Telltale hints at new licensed series - to be revealed next month

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Comments

  • edited February 2011
    Who says BttF is supposed to be an adventure game in the traditional sense of the genre? I must have missed that. It shares some similarities but it is designed to have the story flow with urgency IMO - like the source material, and it succeeds for me.

    And my non-hardcore adventure game fan firends have still got stuck on the odd occasion.
  • edited February 2011
    Jen Kollic wrote: »
    Particularly the wank about the slipcover for Tales, that made me facepalm a good few times. 'oh there are cut outs on the back THIS RUINS EVERYTHING'

    But... but... there's a giant dotted line running down the spine that is visible even when it's flush with my other games on the shelf ... :(
  • edited February 2011
    http://www.joystiq.com/2011/02/17/the-walking-dead-fables-video-games/

    So, Fables and The Walking Dead...

    I have no thoughts in particular on either franchise, but remain cautiously optimistic.
  • edited February 2011
    I never even got the DVD for Tales or Devil's Playhouse, [hipster]i'm all about the games, not some piece of plastic[/hipster]
  • edited February 2011
    Who says BttF is supposed to be an adventure game in the traditional sense of the genre? I must have missed that. It shares some similarities but it is designed to have the story flow with urgency IMO - like the source material, and it succeeds for me.

    That's exactly another reason why I'm becoming uninterested. Telltale were supposed to mark the return of classic adventures. Not go with the flow. I expected to see their games become even more challenging after the first few titles they made that were easy. And to be fair S&M season 2 was a bit more difficult than season 1, but beyond that their games just keep getting easier and easier. To the point where I just have to ask myself if I'm really that interested or if I still have any hope left that they'll get better....
    But... but... there's a giant dotted line running down the spine that is visible even when it's flush with my other games on the shelf ... :(

    Yeah. That is annoying. Though you can turn it around on the other side...but then the front of the cover is not facing the right like all the other cases on my shelf....a minor thing, for sure. But still.....why there are scissor dotted lines at all is a huge mystery.
  • edited February 2011
    That's exactly another reason why I'm becoming uninterested. Telltale were supposed to mark the return of classic adventures.

    The company isn't doing something they've never said they were doing this is clearly bad.
  • edited February 2011
    Orusaka wrote: »
    http://www.joystiq.com/2011/02/17/the-walking-dead-fables-video-games/

    So, Fables and The Walking Dead...

    I have no thoughts in particular on either franchise, but remain cautiously optimistic.

    It had it coming. Well, that makes it 3 licenses acquired by Telltale that I wouldn't give my money to play games about'em.
  • edited February 2011
    Wow, "Fables"... didn't see that one coming. I have a few paperbacks of it and I think they'd make for a great setting for a game. But both "The Walking Dead" and "Fables" are extremely adult oriented, so I'm curious as to how those turn out for Telltale...
  • edited February 2011
    But... but... there's a giant dotted line running down the spine that is visible even when it's flush with my other games on the shelf ... :(

    Yes... but why do you want all the games on the shelf to look identical? Surely it sticks out anyway, unless all the games on that shelf are in slipcovers.

    Also, you could just paint over it with some white acrylic. :P
  • edited February 2011
    If a few issues are enough to make you not want to buy future telltale games I'd have to say your not as much of a 'adventure' gamer as you thought you were.
    I was unaware that I wasn't an adventure gamer. I've played many of the classics, as far back as the Infocom text adventure days. I've played many of the games released recently, including every game that wins in the Aggie video game awards(sometimes after the fact, but I always play them). I purchased Maniac Mansion twice so I could keep both sides of the hint poster framed next to each other on my wall, and I want to do the same to the other version of the poster that exists. I follow AdventureGamers.com religiously, I care about and analyze puzzle design, my taste in adventure games isn't exclusive to any era, type, or company. But due to my disdain for this one product, to whatever degree I might feel it, I'm not an adventure gamer, or at least not to anything close to the level that someone like you may be. Please sir, instruct me in your ways, because I want to be able to wave the flag of the adventure gamer! I am not worthy!
    I'll have to grab your IM from you, Dashing, and a few others here as well. Regulars like you made the forums fun.
    All of my IM aliases have been next to my every post for the past two years. I'm not saying this to be snarky(entirely), but to make it clear that this has always been an open invitation to say "Hello" and strike up a conversation if anybody wants to.
  • edited February 2011
    ...why there are scissor dotted lines at all is a huge mystery.

    bhdho.jpg
  • edited February 2011
    Who says BttF is supposed to be an adventure game in the traditional sense of the genre?

    ...How isn't it an adventure game in the traditional sense of the genre? It's got (a little) puzzle solving, a narrated and integrated story, you explore the areas you go to, you assume the position of a character, and you manipulate things with items. You can't just go all apologetics on us by making up excuses of why it's acceptable that it's a bad adventure game.
  • edited February 2011
    I really have begun to not tolerate these people who refuse to accept any direction other then the one we've had for 20 years, unchanged despite the entire GENRE being dead for 5+ years. Heavy Rain for Jurrassic Park is a huge plus in my book. A focus on story in Back to the Future? That's even better. Linear storytelling for Sam and Max with a considerable amount of action sequences? Oh, that's just the best.
  • edited February 2011
    why the hell is everyone so freaking glum? We still have another 3 announcements to go and i really doubt that one of them isn't going to be a hardcore adventure game. I see no reason why everyone is talking about telltale going through a Lucas Arts phase..
    I just hope that some day Telltale will adapt all of Stanley Kubrick's films to game format.

    even a clockwork orange?
  • edited February 2011
    I'll have to grab your IM from you, Dashing, and a few others here as well. Regulars like you made the forums fun.

    No, we don't make this damn forum fun. Not anymore. Have you not noticed how frickin soulless this place has become over time? All the forum ever does anymore is go at each others throats, make shitty jokes, or cling and cling to jokes from the past to try to relive the days when Telltales forum was fun. I'm an offender in this case, I admit it. This forum has become a shitty shitpile of SHIT, and so have the people in it. I got sick of this shit, so I got myself banned to take a break and clear my head of it. I swear, after my ban, the only reason I came back was because the last little glimmer of any hope left in this place was in these announcements, which I hoped might spring REAL life back into the forum and it's forumites, but in the name of all that is good and decent, that little glimmer is fading fast, and if it goes out, then I'll only be here out of habit, and if I disappear entirely don't be surprised. You're all a bunch of nice people, but damn, in my eyes you've all began to turn real ugly. Even if I leave the forum though, that has nothing to do with whether or not I'll still play Telltale games. It has to do with the fact that this forum has become a soulless, unfun, unfunny, shitty place where I get more fun from being a crazy bastard and an asshole than I do from actually participating in real discussion, because THERE IS NO REAL DISCUSSION HERE. THERE'S NOTHING TO DISCUSS! It's always arguments where people go at each other's throats like tigers or bitching and moaning about this or that! That's what the discussions have turned into! Everything else is just random shit! I'm not against random shit, but I am against what the discussion on this place has turned into. My favorite thing about this place is that I can pretty much get away with anything, and that everyone can be fun or hilarious, and we all know that, but if you think the discussion of this discussion board is what I love, or that this is the first place I'd come to for real discussion, oh HELL NO.

    @Tope: I'm talking about something entirely different. You're all moaning about "oh, oh, BTTF was easy and Telltale's new game direction that they've gradually slipped into is horrid" and yes I agree, but that all pales in light of the fact that you people are BITCHING BITCH BITCHES.
  • edited February 2011
    Ribs wrote: »
    I really have begun to not tolerate these people who refuse to accept any direction other then the one we've had for 20 years, unchanged despite the entire GENRE being dead for 5+ years. Heavy Rain for Jurrassic Park is a huge plus in my book. A focus on story in Back to the Future? That's even better. Linear storytelling for Sam and Max with a considerable amount of action sequences? Oh, that's just the best.

    I don't know anything about Heavy Rain, so I can't comment on that. I liked the approach to the story in the Devil's Playhouse, so I won't argue that. But a focus on story in Back to the Future I take issue with. Yes, story is good, but if it's a game I want it to have more game content than something I could play in a DVD menu. At this point, Back to the Future is just a step above machinima.
  • edited February 2011
    Giant Tope wrote: »
    ...How isn't it an adventure game in the traditional sense of the genre? It's got (a little) puzzle solving, a narrated and integrated story, you explore the areas you go to, you assume the position of a character, and you manipulate things with items. You can't just go all apologetics on us by making up excuses of why it's acceptable that it's a bad adventure game.

    I don't believe it IS a "bad adventure game" so I don't have to make up excuses for anything. I was worried before release that I would think that but having played it I just think its a very enjoyable game.

    What I meant was I don't believe it was ever sold as a classic style, long adventure game with challenging puzzles. It was explained it wouldn't be, in fact.
  • edited February 2011
    Lovable rant

    You're now loved.
  • edited February 2011
    Ribs wrote: »
    A focus on story in Back to the Future? That's even better. .

    It's not a game focused on story: it's high-quality machinima.
    Plus bugs.

    From Tales until now the games became easier and easier.... and they also added hints.
    I don't want to give my money to people who treat me like an idiot.

    Now, give me a game.
  • edited February 2011
    Ribs wrote: »
    I really have begun to not tolerate these people who refuse to accept any direction other then the one we've had for 20 years, unchanged despite the entire GENRE being dead for 5+ years.

    1) ...How did you get here?

    2) There's a way to be fresh and innovative with adventure games without dumbing the shit out of it. The fact that you think all adventure games from the year 2000 and before were all the same thing, you've obviously weren't paying much attention.

    Loom is a good example from the early 90s. Machinarium is a good example from the modern day. I doubt many people around here who are expressing doubts want Telltale to make the same game over and over again. People just want good adventure games.
  • edited February 2011
    Words

    Dear Secret Fawful

    If I don't like a game i'll say so. I don't feel like I have to pretend otherwise. I like to think i'm not one of the bitchier people on here. There's always gonna be people who get upset about stuf and whinge incessantly, this is the internet.

    Especially you... coolsome
  • edited February 2011
    It's not a game focused on story: it's high-quality machinima.

    What the HELL are you talking about? :mad:



    High-quality machinimas have high-quality animations!
  • edited February 2011
    Ribs wrote: »
    I really have begun to not tolerate these people who refuse to accept any direction other then the one we've had for 20 years, unchanged despite the entire GENRE being dead for 5+ years. Heavy Rain for Jurrassic Park is a huge plus in my book. A focus on story in Back to the Future? That's even better. Linear storytelling for Sam and Max with a considerable amount of action sequences? Oh, that's just the best.
    That's hardly the point. In fact, my ideal of an adventure game, a truly modern one, has almost always been something that has not been fulfilled by the adventure game-producing community.

    As an example, some of my favorite adventure games are Loom, The Last Express, and Portal*. Each of these has a wholly different way of dealing with the adventure genre, one that is highly flexible. When I heard about The Devil's Playhouse and its use of psychic powers, I was excited for the new puzzle mechanic. I'm hardly closed-minded about how games are designed, unless they're designed BADLY, and that's what we've had to deal with. "Adventure" is a game genre, and at the center of it should be a core idea about gameplay. The idea behind the genre is that the player solves puzzles that are tied into the story to move a story forward. There are a lot of ways you can frame this, a lot of control schemes have been used, a good amount of variation in mechanics can be achieved, and you can tell many types of stories(and it's probably the most varied video game genre in terms of narrative styles). But the base design requires PUZZLES to engage the player by providing a means for the player to become invested in the world so they can solve the problems presented to them, so they are actually agents in solving these problems. More than being important even from a narrative standpoint, there is the fact that these are being sold as games. A game requires an interactive element, and a good game requires that input to be important in some way and for it to present a level of challenge. A game in which you must decide which is the shovel between a shovel and a rake, and a man is standing nearby to give you hints about the general shape of rakes and shovels, is not a fun game. Even if you stretch this out over two hours and repeat the process, but with other gardening tools or, if you're feeling really risky, non-gardening household objects.


    *Some may call this more of a puzzle game with a story, but I think the link between the two is strong enough to support the genre comparison, especially with people who refer to Professor Layton and Puzzle Agent as adventure games.).
  • edited February 2011
    hamza721 wrote: »
    even a clockwork orange?

    Especially a Clockwork Orange. Also, 2001: A Space Odyssey. Imagine the gameplay opportunities!
  • edited February 2011
    Especially a Clockwork Orange. Also, 2001: A Space Odyssey. Imagine the gameplay opportunities!

    True story, the old guy from Clockwork Orange went to my school
  • edited February 2011
    Especially a Clockwork Orange. Also, 2001: A Space Odyssey. Imagine the gameplay opportunities!

    "I'm sorry Dave. I'm afraid you can't pick that up."
  • edited February 2011
    As someone who has never seen 2001: A Space Odyssey (And does not own it) from what I've heard that could be interesting.
  • edited February 2011
    JedExodus wrote: »
    True story, the old guy from Clockwork Orange went to my school

    Wow. Malcolm McDowell will do anything for work these days!

    Jen Kollic wrote: »
    "I'm sorry Dave. I'm afraid you can't pick that up."

    Confirmed for 2001: Episode 1.
  • edited February 2011
    JedExodus wrote: »
    Dear Secret Fawful

    If I don't like a game I'll say so. I don't feel like I have to pretend otherwise. I like to think I'm not one of the bitchier people on here. There's always gonna be people who get upset about stuf and whinge incessantly, this is the internet.

    Especially you... coolsome

    Oh no, I don't count disliking a game on this. I count bitching and moaning about something that there is no earthly reason to bitch and moan about. You know what I mean. You've seen it all. Or at least I think you know. However, even a fine opinion can be taken way too far, to extremes. That is something that this forum does regularly.

    Also. Cowboy Bebop Cowboy Bebop Cowboy Bebop.
  • edited February 2011
    Wow. Malcolm McDowell will do anything for work these days!

    No, Patrick Magee you clown!
  • edited February 2011
    JedExodus wrote: »
    No, Patrick Magee you clown!

    You don't have to call me mean names about it, you mildewy merkin. Also, I thought you said Patrick McGoohan and thought of the Prisoner.
  • edited February 2011
    Jen Kollic wrote: »
    "I'm sorry Dave. I'm afraid you can't pick that up."

    Reading this thread was starting to depress me, but this cheered me up!
    Confirmed for 2001: Episode 1.

    Great. Now we'll have to wait until 2010 for Episode 2.
  • edited February 2011
    Can I call Pants mean names too? I'm in the mood.
  • edited February 2011
    You don't have to call me mean names about it, you mildewy merkin. Also, I thought you said Patrick McGoohan and thought of the Prisoner.

    I would like to shake your hand sir, except I have no idea where it's been
    Also. Cowboy Bebop Cowboy Bebop Cowboy Bebop.

    Just you wait
  • edited February 2011
    A priori, I'm not really interested on any of the two announced games, but I'll surely give them a try if Telltale give us a free episode/demo, and perhaps I'll end buying them.
    I'm waiting for the other 3 games to be announced, I hope they are something I'm really interested (ToMI2, Puzzle Agent season...)
  • edited February 2011
    JedExodus wrote: »
    I would like to shake your hand sir, except I have no idea where it's been

    You know damn well where it's been. Don't be a simpering, manky piss-artist.
  • edited February 2011
    A priori, I'm not really interested on any of the two announced games, but I'll surely give them a try if Telltale give us a free episode/demo, and perhaps I'll end buying them.
    I'm waiting for the other 3 games to be announced, I hope they are something I'm really interested (ToMI2, Puzzle Agent season...)

    Any interest in them a posteriori, then?
  • edited February 2011
    I want to have fun when I play. Not sit there and have everything done for me. I can watch a video playthrough for that.

    And yes, I would totally rather have super difficult puzzles. At least I'd feel like I got something that I'll spend a lot of time on with the money I spent. I don't care how hard Monkey Island 2 was, I loved every minute of it. I don't care how infuriating King's Quest 5 was with its dead end puzzles, it's my favourite King's Quest.

    I have to say MusicallyInspired has a point, KQ5's other glaring flaws not withstanding.
  • edited February 2011
    Huh, at some point while reading this thread, I realized I was smiling. When the hell did THAT happen?
  • edited February 2011
    Huh, at some point while reading this thread, I realized I was smiling. When the hell did THAT happen?

    When it got HILARIOUS?
This discussion has been closed.