Tracking My Game

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Comments

  • edited May 2011
    DAISHI wrote: »
    Dreaming.jpg

    This is me dreaming about an end product.
    DAISHI wrote: »
    Dreaming2.jpg

    I also dream of pirates.

    you seem to be on the right path, but I think you have to work on thicker lines for the characters, look at how your character got completely lost in the MI3 screenshot and lost all its features making him unrecognizable.
    Look how Guybrush, even on that very low quality screenshot is well defined and you can still see all his details.
  • edited May 2011
    Yeah. There's a couple of things going on there. When the images are pared down to a non native resolution and then pared back up, they lose definition in the lines. Though there are some lines that do need an honest thickening up. However, when you see the characters before a size compromise, the lining looks thick.

    I guess my final decision on which to touch up will come down to what they look like in a native resolution background.
  • edited July 2011
    Update soon.
  • edited July 2011
    263980_926083923485_25400531_41540229_6085951_n.jpg

    Old room in back, new room in front with added arches, different perspective. Still rough because I need to clean up lines and pen marks, but the papers higher quality and transfers without so much jaggedness. Then off to color!
  • edited July 2011
    Once again, it's really nice to see you at work. It would be very nice to see something like this finished for once.
  • edited July 2011
    doodo! wrote: »
    Once again, it's really nice to see you at work. It would be very nice to see something like this finished for once.

    Hehehe... hehe...hehehe...
    shhh.gif Shhhhh
  • edited July 2011
    The tough thing is the backgrounds. I've got all the music and characters ready to go. These backgrounds just need doing.
  • edited July 2011
    You got a fan audience mate. It's a massive undertaking, pull it off and you got rep coming your way. Not to say you deserve glory above others without your abilities, but for your own merit, this is quite an impressive thing to do all on your own, even when these are your abilities. This is a big project you took on.

    Can't wait to see this finished!
  • edited July 2011
    Scan8.jpg
    269470_930796055335_25400531_41602048_2640363_n.jpg

    Hopefully this illustrates the art direction at the moment. When I first did my backgrounds they were off the cuff and just whatever I imagined. I'm trying to take time to make them feel more alive. Specifically here, drew the camera back, made the tower wall less bland by adding additional structures, dotted the country with brush, trees including limb in the foreground. Also because of the scale, it will make the characters seem to be dwarfed by the size of the building before them.
  • edited July 2011
    Strange enough I get more of a Broken Sword vibe now.
  • edited July 2011
    Coloration still won't be realistic. Want to preserve some of the quirkier early conceptions but make the world busier.
  • edited August 2011
    Further updates. The original house sketch you see in the first photo was uninked, but even inked I don't think it would have had the complexity or general 'better touch' of the second photo in the lower position. I think when you compare these two it shows a general increase in general complexity and quality.

    Scan1.jpg

    284573_939250213135_25400531_41727453_6521480_n.jpg
  • edited August 2011
    The lower house is definitely more complex, but then, it has more lines and things in it. It also has some strange "blob" in the upper left, and I can't tell what it is without inking.
  • edited August 2011
    The 'blob' will eventually be clouds :)
  • edited August 2011
    250259_940656988945_25400531_41741312_1492076_n.jpg


    Late night endeavors.
  • edited August 2011
    Also never sure if I posted this musical track.

    http://www.youtube.com/watch?v=0CeFHHvBpQk
  • edited August 2011
    WarpSpeed wrote: »
    One of the scenes in Myst that annoyed me was a very dark scene, that I had to turn my monitor brightness all the way up to see anything.

    EVERY Myst game hast a brightness setup that makes you adjust your monitor to an optimal level to see everything that you must. That's there for a reason.
  • edited August 2011
    282159_940684922965_25400531_41741484_3935798_n.jpg

    Promotional poster.
  • edited August 2011
    283510_940692333115_25400531_41741535_5013033_n.jpg

    Inked version.
  • edited August 2011
    Scan2.jpg

    Original barebones drawing

    205969_943927894025_25400531_41787206_4838266_n.jpg

    In progress revamped town.

    This is the starting town. I think its name is Anuvil.
  • edited August 2011
    Update soon. After today's inking I'll be 75% done with inking work.
  • edited August 2011
    296357_947185705345_25400531_41829767_3903810_n.jpg

    Innnnking processs... takes soo looongg....
  • edited August 2011
    You have my support if you want it, other wise it's irrelevant. In my own, you have my support. I simply mean admiration, respect.
  • edited August 2011
    Doodo I always appreciate your comments and support :) You're like, one of the people I consider a friend on this board.
  • edited August 2011
    296733_947642894135_25400531_41834523_7395807_n.jpg

    Und Voila! Inking job for first town is basically complete.
  • edited August 2011
    I'm happy for you, you found something you enjoy, you're good at and no one can disagree with it. Really, because it's art, and it's something you enjoy, that's good. The perspective looks good even...
  • edited August 2011
    Well it won't be the perfect adventure game but at least people will say it's good enough *hopefully* AND it was made by one person :D
  • edited August 2011
    One person, that is quite the achievement. It's sticking it to the fan genre, I'd like to see this done, so many projects don't make it, because teams just give up.
  • edited August 2011
    I'm inspired by this:
    Black%20Cauldron,%20The_2.png
    blackshot1.gif
    Black_Cauldron.png
    804-the-black-cauldron-dos-screenshot-caer-dallbens.gif

    My entire lifetime, this one game has been in my head. If I can evoke the mood of this game, I'll be happy.
  • edited August 2011
    I see some similarities. That game looks awesome but Sierra games take a whole other dimension, XD you can die in those games. Lucas arts that's rare and it's not as multiple path as Sierra games.
  • edited August 2011
    There may be a role for dying in my game for sure. I mean, the villain of the story is an 8 foot shadow with a suspended skull for a face. I don't want "King's Quest" level dying, but there have to be critical moments of the game where dying is possible.

    But the vibe, I think, is totally achievable. The eeriness of the castle, for instance, and that moon with the circles of purples shades. I want to be able to hit those notes.
  • edited August 2011
    I think you can , the lines you used in the drawings are already similar. It's looking good. Yeah, King's Quest went over board with the dead thing, but it's sort of funny. I have to go back to those games.
  • edited August 2011
    Scan7.jpg
    Old Barn

    223764_947731521525_25400531_41835346_6958828_n.jpg
    New Barn

    I wanted to provide an area where a bit more could happen in terms of puzzle solving and narration. The old barn is a little too tightly focused. Plus the barn has no character it's just a perfect geometric box.

    Oh, this one is still in-progress.
  • edited August 2011
    I like it, the lines are more curvy than your examples, but it looks great.
  • edited August 2011
    Well the other major inspiration for the style comes from Legend of Mana which has a very curvy art style.

    ss04.jpg

    Especially looking at the doors and walls.

    So I guess my main point is that I want the game to have a fantastic feel. Something a bit otherworldly, like a structure you know shouldn't be standing because of its dimensions and yet is. Overall, Black Cauldron, Legend of Mana, Curse of Monkey Island and Whispered World are all big inspirations behind my background style. But Black Cauldron more than any of them I think.
  • edited August 2011
    I can't definitely see both now. As for art work, the lines. I'll be interested to see how you color these bad boys. Thanks for sharing.
  • edited August 2011
    Work is on hold until after September 9th. Huge examination coming up.
  • edited August 2011
    I understand, I barely have any classes. I just don't like school I like learning, I love using my brain, expanding my horizons, I just don't like doing it the way they want me to all the time, some of it seems so tedious and silly and it's like you're on a short leash the whole time you're learning or you're looking through a structured window that your head just doesn't fit right all the way through and you have a hard time peeking out that window...

    XD
  • edited August 2011
    228931_951764928545_25400531_41884301_6704095_n.jpg

    Got bored, heard a song, wanted to draw this. Quickie pen and ink, maybe 20-30 mins.
  • edited August 2011
    DAISHI wrote: »
    228931_951764928545_25400531_41884301_6704095_n.jpg

    Got bored, heard a song, wanted to draw this. Quickie pen and ink, maybe 20-30 mins.

    That's pretty epic. What song was it, if I might ask?
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