relevant.

    It's like a joke, once you have to explain it to someone in elaborate detail you know it's not particularly funny and it has some apparent flaws.

    DabigRG posted: »

    Okay well I mean, Clementine is 13 while Arvo is in his late teens presumably. I don't completely agree with drawing any similarities here b

  • I noticed the walker biting Lee in the herd since I kept dying because I was trying to use the glass but kept failing so I end up seeing him get bit by the guy

    BHBrowne posted: »

    BHBrowne's Details Extravaganza - The Jewelry Store and Lee's Death If you don't break the Bonnie, the ice dies. So, this is a little

  • DeltinoDeltino Moderator
    edited March 2017

    Furthermore, it also fell because one of the wheels went over a weak board, which sparked a chain reaction-- the wheel goes through, causes other planks to weaken, causing the entire cannon to fall, which causes the staircase to collapse, which leads to the wire holding up the deck snapping.

    DabigRG posted: »

    I just realized there was an actual reason given for why the cannon was able to break through the observation deck: it's filled with cement.

  • Oh yeah, I do recall that gap. Huh. Guess they did put a tad more thought into that slopply dumb scene then I thought.

    Deltino posted: »

    Furthermore, it also fell because one of the wheels went over a weak board, which sparked a chain reaction-- the wheel goes through, causes

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