Tracking My Game

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Comments

  • edited February 2011
    I'm glad to say we may have our title song. Those of you who enjoy mellow, piano work and something with a calming element to it, this is for you.

    http://www.youtube.com/watch?v=IyPURnM-CKI
  • edited February 2011
    And for those of you who like Tavern nights, here's some entertainment for your ale.
    http://www.youtube.com/watch?v=YYOG6eZtABs
  • edited February 2011
    awesome mam, awesome. Whens the demo?
  • edited February 2011
    Well supporting cast is wrapped up in the next day or two. What I'll do then is finish up a background and plug the protagonist into it and we'll see how it turns out.
  • edited February 2011
    The%20Butcher%20-%20JPG.jpg

    The Butcher, someone you'll have to navigate in order to progress. In case you missed his theme song, here you go:
    http://www.youtube.com/watch?v=LNt3dNc_cNM
  • edited February 2011
    Lackey%20-%20JPG.jpg

    Think we have... three more to finish up!
  • edited February 2011
    I think I seriously need to consider what I'm going to do about backgrounds. It's getting dire.
  • edited March 2011
    Carpenter%20-%20JPG.jpg

    The countdown is on! Only two more to go!!
  • edited March 2011
    Just a head's up. I have my Master's Comprehensive Final coming up in about a week, so the project might go stone cold update wise for a little bit.
  • edited March 2011
    Scared Citizen without white color adjustment or shading.
    Scared%20Citizen%20-%20JPG.jpg

    Scared Citizen with white color adjustment and shading.
    Scared%20Citizen%20-%20JPG%20test.jpg

    I can tell right now I'm going to have to do several passes to darken the shade tints. Though, to be honest, I probably won't be shading the individual characters, and will likely do so only for the backgrounds.
  • edited March 2011
    Amazing, truly, get this done.
  • edited March 2011
    Bruno%20-%20JPG.jpg

    Apologies again that these last few characters are coming so slow, I've got my final comprehensive this week.

    BUT! ONLY ONE SUPPORTING CHARACTER LEFT!!!
  • edited March 2011
    Come here BIG BOY!lol
  • edited March 2011
    Final supporting character update soon. Just busy preparing for my master's comprehensive exam.
  • edited March 2011
    Today I passed my Master's Comprehensive Exam, freeing me from much of my duties that have held me from working on the game. Also, pretty much earning me my master's degree. In honor I present the final supporting character! Time to start work on backgrounds!

    Soldier%20%20-%20JPG.jpg
  • edited March 2011
    Working on backgrounds now. Sort of an experimental phase since I've never really done this before.

    Cave3.jpg
  • edited March 2011
    Keep up the good work. We want to see this finished. Just don't know what to say some times
  • edited March 2011
    Hah. Thanks doodo.
  • edited March 2011
    I'm not trying to bump my own thread, just emphasizing, these things take a loooong time :/

    Cave%204.jpg
  • edited March 2011
    Aww man. This looks so cool!

    The finished thing is going to be ultra awesome.
  • edited March 2011
    No, it's all good. Everything looks great. I love it when you share more work with us. It's just that I don't know what to say some times.
  • edited March 2011
    Likewise. There's only so many ways you can say 'Looks great!' without sounding condescending.

    Seriously though, looks great.
  • edited March 2011
    Cave3a.jpg

    This will be the first and only time I do progressive updates on backgrounds like this, since I don't want to blow the whole game's magic. I just want to illustrate the progress over several days of my first attempt.

    To be wholly truthful, I wish I were better with the backgrounds than I am. I've never used PSP to paint anything in terms of shading and contours, so this is my first time through using this process. At any rate, the next time I work on one this it will be finished, and then I'll start putting together a brief, one room demo in this room.
  • edited March 2011
    That is very well done. Thanks for sharing.
  • edited March 2011
    Dissatisfied. Starting a new version under a new process, from inking onwards. First major delay.
  • edited March 2011
    Background%20Test.jpg
    Cave3.jpg

    Alright so the game's not close to dead, I'm just in background touchup.

    What happened between last time and this time:

    First, I felt a lot of the backgrounds weren't 'busy' enough. They were in some respects but not others. In particular, the above picture lacked for wall details in the bottom, partially colored version. I've partially corrected this in the top picture. However, I've also redefined the way rocks and stones feel in order to gain more definitive lines and shapes.

    The backgrounds in general are getting 'busier' as I ink them. The topmost picture is an example of the direction I'm going as far as shaping the backgrounds.

    Coloring wise I'm trying to move away from what are essentially gradient fills to something more dynamic, by far the more difficult of the two tasks given my disinterest in painting.

    I've also moved to a different type of paper and pen in order to achieve cleaner strokes and lines. Maybe not noticeable to anyone else, but to me, in touchup, thick lines are killing me to clean.
  • edited March 2011
    Yeah update!
  • edited April 2011
    Still redrawing backgrounds while I finish my last three weeks of my masters degree.

    Have been playing with 'levels' in the meantime, affecting shade and lighting. If you have an opinion, please share.

    Old
    Cave3a.jpg

    New
    Cave3b.jpg
  • edited April 2011
    It depends on the mood you're trying to convey. Should this be a bright scene or a dark, foreboding scene?

    If you make it dark, the important thing is that special objects should either be brighter or have a very distinct color. Some people have their monitor brightness set lower than yours, and they won't see things in the dark as well. One of the scenes in Myst that annoyed me was a very dark scene, that I had to turn my monitor brightness all the way up to see anything. Good adventure games don't make you adjust your computer settings to solve them.
  • edited April 2011
    WarpSpeed wrote: »
    It depends on the mood you're trying to convey. Should this be a bright scene or a dark, foreboding scene?

    If you make it dark, the important thing is that special objects should either be brighter or have a very distinct color. Some people have their monitor brightness set lower than yours, and they won't see things in the dark as well. One of the scenes in Myst that annoyed me was a very dark scene, that I had to turn my monitor brightness all the way up to see anything. Good adventure games don't make you adjust your computer settings to solve them.

    That's a great point. I didn't think about that. Thanks.
  • edited April 2011
    It's truly amazing that this much work is going into this and that you may actually finish it. Esp as a one man show...
  • edited April 2011
    The first shot looked fine, but the second shot looks much 'darker'. As doodo! said, it depends on the tone you want the room to have.

    Not that it's worth saying (y'know, again), but both look great.
  • edited April 2011
    Hey gang. As you all know, this is on the backburner until my master's paper is done. About 3 more weeks. I'm working on inking the backgrounds. I'll be able to start coloring the backgrounds in May.
  • edited April 2011
    Just a heads up, now that my semester is over, I'm busily inking backgrounds and preparing them for coloring.
  • edited April 2011
    Yeah!!!!
  • edited April 2011
    It's great how determined you are to actually get this going, making a game is an unholy amount of work, I really wanna see how this all pans out and someday play the finished product
  • edited April 2011
    Likewise. Every time you post, I look, even if I don't say anything in response. It's always interesting seeing a game in development.
  • edited April 2011
    Thanks for all the encouragement guys, I really appreciate it.

    I'll have all the inking done within a week, then I'll post updates.
  • edited May 2011
    Update: I'm not satisfied with some of the backgrounds. They're not 'busy' enough so I'm doing a second layer to impose on the first background. It consists mostly of additional items like bags, chairs, etc. Will ink those, scan both in, layer them on each other and come out with a final print suitable for coloring.
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